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  Message 1934 of 2630   Reply ] Forward ] View Source ]    
 

From: Dean Magill  <focus.design@v...>
Date: Mon May 22, 2000 9:08am
Subject: [STATS] Mini-Railgun


Well its been a while since I asked for your opinions about mini-guns and
I've taken them into consideration when creating this beastie.
The capsule isn't quite finished yet but here's the rules and bare stats,
comments as always are welcome.

Note: A couple of my house rules are incorporated into this weapon and I
feel that they add depth to the system and make the weapon more realistic,
in a Star Wars kinda way :)
If you haven't read the house they can be found at TORIS.

-----------------------------------------------

Model: Avis Annihilator Mini Railgun
Type: Mini-Railgun
Scale: Character
Skill: Firearms: Mini-Railgun
Fire Rate: 5
Fire Control: 2D
Range: 20/100/500
Damage: *Special
Ammo: 3000 (Backpack) - 60 shots
Availability: X
Cost: 4,500 (Ammo:300, Backpack & Ammo: 750) Credits
Notes: *Special - Mini-Railguns fired in two ways, concentrated or blanket.
Concentrated fire mode represents firing on a single target, whilst blanket
fire mode represents firing on multiple targets within an area.


Mini-Railguns may hit up to three targets within a 10m area in blanket fire
mode doing 5D damage to each target, roll to hit for each shot in the same
action phase, normal multiple action penalties apply but blanket fire mode
only counts as one action. (See Repeating Blaster Rules for clarification)

For concentrated fire, roll to hit as normal and compare it to the target's
difficulty or dodge. If the to hit roll is greater than the difficulty or
dodge refer to the table below.

To hit > Difficulty by:        Damage Roll

1-5                                     6D
6-10                                   6D+2
11-15                                 7D+1
16-20                                 8D
21-25                                 8D+2
26-30                                 9D+1
31+                                    10D


If a fumble is rolled the Annihilator jams, the shot is wasted and it will
take the rest of the current round and the next round to clear the jam.

The Annihilator excels at keeping your opponents down and hence adds +3 for
each successful suppressive fire shot instead of the normal +1. (See
Suppression Fire Rules for clarification)

  Message 1934 of 2630    


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