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  Topic: So Who Has an Active SW D6 Game Going On Right Now?
cheshire

Replies: 85
Views: 131877

PostForum: Gamemasters   Posted: Wed Apr 30, 2025 3:32 pm   Subject: So Who Has an Active SW D6 Game Going On Right Now?
I'm currently running one, but scheduling is hard. We're doing it once a month, and even then we've had to skip April entirely, and we're not able to get everyone together again until the last weekend ...
  Topic: Creating a new ref manual - contents and organization?
cheshire

Replies: 12
Views: 20105

PostForum: Tools   Posted: Wed Apr 30, 2025 3:31 pm   Subject: Creating a new ref manual - contents and organization?
My gut tells me to put it in the equipment section. Though it would be completely justifiable to make it it's own section.

When you say "race" I think more of organic species. It wouldn' ...
  Topic: Telling time and distances.
cheshire

Replies: 9
Views: 2474

PostForum: Gamemasters   Posted: Tue Apr 22, 2025 11:27 am   Subject: Telling time and distances.
Generally I keep things loose. If you're talking about getting away from ground zero of something terrible happening, I take the "Alien" approach. "You have t-minus five minutes to reac ...
  Topic: Structures and procedures matter: Comments Thread
cheshire

Replies: 27
Views: 11347

PostForum: Gamemasters   Posted: Tue Apr 08, 2025 11:46 am   Subject: Structures and procedures matter: Comments Thread
I can tell you what I've done in my last adventure. I have low-level characters, and most are Jedi, so that even further lowers the skill competency across the board. So, I need to develop an adventu ...
  Topic: Structures and procedures matter: Comments Thread
cheshire

Replies: 27
Views: 11347

PostForum: Gamemasters   Posted: Sat Mar 29, 2025 7:33 pm   Subject: Structures and procedures matter: Comments Thread
I agree that many of the methods that I use come from first edition Advanced Dungeons & Dragons and I actually still consult the first edition dungeon Masters guide for certain solutions that simp ...
  Topic: Structures and procedures matter: Comments Thread
cheshire

Replies: 27
Views: 11347

PostForum: Gamemasters   Posted: Sat Mar 29, 2025 12:14 pm   Subject: Structures and procedures matter: Comments Thread
I think you're raising a fascinating aspect of Gamemastering that I haven't put much thought into, the procedural GM component.

I'm wondering if WEG wasn't right on their own grounds, and also wron ...
  Topic: Updating X-Wing: Alliance Ship Stats
cheshire

Replies: 102
Views: 105181

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Mar 25, 2025 3:24 pm   Subject: Updating X-Wing: Alliance Ship Stats
Holy crapping crimoney, that is a lot of detailed data. I'm going to have to take a good look at this after the work day.
  Topic: Archive of old D6 fan material
cheshire

Replies: 45
Views: 75347

PostForum: Tools   Posted: Sun Mar 23, 2025 4:11 pm   Subject: Archive of old D6 fan material
That said. Also, I'm totally going to download all of these.
  Topic: Archive of old D6 fan material
cheshire

Replies: 45
Views: 75347

PostForum: Tools   Posted: Sun Mar 23, 2025 8:41 am   Subject: Archive of old D6 fan material
I've never seen any indications in lists of publications that these names correspond to any WEG author. WEG did have web publications on their website in the late 90's, but they used the author's firs ...
  Topic: Build your own contacts
cheshire

Replies: 15
Views: 11272

PostForum: Gamemasters   Posted: Tue Feb 18, 2025 7:32 pm   Subject: Build your own contacts
Sorry I went dark for a couple of weeks, folks. Things have been a lot irl.

I did put the list together, and I thought it would be interesting if you all had a chance to add to it. So, I've left ...
  Topic: Build your own contacts
cheshire

Replies: 15
Views: 11272

PostForum: Gamemasters   Posted: Tue Jan 07, 2025 9:52 pm   Subject: Build your own contacts
I might even put them in a spreadsheet for future use, and I'm happy to share that here. I keep thinking of additional options I could have put in.
  Topic: Build your own contacts
cheshire

Replies: 15
Views: 11272

PostForum: Gamemasters   Posted: Tue Jan 07, 2025 3:12 pm   Subject: Build your own contacts
I just did Session 0 with a new group. The usual, character generation, discussion of tone, group boundaries, and the like. But I decided to add a component this time around.

The campaign is set i ...
  Topic: In game auctions
cheshire

Replies: 12
Views: 12879

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 7:46 pm   Subject: In game auctions
Which would also be a good place for culture rolls, to realize what may be MORE valuable to culture X over culture Y.

Actually, I think I may have had an auction as a set piece once. It was happeni ...
  Topic: In game auctions
cheshire

Replies: 12
Views: 12879

PostForum: Gamemasters   Posted: Tue Nov 26, 2024 12:17 pm   Subject: In game auctions
Another option is, you can do it without game mechanics. Just make the NPCs that will bid on the item and determine what each of their max bids will be, and then play out the auction.

I would pro ...
  Topic: Dice allocation between general skills and specializations
cheshire

Replies: 24
Views: 11890

PostForum: Official Rules   Posted: Wed Nov 20, 2024 8:03 am   Subject: Dice allocation between general skills and specializations
I'd rule the same. Finding out if the RAW explicitly says something else is still useful.
 
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