From the good folks at FrieTek's Shadow Works division, the D- Wing is currently the fastest ship in existence. Designed to penetrate secure areas, it has been used as in a number of specialized roles, including surgical strikes, recon and special ops insertion/extraction (with the addition of rescue pods).
A small, broad-bodied craft, the D-wing is larger than many combat shuttles, but most of this space is engine. Capable of speeds equaling twice those of the TIE/ln, the D-wing produces a truly spectacular light show when she goes to full thrust. So spectacular in fact, that it is dangerous when at low speeds. Fortunately, she carries a targeting jammer to interfere with enemy guns, and she is faster than most missiles and torpedoes in service.
Lightly armed with a pair of ion cannons and an aft-firing concussion missile launcher, the D-wing is not intended for the traditional dogfighting missions. These weapons were selected to lessen her energy signature while drifting, and to provide a small degree of protection. Her four internal weapons bays are able to carry a half ton of ordinance each, with another two tons carried on a center-line pylon, making her a potent strike ship against specially selected targets.
Not a general issue ship, the D-wing is almost never issued to sector commands. Rather, they are pooled at the regional commands, High Command and the Main Fleet as a special mission asset. There are few variants of this stunning craft, but their details, and even the number of D- wings, is classified.
type: special mission starfighter era introduced: Rise of the New Republic scale: Starfighter length: 32.7m skill: Starfighter Piloting: D-Wing crew: 2 and astromech skeleton: 1/+10 crew skill: Astrogation 5D+1, Starfighter Piloting 7D, Starship Gunnery 5D+2, Starship Shields 4D+1, Sensors 4D+1 cargo capacity: 200kg consumables: 3 weeks hyperdrive multiplier: x1 Backup: x8 nav computer: yes manueverability: 0D space: 20 atmoshpere: 900; 2200kmh hull: 4D+2 shields: 2D senors: passive: 80/1D scan: 90/2D search: 135/3D focus: 8/4D weapons: 2 HEavy Ion Cannons (Fire Linked) fire arc: Front skill: Starship Gunnery fire control: 3D range: 1-3/7/36 atmosphere: 100-300/700/3.6km damage: 5D Concussion Missle Launcher (10 missiles) fire arc: rear skill: Starship Gunnery fire control: 4D range: 1-2/7/15 atmosphere: 100-200/700/1500 damage: 7D Enemy Targeting Jammer fire arc: all skill: Sensors fire control: 0D range: 1-3/7/15 atmosphere: 100-300/700/1500 damage: -3D Fire Control Pylons: Max Load: 40D (3/4 load: 30D; 1/2 load: 20D) 1 centerline pylon (20D) 4 internal bays (5D @) NOTE: When opperating at over 10 spacial units/move, the enemy gets a +10 bonus to detect the D-Wing on thier sensors, due to the emissions bloom Return to the HangerThis design is compliments of Urban Lundqvist (www.luth.sdf.se/~luna/)