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STAR WARS

Wing Pylon System version 2.1

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Rules: U

WING PYLON DICE SYSTEM V2.1

This system is primarly used for starfighters, but it can also be

used for light freighters and similary sized vessels.



================================  Rules  ==================================

Spacecraft at 3/4 or above of allowed Dice-load;

        Maneuverability -2D

        Space -1

        Atmosphere speed drops 2 steps



Spacecraft at 1/2 up to 3/4 of allowed Dice-load;

        Maneuverability -1D

        Atmosphere speed drops 1 step



Spacecraft below 1/2 of allowed Dice-load suffers no penalties.



Game Notes:

* Maneuverability cannot go under 0, but any maneuverability penalty

  left reduces the relevant piloting skill with the remaining penalty.

        Example: The pilot Maverick has starfighter piloting 5D, and is

        currently flying a Z-95 with a maneuverability of 1D.

        He has loaded his fighter as much as it can carry and consequently

        has a maneuverability penalty of -2D.

        This reduces his maneuverability to 0D and his piloting skill to 4D.



* The carrying of different types of weapons on the same pylon requires an

  adapter with a weight of 1D.

* All external payload can be ejected if necessary.

* 1D = 100 kg



Since missiles, proton torpedos, bombs and rockets are difficult to aim and

target against moving targets, the following modifications apply:

Space Speed  Atmosphere Speed  Increase To Difficulty

    3           100-150                 +5

    4           151-200                 +10

    5           201-250                 +15

    6+          251+                    +20



Types Of Pylons Available:

        Semi-Recessed Missile Housing   (Under main body of the vessel)

        Centerline Pylon                (Under main body of the vessel)

        Underwing Pylons:               (under the wings of the vessel)

                Inboard Pylon

                Middle Pylon

                Outboard Pylon

        Wingtip Pylon                   (Like the one that F-16 has)





Examples Of Payload Limits;

A-Wing:

         External Payload; Max: 6D, 3/4: 5D, 1/2: 3D

                2 Wing Pylons (3D)



B-Wing:

         External Payload; Max: 14D, 3/4: 11D, 1/2: 7D

                2 Wing Pylons (4D)

                3 Wingtip Pylons (2D)



E-Wing:

         External Payload; Max: 24D, 3/4: 18D, 1/2: 12D

                1 Centreline Pylon (10D)

                2 Wing Pylons (6D)

                2 Wingtip Pylons (1D)



TIE/In & TIE Interceptor:

         External Payload; Max: 8D, 3/4: 6D, 1/2: 4D

                2 Wing Pylons (4D)



X-Wing:

         External Payload; Max: 30D, 3/4: 22D, 1/2: 15D

                1 Centreline Pylon (10D)

                2 Wing Pylons (6D)

                4 Wingtip Pylons (2D)



Y-Wing:

         External Payload; Max: 44D, 3/4: 33D, 1/2: 22D

                1 Centreline Pylon (16D)

                4 Semi-Recessed Missile Housings (2D)

                2 Wing Pylons (10D)



Z-95 Headhunter:

         External Payload; Max: 22D, 3/4: 16D, 1/2: 11D

                1 Centreline Pylon (10D)

                2 Wing Pylons (6D)





=============================  GUNS  ==================================

Turbolaser Cannon Pod

        Scale: Capital

        Space/Atmosphere Range: 3-15/36/75, 0.3-1.5/3.6/7.5 km

        Damage: 5D                      Weight: 15D

Caspule: A turbolaser can only be fired every other combat round due to

its high power consumption and long recharging time.

The pod carries energy for 10 shots and uses the focus mode on the ships

sensors for targeting.



Laser Cannon Pod

        Scale: Starfighter

        Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km

        Damage; Heavy:  5D              Weight; Heavy:  5D

                Medium: 3D or 4D                Medium: 4D

                Light:  2D                      Light:  3D

Capsule: One of the most common guns, it is normally mounted in either

single, twin or even quad installations, which means that normal fire-link

rules applies. Another use is to mount laser cannon pods and fire-link those

with the ships normal guns.

Any type of pod carries energy for 10 shots and uses the focus mode on the

ships sensors for targeting.



Auto Blaster Pod

        Scale: Starfighter

        Space/Atmosphere Range: 1-8/25/40, 0.1-0.8/2.5/4.0 km

        Damage: 2D                      Weight: 3D

Casule: This is basically a laser cannon which trades damage for range.

Otherwise is it exactly like the laser cannon pod.



Blaster Cannon Pod

        Scale: Starfighter

        Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km

        Damage; Heavy:  3D              Weight; Heavy:   3D

                Medium: 2D                      Medium:  2D

                Light:  1D                      Light:   1D

Capsule: It is exactly like the laser cannon pod except for the amount of

energy available, which is 20 shots.



