Home 
   
 My Groups 
   
 Help 
 
Start a Group
   
Welcome u12ct@abdn.ac.uk | My Profile | Sign Out  
Messages
  swrpg-discussion
  Messages:  View by Date:  Message 672 of 2629
Search | Family Filter is Off
 
  Main Page
     Subscribe
* Messages
  Post
  Members
  Calendar
  Polls
  Links
  Database
  Chat
  Promote
 
 
     
  Message 672 of 2629   Reply ] Forward ] View Source ]    
 

From: Brian White  <whit9463@xxxxxx.xxxx>
Date: Fri Jan 14, 2000 1:47am
Subject: [stats] Jedi Council Species


More stuff

Brian White

"It's not whether you win or lose, it's whether I win or lose."


CEREAN
Traits: Cereans' binary brain allows them to think faster than most
	races.  Their large conical heads contain a small secondary heart
	that supplies blood direcly to their brain, allowing for their
	unique mental process.  They do not allow high-technology on the
	planet, except for in Outsider Citadels.  They also allow Jedi
	Knights to carry their lightsabers.  Due to the high female
	birthrate, Cereans are naturally polygamists, with each male
	having more than one wife and many children (most are female, of
	course.)
Appearance: Human-like except for their tall, bumpy, conical heads.  
Notable Personalities: Ki-Adi-Mundi, Jedi Knight and member of the Jedi
	Council (Status: Unknown; presumably dies during Jedi-purge.)
Average Cerean: Dex 2D, Kno 2D+2, Mec 1D+2, Per 2D, Str 2D, Tec 1D+2.
Attribute Dice: 12D
DEX: 1D/4D
KNO: 2D/5D
MEC: 1D/4D
PER: 1D/4D
STR: 1D/4D
TEC: 1D/4D
Special Abilities:
	Binary Brain: Cereans' brain allows them to process thoughts
	extremely fast.  They can perform two non-physical tasks at the
	same time without penalty (such as playing holo-chess while
	performing surgery.)
	Second Heart: at the time of creation, they gain 2D for every 1D
	they add to their Stamina skill. This is a one time bonus only.
Story Factors: Cereans dislike technology and will generally shun it
	unless absolutely necessary.  They use animal, wind, and water
	power on their homeworld.  There are certain Cerean factions that
	are pro-technology.  Cereans revere Jedi and usually defer to them
	as they would a police man or judge.
Size: average 1.8 meters
Move: 10/12


IKTOTCHI
Traits: Come from the moon Iktotch and have natural telepathic abilities.
Appearance: Humanoid with reddish-pink skin and yellow eyes.  They have a
	large horn on either side of their head.
Notable Personalities: Saesee Tiin, Jedi Master and daring 
	starpilot. (Status: Unknown; presumably dies during Jedi-purge.)
Average Iktotchi: Dex 2D, Kno 1D+2, Mec 2D+2, Per 1D+2, Str 2D, Tec 2D.
Attribute Dice: 12D
DEX: 1D/4D+1
KNO: 1D/3D+2
MEC: 2D/4D+2
PER: 1D/4D
STR: 1D/4D
TEC: 1D/4D
Special Abilities:
	Telepathy: Iktotchi use telepathy just like the Jedi powers
	Receptive and Projective Telepathy with their KNO.
	Thick Hide:  They gain +1D to STR to resist physical injury.
Size: average 1.9 meters
Move: 10/12


IRIDONIAN ZABRAK
Traits: Zabraks have natural abilities with thought control.  Facial
	tattooing is popular with the Zabraks.
Appearance: Human-like except that they have horns on the top of their
	skulls.  The exact shape and placement of the horns determine
	sub-race.
Notable Personalities: Eeth Koth, Jedi Master on the Council who was a
	street-urchin on Nar Shaddaa before being found and trained as a
	Jedi. (Status: Unknown; presumably dies during Jedi-purge.)  It
	is also possible that Sith Lord Darth Maul was also a member of
	this race. (Status: Dead.)
Average Zabrak: Dex 2D, Kno 2D, Mec 2D, Per 2D, Str 2D, Tec 2D.
Attribute Dice: 12D
DEX: 1D/4D
KNO: 1D/4D
MEC: 1D/4D
PER: 1D/4D
STR: 1D/4D
TEC: 1D/4D
Special Abilities:
	Mind Control: Zabraks can control people's minds naturally.  This
	works just like the Jedi power Affect Mind except they roll their
	KNO-1D to determine results.
Size: average 1.8 meters
Move: 10/12


