A division of the Ministry of Internal Affairs, the Security
Unit works in close contact with all of the Imperium's other
divisions of government, working to keep the actions of the
government secret, and working to suppress any dissent against the
Imperium Government. The Security Unit is officially assigned to
provide near military levels of support for police and internal
various police affairs that require a more military degree of
enforcement, and they do fill those roles. However, the Security
Unit's more sinister roles comprise the bulk of their activities.
Despite these facts, the Security Unit is generally well
regarded by the bulk of the Imperium citizenry, as they have done
a remarkable job of covering all traces of their less legitimate
activities, with those talking publicly about that sort of things
tending to disappear. The Security Unit's jurisdiction
occasionally crosses that of the regular army and the Stormtrooper
units, and they have garnered considerable ill will among those
troops, as they take control of the situations entirely, ignoring
the usual change of command, and occasionally making decorated
officers disappear.
While the Security Unit does engage in military style
engagements, they are not a military organization, and they do not
have the standard Imperial command structure. The typical Security
Unit trooper is termed either Agent or Reserve Agent, depending on
seniority (Reserve Agent being the lower rank). Their direct
superior, typically filling field command roles, are Assignment
Operatives, who are under the command of Senior Operatives, who
report to the Security Unit's central bureaucracy, organized under
a single Managing Director, whose identity is a government secret.
Typical Security Unit Agent:
Dexterity: 3D
Blaster 5D, Dodge 4D+2
Knowledge: 2D+1
Bureaucracy 5D, Intimidation 4D+2, Law enforcement 4D
Mechanical: 2D
Repulsorlift operations 3D+1
Perception: 2D+2
Command 4D, Hide 5D, Search 5D+1, Sneak 4D
Strength: 2D
Climbing/jumping 4D, Swimming 4D+2
Technical: 2D
Demolition, First aid, Security
Force points: 0
Character points: 0-3
Move: 10
Equipment: KR-99 Automatic Blaster
Carbine, or TX-9 Heavy Blaster Rifle,
.7kg detonite, 4 detonators, identification papers, retina I.D.
lockable lead line attache case, matte black light body armor (+1D
vs. physical attacks, +2 vs. energy attacks)
In addition, Security Unit troopers can draw upon the
incredibly well stocked Imperium reserves, getting any equipment
that they desire.
In addition to the standard troopers, the Security Units train
and employ assassins. Usually ranked as Assignment Operatives, the
SU assassins can hold either higher or lower ranks. The SU
assassins are not quite as skilled or as capable as the Serpent's
Teeth, but they have the substantial information network and
technical expertise of the Yaeger Imperium.
Typical Security Unit Assassin:
Dexterity: 3D+1
Blaster 5D+1, Dodge 5D+1, Missile Weapons 4D+2
Knowledge: 2D+1
Intimidation 4D, Languages 5D+1, Law Enforcement 5D,
Streetwise 4D, Willpower 5D
Mechanical: 2D+1
Repulsorlift Operations 5D, Communications 5D
Perception: 3D
Command 4D, Hide 5D+2, Search 5D, Sneak 5D+1
Strength: 3D
Stamina 6D
Technical: 3D+1
Computer Programming/Repair 4D+2, Demolition 5D+2, First
Aid 4D+1, Security 5D
Force points: Varies
Character points: Varies
Dark Side Points:Varies
Move: 10
Equipment: TX-9C Sniper Rifle, JI-9 Power Dart Thrower, 7kg detonite, 4
detonators, identification papers, disguise of choice, wide variety
of electronic surveillance and intrusion devices, microbeam
electronic beacon, wide variety of explosive, poisonous, and
tranquilizer darts, comlink w/secure military channel access.
In addition, Security Unit Assassins draw upon the incredibly
well stocked Imperium reserves, getting any equipment that they
desire.
Aside from the assassins, the Security Units also contain a
wide variety of specialists, from intrusion experts to computer
specialists, all of whom are highly well trained and well equipped.
As a paramilitary law enforcement division, the Security Units
occasionally are put in situations that require mechanized support.
The Security Unit All Terrain Attack Transport
(the SU-AT) fills that role, and is often used to intimidate
hostiles, in situations where actual use of it's weapons would be
quite excessive. The Security Unit
Airspeeders provide the dual functions of getting Security Unit
agents to the scene, and in providing aerial cover once they drop
the agents off.