Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

[Printer Friendly Version]

[Feedback on this Page]

Espo Walker

 
Craft: SecuriTech Espo Walker 101
Class: Ground (Walker)
Cost: 45,000 (new)
Size: Large (4 m tall)
Crew: Skilled +4 (1 pilot)
Passengers: 0
Cargo Capacity: 40 kg
Speed: 20 m (max. speed 60 km/h)
Defense: 14 (+5 armor, -1 size) *
Hull Points: 40
DR: 5
Weapon: Light blaster cannon
          Fire Arc: Front
          Attack Bonus: +5 (-1 size, +4 crew, +2 fire control)
          Damage: 4d10
          Range: 30 m
Weapon: Heavy stun cannon
          Fire Arc: Front
          Attack Bonus: +5 (-1 size, +4 crew, +2 fire control)
          Stun Dmg./Fort DC: 1d8/DC 18
          Range: 20 m
Weapon: Concussion grenade launcher
          Fire Arc: Front
          Attack Bonus: +5 (-1 size, +4 crew, +2 fire control)
          Damage: 5d10/2d10
          Range: 20 m (4 m), six increments max

* An Espo Walker provides one-half cover to its crew.

This light walker uses an upright chassis design (in contrast to the forward-balanced "crouch" design of the AT-PT) and is intended to provide heavy weapons support to Corporate Sectory Authority security stations.  However, fewer than 10% of CSA Espo stations have one.  This model is available several years before the Battle of Yavin, but earlier models (100, 99, etc.) have been available for about a century.