Ground Weapon Stats

 

ARMOR/MISC
Model: LifeLine Technologies Model 11 Space Suit
Type: Personal space suit
Cost: 175 credits
Game Notes: The LifeLine Model 11 contains a heating unit, waste recycling unit and onboard food supply. The suit's
power supply, atmosphere and food supply will support a character in space for 10 standard days. The wearer
suffers a -2D to all Dexterity attribute and skill checks.

 

Model: LifeLine Technologies Model 3 Survival Pack
Type: 5-man Survival Pack
Cost: 100 credits
Game Notes: This pack includes the following: 1 weather ballon w/ communications antenna, 1 set of macrobinoculars,
3 glow rods, 4 medpacs, 1 sensor pack, 2 knifes, 1 blaster pistol

 

Model: Standard Stormtrooper Armor
Type: Military armor
Scale: Character
Cost: 200 credits
Game Notes: +2D physical, +1D energy, -1D penalty to all Dexterity attribute and skill checks; helmet contains tongue-activated
comlink; Multi-Frequency Targeting and Acquisition System (MFTAS), +2D to Perception checks in low-visibility
situations, +2D to ranged weapon skill uses against targets that move more than 10 meters per round; climate
controlled body glove

 

Model: Typical blast vest
Type: Personal armor
Scale: Character
Cost: 75
Game Notes: +1D Physical, +1 energy (torso)

 

Model: Standard Tool Kit
Type: equipment
Cost: 15 credits
Game Notes: includes 25 tools - basically anything you need to field repair a repulsor tank to a speeder to a starfighter to
a computer on a cap ship

 

Model: Standard Personal Comlink
Type: communication device
Range: 50 meters
Cost: 30 credits

 

 

KNIVES/BLADES
 
Model: Standard Garotte
Type: close-in hand-to-hand weapon
Cost: 10 credits
Difficulty: Very Easy
Damage: STR+1D (maximum: 5D)

 

Model: Standard Knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Cost: 15 credits
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)

 

Model: Standard vibroknife
Type: Melee weapon
Scale: Character
Skill: Melee combat: vibroknife
Cost: 25 credits
Difficulty: Moderate
Damage: STR+3D (maximum: 6D)

 

Type: Melee weapon
Scale: character
Skill: lightsaber
Cost: unavailable for sale - built by Jedi's
Difficulty: Difficult
Damage: 5D
Game Notes: In an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their
opponent's parry total), the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber.

 

 

GRENADES
 
Model: Standard fragmentation grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 50 credits
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D

 

Model: Standard thermal detonator
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 150 credits
Range: 3-4/7/12
Blast Radius: 0-2/8/12/20
Damage: 10D/8D/5D/2D

 

 

BLASTERS
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 50 credits (power pack: 10 credits)
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D

 

Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 65 credits (power pack: 10 credits)
Fire Rate: 1
Range: 3-7/25/50
Damage: 5D

 

Model: Merr-Sonn Munitions Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 40 credits (power pack: 10 credits)
Fire Rate: 1
Range: 3-4/8/12
Damage: 3D

 

Model: BlasTech A280 Blaster Rifle
Type: Blaster rifle
Scale: Character
Ammo: 75
Cost: 85 credits (power pack: 10 credits)
Fire Rate: 1
Range: 4-40/120/300
Damage: 5D+2

 

Model: SoroSuub Stormtrooper Two Blaster Rifle
Type: Heavy Blaster Rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 100 credits (power pack: 10 credits)
Fire Rate: 1
Range: 3-30/100/300
Damage: 6D
Game Notes: If the retractable stock and scope are used for 1 round of aiming, the character reseives an additional +1D to blaster.

