Internal Security Branch personnel are among the few members of Imperial Intelligence to openly carry weapons in their facilities, and the only ones to do so routinely. They are tasked with protecting Intelligence offices and grounds, the lives of it's senior officers, and those of defectors. They are also responsable for the investigation of non-espionage crimes commited on Intelligence property (theft, spice dealing, etc.).They have recently increased their abilities and personnel to counteract increasingly bold attacks from the Rebellion. They are well mannered and intelligent, but also completely ruthless when protecting thier charges. They do not abuse thier postion, and are rarely involved in politically motivated jedi-hunts.
They typically wear light combat equipment and sidearms inside of thier facilities, though they also have heavy armour, and basic infantry weapons such as rifles and force pikes available to them during alerts. The entrances to thier locations and key locations within those facilities are often staffed (at least partially) by the more heavily armed troops.
In addition to their openly armed officers, IntSec also includes a number of plainclothes agents, who are outside the facilities, trying to stop trouble before it happens. They also provide drivers for top ranking Intelligence officers, and supplement the direct operations personnel of the other offices.
They are readily recognized by their wide brimmed helmets. They are well armed with light weapons, and also have in their arsenals a number of infantry support weapons, light combat vehicles (such as speederbikes, HMR-V's and a small number of FARVs), modified civilian vehicles and armoured repulsor limos. Standerd issue weapons include the Czerka 411 hold out blaster and the BlasTech DL-30 blaster pistol.
The IntSec helmet is very distinctive among the helmets of the Empire. It has a wide brim, modeled after the various brush or outdoorsman's hats from around the Empire. It also is one of the few that lets you see the wearer's eyes. But don't let this openness confuse you, they are as much a marvel as those worn by Stormtroopers. The visor is actually a display screen for the intenal heads-up projectors, allowing the wearer to see in the dark, access the local computers and security sensors grid, identify ImpIntel personnel at a glance and communicate with the other members of his team. Other equipment includes a biometric transmitter and a minature camera, which report to the Security Office, allowing the commanding officer of the facility to determine the location and condition of his men, and what they are looking at. It also feeds into the main computer for that facility, which sorts through the various images and readings it has, identifying ImpIntel personnel in approximately .002 seconds. All of this is transmitted via the antenna, which is located in the helmet brim.
protection: +1D physical and energy, head and neck only headset comlink: scrambled, with a range of 50km starlight system: +2D against darkness penalties sensor/computer access: allows the wearer to get data from the local computer and sensor nets, allowing them to ID ImpIntel personnel and citizens (if the local goverment has a proper computer system), run vehicle registries, and augment his own senses with data from the various weapons and lifeform scanners installed at ImpIntel facilities biometric/location transmitter: transmits life signs and position to the main computer. air filter: removes most inhaled toxins and microorganisms.Return to the Barracks