Mimbar


These heavy bodied herbivores are the primitive ancestors of the Ulfgar. Mimbar travel in small family groups of around 20 members, and are lead by the largest and most powerful member of that pack, regardless of it's sex. Mimbar are covered with a coat of fur whose coloration and weight varies from subspecies to subspecies. Mimbar are primarily quadrupedal, but their rear legs are more powerful than their forelegs, and they tend to rear up on their hind legs to get a better view, or when engaging in combat. Mimbar have a pair of large, thick, heavily curved horns which they use in combat and in ritualized display. Mimbar are very large creatures, standing around 2.3 meters at the shoulder when on all fours, and up to twice that when rearing up on their hind legs.

Mimbar are the primary prey animals of many of the species of Truthac, for while most predators will hesitate to attack full grown Mimbar, their cubs are both large and helpless. For this reason Mimbar tend to be insanely aggressive when faced with unfamiliar stimuli, as such stimuli usually turn out to be predators after their cubs. While this technique is effective against many predators, more intelligent pack hunters, such as the Brown Drake, often lure the adult Mimbar away from their cubs by inciting them to rage, while other members of the pack seize the cubs. Some of the elemental range of the Mimbar has carried over into the otherwise civilized Ulfgar, and one of the most insulting thing that you can say to an Ulfgar is to say that he's "acting the Mimbar".
Dexterity: 3D+2
Brawling parry 4D+1, dodge 5D, flying 8D, running 5D
Perception: 2D
Search 3D+1
Strength: 7D
Brawling 12D

Move: 18
Average Size: 2.3 meters at shoulder, 3.3 meters in length, 4.2 meters when on hind legs.

Special Abilities:

Natural Weapons. Horns: STR+3D, can only be used when the Mimbar has sufficient vertical clearance to rear up on it's hind legs and lunge. Bite: STR+2.
Rage. When a Mimbar is under the impression that either it or it's cubs are threatened, the Mimbar becomes enraged, adding 2D to it's strength for the purposes of inflicting damage, and taking double actions each round.

Weaknesses:

Rage. When in rage state, the ordinarily very intelligent Mimbar is unable to think clearly, and often winds up falling into the most primitive traps.
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