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| Search found 319 matches |
| Author | Message |
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Topic: Gravity Well Projectors |
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| FVBonura Replies: 24 Views: 32603 |
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| This may be of some importance. I came across this quote in the second book in the trilogy.
"Luke and Lando had discovered the interdiction field when the Lady Luck was abruptly decanted out o ... |
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Topic: Gravity Well Projectors |
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| FVBonura Replies: 24 Views: 32603 |
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| As I referred to above, I have read those novels, but it has been a long time. IIRC, access to control that ancient alien tech was hidden and uncovered in the plot of the novels. Did the Empire ever h ... | |
Topic: Gravity Well Projectors |
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| FVBonura Replies: 24 Views: 32603 |
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| I recommend also reading the Corellian trilogy. I just finished, “Ambush at Corellia”, two weeks ago. In that novel, they projected a gravity well projector around an entire solar system. Naturall ... | |
Topic: Updating X-Wing: Alliance Ship Stats |
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| FVBonura Replies: 115 Views: 2173503 |
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| Well I am working on weapons which means the translation is almost complete. We have fighters with more than 2 weapon systems. This brings up fire linking and game balance. Second edition and Revised ... | |
Topic: Wingsuits? |
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| FVBonura Replies: 10 Views: 28351 |
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| Flying is a dexterity skill for alien races capable of natural flight. I would use that. | |
Topic: A Radical Reinterpretation of Hyperdrive Classes |
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| FVBonura Replies: 8 Views: 95686 |
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Oh great more reading. I'm never going to get my thesis done. Let me finish commenting on Impaler's initial post, here, and I will migrate and comment over there. |
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Topic: A Radical Reinterpretation of Hyperdrive Classes |
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| FVBonura Replies: 8 Views: 95686 |
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| Lightspeed is clearly NOT 'c' the speed of light in real physics, but rather an in universe slang for hyperdrive as Han repeatedly uses 'jump to lightspeed' to refer to the process of initiating hyper ... | |
Topic: A Radical Reinterpretation of Hyperdrive Classes |
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| FVBonura Replies: 8 Views: 95686 |
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| You have my name on the top of one of the quotes I did not say in the previous post. You might want to clean that up to prevent confusion for other readers please.
Ultimately we got maps and they are ... |
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Topic: A Radical Reinterpretation of Hyperdrive Classes |
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| FVBonura Replies: 8 Views: 95686 |
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| StarWars hyperdrive is key part of the fictional setting but the core movies scrupulusly avoid giving any numbers for a travel time between locations or even any hint of a speed scale which could be u ... | |
Topic: A Radical Reinterpretation of Hyperdrive Classes |
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| FVBonura Replies: 8 Views: 95686 |
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| I have a great amount of interest in this topic as well as a great deal to say. I will try to express this in small increments:
The factors I see as most important are implementation, adoption by t ... |
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Topic: Hyperspace & Astrogation Project |
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| FVBonura Replies: 47 Views: 92971 |
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| I love when I am reading something that is relevant to the current discussion. I just finished "Ambush at Corellia" and noticed this:
"You clearly have no flair at all for the dramat ... |
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Topic: Hyperspace & Astrogation Project |
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| FVBonura Replies: 47 Views: 92971 |
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| I think West End games was smart not to specify what speed the particular space transport was traveling when the benchmarks were set. It is the purview of the game master to assign a speed that those ... | |
Topic: Hyperspace & Astrogation Project |
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| FVBonura Replies: 47 Views: 92971 |
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| I treat those benchmarks as if they are minimum sublight speed, that is to say “Space: 1”, an A-Wing (RAW) travels 12 times faster at cruising speed. At all out speed, it’s moving 48 times faste ... | |
Topic: Updating X-Wing: Alliance Ship Stats |
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| FVBonura Replies: 115 Views: 2173503 |
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| So after exhaustive comparisons of every metric in the X-wing Alliance PC Game to the West End Games Hyperdrive Multiplier, I could not find a correlation better than about 7%. The results with 7% cor ... | |
Topic: Updating X-Wing: Alliance Ship Stats |
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| FVBonura Replies: 115 Views: 2173503 |
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| I am going to skip over the Hyperdrive multiplier translation because the task is proving to be a fragmented mess.
I was successful determining the Hyperdrive multiplier for the TIE Defender revers ... |
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