Incom T65CA3S Strike X-Wing

Designed to supplement the existing B-, H-, Y-, and X-Wings, the Strike-X uses the wide body of the Train-X. Slightly faster than the T65B, it uses the same engine as the CA3R and CA4, but much of that power is routed to heavier weapons and shields.

Armed and armoured well enough to take a significant beating, the Strike-X uses heavier laser cannons, with a third more power on target being delivered. The magazines for the proton torpedo launchers has been expanded, and a pair of vertical bomb bays have been added. Each of these bays can carry three additional proton torps, three long range concussion missiles, six concussion rockets, or a half dozen proton bombs, among other weapons. Add the external pylons, and you can carry 3.1 tons of extra weapons before you even begin to loose performance. This is a lot of firepower for a single ship. Especially for one still fast and agile enough to dance with TIE fighters.

These went first to the Attack sqaudrons with the fleet and the headquarters base, with them gradually replacing Y-Wings in front line squadrons, but the refit process is expected to take years.



Note: During the reorganisation of force after Daala's Rampage, the T65CA3Ss in New Republic operation were redisignated T65CA5Ss.



model: Incom T65CA3s Strike X-Wing
era introduced: Aftermath of Yavin (Not in regular production until after the Battle of Endor)
type: Attack starfighter
scale: Starfighter
length: 12.5m
skill: Starfighter Piloting: X-Wing
crew: 1, plus astromech
crew skill: Astorgation 4D, Starfighter Piloting 6D, Starship Gunnery 5D+2, Starship Shields 5D
cargo capacity: 110kg; 2 tons (bomb bay)
consumables: 1 week
cost: 220,000
hyperdrive multiplier: X1
nav computer: astromech
manueverability: 3D
space: 9
atmosphere: 400;1150kmh
hull: 4D+2
shields: 2D
sensors:
passive: 25/0D
scan: 50/1D
search: 100/2D
focus: 3/4D
weapons:
Four Heavy Laser Cannons (fire-liked)
fire arc: front
skill: Starship Gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 8D
2 Proton Torpedo Launchers (6 each)
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1/3/7
atmosphere: 50-100/300/700
damage: 9D
2 Bomb Bays
fire arc: front/down
skill: starship gunnery, missile weapons (depends on payload)
Each bay holds 1 ton/10D worth of weapons. May only be used with indirect fire weapons.
pylons: Max 22D, 3/4 17D, 1/2 11D
centerline pylon (16D)
2 underwing pylons (10D@)
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