Overall. the tension level aboard the Far Star is quite high. The ship is overcrowded with minimal comfort and almost no privacy for its crew members. The equipment is jury-rigged and prone to breakdown. Endless storage bins and supply crates clog every corner and corridor, giving the impression of a disorderly ship.

As the Far Star ventures further into the unknown, the stresses of deep space travel and combat will become more prevalent- arguments and fights among crew members will increase, and the sick bay personnel may end up attending to bloody noses as often as legitimate injuries. Different cliques will develop among the crew and tempers will often be simmering just below the boiling point.

It can be said that the crew of the Far Star may not like each other very much, but they're going to have to learn how to trust each other. In time, the crew will have to learn to pull together for their own survival...or everyone may pay the ultimate price.

Makeshift engineering

Much of the Far Star's circuitry is jury-rigged and most of the newer hardware has undergone drastic custom modification to fit properly. Conventional engineering philosphy dictates that components that don't fit or were not designed to operate under makeshift conditions should simply be replaced with more practical designs. Unfortunately, with limited time and spare parts in short supply, the Far Star's technician's have made do. The Far Star had to be fully operational within 28 hours- and while it was, the results weren't pretty.

The Far Star's engineer's continue to be unrelentlingly pragmatic, aesthetics are of no concern when they hinder the ship's operation. Lofryyhn and his techs string wires across hallways, place pipes along the walls, and leave power couplings, jumpers, and interfaces in full view where they are easy to access. The ship is unsightly, but the techs can get at critical components in a hurry, which is probably more important when an Imperial cruiser is bearing down on the Far Star.

Power Conservation

The very nature of the Far Star's mission calls for conserving power. The storage bays and other non-vital areas are sealed off to conserve life support. The cabins and crew quarter rooms are permanently at half the standard lighting level, while corridors utilize only every other lighting panel, casting crossed shadows across the walls and lending an eerie mood to the larger rooms. Some of the cross-corridor junctions use green floor-lighting or blue soft-light to conserve power.

Some parts of the ship have had the heating ducts closed off to preserve what little heat there is. In particular, the droid repair and service bays are frosty enough to see one's own breath, and the food storage bins actually generate a layer of frost across the surface of the containers. The warmest part of the ship is the engineering section, which often gets so hot that the crew works in a constant sweat.

An Oversize Crew

The Far Star needs a large crew. With the uncertain duration of the tour of duty and the lack of repair facilities, the ship has many extra engineers and technicians. The Far Star also has a large number of scientists, computer specialists, pilots and ground troops: the ship must be prepared for any eventuality.

There are only 30 standard crew rooms, each with two bunks. Since the ship requires a crew of about 120, many crew members have to actually share their bunk with another person: one person sleeps in the bunk while the other is on duty. There are quarters where people have elected to simply sleep on the mats on the floor. It is uncomfortable and cold, sometimes even wet, but it is preferable to some crewmembers.