Hunter-Killer Missile System
Scale: capital
Skill: sensors (for target lock), capital ship gunnery (for attack
roll)
Fire control: 4D (sensors), 7D+1 (on board computer's capital ship
gunnery
skill)
Damage: 6D+2
Range:0-12/24/48
Typical missile loadout per launcher: 24
ROF: 2
Crew: 1 (sensor operator), 2 (technicians) total: 3
Game notes: To fire this missile the sensor operator must get a target
lock (obtained as if the sensors roll was a capital ship gunnery roll with
4D fire control) at a range of up to 144 units (anything over 48 units
away is considered extreme long range, difficulty of 22+ any modifiers).
The misile has a space speed of 12 and makes 4 moves per round. In other
words it travels up to 48 units per round, and has enough fuel for 6 rounds
of travel, or 288 space units. This means that even a target at extreme
long range that is moving away from the launching vessel can be fired upon
with a reasonable chance that the missile will hit its target. On the round
that the missile reaches the target, roll 7D+1 for the roll to hit the
target. If the missile misses, it can come around for another attempt each
round untill it runs out of fuel. For example up to 6 attempts could be
made to hit a target that was less than 48 units away from the firing vessel.
No matter what direction the launcher is facing on a ship, the highly manueverable
missile can be fired at a target in any fire arc. The missile can be shot
down in flight, but because of its small size, speed, and manueverability
this is a very difficult task. The onboard computers of the Hunter-Killer
are equipped with evasion routines, and if these are activated by the firing
crew the H-K missile performs a vehicle dodge each round on the way to
its target. The skill level of the manuevering computers is 5D. When evasion
mode is activated the missile only travels at a speed of 10, as fuel is
diverted to manuevering. The missile has a hull code of 2D starfighter
scale.
Capsule: This is Lobic Arms' premier capital
ship missile system. The H-K was designed about a year before the battle
of Endor. Since then the system has undergone numerous upgrades, mostly
to the targeting sensors and the missile's onboard systems. Lobic Arms
manufactures a limited number of these systems, but also subcontracts work
on them out to Kuat Drive Yards. The H-K is widely considered to be one
of the best long range missile systems on the market, largely due to its
accuracy, and the difficulty involved in shooting it down. When compared
to similarly sized concussion missiles and proton torpedoes the H-K has
less destructive ability, but it is considered to be more of a finesse
weapon than one of brute force. The H-K is at its best when making precision
strikes on targets before they come within the range of turbolasers. The
system has similar power requirements to a medium ion cannon, but a ship
will normally only mount a couple of H-K systems, despite these reasonable
power requirements. The main reason for this is that this system is very
expensive, mainly because of the specialised sensor and targeting system.
The missiles themselves are also fairly expensive.
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