Unspecified Ships Of The Star Wars Universe


The Euripides

Craft: Modified Lantillian Short Hauler Type: Modified Light Freighter Scale: Starfighter Length: 27 meters Skill: Space Transports: Lantillian Class Freighter Crew: 1 (1 can coordinate) Crew Skill: Space Transports, Starship Gunnery, Starship Shields Cargo Capacity: 94 metric tons Consumables: 1 month Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive Backup: x12 Nav Computer: Yes Maneuverability: 1D+2 Space: 6 Atmosphere: 480/800 kph Hull: 5D+1 Shields: 2D Sensors: Passive: 15/0D Scan: 30/1D Search: 50/3D Focus: 2/4D Weapons: 2 Arakyn Tomral Heavy Blaster Cannons (top and bottom turret mounted) Fire Arc: Turret Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 Damage: 5D BlasTech DL-44 Retractable Blaster Cannon Fire Arc: Turret Skill: Vehicle Blaster Fire Control: 4D Space Range: N/A Atmosphere Range: 50/100/250 Damage: 3D+2 One might wonder what exactly was going through tramp freighter captain Joshua Van Meeder's mind when he agreed to work for notorious crime lord Folguss Tsunseaire, but whatever it was, it brought the agnst- ridden pilot together with his ship The Euripides. An aging Lantillian freighter, The Euripides languished in Tsunseaire's smuggling organization until Van Meeder and his party decided to take it off his hands (and incur an outrageous amount of debt in the process). The Euripides is a modified Lantillian short hauler, completely overhauled under the direction of Van Meeder and his associates for use as a smuggling vessel. Modifications to the ship itself are extensive and include additional hull armor plating, enhanced retro-thrusters to compensate for the increased cargo space, and a shield generator as the ship had none previously. Van Meeder also added 6 Corellian Evader GT Ion Drives to boost the ship's maneuverability, and a SoroSuub Griffyn XTG Lightspeed Unit, bringing The Euripides' hyperspace modifier to x1. The ship is far from defenseless as well. It sports two Arakyn Tomral heavy blaster cannons, mounted in gunnery turrets; one located in the top aft section of the ship, and another in the underbelly, slightly behind the cockpit. Each of these must be controlled by a gunner, and access can be obtained from the interior of the ship. For quick exits and unexpected visitors, Van Meeder also had a BlasTech DL-44 blaster cannon added near the rear entry ramp. This cannon is retractable, and can be controlled from the cockpit. The modifications to the ship have yet to prove themselves, as The Euripides has yet to be pushed to it's limits. Only time will tell if the debt Joshua Van Meeder and his crew have inherited will see them safely through... at least long enough to make their next payment to Folguss Tsunseaire.

© 1997 Tony Palladini

Aaraai Systems 3e3 Heavy Planetary Patrol Vessel

Craft: Aaraai Systems 320-g planetary patrol vessel Type: Patrol Vessel Scale: Starfighter Length: 45 meters Skill: Starfighter piloting: Aaraai systems 3e3 Crew: 1-5( can coordinate ) Crew Skill: Starfighter piloting 6D+2, Starship Gunnery 5D, Starship Shields 6D Passengers: None Cargo Capacity: 1.3 metric tons Consumables: 1 month Hyperdrive Multiplier: 2 Hyperdrive Backup: none Nav computer: Yes Maneuverability: 3D Atmosphere Maneuverability: 2D Space: 12 Atmosphere: 450; 1350 kmh Hull: 3D Shields:5D+2 Sensors: Passive: 15/0D Scan: 40/1D Search: 100/2D Focus: 2/4D Weapons: Ten Laser Cannons ( fire linked ) Fire Arc: Turret Skill: Starship Gunnery Fire Control: 3D Space Range: 1-5/15/40 Atmosphere Range: 100-400 meters/1.5 km/4 km Damage: 8D The 3e3 looks very similar to a very large ball. It is known for speed and firepower in long range space combat, the 3e3 starfighter series from Aaraai systems is popular in the outer rim, due to the support for up to five pilots and the low maintenance costs. The ten high energy laser cannons mounted on the wings of the craft allow for greater firepower and range than 5 of the famous Imperial TIE Fighters put together. This vessel is restricted, however, and requires special documents to own. Certain establishments can "find" these papers for you - for a price.

