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  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 4:40 pm   Subject: Space Transports in Atmosphere
Don't repulsorlifts and general anti-gravity kinda remove the need for high-speed atmo flight since those are used to break atmo anyway?
Good question Smile

I would argue that atmosphere still impar ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 2:59 pm   Subject: Space Transports in Atmosphere
Now - that is my personal opinion - and others may have their own views - so please just take this as a differing opinion or conclusion - after all I find the body of work complied by Frank to be amaz ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 12:10 am   Subject: Space Transports in Atmosphere
I developed a Proposal 3. Proposal 3 goes past Mach 8 considering we here on earth have aircraft approaching speeds of Mach 7, I believe Star Wars deflector screens can assume an aerodynamic shape and ...
  Topic: What do YOUR players do with captured prisoners?
FVBonura

Replies: 5
Views: 1095

PostForum: Star Wars Games   Posted: Wed Jun 11, 2025 9:33 am   Subject: What do YOUR players do with captured prisoners?
Prisoners are wonderful tools for storytelling. "Storytelling" is code for "Trouble" in my campaign. Wink

My player's know this all too well, and try to pass off prisoners to ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 107
Views: 132593

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 05, 2025 11:57 am   Subject: Updating X-Wing: Alliance Ship Stats
I added a section for Ships in Atmosphere. I went with "Proposal One" as seen in the other thread because it is the most conservative expansion into the faster ships speeds only correcting m ...
  Topic: Translating the Decipher Star Wars Collectible Card Game
FVBonura

Replies: 2
Views: 4395

PostForum: Tools   Posted: Wed Jun 04, 2025 11:23 pm   Subject: Translating the Decipher Star Wars Collectible Card Game
Can I assume "Hyperspeed" works in the CCG as it does in the RPG? I noticed the Hyperspeed rating in the CCG are the reciprocal of the Hyperdrive multiplier in the RPG.

Approximate Exampl ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 107
Views: 132593

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jun 04, 2025 11:55 am   Subject: Updating X-Wing: Alliance Ship Stats


I posted a few updates, and I am working on Hyperdrive speeds next.

CRMcNeill: I have worked on the speed formula but I can't make anything budge. The TIE Avenger is Space: 13 and the TIE Defen ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 31, 2025 10:51 pm   Subject: Space Transports in Atmosphere
Proposal Two is closest to , except that I started Space 1 at 200m instead of 210m, and I have less rounding on my All-Out speeds. So my thought right now is that your second proposal is good but I st ...
  Topic: I don't like the official Star Wars galaxy map
FVBonura

Replies: 13
Views: 1863

PostForum: General Star Wars   Posted: Fri May 30, 2025 6:19 pm   Subject: I don't like the official Star Wars galaxy map
I award a character point to CRMcNeill. That publication is insanely rare.
  Topic: I don't like the official Star Wars galaxy map
FVBonura

Replies: 13
Views: 1863

PostForum: General Star Wars   Posted: Fri May 30, 2025 11:26 am   Subject: I don't like the official Star Wars galaxy map
I agree, be it a TTRPG or a video game. We are playing a game and most games have a game board or something that serves as an equivalent. The game board be it an abstract grid on carboard, a placemat ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri May 30, 2025 10:55 am   Subject: Space Transports in Atmosphere
I was able to reverse engineer the speed chart finding all the mistakes. Unfortunately the speed charts were made in 1991 when the entries were made by handheld calculator not a spreadsheet. Manual en ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 107
Views: 132593

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 29, 2025 2:20 pm   Subject: Updating X-Wing: Alliance Ship Stats
When plotted on a graph and the formula is reverse engineered through linear regression, in some models I’m getting speeds even faster than 14. I have been trying to use trendlines that curb the upp ...
  Topic: I don't like the official Star Wars galaxy map
FVBonura

Replies: 13
Views: 1863

PostForum: General Star Wars   Posted: Thu May 29, 2025 11:58 am   Subject: I don't like the official Star Wars galaxy map
I lament that WEG did not start a map in 1987. Most RPGs have a world map for various settings. Star Wars needed a map for GMs who utilize such a degree of detail and players who would use such a map ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 107
Views: 132593

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 29, 2025 11:47 am   Subject: Updating X-Wing: Alliance Ship Stats


There are a few updates. I was stuck doing research on the TIE Defender. All my notes are on the starfighter are now on the research paper. I also got stuck on atmospheric speeds that exceed Space ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 1325

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 29, 2025 11:37 am   Subject: Space Transports in Atmosphere
This was posted on Facebook but I am curious to know this group's thoughts on the topic.

Please note the following references:
- Ships in an Atmosphere Chart, “Star Wars: The Roleplaying Game†...
 
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