The information on this page is a compiled list of Starfighters created by me back in May 1998 for a Starfighter campaign that I ran briefly before graduation from college. The stats on this page are different from those listed by WEG and others found across the net. The stats are based on a system I designed straight from the X-wing and TIE Fighter computer games, plus information from the SW movies, ILM, Technical Journals, and novels.
Space Units:
With the WEG rules system a Space unit measures distances in space.
A Space Unit is not a measure of distances, but instead a measure of acceleration
relative to the gravitational forces in that area. Thus a space unit
in deep space is much larger than a space unit near a planetary body.
As a rule of thumb, near a planetary body a Space Unit will be equal to
the atmosphere speed and will increase exponentially as the craft accelerates
away the planet.
Shields:
Starfighters are different from transports and capital ships in that
they only have two shield arcs. Starfighter shield systems are much
simpler systems than those available on larger craft. There is only
the forward and rear shield arc. The standard is to have the shields
dice split in half, one part to the front and one part to the rear.
Ships can also dump all the shields into the front or rear arc. These
are typically called the double front or double back positions.
Warhead Launchers:
Many bomber and advanced Starfighters have warhead launchers installed.
These launchers allow them ship hold high powered missiles, torpedoes,
rockets, and bombs. Every warhead launcher has a finite amount of
ammunition dependent on the size of the magazine for the craft and the
size of the warhead. Thus a Starfighter that can hold 8 Concussion
Missiles will only 2 of the larger Heavy Space Bomb. As a rule of
thumb the space for the warheads go as follows: The space for 4 missiles
= space for 3 torpedoes = space for 2 rockets = space for 1 bomb.
Every warhead has a Guidance, Space, and an Endurance. After the
first round that a warhead is fired it can no longer rely on the firers
aiming, but instead relyes on its own electronic guidance system.
In the first round roll the pilots gunnery skill verses the tergeted ship,
and every round after that role the guidance versus the target. The
distance the warhead can go is dependent on its Space speed and endurance.
The Space speed is how far the warhead will go in one round, and the endurance
is the number or rounds that it is allows to seek its target. The
warhead will explode once it either contacts something, or until its propulsion
system runs out. The only exception is the space bomb that has no
propulsion or guidance system. It will continue going until it hits
something.
Warheads:
Concussion Missile
Guidance: 4D
Space: 25
Endurance: 3
rounds
Damage: 7D
Proton Torpedo
Guidance: 4D
Space: 15
Endurance: 2 rounds
Damage: 8D
Advanced Concussion Missile
Guidance: 9D+2
Space: 35
Endurance: 6 rounds
Damage: 6D
Advanced Proton Torpedo
Guidance: 6D+2
Scale: Starfighter
Space: 20
Endurance: 3 rounds
Damage: 7D
Heavy Space Rocket
Guidance: 4D
Scale: capital
Space: 12
Endurance: 2 rounds
Damage: 5D
Heavy Space Bomb
Guidance: none
Scale: capital
Space: (Speed of launched
ship)
Endurance: None
Damage: 7D
TIE/ln Starfighter
Craft: Sienar Fleet Systems TIE/ln
Type: Space superiority fighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kilograms
Consumables: 2 days
Cost: 60,000 (new), 25,000 (used)
Maneuverability: 3D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons
2 Laser Cannons (fire-linked)
Fire arc: front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
TIE Interceptor
Craft: Sienar Fleet Systems TIE Interceptor
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.6 meters
Skill: Starfighter Piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D+2
Cargo Capacity: 75 kilograms
Consumables: 2 days
Cost: 120,000 (new), 75,000 (used)
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 2D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
TIE Bomber
Craft: Sienar Fleet Systems TIE Bomber
Type: Dedicated light space bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Star Ship Gunnery 4D+1, starfighter piloting 4D, starship
gunnery 5D
Cargo Capacity: 15 metric tons (bomb bay)
Consumables: 2 days
Cost: 150,000 (new), 75,000 (used)
Maneuver: 2D+2
Space: 8
Atmosphere: 295; 850 km/h
Hull: 5D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3 2D+2
