This is a limited production variant of the Imperial Star Destroyer. It was ment to show that a ship the size of an ISD could be effectively mounted with the artificial gravity well generators. The few that were produced were very succesful, but the prevailing thought is that the grav wells are a very specialized device,and should be mounted on a mission-dedicated craft, such as teh Interdictor Cruisers.
It actually has done better than the Interdictors, as it is not dependent on escort craft to capture the target. The loss of ground assualt capabilities and half of the TIE compliment is not considerd to be a major weakness by those officers who have been given command of these ships.
These are readily identifiable by the "double bridge" design of the command tower, a feture shared with the ISD mkIII, and the rounded domes of the grav wells.
Of all the experimantal ISDs, these are the most numerous, with severl dozen having been produced. Procuring one of these was a major concern of Grand Admiral Thrawn. Recent imagery would tend to supprot that he was able to do so shortly before the Siege of Coruscant, but weather or not it had functional grav wells is another matter.
note: The first three of these were fitted with four gravity wells in turret mountings. With a little reworking, KDY found that they could install another well.
model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Gravity Well variant era intorduced: Aftermath of Yavin type: heavy interdiction ship scale: Capital length: 1600m skill: Capital Ship Piloting: Imperial SD crew: 29,590 gunners: 223 skeleton: 5,000/+20 crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2 passengers: 800 (troops) cargo capacity: 3000 metric tons consumables: 3 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 6 hull: 7D shields: 3D sensors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 36 TIEs 8 shuttles weapons: 30 Turbolaser Batteries fire arc: 10 front, 10 left, 10 right crew: 2 skill: Capital Ship Gunnery fire control: 4D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Ion Cannons fire arc: 10 front, 15 left, 10 right, 15 back crew: 2 skill: Capital Ship Gunnery fire control: 3D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 8 Tractor Beam Projectors fire arc: 4 front, 2 left, 2 right crew: 4 (2), 10 (6) skill: Capital Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D 5 Gravity Well Generators fire arc: 1 Front, 4 turret crew: 1 skill: Capital Ship Gunnery fire control: 6D range: 1-5/75/150 damage Prevents hyperdrive engagement. May be used to create an artificial mass shadow in hyperspace. Return to the Hanger