Vulture Class Scout


Craft: GEP SC3 Mark 5.2 Military Run "Vulture"
Type: Scout Ship / Medium Starfighter
Scale: Starfighter
Length: 17 meters
Skill: Starfighter piloting; Vulture
Cost: 72,000 credits
Crew: 2
Passengers: None
Cargo Capacity: 12 metric tons
Consumables: 4 months
Hyperdrive Multiplier: x1.6
Hyper Backup: x24
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 385; 1200 kph
Hull: 2D
Shields: 1D
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 120/2D
Focus: 7/3D
Weapons:
1 Long Range Light Plasma Gun
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/36/75
Atmosphere Range: 6-15km/70km/150km
Damage: 3D
2 Fire Linked Medium Laser Cannons
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 4D

Originally called Ranger Class Scouts, these scout ships saw extensive use as a reconnaissance vehicle during the Yaeger War. Produced by General Exploration Products of Yaeger Prime as a long range scout, much of the Sensor equipment that had originally been devoted to planetary evaluation was scrapped, and replaced with a improved version of GEP's Threat Evaluation Scanners. These scanners are designed to convey as much information about enemy ships as possible from as far a distance as possible. The Vultures got their nickname from the tactics and mission profiles that this ship lent itself to.

The specialized sensor arrays grant a Vulture a +4D bonus to all checks regarding the status of enemy spacecraft. This bonus does not apply to initial detection of enemy craft, or to passive sensor checks. This bonus also only applies when the second crew member, the sensor technician, is at his post.

A standard tactic of Vulture pilots is to stay at long range and try to hit it's target with the long range plasma gun. This weapon is not very powerful, and it takes a great many shots to down a target with this weapon, but the Vulture is fast enough to stay out of the reach of most foes while firing with this weapon.

Another generally used tactic is for a wing of Vultures to wait at the edge of a large scale combat, and hit any stragglers or heavily damaged craft if opposing craft survive the main battle. Such wings have been known to take out capital ships whose weapon systems were heavily damaged, and will often collect the escape pods of either side.

Other mission profiles for Vulture class ships include scouting missions, mainly those designed to gauge the strength of opposing fleets, and accompanying heavier craft on attack runs. One typical run of that sort is a wing of Vultures accompanying a Century class bomber in a run against a convoy of ships. The Century drops it's load of starship scale concussion missiles, inflicting massive damage on the convoy, and then the Vultures fly in and finish the target ships before then can scatter and limp back home.

Note: The cost listed is in a theoretical situation, where the Yaeger ships are available without restriction. In most scenarios, they should not be available at all, or at incredibly inflated prices.
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