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SSSG: Dirty Phil's Scrapyard Stormloader.com

Dirty Phil's Scrapyard
or "The nic-nac-Netbook of Spare Parts"

Contents
Units of Measurement Equipment and Tools Construction and Destruction
Bio-Medical Vehicles and Starships Blasters and Personal Weapons
Cannons and Lasers Shields and Defenses Sensors and Communications
 


FOREWORD

This list was compiled by members of the
SW-RPG Mailing List to be utilized as "Flavor Text" or "Fluff" for when equipment or vehicles break down or become damaged. There are no prices listed for the various items on the list. This is due to the wide variety of sizes, shapes, functions, conditions (new. used), and availability of items. It is a compilation of technical terms and items found throughout the SW universe publications.Presumably the items listed are ubiquitous throughout the SW Galaxy.


Dirty Phil
Type: Salvage Engineer
Species: Human Male
Age: Late 50s
Appearence: Dirty
 
DEXTERITY 1D
   Dodge 3D, Archaic Weapons, Missile Weapons, Blaster
KNOWLEDGE 4D
    Value 8D, Business 6D, Technology 5D, bureaucracy, Alien species, Intimidation, Streetwise, Willpower
MECHANICAL 4D
    Archaic starship piloting, Starfighter piloting, Space transports, Repulsorlift operation, Ground vehicle operation, Capital ship piloting
PERCEPTION 3D
    Bargain 6D, Forgery 5D, Persuasion 5D, Search, Con , Hide
STRENGTH 1D+2
    Brawling 3D, Stamina
TECHNICAL 4D
    Security 6D, Armor repair, Blaster repair, Ground vehicle repair, Repulsorlift repair, Space transport repair, Starfighter repair, Capital ship repair, Starship weapon repair, First aid.

Move:
Force: 2
Character: 10
Darkside: 1
Quote: "So yer in needin 'o sum parts, eh? Less us jus see whut 'ol Phil can
cumz up wit."
Equipment: Anything and Everything

Background:
   Dirty Phil began his career as a Salvage expert for the Reussi Corporation. After the Corporation veritably destroyed the Ecology of Reussi VIII Phil Stayed on-world, buying up land as it's value plummeted. 
    Since Reussi VIII is located at the end of the Nanth-Ri trade route, Phil has worked out several "deals" with the routes pilots, paying handsomely for the location of starbattles, and deliverd salvage.

   His "Scrapyard" comprises almost an entire sub-continent on Reussi VIII, and is easilly several hundered square kilometers in size, and can even be seen from low orbit.
    Phil himself doesn't deal well with people, and employs several, large, burly life forms to assist him in negotiations.  The scrapyard is tended by hundreds of droids( all are armed) who continuously re-organize the lots. Though this may seem confusing, Phill seems to know every part on his lot, and it's location.    

The atmosphere on Reussi VIII is Type II, and corrosive. It constantly rains highly acidic water, which doesn't blend well with technology.
Therefore, there is a good chance that items purcased from him may
malfunction (purchasers are required to sign a waiver).
    Since the Scrapyard contains a wide variety of weapon parts, the area is well protected from attack by several well hidden, jury-rigged weapon emplacements to scare off would-be thieves and pirates.

 

 


 

