The Black Cobras have two bases from which they operate: their primary one on Isthor in the colonies, plus a good-sized safe house on Tabbir Prime. Their Isthor base is where they keep the majority of their equipment, as well as the place where they train. Their Tabbir Prime safe house acts as an "active duty" housing for the team currently on active duty.


Isthor Base: East Wing  |  Isthor Base: West Wing
Isthor Base: Shooting Gallery  |  Isthor Base: Kill House
Tabbir Prime Penthouse

Isthor - The Main Base

Their primary base, located in the Garesh continent on Isthor, is the Cobras' main base of operations. Nestled in an out of the way valley, the base is built into the side of a mountain, it accessible only by air or through a narrow canyon leading into the valley. Sensors are placed strategically in the canyon to warn of any approaching trespassers. The sensor types are varied: everything from repulsorlift sensors to detect repulsorlift vehicles, to heat variation sensors to detect approaching beings and animals. Infrared and visible-spectrum cameras are concealed within the cliff walls to provide graphical representations of the approaching trespassers. The canyon is almost a kilometer long, with sheer cliff walls rising nearly fifty meters on either side. On either side of the canyon sit mountains which form the massive Garesh mountain range. Exiting the canyon and entering the valley that houses the base proper, nothing would seem out of the ordinary. There are no visible buildings, or any sign of human occupation. A giant cavern sits on the northern side of the valley. The shadow inside conceals the massive sliding doors that seal the hangar bay, as well as the twin E-Web emplacements protecting the hangar bay. On the eastern side of the valley is a small trail leading to hot springs, and to the base's power generator.

Entry into the base is gained by either the hangar bay or a concealed door beside the western E-Web emplacement. The E-Web emplacements have a direct power feed from the main power generator, and can hold off attackers indefinitely. The base itself is divided into sections: the largest and most central one is the hangar bay. The hangar bay consists of a 200 meter long, 100 meter wide and 40 meter high cavern. It houses the Snake Eye, the twin Cobras, the Fury, B-Squadron's Y-wings and the bases numerous ground vehicles. Arranged along the walls of the hangar bay are large crates containing everything from foodstuffs to ammunition and spare parts. In the rear of the hangar is the garage area where all ground vehicles are repaired, modified and tinkered with. There are two doors leading out of the hangar bay: one on the west wall, and one on the east wall. The eastern door leads to the cafeteria, lounge areas and some of the sleeping quarters. The western door leads to the remaining sleeping areas, the medical bay and the storage areas.



Isthor Base: East Wing

East Wing Floorplan

Taking the eastern door you arrive in the cafeteria. Several troopers are sitting around, some playing sabacc, some eating, while others socialize. The cafeteria is fairly large, it seats forty-eight people, plus ten more at the bar. Taking up nearly the entire length of the north wall is the kitchen. An SE-4 servant droid prepares the food for the base. Along the eastern end of the northern wall is the bar. A Cybot Galactica MixRMastR droid serves up the varied concoctions for the base. The bar's stores include everything from Alderaanian Lum to Merrenzane Gold. There are three doors into the cafeteria, one on each of the west, south and east walls. The eastern door leads directly into the rec room. The southern door leads to the eastern E-Web emplacement.

In the rec room, troopers can enjoy many physical and electronic activities. There is a regulation size shock boxing ring, martial arts mats, plus an open floor for any number of other activities. Along the walls are four pinball machines and two stand up video game machines. A holovid project is built into the ceiling, providing a large screen for troopers to view holovid movies. There are two doors leading into the rec room, one on the western wall and the other on the southern wall. The western door leads into the cafeteria while the southern door leads into the southeast dormitories.

The southern dormitory area of the eastern wing is comprised of four rooms each holding eight individuals. A shared bathroom area is centrally located.

North of the cafeteria sits the north east dormitories. They are an exact copy of the southern dorms, with four rooms of eight and a central bathroom area.

To the west of the northeastern dorms is the armory. The armory houses all of the small arms in the Cobra inventory. Larger items such as speeder and starship weapons are stored in the north end of the hangar bay. Along with the armory is the storage areas, including a cold storage area for perishable food. The storage areas hold everything from ammunition to medpacks to clothing.



Isthor Base: West Wing

West Wing Floorplan

A hallway leads west from the armory and storage complex to the western wing of the base. The western wing of the base consists of the medical complex, more dormitories, the technology center, Rall Kolin's office, debriefing rooms and the war room.

The medical complex is equipped to handle standard combat trauma. It has four bacta tanks, a surgical unit, as well as dental/cybernetic stations, a twenty-bed recovery ward, and even an intensive care unit. It is staffed by two 2-1B surgical droids, as well as the Cobras' four medics. It has it's own backup power generator in case the main generator goes down.

