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Search found 8 matches |
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Ramson Replies: 23 Views: 26490 |
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That is true..
In the past, i have seen it (not sure if actual or home made rules) where 'maneuvering to attach tow cable - 2 rounds. Attaching cable - 4 rounds Plus time it takes to get someone ... |
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Ramson Replies: 23 Views: 26490 |
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Didn't take any hooking up. Just tractor beam and moving. Didn't engage the boarding action until later as previously said.
That you had a T.beam would have been helpful from the get go. Well, t ... |
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Ramson Replies: 23 Views: 26490 |
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Well, actually I can answer the combat and towing question. If memory serves the entire ship to ship combat lasted about 6 rounds then another 3 or 4 for towing.
One of the problems with RPG:s. ... |
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Ramson Replies: 23 Views: 26490 |
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LOL..
though 4 rounds to hook up ad tow a ship?? Seems rather fast.. Your ship got a tractor beam? Yes, we didn't jack into the ship until we had it in the debris field. Actually boarding and ... |
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Ramson Replies: 23 Views: 26490 |
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As far as response time, it also depends how far out you are.
You said you hit the cargo ship at a buoy marking a debris field. How far out from the normal 'drop out' point for the system you are ... |
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Ramson Replies: 23 Views: 26490 |
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Yeah, I didn't really intend to kill her just venting.
Our "admiral" is actually a privateer that has assembled a privateer fleet. Out of character I am not fond of the arrangement but in ... |
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Ramson Replies: 23 Views: 26490 |
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Went in pretty much blind thanks to my "admiral" that paired me with another ship who had the target already picked. Of course this ship vanished when boarding operations began. Yes, I inten ... | |
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Ramson Replies: 23 Views: 26490 |
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Long time fantasy player but having trouble with concepts in sci-fi based games.
We hit a transport ship in a primary lane when it fell out of hyperspace at a buoy marking a debris field. Battle ... |
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