CRAFT: Modified Incom T-65B X-Wing
TYPE: Space Superiority Starfighter
SCALE: Starfighter
LENGTH: 12.5 Meters
SKILL: Starfighter piloting: X-Wing
CREW: One, plus Astromech Droid
CREW SKILL: See under relevant pilot
CARGO CAPACITY: 110 Kilograms
CONSUMABLES: One week
COST: Not for sale
HYPERDRIVE MULTIPLIER: x1
NAV COMPUTER: Astromech droid programmed with 10 jumps
MANEUVRABILITY: 3D
SPACE SPEED: 9
ATMOSPHERE SPEED: 365; 1050 kmh
HULL: 4D
SHIELDS: 1D
SENSORS:Passive 25/0D
Scan 50/1D
Search 75/2D
Focus 3/4D
WEAPONS:
4 Qektoth Confederation Bio-Energy Cannon (fire linked)
Fire Arc: Front
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-7/20/35
Atmosphere Range: 100-700/ 2/ 3.5km
Damage: 6D+2 (penetrate shields directly)
Two Qektoth Confederation Bio-Plasmatic Gel Pack Launchers
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/6/10
Atmosphere Range: 100-300 /600 /1km
Damage: 5D
GEL PACKS: These new torpedo weapons are armed with a bio-plasmatic gel. The gel, when it impacts on a ship, will begin to burn through the hull until it freezes (in space) or burns off (in atmosphere). It does 5D damage on initial impact, and 1D less damage each subsequent round. With a successful shields roll of 15 or more, pilots can "buck" the gel off their ships.
OTHER: The Nemesis is also equipped with a cloaking device powered by Darkstryder technology. Little data exists on this device or its operating principles, but since the central computer core of the craft is semi-organic (like its weapons systems), the Darkstryder technology seems to have some effect on the craft as a whole. The Nemesis craft are black in colour, with dimmed cockpit canopies, and bear no markings. Only five were ever built. Only two remain at this point.
CLOAKING DEVICE: The Nemesis cloak takes the form of a Darkstryder module mounted on the left-hand side of the cockpit dash, with a vaguely hand-shaped depression on it. It draws power from the pilot in the form of life energy, which is distributed by the nodes along the hull of the craft and transformed into the appropriate kind of energy. The pilot must make a Stamina roll to withstand the effects of the cloaking process, and place their left hand in the dash device. A failed roll will result in a wound, with a one on the wild die indicating that the pilot has passed out (in which case the R2 unit will take over). The cloak cannot be maintained for long, and the pilot’s piloting skill is down a further 1D for that time, as he has only one hand free to fly the craft.
A Nemesis fighter cannot fire when cloaked, nor can the R2 make repairs as it is covered by a retracting hood for the duration of the cloak. A cloaked Nemesis has normal vision and its HUD allows it to see other Nemesis fighters visually.
DESIGN: Moff Kentor Sarne ; Cdr. Phaena Del’Gorjax ; Dr. Drigor Tarrens