|
Search found 3866 matches |
Author | Message |
---|---|
![]() |
|
Bren Replies: 23 Views: 49370 |
![]() |
COMBINING injure kill/tk kill jus into tk on its own, pairs that already small list down to just ONE power.. TK..Yeah that could be a concern, especially if one uses the restrictions on how new power ... | |
![]() |
|
Bren Replies: 5 Views: 5578 |
![]() |
This is a very real concern, however I do penalize untrained characters by giving them a situational -5 or sometimes -10 to many untrained skill checks. This is to try and mitigate players who to abu ... | |
![]() |
|
Bren Replies: 30 Views: 32319 |
![]() |
Thanks for clarifying. That seems an overly harsh response to me. But then it isn't a problem I've ever seen occur in any Star Wars games I've been in or have run. If it's something you are seeing or ... | |
![]() |
|
Bren Replies: 4 Views: 7451 |
![]() |
Like most humanoids, the Sephi have two sexes, male and female; with the latter being distinguished by prominent breasts and a different hairline.Should that be noticeable rather than "prominent. ... | |
![]() |
|
Bren Replies: 13 Views: 12407 |
![]() |
I like my stormtroopers a bit more acurate, too. I think giving them 5D in blasters makes them a reasonable dangerous foe without overblowing it (and dont forget the -1D for the armor).
Getting rid ... |
|
![]() |
|
Bren Replies: 5 Views: 5578 |
![]() |
The concept sounds like a lot of fun.
Unfortunately I think the system doesn't facilitate it being all that fun in practice. My concern is that since everyone can already do virtually anything at ... |
|
![]() |
|
Bren Replies: 30 Views: 32319 |
![]() |
He should speak to them ahead of time. "HEY GUYS, if i restrain any enemies with my Telekinesis, DO NOT ATTACK THEM!"..
Similar to how can Paladins 'know his party will kill someone after ... |
|
![]() |
|
Bren Replies: 36 Views: 24546 |
![]() |
Gambling has a huge social/interpersonal aspect to it, while Investigation includes a minor element of it too. Perceptin being a minor element of investigation is an interesting point. Consider Sherl ... | |
![]() |
|
Bren Replies: 36 Views: 24546 |
![]() |
Personally, I prefer to have Intimidation and Willpower unlinked rather than placing both under the same attribute. Just because one is good at scaring other people that doesn't make one good at resis ... | |
![]() |
|
Bren Replies: 23 Views: 49370 |
![]() |
So do we really need Telekinetic Kill? See poll above. | |
![]() |
|
Bren Replies: 28 Views: 25601 |
![]() |
I was on about TK as Telekinesis, not telekinetic kill.An easy mistake to make. I've used TK for telekinesis in other games that didn't have Telekinetic Kill as a separate thing.
To me that brings ... |
|
![]() |
|
Bren Replies: 28 Views: 25601 |
![]() |
@Bren: I think that Telekinetic Kill (TK) is supposed to work like a ranged version of Injure/Kill. The rules to I/K state "...if the attackers alter roll is higher then the characters resisting ... | |
![]() |
|
Bren Replies: 30 Views: 32319 |
![]() |
Some powers should just stay dark.Agreed. | |
![]() |
|
Bren Replies: 30 Views: 32319 |
![]() |
Are we talking about the force or foce philosopies?I'm talking about the Force. When I run Star Wars I adhere pretty closely to WEG's point of view. In that view, the Force has an absolute system of m ... | |
![]() |
|
Bren Replies: 30 Views: 32319 |
![]() |
For a take on this, read What's So Bad About The Dark Side?That's more or less how we've played Dark Side Points. I don't know if that's what the designers were thinking, but it seems like a good just ... | |
All times are GMT - 4 Hours |