Templates for EPISODE I:
The Phantom Menace

by Ajay


[Special thanks to Armage Bedar and his TPM stats file]


YOUNG PADAWAN (13-15)
Species: Human
Personality: Eager, headstrong, but dedicated nonetheless

DEXTERITY 4D
Lightsaber
Dodge
Melee Parry
KNOWLEDGE 2D+2
Alien Species
Languages
Scholar: Jedi Lore
PERCEPTION 3D
Sneak
STRENGTH 3D+2
Swimming
Stamina
MECHANICAL 2D+1
Beast Riding
TECHNICAL 2D+1
Lightsaber Repair

Special Abilities:
  Control 2D
  Sense 1D+2
  Alter 1D
Add 5 Skill Dice to non-Force skills.
Move: 10

Equipment: Lightsaber (5D), tunic and leggings, boots, belt with pouches.


OLDER PADAWAN or NEW JEDI KNIGHT (18-20)
Species: Human
Personality: Still much to learn, but more serious and mature

DEXTERITY 4D
Lightsaber
Dodge
Melee Parry
Melee
Brawling Parry
KNOWLEDGE 2D+2
Languages
Alien Species
Scholar: Jedi Lore
Planetary Systems
Bureaucracy: Republic
PERCEPTION 3D
Hide/Sneak
Bargain
STRENGTH 3D+2
Brawling
Climbing/Jumping
Stamina
Swimming
MECHANICAL 2D+1
SF Piloting
Repulsorlift Ops
Space Transports
Beast Riding
TECHNICAL 2D+1
Lightsaber Repair
First Aid

Special Abilities:
  Control 3D+2
  Sense 3D
  Alter 2D+1
Add 7 Skill Dice to non-Force skills.

Move: 10
Equipment: Lightsaber (5D), Jedi robes, tunic and leggings, boots, belt with pouches.


REPUBLIC SPACER
Species: Human
Personality: A little cynical, but with a real love of flying. You really have seen it all!

DEXTERITY 2D+2
Blaster
Dodge
KNOWLEDGE 3D
Planetary Systems
Bureaucracy: Republic
Languages
Alien Species
PERCEPTION 2D+1
Command
Con
Bargain
Hide/Sneak
MECHANICAL 4D
Capital Ship Piloting
Starfighter Piloting
Space Transports
Repulsorlift Ops
Astrogation
STRENGTH 3D+1
Brawling
Stamina
Swimming
TECHNICAL 2D+2
Capital Ship Repair
Starfighter Repair
Space Transports Repair
Repulsorlift Repair

Move: 10
Equipment: Blaster pistol [4D], Navy uniform, ID card, rank insignia, 500 Republic credits.


NEIMOIDIAN DIPLOMAT
Species: Neimoidian
Personality: A little cowardly when danger arises, but when speaking, your confidence is unassailable.

DEXTERITY 2D+2
Dodge
KNOWLEDGE 3D+2
Languages
Alien Species
Bureaucracy: Republic Credits
MECHANICAL 2D+1
PERCEPTION 5D
Bargain
Persuasion
Con
Sneak
Oration
Command
STRENGTH 2D+1
Stamina
TECHNICAL 2D

Story Factors:
Cowardice: Neimoidans have a reputation of being cowards. They dislike battle and send droid armies to take their place. They are at a -10 penalty when trying to do something that involves personal risk. If they are Jedi, they have no penalty.
Manipulators: Almost equalling the Hutts in manipulative skills, the Neimoidans have forged a powerful trade organization. They get to place an additional +1D in either bargain or con.
Move: 10
Size: 1.6-2.4 meters

Equipment: Formal robes, droid bodyguard, 5,000 credits


GUNGAN SCOUT
Species: Gungan
Personality: Wide eyed at the maxi-big world outside of Otoh Gunga – you stowed away on a Naboo ship and began to explore. You're a little homesick.