 

E-Web(15) Heavy Repeating Blaster
Model: BlasTech E-Web(15) Heavy Repeating Blaster
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Crew: 2, skeleton: 1
Ammo: Power generator only
Cost: 200 credits
Body: 2D(weapon), 1D(cryocooler and power generator; if severely damaged by a blaster hit it explodes in a
two meter blast radius, doing 7D character scale damage)
Shields: 1D(weapon and crew), 2D(cryocooler and power generator)
Fire Rate: 3
Fire Control: 2D(0D if on skeleton crew)
Range: 3-75/200/500
Damage: 8D

 

 

ARTILLERY
Model: MerrSonn PLX-4 Missile Launcher
Type: Portable missile launcherScale: Speeder
Skill: Missile weapons
PlexAmmo: 4(detachable rocket pack)
Cost: 300 credits
Range: 100-500/3/10 km
Damage: 6D
Game Notes: Savant Rockets: Because of the computer system necessary to fire the savant
rockets, one round and a Moderate missile weapons roll is necessary to
"tag" a target. If this roll is failed, it means that the "tag" system
has not locked on the target and the weapon acts only as a "dumb" rocket,
relying entirely on the missile weapons roll in the next round. If the
roll is successful, the savant missile is considered to have a skill of
4D to hit the target(normally the rocket activates at point-blank range).
The attacker must make a second missile weapons roll at normal difficulty
for the straight line rocket attack.

 

Anti-Infantry Battery
Model: Golan Arms DF.9
Type: Medium anti-infantry battery
Scale: Speeder
Skill: Blaster artillery: anti-infantry
Crew: 3
Cover: Full
Ammo: Unlimited(power generator)
Cost: 500 credits
Body: 3D
Fire Rate: 2
Fire Control: 2D
Range: 20-600/3/16 km
Blast Radius: 8 meters
Damage: 4D

 

Anti-Vehicle Laser Cannon
Model: Atgar 1.4 FD P-Tower
Type: Light anti-vehicle laser cannon
Scale: Speeder
Skill: Blaster artillery: anti-vehicle
Crew: 4, skeleton: 2/+10
Cost: 600 credits
Body: 2D
Fire Rate: 1/2
Fire Control: 1D
Range: 10-500/2/10 km
Damage: 2D+2

 

Heavy Ion Cannon
Model: KDY v-150 Planet Defender
Type: Heavy ion surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 27, skeleton: 12/+10
Cover: Full
Ammo: Unlimited(power generator)
Cost: 5000 credits
Body: 5D
Fire Rate: 1
Fire Control: 5D
Range: Atmosphere/Low Orbit(1)/High Orbit(3)
Damage: 12D(ionization)

 

 
GROUND VEHICLES
Craft: Military Speeder Bike
Type: Military speeder bike
Scale: Speeder
Length: 3 meters
Skill: Repulsorlift operation: speeder bike
Crew: 1
Crew Skill: Varies dramatically
Cargo Capacity: 3 kilograms
Cover: 1/4
Altitude Range: Ground-25 meters
Cost: 125 credits
Maneuverability: 3D+2
Move: 175; 500 kmh
Body Strength: 2D
 
Weapons:
1 Laser Cannon
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 2D
Range: 3-50/100/200
Damage: 3D

 

Hoverscout
Craft: Mekuun Hoverscout
Type: Hoverscout
Scale: Speeder
Length: 15.9 meters
Skill: Hover vehicle operation: Hoverscout
Crew: 1, gunners: 3
Crew Skill: Hover vehicle operation 4D+1, missile weapons 4D+2, vehicle blasters 4D+2
Passengers: 6
Cargo Capacity: 50 kilograms
Cover: Full
Cost: 225 credits
Maneuverability: 1D
Move: 70; 200 kmh
Body Strength: 3D
Weapons:
1 Heavy Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-250/750/1.5 km
Damage: 6D
 
1 Laser Cannon
Fire Arc: Turret*
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-100/250/500
Damage: 2D
 
Concussion Grenade Launcher
Fire Arc: Turret
Crew: 1
Skill: Missile weapons
Fire Control: 2D
Range: 50-500/1.5/3 km
Damage: 3D+1
 
*Note: The Hoverscout's laser cannon turret can turn to face the left, fron, and right fire arcs. It may move the turret one fire arc per turn.

