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Search found 26 matches |
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Hyfigh Replies: 7 Views: 11304 |
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Dredwulf60... I think you just won this thread for me. That system is simple, follows in line for what I was looking for, and seems incredibly effective. Kudo's! ![]() |
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Hyfigh Replies: 3 Views: 7790 |
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Yep, that's what I was after. I had just been curious because it always felt to me - even in D20 - that striking a completely helpless opponent should be automatic death. That is, if that is what th ... | |
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Hyfigh Replies: 3 Views: 6456 |
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Hopefully I'm not necro'ing too terribly bad...
I agree with Zarn here. The first few game sessions you run should focus a little more on mechanics, rather than story progression and/or character ... |
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Hyfigh Replies: 244 Views: 276437 |
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I like this new system... Where would you place air speeders? Keep them as speeder or bump them to walker?
Also, i cannot remember seeing a blast raius for walker's weaponry (other than the gren ... |
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Hyfigh Replies: 3 Views: 7790 |
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I can't seem to find any rules for coup de grace actions in the books I have access to. I've searched the Official Rules and House Rules forums, but am only seeing references to coup de grace actions ... | |
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Hyfigh Replies: 7 Views: 11304 |
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Then, to raise it from 2D to 3D costs 2cp per pip, etc. Same principle as in normal play, but the attribute itself doesn't count toward the skill when calculating cp costs.
This is just about exact ... |
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Hyfigh Replies: 12 Views: 12684 |
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I would run it so that a normal skill check for the modification would provide a penalty. Using (A) *X Armor Engineering* would allow for that to be avoided since the character would have significant ... | |
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Hyfigh Replies: 7 Views: 11304 |
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I'm not sure I follow you first question... Will you rephrase it, please?
I did mention that a Skill check would "default to an Attribute", so no, it wouldn't pigeon-hole Skills at all. ... |
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Hyfigh Replies: 7 Views: 11304 |
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I'm thinking about separating Skills from Attributes in hopes of making a slightly more dynamic system. This means skills would start at 1D. Starting investment requires 3CP to "unlock" th ... | |
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Hyfigh Replies: 26 Views: 21419 |
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The static fields of the belt-worn generators cause sterility. That's not too bad. I was scared it was going to be something hereditary! ![]() It is hereditary! If you don't have children ... |
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Hyfigh Replies: 26 Views: 21419 |
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I was envisioning something akin to Warhammer 40K... Having this house-rule-set would make energy weapons desirable, expensive, but not the end-all. It would also require tactical decision making, a ... | |
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Hyfigh Replies: 26 Views: 21419 |
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WoT =P
There are two reasons I ask, actually. The first is for my current campaign. The design isn't so much for my PC's, but more-so my foe's. My campaign has lasted nearly two years now ( ... |
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Hyfigh Replies: 26 Views: 21419 |
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That makes sense. Feel sheepish for not having just thought of that. It falls in-line with the Force Field power anyway, as it would take penalties as damage built up.
More input is welcome! |
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Hyfigh Replies: 26 Views: 21419 |
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Yes, character scale shields: http://starwars.wikia.com/wiki/Personal_energy_shield
I know that there isn't much about the shields. That's why I feel stumped. =/ I'm curious how other forum goer ... |
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Hyfigh Replies: 26 Views: 21419 |
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Does anyone have any rules for depleting shields, or the like? I'm trying to come up with something and am a little torn. I like the idea of shields absorbing damage - it seems reasonable. It does ... | |
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