The Outside 31


Craft: Modified Hessram-5 Medium Transport
Type: Scavenger Ship
Scale: Capital
Length: 245 meters
Skill: Capital Ship Piloting; Hessram-5
Cost: Not for sale
Crew: 12
Passengers: Up to 500
Cargo Capacity: 3,800,000 metric tons
Consumables: 5 years
Hyperdrive Multiplier: x1
Hyper Backup: x10
Nav Computer: Yes
Maneuverability: 1D+1
Space: 7
Atmosphere: 315; 900 kph
Hull: 3D
Shields: 3D
Sensors:
Passive: 100/1D
Scan: 200/2D
Search: 300/3D
Focus: 10/5D
Extra-Long: 6.5 L.Y/400 sq KM/1D+1
Weapons:
8 Turbolaser Batteries
Scale: Capital
Fire Arc: 2 Each
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/72/150km
Damage: 7D
4 Tractor Beam Generators (fire linked)
Scale: Capital
Fire Arc: Front
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 4D+2

Named after a high scoring card pattern in an obscure Sabacc variant, the Outside 31 is the pride and joy of a group of high space scavengers. That group has been journeying the edges of explored space for several years now, and have made enough money off their salvages to add various modifications to their ship. For one, their Cargo bay is large enough to hold an entire small capital ship. Their tractor beams are capable of gentle pull, that can pull ships in without damaging them at all. It's extra long range sensors are one of the best in the galaxy, far better than their original specifications, capable of scanning up to 400 square kilometers a round for metallic substances, at ranges of up to 5 light years. The other aspects of the Outside 31 are equally improved over the original specification. Unfortunately, the ship simply has not held up under the sort of use that they have exposed it to. The Nav Computer is somewhat dodgy, the ship to ship communicators are constantly jammed by the enhanced sensor's emissions, and a number of other problems keep cropping up.
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