DEXTERITY 2D+1
Melee Parry*
Melee
Thrown Weapons
Brawling Parry
KNOWLEDGE 3D
Languages
MECHANICAL 2D+2
Beast Riding
PERCEPTION 4D
Bargain
Sneak
Con
STRENGTH 3D+1
Brawling
Swimming
Stamina
Climbing/Jumping
TECHNICAL 2D+2
First Aid

Special Abilities:
Sensitive Hearing: Due to the Gungans' large ears, they gain a +1D to search-related skill rolls.
Amphibious: Gungans are just as at home in water as in air. They gain a +2D bonus to swimming.

Story Factors:
Resentful of Naboo: Most Gungans are xenophobic. They especially dislike Naboo because they think that the Naboo feel superior to the Gungan people. When a Naboo is trying to persuade a Gungan of something, they are at a -10 penalty. When a general "outsider" tries to do the same, they are at a -5 disadvantage. These penalties are annulled after the end of the Battle of Naboo.
Move: 10 (walking)/14 (swimming)
Size: 1.7-2.1 meters
GM Notes: When playing a Gungan, try to have the character have trouble getting others to listen to him/her seriously. He/she should also talk appropriately ( "Dis is nutsen!" and "Yousa in big trouble" are examples).

Equipment: Gungan electropole (2D/5D Stun, 4D+2 Normal), Gungan energy shield (6D Character scale protection for 1 hour continuous use), 3 "Boobahs" (energy spheres, 6D electrical/ion damage, Character scale)


RETIRED DUG PODRACER
Species: Dug
Personality: Greedy, impatient, self-absorbed, you don't like the fact you had to retire.

DEXTERITY 4D+1
Blaster
dodge melee combat
melee parry
vehicle blasters
KNOWLEDGE 2D+1
Alien species
languages
intimidation
streetwise
MECHANICAL 4D+1
Podracer ops
repulsorlift ops
PERCEPTION 2D+1
Con
persuasion
sneak
STRENGTH 1D+2
Brawling
TECHNICAL 3D+2
podracer repair

Special Abilities:
Reversed Limbs: Dugs appear to walk on their uppermost limbs and manipulate things with their lower and more forward limbs, making it seem like they are built backwards. They can use all four to walk, however.
Story Factors:
Bad-tempered: Dugs are naturally bad-tempered. This makes them especially susceptible to rash acts and DSPs - GMs should use their best judgment.
Move: 6 (2 legs only)/12 (all four limbs)

Equipment: Racing goggles, custom-made podracer, credit pouch, hold-out blaster (3D), 500 trugguts [non-Republic currency]


TOYDARIAN MERCHANT
Species: Toydarian
Personality: Gruff and cynical, except when trying to charm a customer with your sales pitch.

DEXTERITY 2D
Blaster
KNOWLEDGE 4D
Business
Languages
Value
MECHANICAL 3D+1
PERCEPTION 4D
Bargain
Con
Search
STRENGTH 2D
Flight
Stamina
TECHNICAL 2D+2

Special Abilities:
Force Resistance: Toydarians have an innate defense against Force-based mind-manipulation techniques and roll double their PER dice to resist such attempts. However, because of this, Toydarians can only rarely learn Force skills.
Special Skills:
Flight: Time to use: One round. This is the skill used for flying. Toydarian PCs begin with a flight movement of 8 and may improve their flying Move as described in the rulebook. Toydarians can use flying in conjunction with one other skill in the same round without the normal -1D penalty.
Story Factors:
Shrewd Businessmen: Toydarians are good bargainers and shrewd negotiators. They gain 2D for every 1D placed in bargain, con, or business.
Move: 4 (walking), 8 (flying)

Equipment: Datapad, comlink, hold-out blaster (3D+1), several hundred (900) Trugguts and Wupupi, handful of Republic credits


JEDI MASTER/KNIGHT (NPC; one per Padawan)
Species: Any
Personality: Variable
Age: 30-45 [Knight], 45+ [Master]

DEXTERITY 3D+2
KNOWLEDGE 4D
MECHANICAL 2D
PERCEPTION 4D
STRENGTH 3D+1
TECHNICAL 2D

Special Abilities:
Force Skills:
  Control 11D+2, Sense 10D+1, Alter 9D [Master]
  Control 8D, Sense 7D+2, Alter 7D [Jedi Knight]

Move: 10
Equipment: Lightsaber (5D), Jedi robes, tunic and leggings, boots, belt with pouches, Jedi commlink.


