Mobile Artillery


Craft:AradonWorks AWP - 4.2 (5.0)
Type:Mobile Artillery
Scale:Speeder
Length:6.5 meters
Skill:Repulsorlift operations; AWP
Cost:94,000 credits for 4.2, 89,000 for 5.0
Crew:3
Passengers:None
Cover:1/2
Cargo Capacity: 25 kg.
Move:35; 100 kph
Maneuverability: 1D
Body Strength: 2D (5.0; 2D+2)
Altitude Range:Ground level - 1.5 meters, cannot exceed altitude range.
Weapons:
1 Extra Heavy Blaster Cannon (4.2 only)
Scale:Walker
Fire Arc:Front
Crew:2
Skill:Vehicle Blasters
Fire Control:2D+2
Range:100-600m/2.0km/5.0km
Damage:8D
1 Medium Repeating Blaster
Scale:Character
Fire Arc:Front
Crew:1
Skill:Blaster: Repeating Blaster
Fire Control: 1D
Range: 2-75/200/500m
Damage: 8D
1 Long Range Projectile Cannon (5.0 only)
Scale: Walker
Fire Arc: Front
Crew: 2
Skill: Missile Weapons
Fire Control: Varies
Range: Varies
Damage: Varies

After the battle of Endor, the New Republic began experimenting with a number of more expensive weapon technologies, including combat walkers. In response, AradonWorks developed an anti-walker platform, that was most effective in massed groups. The vehicle is ungainly, slow, and not very well armored, but it can still outrun and outdodge walkers. When used in conjunction with support craft of various sorts, the AWP-1 proved remarkably effective in combat against the New Republic Walkers, especially against the lightly armored prototypes that they first experimented with. Later models of the AWP proved so effective that the New Republic ceased fielding walkers against Imperial forces, using speeders and sleds of various configurations instead.

Without walkers to target, the AWP was no longer very useful as a combat weapon. It cost as much as three combat speeders, and could rarely take out more than one of those more agile craft. Rather than let the combat tested vehicle fall by the wayside, AradonWorks has replaced the heavy blaster with a large scale projectile cannon. The modification proved successful, and the AWP-5 was born. The mission profile of the vehicle has changed considerably from the AWP-4.2 to the 5.0. AWP-5s are used in groups of twenty units for large scale shelling of defensive positions or massed infantry positions.

The AWP-5 uses a number of different types of shells, depending on it's specific mission profiles. Some of the more common shells are listed bellow:

Poison Gas Canisters

Fire Control: 2D
Range:20-100m/400m/1.0km
Damage:20 meters diameter, 10D to non- protected individuals.

Shrapnel Round

Fire Control: 2D
Range: 50-300m/1.2km/3.1km
Damage: 7D of character scale damage in a 15 meter diameter area.

Heavy Explosive Round

Fire Control: 1D+2
Range: 100-600m/2.0km/5.0km
Damage: 8D Walker scale damage

Smoke Screen Round

Fire Control: 3D
Range: 100-600m/2.0km/5.0km
Damage: No damage, produces a 60 meter diameter cloud of thick white smoke that obscures both vision and targeting systems.

In addition to these shells, the AWP also employs other non- standard shells for specific missions. There have been some experiments with nuclear shells, but their cost has proved prohibitive for most missions. Still, massed groups of AWP-5 have proved almost as effective as small scale nuclear bombardment, and they are rapidly becoming a low cost replacement for the AT series walkers.
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