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  Message 2033 of 2630   Reply ] Forward ] View Source ]    
 

From: Alan Schwing  <Drinimar2000@h...>
Date: Sat Jun 3, 2000 10:39pm
Subject: [STATS] The Eversor


Well here is an ship for an NPC I am going to add to my campaing.   Teh text   is long.... I know. Sorry.   PLZ read it and tell me what you all think on   it. THX

Note:   Before reding these stats please consider the following:

	The Eversor is an ugly.  But, unlike all other uglies, into this ship was 
put countless hours of hard work by two trained technitions trying to make 
the best ship they could with the parts they had.  The Eversor is not a very 
pretty craft but it gets all of its jobs done.  The Owner , Drake Henderson, 
was one of the technitions that built this craft.  He considered his options 
and chose this design as his favorate.  The craft was created by first, 
gutting out all of the peices and bringing them down to only their hull 
plates and frames.  Then, the peices were expertly welded togeter to make 
the general shape of the ship.  the parts were cleaned, calibrated, and all 
redundunt technologies in non-vital systems were removed.  The parts were 
then assembled and the wireing and power feeds were mapped out and but in 
safe, easy to reach places. This lets the Eversor run smoothly and 
effectively.  It also removes alot of the usualy “misbehavior” that many 
uglies seem to show.  In knowing this, please proceed to the stats, and then 
the more detaled description on the Eversor’s modifications, and finnaly the 
capule.  Also, because this ship is one-of-a-kind it has it’s own 
specialization, reflecting the fact that it handles like no other ship known 
to the galaxy.  ENJOY!!

The Eversor

Craft: Custom Made Ugly
Type: Multi-Role Starfighter
Scale: Starfighter
Lenght: 13.9 meters
Skill: Starfighter Piloting: Eversor
Crew: 1
Crew Skill: See Drake Henderson
Passengers: 0
Cargo Capacity: 100 kg.
Consumables: 1.5 weeks weeks
Cost: N/A
Hyperdrive Multiplyer: x1
Nav Computer: Yes
Manuverability: 2D+1
Space: 16
Atmosphere: 500; 1250 kmh
Hull: 4D
Shields: 2D ( 1D in backup)
Sensors:
	Passive: 30/ 0D
	Scan:  50/1D+1
	Search: 75/ 2D+2
	Focus: 4/ 4D
Weapons:
	6 Laser Cannons (fire-linked)
	Fire Arc: Front
	Skill: Starship Gunnery
	Fire Control: 2D
	Space Range: 1-2 / 10 / 20
	Atmospere Range: 100-200 / 1 / 2 km
	Damage: 7D (all 6) ; 3D (2 at a time)*

	2 General Purpose Warhead Launchers ( Only Missles or Torpedoes)
	Fire Arc: Front
	Skill: Starship Gunnery
	Fire Control: 1D+1
	Space Range: 1 / 3 / 7 for missiles and torpedoes
	Atmosphere Range: 30-100 / 300 / 700 for missiles and torpedoes
	Damage: See Warhead

	Ion Cannon
	Fire Arc: Front
	Skill: Starship Gunnery
	Fire Control: 1D
	Space Range: 1-3 / 7 / 36
	Atmosphere Range: 100-250 / 600 / 3.4 km
	Damage: 4D*

	*Note: If power from pod and engines are re-routed to weapon damage is 
muliplied by 1.5.  This halves speed and manuverability, and renders the 
other weapon useless until power is equilized again.

Location of Modifications:

•Main Layout

	The Eversor is made up of salvaged parts of a TIE defender, X-wing, and a 
TIE Bomber.  The X-wing Cockpit was used, and on to it’s right side was 
welded the port pod from the TIE bomber.  On the top of the X-wing, to it’s 
left side, and on the right side of the TIE bomber pod are welded the three 
solor panels from the TIE defender.  Each of the TIE Defender’s solor panels 
has a pair of lasers like the TIE interceptor.  The proton torpedo launchers 
of the X-wing were replaced with multi-purpose warhead launchers to increase 
the Eversor’s customization.  One the rear of the X-wing cockpit is a pair 
on ion engines.  There is also an ion engine on the rear of the TIE Bomber 
pod to increase thrust.

