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  Topic: Clone Wars name-ology?
Hellbent

Replies: 1
Views: 3020

PostForum: General Star Wars   Posted: Tue Mar 22, 2022 4:52 pm   Subject: Clone Wars name-ology?
I had always thought, as a kid, that the Clone Wars would have been fought against the Clones when it was briefly mentioned by Obi-Wan and Luke in Kenobi’s hut in Episode III. There’s still a part ...
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Sun Mar 20, 2022 4:46 pm   Subject: Advantages and Disadvantages as Human Special Abilities?
Sure, I can compile them into a document when I am done, but I'll post them piecemeal first so everyone can argue why each one is wrong first, lol.

Proper proofreading! 😁
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Sat Mar 19, 2022 4:51 pm   Subject: Advantages and Disadvantages as Human Special Abilities?
That sounds like a nice balancer.. Do you have a rundown of what some of those 'racial packages' are?
It's one of my many ongoing projects. Most of

I would be very interested in this, should you ...
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Fri Mar 18, 2022 12:14 am   Subject: Advantages and Disadvantages as Human Special Abilities?
If you play games during the empire era, the humans already HAVE a major advantage built in. THE EMPIRE HATES ALIENS!

New Republic Era, because the Mandalorian exists and is their favourite show. ...
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Fri Mar 18, 2022 12:11 am   Subject: Advantages and Disadvantages as Human Special Abilities?
In my general gamer experience, it seems that taking disadvantages to gain more skill dice tends to be a calculated munchkin move (hoping disadvantages will have minimal impact), so that has left me w ...
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Fri Mar 18, 2022 12:01 am   Subject: Advantages and Disadvantages as Human Special Abilities?
I thought that was how Advantages & Disadvantages worked, though; as in, each one has a set value that has to be offset, either in part or whole, so that the cost and benefit balance out to zero. ...
  Topic: Advantages and Disadvantages as Human Special Abilities?
Hellbent

Replies: 17
Views: 5692

PostForum: House Rules   Posted: Thu Mar 17, 2022 9:56 pm   Subject: Advantages and Disadvantages as Human Special Abilities?
Hey everybody. Just looking for some feedback on an idea I’ve had to give Humans and other species without Special Abilities a bit of a bump, to avoid a “best build” kind of scenario. My kids ...
  Topic: So Who Has an Active SW D6 Game Going On Right Now?
Hellbent

Replies: 55
Views: 46712

PostForum: Gamemasters   Posted: Wed Mar 09, 2022 6:02 pm   Subject: So Who Has an Active SW D6 Game Going On Right Now?
I just recently started a game with a friend of mine, his son and my eldest. It’s been going pretty well so far! We’ve incorporated house rules found on this forum, and are toying with a few of ou ...
  Topic: Melee weapon damage cap list?
Hellbent

Replies: 15
Views: 18161

PostForum: Official Rules   Posted: Fri Feb 18, 2022 5:41 pm   Subject: Melee weapon damage cap list?
I like it... Do you allow the option to go 'above that damage cap value', BUT ANY excess over it, is applied TO THE WEAPON as damage to IT?

I haven’t gotten that far, but I do dig this. Maybe as ...
  Topic: Melee weapon damage cap list?
Hellbent

Replies: 15
Views: 18161

PostForum: Official Rules   Posted: Fri Feb 18, 2022 11:09 am   Subject: Melee weapon damage cap list?
I can't remember where i saw it, but i thought Force pikes DID have a cap (6d+2)...

I think there have been some specific models that may have had a cap, but the standard one in the Sourcebook has ...
  Topic: Melee weapon damage cap list?
Hellbent

Replies: 15
Views: 18161

PostForum: Official Rules   Posted: Thu Feb 17, 2022 5:45 pm   Subject: Melee weapon damage cap list?
Thanks for all the replies, everyone! Sorry for not providing a specific example; I’ll own that mistake.

My immediate thought was that the 2nd Edition Sourcebook added the Force Pike, which I dig ...
  Topic: Melee weapon damage cap list?
Hellbent

Replies: 15
Views: 18161

PostForum: Official Rules   Posted: Wed Feb 16, 2022 9:37 pm   Subject: Melee weapon damage cap list?
Hey,all.

Quick question; was there ever any official list of weapon damage caps that included all Melee weapons? If not, was a reason why some Melee weapons have damage caps and some don’t ever p ...
  Topic: Personal Equipment Mishap rules?
Hellbent

Replies: 8
Views: 8784

PostForum: Official Rules   Posted: Sun Feb 13, 2022 8:48 pm   Subject: Personal Equipment Mishap rules?
One potential starting point for generic mishap results would be the Damaged Armor / Weapons rules on pg. 95 of 2R&E. They don't provide specifics, but they do provide varying degrees of penalty t ...
  Topic: Introduce Yourself - Redux
Hellbent

Replies: 186
Views: 175588

PostForum: The Rancor Pit Users/Forums Info   Posted: Sun Feb 13, 2022 2:39 pm   Subject: Introduce Yourself - Redux
Hey, all.

Been a SW fan since childhood; was a bit too young for A New Hope or Empire in the theatres, but my first theatre movie was Return of the Jedi with my Old Man.

I got into WEG Star Wars ...
  Topic: Personal Equipment Mishap rules?
Hellbent

Replies: 8
Views: 8784

PostForum: Official Rules   Posted: Sun Feb 13, 2022 2:13 pm   Subject: Personal Equipment Mishap rules?
Thanks!
 
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