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9. Miscellaneous
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9.1 Select Auxiliary Systems
Auxiliary Systems are back-up units for the main systems.
Note that in most cases, Auxiliary System may not be engaged
unless the system they are backing up is shut down or completely
inoperable. Auxiliary Systems may never be more powerful than
the system they are backing up.
The procedure to calculate Auxiliary Systems is the same as
that for the original system but there is no need to calculate
power demand since the auxiliary system uses the existing power
available to the main system.
Note that starships designed for combat tend to have many
auxiliary systems, while civilan ship have few, if any.
9.2 Juggling the Numbers
The designer will now have to juggle numbers in order to get a
satisfactory ship, but remember that if you have a lot of mass
left, you can always decrease the mass limit which should give
you a cheaper starship.
Another method is to use the following system:
* Reduction of Mass or Power Demand:
A system can reduce its mass or power demand or even do both
by using the table found below.
The mishap modifier is applied to the systems original mishap
table. If the system has no mishap table, use the generic
mishap table found in separate file labeled MISHAP10.TXT or
MISHAP10.DOC
The cost is based on the original price for the specific system.
Reduction Difficulty Cost Mishap Modifier
10% Very Easy +25% +1
20% Easy +50% +1
30% Moderate +75% +2
40% Difficult +100% +2
50% Very Difficult +125% +3
60% Heroic +150% +4
Note: Due to current technology standards, it is impossible to
reduce the mass or power demand by more than 60%.
* Increasing Mass in order to decrease Cost:
It is possible to install a system which uses more mass than
it should, in order to reduce the cost.
Mass Increase Cost Reduction
+5% -10%
+10% -20%
+20% -30%
+30% -40%
+40% -50%
Note: The Cost Reduction is based on the orignal cost of the
system.
* Improve Quality to lower Mishap Modifier:
By using superior workmanship and the best parts available,
Mishap Modifier's can be removed. However, this does only
apply to systems built from scratch with quality work and
parts, not systems modified after construction.
Mishap Modifier Reduction Difficulty Cost
-1 Moderate +100%
-2 Difficult +200%
-3 Very Difficult +300%
-4 Heroic +400%
Note: The Cost is based on the orignal cost of the system.
* Cost Reduction:
The calculated cost that you get in SCS is for one, custom-
built starship. If the ship-model is produced in more numbers,
the cost drops due to the benefits of mass production.
Number of ships built Cost Reduction
1 None
2-9 5%
10-99 10%
100-999 15%
1000-9999 20%
10000-99999 30%
100000-999999 40%
1000000+ 50%
Note: The Cost Reduction is based on the calculated cost of
the starship.
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APPENDICE: Speed to move conversion (1st edition to 2nd edition)
All starships and capital ships use this movement chart
Old New Old New
Speed Code Move Speed Code Move
0D 1 3D+1 6
1 1 3D+2 7
2 1 4D 8
1D 2 4D+1 8
1D+1 2 4D+2 9
1D+2 3 5D 10
2D 4 5D+1 10
2D+1 4 5D+2 11
2D+2 5 6D 12
3D 6
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