Mass Driver Cannon Pod

        Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km

        Damage; Heavy:  5D              Weight; Heavy:  4D

                Medium: 4D                      Medium: 3D

                Light:  3D                      Light:  2D

Capsule: The massdriver cannon is an old type of weapon which fires small

projectiles at very high velocities.

The main advantage with this type of weapon is its low power consumption

compared to lasers, but it needs special bullets as ammunition, which some-

times are hard to find.

Any type of pod carries ammunition for 20 shots and uses the focus mode on

the ships sensors for targeting.

30 extra shots weighs 1D and is often attached to the pod.



Ion Cannon

        Scale: Starfighter

        Space/Atmosphere Range: 1-3/7/36, 0.1-0.3/0.7/3.6 km

        Damage; Heavy:  4D              Weight; Heavy:  4D

                Medium: 3D                      Medium: 3D

                Light:  2D                      Light:  2D

Capsule: Ion cannons cannot really damage a vessel, it temporarily disables

its electronics.

Any type of pod carries energy for 10 shots and uses the focus mode on the

ships sensors for targeting.





=========================  Missiles & Rockets  ============================

Stand-Off Missile

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 2-12/30/60, 0.2-1.2/3.0/6.0 km

        Damage; Large:  10D             Weight; Large:   12D

                Medium: 8D                      Medium:  10D

                Small:  6D                      Small:   8D

Caspule: Stand-Off Missiles or SOM's are long-range missiles for use against

spaceships or ground targets.

Requires target lock, an entire round for aiming and holding the target in

sight.

The advantage of target lock is an additional +1D to fire control.

SOM's uses the search mode on the ships sensors for initial targeting but

relies on its own sensor for mid-course updating and terminal homing.

If target is in starfighter-scale or smaller, add +10 to difficulty to hit.

This is due to the target's smaller sensor signature and the SOM's

programming.



Concussion Missile

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km

        Damage; Heavy:  7D              Weight: Heavy:  3D

                Medium: 6D                      Medium: 2D

                Light:  5D                      Light:  1D

Capsule: Concussion Missiles or CM's are medium-range missiles for use

against spaceships or ground targets.

CM's uses the search mode on the ships sensors for initial targeting but

relies on its own sensor for terminal homing.

If target is in capital-scale or bigger, subtract -10 to difficulty to hit.

This is due to the target's large sensor signature and the CM's programming.



Proton Torpedo

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 1/3/7, 0.05-0.1/0.3/0.7 km

        Damage; Heavy:  9D              Weight: Heavy:  1D

                Medium: 8D                      Medium: 1D

                Light:  7D                      Light:  1D

Capsule: Proton Torpedos or PT's, is basically short-range missiles for

use against spaceships or ground targets.

A PT carries a nuclear warhead up to the size of one kiloton, which means

that a PT is very small for the damage it is capable of delivering.

PT's uses the search mode on the ships sensors for all of its targeting.



Intercept Missile

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 2-10/20/30, 0.2-1.0/2.0/3.0 km

        Damage; Large:  6D              Weight; Large:  4D

                Medium: 5D                      Medium: 3D

                Small:  4D                      Small:  2D

Capsule: Intercept Missiles or IM's is a type of very fast and maneuverable

missiles which are built to be used against starfighters.

IM's uses the search mode on the ships sensors for initial targeting but

relies on its own sensor for terminal homing.

Its specialized tracking device gives +2D to fire control when used against

starfighter-scale vessels.

However, if the missile is used against capital-scale targets or bigger,

add +10 to difficulty to hit.

This is due to the target's large sensor signature which confuses the IM's.

The IM is a dedicated anti-starfighter missile and it is programmed to hit

the target at a weak spot, large vessels have so much area to scan for the

missile's onboard sensor, so it becomes confused.



IR-Missile

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 2-5/10/15, 0.2-0.5/1.0/1.5 km

        Damage; Large: 4D               Weight; Large: 1D

                Small: 3D                       Small: 1D

Capsule: The most common of all missile guidance systems is IR, which homes

on ion radiation emissions and permits true fire-and-forget weapons.

IR is generally used in short-range missiles since its ability to track a

target diminishes rapidly with distance.

Possibly the most serious failing of the IR homing is that it cannot be used

from all angles of attack, since it follows the ion stream emitted from the

targets ion engines. The preferred launch position is therefore directly

astern of the target.

The IR-missile uses the passive mode on the ships sensors for initial

targeting but relies on its own sensor for terminal homing.

Its specialized tracking device gives +2D to fire control when used against

starfighter-scale vessels.