 

 

Tank Droid
Type: Arakyd XR-85 Tank Droid
Dexterity 2D
Vehicle blasters 6D
Knowledge 1D
Urban warfare 2D
Mechanical 2D
Ground vehicle operation 6D
Perception 2D
Search 6D
Strength 1D
Technical 1D
Scale: Walker
Size: 32 meters
Cost: 350 credits
Maneuverability: 1D+1
Move: 25; 70 kmh
Body Strength: 6D
Weapons:
Heavy Particle Cannon
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-600/2/5 km
Damage: 6D
 
Two Light Turbolasers
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/600/1 km
Damage: 4D+1
Four Twin Heavy Repeating Blasters
Fire Arc: 2 front, 2 back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-400/900/2 km
Damage: 5D
Golan Arms DF.9
Fire Arc: Back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 1D
Range: 20-500/800/1.2 km
Damage: 4D

 

 

Craft: Imperial Repulsortank
Type: Heavy repulsortank
Scale: Speeder
Length: 20.5 meters
Skill: Repulsorlift operation: Imperial-class repulsortank
Crew: 2, gunners: 3
Crew Skill: Repulsorlift operation 5D+2, vehicle blasters 5D+2
Passengers: 1
Cargo Capacity: 250 kilograms
Cover: Full
Altitude Range: Ground level-2 meters
Cost: 550 credits
Maneuverability: 1D+2
Move: 105; 300 kmh
Body Strength: 4D+2
Weapons:
1 Heavy Laser Cannon
Fire Arc: Turret
Crew: 2
Skill: Vehicle blasters: heavy laser cannon
Fire Control: 2D+2
Range: 200-1/3/5 km
Damage: 6D
1 Medium Blaster Cannon
Fire Arc: Front/left/right
Crew: 1
Skill: Vehicle blasters: medium blaster cannon
Fire Control: 1D+1
Range: 50-200/500/1 km
Damage: 3D+2

 

 

Craft: Santhe/Sienar Technologies Century Tank
Type: Compact Assault Vehicle
Scale: Speeder
Length: 6.7 meters
Skill: Ground vehicle operation: Century Tank
Crew: 1
Crew Skill: Vehicle blasters 5D, ground vehicle operation 5D+2
Cargo Capacity: 200 kg
Cover: Full
Cost: 500 credits
Maneuverability: 2D+1
Move: 30; 90 kmh
Body Strength: 2D

Weapons:
Two Medium Blaster Cannons
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-400/900/2 km
Damage: 5D
Light Turbolaser
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 1D+2
Range: 50-300/500/1 km
Damage: 4D+1

 

 

Craft: Ubrikkian HAVr A9 Floating Fortress
Type: Floating Fortress
Scale: Walker
Length: 17.4 meters
Skill: Repulsorlift operation: Floating Fortress
Crew: 2, gunners: 2
Crew Skill: Repulsorlift operation 4D+2, vehicle blasters 5D
Passengers: 10(troops)
Cargo Capacity: 1 metric ton
Cover: Full
Altitude Range: Ground-2 meters
Cost: 625 credits
Maneuverability: 0D
Move: 70; 200 kmh
Body Strength: 5D
Weapons:
2 Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1/2 km
Damage: 5D

 

 

Craft: All-Terrain Armored Transport
Type: Assault Walker
Scale: Walker
Length: 20.6 meters long, 15.5 meters tall
Skill: Walker operation: AT-AT
Crew: 5, skeleton: 3/+10
Crew Skill: Vehicle blasters 5D, walker operation 5D
Passengers: 40(troops) or 2 AT-STs
Cargo Capacity: 1 metric ton
Cover: Full
Cost: 2000 credits
Move: 21; 60 kmh
Body Strength: 6D
Weapons:
2 Heavy Laser Cannons(fire-linked)
Fire Arc: Front
Crew: 1(co-pilot or commander)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1.5/3 km
Damage: 6D
2 Medium Blasters(fire-linked)
Fire Arc: Front
Crew: 1(co-pilot or commander)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-200/500/1 km
Damage: 3D
Note: The AT-AT walker's head is mounted on a pivoting neck, which can turn to face the left, front and right fire arcs.
An AT-AT may move its head one fire arc per turn(l to f, r to f, f to r, f to l).

