|
Search found 16405 matches |
Author | Message |
---|---|
![]() |
|
CRMcNeill Replies: 16 Views: 4867 |
![]() |
I was thinking more in terms of a stat template, ala the Imperial Garrison Base, representing a single building as a stat write-up for an immovable starship or vehicle, as well as running through the ... | |
![]() |
|
CRMcNeill Replies: 16 Views: 4867 |
![]() |
Okay, a lot to take in here…
A couple suggestions: could you provide us with 1) an example of using the rules to make a building, and 2) some example building stats. |
|
![]() |
|
CRMcNeill Replies: 18 Views: 3798 |
![]() |
1.9.0 Special Integrations
1.9.1 Energy Screens Treat active defenses as Shields on Resistance (usually +1D to +3D vs specified damage types). On a Severe or Destroyed hit, roll Shields vs 15 or the ... |
|
![]() |
|
CRMcNeill Replies: 18 Views: 3798 |
![]() |
Ask and ye shall receive. Very nice! You’ve really been on a tear lately. | |
![]() |
|
CRMcNeill Replies: 3 Views: 5747 |
![]() |
I think a crucial question here is, what would a damage chart for Buildings look like? | |
![]() |
|
CRMcNeill Replies: 6 Views: 3188 |
![]() |
Another possibility would be the Imperial Galleon from SW: Rebellion. Essentially, it’s the slower, smaller, unarmed sibling of the Star Galleon. I did stats for it [url=https://rancorpit.com/forums ... | |
![]() |
|
CRMcNeill Replies: 40 Views: 50962 |
![]() |
A thought re: in-system hyperspace use. The in-system travel times are highly unrealistic for interplanetary travel. The benchmark for an Earth-type system is 15 hours travel time from the star to the ... | |
![]() |
|
CRMcNeill Replies: 8 Views: 2779 |
![]() |
Re/ the Curved Flight power, and given the source material, it seems odd that the power can curve blaster bolts, but not bullets from Firearms. What’s your reasoning for this?
Just bad wording =) ... |
|
![]() |
|
CRMcNeill Replies: 9 Views: 15223 |
![]() |
My only issue with the “more effective form” as a counter is that the Forms were originally structured as being better at specific types of combat (offense, defense, melee, mobility, etc), and the ... | |
![]() |
|
CRMcNeill Replies: 8 Views: 2779 |
![]() |
Re/ the Curved Flight power, and given the source material, it seems odd that the power can curve blaster bolts, but not bullets from Firearms. What’s your reasoning for this? | |
![]() |
|
CRMcNeill Replies: 137 Views: 293335 |
![]() |
Another thought related to the Y-Wing upgrade, but also generally applicable. Elsewhere, I've proposed the concept of swoop bombing: combining space bombs with a high-speed attack run at the target to ... | |
![]() |
|
CRMcNeill Replies: 8 Views: 2779 |
![]() |
Loving the [url=https://www.google.com/search?gs_ssp=eJzj4tLP1TcwsjA3MTc3YPRiK0_MK0lNAQAyWAVX&q=wanted&rlz=1CDGOYI_enUS773US773&oq=wanted&gs_lcrp=EgZjaHJvbWUqEggBEC4YQxiDARixAxiABBiKBT ... | |
![]() |
|
CRMcNeill Replies: 5 Views: 2198 |
![]() |
I’d really like to see a more detailed write-up for the Shield Gauntlet. | |
![]() |
|
CRMcNeill Replies: 112 Views: 159215 |
![]() |
To be clear, the Jostled and Staggered results come into play if the target beats the Damage roll by 10 or less. They aren’t “Damaged”, but they don’t just ignore the hit completely.
So, to ... |
|
![]() |
|
CRMcNeill Replies: 112 Views: 159215 |
![]() |
Giving this a bump on account of Strength Roll > Damage Roll by # = Result
5-10 = Jostled. Character isn't hurt, but suffers a -1D penalty to their next action. 1-4 = Staggered. Character isn ... |
|
All times are GMT - 4 Hours |