Once a student has passed the Assaulter Training Course, he gets to choose
which specialty he wishes to be. Instructors make recommendations based on
which areas the student excelled. The student may choose to follow the
advice of the instructors, or make up his own mind. If a student decides
that he has made a wrong decision in his choice of specialties, he can ask
his superiors if he can change his area. Permission is usually granted,
but students may change specialties only once. The specialties are:
Driver / Pilot:
Students are taught how to drive (or fly) a multitude of vehicles/craft.
They are taught defensive driving, offensive driving, evasive driving,
controlled crashes, and vehicle dynamics. A stunt driver is brought in to
teach students how to perform certain "stunts" including: bootlegger turns,
J turns, 180's, reverse 180's, 360's and controlled skids. For walker
training they first train on a simulator, and then practice on a real AT-PT
and AT-ST walker. Other variants, including the AT-AT are trained on with
the simulator. For pilot training they are instructed by the Cobras' various
pilot personnel and are taught how to fly starfighters, freighters and even
capital ships.
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Point Man / Recon:
Students are taught to move with stealth, to move through an area without
being seen or heard, to be invisible. They are the men in front, the first
to engage the enemy. As such they are taught how to kill silently, how to
operator scanners, how to communicate with their teammates silently, how
to detect enemies at long range, and most importantly to move silently.
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Heavy Weapons / Rear Guard:
Students are taught how to use the big weapons: repeaters, vehicle
weapons, artillery, starship guns, even capital ship weapons. In their
teams, Heavy Weapons members usually carry a bigger weapon than their
comrades - usually a light repeater or a shotgun. Students are taught
basic repair skills for the weapons they work with.
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Electronics:
Students are taught to excel with things of a technological nature:
computers, droids, scanners and communications gear. They are the 'nerds'
of the bunch. They are taught basic slicing skills, computer programming
and repair, HoloNet navigation and exploitation, droid programming and
repair, as well as security skills. For security they learn how to pick
mechanical locks, how to crack electronic locks, and how to do both tasks
quickly. A quote they are extremely proud of is, "If we can't pick a lock
in under 60 seconds, it can't be picked."
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Technician:
Students are taught to fix anything and everything - in the field. From
jammed blasters to a swoop that won't start, technicians can fix anything,
usually with minimal tools. If they can't fix it outright, they jury-rig
it to work for the time being. In the field, when something breaks, the
technicians are called upon to do their thing - and do it fast, often
times lives are at stake.
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