|
Search found 21 matches |
Author | Message |
---|---|
Topic: Melee Damage | |
Tatum Replies: 16 Views: 13194 |
Forum: Official Rules Posted: Tue Jun 28, 2005 12:54 pm Subject: Melee Damage |
No, only the actions. | |
Topic: Jedi Stats | |
Tatum Replies: 30 Views: 25755 |
Forum: Official Rules Posted: Mon Jun 27, 2005 7:24 pm Subject: Jedi Stats |
Question: Why is it that jedi characters start with less attribute dice, yet pretty much any jedi/sith character you see in the books has 18D? I understand the balance issues and that their starting ... | |
Topic: Drinking Rules? | |
Tatum Replies: 4 Views: 7151 |
Forum: House Rules Posted: Sun Jun 26, 2005 2:24 pm Subject: Drinking Rules? |
Something easy would be:
-1D to all actions Invulnerable to the effects of stuns and wounds, , no seriously. Stuns and wounds would still add up and follow the rules, but the character w ... |
|
Topic: TIE Pilots | |
Tatum Replies: 24 Views: 17969 |
Forum: Official Rules Posted: Sun Jun 26, 2005 2:18 pm Subject: TIE Pilots |
Ok, now I'm upset. I just went through a nice long post talking about the advantages and disadvantages towards a TIE pilot having 6D in starfighter piloting and 5D in starship gunnery and was logged o ... | |
Topic: TIE Pilots | |
Tatum Replies: 24 Views: 17969 |
Forum: Official Rules Posted: Sat Jun 25, 2005 3:38 am Subject: TIE Pilots |
Yea, but the empire has an overwhelming number of TIE's. Its hard to believe that theyre all at that level of skill, the rebellion would have no chance in that case.
Ive always thought that 4D i ... |
|
Topic: TIE Pilots | |
Tatum Replies: 24 Views: 17969 |
Forum: Official Rules Posted: Fri Jun 24, 2005 8:53 pm Subject: TIE Pilots |
Anyone else have a problem with the TIE pilot stats in the R & E sourcebook? I think theyre something like starfighter piloting: 6D and gunnery: 5D. Thats basically player character level. Just ... | |
Topic: My Campaign Characters | |
Tatum Replies: 6 Views: 7913 |
Forum: Characters, Droids, and Species Posted: Wed Jun 22, 2005 6:23 pm Subject: My Campaign Characters |
Thanks for posting. Those are some serious azz kicking characters. As a GM it would be fun throwing stuff at them. | |
Topic: Rate of Fire with melee weapons? | |
Tatum Replies: 9 Views: 9876 |
Forum: Official Rules Posted: Wed Jun 22, 2005 1:15 pm Subject: Rate of Fire with melee weapons? |
I agree. A master swordsman could go through a series of thrusts and slashes pretty quickly, Id assume. So, youd assume that a jedi could be even faster, not to mention a jedi using a force point. ... | |
Topic: Ditching Missiles | |
Tatum Replies: 15 Views: 17123 |
Forum: House Rules Posted: Tue Jun 21, 2005 2:01 pm Subject: Ditching Missiles |
Yea, Ive never really used them for dogfights, only for bombing larger ships. Space combat is deadly enough without the freakin nukes. | |
Topic: Adventure 062005 | |
Tatum Replies: 12 Views: 13401 |
Forum: Adventures and Campaigns Posted: Tue Jun 21, 2005 1:58 pm Subject: Adventure 062005 |
8 years real time? Wow, thats a campaign. What kinds of stats do the characters have with that much time under their belt. | |
Topic: Racial Max/Min | |
Tatum Replies: 6 Views: 7762 |
Forum: Official Rules Posted: Mon Jun 20, 2005 5:02 pm Subject: Racial Max/Min |
Still though, if 4D is the human max, the character would be big. He wouldnt be the typical "6'1 180lbs" description that players like to go with. If so, what happens when someone plays a human char ... | |
Topic: Racial Max/Min | |
Tatum Replies: 6 Views: 7762 |
Forum: Official Rules Posted: Mon Jun 20, 2005 3:26 pm Subject: Racial Max/Min |
Is it just me, or has anyone else ever thought of these as kind of loose restrictions? To me, it seems like a racial max, in any attribute, would be a fairly rare thing. Yet, its pretty common for a ... | |
Topic: Hyperspace Travel | |
Tatum Replies: 19 Views: 15722 |
Forum: Official Rules Posted: Sun Jun 19, 2005 3:54 pm Subject: Hyperspace Travel |
I always went by the books. The outer rim wouldnt be the outer rim if you could get there in a day.
Also, why would Han brag about his ship going .5 past light speed if it was all about nav comps? |
|
Topic: PREDATOR | |
Tatum Replies: 11 Views: 11161 |
Forum: House Rules Posted: Sun Jun 19, 2005 3:48 pm Subject: PREDATOR |
Thats actually a good adventure idea, escpecially if you have a group of higher level characters. Id try to change the predators enough so that the players dont make the connection, unless thats what ... | |
Topic: Stormtrooper Dilema! | |
Tatum Replies: 29 Views: 25965 |
Forum: Gamemasters Posted: Sun Jun 19, 2005 3:36 pm Subject: Stormtrooper Dilema! |
You'll find the right balance after a while, just takes some trial and error.
Seriously though, try running their stats at 4D. It's reasonable to assume that theyve trained enough to negate the pe ... |
|
All times are GMT - 4 Hours |