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SWRPGNetwork HoloNet Forums > SW-RPG Forums > SW-RPG - D6 Discussion > STATS: New Republic Shroud-class Transport
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Deck
Moderator: Rebellion Era
Webmaster: HighAdmiral.de

Registered: Nov 2000
Posts: 834


Exclamation STATS: New Republic Shroud-class Transport

Hello folks! Here is my latest starship design. It's the successor of the well-know "Shroud" Fighter/Freighter system which you know from the Thrawn series. Feel free to post any comments you have. Comments and feedback are appreciated.

Shroud-class Transport

Craft: New Republic Shroud-class Transport
Type: Modified Medium freighter
Scale: Starfighter
Length: 54.8 meters
Skill: Space transports: HT-2200
Crew: 4, gunners: 2
Crew Skill: Varies tremendiously
Passengers: 4, 2 (pilots)
Cargo Capacity: 100 metric tons
Consumables: 2 months
Cost: 350,000 credits (240,000 cr. for new freighter, 110,000 cr. for additional modifications)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 5D
Shields: 1D+2
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Pulse Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

Tractor Beam Projector
Fire Arc: Front
Crew: 1 (co-pilot)
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5/3 km
Damage: 4D



Starship Complement: 2 starfighters

Capsule: Developed by New Republic Engineers after the successful mission of the "Shroud" Freighter/Fighter System (see Thrawn Trilogy Sourcebook or Last Command Sourcebook), this particular ship is an improved design of the former system, hence its name. The Shroud-class Transport is a more efficient way to deceive the enemy who underestimated the capabilities of the ship. The main advantage compared with the former system is the transport's durability, as the ship is not destroyed when launching the two hidden starfighters.
The Shroud-class is more of mini-carrier than the one-way-system of former days. The imaginative technicians of the New Republic highly modified a stock Corellian HT-2200 Medium Freighter. The modifications include: most of the four cargo bays is used for the housing of the two starfighters, of course. The front part of each cargo module has been converted to launch decks, from where the starfighters exit the transport and enter space. The rear part of each cargo module has been transormed into the docking and repair station.
After the conversion of the cargo bays, only one hundred metric tons were left for cargo. Yet, most of the remaining cargo space is used for replacement parts. All times except when the starfighters are ready to launch or the pilots and their ships are on standby duty, the fighters can be found in the docking station where they are maintained and refuelled. The launch deck and the repair bay are separated through an airlock to prevent the vacuum entering the ship.
Of course, housing two starfighters in a freighter requires some extra resources. The ship needs twice the number of crew members as the original freighter since two technicians are always present to maintain the starfighters. These two people also handle the two Pulse Laser Cannons of the ship in cases of combat. An additional Tractor Beam Projector, which is controlled from the cockpit, has been installed to support the pilots during their landing approach.
This new "Shroud" system is often used by the New Republic when teams are operating in enemy territory. Enemies as well as pirates or privateers usually underestimate the capabilities of the ship due its outward appearance. Regarded from outside, the heavily modified ship still looks exactly like an HT-2200 stock model. The carried starfighters are well-shrouded.


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Deck is offline Old Post 28 July 2001 09:37 PM
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Thrawn
Black Guard GM
Registered: Feb 2000
Posts: 298


Nice Design Deck
I have a question however how does X-wing 1 get to the launch bay and How does X-wing 2 get to the repair bay


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Thrawn is offline Old Post 28 July 2001 10:50 PM
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Deck
Moderator: Rebellion Era
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Registered: Nov 2000
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Smile Positions

Um, sorry, I should have mentioned this. There are two launch platforms and two docking bays. One of each kind in every "pod". X-Wing #1 is currently on its launch deck while X-Wing #2 is in its docking bay. Every X-Wing has its own launch and repair deck.


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Deck is offline Old Post 28 July 2001 11:16 PM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


wow I really like this design. I love the ht 2200 anyway and this just rocks


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Magnus_Rexif is offline Old Post 29 July 2001 07:54 AM
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Deano
Webmaster: TORIS, Reviewed Sites
Registered: Jun 2000
Posts: 103


An excellent design Deck! I wonder though, would you really bother with having repair facilities for a special ops mission, unless it was an extended mission? Why not have four fighters carried? Just a thought, nice pic too.

Deano


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Deano is offline Old Post 29 July 2001 10:46 AM
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elo-hym
Skilled Player
Registered: Feb 2001
Posts: 81


i put some thing like this up earlier. i had a mixed reaction - loads of people told me that there simply wasnt enough room in my ship, to house 2 fighters. my ship was roughly the same size as yours, but without the repair facilities as the freighter crew were mainly spec ops (ground)with little pilot training or mechanical skills. i think it is a good idea myself. i have some pictures and stats of a fighter that would go in there nicely if you want them?

nice picture by the way how did you get it to come up on your post?


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elo-hym is offline Old Post 29 July 2001 11:33 AM
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Deck
Moderator: Rebellion Era
Webmaster: HighAdmiral.de

Registered: Nov 2000
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Smile Expanded Information

Thank you for your comments folks. It's always nice to have some feedback. I will try my very best to explain your questions and comments.

