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  Topic: Melee Damage
Tatum

Replies: 16
Views: 13194

PostForum: Official Rules   Posted: Tue Jun 28, 2005 12:54 pm   Subject: Melee Damage
No, only the actions.
  Topic: Jedi Stats
Tatum

Replies: 30
Views: 25755

PostForum: Official Rules   Posted: Mon Jun 27, 2005 7:24 pm   Subject: Jedi Stats
Question: Why is it that jedi characters start with less attribute dice, yet pretty much any jedi/sith character you see in the books has 18D? I understand the balance issues and that their starting ...
  Topic: Drinking Rules?
Tatum

Replies: 4
Views: 7151

PostForum: House Rules   Posted: Sun Jun 26, 2005 2:24 pm   Subject: Drinking Rules?
Something easy would be:

-1D to all actions

Invulnerable to the effects of stuns and wounds, Laughing , no seriously. Stuns and wounds would still add up and follow the rules, but the character w ...
  Topic: TIE Pilots
Tatum

Replies: 24
Views: 17969

PostForum: Official Rules   Posted: Sun Jun 26, 2005 2:18 pm   Subject: TIE Pilots
Ok, now I'm upset. I just went through a nice long post talking about the advantages and disadvantages towards a TIE pilot having 6D in starfighter piloting and 5D in starship gunnery and was logged o ...
  Topic: TIE Pilots
Tatum

Replies: 24
Views: 17969

PostForum: Official Rules   Posted: Sat Jun 25, 2005 3:38 am   Subject: TIE Pilots
Yea, but the empire has an overwhelming number of TIE's. Its hard to believe that theyre all at that level of skill, the rebellion would have no chance in that case.

Ive always thought that 4D i ...
  Topic: TIE Pilots
Tatum

Replies: 24
Views: 17969

PostForum: Official Rules   Posted: Fri Jun 24, 2005 8:53 pm   Subject: TIE Pilots
Anyone else have a problem with the TIE pilot stats in the R & E sourcebook? I think theyre something like starfighter piloting: 6D and gunnery: 5D. Thats basically player character level. Just ...
  Topic: My Campaign Characters
Tatum

Replies: 6
Views: 7913

PostForum: Characters, Droids, and Species   Posted: Wed Jun 22, 2005 6:23 pm   Subject: My Campaign Characters
Thanks for posting. Those are some serious azz kicking characters. As a GM it would be fun throwing stuff at them.
  Topic: Rate of Fire with melee weapons?
Tatum

Replies: 9
Views: 9876

PostForum: Official Rules   Posted: Wed Jun 22, 2005 1:15 pm   Subject: Rate of Fire with melee weapons?
I agree. A master swordsman could go through a series of thrusts and slashes pretty quickly, Id assume. So, youd assume that a jedi could be even faster, not to mention a jedi using a force point. ...
  Topic: Ditching Missiles
Tatum

Replies: 15
Views: 17123

PostForum: House Rules   Posted: Tue Jun 21, 2005 2:01 pm   Subject: Ditching Missiles
Yea, Ive never really used them for dogfights, only for bombing larger ships. Space combat is deadly enough without the freakin nukes.
  Topic: Adventure 062005
Tatum

Replies: 12
Views: 13401

PostForum: Adventures and Campaigns   Posted: Tue Jun 21, 2005 1:58 pm   Subject: Adventure 062005
8 years real time? Wow, thats a campaign. What kinds of stats do the characters have with that much time under their belt.
  Topic: Racial Max/Min
Tatum

Replies: 6
Views: 7762

PostForum: Official Rules   Posted: Mon Jun 20, 2005 5:02 pm   Subject: Racial Max/Min
Still though, if 4D is the human max, the character would be big. He wouldnt be the typical "6'1 180lbs" description that players like to go with. If so, what happens when someone plays a human char ...
  Topic: Racial Max/Min
Tatum

Replies: 6
Views: 7762

PostForum: Official Rules   Posted: Mon Jun 20, 2005 3:26 pm   Subject: Racial Max/Min
Is it just me, or has anyone else ever thought of these as kind of loose restrictions? To me, it seems like a racial max, in any attribute, would be a fairly rare thing. Yet, its pretty common for a ...
  Topic: Hyperspace Travel
Tatum

Replies: 19
Views: 15722

PostForum: Official Rules   Posted: Sun Jun 19, 2005 3:54 pm   Subject: Hyperspace Travel
I always went by the books. The outer rim wouldnt be the outer rim if you could get there in a day.

Also, why would Han brag about his ship going .5 past light speed if it was all about nav comps?
  Topic: PREDATOR
Tatum

Replies: 11
Views: 11161

PostForum: House Rules   Posted: Sun Jun 19, 2005 3:48 pm   Subject: PREDATOR
Thats actually a good adventure idea, escpecially if you have a group of higher level characters. Id try to change the predators enough so that the players dont make the connection, unless thats what ...
  Topic: Stormtrooper Dilema!
Tatum

Replies: 29
Views: 25965

PostForum: Gamemasters   Posted: Sun Jun 19, 2005 3:36 pm   Subject: Stormtrooper Dilema!
You'll find the right balance after a while, just takes some trial and error.

Seriously though, try running their stats at 4D. It's reasonable to assume that theyve trained enough to negate the pe ...
 
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