From: Chris Curtis <oldarmygary@xxxxxxx.xxxx>
Date: Tue Dec 7, 1999 1:38pm
Subject: Re: Sniper Rifles - STATS: Thunder AMW
>SO HERE IT IS…. My version of a "50 Cal" sniper blaster!
Your design is pretty nice. I'd have to agree with Ryan, though, about it
needing drawbacks if it's really a 5D speeder scale weapon. High cost can
only go so far as a drawback - there need to be other, more tangible, things
too.
My GM came up with the same type thing some time ago, the Thunder
Anti-Material Weapon (which is what a .50 rifle really is). Our group has
used the Thunder for everything from a regular sniper rifle to shooting down
a TIE (crazy as it sounds). The stats are below.
----->STATS
Thunder Anti-Material Weapon
The Thunder is, quite simply, a really big blaster cannon. Its primary
purpose is to destroy light vehicles, personnel, small structures, and
weapon emplacements at long range. It is powered by a specially designed
cartridge which contains enough power for a single shot. The weapon's energy
output is tremendous; if not for the barrel's liquid cooling sleeve, the
weapon would be detectable by anyone with a mildly sensitive heat sensor
system. The weapon is completely modular, allowing for quick assembly and
disassembly of the 18 kg (40 lb), 1.9 m (6.3 ft) long weapon, which makes it
more transportable. The obvious design flaws of this weapon are its size and
weight, as well as its slow cyclic rate: due to the enormous amounts of heat
and energy the weapon produces, it can only be fired once every twenty
seconds (or once every four rounds). For its designed purpose, however, the
Thunder is an extremely capable weapon in the right hands.
Type: Man portable anti-material weapon.
Scale: Character
Skill: Blaster Artillery: Thunder AMW
Cost: 6000 credits, new
Availability: 4R,F
Fire Rate: 1/4
Fire Control: 2D from integral sight.
Ammo: 1 shot per cartridge
Damage: 9D+2
Range: 5-85/650/1.6km
Game Notes:
1. This weapon has no stun setting.
2. Due to the weapon's tremendous weight, a Stamina check
must be made every mile (or hour) when carried on foot,
and once every other round during combat.
3. The weapon has an integral, computer assisted, multi-
optical targeting sight, allowing it to be used in all
levels of light, smoke, etc.
4. The weapon has a body of 3D+2.
5. The weapon's barrel coolant must be changed every 100
shots.
<-----
There are also a couple of other weapons (the Vengeance and Destroyer)on my
site that could be used as sniper weapons, though that isn't necessarily
their primary purpose. Take a look at:
http://members.tripod.com/~c_curtis/tech/equipment.htm
--
Chris Curtis | ICQ: 3114497
oldarmygary@h... | chriscurtis@m...
Servais Sector: http://members.tripod.com/~c_curtis/
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