Victory Assault Star Destroyer
The Victory Assault Star Destroyer is a very special variant of the Victory Star
Destroyer. It was designed to land directly ON a planetary surface, unlike the regular
Victories that were only able to enter the upper atmosphere. This allowed them to go
without drop ships and landing barges, and place your troops directly on the deck with
heavy covering fire from your ship. The price for this was half of the concussion missile
launchers, replaced with landing struts and heavy duty repulsors. Once you were down,
you simply extended the landing ramps and sent your short battalion of troops and vehicles
down- in theory. In reality, it doesn't always work as well as you would like.
Not many were made, and many differ from these stats, having been fitted with
close-range, jury-rigged anti-infantry and -vehicle guns.
- model: Rendilli StarDrive's Victory Star Destroyer, Assault version
- era introduced: Clone Wars
- type: assault ship
- scale: capital
- length: 900m
- skill: Capital Ship Piloting: Victory SD
- crew: 4,789
- gunners 302
- skeleton: 1785/+15
- crew skill: Astrogation 3D+2, Capital Gunnery 4D+2, Capital Piloting 4D, Capital Shields
4D, Sensors 3D+2
- passengers: 2200 (troops)
- cargo capacity: 8100 tons
- consumables: 4 years
- hyperdrive multiplier: x1
- backup hyperdrive: x15
- nav computer: Yes
- maneuverability: 1D (0D in atmosphere)
- space: 4
- atmosphere 280; 800
- hull: 4D+2
- shields: 3D+1
- sensors:
- passive: 40/1D
- scan: 70/2D
- search: 150/3D
- focus: 4/3D+2
- small craft: 24 starfighters
- 6 shuttles
- weapons:
- 10 Quad Turbolasers
- fire arc: 5 left, 5 right
- crew: 5
- skill: capital ship gunnery
- fire control: 4D
- range: 3-15/35/75
- atmosphere: 6-30/70/150km
- damage: 5D
- 40 Double Turbolasers
- fire arc: 10 front, 15 left, 15 right
- crew: 3
- skill: capital ship gunnery
- fire control: 3D
- range: 3-15/35/75
- atmosphere: 6-30/70/150km
- damage: 2D+2
- 40 Concussion Missile Launchers
- fire arc: 20 front, 10 left, 10 right
- crew: 2
- skill: capital ship gunnery
- fire control: 2D
- range: 2-10/30/60
- atmosphere: 4-20/60/120km
- damage: 9D
- 8 Tractor Beam Projectors
- fire arc: 4 front, 2 left, 2 right
- crew: 2 (2), 4 (2), 10 (4)
- skill: capital ship gunnery
- fire control: 4D
- range: 1-5/15/30
- atmospheric range: 2-10/30/60km
- damage 5D
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