Starting on the western wall of the medical complex, the first ten rooms make up the recovery ward. A door separates the recovery ward from the rest of the complex. Through the door and to the north is the multipurpose room. It houses a scanning machine much like a CAT scan or MRI, except with more features and much more detailed. Also inside the room is the cybernetics station where cybernetic parts such as hands and eyes are repaired. Two sterilization rooms are also here, they are used by the 2-1B surgical droids to sterilize themselves at least once an hour. The sterilization process takes roughly five minutes and kills any and all micro-organisms and bacteria present on the droid. South of the multipurpose room is the dental/cybernetics room. Here personnel undergo dental checkups and repairs, and cybernetic parts maintenance and installation.

Further east, on the south wall is a door separating the medical complex from the rest of the west wing. To the north is the prep room and the storage areas. The prep room contains two beds for preparing patients for surgery. On the north wall of the prep room is a door that leads to the storage areas. The storage areas are sterile and house all the medical supplies of the base.

Further east, on the southern wall is the intensive care unit. The ICU has six beds arranged around a central monitoring station. A 2-1B droid is stationed here at all times, except when there are no patients in the ICU. North of the ICU is the surgical unit. The surgical unit is equipped to handle nearly all medical emergencies that can not be handled by a bacta tank. Combat trauma, as well as general trauma are the most frequently seen cases. On the north wall of the surgical unit is the doctor preparation room. A deep slop sink and several ledges and stools provide everything an organic doctor could want. The last part of the medical complex is the bacta room. It is just to the east of the surgical unit. It contains four bacta tanks and a monitoring station.

The dormitories in the western wing are identical to the ones in the eastern wing, with four rooms of eight people and a central bathroom area.

The technology center is the single most technologically advanced area in the base. Fully computerized, the technology center sports a direct uplink to the HoloNet, a powerful Heiter Technologies CRY-2 super computer with several workstations provides the muscle. A SoroSuub Memory droid provides a complete system backup (performed once every hour) in case the system was to crash. This is where Arie Steck, the Cobras' slicer (also known as "Infinity") performs his tasks. With the high-speed connectivity and nearly unlimited resources available, this is a slicer's dream.

Rall Kolin's office is where the CO of the Cobras attends to official business. All his personal files, and those deemed too delicate to be put even under classified access on the base's computer system are kept here. There are two copies of all these secret documents, one is an electronic copy, secured in his own personal computer, one that is not connected to the base network, and the others are on datacards stored safely in his safe. Official business such as communication with Vincent Syrf or Alek Heiter takes place in this room.

The debriefing rooms are actually "privacy" rooms. They have a desk, a computer connected to the HoloNet and a chair. Roughly three meters wide by four meters long, the rooms provide a place to write emails in a quiet environment. When people need to be debriefed, such as operators after a mission, they are debriefed here. If a mass debriefing is needed, it is performed in the war room.

The war room is where presentations and mission briefings take place. It is a large semi-circular room with a hologram projector placed in the center. It can seat seventy-nine people, with standing room for fifty more.

Connected to the hallway running from the War Room to the Hangar Bay is a smaller hallway. It begins right after the eastern privacy room and leads to the western E-Web emplacement and the concealed base entrance. Sensors concealed within this corridor's walls, and in the door to the base inform the troops when someone is walking down the corridor or an uninvited guest is coming.



Isthor Base: Other Buildings

Shooting Gallery Floorplan

Outside of the base proper, there are two other buildings. One is the "shooting complex" where shooters train daily to keep their skills honed to perfection. The other is the power plant. Since shooting is a highly perishable skill, Cobra shooters spend hours every day sending thousands of rounds down range to maintain a base-line proficiency and accuracy level. The shooting complex contains a fifty yard, twenty booth shooting range complete with mechanized targets. Both slugthrowers and blasters are practiced here. The walls, floor and ceiling are coated in a four-inch thick pad, designed to absorb bullets and prevent ricochets. The far wall of the shooting range (the wall where most bullets impact) has twice the padding, plus another four feet of plywood to keep bullets from impacting the duracrete wall. A small storage area just inside the entrance to the shooting gallery stores the thousands of rounds and blaster packs that Cobra operatives go through each week, as well as forty pairs of ear protectors to protect the hearing of those in the gallery.

Above the shooting range is the kill house. It is comprised of inch thick durasteel walls covered in a two-inch thick pad to prevent ricochets. Each wall is mounted on tracks. The walls can be adjusted to form any number of different combinations of room, guaranteeing something new with every practice session. For safety reasons, only hollowpoint ammunition is allowed in the kill house: it very rarely ricochets and it doesn't have the penetrating power to pierce the inch thick durasteel walls. When blasters are used they are set to their lower power setting above stun. The four assaulter squads practice storming skills here, everything from room clearing and door breaching to area control and entry techniques.



