|
| Search found 16416 matches |
| Author | Message |
|---|---|
Topic: Gravity Well Projectors |
|
| CRMcNeill Replies: 21 Views: 30265 |
|
| I see, so it is more of a range thing. Interdictors simulate the range of a planet's gravity well.
Right. The effect slopes off the further away the ship gets. I know nothing of Yuuzhan Vong’s d ... |
|
Topic: Reliability Stat for Starships |
|
| CRMcNeill Replies: 2 Views: 116 |
|
| It seems to me that what would make the Falcon a maintenance nightmare would be the fact that it is so highly modified. This system should include a rule that modifications increase the difficulties f ... | |
Topic: Reliability Stat for Starships |
|
| CRMcNeill Replies: 2 Views: 116 |
|
| Way back when, during discussions about 1). All ships will have a Reliability Rating, using standard Difficulties. Highly reliable ships that almost never break down will be Very Easy, while maintenan ... | |
Topic: Gravity Well Projectors |
|
| CRMcNeill Replies: 21 Views: 30265 |
|
| I may be missing something here, but wouldn't you only need planetary-scale artificial gravity projection to pull Death Stars out of hyperspace? If such a technology existed, there would be no need fo ... | |
Topic: Gravity Well Projectors |
|
| CRMcNeill Replies: 21 Views: 30265 |
|
| Well, we know from the novels, thrawn (and iirc also bel iblis) used GWP's to great effect, not just for pulling out ships in known areas, as a 'quick thrust for where we need it', but also in reverse ... | |
Topic: Gravity Well Projectors |
|
| CRMcNeill Replies: 21 Views: 30265 |
|
| So, the point was made on the Fractalsponge Discord that Gravity Well Projectors have serious in-universe issues w/r/t how gravity affects nearby objects, particularly if a gravity well is projected w ... | |
Topic: Instinctive Astrogation and “The Map” |
|
| CRMcNeill Replies: 2 Views: 1069 |
|
| The generally accepted galactic map relies on a vast network of commonly used hyperspace routes, all using data stored on ship navcomputers. This data is also used to interdict hyperspace travel by ob ... | |
Topic: A Radical Reinterpretation of Hyperdrive Classes |
|
| CRMcNeill Replies: 8 Views: 4314 |
|
| [url=https://rancorpit.com/forums/viewtopic.php?t=6173&highlight=]A related thread… | |
Topic: Hyperspace & Astrogation Project |
|
| CRMcNeill Replies: 47 Views: 83197 |
|
| Thoughts?
While I agree that the "sublight benchmarks" are too fast for sublight travel, your idea just makes them way too slow for a jump through hyperspace, where ships move at thousands ... |
|
Topic: Gry Sarth's Stats Emporium |
|
| CRMcNeill Replies: 13 Views: 27018 |
|
| Welcome to the Pit!
Gry, regrettably, has been AWOL for a long time. However, the pdf compilations can be found in the [url=https://rancorpit.com/forums/downloads/index.html]Rancor Pit Library. |
|
Topic: the Tie Viper-Bat |
|
| CRMcNeill Replies: 6 Views: 26486 |
|
| Good looking, although the name is a bit awkward. It’s reminiscent of the (frankly silly looking) [url=https://rpggamer.org/stats.php?page=d6/d6tievampiremk1.html]TIE Vampire, but much better lookin ... | |
Topic: Structures & Buildings (drop-in rules) v2.0.0 |
|
| CRMcNeill Replies: 16 Views: 29133 |
|
| I was thinking more in terms of a stat template, ala the Imperial Garrison Base, representing a single building as a stat write-up for an immovable starship or vehicle, as well as running through the ... | |
Topic: Structures & Buildings (drop-in rules) v2.0.0 |
|
| CRMcNeill Replies: 16 Views: 29133 |
|
| Okay, a lot to take in here…
A couple suggestions: could you provide us with 1) an example of using the rules to make a building, and 2) some example building stats. |
|
Topic: Structures & Buildings (drop-in rules) |
|
| CRMcNeill Replies: 18 Views: 14954 |
|
| 1.9.0 Special Integrations
1.9.1 Energy Screens Treat active defenses as Shields on Resistance (usually +1D to +3D vs specified damage types). On a Severe or Destroyed hit, roll Shields vs 15 or the ... |
|
Topic: Structures & Buildings (drop-in rules) |
|
| CRMcNeill Replies: 18 Views: 14954 |
|
| Ask and ye shall receive. Very nice! You’ve really been on a tear lately. | |
All times are GMT - 4 Hours |