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  Topic: Redefining Difficulty Levels (number ranges)
Crimson_red

Replies: 27
Views: 28371

PostForum: House Rules   Posted: Thu Nov 02, 2023 6:49 pm   Subject: Redefining Difficulty Levels (number ranges)
As an addendum to my previous post, since I can't help but feel I was overthinking things there (almost certainly still am Razz ), and also wanting to tie it all back to the original topic.

The imp ...
  Topic: Defining a Galaxy: 30 Years in a Galaxy Far, Far Away
Crimson_red

Replies: 47
Views: 77151

PostForum: Star Wars Games   Posted: Thu Nov 02, 2023 6:24 pm   Subject: Defining a Galaxy: 30 Years in a Galaxy Far, Far Away
Nice, didn't know about this book, but if Whill's review is accurate it should be right up my alley.

Wouldn't have come across it if not for this thread, thanks!
  Topic: Learned Skills
Crimson_red

Replies: 15
Views: 8012

PostForum: House Rules   Posted: Thu Nov 02, 2023 6:05 pm   Subject: Learned Skills
the difficulty for a character with the base scholarship skill or only Knowledge is Difficult, while the difficulty for scholarship: botany is moderate, and the difficulty for scholarship: wroshyr tre ...
  Topic: Redefining Difficulty Levels (number ranges)
Crimson_red

Replies: 27
Views: 28371

PostForum: House Rules   Posted: Thu Nov 02, 2023 5:06 pm   Subject: Redefining Difficulty Levels (number ranges)
I also rationalized my rounding up of 1D increments to 4 because my
Since you brought it up, I’ve been wanting to ask about your Damage Resistance charts. I see you largely altered the ranges to ...
  Topic: Dueling Blades and Initiative
Crimson_red

Replies: 7
Views: 7456

PostForum: House Rules   Posted: Tue Oct 31, 2023 1:00 pm   Subject: Dueling Blades and Initiative
At the moment my approach is less hybrid and more injecting a Dueling Blades-like system into Combat Rounds by altering how Reactions are expressed, mainly expanding what you can do with a reaction. ...
  Topic: Redefining Difficulty Levels (number ranges)
Crimson_red

Replies: 27
Views: 28371

PostForum: House Rules   Posted: Mon Oct 30, 2023 4:58 pm   Subject: Redefining Difficulty Levels (number ranges)
I've used this for every adventure I've ran since I posted this thread (and beforehand I had ran some mock scenarios to playtest it). I don't really have many additional insights or feelings other th ...
  Topic: Redefining Difficulty Levels (number ranges)
Crimson_red

Replies: 27
Views: 28371

PostForum: House Rules   Posted: Sun Oct 29, 2023 4:29 pm   Subject: Redefining Difficulty Levels (number ranges)
Instead of the numbers, in my house rules overhaul, for extra effects I compare to what difficultly their result would have hit - i.e. what difficulty level..

Just to clarify, I’m assuming your D ...
  Topic: Dueling Blades and Initiative
Crimson_red

Replies: 7
Views: 7456

PostForum: House Rules   Posted: Sat Oct 28, 2023 8:09 pm   Subject: Dueling Blades and Initiative
I've been asking myself a similar questions to the original post, notably I've been looking at resolving conflict (not necessarily just combat) with opposed rolls as often as possible as I've had it w ...
  Topic: Redefining Difficulty Levels (number ranges)
Crimson_red

Replies: 27
Views: 28371

PostForum: House Rules   Posted: Sat Oct 28, 2023 6:10 pm   Subject: Re: Redefining Difficulty Levels (number ranges)
I really like this change to number ranges, it appears to fix everything from the RAW number ranges that rubbed me the wrong way simply by accounting for how d6 behave. I suspect remembering "Up ...
  Topic: Awarding CPs
Crimson_red

Replies: 14
Views: 12793

PostForum: Gamemasters   Posted: Mon Nov 19, 2012 3:50 pm   Subject: Awarding CPs

Thats where our CP system originated as well. It started out as the same set of questions as WW, then we added and modified the list as time went on until we ended up with what we currently have.
...
  Topic: Awarding CPs
Crimson_red

Replies: 14
Views: 12793

PostForum: Gamemasters   Posted: Tue Nov 13, 2012 3:25 pm   Subject: Awarding CPs
I've taken a note from White Wolf and the storytelling system. I typically reward between 1-5 CP per game session, then follow up the adventure with a 4-15 CP reward. I found this encourages the use o ...
  Topic: Introducing new people...should I...?
Crimson_red

Replies: 18
Views: 14433

PostForum: Gamemasters   Posted: Thu May 10, 2012 5:41 pm   Subject: Introducing new people...should I...?
For rules sets, I've thrown inexperienced players right into the Starfell module, using 2R&E and they seemed to adapt just fine. I think D6 in general is a simple and easy system to use.

I'll p ...
  Topic: Poll: Average age of players in your group.
Crimson_red

Replies: 13
Views: 10226

PostForum: Gamemasters   Posted: Thu May 10, 2012 5:27 pm   Subject: Poll: Average age of players in your group.
My gaming group today definitely falls within the 20-30 category. I'm the oldest, on the cusp of turning 30, with the bulk around 5 years younger. Only one player sporadically remains from my original ...
  Topic: Building Our Ship
Crimson_red

Replies: 46
Views: 34651

PostForum: Adventures and Campaigns   Posted: Thu Apr 26, 2012 7:33 pm   Subject: Building Our Ship
Unrelated to the above - maybe the Swoop gang has a code that would allow the PCs to challenge someone to a swoop race or joust or duel or something to get what they want instead of having the fight t ...
  Topic: Building Our Ship
Crimson_red

Replies: 46
Views: 34651

PostForum: Adventures and Campaigns   Posted: Thu Apr 26, 2012 6:18 pm   Subject: Building Our Ship
Some scheduling delays have prevented my group from getting together for a while now, with those (hopefully) clearing up, I'm brushing up on my material in anticipation of the next session. While doin ...
 
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