ISB Enforcement Division Field Agent

ISB, like all secret police and intelligence agencies, sometimes finds itself needing arm breakers, neck twisters and shooters. When someone needs to get hurt, instead of getting stormtroopers, the ISB turns to it's Enforcement branch. Mostly graduates of COMPForce, the full Agents of this branch of the ISB are skilled and dangerous warriors. They are authorized to use whatever force is needed to accomplish thier mission.

If they find themselves needing extra firepower, Field Agents are allowed to hire mercenaries and hoods for extra muscle. (It should be noted that this is only approved of by the after-action review board if the local Govenor would not release Stormtrooper/COMPForces, Stormtroopers/COMPForces where unavailable, or Imperial deniability was required. In reality, it almost always is.) This willingness to use non-COMPNOR members, much less the non-humans used by ISB-E, has led to a great deal of tension with the branches of the ISB.

type: typical Imperial Security Bureau Enforcement Agent (Field grade)
DEX 3D
Blaster 5D, Brawling Parry 3D+2, Dodge 4D, Melee Combat 3D+2, Melee Parry 3D+2
KNOW 2D+2
Bureaucracy: ISB 4D, Intimidation 4D+2, Law Enforcement: Imperial 3D+2, Streetwise 4D+2, Survival 3D+2
MECH 2D
Repulsorlift Operations 3D
PERC 2D+1
Bargain 3D, Command 4D+1, Search 3D+1
STR 3D
Brawling 4D
TECH 2D
Security 3D
Character Points 3-5
Move 10
Equipment
ISB Uniform and ID, blaster pistol (4D), hold-out blaster (3D+1), datapad, comlink, civilian clothes (usually professional/buisness-type, suitable for local area)


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