Zara Sept

Smuggler Captain


Stats:

Dexterity: 3D
Blaster 7D, Brawling Parry 4D+2, Dodge 7D+2, Thrown Weapons 6D+1
Knowledge: 3D
Alien Species 4D+1, Cultures 5D, Intimidation 7D+1 Law Enforcement 5D, Streetwise 5D, Value 8D
Mechanical: 4D
Shields 6D, Space Transports 9D, Starfighter Piloting 6D+1, Starship Gunnery 7D+1
Perception: 3D+1
Bargain 6D+1 Command 5D, Con 7D+2, Hide 6D, Investigation 5D, Persuasion 7D+1, Search 6D+1, Sneak 5D
Strength: 2D
Brawling 5D, Climbing/Jumping 7D, Swimming 4D+2
Technical: 3D
Demolitions 5D+1, Security 6D, Space Transport Repair 6D, Starship Weapon Repair 5D

Special Abilities: Zara has cyberneticaly implanted venom glands at the base of each of her fingernails. When she scores a hit in brawling combat, the target must roll a moderate Stamina check or become incapacitated for 3-8 minutes due to the effects of the venom. The difficulty rises 1 level for each successful stamina check made within the past hour, due to the cumulative effects of the poison within the target's system. Alien species may be affected by the poison to a greater or lesser degree at the GM's discretion.
Force Sensitive: Yes
Force Points: 3
Dark Side Points: 5
Character Points: 12
Move: 10

Equipment:

Personal equipment: Zara tends to wear a heavy blaster pistol at a hip holster, and she will always carry a pair of hold out blasters, one in each sleeve. When she doesn't have to worry about legal interference, she will carry a blaster rifle, but will never carry heavier weapons than that. She always has the datapad with her rutters with her at all times, which has some very well programmed security measures designed to wipe them out if she loses the pad.

Other equipment: Zara flies a modified Markline Envoy luxury personal craft called the Baal- Akrav, usually flying with an escort of three Basalard double fighters. Both the Baal- Akrav and the fighters are piloted by subjects of Zara, from her homeworld of Tellkur, though a good number of them are more loyal to her as a member of Tellkur's nobility than to her as a person, and would desert or betray her if they found out that she was responsible for the Empire's conquest of her planet. Zara currently has a base on Mankros, which she has expanded recently, due to the money she has been making off of the Knifeman's run.

Capsule:

Race: Human
Sex: Female
Age: 28

Appearance:

Height: 5'5"
Weight: 110 lbs
Eyes: Maroon
Skin: Pale
Hair: Glossy, shoulder length black
Appearance notes: Zara's fingernails are always sharpened into points, and painted a dull green, to disguise, and increase the effectiveness of, her poison delivery.

Clothing:

Zara tends to wear slightly billowy dark clothing, to conceal her hold-out blasters without problems, and to highlight her lithe form. She tends to wear earrings and rings carved entirely of matte black Regnaar stone, a style popular among Telkurian nobility.

Retainers, henchmen, and associates:

Zara tends to associate with Telkurians whenever possible, as they treat her with great respect, due to her status as the scion of one of their foremost noble families. By necessity she deals with some of the worst of the galaxies criminals, and her cool, calm demeanor when dealing with that sort of person is one of her trademarks. However, she maintains a distance with just about everybody, and there is nobody that she would term a friend.

Common haunts and habitues:

Nowadays, Zara can usually be found on one of the stops of the Knifeman's run, engaged in Riscah's business. She also owns estates on Telkur and Ernoth (a wealthy core worlds planet), and will usually be found there when not on business.

History:

Born to one of her planets patrician families, Zara lead a sheltered life through her younger years. When her father died (of natural causes, despite persistent rumors to the contrary), Zara took his position on the Telkurian House of Lords, that planets most powerful legislative body. As time progressed, she gained positions of greater and greater power, eventually rising to the Security Subcouncil. There, she had access to all of the military command codes. An Imperial agent transferred a huge sum into some of her secret accounts in exchange for these codes, a transaction that she made with little hesitation. However, she had to spend most of that money in bribes to the new Imperial Governor to allow her to retain her position and funds, and she still was not able to retain her income earning lands.

Fearing bankruptcy, Zara turned to smuggling to bolster her funds, running high risk cargoes in her converted luxury yacht. Her diplomatic papers and unflappable personality made her quite successful at that venture, and her habit of cutting in the local crime lords at larger than standard percentages earned her a considerable amount of goodwill among the criminal class.

All that almost collapsed around her when a hundred and eighty kilo of gliterstim was found on her ship by an unbribable customs agent. His superiors proved more susceptible and expensive, and Zara lost almost all her money, and her diplomatic certification, to stay out of jail. Furthermore, she became known to the Imperials as a smuggler, and found it much harder to operate within the Empire after that. Relegated to outer rim runs, Zara was still able make a living off of illegal commerce, but the cost of running her various estates threatened to bankrupt her. At that point, Riscah contacted her, and set her up for the Knifeman's run. She has thrived on that run, turning a large profit both on the cargoes that she carries and the criminals, for whom Riscah pays quite well.

Personality:

Zara is a very calm woman, whose emotions almost never break through her surface politeness. When they do, she can become incredibly violent, attacking without concern for personal safety, but she has not reached that state more than once or twice in her life. She has a great deal of confidence in herself, and that rather regal self confidence often enables her to pass unchallenged into highly secure areas.

A quote:

"Well, it's a deal. (venom glads begin production) Shake?"

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