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  Topic: Advanced Lightsaber Combat?
CRMcNeill

Replies: 4
Views: 625

PostForum: House Rules   Posted: Thu Jan 16, 2025 10:36 am   Subject: Advanced Lightsaber Combat?
@pakman

Recommended Reading: Revenge of the Sith novel adaptation. Matthew Stover does a stellar job depicting the mutual give-and-take of using just Sense in combat.

I haven't really nailed dow ...
  Topic: Hyperspace & Comms
CRMcNeill

Replies: 9
Views: 6184

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jan 16, 2025 9:21 am   Subject: Hyperspace & Comms
There’s sufficient evidence in the EU to indicate that ships’ comms are blacked out while in hyperspace. This fits with my overall concept that gravity is the only energy form that carries across ...
  Topic: Blaster Duel - Set to Stun
CRMcNeill

Replies: 16
Views: 1295

PostForum: Adventures and Campaigns   Posted: Fri Jan 10, 2025 2:54 pm   Subject: Blaster Duel - Set to Stun
That’s not what happened, though. Her ejection seat took an ion blast -
and she lost all power, including to comms and life support. She was then concussed by debris from an exploding TIE fighter. ...
  Topic: Imperial Army Equipment
CRMcNeill

Replies: 15
Views: 1038

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jan 07, 2025 8:19 pm   Subject: Imperial Army Equipment
Even better, a portapotty that both disposes of the waste and converts it into something useful. Mundane things like this often get forgotten about in high-tech settings, but biology isn’t going to ...
  Topic: FFG ship stat conversion
CRMcNeill

Replies: 35
Views: 35658

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jan 07, 2025 1:15 pm   Subject: FFG ship stat conversion
I’ve talked previously about doing an “energy cannon heavy” stat for the Starhawk II, but never really felt motivated to do it. My original plan was to just delete the Magnite Beam Projector ent ...
  Topic: Imperial Army Equipment
CRMcNeill

Replies: 15
Views: 1038

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jan 06, 2025 2:52 pm   Subject: Imperial Army Equipment
Some thoughts…

-Sleepwell needs a stimulant counterpart that keeps people awake, with its own set of symptoms. No real thoughts beyond that.

-I picture another piece of useful equipment that t ...
  Topic: Blaster Duel - Set to Stun
CRMcNeill

Replies: 16
Views: 1295

PostForum: Adventures and Campaigns   Posted: Sat Jan 04, 2025 5:19 pm   Subject: Blaster Duel - Set to Stun
Depends greatly on the culture. Honor cultures may dictate duels to death if the offense is sufficiently grave. In the Fringe culture, the possibility of dying in a shoot out is likely a major deterre ...
  Topic: Mu-class Shuttles Timeline
CRMcNeill

Replies: 1
Views: 235

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jan 03, 2025 3:40 pm   Subject: Mu-class Shuttles Timeline
Based on its side profile, I just reclassed it as a scout-variant of the Lambda, then added Fractalsponge’s Mu-Class (which is a far more original and better looking design) in its place.
  Topic: Costs for running a ship
CRMcNeill

Replies: 4
Views: 572

PostForum: Adventures and Campaigns   Posted: Fri Dec 20, 2024 7:35 pm   Subject: Re: Costs for running a ship
It's been years sense I read through my WEG books. And I am trying to find the book that has speculative trading rules? It had some rules for fuel costs and stuff, of I am remembering right.
But tha ...
  Topic: Deionization
CRMcNeill

Replies: 25
Views: 6814

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Dec 20, 2024 5:14 pm   Subject: Deionization
So, in accordance with what I posted increases if you roll low enough. However, while the basic Success level will remain at 0-5, subsequent Success Steps will use increments of 10. this allows for a ...
  Topic: The Force Attribute
CRMcNeill

Replies: 28
Views: 2525

PostForum: House Rules   Posted: Wed Dec 18, 2024 8:15 am   Subject: The Force Attribute

But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game.
Here you go.
But all he’s saying ...
  Topic: The Force Attribute
CRMcNeill

Replies: 28
Views: 2525

PostForum: House Rules   Posted: Tue Dec 17, 2024 9:09 pm   Subject: The Force Attribute
Basically, I disagree with pakman's assertion that if one PC is a Force-user, than all PCs need to be a Force-user. I also believe that the balance types I described are equally applicable to Force- ...
  Topic: The Force Attribute
CRMcNeill

Replies: 28
Views: 2525

PostForum: House Rules   Posted: Tue Dec 17, 2024 6:44 pm   Subject: The Force Attribute
That’s a lot of text to parse through. Could you pare it down to a specific sentence or so?
  Topic: Fabrication & Materials in the SWU
CRMcNeill

Replies: 6
Views: 1037

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Dec 16, 2024 7:18 pm   Subject: Re: Fabrication & Materials in the SWU
If it's expensive, I wouldn't exactly call it common.
The impression I got was that it was mainly hugely expensive because they built an entire prison tower out of a single piece of molecularly bonde ...
  Topic: Fabrication & Materials in the SWU
CRMcNeill

Replies: 6
Views: 1037

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Dec 15, 2024 10:47 pm   Subject: Fabrication & Materials in the SWU
Fair points, but IMO, the technological level of the SWU will be a major factor. We know from Han Solo at Stars End that molecular bonding is relatively common (IIRC, Han’s main reaction to Stars En ...
 
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