Capsule The Infiltrator was bought
second-hand from a less than trustworthy dealer. The ship was
in bad condition, and had numerous problems, some of which it
still does (See Glitches and Game Notes). The ship was fixed up,
but it's original tiny cargo space of 25 tons simply wasn't enough.
It spent it's time running single (usually high-aying) passengers
on dangerous routes, but the money wasn't good enough for its
owner, so the vessel was modified. First the passenger quarters
were ripped out, adding an extra 20 tons of cargo space. Next
came the backup hyperdrive. The ship then made some famous runs,
including blowing past a large Imperial fleet orbiting the forbidden
world of Calisa (Forbidden due to an outbreak of a secret imperial
bio weapon, the colonists force to die painful deaths so their
secret would not be known) while delivering medical aid and relief.
With the money from the Calisa run, the owners upgraded the ship,
adding a quad laser cannon, which was later used while fending
off an attack from the infamous pirate Galin Sharst. Soon, more
weapons were added, and the ship was upgraded to its current state.
Physical Appearance The ship is
painted jet-black, with gold stripes going along its side, around
the cockpit window, around the weapons, and around the engines.
The ship is kept looking spectacular on the outside, sparkling
and shining, appearing more organic than technical; it could be
the ship of a king. Inside is little different. The cockpit has
been modified to include a chair which reclines into a bed, and
a small mini-bar is located just behind the seat, allowing the
pilot to simply recline (or move the seat back, since its located
on a track that allows it to travel all the way back to the cargo
bay) to get a drink. The crew quarters, with room enough for five,
are equally nice. Each crew member has his own room, and, though
the rooms are small, they are lavishly decorated with comfortable
beds, holovids, and various other luxuries.
Glitches When originally bought,
the ship had a number of problems. The power core was faulty,
and its power generation could fluctuate (and on some very rare
occasions, cease all together) rapidly, forcing the pilot to constantly
adjust power allocation - sometimes even having to force vital
systems, like life support, to be shut down for an equally important
system, like weapons or shields. This glitch has been fixed somewhat
- the power core will no longer completly cut-out, but (on very
rare occasions) the power fluctuations might still occur. They
are minor, usually requiring only a small amount of power reallocation.
The ship's ion cannons also have the unusual property of occasionally
(very rare occasions, its about a 1 in 6 chance each shot) drawing
an enormous amount of ship power. This glitch hasn't been fixed
(even though the ion cannons have been replaced numerous times,
making it seem like its another glitch of the power core), and
whenever it does occur, the weapons damage doubles but all ship
systems lose power for that particular round. This means: No weapons
can fire, the engines are off (the ship doesn't stop, it drifts,
but this is very bad in atmosphere flight, and it also means the
engines actually have to be restarted), and shields are down.
Game Notes There is a 1 in 6 chance
every hour (and at the start of every combat) that the ships power
core will malfunction. A minor power reallocation is required
for a single round. One of the following actions must be taken:
One weapon must be shut down for this round, the ships speed must
drop by one for this round, or the shields must drop by 1D this
round (this is default is no action is taken or the action fails).
When reallocating, the player needs to make an easy starfighter
piloting roll, otherwise the player failed to allocate and the
default happens (-1D shields). There is a 1 in 6 chance every
time the ion cannons are fired that a malfunction will occur.
The weapons damaged is doubled, but the ships speed drops to 0
(again, it only drifts, the ship does, however, drop if in atmosphere
:), no other weapons can fire that round, and the shields are
down that round. The ship has to be manually restarted after that
round.
|