Deano: The docking/repair bay is a general facility to maintain the starfighters during the voyage. It's not uncommon that it takes some days until the team reaches the coordinates of operation. in the dokcing bay the fighters have access to the power core, refuelling station etc.
Yet, I played with the thought of putting four fighters in the freighter, but then decided for two fighters only for maintaining reasons.
However, I admit that carrying four starfighter is possible. This could be used for quick encounters with the enemy and a maximum surprise effect. Of course they will run out of fuel much faster than otherway. Nevertheless, for a SpecForce team on a short-distance mission, this would be really cool.

Elo-Hym: I know it is tremendously narrow in the ship, but it is possible. I executed a three-dimensional analysis of the freighter before creating the stats. The smaller the fighters in the bays are, the easier the operation, for example A-Wings.
And yes, please send me your stats via email. You made me quite curious.


Further comments and suggestions are welcome!


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Deck is offline Old Post 29 July 2001 06:45 PM
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wolfe
Rancor Trainer
Registered: Jan 2001
Posts: 217

good design as always deck,
yours is pretty much like my groups was heres some notes:

need hatchling droids to help with docking crippled fighters-there just isnt too much room for error there.
get a few s9 heavy power droids,each can recharge a starfighter scale vessel in a day.
since the ship can carry 10 people why not just have dedicated gunners,as the techs are not only capable of repairing the fighters(or getting wounded pilots out of crippled craft) but the shroud craft as well and that means loosing gunners to do either.
put an airlock between the repairbay and the rest of ship(in case of fire or what not).

Elo I'm guessing the difference is yours only had 150 tons of cargo space and modular configuration while his is a dedicated carrier from a freighter with 800 tons of cargo. a visual of the ship/fighters helped too.
I'm guessing your sending him the info on the republic defender fighter?one small problem tho, lack of crew..each carries 2.

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elo-hym
Skilled Player
Registered: Feb 2001
Posts: 81


Yeah thats a good point wolfe. and yes you remembered? - i'm touched! :-)


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elo-hym is offline Old Post 30 July 2001 01:00 PM
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elo-hym
Skilled Player
Registered: Feb 2001
Posts: 81


oh and buy the way, i wasn't criticising you deck. i was simply saying, when i put my stats up a lot of people said it was un realistic. wolfe sent me some data on small fighters - have a look at this. i hope it works! also i mailed you the stats i made up if your interested in the ship i will send you a propper capsule perhaps you could put it on your site?

Attachment: defender fighter.zip
This has been downloaded 6 time(s).


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elo-hym is offline Old Post 30 July 2001 03:54 PM
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Farliner
Forever young Jedi Master
Registered: May 2001
Posts: 290


Looks realy good...could you possibly make a D20 stats for this ship? (I could, of corse, make a conversion myself, but if an original autor makes it, it is always better.) Also, how did you make the blueprints? Do you use any special software or one of standart programs?


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Deck
Moderator: Rebellion Era
Webmaster: HighAdmiral.de

Registered: Nov 2000
Posts: 834


No problem, I didn't feel criticized at all. Thanks for all the comments. I will do my best to make this ship perfect. Wolfe sent me a scan of the deckplans of Stock Ships. I will use this scan to create more detailed plans of the ship. Thanks Wolfe! I think I will include the additional airlock to the fighter section, as this seems to be quite necessary.

Farliner:
I will convert it to d20 myself. Thanks for the offer anyway. Just give me some time, okay? I used a simple version of Paintshop Pro (v6.0) to edit the HT-2200 to my pleasures.


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Deck is offline Old Post 30 July 2001 04:08 PM
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The Admiral
Moderator: OR/RotE Eras & Urbane Terrierist
Registered: Aug 2000
Posts: 723


Stuffyards has the HT-2200 Deck, and they're actually done to scale, and have stuff like decks worked out, as opposed to the ones from SS, which, IMNSHO, er, expel air from a thorassic cavity in the direction of a equine creature.


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The Admiral is offline Old Post 31 July 2001 03:40 AM
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elo-hym
Skilled Player
Registered: Feb 2001
Posts: 81


what is stuffyards ? is it a web site? can you put the url up please.


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elo-hym is offline Old Post 31 July 2001 12:41 PM
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The Admiral
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Stuffyards? Why, it's my semi-mobile construction facility. I run it, hence the Admiralcy. Several people work for it, with numbers growing.

I'll see if I can't get Deano to finally put up the plans at TORIS, they've been sitting on his hard drive for a while now. Failing that, i can E-Mail them out,,,


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The Admiral is offline Old Post 31 July 2001 01:52 PM
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elo-hym
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yes please. i would like a copy.


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elo-hym is offline Old Post 1 August 2001 12:56 PM
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Deck
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Lightbulb

Of course I want to have a copy as well! All the material will help me to complete the concept. So just send it over.


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Deck is offline Old Post 1 August 2001 07:23 PM
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Lokar
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Nice ship there Deck. Oh, Admiral could I get a copy too?


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The Admiral
Moderator: OR/RotE Eras & Urbane Terrierist
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yep, they should be up at TORIS soon, but I'll send you a copy in the interim,,,


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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


yo admiral can i get a copy too?
I run the mobile repair shop "Fixer 2"


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