Hull
Improving a ship's hull strength by armoring it makes it much
more difficult to damage. It's also quite expensive indeed.
Characters must make a repair roll to increase the hull code of
their ship. The cost is based on the original retail price of the
ship.
Mishap Hull Difficulty Cost Modifier +1 Moderate +10% +1 +2 Difficult +15% +1 +1D Very Difficult +25% +2 +1D+1* Heroic +35% +3
*Due to current technology standards, it is impossible to
improve the hull code by more than +1D+1.
Hull Mishap Tables
Minor Mishaps Roll Result 1 Power surge wipes out sensors and communications systems for 1D rounds. 2 Minor hull stress; automatic bulkheads seal for 2 rounds. Characters may not move to different sections of the ship until the pilot makes a Very Easy computer programming/repair roll. 3 Minor hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +1D to the enemy's damage roll. 4 Shield array damaged through power fluxes. Shields reduced by -1D for 1 round. 5 Engine vibration stresses hull. Hull code is -1D for 1 round. 6 Engine vibration causes hull stress. Reduce the ship's Space by -1 and maneuverability by -1D for 2 rounds. Moderate Mishaps Roll Result 1 Engine vibration stresses hull. Hull code -1D for 1D rounds. 2 Hull stress; susceptible to further damage. If the ship is damaged in the next three rounds, add +2D to the enemy's damage roll. 3 Microscopic hull breach; automatic bulkheads seal. Characters may not move to different sections of the ship until pilot makes a Very Easy computer programming/repair roll(to open bulkheads) and a Very Easy repair roll to fix the breach. 4 Shield failure due to power fluxes. Shields reduced by -1D for 1D rounds and after that reduced by -1 until Easy repair roll. 5 Power surge overloads sensors and communications systems for 1D rounds. 6 Power surge interferes with hyperdrive motivator. All astrogation attempts in the next 1D rounds add +10 to the difficulty. Catastrophic Mishaps Roll Result 1 Power surge destroys one ship's system Roll 1D: 1 Communications 2-3 Sensors 4-5 Backup hyperdrive 6 Main hyperdrive 2 Hull breach; automatic bulkheads seal. Any character in breached compartment suffers 8D damage from vacuum until computer systems attach temporary seal(1D rounds). Character can attach seal with a Difficult Strength roll. 3 Hull breach and bulkheads fail! All characters in ship suffer 8D damage from vacuum until characters attach a temporary seal(Difficult Strength roll) or computer system activates seal(1D rounds). 4 Engine vibration causes serious hull damage - reduce hull by -3D until repairs are made(Very Difficult repair roll). 5 Severe power fluctuations reduce shields by -2D until Moderate repair roll is made. 6 Hull breach in cargo hold: half of the cargo is sucked from the ship into the vacuum of space.