|
Search found 16317 matches |
Author | Message |
---|---|
Topic: Advanced Lightsaber Combat? | |
CRMcNeill Replies: 4 Views: 625 |
Forum: House Rules Posted: Thu Jan 16, 2025 10:36 am Subject: Advanced Lightsaber Combat? |
@pakman
Recommended Reading: Revenge of the Sith novel adaptation. Matthew Stover does a stellar job depicting the mutual give-and-take of using just Sense in combat. I haven't really nailed dow ... |
|
Topic: Hyperspace & Comms | |
CRMcNeill Replies: 9 Views: 6184 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Thu Jan 16, 2025 9:21 am Subject: Hyperspace & Comms |
There’s sufficient evidence in the EU to indicate that ships’ comms are blacked out while in hyperspace. This fits with my overall concept that gravity is the only energy form that carries across ... | |
Topic: Blaster Duel - Set to Stun | |
CRMcNeill Replies: 16 Views: 1295 |
Forum: Adventures and Campaigns Posted: Fri Jan 10, 2025 2:54 pm Subject: Blaster Duel - Set to Stun |
That’s not what happened, though. Her ejection seat took an ion blast -
and she lost all power, including to comms and life support. She was then concussed by debris from an exploding TIE fighter. ... |
|
Topic: Imperial Army Equipment | |
CRMcNeill Replies: 15 Views: 1038 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Jan 07, 2025 8:19 pm Subject: Imperial Army Equipment |
Even better, a portapotty that both disposes of the waste and converts it into something useful. Mundane things like this often get forgotten about in high-tech settings, but biology isn’t going to ... | |
Topic: FFG ship stat conversion | |
CRMcNeill Replies: 35 Views: 35658 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Jan 07, 2025 1:15 pm Subject: FFG ship stat conversion |
I’ve talked previously about doing an “energy cannon heavy” stat for the Starhawk II, but never really felt motivated to do it. My original plan was to just delete the Magnite Beam Projector ent ... | |
Topic: Imperial Army Equipment | |
CRMcNeill Replies: 15 Views: 1038 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Jan 06, 2025 2:52 pm Subject: Imperial Army Equipment |
Some thoughts…
-Sleepwell needs a stimulant counterpart that keeps people awake, with its own set of symptoms. No real thoughts beyond that. -I picture another piece of useful equipment that t ... |
|
Topic: Blaster Duel - Set to Stun | |
CRMcNeill Replies: 16 Views: 1295 |
Forum: Adventures and Campaigns Posted: Sat Jan 04, 2025 5:19 pm Subject: Blaster Duel - Set to Stun |
Depends greatly on the culture. Honor cultures may dictate duels to death if the offense is sufficiently grave. In the Fringe culture, the possibility of dying in a shoot out is likely a major deterre ... | |
Topic: Mu-class Shuttles Timeline | |
CRMcNeill Replies: 1 Views: 235 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Jan 03, 2025 3:40 pm Subject: Mu-class Shuttles Timeline |
Based on its side profile, I just reclassed it as a scout-variant of the Lambda, then added Fractalsponge’s Mu-Class (which is a far more original and better looking design) in its place. | |
Topic: Costs for running a ship | |
CRMcNeill Replies: 4 Views: 572 |
Forum: Adventures and Campaigns Posted: Fri Dec 20, 2024 7:35 pm Subject: Re: Costs for running a ship |
It's been years sense I read through my WEG books. And I am trying to find the book that has speculative trading rules? It had some rules for fuel costs and stuff, of I am remembering right.
But tha ... |
|
Topic: Deionization | |
CRMcNeill Replies: 25 Views: 6814 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Fri Dec 20, 2024 5:14 pm Subject: Deionization |
So, in accordance with what I posted increases if you roll low enough. However, while the basic Success level will remain at 0-5, subsequent Success Steps will use increments of 10. this allows for a ... | |
Topic: The Force Attribute | |
CRMcNeill Replies: 28 Views: 2525 |
Forum: House Rules Posted: Wed Dec 18, 2024 8:15 am Subject: The Force Attribute |
But yes - as CRM states - all the force stuff needed to be done together (have five force users in our game) if the force is going to be a major part of a game. Here you go. But all he’s saying ... |
|
Topic: The Force Attribute | |
CRMcNeill Replies: 28 Views: 2525 |
Forum: House Rules Posted: Tue Dec 17, 2024 9:09 pm Subject: The Force Attribute |
Basically, I disagree with pakman's assertion that if one PC is a Force-user, than all PCs need to be a Force-user. I also believe that the balance types I described are equally applicable to Force- ... | |
Topic: The Force Attribute | |
CRMcNeill Replies: 28 Views: 2525 |
Forum: House Rules Posted: Tue Dec 17, 2024 6:44 pm Subject: The Force Attribute |
That’s a lot of text to parse through. Could you pare it down to a specific sentence or so? | |
Topic: Fabrication & Materials in the SWU | |
CRMcNeill Replies: 6 Views: 1037 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Dec 16, 2024 7:18 pm Subject: Re: Fabrication & Materials in the SWU |
If it's expensive, I wouldn't exactly call it common.
The impression I got was that it was mainly hugely expensive because they built an entire prison tower out of a single piece of molecularly bonde ... |
|
Topic: Fabrication & Materials in the SWU | |
CRMcNeill Replies: 6 Views: 1037 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sun Dec 15, 2024 10:47 pm Subject: Fabrication & Materials in the SWU |
Fair points, but IMO, the technological level of the SWU will be a major factor. We know from Han Solo at Stars End that molecular bonding is relatively common (IIRC, Han’s main reaction to Stars En ... | |
All times are GMT - 4 Hours |