Included here are notes and materials intended to help convert elements from
alternative universes into the Star Wars RPG without being so obvious that it
destroys the ambience native to Star Wars.
Background: Are the aliens the result of some strange evolution, a bio-
engineered weapon, or the result of some Dark-side influence? Regardless the
plague they represent could wipe out galactic civilization unless it is contained.
GM Notes: Use the existing starship and racial stats for various encounters
with the following modifications.
Scenarios: The following are a few adventure ideas for use with the new material.
- Derelict: The characters encounter a derelict spacecraft, possibly even an
Imperial Star Destroyer, adrift in space sending out a distress beacon. They investigate,
but from the outside the ship seems deserted with little actual damage. There is no sign
of radioactivity, which might indicate a reactor malfunction, so they decide to investigate.
They may find eggs, or find themselves trapped between the remains of the crew and the
unknown aliens.
- Pets: There is a hive of the creatures acting as hounds of a Sith. They could
be merely watchdogs for his/her base of operations, or hounds that he hunts down victims
with. As long as he remains powerful he can keep control of them with the Force, should
his control slip he will be just another potential host.
- Rescue: Authorities have lost contact with a remote outpost or colony and ask
the characters to investigate. Upon reaching the outpost they find everything sealed up
and the personnel missing. This should play out a lot like ALIENS, but as long as the acid
is held in check the characters may be surprised.
- War: The Imperials or an alien race are testing a new biological weapon that
eradicates all major lifeforms on a target world. The characters are asked to investigate
and, if possible, bring back samples.
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