-X-wing Cockpit

	The X-wing cockpit section is almost brand new.  The main modification is 
the lack of an astromech droid socket.  This was replaced by a nav computer 
and a hyperdrive.  The old shield generator was replaced by a newer one from 
the TIE defender. The cargo space had to be cut down due to the new need for 
space; the sensors were also removed from the cockpit section.  There is a 
new, more powerful power core replacing the older power core that was in the 
fighter.

-TIE Bomber Pod

	The TIE bomber pod consists of none of the original equipment housed in it. 
  The new arangement is like this.  The pod has an upgraded sensor package 
in it that boosts the old X-wing’s package.  It also has an Ion canon where 
the cuncussion launcher used to be.  It also contains the power core and 
shield generator from the X-wing.

-TIE Defender’s Solor Panels

	The TIE defender’s solor panels, unlike the rest of the craft is generaly 
the same as it always was.  The main difference is that the panels now are 
sporting a pair of laser cannons.  They also contain extra manuvering jets 
to help stabalize the lop-sided craft.

•Power Distribution

-X-wing Cockpit

	All of the systems on the cockpit are powered by the power core that is in 
the cockpit.  There is even a little more juice to help power the 2 solor 
panels hanging on the sides.

-TIE Bomber Pod

	Like the cockpit the core carried with the pod powers the carried 
equipment.  The 2 power cores ( the one in the cockpit, and the one in the 
pod) are linked so that power can be re-routed through out the craft.  The 
ion cannon has a direct conection to the power core which boosts its power.  
The is also some remaining power in this core also and it is fed to the 
solor panel connecting to it.

-TIE Defender’s Solor Panels

	The solor pannels are almost self sufficient.  But due to the amount of 
power required to use the laser cannons the panels are fed power from the 
other 2 generators on the ship.

• Known Bugs

-X-wing Cockpit

The X-wing cockpit is not known to have any bugs present at this time.

-TIE Bomber Pod

This is the most troublesome part on the whole ship.   When power is directed   to any one given weapon, the power core on this piece sometimes (1 in 6   chance) of locking up and then shutting down, this usually ( 4 in 6 chance)   also shuts down the main power core in the cockpit section as well.   A clean   shutdown and then startup of the ship is needed to restart this core.   The   cause of this problem is not know.

-TIE Defender’s Solor Panels

The solor panels are not known to have any bugs present at this time.

Capsul:   The Eversor was once a jumble of ships in the shipyards of the   wookie tech Shranigump (AKA: Shaggy).   When Drake Henderson, an Jack of all   trades, came to Shaggy’s yard he asked for something unique. An Ugly.   A   good Ugly.   Now Shaggy, always up to a challenge, accepted this job as a   test of his skills.   The job was underway.   Drake and Shaggy worked day   after day on this ship.   They made and remade the craft until it met its   owner’s expectations.   The job was completed in 4 months.   At that time   there was no ion cannon and no multi-purpose warhead launchers.   After a few   jobs here and there Drake was able to pay off Shaggy.   Drake continued to   stop in a Shaggy’s and the two of them would re-callibrate his ship and   usually tear out some parts and add new ones.   After a few months more the   Eversor was as it is now.   Fully completed and fully operational.   Drake and   Shaggy had so much fun making this ship that they are just waiting to start   on another.

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  Replies Author Date
2035     Re: [STATS] The Eversor Ben Flood-Paddock Sun 6/4/2000
2036     Re: [STATS] The Eversor Alan Schwing Sun 6/4/2000
2039     Re: [STATS] The Eversor Ben Flood-Paddock Sun 6/4/2000
2040     Re: [STATS] The Eversor Alan Schwing Sun 6/4/2000
2041     Re: [STATS] The Eversor ethomas340@a... Sun 6/4/2000
2042     Re: [STATS] The Eversor Benjamin Bishop Sun 6/4/2000
2045     Re: [STATS] The Eversor Alan Schwing Mon 6/5/2000

  Message 2033 of 2630    


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