Martial Arts Advanced skill.



Needs : Brawling at 5D (and Brawling Parry at 5D)



The MA skill die can be splitted to increase damage.

All attacks are physical - use correct armor value.

MA skill is a Dexterity skill - use dexterity penalties.

To learn/increase an advanced skill you need a teacher !





Attack Type     Damage

Punch           Str+MA

Kick            Str+MA

Stun            Str+MA (Stun)

Hold            Str+MA

Throw           Str+MA

Feint           +difference to next attack



Defense Type    Damage

Dodge           none

Parry           -MA to Damage

Parry (Melee)   -MA to Damage (use only MA skill die)



To Hit:         Use Brawling skill and add (splitted) MA skill die.

To Damage:      Use Strength and add (splitted) MA skill die.



Attacks:

Punch:  Different attacks using hands. Roll vs. Brawling Parry to hit

	and vs. Strength to damage.



Kick:   Different attacks using foot/leg. Roll vs. Brawling parry to hit

	and vs. Strength to damage.



Stun:   Different attacks on special points on body. Needs Alien Species

	roll to know exact points to hit, does stun damage only.



Hold:   Different attacks grabbing and holding. Roll vs. Brawling Parry to grab

	and vs. Strength to retain grip. Can be used for strangulation - extra 

	Hold attack in same round making Strength + (splitted) MA damage.



Throw:  Different attacks throwing adversary. Roll vs. Brawling Parry to hit

	and vs. Strength to damage.



Feint:  Different techniques making it easier to attack. 

	Roll vs. Brawling Parry add difference to next attack to-hit roll.



Dodge:  Avoid being hit by adversary. Roll vs. Brawling.



Parry:  Reduce damage by catching the blow with arm or leg reducing damage.

	Roll vs. Brawling to parry add (splitted) MA skill die to Strength.



Melee Parry: Special MA skill use (splitted) MA skill only to parry a Melee-

	     weapon attack. Add (splitted) MA skill die to Strength roll.



Example:

	PC with Strength 3D, Brawling and Brawling parry at 5D and

	MA skill at 2D is attacking a NPC with Strength 3D, Brawling and

	Brawling Parry 4D.

	The PC uses a kick and uses 1D MA to hit, the PC rolls 6D vs. 4D to hit

	and 4D vs. 3D to damage.



Example:

	PC and NPC as above NPC is attacking with a punch PC decides to dodge

	the to hit roll is 4D vs. 7D.



Example:

	PC and NPC as above PC is doing a multiple attack with a feint, a kick

	and a punch, he puts 1D MA to the feint roll rolling 4D vs. 2D

	(3 actions reducing skills by 2D) he then adds 1D MA to the kick damage

	rolling 3D+ the feint difference vs. 2D to hit and 4D vs. 3D to damage,

	the punch is rolled with 3D vs. 2D to hit and 3D vs. 3D to damage.



Example:

	The PC Martial Arts Master is being attacked by a NPC using a sword

	(Str+1D damage), The MA Master has 10D MA skill and 3D Strength.

	The NPC has 3D Strength and 5D Melee Combat skill. when the NPC attacks

	the PC he rolls 5D vs. 7D to hit and if the PC succeeds in the parry

	the damage is rolled with 4D vs. 6D (Str+3D) if the PC fails the damage

	is rolled with 4D vs. 3D.

	THE MARTIAL ARTS MELEE PARRY SHOULD ONLY BE USED BY MA MASTERS !





Martial Arts Ranking:

MA Skill:       Belt Color:    Grade:

1D              White           kyu 9   (Beginners Grade)

2D              Blue            kyu 7

3D              Yellow          kyu 5

4D              Green           kyu 3

5D              Brown           kyu 1

6D              Black           dan 1   (First Master Grade)

7D              Black           dan 2

8D              Black           dan 3

9D              Black           dan 4

10D             Black           dan 5

11D             Black           dan 6

12D             Black           dan 7

13D+            Red             dan 8   (High Master Grade)



Copyright by Arne Lindstrom