Craft: Modified Markline 900 "Envoy" Luxury Personal
Transport
Type: Smuggling Transport
Scale: Starfighter
Length: 64 meters
Skill: Space Transports; Envoy
Cost: Not available for sale
Crew: 7
Passengers: 20
Cargo Capacity: 200 metric tons
Consumables: 5 months
Hyperdrive Multiplier: x1
Hyper Backup: x10
Nav Computer: Yes
Maneuverability: 2D+1
Space: 10
Atmosphere: 400; 1150 kph
Hull: 3D
Shields: 4D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 120/3D
Focus: 5/4D
Weapons:
4 Quadlaser turrets
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 6D
2 Proton torpedo launchers
Scale: Starfighter
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
1 Heavy turbolaser
Scale: Capital
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 4D
Zara Sept's personal ship, the Baal-
Akrav retains many of the features of an Envoy personal
transport. Some of the more extravagant luxuries (such as the
ballroom, the pool, and second dining room) were removed, in order
to allow for the larger cargo hold and fuel tanks, and the more
powerful power plants. Still, the Baal-Akrav remains a luxury
ship, with rare wood paneling, luxurious passenger quarters, and
attractive and well designed mechanical features.
Zara has done her best to give the ship teeth, without
detracting from that appearance, and she has done a remarkable job
at that. The quad-lasers are retractable, the torpedo tubes are
concealed under the cockpit, and the Turbolaser's line blends
smoothly into that of the hull.
In order to transport the criminals, Zara tends to lock them
securely in the lush and well appointed quarters, with food
delivered once a day. Any damage they cause is charged to Riscah. For the more dangerous prisoners,
and when she has more passengers than her quarters can accommodate,
she will lock them all in the cargo hold, and toss out the dead
ones before entering each system.