Craft: | Mon Calamari Deep Water-class Light Freighter |
Class: | Transport |
Cost: | 99,000 |
Size: | Small (45 meters) |
Crew: | Normal +2 (1 or 2 crew) |
Passengers: | 6 |
Cargo Capacity: | 85 metric tons |
Consumables: | 2 months |
Hyperdrive: | x2 (backup x15) |
Maximum Speed: | Attack* |
Defense: | 21 (+10 armor, +1 size) |
Shield Points: | 60 (10 when underwater*) |
Hull Points: | 90 |
DR: | 10 |
Weapon: | Laser cannon |
Fire Arc: | turret |
Attack Bonus: | +7 (+1 size, +2 crew, +4 fire control) |
Damage: | 5d10x2 |
Range Modifiers: | PB +0, S +0, M/L n/a |
* The Deep Water is submersible (maximum depth 1,000 meters) and has speed of 70 meters/round when underwater. When submerged, its shields must be reconfigured to handle the strong exterior pressure and this weakens the shields vs. other attacks. The shield strength returns to a maximum of 60 once above water.
The Deep Water is one of the oldest
Mon Calamari ships, at least two hundred years old by the time of the Empire.
Still, only about 10,000 were ever produced. It has a landing claw,
standard landing gear, and inflatable puncture-proof pontoons for water
landings.