Ferris Tarnel's Guide to the Universe,
Section 6.
Relune Shipyard
and Freeport.

Contents.
  • Introduction. Welcome to the largest independent Shipyard in the galaxy! For all your starship needs look no further.
  • New and Used Ships. Need a ship? I'm sure we've got something that might suit you.
  • Starship Modifications. Still not quite what you're looking for? Try a quick refit, soon you'll have the ship of your dreams.
  • Starship Weapons. It's a big dangerous galaxy, make sure you can defend yourself.
  • BoSS Directory of Starships. Just a few of the starships that have passed through recently.


Introduction.

    "Welcome to the Relune shipyards, we're here for all your spacecraft needs." - Bo Falcon, Owner Relune Shipards and Freeport.

There are two classes of people in the Galaxy; Those who own starships and those who do not. A starship is certainly an expensive investment, but with it comes a degree of freedom that most beings can only dream of. No longer trapped in one system by the whims of shipping scheduals, starship owners can travel as they please throughout the galaxy.

Availability Guidlines.

    1 - Standard.
    2 - Stellar.
    3 - Imperial.
    4 - Selected Ports Only.


New And Used Ships.

There are thousands of starship manufacturers, each producing several designs of ship. While the most common ships are readily recognised throughout the galaxy there are many that are rarely seen outside their home sectors.

Catalogue Entries.


TIE Imperial.

Craft: Siener Fleet Systems TIE Imperial.
Type: Stock Light Courier ship.
Scale: Starfighter.
Length: 12 metres.
Skill: Starfighter; TIE.
Crew: 1
Passengers: 1
Cargo Capacity: 10 Metric Tons.
Consummables: 1 Month.
Cost: 150,000 (New), 60,000 (Used).
Hyperdrive Multiplier: x0.75
Hyperdrive Backup: x12
Nav Computer: Yes.
Manouverability: 2D+2
Space: 12.
Atmosphere: 1300; kmh.
Hull: 3D
Shields: 1D
Sensors:

Weapons:
Light Laser Cannon.
Fire Arc: Front.
Crew: Pilot.
Skill: Starship Gunnery.
Fire Control: 1D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 m / 1.2 km / 2.5 km
Damage: 3D

Capsule: Siener Fleet Systems standard TIE components yield yet another varient, the TIE Imperial, courier ship. As well as being the only TIE class vessel availible on the open market it also has one of the fastest hyperdrives availible on the open market. It is small, cramped and expensive, but it races through both real and hyperspace with a speed few ships can match.


Udotech Light Freighter.

Craft: Udotech Trin-class Light Freighter.
Type: Stock Light Freighter.
Scale: Starfighter.
Length: 37 metres.
Skill: Space trasports; Udotech Freighter.
Crew: 1
Passengers: 5
Cargo Capacity: 125 Metric Tons.
Consummables: 2 Months.
Cost: 74,000 (new), 21,000 (used).
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: Yes, limited to 12 Jumps.
Manouverability: 0D+2
Space: 4
Atmosphere: 480; 800 kmh.
Hull: 4D+2
Shields: 0D
Sensors:

Weapons:
Blaster Cannon.
Fire Arc: Front.
Crew: Pilot.
Skill: Starship Gunnery.
Fire Control: 1D+2
Space Range: 1-3 / 10 / 20
Atmosphere Range: 100-300 m / 1 km / 2 km
Damage: 3D+1

Capsule: A cheap, durable freighter Udotech's Trin suffers from several drawbacks, its lack of shields and manouverability and its limited Nav computer being the most notable. The ship is easily modified however and many are refitted with shield genoraters as a matter of course.


Vren's Custom Assault Shuttle.

Craft: Vren's Custom Special.
Type: Custom Assault Shuttle.
Scale: Starfighter.
Length: 25-30 metres.
Skill: Space trasports; Specific Craft.
Crew: 1-2; gunners 1
Troops: 30 - 50
Cargo Capacity: 500 Kilograms.
Consummables: 1 day - 2 weeks.
Cost: 100,000 (Base price, to order).
Hyperdrive?: No.
Manouverability: 1D+2
Space: 6
Atmosphere: 330 ; 950 kmh.
Hull: 4D
Shields: 2D
Sensors:

Weapons:
Double Laser Cannon.
Fire Arc: Front.
Crew: .1
Skill: Starship Gunnery.
Fire Control: 2D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 m / 1.2 km / 2.5 km
Damage: 5D

Plasma Torch Boarding Device.
Fire Arc: Front.
Crew: 2.
Skill: Starship Gunnery.
Fire Control: 0D
Range: 4m
Damage: 8D

