You wanted to pilot spaceships for as long as you could
remember, but after talking with a few graduates of the Imperial
Naval Academies, you've decided to stay as far away from the
Imperial Navy as possible. You had nowhere near enough money to
purchase a ship of your own, so you took a job with a local cargo
shipping corporation. You've hauled hundreds of low priority
cargos from planet to planet, with the occasional interstellar run
to one of four or five neighboring systems. You've flown just
about every floating scrap pile that the cooperation owns, and you
know the system better than just about anybody.
Personality:
You are good at what you do, but you feel a need for something
more. You have been in the bars of just about every planet in the
system, and drink a bit to much. You are most comfortable with
your peers, other pilots, ore haulers, and the occasional gader or tramp freighter pilot that passing
through. You are secretly envious of combat pilots, but you would
never let that show, preferring to gather together some friends and
teach the fly boys a lesson or two if they ever offend.
Objective:
To get your own juiced up freighter, and see the galaxy while
making a fortune.
A Quote:
"I'll use old Cronus's gravity well as sort of a slingshot.
It'll save on fuel."
Dexterity: 3D
Blaster:
Brawling Parry:
Dodge:
Knowledge: 2D
Intimidation:
Law Enforcement:
Streetwise:
Mechanical: 4D
Communications:
Sensors:
Shields:
Space Transports:
Starship Gunnery:
Perception: 2D
Gambling:
Hide:
Search:
Sneak:
Strength: 3D
Brawling:
Lifting:
Stamina:
Technical: 4D
Blaster Repair:
Computer Programming/Repair:
Space Transport Repair:
Starship Weapons Repairs:
Equipment:
Suit normal clothing, Stock light freighter (company property.
Would cause complications if it is walked off with), Heavy blaster
pistol, knife, starship repair kit, 650 credits standard.