Military Engineer


Background:

You've always been good at tinkering with things. Improving them, making them work better. And you've always loved explosions, the bigger the better. Of course, you've had a number of failures (the natural price of innovation), and you still can't understand why some people get so excited by that sort of thing. As soon as you mention the words nuclear leakage to some people, there's just no talking to them after that... Since the Speeder Design company that you worked for was shut down by the Empire, you've taken up with the rebellion. They've given you some very challenging projects to handle on your own, and while the pay isn't great, it isn't all that bad either. Lately, you've decided to work on some of your own designs, and you figured that you may as well log in some time in combat, to see what works with the current models, and what doesn't. You never got your advanced degree, but there will be plenty of time for that after the war is over.

Personality:

You are somewhat better with machines than people, but you aren't exactly a social outcast either. You take a childish delight in new technology, especially new technology that makes things blow up. And you absolutely cannot prevent yourself from tinkering with things, doing your best to find out what makes them go, and making it do it's job better. Or at least with more power than before.

Objective:

To learn how everything works. To design an ultimate weapon of some sort.

A Quote:

"Wow! Did you see the accuracy of that concussion strike? Yeah, I know they're firing at us. Look at that one!"
Dexterity: 3D
Blaster:
Dodge:
Missile Weapons:
Vehicle Blasters:
Knowledge: 2D+1
Business:
Value:
Mechanical: 3D+2
Astrogation:
Communication:
Repulsorlift Operations:
Sensors:
Starship Shields:
Perception: 3D
Hide:
Investigation:
Search:
Sneak:
Strength: 2D
Brawling:
Climbing/Jumping:
Swimming:
Technical: 4D
Blaster Repair:
[A] Blaster Design:
Demolitions:
Droid Repair:
Repulsorlift Repair:
[A] Repulsorlift Design:
Space Transports Repair:
Starfighter Repair:
Starship Weapons Repair:
Walker Repair:

Equipment:

Suit regular clothing with large number of pockets and heavy toolbelt, repair droid, full array of tools, hold out blaster, datapad, 3,000 credits standard.
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