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CIWS Rules

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Rules: U

Anti-Missile Systems



Background:

For a long time was there no effective metod against anti-starship missiles

except to try to dodge, drop decoys or even better, shoot down the launcher

of the missiles.

The Imperial Navy started researching for new weapons to counter missile

attacks after they had lost several vessels in battle with rebel forces.

The imperial Navy discovered that the only effective defence against

anti-starship missiles is to use fully automatic guns known as CIWS,

Close-In Weapon Systems, and plans to fit these weapons on their vessels

as soon as possible, with priority to large vessels such as Star Destroyers.



Current doctrine gives the following complement of CIWS's:

Executor SSD            26 CIWS (Fire Arc: 6 Front, 8 Left, 8 Right, 4 Rear)

Imperial SD              9 CIWS (Fire Arc: 2 Front, 3 Left, 3 Right, 1 Rear)

Victory SD               7 CIWS (Fire Arc: 2 Front, 2 Left, 2 Right, 1 Rear)

Dreadnought Cruiser      3 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right)

Strike Cruiser           4 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear)

Nebulon B Frigate        4 CIWS (Fire Arc: 1 Front, 1 Left, 1 Right, 1 Rear)

Lancer Frigate           5 CIWS (Fire Arc: 1 Front, 2 Left, 2 Right

Star Galleon Frigate     1 CIWS (Fire Arc: 1 Turret)



Variations exists between no CIWS up to full complement. Other kinds

of vessels in imperial service have been or will be fitted with a CIWS,

but that depends on availability, mission profile and cost.





It is illegal for civilians to possess this type of weapons, but for pirates

and smugglers is a CIWS a highly prized weapons to mount on their vessels.

The Alliance is also very interested to fit these weapons on their ships,

and rumours says that they even have started to manufacture copies of the

imperial designs.





Equipment:



SpaceGuard CIWS

Scale: Speeder

Fire Arc: Varies

Crew: None (Fully Automated Droid Brain, Can Be Manually Fired)

Skill: Vehicle Blasters

Fire Control: 4D

Space/Atmosphere Range: 1/5/10, 0.1/0.5/1.0 km

Damage: Destroys Missiles (6D Against Other Targets)

Capsule: The standard CIWS in imperial service for large combat vessels.

Cost: 30000 Credits (Black Market Only)         Weight: 4 Tons



Goalkeeper CIWS

Scale: Speeder

Fire Arc: Varies

Crew: None (Fully Automated Droid Brain, Can Be Manually Fired)

Skill: Vehicle Blasters

Fire Control: 2D

Space/Atmosphere Range: 1/5/10, 0.1/0.5/1.0 km

Damage: Destroys Missiles (4D Against Other Targets)

Capsule: The standard CIWS in imperial service for smaller combat vessels

and support crafts.

Cost: 20000 Credits (Black Market Only)         Weight: 4 Tons





Game Rules:

Use the Command Difficulty Table found on page 69 in the rulebook to see

how many missiles or torpedoes the CIWS mount can destroy, but use the

fire-control of the CIWS mount instead of Average Skill Level, and change

the Number of People Being Coordinated to numbers of missiles engaged.

If several CIWS mounts are fire-linked, add the normal bonus to fire-control.



When a CIWS is used against other targets than a missile, use normal combat

rules, but please note that the guns are in speeder-scale and therefore the

vehicle blaster skill must be used.





Copyright © 1996 Urban Lundqvist 

http://www.sdf.luth.se/~luna



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This page is Copyright © 1996, 1997 Urban Lundqvist