The Spy Hunter


Craft: A2E Industries "Montezuma REV"
Type: Urban Combat Landspeeder
Scale: Speeder
Length: 3 meters
Skill: Repulsorlift Operations; Montezuma
Cost: 400,000 credits
Crew: 1
Passengers: 4
Cover: Full
Cargo Capacity: 100 kg
Move: 350; 1000 kph
Maneuverability: 3D+2
Body Strength: 3D
Altitude Range: Ground level - 20 meters
Weapons:
2 Heavy blaster cannons
Scale: Speeder
Fire Arc: Front
Crew: Pilot
Skill: Vehicle Blasters
Fire Control: 2D+1
Range: 10-600m/900m/2.2km
Damage: 5D+1
1 Anti-air missile launcher
Scale: Missile Weapons
Fire Arc: Front, Right and Left above craft
Missile Loadout: 5, packs of 5 can be loaded by support craft
Crew: Pilot
Skill: Missile Weapons
Fire Control: 4D
Range: 50-600m/3.0km/5.0km
Damage: 8D
1 Anti-Grav disruption launcher
Scale: Speeder
Fire Arc: Rear
Missile Loadout: 20, packs of 20 can be loaded by support craft
Crew: Pilot
Skill: Missile Weapons
Fire Control: 1D
Range: 10-50m/200m/300m
Damage: Disables repulsor systems
1 HysSmoke system
Scale: Speeder
Fire Arc: Rear
Missile Loadout: 20, packs of 20 can be loaded by support craft.
Crew: Pilot
Skill: Missile Weapons
Fire Control: 1D
Range: 10-50m/200m/300m
Damage: Covers all exposed surfaces of target with a rubbery opaque substance

The A2E Corporation, known for it's top of the line high technology products, such as the Lode Runner mining droid, the Moon Patroller Light Tank, and the Asteroid fighter, has made a limited number of these high end speeders. Equipped with weapon systems that are more than the match of most military vehicles, the Montezuma REV (know as the Spy Hunter) has been fit into a frame that looks like nothing more than a sleek civilian craft. All of it's weapons are retractable, with the blaster cannons pulling into underneath the headlights, the missile launcher pulling back into the hood, and the two rear systems concealed in the vent systems.

The craft is equipped with a number of highly sophisticated sensor mechanisms, that enable it to scan other craft for threats, and for the nature of their cargo, able to identify enemy milspec ships, and when it's weapons come out, the Spy Hunter is more than capable of dealing with those threats. The craft can hold only 5 missiles at a time, and 20 units of each of the rear weapons. Due to this limitation, it often stops for rearming in the middle of running battles.
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