Starships of the Ch'Doth Race



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Ch'Doth Scout Ship
Type:  Ch'Doth Personnal Craft
Skill: Space Transports: Ch'Doth Scoutship
Scale: Starfighter
Length: 20m
Crew:  1
Occupancy:  4
Cargo: 275kg
Consumables: 1 month
Hyperdrive Multiplier:  .75x	Hyperdrive Backup:  8x
 Nav. Computer: Yes
Maneuverability:  3D+2
Speed:  10
Atmoshpere: 600;210 kmh
Hull: 3D		Shields:  2D
Sensors:
        Passive:  30/0D
        Search: 80/2D
        Scan: 60/1D
        Focus: 5/4D
                Cloaking Device:Equipped with advanced cloaking device (+20 Difficulty to 
	opposing Sensors roll).  May fire and scan while cloaked(-1D Fire Control, 
	-1D Damage; -1D Sensor's power)
Weapons:
        Double Laser Cannon  (fire-linked)
                Arc:    Rear
                Skill:  Starship Gunnery
                FC:     3D
                Range:  1-5/15/30  (Atmos: 100-500/1.5k/3km)
                Damage:  6D
        Four Laser  Cannons  (fire-linked)
                Arc:    Forward
                Skill:  Starship Gunnery
                FC:     2D+1
                Range: 1-5/15/30  (Atmos: 100-500/1.5km/3km)
                Damage:  8D
        Two Proton Torp Launchers
                Arc:    Front
                Skill:  Starship Gunnery
                FC:     2D+1
                Range:  1-3/8/15  (100-300/800/1.5km)
                Damage:  10D
Additional Information:
Beckon Call: May be called to a crew member's position. Has Piloting, Gunner and 
	Sheild skills at 3D
Self-Destruct: Security system is programmed to destroy ship in an emergency, defined as:
        1) The death of all crew members. (The armour contains biometric transmitters)
        2) A non-Ch'Doth attempts to handles the controls.
        3) Loss of all engine power (including backup hyperdrive) and
		exaustion of consumables.
        4) Transmitted signal from a Ch'Doth Prim.
The blast does 6D Starfighter-scale damage, with a blast radius of 1 (atmosphereic: 1km)

The Ch'Doth Scoutship is roughly egg-shaped, but with a straight, wedge-like bow. It's enviromental controls are calibrated to Ch'Doth physiology. It is the personal landing craft of Ch'Doth hunters, with cramped quarters provided for the passengers.

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Ch'Doth Warship
Type: Ch'Doth Warship
Skill: Capital Ship Piloting: Ch'Doth Warship
Scale:  Capital
Length:  105m
Crew: 3
Gunners: 2
Occupancy:  20
Cargo: 1 ton
Consumables: 3 months
Hyperdrive Multiplier:  .3x	Hyperdrive Backup: 5x
Nav Computer: Yes
Maneuverability:  3D
Space Speed:  9
Atmosphere: 560; 195 kmh
Hull:  4D		Shields:  2D  (Special: 4D Front Sheilds may be focused forward 
	for ramming. May be activated for upto 5 minutes per hour.)
Sensors:
        Passive:  40/1D
        Search:  100/3D
        Scan:  80/2D
        Focus:   10/5D
        Cloaking Device:  Equipped with advanced cloaking device (+20 Difficulty to opposing 
	Sensors roll).  May fire and scan while cloaked (-1D Fire Control, -1D Damage; 
	-1D Sensor's power)
Weapons:
        Eight Proton Torp Launchers
                Arc:    6 Front, 2 Rear
                FC:     3D
                Skill:  Capital Gunnery
                Range:  1-2/4/9   (Atmos:  25-200/400/900)
                Damage:  8D
        Four Quad-Laser Turrets
                Arc:    2 Turret (Left/Front/Right, Dorsal),  2 Turret (Left/Rear/Right, Ventral)
                Crew: 1 per pair
                Skill:  Capital Gunnery
                FC:     4D
                Range:  1-8/20/35  (Atmos:  100-800/2m/3.5m)
                Damage:  5D
        Two Tractor Beam Projectors
                Arc:    Forward
                Skill:  Capital Gunnery
                FC:     3D
                Range:  1-5/10/20  (Atmos: 100-500/1km/2km)
                Damage:  6D
Additional Information:
Beckon Call:  Fitted with beckon call to extract crew members.  Must get call from 2 
	crew members within 100m of each other (reduces risk of hijacking).  Has Piloting, 
	Gunnery and Sheild skills at 4D.
Self-Destruct: Security system is programmed to destroy ship in an emergency, defined as:
        1) The death of all crew members. (The armour contains biometric transmitters)
        2) A non-Ch'Doth attempts to handles the controls.
        3) Loss of all engine power (including backup hyperdrive) and exaustion of consumables.
        4) Transmitted signal from a Ch'Doth Prim.
The blast does 10D Capital-scale damage, with a blast radius of 6 (atmosphereic: 5km)

The Warship is designed as an attack/bourding vessel. The design of the ship is roughly an oval with a sharp point. The enviomental controls are calibrated for the Ch'Doth physiology. The shields can be set for ramming, which allows the Warship to proceed to smash into its opponnent, open up the hatch, and do what they do best--kill up close and personal.

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Credit should go to were it is due, so, my thanks to "C.T." at the University of Washington, who posted a document that functioned as the springboard to this one on Tue, 22 Nov 1994. All I've done is upgraded the stats to 2nd Edition, rounded out the typical Ch'Doth, and expanded the background. I have not contradicted anything in his document, except for the following: The Warship stats seemed kind of short (I have no source that shows one, so maybe I'm wrong. It has happened).


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