© 1997 John Sisk

Defiant-Class Medium Freighter

Craft: Rendilli Star Drives' Defiant-class medium freighter Type: Stock Medium freighter Scale: Starfighter Length: 46 meters Skill: Space Transports: Defiant-class freighter Crew: 3, gunners:1 Crew Skill: Space Transports 4D+2, Starship Gunnery 4D, Astrogation 4D+1 Passengers: 16 Cargo Capacity: 650 metric tons Consumables: 3 months Hyperdive Class: x3 Hyperdrive Backup: none Nav Computer: 14 jumps Maneuverability: 0D Space: 3 Atmosphere: 260; 750 KMH Hull: 5D+2 Shields: 0D Sensors: Passive-10/0D Scan-25/1D Search-40/2D Focus-2/3D Weapons: 1 Medium Laser Cannon Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 2D+2 Space Range: 1-7/11/15 Atmosphere Range: 100-300/1.2/2.5 Damage: 3D+1

© 1997 Joshua Lynch

The Dawn Treader

Craft: Highly Modified Byzan Co. 55 Light Freighter Type: Modified Light Freighter Scale: Starfighter Length: 34.3 meters Skill: Space Transports: ByzanCo. 55 light freighter Crew: 1-3 ( can coordinate ) 4 gunners Crew Skill: Space Transports 7D, Starship Gunnery 5D+1, Astrogation 4D Passengers: 8 Cargo Capacity: 163 m. tons, 62.4 cubic meters Consumables: 2 months Hyperdrive Multiplier: x1.50 Hyperdrive Backup: x12 Nav computer: Yes Maneuverability: 1D+2 Atmosphere Maneuverability: 1D+2 Space: 6 Atmosphere: 330; 950 kmh Hull: 4D+1 Shields:2D Sensors: Passive: 10/0D Scan: 30/1D Search: 55/2D Focus: 2/3D Weapons: Weapons: 3 Double Auto Blasters Fire Arc: turret Crew: 1 Skill: Starship Gunnery Fire Control: 3D+1 Space Range: 1-8/25/40 Atmosphere Range: 100-800/ 2.5 km/ 4.0 km Damage: 3D 3 Auto Blasters ( fire linked ) Fire Arc: front Crew: fired from cockpit Skill: Starship Gunnery Fire Control: 2D Space Range: 1-8/25/40 Atmosphere Range: 100-800/ 2.5 km/ 4.0 km Damage: 4D One Short Range Concussion Missile Launcher Ammo: 20 Fire Arc: turret Crew: fired from cockpit Skill: missile weapons Fire Control: 0D Space Range: 1/2/5 Atmosphere: 100 m/200 m/500 m Damage: 10D The stock model of this ship owned by Aurin Lunar was truly a pathetic sight. The hull was scarred, the ion drives were touchy, and the hyperdrive was at x6 and almost never worked. But, it was all he could afford and he liked the way it looked. ( looks like a large galleon complete with cannon ports and sails that serve as power collectors; if you have read The Chronicles of Narnia, it looks the same as that Dawn Treader.) However, Aurin made a new ship out of it, adding 6 autolasers and improving almost every aspect of the ship with almost every credit he earned. Add the fact that the ship is a tinkerers dream due to compartmentalized devices and you have the possibility for a truly remarkable cargo hauler along the lines of the Millennium Falcon. Anyways, I recommend the stock of this vessel in a Fringe Campaign. The stock is the same as the Dawn Treader exept for this: no auto blasters, 3D hull strength, 1D shields, x6 hyperdrive, x20 back up, space 2, atmosphere 225; 650 kmh, 0D manuverability, 203 metric tons cargo capacity, 71 cubic meters. Only one gunner is reqired, i.e. for the concussion missile launcher. The concussion missile launcher does 6D damage and has 7 ammo.

© 1997 John Sisk

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