Tabbir Prime Penthouse

Penthouse Floorplan

The safe house on Tabbir prime is nothing more than a penthouse suite with a high degree of security measures. The "house" consists of the entire top floor of the Whittaker Towers office complex. Access is gained by a locked button. The user must insert the appropriate key and unlock it, only then can the button be pushed. The button is labeled with a simple red A. Without the key, the button can not be pushed and the elevator will not go to the penthouse level.

Arriving at the penthouse, you do not simply step out into the living room. To access the hidden penthouse, you must pass a security check. Getting off the elevator you enter a corridor. The corridor is lined with solid four-inch thick durasteel and is roughly fifteen feet long. At the end of it is a door. The hallway conceals a various scanners, among them a weapons scanner, an explosives scanner, and an electronics scanner to detect any unauthorized recording devices. If any unauthorized material is found, the droid on the other side of the door is notified and is prepared to shoot to kill. On the left wall sits the final entry procedure: a retinal scanner, a palm scanner and a voice recognition module. The retinal scanner scans both eyes, providing a high degree of security in and of itself. The palm scanner scans both palms, reading the individual finger prints of the person - plus the top layer of the palm scanner removes a sample of dead skin cells and extracts DNA from it. It compares the sample with the known records in its database. The voice recognition module is the final security device. It matches the speaker's voice with a recording stores in memory. The speaker is required to state his full name and a pre-arranged phrase to gain entry.

Once the identity of the person has been verified, the door opens and admits the person. It then closes and the next person in line is forced to take the same security check. Only one person at a time may enter.

Obviously, with the extensive security measures taken to guard against intruders coming from the turbolift, the smart way would be to gain entry through the airspeeder pad. This potential security flaw has been tended to. The glass panes of the sliding doors that lead to the pad are inch thick impact-resistant transparisteel - capable of stopping small arms fire and blunt impacts. However, they won't protect against explosives. An electronic lock on the sliding doors keeps intruders out. If a breach is detected, an alarm is sounded and the K-4 security droid marches into action with one order - shoot to kill. There has been only one attempted break-in of the penthouse. A rather stupid burglar tried to force his way into the penthouse through a window. The K-4 security droid heard the commotion, walked over to the window and blasted the burglar - just as he was crawling through the window. The force of the blaster bolt threw the burglar backwards and he fell 140 stories to the ground.

The penthouse itself is very large, taking up the entire floor. The living quarters are spacious at over three thousand square feet, and take up roughly three-quarters of the floor. The living quarters include ten bedrooms, four bathrooms a kitchen area, a living room, a dining room, a small twenty-seven-person theatre, as well as a smaller version of the technology room in the main base on Isthor. The other fourth of the floor is an open-air balcony that has a landing pad large enough to house two medium-sized civilian airspeeders. The balcony wraps around the outside of the entire penthouse, giving a clear view of the cityscape below. A four foot high ledge keeps people from accidentally falling.

On the extreme southern end of the penthouse is a twenty-seven-person theatre. The floor is sloped and the seats are staggered so as nobody has to stare at the back of the head of the person in front of them. The holovision set installed in the west wall provides the entertainment. It is only one foot thick, yet large enough to be seen from the back row. It is 14 feet wide by 8 feet tall, giving a 193-inch (corner to corner) viewing area. It has access to all local holovision stations, as well as most sector and some galactic stations. For holovid datacard viewing, the unit is equipped with a holovid datacard recorder.

On the other side of the northern wall is the living room. The living room has ample room to seat eighteen people comfortably on six sofas, with coffee and end tables for everyone's drinks and snacks. The sofas are arranged in a rectangular fashion, facing inward. Two coffee tables are arranged horizontally in the center.

North of the living room is the dining room. Though it is not a "room" per se, as it has no walls separating it from the kitchen and living room, it is considered the dining "room" for convenience. A large wooden table sits horizontally in the center, with chairs for ten people.

North of the dining room is the kitchen. It is a spacious kitchen, with a large refrigerator, range, and a food-processing unit. A large sink sits on the eastern wall. A large, semi-circular bar dominates the western and southern ends of the kitchen. The bar has stools for ten people. A table sits between the bar and the rest of the kitchen, providing additional space to prepare food. The fridge, pantry and cupboards contain enough food to feed ten people for over a week before needing to be replenished.

To the west of the kitchen is a bathroom and the entrance to the bedrooms and the technology room. The technology room is a smaller version of the one found in the main base on Isthor. The same CRY-2 supercomputer is installed, complete with HoloNet uplink. However there is no backup droid.

A hallway outside the technology center leads to the bedrooms and three more bathrooms. One hallways leads west, while another goes south, and then turns west. In total there are ten bedrooms and three bathrooms in this area. Each bedroom has a bed, two tables and chairs, and a large closet. Most bedrooms are equipped with personal stereo systems, datapad uplinks connected to the HoloNet, personal holovision units, and other personal items. Each room is large enough to sleep three individuals on air mattresses if need be.

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This is an original work by Ross Hedvicek