Kalmoorin (Gremlins)


Homeworld:

Mikal (Egemont Sector)

Other planets inhabited:

Many

Appearance:

The Kalmoorin are short, around a meter in height, with a phenomenaly sensitive chameleon-like skin that renders them virtually invisible to human sight. They have eight ear slots running down their thick necks, eight large eyes that are just as chameleon-like as their skin, and a small mouth concealed beneath a skin flap, that they use to ingest the electrical energy that is their sustenance. They also have another form of sensory input, a retractable sensory tentacle at the center of each of their two six fingered hands (which are arranged in three way opposition). Their three feet are arranged in a similar fashion, but their toes are virtually vestigial, and non-manipulative.

Leaders:

The Kalmoorin have no political or religious leaders. They have fairly close knit family structure that is usually centered around one individual, and may contain as many as forty or fifty members.

World View:

The Kalmoorin are a race that developed a fairly high level of technology on their own, before they started lives as parasites of alien technology. They are fascinated by technology of all types, and tend to be wary of outsiders, often living their entire lives without revealing their existence to a single non-Kalmoorin.

Temperament:

A reclusive race, the Kalmoorin are also defined by their remarkable sense of humor, which tends to manifest itself in practical jokes of no great subtlety, often producing outlandish slapstick results (flying cream pies, etc.)

History and Culture:

Once a fairly advanced race, at the dawn of the Old Republic, the Kalmoorin fleets were crushed by an interstellar warlord whose name has been lost to history. In order to avoid subjugation, the Kalmoorin simply hid, leading the warlord to believe that they had committed some of mass suicide. The Kalmoorin survived as parasites on their own planet, revenging themselves on their conquerors with a ceaseless barrage of sabotage and practical jokes of the deadly variety. Their homeworld got a reputation as being haunted, and was soon abandoned, but only after the warlord detonated a large number of "dirty" fission bombs. Their homeworld uninhabitable, the Kalmoorin escaped on their conqueror's ships.

Expanding across the galaxy by hitching rides on unsuspecting starships, the Kalmoorin have become the source of legends, and a petty annoyance. Due to their low birth rate, and their relatively dangerous lifestyles, there aren't very many of them. They tend to live at the fringes of other's societies, feeding off their energy and playing with their technology.

Tech Level:

Very high space. Kalmoorin have a nearly unmatched understanding of technology, and never forget a device or a design.

Kalmoorin in the Galaxy:

Few beings believe in the existence of the Kalmoorin, thinking of them as legends, or spacer myths. Those that know about them see them as useful, if somewhat untrustworthy allies.

A Quote:

"Heh heh. Watch this..."

Spaceships:

The few spaceships that the Kalmoorin designed themselves date back to before their defeat, and are archaic in nature. However, some of those ships, most notably the Hlir Fighters, have survived, and have been modified by their Kalmoorin owners to perform above the best ships in the galaxy.

Stats:12D

Attribute Dice:
Attribute Min/Max
Dexterity: 1D+1/3D+2
Knowledge: 2D/4D
Mechanical: 3D/6D
Perception: 2D/4D
Strength: 1D/3D
Technical: 3D/6D+1
Move: 5/8

Special Abilities:

Chameleon Skin:
The Kalmoorin are invisible to most races.

Enhanced Sight:
The sight of Kalmoorin is far greater than that of other races, giving them a +2D bonus to their search rolls, and allowing them to see each other.

Story Factors:

Mythology:
The Kalmoorin are often thought to be ghosts or vengeful species, and many of them have been subjected to exorcisms upon introducing themselves.
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