Capsule: Havi Vren is one of the true artists of the starship business, his custom designs are sought all over the galaxy. While he usually creates hideously expensive luxury yatchs, he also builds equally expensive (and quite illegal) combat vessels, such as his assault shuttles.
The shuttles are generally not registered with BoSS, and as such are illegal to operate, they will almost certainly attract attention from any military or security vessels nearby.
Options: Vren makes ships to order, and each one differs in exact design. The buyer therefore can set the exact specifications he prefers, choosing up to two of the options below.
Replace Laser Cannons With Ion Cannons; No extra charge.
Increase Armour by +1D; + 10,000 Credits.
Increase Shields by +1D; + 5,000 Credits.
Increase Space speed by +2; + 10,000 Credits.
Increase Manouverability by +1D; + 5,000 Credits.
Upgrade to x2 Hyperdrive and Navcomputer; + 15,000 Credits.
Create legal identity for vessel; + Total Price x0.5 (Includes BoSS registry as an unarmed vessel and concealment of weapons sustems).
Upgrade All Systems to Capital Ship Scale; + Total Price x2.
If Upgrade to Capital Scale and Legal Identity are both taken the price is 550,000 Credits.


Work Pod.

Craft: Xizor Transport Systems Work Pod.
Type: Standard Work Pod.
Scale: Starfighter.
Length: 3 metres.
Skill: Space trasports; Work Pod.
Crew: 1
Passengers: 0
Cargo Capacity: 250 Metric Tons under tow.
Consummables: 1 Day.
Cost: 2,500 (new), 1,000 (used).
Hyperdrive?: No.
Manouverability: 0D+2
Space: 3
Atmosphere: 480; 800 kmh.
Hull: 1D+1
Shields: 0D
Sensors:

Capsule: Work pods are a common sight at any orbital facilty, generally towing cargo containers between the largest bulk freighters. They can also be fitted with manipulators and used for construction duty.


Starship Modifications.

    "Sure I can do it! It will cost a small fortune, but I can do it." - Havi Vren, Starship Engineer.

Even a new starship won't suit everyone, so take a while to perfect your dream craft. If you have enough credits anything is possible.

Catalogue Entries.


Antimatter Power System.

They're dangerous and inefficient but if you want a lot of power an Antimatter system could be for you. While most spacecraft use fusion power, which is generally failsafe, replacing it with an Antimatter system gives a lot of power but with some risk; loss of containment will easily destroy a ship. Most antimatter power systems are for starfighter scale vessels, but capital scale systems have been known. The system includes the reaction chamber, storage pods and upgrading the power grid.

Model: .Relune Shipyards Antimatter power system.
Type: Starship power system.
Cost: 75,00
Scale: Starfighter.
Availabilty: 3
Game Notes: Upgrading to an antimatter power system will solve a ship's power problems and allow Capital scale systems to be fitted. If the ship looses power to the containment field the antimatter will escape catastrophically, destroying the ship.


Scuttling Charges.

You never forget seeing a ship being scuttled, charges placed strategicly throughout the hull blow it apart poor effectively than battle damage or mishap could ever do.

Model: Standard Scuttling Charges.
Type: Starship destruction charges.
Cost: 100 Credits per Starfighter scale Hull die,
500 Credits per Capital Ship scale Hull die.
Scale: Starfighter or Capital.
Availabilty: 2
Game Notes: The scuttling charges will totally destroy a ship when activated by a deadman's switch or remote detonator.


Solid Fuel Booster Rockets.

For that added thrust when you need it the most the addition of booster rockets provides a disposable source of rapid acceleration.

Model: Axial Starships Solid Fuel Booster Rockets.
Type: Starship Booster rockets.
Cost: 150 Credits per speed increase per Starfighter scale Hull die,
450 Credits per speed increase per Capital ship scale Hull die.
Scale: Starfighter or Capital.
Mass: 2 Tons per speed increase per Starfighter scale Hull die,
10 Tons per speed increase per Capital ship scale Hull die.
Availabilty: 2
Game Notes: Booster rockets will increase a starship's speed code by up to two points for three rounds after activation, after which they are automatically ejected. However the rockets can not be deactivated after firing and the ships manouverability is reduced by 2D per point of speed code while the rockets are firing. It is possible to mount several sets of rockets on a ship however.


Starship Weapons.

Ships are usually armed to defend themselves against rebels and pirates, however the Empire maintains strict regulations limiting the number and power of weapons a civilian starship can possess.


Railgun.

Railguns are primative projectile weapons that accellerate microprojectiles to massive speeds with magnetic or repulsor fields.

Model: Lan Ships Railgun.
Type: Railgun.
Cost: .1,500 Credits.
Skill: Starship Gunnery.
Fire Control: 1D
Space Range: 1-2 / 7 / 15
Atmosphere Range: 100-200 m / 700 m / 1.5 km
Damage: 3D
Scale: Starfighter.
Availabilty: 2
Game Notes: The railgun is a 'silent' weapon, firing it produces only a small trace on most sensors. As a projectile weapon the railgun ignores particle shields.