BIG GAME HUNTER
Species: Human [often Corellian, as they seem to have the biggest egos, which helps!]
Personality: Confident, flamboyant, believe they can catch anything.

DEXTERITY 4D
Thrown Weapons
Blaster
Spray Stick
Dodge
Melee
Melee Parry
KNOWLEDGE 2D+2
Alien Species
Survival
Languages
Cultures
MECHANICAL 2D+1
Ground Vehicle Ops
Beast Riding
Repulsor Ops
PERCEPTION 3D
Sneak
Bargain
STRENGTH 3D+2
Brawling
Stamina
Swimming
TECHNICAL 2D+1
First Aid

Move: 10
Equipment: Stun rifle (5D+2 Stun damage), blaster pistol (4D), macro-binoculars, knife (STR+1D), spray stick (see below), rare animal's tooth, 500 credits in various currency, synth-rope

GAME HUNTER'S SPRAY STICK
Item: SoroSuub "Hunter" Spray Stick
Scale: Creature/Character
Skill Code: Dex, Spray Stick
Range:
  Point Blank: 2-10m
  Short: 11-50m
  Medium: 51-100m
  Long: 101-200m
Damage: 5D+2 Stun, with spray strength: 6D


WOOKIE BODYGUARD
Species: Wookiee
Personality: Over-protective

DEXTERITY 2D+2
Bowcaster
Blaster
Dodge
Melee Parry
Brawling Parry
Melee
KNOWLEDGE 2D
Bureaucracy: Republic
Languages
MECHANICAL 3D
Repulsorlift Ops
PERCEPTION 2D
Sneak
Con
STRENGTH 5D
Brawling
Stamina
TECHNICAL 3D+1
Security
First Aid

Move: 11
Equipment: Blaster Rifle (5D), ammo bandolier


SPOILED NOBLE
Species: Human
Personality: Self-centered, vain, irresponsible... shall I go on?

DEXTERITY 2D+2
Dodge
KNOWLEDGE 4D
Languages
Bureaucracy
Fashion
Scholar
MECHANICAL 3D
Beast Riding
PERCEPTION 3D+1
Con
Command
Bargain
Hide
STRENGTH 2D
Stamina
TECHNICAL 3D
First Aid

Equipment: Hold-out blaster, a wardrobe of expensive clothes, 10,000 credits, customized Yacht [see below]

Craft: Theed Palace Space Vessel Engineering Corps Royal Yacht
Type: Custom-built royal transport, based on J-Type Configuration
Scale: Starfighter
Length: 26 meters
Skill: Space transports
Crew: 1 repair droids: 3
Passengers: 6
Cargo Capacity: 15 Metric tons
Consumables: 2 months
Cost: Not available for sale (Invisible market value: over one million credits)
Maneuverability: 2D
Space: 6
Atmosphere: 350; 1000 kmh
Hyperdrive Multiplier: x2 (expensive Nubian 277 model)
Hyperdrive Backup: x11
Nav Computer: Yes
Hull: 4D
Shields: 2D
Sensors:
  Passive: 20/1D+1
  Scan: 55/2D+2
  Search: 90/4D
  Focus: 5/5D+1
Notes: Developed by Theed engineer Artemis Aliraé, this scaled-down variant of the Naboo Monarch's personal ship sold quite well to other nobles and elites in the galaxy, though in limited numbers.



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