KEL DOR
Traits: This race from Doran is commonly known by the term "Bat-face."  It
	is unknown whether it is a racist nickname or not.
Appearance: This race is humanoid with pinkish, wrinkly skin.  They come
	from a planet lacking oxygen and they cannot breathe in
	atmospheres of high oxygen concentration.  They're eyes are also
	sensitive to oxygen, so they wear breathing masks and
	eye-coverings of some kind. 
Notable Personalities: Plo Koon, Jedi Master on the Council and good
	friend to Qui-Gon Jinn. (Status: Unknown; presumably dies during
	Jedi-purge.)
Average Kel Dor: Dex 2D+1, Kno 2D, Mec 2D, Per 2D, Str 2D+1, Tec 1D+1.
Attribute Dice: 12D
DEX: 1D/4D+1
KNO: 1D/4D
MEC: 1D/3D+2
PER: 1D/4D
STR: 1D/4D+1
TEC: 1D/3D+2
Special Abilities:
	Allergic to Oxygen: Without a breathing mask a Kel Dor in high
	oxygen atmospheres suffer 4D of damage per round until 
	dead.  Similarly, if they don't have goggles or eye-protection of
	some kind, they're eyes receive 4D damage, with a Kill result
	leaving their eyes completely dried
out and blind.
Size: average 1.8 meters
Move: 10/12


LANNIK
Traits: A race renowned for their courageous warriors.  The Lannik
	warriors leave scars from battle as reminders that they survived,
	even though they could use bacta or cyber replacements.
Appearance: Short, pale humanoids with ears like Yoda.
Notable Personalities: Even Piell, Jedi Master who is a valiant warrior,
	missing his left eye from fighting 7 
	terrorists. (Status: Unknown; presumably dies during Jedi-purge.)
Average Lannik: Dex 2D+1, Kno 2D, Mec 1D+1, Per 2D, Str 2D+1, Tec 2D.
Attribute Dice: 12D
DEX: 1D/4D+1
KNO: 1D/4D
MEC: 1D/3D+2
PER: 1D/4D
STR: 1D/4D
TEC: 1D/4D
Special Abilities:
	Warriors: Lanniks who are warriors receive +1D to melee combat and
	parry in a weapon of their choosing (including lightsabers for
	Jedi).
Story Factors: Warriors are highly honored in Lannik society and they turn
	down cyber prosthetics and bacta treatment, except in cases of
	life-threatening injury.
Size: 1 meter
Move: 8/10


QUERMIAN
Traits:  Graceful invertibrates from the planet Quermia.    
Appearance: Pale, grey-blue skin.  Four arms with long, thin
	fingers.  They have a long thin neck and a small head similar in
	structure to Duros', but with small red and yellow eyes.  A small,
	primary brain resides in the head and is responsible for all the
	senses of sight and hearing, as well as cognitive functions. A
	secondary brain in the chest deals with motor functions, the sense
	of smell (done through olfactory organs located in the hands) and
	unconscious body functions.
Notable Personalities: Yarael Poof, Jedi Master on Council known for his
	incredible mental powers.  (Status: Unknown; presumably dies during
	Jedi-purge.)
Average Quermian: Dex 2D, Kno 2D+1, Mec 1D+2, Per 2D+1, Str 1D+2, Tec 2D.
Attribute Dice: 12D
DEX: 1D/4D
KNO: 1D/4D
MEC: 2D/3D+1
PER: 1D/4D
STR: 1D/3D
TEC: 1D/3D
Special Abilities: 
	Four Arms: The race gets two free actions before multiple action
	penalties begin.
Size: 2-2.5 meters
Move: 9/10


THISSPIAN
Traits: Highly intelligent
Appearance: Grey-green skin with faces almost completely covered with long
	hair.  They have no noticeable nose, small eyes, and a downturned
	mouth.  Their fingers are tipped with long, sharp claws.
Notable Personalities: Oppo Rancisis, former Monarch of Thisspias, Jedi
	Master, and great tactician. (Status: Unknown; presumably dies
	during Jedi-purge.)
Average Thisspian: Dex 1D+2, Kno 3D, Mec 1D+2, Per 2D, Str 2D, Tec 1D+2.
Attribute Dice: 12D
DEX: 1D/3D+2
KNO: 2D/4D+2
MEC: 1D/3D+1
PER: 1D/4D+1
STR: 1D/4D
TEC: 1D/3D+2
Special Abilities: 
	Claws: STR+1D+2 damage.	
Size: 1.8-2 meters
Move: 11/13

  Message 672 of 2629    


* About eGroups | Privacy Policy | Terms of Service | No Spam! | International | Contact Us
Copyright © 1998-2000 eGroups, Inc. All rights reserved.