System Datafile:
System: Treah
Star: Treah (yellow)
Orbital Bodies:
Name
Type
Moons
Mow Frenshar mild terrestrial
0
Capsule: The Treah system is something of an anomally in that
it consists of only two large bodies: the star Treah, and the planet Mow
Frenshar. The reason for this is unknown, but what is known is that Treah
is quite small for a yellow star, and that there aren't even very many
comets that orbit her. Treah system sees more traffic than Etuc,
but not as much as Pecsus, the other two systems
in the Paq Nalthiin Confederacy. Pecsus is fairly
open as such things go, but Treah is not, and there are specific procedures
that a ship jumping into the system must follow, even if the ship is simply
making a stop before recalculating and jumping to the next system. There
are a number of nav beacons throughout the system, and ships arriving will
be directed to one or another of them, where they will be boarded and inspected
by Confederacy customs officials. For this purpose there are always at
least 12 Dominator-class vessels in the system.
Mow Frenshar
Type: mild terrestrial
Temperature: cool-temperate
Atmosphere: type I
Hydrosphere: dry
Gravity: standard
Terrain: plains, hills, forest
Length of day: 31 standard hours
Length of year: 342 local days
Sapient species: Paq Nalthiin, few humans and others
Starport: standard
Population: 300 million
Planet function: agriculture, colony
Government: confederacy
Tech level: space
Major exports: foodstuffs, mid tech, raw materials
Major imports: high tech, luxury goods
Capsule: Mow Frenshar, in the Treah system, is the breadbasket
of the Paq Nalthiin Confederacy. While this world has nowhere near the
agricultural output of such planets as Veursa I or Ukio, whose whole industry
is focused on agriculture, it still exports more foodstuffs than any other
planet in the Confederacy. Largely because of Mow Frenshar's exports the
Confederacy is self-sufficient when it comes to food. Mow Frenshar exports
all of it's surplus to the other members of the Confederacy, and this,
combined with each planet's own food production, is enough for the needs
of the Paq Nalthiin population. The Paq Nalthiin don't import any food
from any outside sources, with the exception of certain luxury items, both
because they wish to encourage their own economy, and because of their
inherent distrust for any non-Paq Nalthiin. In general, anything that can
be produced within the Confederacy will not be imported from the rest of
the galaxy, unless it cannot be produced in sufficient quantities within
the Confederacy. In the case of Mow Frenshar, just barely enough food is
produced to sustain the Confederacy, with the result that virtually no
food is exported outside of the Confederacy.
Agriculture is far from the only industry
on Mow Frenshar. The planet has a moderate industrial base, manufacturing
mostly mid-tech items for use locally. For example one of the bigger Paq
Nalthiin corporations, GRTCorp, operates a number of factories on the planet
which produce everything from musical instruments to pocket knives to wire
coathangers (hey, someone has to make them, it's not like they just
breed or anything....is it?). Equally important are the resource-based
industries, such as mining, logging, and even fishing, which is a strange
occupation for the desert-adapted Paq Nalthiin.
Despite all that Mow Frenshar has to offer, it is
only fairly lightly populated. The main reason for this is the temperature
of the planet. By human standards it is quite pleasant, but Paq Nalthiin
tend to find it a little cold. This is not much of a problem for those
born and bred on Mow Frenshar, but it is for those who were born elsewhere
in the Confederacy. As a result most of the population of Mow Frenshar
can trace their roots back to the initial years of colonisation before
the advent of hyperdrive. In the golden age of colonies (as many Paq Nalthiin
call it) hundreds of millions of Paq Nalthiin came to Mow Frenshar from
Dran Colquar in order to ease the population
pressures of that desert world. Due to the fertile land the colonists flourished.
When hyperdrive was introduced to the Paq Nalthiin by representatives of
the Old Republic it suddenly became feasable to transport vast quantities
of food from Mow Frenshar back to the homeworld. This meant that the emmigration
from Dran Colquar was no longer neccessary, and since then few indeed have
immigrated to Mow Frenshar. Indeed, roughly twice as many Paq Nalthiin
move from Mow Frenshar to the homeworld each year as make the move in the
opposite direction. It is only due to high birth rates on the planet that
the population has remained stable.