BoSS Directory of Starships.

The Bureau of Ships and Services maintains an almost complete catalogue of starships, however subscribing to the service is expensive. Most frieghter pilots have an old directory listing in thier ship's computer, those with money to burn have updates every year or even every few standard months.

Shipyards and starports such as Relune frequently rely on the updates to help keep track of the ships passing through.

Here are extracts from Relune's public directory of ships,


Dania's Pride.

Type: Modified Light Freighter.
Scale: Starfighter.
Length: 30 metres.
Skill: Space trasports; Dania's Pride.
Crew: 1
Crew Skill: See Dania Carr.
Passengers: 7
Cargo Capacity: 100 Metric Tons.
Consummables: 3 Months.
Cost: Not for Sale.
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes.
Manouverability: 2D
Space: 6
Atmosphere: 295 ; 850 kmh.
Hull: 4D
Shields: 2D
Sensors:

Weapons:
Twin Laser Cannon.
Fire Arc: Turret.
Crew: .1
Skill: Starship Gunnery.
Fire Control: 2D+1, (1D when fired from cockpit).
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 m / 1.2 km / 2.5 km
Damage: 5D

Capsule: Dania Carr's customised frieghter, Pride, is the result of years of work and investment. It is fast, spacious and carries plenty of cargo.


Nova Freeracer.

Type: Modified Combat Cruiser.
Scale: Capital.
Length: 195 metres.
Skill: Capital Ship Piloting; Marauder-class Corvette.
Crew: 116, gunners: 47, Skeleton: 52/+10.
Passengers: 40 (Troops)
Cargo Capacity: 300 Metric Tons.
Consummables: 3 Months.
Cost: Not for Sale.
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes.
Manouverability: 2D+2
Space: 6
Atmosphere: 365; 1050 kmh.
Hull: 3D+2
Shields: 2D+1
Sensors:

Weapons:
6 Double Turbolaser Cannon.
Fire Arc: 2 Front, 2 Left, 2 Right.
Crew: .3
Skill: Capital Ship Gunnery.
Fire Control: 3D
Space Range: 3-15 / 35 / 75
Atmosphere Range: 6-30 / 70 / 150 km
Damage: 5D

Ion Cannon.
Fire Arc: Turret.
Crew: 5
Skill: Capital ship Gunnery.
Fire Control: 3D
Space Range: 1-3 / 7 / 36
Atmosphere Range: 2-6 m / 14 / 72 km
Damage: 4D

Three Tractor Beam Projectors.
Fire Arc: 2 Front, 1 Rear.
Crew: 8
Skill: Capital Ship Gunnery.
Fire Control: 2D
Space Range: 1-5 / 15 / 30
Atmosphere Range: 2-10 / 30 / 60 km
Damage: 4D

Capsule: The Nova Freeracer is Rafe Xavier's modified Marauder-class Corvette. Possesing boosed engines, an upgraded hyperdrive and replacing two tubolasers for a heavy Ion Cannon, the ship also carries a squadron of Headhunters, a shuttle, and one of Vren's custom Assault ships.


Standard Imperial Intelligence Ship.

Type: Modified Light Freighter.
Scale: Starfighter.
Length: 30-40 metres.
Skill: Space transports; Intel Ship.
Crew: 1 + Droid brain.
Crew Skill: Space transports 5D; Starship Gunnery 4D; Starship Shields 4D+1;
Sensors 5D+1; Astrogation 3D+2.
Passengers: 5
Cargo Capacity: 75 Metric Tons.
Consummables: 2 Months.
Cost: Not for Sale.
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes.
Manouverability: 2D
Space: 6
Atmosphere: 330; 950 kmh.
Hull: 4D
Shields: 3D
Sensors:

Weapons:
Automatic Laser Cannon.
Scale: Starfighter.
Fire Arc: Turret (Usually Concealed).
Crew: 1 or Computer.
Skill: Starship Gunnery.
Fire Control: 1D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 m / 1.2 km / 2.5 km
Damage: 4D

Capsule: Imperial Intelligence has refitted a range of frieghters as 'buckets' as they are affectionatly known, for use by their agents. As agents are not expected to be trained pilots the ships are fitted with droid brains capable of running the ships systems. While the droids are suposed to be memory wiped after each assignment, a long mission will generally give them time to discover that the secure sections of the nav computer are not included in the wipe and have spare capacity for a droid personality backup.
Special Rules: Intel buckets generally have 2D of sensor baffling and a baffled drive to avoid detection and scuttling charges to prevent capture.


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