Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Submarine Transport

 
Craft: Modified Urukaab Submarine Transport
Class: Water (Submarine)
Cost: 40,000 (new), 10,000 (used)
Size: Gargantuan (15 m long)
Crew: Skilled +4 (1 pilot)
Passengers: 4
Cargo Capacity: 50 kg
Speed: 70 m (max. speed 200 km/h)
Defense: 16 (+10 armor, -4 size)
Hull Points: 45
DR: 5
Weapon: Laser cannon
          Fire Arc: Front
          Attack Bonus: +4 (-4 size, +4 crew, +4 fire control)
          Damage: 5d8
          Range: 50 m

The Submarine Transport has a sensor array.  Use the sensor rules on p.174 for detecting objects.  Short range is 5 km, Medium range is 10 km, Long range is 15 km, and Extreme (a.k.a. Sensor) range is 20 km for this purpose.  Use the listed size modifiers (size is character scale) from Table 11-6.  This vehicle is built by the Mon Calamari Urukaab corporation, and it has been modified by Rebel SpecForces to carry a laser cannon capable of firing underwater without penalty.  This model isn't available until shortly before the Battle of Yavin, but the original design is functionally similar to designs that have been in use on Calamari for several centuries.