Difficulty to hit the target varies depending upon launch position:

Frontal Attack  : +10 to difficulty

Side Attack     : +5 to difficulty

Rearward Attack : -10 to difficulty



HARM Missile

        Scale: Starfighter

        Skill: Starship Gunnery

        Space/Atmosphere Range: 2-10/15/20, 0.2-1.0/1.5/2.0 km

        Damage: 2D Explosive                    Weight: 3D

                6D Ionization

Capsule: The High-speed Anti-Radiation Missile is used against active

sensors such as fire control, surveillance and all kinds of jamming

equipment.

Its explosive warhead is rather small, but the HARM's primary weapon is its

very powerful ion bolt which can interfere with the targets computer and

electrical systems.

HARM's uses the search mode on the ships sensors for initial targeting but

relies on its own sensor for terminal homing.

Its specialized tracking device gives +2D to fire control when used against

any type of active sensor.



Rocket Pod

        Scale: Starfighter

        Space/Atmosphere Range: 1-2/4/8, 0.1-0.2/0.4/0.8 km

        Target Type:             Hard   Soft

        Damage; Anti-Vehicle:    4D     1D      Weight: AV: 1D

                General Purpose: 3D     3D              GP: 1D

                Anti-Personnel:  1D     4D              AP: 1D

Capsule: Rockets is basically unguided missiles with special warheads

depending upon target.

Each pod contains 20 rockets and several rockets can be fired at the same

time, this means that normal fire-link rules can be used to increase both

damage and accuracy.

Hard target type means vehicles, buildings while soft target type means

people, vegetation.

Rocket pods uses the focus mode on the ships sensors for targeting.





================================  Bombs  ==============================

Cluster Bomb

        Scale: Capital

        Blast Radius: 1Dx100/2Dx100/3Dx100 m

        Atmosphere Range: Depends on launch height and attackers speed.

        Damage; Large:  6D/5D/4D                Weight; Large:  6D

                Medium: 4D/3D/2D                        Medium: 4D

                Small:  2D/1D/+1                        Small:  2D

Capsule: Cluster bombs are filled with sub-munitions bombs which greatly

increases the chance of a hit but decreases the available damage.

Cluster bombs uses the focus mode on the ships sensors for targeting and

adds +3D to fire control due to its area effect capability.



Fuel Air Munition (FAM) Bomb

        Scale: Capital

        Blast Radius: 1Dx100/2Dx100/3Dx100 m

        Atmosphere Range: Depends on launch height and attackers speed.

        Damage; Large:  15D/12D/9D              Weight; Large:  6D

                Medium: 12D/9D/6D                       Medium: 4D

                Small:  9D/6D/3D                        Small:  2D

Capsule: When a FAM bombs explode, does it release a cloud of fuel vapors.

These highly flammible vapors then detonate, producing a massive explosion.

This type of bomb works best in a standard atmosphere&gravity. It is not

usable in vaccum or a high gravity enviroment.

FAM bombs uses the focus mode on the ships sensors for targeting and

adds +5D to fire control due to its area effect capability.



Iron Bombs

        Scale: Capital

        Atmosphere Range: Depends on launch height and attackers speed.

        Blast Radius: 1Dx100/2Dx100/3Dx100 m

        Damage; Large:  9D/8D/7D              	Weight; Large:  9D

                Medium: 6D/5D/4D                        Medium: 4D+2

                Small:  3D/2D/1D                        Small:  2D+1

Capsule: Iron bombs are unguided free-falling cylinders filled with high

explosive, and are therefore somewhat inaccurate.

Iron bombs uses the focus mode on the ships sensors for targeting but

subtracts -1D to fire control due to their inaccuracy.



Guided Bombs

        Scale: Capital

        Atmosphere Range: Depends on launch height and attackers speed.

        Blast Radius: 1Dx100/2Dx100/3Dx100 m

        Damage; Large:  9D/8D/7D                Weight; Large:  9D+1

                Medium: 6D/5D/4D                        Medium: 5D

                Small:  3D/2D/1D                        Small:  2D+2

Capsule: A guided bomb is basically a plain iron bomb fitted with a target-

detecting device in front and trajectory-control fins at the front

and rear. This increases the stand-off range and greatly improves the chance

of a hit.

Guided bombs uses the focus mode on the ships sensors for targeting and

adds +1D to fire control due to their capability to be guided.





