Designed by the Kuat yards of KDY, the Expanded Imperial is just that- a bigger Imperial Star Destroyer. It was intended to replace the Command Imperials in service with Grand Moffs and Admirals, and eventual to do away with them all together. They were well received, with the New Order, one of the first of this line, being converted to the Emperor's personal flagship. Other known members of this class include the Allegience.
Many of the parts of the Imperial can be used in the Expanded. This includes the propulsion system, meaning that the Expanded only has two-third the thrust of an Imperial. The hull and shields have been upgraded, as have the sensors. It carries 50% more energy weapons than the Imperial, and a full one hundred concussion missile tubes. It's hanger bays carry a reinforced TIE wing, a dozen shuttles, 12 drop ships, and several landing barges. For Groundside operations, the Imperial Expanded carried two prefabricated garrison bases, 30 AT-STs, and 20 AT-ATs, plus a slightly understrength battlegroup.
Visually, it looks like a stretched Imperial Star Destroyer. Nothing more, nothing less.
model: Kuat Drive Yards (Kuat yard) Expanded Imperial-class Star Destroyer era intorduced: Hieght of the Empire type: Command/Battleship scale: Capital length: 3200m skill: Capital Ship Piloting: Expanded Imperial SD crew: 92,310 gunners: 370 skeleton: 15,000/+20 crew skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2, Starship Gunnery 4D passengers: 14,000 (troops) cargo capacity: 40,000 metric tons consumables: 6 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 4 hull: 8D shields: 4D sensors: passive: 75/1D scan: 150/3D search: 300/4D focus: 8/4D+2 small craft: 96 TIEs 12 shuttles, 12 drops hips, landing barges notable ground equipment: 2 pre-built garrision base, 30 AT-STs, 20 AT-ATs weapons: 90 Turbolaser Batteries fire arc: 30 front, 30 left, 30 right crew: 1 (30), 2 (60) skill: Capital Ship Gunnery fire control: 4D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 90 Ion Cannon Batteries fire arc: 30 Front, 20 left, 20 right, 20 back crew: 1 (30), 2 (60) skill: Capital Ship Gunnery fire control: 2D+2 range: 1-10/25/50 atmosphere: 2-20/50/100km damage: 4D 20 Tractor Beam Projectors fire arc: 10 front, 5 left, 5 right crew: 1 (2), 4 (2), 10 (6) skill: Capitla Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D 100 Concussion Missle Launchers fire arc: 50 front, 25 left, 25 right crew: 1 skill: Capital Ship Gunnery fire control: 2D range: 2-12/30/60 atmosphere: 4-24/60/120km damage: 9DReturn to the Hanger
This design is compliments of Urban Lundqvist (http://www.sdf.luth.se/~luna)