 

 

Craft: All-Terrain Scout Transport
Type: Medium walker
Scale: Walker
Length: 6.4 meters long, 8.6 meters tall
Skill: Walker operation: AT-ST
Crew: 2, skeleton: 1/+15
Crew Skill: Missile weapons 4D, vehicle blasters 4D+2, walker operation 5D
Cargo Capacity: 200 kg
Cover: Full
Cost: 1500 credits
Move: 30; 90 kmh
Body Strength: 3D
Weapons:
Twin Blaster CannonFire Arc: Front
Crew: 1(co-pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-200/1/2 km
Damage: 4D
Twin Light Blaster Cannon
Fire Arc: Front
Crew: 1(co-pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/500/1 km
Damage: 2D
Concussion Grenade Launcher
Fire Arc: Front
Crew: 1(co-pilot)
Skill: Missile weapons: grenade launcher
Fire Control: 1D
Range: 10-50/100/200
Damage: 3D

 

 

Craft: All-Terrain Personal Transport
Type: Light walker
Scale: Walker
Skill: Walker operation: AT-PT
Crew: 1
Passengers: None
Cargo Capacity: 25 kg
Cover: Full
Cost: 1250 credits
Move: 21; 60 kmh
Body Strength: 2D
Weapons:
Twin Blaster Cannon
Fire Arc: Front
Crew: 1(pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 10-50/100/200 km
Damage: 4D
Concussion Grenade Launcher
Fire Arc: Front
Crew: 1(pilot)
Skill: Missile weapons: grenade launcher
Fire Control: 1D
Range: 10-50/100/200
Damage: 2D

 

 

Craft: Carida Engines Mountain-Terrain Spider Walker
Type: Spider Walker
Scale: Walker
Length: 15.6 meters
Skill: Walker operation: MT-AT
Crew: 1, gunners: 2
Crew Skill: Vehicle blasters 4D+2, walker operation 5D
Cargo Capacity: 300 kilograms
Cover: Full
Cost: 2500 credits
Maneuverability: 2D
Move: 45; 130 kmh
Body Strength: 3D+1
Weapons:
8 Twin Blaster Cannons(mounted on each leg joint)
Fire Arc: Turret
Crew: 1(operated by gunners)
Skill: Vehicle blasters
Scale: Speeder
Fire Control: 1D
Range: 50-200/1/2 km
Damage: 4D
2 Laser Cannons(fire-linked)
Fire Arc: Front
Crew: 1(pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/500/1 km
Damage: 3D

 

 

Craft: Modified Imperial Ultra-Light Assault Vehicle
Type: Light assault vehicle
Scale: Speeder
Length: 7 meters
Skill: Repulsorlift operation: ULAV
Crew: 1, gunners: 1
Crew Skill: Varies widely, but typically repulsorlift operation 4D, vehicle blasters 4D
Cargo Capacity: 5 kilograms
Cover: Full
Altitude Range: Ground level-.6 meters
Cost: 300 credits
Maneuverability: 3D+2
Move: 140; 400 kmh
Body Strength: 2D+2
Weapons:
Twin Light Laser Cannon
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-50/100/200
Damage: 2D+2
Concussion Grenade Launcher
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D
Range: 10-50/100/200
Damage: 3D+1
Medium Blaster Cannons
Fire Arc: Back
Crew: 1(gunner)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-200/500/1 km
Damage: 5D