VEHICLES AND STARSHIPS


Activation Matrix: The bit of the hyperdrive that makes it go so darn fast.
Agitator Bearings: Necessary for repulsorlift operation on gas giants. Adjustible.
Alluvial dampers: Keeps the ship from shaking itself apart at high speeds.
Amicron Mix: Acts as a radiation soak, and is used to shield any system that leaks dangerous radiation.  Should be changed fairly often.
Anion Discharge System: How the ship gets rid of ion drive by-products.
Antioxidant Induction Fluid:  Keeps the Activation Matrix from covering itself with a thick rustlike layer which prevents hyperdrive use. (Caution: Do not drink!)
Balance Turbines: Distributes repulsorlift field energy evenly around the craft.
Brath Bearing Brackets: Allow smooths rapid turns on speederbikes.
Central Computer System:  What it says.
Cephalaph Shielding: A waxy grey insulant used to protect the other systems from the ship's power plant emissions.
Comm unit: Pretty obvious, isn't it?
Computer Control Circuits: Enables the computer to activate and deactivate ship's systems.
Computer Feedback Circuits: Keeps computer aware of the status of the various systems.
Drive Compensator: a device used to counterbalance to effects of the drive.
Drive Compensator Fusion Coil: The central (and, consequently, the most expensive) part of the fusion engine, which provides power to the ship.
Ethereal Rudder: Directional control in starfighters.
Fission Charger: a device used to recharge fuel cells.
Frigidon Mix: Very cold fluid. Passed through certain systems in partially insulated tubes to keep them from overheating. Also poured on things to make them more brittle.
Fuel Cells: Containers of fusable material designed to be used by the power plants.  Burnt out fuel cells can be recycled, or recharged through a fission charger.
Fuel Converters: Since most ships have reactionless drives, fuel converters would be quite uncommon.  If your ship has one, and it blows, you've got a major problem on your hands.
Horizontal boosters: Thrusters used to provide lateral movement. Also known as lateral thrusters.
Hyperdrive:  That which makes the ship go past light speed. Duh.
Hyperspace Compass: A heading indicator.  Like a compass, it measures your direction of travel.
Inertial Dampers: Keeps the crew from getting that chunky salsa look when the ship makes a fast turn.
Interphase Transducers: Converts energy from the powerplants into a form usable by the hyperdrive.
Ion Piston: Ion engine part.
Jehltekk Enhancer Valve: Component of a repulsorlift maneuvering system.
Microimpact Dampers: Keep the ships drive systems from jolting themselves out of alignment.
Power Couplings: A power coupling transfers energy from one circuit into another.
Power Plant:  Source of energy for all ships systems.
Quad Power Cyclers: power cyclers for speeder craft.
Sliverfoils: Ion engine component.
Reactant Agitator Injector: Fuel injecton? Probably some form of catalyst for the engines.
Repulsorlift generator: Generates the repulsorlift field. Repulsorcoils.
Repulsor Modulator: Accelerator?
Servo-bracket: Available in any landspeeder, brackets the servos.
Synthion Foam: Insulates, reduces emissions, and holds things together in a pinch.
Thersop Ambulator: Skiff tiller control component.
Trianolubricant fluid:  Keeps ion drives from overheating.
Trianolubricant Injection System:  Keeps those ion drives swimming.
Turbothrust Converter Coils: Expressed in sizes V-5 to V-12.
UNITS OF MEASUREMENT

Metric Ton:
Base unit of cargo measurement
gats: An amount of tension on a bearing.
Skile curve: performace rating for speeders
# Bz: data size measurement
# KTU: Engine performance rating
# SBD: Shield output rating
# RU: Hull or body rating
# DPF: Maneuverability rating
# MGLT: Velocity rating
 
EQUIPMENT AND TOOLS

Arion Drill:
To make holes in things.
Beamdrill: Tight-focus, short range drill.
Berko-8: A non combustible cleanser ( presumably the brand name.)
Ceriline welding torch: For spot welding duridium.
Diagnostic Scanner: Helps to pinpoint the source of problems.
Fusion Cutter: High energy plasma beam for cutting.
Glowrod (aka Lumas): Flashlight, worklight.
Halite Imaging Electrograph: Monitors hot spots in ship's electronic systems.
Hand Laser Saw: To cut through things.
Hydroclamper: Like a hydrospanner, but different.
Hydrospanner: All around supertool. Like a wrench, but different.
Karlisite Depolarizer: Used to reduce the charge of a metalic substance. Usefull for installing new parts and for preventing meltdowns.
Magnon Spirograph: Used to measure effeciency of hyperdrive systems.
Mem-stik: A small data storage device.
Micron Callipers:  Device used to make tiny little adjustments.  Used for hyperdrive repair.
Pneumatic Riveter: To connect things in a spaceworthy fashion.
Power Calibrator: analyze and repair electronic circuitry.
Power Condenser: a small chargable power storage unit. (Like a battery.)
Power-Pulse Monitor: Measuring engine performance.
Recording Rod: Audio/video recorder. ( about the size if a lightsaber handle.)
ReliaCharger: A power charge in a stick (basically)
Relotian Dionizer: To negate the effects of an ion blast(takes about a day per system) or any other ionic contamination.
Sonic Screwdriver: (OK, so it's not SW, but I like 'em)for undoing sonicly screwed items.
Synthion Canister: Storage and aplication device for Synthionfoam.
Virimon Pump: Fire Extinguisher.
 
