Made by Kevin Dole 1996
E-mail: dmerrill@PLAINFIELD.BYPASS.COM
PARACHUTES
OK, these are made with information gathered from several books
and talking with people who have experience in both military and
sport jumping. If anyone seeing this finds an error, TELL ME!
Thanx, Kevin Dole, the Armourer
the skills:
DEX: (A) SKYDIVING (none) {Needs 4D Parachute, 3D Acrobatics}: Covers
all arial maneuvers taken before chute deployment. Includes braking,
dives and groupings. Basic difficulty: Easy. (1 round)
MECH: PARACHUTE (Dome, Parawing, Drouge, etc): This is the skill used
to pack, rig, deploy and maneuver parachutes. It does not cover pre-
deployment maneuvers (Skydiving) or landing (either Climbing/Jumping
or Acrobatics). Difficulty determined by kind of jump:
Tandem Jumps (as passenger) Very Easy
Static-line jumps, Dumping speed Easy
Normal Altitude free jumps, 90=B0 turn Moderate
HAHO or HALO jumps Difficult
Modifiers:
Light Winds +1D difficulty
Moderate Winds +2D difficulty
Heavy Winds +4D difficulty
+5 difficulty for every 2m that the LZ is smaller that 10m
+5 roll for every 2m that the LZ is smaller that 10m
+1 difficulty for every 3m below 300m that chute is deployed
+10 to difficulty if using drouge chute or backup
Forward speed of a chute is determined by the Speed of Chute (X)
plus (or minus) the strength of the tail (head) wind in Kph (y).
(X+y=3Dforward speed). Thrust may be lowered below total speed,
but not below 1/4 the chute's speed (.25X). The chutes rate of
decent and maneuverability is listed with the chute. Descent may
be decreased or increased by making appropriate roll. May never
drop below 1/2 of listed speed, or rise above twice the listed
speed. (Roll for maneuvers and opening, and/or as GM recommends).
the chutes:
All of these are one person chutes. I don't know enough about them to
make stats for a tandem harness that can convince me.
Skyway Straight Drop
type: Dome Parachute
skill: Parachute: dome
availability: 2 F
cost: 1250 (new), 700 (used)
scale: Character
size: 3m dia
body: 1D
maneuverability: 1D
move: Forward: 10
Rate of Descent: 15m/round
This is the standard, round chute, that is used (depending on the size)
for everything from ejection seats to commando jumps to cargo. It is
carried on one's back, and usually is rigged for a static drop from
normal altitude.
Skyway Long Glider
type: Parasail
skill: Parachute: parasail
availability: 2 F
cost: 2000 (new), 1100 (used)
scale: Character
size: 5.5m wide, 2.5 long
Body: 1D
Maneuverability: 3D
Move: Forward: 25; 70kmh
Rate of Descent: 10m/round
This is the wing-like unit associated with sport jumping and high-
altitude/long-distance jumps by covert operatives. It is worn on the
back, but is usually released by a manual control or an altimeter-
based switch.
Skyway O.S. Backup
type: Drouge/Backup Parachute
skill: Parachute: drouge
availability: 2 F
cost: 1000 (new), 100 (used)
scale: Character
size: 2m dia
Body: 1D
Maneuverability: 0D
Move: Forward: 5
Rate of Descent: 45m/round
These are usually carried on your chest, on the off chance that some-
thing goes wrong with your other chute. They are also used to bring
operatives down FAST. Problem is that they are a little too fast.
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