From: Landon Darkwood <lbalser@xxxx.xxxx.xxxx>
Date: Sat Dec 11, 1999 0:33am
Subject: STATS: Repost - The Last Starfighter
Hey, guys... I was just going through my old archives and I found an
old, rare conversion project of mine, and I thought I'd post it. It's,
like, four years old... so I don't think too many people will have it.
Date: Mon, 17 Jul 1995 20:39:23 -0400 (EDT)
From: Leonard Balsera a027280t@b...
To: All jae+sw-rpg@D...
Subject: New starfighter!
This is an attempt to create Star Wars RPG stats for the Gunstar from
the film,
'The Last Starfighter'. Enjoy and send comments.
GUNSTAR (PROTOTYPE ALPHA)
Craft: Irian Starships Inc. Gunstar A
Type: Heavy assault starfighter (experimental design)
Scale: Starfighter
Length: 15.7 meters
Skill: Starfighter piloting: Gunstar
Crew: 1, gunner: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D, starship
shields 3D
Cargo Capacity: not much (see Death Blossom)
Consumables: 2 weeks (including gunner)
Cost: 275,000 (new); 125,000 (used)
Hyperdrive Multiplier: x2.5
Hyperdrive Backup: x18
Nav Computer: yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950kmh
Hull: 4D+2
Sensors: (standard New Republic sensor package)
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons: (can be fire-linked; see designer's notes)
2 Twin Laser Cannons
Fire Arc: Turret
Crew: 1 (gunner)
Skill: Starship gunnery
Fire Control: 2D (2D+2 linked)
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 5D (6D linked)
2 Laser Cannons (can be fire-linked)
Fire Arc: Turret
Crew: 1 (gunner)
Skill: Starship gunnery
Fire Control: 2D (2D linked)
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 4D (5D linked)
4 Concussion Missile Launchers (can be fire-linked)
Fire Arc: Turret (six shots per launcher)
Crew: 1 (gunner)
Scale: Starfighter
Skill: Missile weapons OR starship gunnery
Fire Control: 1D (1D+2 linked)
Space Range: 1-2/8/15
Atmosphere Range: 100-200m/800m/1.5km
Damage: 8D (10D linked)
Designer's Notes: All weapons are controlled from the gunner's pod,
seperated from the pilot's pod in the cockpit. The gunner's pod rotates
in three dimensions at the gunner's command without altering the
attitude or bearing of the Gunstar. Sensors linked into the weapon
systems cause the weapons themselves to match facing with the gunner's
pod. This allows the gunner to concentrate solely on gunnery without
worrying about the position of the ship or the positions of the
individual weapon systems. This also frees the pilot from having to
worry about positioning the ship to give the gunner a clear shot,
allowing him to concentrate solely on defensive flight.
Game Effect: In practice, the pilot of any Gunstar usually does nothing
but full dodges during a dogfight, while the gunner takes his time and
shoots away without worrying about die and action penalties for dodges.
He can do this because the pod rotates freely, so even if the ship is
not in a good position for weapons lock, the gunner will be. And because
of the sensor links, the weapons will be in just as good of a position
as the gunner. You can't get fire coverage like that from average
turrets, in which each weapon must be attached to the turret to be able
to angle in any direction. Seeing as how the rotation of the weapons is
controlled remotely by sensors, the weapons can be placed anywhere on
the ship and still gain turret benefits.
SPECIAL PROTOTYPE WEAPON: THE DEATH BLOSSOM
Death Blossom is an experimental defense mechanism incorporated into
Gunstar as a weapon of last resort. The designers used up all of the
vessel's 100 kg of cargo capacity to install 40 blaster cannons in each
of four covered sections along the side of the hull. When DB is
activated, the covers retract, the cannons link, the ship begins to spin
in three dimensions violently, and the cannons fire off at random. This
creates a very dense cloud of blaster fire that is nearly impossible to
avoid. Unfortunately, it works best against ships that are within close
range of the desperate Gunstar. The price for using DB is total loss of
all power. This means no sublight engines, no hyperdrive, no weapons,
no nothing. Nothing except life support. I am shocked at how many
Gunstar pilots have actually used this weapon, under inappropriate
circumstances, and have died in space because they didn't even have
enough power to launch the ejection seats.
Game Effect: 10D Starfighter scale damage to any and all vessels within
a space range of 5 (atmosphere range of 500 meters) or less. A Heroic
Starfighter (or other appropriate) piloting skill roll is required to
dodge. Any surviving ship will continue to be hit every round for five
rounds, so any ship in DB will be hit at least once. Any ship between
space ranges of 6 and 17 (between 600m and 1.7km for atmosphere) will
take 5D Starfighter scale damage, with a Moderate skill roll needed to
dodge. Any ship further away than 17 (or 1.7km in atmosphere) is not
affected by Death Blossom.
-Landon Darkwood
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