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Search found 24 matches |
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BentuSinn Replies: 14 Views: 10281 |
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I was thinking about giving one of them +1D to sense and the other +1D to control.
Believe I hate it when things get too mechanical and messy, so I like to keep things simple in my games. It was j ... |
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BentuSinn Replies: 14 Views: 10281 |
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Hi guys.
I wasn't sure if this belonged under the equipment section, but here it goes: I need some advice on how to stat out these crystals for the D6 system. They originate from The KotOR game a ... |
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BentuSinn Replies: 5 Views: 4517 |
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I am not sure what your trying to say. In your example, yes you double before subtracting the MAP but as I just pointed out, RAW say you subtract the MAP before doubling. So what are you suggesting wi ... | |
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BentuSinn Replies: 23 Views: 17410 |
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I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.
I will write up a coupl ... |
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BentuSinn Replies: 23 Views: 17410 |
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I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.
I will write up a coupl ... |
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BentuSinn Replies: 23 Views: 17410 |
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Sure thing ![]() But do me a favor first. Read my original post again. Thoroughly. And keep the mindset that this is not more complicated than the RAW. In fact the exact opposite is the case. ... |
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BentuSinn Replies: 23 Views: 17410 |
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The way you are seeing it, its almost like me saying once a jedi learns danger sense, he never needs to activate it.. its like a spidy sense in its always available..
Not really ![]() In fact dang ... |
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BentuSinn Replies: 23 Views: 17410 |
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Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.
In my versi ... |
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BentuSinn Replies: 23 Views: 17410 |
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Not really. You don't need 6D-7D to make dodging conceivably possible for instance. Blocking and redirecting is no different. Let's do an example: A stormtrooper is shooting a Jedi Rhaan, ... |
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BentuSinn Replies: 23 Views: 17410 |
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Let's look at Darth Vader as an example.
In battle he would have 24D (LSC, CS; even more with EA, -2D MAP) to attack and defend and his lightsaber would deal 14D+1 of damage. This is insane and no ... |
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BentuSinn Replies: 23 Views: 17410 |
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You are ofcourse entitled to you opinion ![]() I do not feel that way, however. Lightsaber combat, in The RAW is a serious problem for long term campaigns. It does not reflect at all what is seen ... |
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BentuSinn Replies: 23 Views: 17410 |
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Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.
In my versi ... |
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BentuSinn Replies: 23 Views: 17410 |
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I am intrigued by this mechanic but I am having some problem following it. Let me see if I understand this correctly.
Lightsaber Combat: 1. Passive, does not require activation or "kept up&qu ... |
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BentuSinn Replies: 5 Views: 4711 |
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A Jedi using the lightsaber combat in a round will have to use both his Control and his Sense.
When it's his turn in the initiative can he roll BOTH the skills (-1D each) or will he have to roll one ... |
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BentuSinn Replies: 53 Views: 30759 |
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But don't you also have to beat the opponents skill check?
For instance: Lumiya attacks Luke with her lightwhip and rolls a total of 32. Wouldn't Luke need to beat THAT total and not just the & ... |
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