Ranged Weapons: | |||||
---|---|---|---|---|---|
Type | Avail | Cost | Ranges | Damage | Ammo |
M41A Pulse Rifle | 3,X | 1500 | 3-50/200/500 | 5D+1 | 100(95) |
M-56 Smart Gun | 3,X | 5000 | 3-100/350/750 | 8D | 300(60 bursts) |
M240 Flamethrower | 3,X | 600 | 3-10/20/30 | 5D * | 7 |
Explosives: | ||||||
---|---|---|---|---|---|---|
Type | Avail | Cost | Ranges | Blast Radius | Damage | Ammo |
M41A Grenade Launcher | above | above | 0-50/100/150 | 0-2/4/6/10 | 5D/4D/3D/2D | 4 |
Autonomous Weapons: | |||||||
---|---|---|---|---|---|---|---|
Type | Avail | Cost | Ranges | Damage | Ammo | PER | Msl Wpn |
UA 571-C Remote Sentry Weapons System ** | 3,X | 7,500 | 3-100/350/750 | 7D | 500 | 4D+2 | 7D |
The UA-571C is a primitive automated perimeter defense system. It is
man-portable, and capable of being set up in 2 1/2 to 3 minutes. The
unit consists of a tripod mount, battery pack, breech/barrel assembly,
sensor unit, and magazine drum. The system is controlled by a remote
command console. It can be set to automatically sweep fire arcs of up to 360 degrees, if the setting allows. Normally multiple units are set to cover narrower, overlapping fields of fire. The unit's sensor is capable of detecting infrared, standard optical, and motion. The system can be set to track specific, known targets, or set to target any vehicles or personnel that do not carry the appropriate IFF (Identification Friend Foe) transponder. The system can be set to 'auto-remote' in which case it will automatically attack these targets, or if set to 'manual override' mode it will send information on acquired targets to the remote command console. The operator would then decide whether or not to fire.
The weapon automatically rotates to track targets within its specified arc,
and will fire a number of rounds dependent on the profile of the target. Use
the system's PER score only where the potential target has a chance to
confuse or evade the system, and the Msl Wpn skill when firing. The system
should be considered to have a STR of 2D+2 when defending, but will usually
be set up with some form of cover to protect it. The system also has an unusual
profile, so GM's should add 2 levels of difficulty on rolls to attack it.
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Equipment: | ||
---|---|---|
Item | Where | Cost |
Blast Helmet | 2,F | 300 |
Blast Vest | 2,F | 300 |
Headset Comm-link/Sight | 3 | 250 |
IFF Personal Transponder | 3 | 50 |
Motion Tracker | 3 | 750 |
Personal Locator | 3 | 200 |
Personal Welder | 1 | 50 |
Shoulder Lamp | 2 | 20 |