CONSTRUCTION AND DESTRUCTION

Baradium:
Core of a thermal detonator.
Detonite: Common explosive used in grenades.
Proton: Substance used in mines, grenades, and torpedoes.
Thermite: Casing on a thermal detonator.
Duracrete, Ferrocrete, Plascrete:
Superlinium:
Carbonite:
Durasteel, Duranium, Duridium:
Plastisteel, Plasteel:
Transparisteel:
 
BIO-MEDICAL

Bacta:
Marvellous nutrient heavy healing fluid.
Flexi-Skin: Synthetic, non-organic coating.
Fastflesh: Emergency compound for sealing wounds.
Neural Interface: Connection jack allowing cyborg - computer direct links.
Synthe-nutrient Replicator: Device for dispensing Fastflesh.
Synthflesh: Synthetic organic skin used to cover prosthetic replacements.
Synthnet: Network of circuitry relaying commands to prosthetics.
BLASTERS AND PERSONAL WEAPONS

Galven Pattern Damping Sleeve:
For stun settings on blasters.
Heter-Valve: Energy converting valve.
Magnetic Acceleration Sleeve: Rapid acceleration of personal missle weapons.
Overload Sturm Dowel: Detects powerpack feedback and prevents overloading.
Polarizer: The studs at the end of a wookie crossbow.
Power Flux Dispersion Unit: Compensate for varying powerpack charge types.
Prismatic Crystal (housing): A foci for light and gases.
Rotating Balance Stabiliser: Keeping personal missle weapons balanced in their housing.
Static Pulse Adaptors/Galven circutry: Lining on the inside of the blaster barrel.
Xciter: Mixes energy and gas to form a raw blaster bolt.
 
CANNONS AND LASERS

Azimuth Rotation Platform:
Essential component to turrets.
Calibration Module: Presumably used to 'adjust the sights' of starfighter weaponry.
Capacitor Banks: Banks of capacitors for cannons.
Cooling Unit/Vent: Pretty obvious.
Targetting Computer: The fire control box.
Flashback Suppressor: The crescent shaped device at the tip of starfighter laser cannons.
Gate Coupling: Connects the laser tip to the laser barrel.
Ion Accu-accelerator: For large scale ion cannons.
Micro-router Power Feed: Power relays from source to nozzle of weapon.
Overload Dispersal Collar: Surrounds the base of the cannon barrel.
Pulse Capacitors: Allows rapid fire.
Turbolaser Pulsor: where the beam comes out
Turbolaser Actuator: Right behind the Pulsor.
 
SHIELDS AND DEFENSES

Projector Relays:
The emitter for energy shielding
Shield Actuator: Where the shield energyis formed and focused into the projector/emitter.
Shield Generator Bank: The actual conversion of energy takes place here (probably backups as well.)
Shield Matrix Boards: The circuitry and fuses which generate the shields shape, and the first to blow out in an overload.
 
SENSORS AND COMMUNICATIONS

ALS:
Active Long-range Sensors.
DER: Dedicated Energy Receptors.
EPR: Electro-Photo Receptors.
FST: Full Spectrum Transceiver.
PLS: Passive Long-range Sensor.
STS: Short-range Target-acquiring Sensor.
SJP: Sensor Jamming Projector.
Activation lights: for the Holonet Transceiver.
Antennae: Broad beam, Tight beam, high frequency, low frequency, comm array, etc.
Encryption Module: Exactly that.
Field Limiter: Determines the size of the projection.
Hologram Pod : Store your favorite conversations.
Holonet Transceiver: That thing the Emperor keeps appearing on.
Rectenna Dish: A long range sensor component.
S-thread Projection Crystal: Tiny crystal emitter used in homing beacons.
Subspace Comm Detector: Detecting comm frequencies in subspace.
Subspace Transceiver: Used for faster-than-light communication.
Transceiver Array: Standard ship-to-shore comm array.
Transmitter: Simple device found in communications equipment.
 


Contributors:
Rob Wielgoszinski (wyzzard)
Mike Kelly (nova4)
David Lucas (Mc Cool)
Ajay (
atjansen@APRA.COM.AU)