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  Topic: Jedi and slugthrowers, railguns, firearms, etc...

Replies: 43
Views: 33944

PostForum: Official Rules   Posted: Sat Mar 20, 2004 12:50 pm   Subject: Jedi and slugthrowers, railguns, firearms, etc...
Though I haven't had to deal with this one yet, its only a matter of time Confused Having thought it over a bit, I guess I would go with something like this.

When trying to block firearms with a light ...
  Topic: Wing Commander Ships in Star Wars D6 System...

Replies: 11
Views: 23198

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Mar 10, 2004 9:51 pm   Subject: Wing Commander Ships in Star Wars D6 System...
Thats SWEET Ray!! I absolutly love that game... and having SWRPG stats for it now means that I can incorporate it into my game 8)

Super Cool!

  Topic: DVD coming this way

Replies: 34
Views: 37731

PostForum: General Star Wars   Posted: Fri Mar 05, 2004 11:09 pm   Subject: DVD coming this way
I love the Special Edition. I think they add some wonderful stuff to the series, but I do have some gripes.

Just like the rest of you guys, Greedo shooting first at Han is a joke. It takes away fro ...
  Topic: Very Important Freighter Modification...

Replies: 1
Views: 5018

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Feb 21, 2004 9:28 pm   Subject: Very Important Freighter Modification...
Hehehehe Very Happy

My players will look forward to seeing this in the next catalog. When are the cigarette lighter attachments coming out?


Great stuff Ray!

~ phaedrus
  Topic: Additional Scale

Replies: 23
Views: 24945

PostForum: House Rules   Posted: Mon Feb 09, 2004 10:55 pm   Subject: Additional Scale
Also weighing with my two cents... Very Happy

I've given some thought to an additional scale, and though an excelent idea, I don't think I'll adopt it myself... but here's why:

Combat (pick your type ...
  Topic: Turbolaser Rate of Fire

Replies: 19
Views: 21746

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Feb 08, 2004 8:58 pm   Subject: Turbolaser Rate of Fire
This is funny... I just had this argument with the guys I game with Smile

I do believe that you are both right! There is no reloading of a turbolaser onboard a warship, but I think this has more to ...
  Topic: Force Powers

Replies: 32
Views: 32562

PostForum: Official Rules   Posted: Wed Jan 28, 2004 9:28 pm   Subject: Force Powers
In the current campaign I'm running, I've got two force sensitive characters who started off with some dice in Control and Sense, with a couple of force powers each. As they went along they would spen ...
  Topic: Mass Drivers...

Replies: 37
Views: 32066

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jan 05, 2004 3:52 am   Subject: Mass Drivers...
I was wondering if Corel & DuVal have any of their fine Mass Drivers available for Capital Class ships. My group of PC's were so impressed with the last weaponry they bought that they we're intere ...
  Topic: Full Might of the Empire

Replies: 11
Views: 13754

PostForum: Adventures and Campaigns   Posted: Sun Jan 04, 2004 8:30 pm   Subject: Full Might of the Empire
I just though I'd share this with you guys, because I sure did enjoy it Smile

I've got a campaign set just before / at the beginning of the Thrawn books. The characters are fringe types that have ha ...
  Topic: Playing Time

Replies: 8
Views: 10476

PostForum: Gamemasters   Posted: Sun Jan 04, 2004 8:06 pm   Subject: Playing Time
To tell ya the truth, Hellstorm, I don't really have that problem any more. Thankfully 8) ... but back when I did, I found a couple of strategies really usefull. First of all, its easy to make people ...
  Topic: Playing

Replies: 4
Views: 7563

PostForum: Official Rules   Posted: Thu Jan 01, 2004 2:09 pm   Subject: Playing
Depending on the number of players, I'll have a character that I play. Usually its a droid... they're easy. Don't have to worry to much about personality unless I want, and I can design them to fill a ...
  Topic: Looting?

Replies: 30
Views: 26083

PostForum: Official Rules   Posted: Mon Dec 29, 2003 12:44 pm   Subject: Looting?
Sure you can let them do that, gaining loot from fallen enemies is a great way to introduce new weapons or equipment. Now if they're selling lots of stormtrooper rifles to the rebellion, then there sh ...
  Topic: Armor Weapons??

Replies: 16
Views: 16934

PostForum: Official Rules   Posted: Tue Dec 09, 2003 5:47 pm   Subject: Armor Weapons??
Thanks for the info guys!!

I'll have to remember that the next time I try and pit the PC's against someone in power armor.

~ phaedrus
  Topic: Armor Weapons??

Replies: 16
Views: 16934

PostForum: Official Rules   Posted: Mon Dec 08, 2003 11:40 pm   Subject: Armor Weapons??
Hey guys... I've got a question for ya'll.

The other day while waiting for the guys to come over and play a little d6 Star Wars 8) I sat down to look through the 2nd edition R&E book, to brus ...
  Topic: Help for first D6 game.

Replies: 9
Views: 10904

PostForum: Gamemasters   Posted: Thu Dec 04, 2003 4:47 pm   Subject: Help for first D6 game.
Elhaylin, I think you've made a great choice! Welcome to d6!!

Concerning your players, I would give you my two cents worth. Most of the time when I have to make a major change to an on going campai ...
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