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  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 6842

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 6:39 pm   Subject: Disruptor Weapons
As far as starship based - I would say too much power and too short of range makes them impractical.
But again, the concept isn't that far removed from missiles and torpedoes, which starfighters and ...
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 6842

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 6:31 pm   Subject: Disruptor Weapons
I came up with a house rule such that an overload setting does the normal damage plus one pip of damage for each charge remaining in the weapon.
I've seen enough evidence to suggest that "overch ...
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 6842

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 10, 2025 2:45 pm   Subject: Disruptor Weapons
I would suggest that the threshold for complete disintegration be moved above Killed, such as +10 or more.
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 6842

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 08, 2025 4:51 pm   Subject: Disruptor Weapons
Disruptor weapons already have a general premise in the SWU (see the Han Solo & The Corporate Sector SB): powerful for their size and short ranged. Starship-mounted versions would just be that, sc ...
  Topic: Disruptor Weapons
CRMcNeill

Replies: 12
Views: 6842

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu May 08, 2025 1:16 pm   Subject: Disruptor Weapons
When I redid the stats, I invented a weapon called the Assault Turbolaser for things like the Alliance Assault Frigate and similar craft. It hit like a turbolaser, but with a shorter range and low fir ...
  Topic: Being stomped on by an AT-ST?
CRMcNeill

Replies: 10
Views: 5582

PostForum: Gamemasters   Posted: Sun May 04, 2025 11:21 am   Subject: Being stomped on by an AT-ST?
Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped.
Evolution of this suggestion: resolve it as a standard ramming attack, but can only ...
  Topic: Being stomped on by an AT-ST?
CRMcNeill

Replies: 10
Views: 5582

PostForum: Gamemasters   Posted: Fri May 02, 2025 4:54 pm   Subject: Being stomped on by an AT-ST?
Resolve it as a Ramming Attack, but the AT-AT takes no damage (unless whatever is being stepped on is boobytrapped.
  Topic: The E-Wing
CRMcNeill

Replies: 9
Views: 9472

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Apr 27, 2025 1:02 am   Subject: The E-Wing
Finally, an E-Wing image I can work with.

https://i.postimg.cc/WbszgNpH/IMG-7394.jpg

EDIT: Courtesy of [url=https://www.deviantart.com/shoguneagle/art/FreiTek-Series-IV-E-Wing-1067453109]Shogune ...
  Topic: Balancing the Concentration Force Power
CRMcNeill

Replies: 8
Views: 3047

PostForum: Gamemasters   Posted: Sat Apr 26, 2025 2:30 pm   Subject: Balancing the Concentration Force Power
Frankly, I don't think Concentration should be used in combat at all, at least not based on the on-screen events used to justify its existence. It's purported to be the power Luke used to hit the exha ...
  Topic: Telling time and distances.
CRMcNeill

Replies: 9
Views: 3951

PostForum: Gamemasters   Posted: Thu Apr 17, 2025 1:10 pm   Subject: Telling time and distances.
Is that level of detail really necessary to the story?
  Topic: Tactical nuke stats
CRMcNeill

Replies: 17
Views: 8858

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Apr 04, 2025 1:05 am   Subject: Tactical nuke stats
Sonic, seismic. BOTH are propagating waves.. So both shouldn't work in vaccum..
Depends on the method used to propagate. We already have tractor beam projectors that use energy to manipulate solid ...
  Topic: Tactical nuke stats
CRMcNeill

Replies: 17
Views: 8858

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Apr 03, 2025 8:43 pm   Subject: Tactical nuke stats
They SHOULDN'T propagate.. BUT as we've seen in the films, (ATOC) soundwaves DO travel in star wars space!!
No. Those were seismic charges, not sonic. Sonic weapons were in AotC, but were only ever ...
  Topic: Tactical nuke stats
CRMcNeill

Replies: 17
Views: 8858

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Apr 02, 2025 11:45 am   Subject: Re: Tactical nuke stats
Do they exist anywhere?

I don’t think a larger nuke does more damage but the blast radius is probably larger.
Are you looking to use nukes in space or on a planet?
  Topic: Tactical nuke stats
CRMcNeill

Replies: 17
Views: 8858

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 27, 2025 2:17 pm   Subject: Re: D6 tactical nuke stats
Where I can I find the library on the site? When ever I go to rancirpit.com I only see the forums. Thanks guys!
[url=https://rancorpit.com/forums/downloads/index.html]Here. Whill also has the link ...
  Topic: Tactical nuke stats
CRMcNeill

Replies: 17
Views: 8858

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Mar 27, 2025 1:06 pm   Subject: Re: Tactical nuke stats
And if we don’t have that book. Can you quote it for us please?
It’s available as a pdf on the Rancor Pit’s Library. The relevant text can be quoted if you prefer, but it (and the entire Open ...
 
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