To make escaping an Interdictor Cruiser a reality, follow these steps carefully...

  1. Verify there is an Interdictor at your intended destination. This may cramp your style a bit, and you may think of another way around all of this, but this is the best way. There are plenty of ways to find this information. You can consult an infochant or other information broker. Depending on the sensitivity of the situation, this may cost a lot of money. Another alternative is to simply ask around to others who have been to the destination recently. Beware that the information you get could be little more than guesses or rumors. A way you can be pretty sure is to do it yourself. Fly to the destination yourself in a clean ship or pay a friend do it. When you arrive, plead ignorant to knowing the system was under blockade. The blockading force will probably board you and question you, but should you go. On your way out of the system, choose a destination that you would like to jump to after the actual run, and plot that course. At the same time, remember to record what escape vector you are travelling on. Pick a point to jump to that is not far away and will take only a few minutes or so to reach (also known as a "microjump"). You want to do this because you will be removing the safety cut-off systems from your hyperdrive. Minimizing the trip will minimized the danger of collision. Once that is done, plot another course wherever else and leave the system. Your GM should determine the difficulty of these actions and what rolls to perform. Also note that you will probably have to do this regardless of whether or not you consult an infochant, because you will need to acquire the escape coordinates anyway.
  2. Disable you hyperdrive safety systems. The next step is to modify your hyperdrive system. You must create a way to temporarily disable the emergency cut-off system that pulls your ship out of hyperspace when it detects a gravity mass in the ship's path. If this system is removed, the use of an Interdictor Cruiser will be nullified. The bad news is that you will be "flying blind," because there will be nothing stopping you from colliding with anything. There are a million different ways to do this. Some hook a portable computer into the hyperdrive system and run a constant loop through the seperate computer to keep the data from interacting with the safety programming. Others remove the hyperdrive computer's ability to even access that portion of the system by either removing the data cards that contain that system or switching some wires around. These are but a few suggestions, but keep in mind that whatever you come up with it should be with the help, guidance and approval of your GM and should be temporary. The system you create must be able to replace the cut-off system like it was almost immeadiately.
  3. Feed the pre-navigated route into the navigation computer. The escape route you plotted should be fed into the navigation system and be ready to download into the hyperdrive instantly. When it comes time to escape the blockade, you will want these coordinates on-hand immeadiately.
  4. When you have finished your microjump, plot a new course as soon as possible. You may want to skip around, hitting a few different and random destinations before you return to your point of origin or homebase so that you aren't tracked. Before making the second jump, reactivate your safety cut-off systems on the hyperdrive to avoid flying for long durations of time at risk of collision.

Your GM should read this, and be involved in the process of setting up and executing this. The GM will be responsible for determining what you can and cannot do, at what difficulty everything is, and what skills are involved in rolling for all the appropriate actions.

*Notable Blockade Runners

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This is an original work by Tim Salam...*coming soon...

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