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Search found 7 matches |
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Surgo Replies: 40 Views: 31517 |
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This rather raises the question though, of why you would put a human-level intelligence into a mobile planetary defense weapon. | |
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Surgo Replies: 40 Views: 31517 |
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In terms of things on the ground hitting stuff in orbit, there's already planetary defense turbolasers and whatnot, right? It's not exactly a stretch to put them on very large mobile units. Emphasis o ... | |
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Surgo Replies: 4 Views: 9616 |
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This is really fabulous. I always felt like the saber fighting in the various movies didn't really incorporate enough use of the Force to augment the actual fighting (instead of just throwing people a ... | |
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Surgo Replies: 108 Views: 73491 |
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A really quick idea could read as:
Starfighters can attack distinct points on large capital ships (meaning their weapons can actually do damage to them). Apply a different scale modifier to the att ... |
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Surgo Replies: 108 Views: 73491 |
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There are not, and it wasn't particularly urgent either -- I just thought it would be interesting to see in one place an overarching picture of all the changes you had made. | |
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Surgo Replies: 108 Views: 73491 |
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crmcneill, you've mentioned in a number of places your house rules for various forms of space combat. Would you consider uploading them somewhere persistent for perusal, like a Google Doc? That would ... | |
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Surgo Replies: 151 Views: 121936 |
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This is a really neat system. I do find the results on the high end of the Feint action to be really disappointing though. Consider if you just rolled an epic feint -- great, a +5 on your next combat ... | |
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