Fewer Dice System v2.1
The fewer-dice system version 2 is based on the +D6-D6 roll, each player rolls two dice
instead of the normal dices adding one die and subtracting the second. The +D6-D6 will have
a result ranging from -5 to +5 but over 40% will be in the -1 to +1 range.
The skill dice are converted to a value which is added to the die roll. To convert the skill or
attribute dice just convert them to pips, each die is worth 3 pips and the +1 and +2 is worth
1 or 2 pips respectively.
Example : Tirogs 4D Dexterity converts to 4x3 = 12 pips witch is added to the roll whenever
Tirog makes a Dexterity roll.
Single sided rolls : Skill vs. Difficulty only
The difficulty number is subtracted from the converted skill pips and the roll is added, if the
total is 0 or higher it's a success. to find out how much the roll beat the difficulty you must
multiply the result by the total pips involved divided by 12.
Example : Tirog rolls Dexterity vs. difficulty 12, 12-12 = 0, 0+D6-D6 (say +3), the GM is
interested in knowing how much Tirog beat the difficulty, he adds Tirogs skill pips and the
difficulty (12+12=24) and divides by 12 (24/12=2), he then multiplies the result (3x2=6) giving
the total (useful for ex Bargain skill to check the tables in the rulebook).
Double sided rolls : Skill vs. Skill
Both sides add the roll result to their skill pips (and adds modifiers) the side which total is
higher wins (if the result is zero the active side wins or there is a draw/partial success)
Example : Tirog and a ST has a shoot-out. Tirog tries to hit the ST with his blaster at short
range and the ST is doing a half-dodge. Tirog has 6D (18) in Blaster and the ST has 4D (12)
Dodge the range difficulty is easy (8). Tirog rolls -1 giving a total of 17 and the ST rolls +2
giving a total of 14, Tirogs total is higher - HE HITS !
(If the ST would have done a full dodge the result would have been 17-22 a miss)
The damage is rolled - Tirogs blaster has 5D (15) the ST has strength 3D and 1D armor (12),
Tirog rolls 0 and the ST +1 giving a total of (15-13=2), the total damage is (2x(15+12)/12) = 4
a Wounded result.
Wild die : Use positive die to simulate wild die (reroll 6 and add to result).
Force points : Double the skill pips for the character using the FP.
Character points : Add three skill pips for every CP used.
Why use this system ?
Fewer dice ! all rolls is done with only two D6 making it easy to direct see the result (no adding
7D+2D modifiers )
Easy to convert, no special rules.
All charts are used as normal.
Copyright 1996 by Arne Lindström