Craft: | Imperial Troop Drop Pod |
Class: | Transport |
Cost: | n/a |
Size: | Diminutive (10 m long) |
Crew: | None * |
Passengers: | 0 |
Cargo Capacity: | 1 metric ton |
Consumables: | 1 day |
Hyperdrive: | None |
Maximum Speed: | Ramming * |
Defense: | 24 (+10 armor, +4 size) |
Hull Points: | 60 |
DR: | 5 |
Weapon: | Self-Destruct Charge ** |
Damage: | 20d6/10d6 |
Range: | 20 m (blast radius) |
* A pod has no crew, but it automatically successfully uses the Change Speed one category (until it has accelerated to Ramming) and Decrease Range (target is the nearest planet or moon) maneuvers every round.
** This self-destruct charge is activated if anyone attempts to gain access to the pod without the proper authorization code (to prevent war materiel from falling into Rebel hands). This can be bypassed with a Disable Device check (DC 25). Note that if youf fail this check by 5 or more points, the self-destruct charge detonates.
This is used to resupply Imperial ground forces from orbit. They usually carry a mix of rations, blaster power packs, mission updates, and other supplies as needed. The self-destruct charge is intended to keep ordnance and supplies out of the hands of the enemy.