=========================  Countermeasures  =============================

Enemy Targeting Jamming Pod

        Fire Arc: All

        Skill: Sensors: Works against all starfighters within range

        Fire Control: 0D

        Space Range: 1-3/7/15

        Damage; Large:  -3D Fire Control        Weight; Large:  6D

                Medium: -2D Fire Control                Medium: 4D

                Small:  -1D Fire Control                Small:  2D



Sensor Jamming Pod

        Fire Arc: All

        Skill: Sensors: Works against all vessels within range

        Fire Control: 0D

        Large:  +1D identify, -2D detect        Weight; Large:  9D

        Medium: +2 identify, -1D+1 detect               Medium: 6D

        Small:  +1 identify, -2 detect                  Small:  3D

Caspule: See the sensors rules on page 81 of the rulebook, 2nd ed.

for explanation.



Sensor Decoy

        Large;  +3D identify, Space: 7          Weight; Large:  15D

        Medium; +2D identify, Space: 6                  Medium: 10D

        Small;  +1D identify, Space: 5                  Small:  5D



Copycat Torpedo

        Scale: Starfighter

        Skill: Sensors

        Damage: Se Below, Space: Varies         Weight: 1D

Capsule: The copycat torpedo is launched from a standard proton torpedo

launcher and mimicks the performance of the launch vessel.

It functions for one minute if space speed is below 6, and for 30 seconds

if space speed is above that.

To distinguish a copycat torpedo from a real vessel, a difficult sensors

roll is required on passive or scan mode, moderate on search mode and easy

on focus mode.



Flare Pod

        Large:  30 Ion Flares                   Weight; Large:  3D

        Medium: 20 Ion Flares                           Medium: 2D

        Small:  10 Ion Flares                           Small:  1D

Capsule: +1D to difficulty to be hit by IR Missiles



Chaff Pod

        Large:  30 Chaff's                      Weight; Large:  3D

        Medium: 20 Chaff's                              Medium: 2D

        Small:  10 Chaff's                              Small:  1D

Capsule: +1D to difficulty to be hit by Intercept Missiles





=========================== Various Sensors  ===========================

SLAS Pod

        Large;  Scan:   90 / 1D                 Weight; Large:  12D

                Search: 135 / 2D  Focus: 8 / 3D

        Medium; Scan:   70 / 1D                         Medium: 8D

                Search: 105 / 2D  Focus: 6 / 3D

        Small;  Scan:   50 / 1D                         Small:  4D

                Search: 75 / 2D   Focus: 4 / 3D

Capsule: A Side-Looking Active Sensor pod which uses active sensors to

gather information.

The main drawback is that active sensor usage by a recon plane makes it very

easy to detect.



ELINT Pod

        Large;  Passive: 80 / 1D                Weight; Large:  12D

        Medium; Passive: 60 / 1D                        Medium: 8D

        Small;  Passive: 40 / 1D                        Small:  4D

Capsule: A ELectronic INTelligence pod is used to gather information

passively. This makes it easier for the recon plane to stay undetected.

The main drawback is its lower range compared to active sensors.



Targeting Pod

        Guidance: Search: 75 / 3D               Weight: 2D

                  Focus: 4 / 5D

Capsule: A targeting pod cannot be used as a normal sensor since it is

designed as a target designator, and it is often carried on bomb-raids

and anti-ship missions.





=====================  Miscellaneous Equipment  ========================

Power Unit

        Cargo: Power generator                  Weight: 6D

Capsule: Gives unlimited energy to all externally carried equipment.



Rocket Booster

        Large;  Space +3                        Weight; Large:  12D

        Medium; Space +2                                Medium: 8D

        Small;  Space +1                                Small:  4D

Capsule: Increases the space rating by using a small disposable ion engine.

Can be used in two rounds.



Tractor Beam Pod (Experimental)

        Scale: Starfighter

        Skill: Starship Gunnery

        Fire Control: 3D

        Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km

        Damage: 3D                              Weight: 10D

Capsule: The tractor beam reduces the targets maneuverability by 3D,

however, it is under development and therefore is fragile to use under

real combat situations.

Roll 1D each time it is used, on a 5 or 6 the tractor beam is disabled,

requires a moderate starship weapon repair roll to fix.

The pod carries energy for 10 rounds of use, and uses the focus mode on the

ships sensors for targeting.



Navigation Pod

        Nav Computer; Large: Unlimited Jumps    Weight; Large:  2D

                      Small: Limited (2 Jumps)          Small   1D



Ferry Tank

        Consumables; Large:  5 Days             Weight; Large:  15D

                     Medium: 3 Days                     Medium: 9D

                     Small:  1 Day                      Small:  3D



Cargo Pod

        Cargo Capacity; Large:  1000 Kg         Weight; Large:  10D

                        Medium: 600 Kg                  Medium: 6D

                        Small:  200 Kg                  Small:  2D





Copyright © 1996 Urban Lundqvist 

http://www.sdf.luth.se/~luna



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