You've always loved fixing things, spending your youth
scrounging through junkyards for speeder parts, refurbishing them,
and selling them to the highest bidder. There was some talk that
you turned to lifting parts from vehicles that weren't quite in the
junkyard, and you had to leave your homeworld fast. On the trip
off planet, you passed a derelict Pocket Cruiser, and you realized
that the more hazardous space routes were a sort of junkyard of the
sky, with parts worth hundreds of thousands of credits left where
the ships were holed. You sold everything that you owned to buy a
used freighter, equipped it with a long range scanner or two, and
embarked on a career in the field of deep space scavenge. You've
had some minor successes, but the bills keep piling up, and the
competition is nothing to sneer at either. Still, you stay in the
game, both because you can't afford to pull out, and also because
you just love the feeling of having a blaster scarred hull appear
on your sensors, and the knowledge that it must have thousands of
credits worth of parts just waiting for you.
Personality:
You love the thrill of the chase, and the feeling that you are
getting something for nothing that the scavenge business gives you.
But you do think of it as a business, and have little to do with
the incredibly irritating Squibs and Ugors.
Objective:
To get a bigger and better ship, capable of hauling in entire
derelicts, rather than the stripping that you currently are forced
to do, to find one or two ships out of spacer legends, and make a
fortune in the process.
A Quote:
"Some debris coming up on the long range scopes..."
Dexterity: 2D
Blaster:
Dodge:
Vehicle Blasters:
Knowledge: 3D+1
Alien Species:
Business:
Law Enforcement:
Planetary Systems:
Streetwise:
Value:
Willpower:
Mechanical: 3D+2
Astrogation:
Repulsorlift Operations:
Sensors:
Space Transports:
Starship Gunnery:
Starship Shields:
Perception: 3D+1
Bargaining:
Hide:
Investigation:
Persuasion:
Search:
Sneak:
Strength: 2D
Technical: 3D+2
Blaster Repair:
Capital Starship Repair:
Capital Starship Weapon Repair:
Computer Programming/Repair:
Repulsorlift Repair:
Space Transports Repair:
Starfighter Repair:
Starship Weapon Repair:
Equipment:
Stock light freighter with a Pareff Long Range Scanner (can
detect metallic debris from up to 3 light years away, can scan 40
cubic kilometers a round), blaster pistol, set of repair and
stripping tools, comlink, 3,000 credits standard, 25,000 credits
debt on ship and scanner.