Cost: 6,500 credits (1.3 Million credits +, in mint
condition)
Crew: 3
Passengers: 3
Cargo Capacity: 20 metric tons
Consumables: 1 year
Hyperdrive Multiplier: x24
Hyper Backup: No
Nav Computer: Yes (see below)
Maneuverability: 1D-1
Space: 3
Atmosphere: 280; 800 kph
Hull: 2D
Shields: None
Sensors:
Passive: 10/0D
Scan: 18/1D
Search: 30/1D+2
Focus: 3/2D
Weapons:
1 Double 105mm Projectile Cannon
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/5
Atmosphere Range: 10-100m/300m/500m
Damage: 2D+1
1 Magnetic Homing Torpedo Tube
Scale: Starfighter
Fire Arc: Front
Missile Loadout: 4
Crew: Pilot
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1/5/9
Atmosphere Range: 10-100m/500m/900m
Damage: 3D+2
For a long time, the Tycho Freighter was the lifeline for the
then newly planted colonies. It was one of the earliest armed
freighters capable of holding it's own against the sublight
fighters of it's time. In addition, it's still somewhat
experimental Hyperdrive was much faster and more efficient than the
standard Torch Drive, and it's cargo capacity was therefor much
greater than the other ships of it's class.
The Navigational computer of the Tycho is very, very
primitive, as it was really designed for the slow Torch Drive. The
detectors for Hyperspace shadows were a still embryonic technology,
and they blink out often, even when brand new. The navigational
computer requires 5 hours of programming before each jump, and if
there is anything in it's path, it will probably hit it. On the
plus side, it is not affected by the various technologies that
produce fake hyperspace shadows.
Tycho cruisers are simply to slow and inefficient to be of
much use to anybody nowadays, and the few that survive are used for
intra-system cargo hauling in backwater systems.