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Search found 11 matches |
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Snapshot Replies: 4 Views: 7937 |
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I've seen some discussion on the Rancor Pit about the number of force powers a character has at the start of the game, but not on which powers they can have/take.
How do you normally handle this? |
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Snapshot Replies: 33 Views: 28004 |
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Also, can I ask a basic clarification question about stun that I couldn't find an answer to in the REUP rulebook on the forums? I'd read the rules to mean that Stun results stack. If you get stun ... |
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Snapshot Replies: 33 Views: 28004 |
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I would be inclined to ask what makes most sense to you.
I don't like the idea of stacking stun penalties: it gets redundant. After 3D or so of stun penalties, the target can't really dodge or att ... |
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Snapshot Replies: 33 Views: 28004 |
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Taking a look through the Weapon Stats fanbook, I think it's fair to say that ranged stun weapons have significantly lower ranges than regular weapons (eg, a normal blaster rifle might have long range ... | |
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Snapshot Replies: 3 Views: 7566 |
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If I move cautiously (on Easy terrain, say) this is a "free action" and doesn't incur a MAP. But does it use up an action slot?
Eg, I declare 1 action (intending to move a short distance ... |
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Snapshot Replies: 33 Views: 28004 |
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That's a great alternative. I thought about going that route, but got sidetracked thinking about armor. Since stun damage must be causing some sort of bioelectric overload of the target's system ... |
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Snapshot Replies: 33 Views: 28004 |
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Another way to handle this is to make it operate similar to ion weapons.
Stunned - 1 Stun Wounded - 2 Stuns Incapacitated - 3 Stuns Mortally Wounded - 4 Stuns Killed - Guaranteed Knockout E ... |
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Snapshot Replies: 21 Views: 23591 |
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I agree Mamatried. I'm going down the path of +/- D for some locations. | |
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Snapshot Replies: 33 Views: 28004 |
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I'm obviously not the first to observe that setting your weapon to "stun" is a very effective way to take enemies down. While it requires a wound result or better, the 2D minutes unconscious ... | |
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Snapshot Replies: 21 Views: 23591 |
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Thanks to everyone for the discussion and inspiration. I'm loathe to make the combat system too complicated, since that doesn't seem to be in the spirit of the game.
I've decided to pull a hit loca ... |
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Snapshot Replies: 21 Views: 23591 |
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I'm new to the d6 system and I'm a bit uncertain about some of the mechanics of combat damage.
If you don't use hit locations in your game, how do you handle armor that doesn't cover all body parts ... |
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