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Warhead Launchers
Fire Arc: Front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 4 missiles or 3 torpedoes each
TIE Advanced
Craft: Sienar Fleet Systems TIE/Ad
Type: Space superiority fighter/interceptor
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: starfighter piloting 6D, starship gunnery 6D
Cargo Capacity: 100 kg
Consumables: 1 week
Cost: 200,000 (new) 125,000 (used)
Hyperdrive Multiplier: x.75
Backup: None
Nav Computer: 3 jump limit
Maneuverability: 4D
Space: 13
Atmosphere: 660; 1,900 km/h
Hull: 2D
Shields: 4D
Sensors:
Passive: 25/1D
Search: 40/2D
Scan: 60/3D+2
Focus: 4/3D+2
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Warhead Launchers
Fire Arc: front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 4 missiles or 3 torpedoes each
TIE Phantom
Craft: TIE Phantom P-38 Assault Fighter
Scale: Starfighter
Length: 15.3 m
Crew: 1 pilot, 1 gunner
Passengers: 0
Cargo: 26 kilos
Consumables: 1 Week
Hyperdrive Multiplier: X1
Hyperdrive Backup? No
Nav Computer: Limited to 3 jumps
Maneuverability: 2D
Space Units: 9
Hull: 2D
Shields: 1D
Weapons:
Two laser Cannons (fire linked)
Fire Arc: Front
Fire Control: 3D
Damage: 5D
Special Equipment:
Cloaking Device: This is a FULL cloaking device that not only blocks
sensors (-3D to all sensor rolls) but also blocks ANY visual contact. All
weapon systems are shut down if cloak is active. Cloaking device takes
1 round to engage, and 1 round to disengage.
Self Destruct Sequence: If a proper clearance code is not entered when
ship is powered down a sequence of shaped charges are activated five minuets
after power off, to keep the Phantom from falling into Rebel hands. It's
damage is to internal systems only (re: no power core overload) and causes
a 4D (starship scale) explosion. The ship itself cannot roll versus damage.
TIE Defender
Craft: Sienar Fleet Systems TIE/D
Type: Fleet Defender
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Star Ship Gunnery 6D, starfighter piloting 7D, starship
gunnery 7D
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 300,000 (new) 220,000 (used)
Hyperdrive Multiplier: x.75
Backup: None
Nav Computer: 3 jump limit
Maneuverability: 4D+2
Space: 15
Atmosphere: 700; 2,035 km/h
Hull: 2D
Shields: 4D (+4D backup)
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Warhead Launchers
Fire Arc: Front
Skill: Star Ship Gunnery
Fire Control: 3D
Space Range: variable
Atmosphere range: variable
Damage: variable
Ammunition: 4 missile or 3 torpedoes
Tractor Beam
Fire Arc: Front
Skill: Starship gunnery
Fire control: none
Space Range: 1-5/10/25
Atmosphere Range: 2-10/20/50 km
Damage: -2D maneuverability
Star Wing (Assault Gunboat)
Craft: Cygnus Spaceworks Alpha Class Xg-1 Star Wing
Type: Assault Fighter/Gunboat
Scale: Starfighter
Length: 11 meters
Skill: Starfighter piloting: Star Wing
Crew: 1
Crew Skill: Starfighter Piloting 5D+1, starship gunnery 5D
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 190,000 (new), 100,000 (used)
Hyperdrive Multiplier: x1
Backup: None
Nav Computer: 4 jump limit
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 4D+2
Shields: 2D
Sensors:
Passive: 25/0D
Scan: 40/1D
Search: 60/2D
Focus: 4/3D
Weapons:
2 Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Ion Cannons
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Missile Launchers
Fire Arc: Front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 8 missiles/ 6 torpedoes each
Preybird Starfighter
Craft: Sorosuub Preybird-class Starfighter
Type: Heavy Assault Starfighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter piloting: Preybird
Crew: 1
Crew Skill: Astrogation 6D, sensors 5D, starfighter piloting 6D+2,
starship gunnery 6D, starship shields 6D
Cargo Capacity: 15 kilograms
Consumables: 4 days
Cost: 200,000 (new)
Hyperdrive Multiplier: x1
Backup: None
Nav Computer: 5 jump limit
Maneuverability: 3D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 4D
Shields: 2D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
2 Heavy Laser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2
2 Missile Launchers
Fire Arc: Front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 8 missiles/ 6 torpedoes
X-wing Starfighter
Craft: Incom T-65C-A2 X-wing
Type: Space superiority fighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter piloting: X-wing
Crew: 1 and Astromech
Crew Skill: varies
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 150,000 (new) 75,000 (used)
Hyperdrive Multiplier: x 1
Backup: None
Nav Computer: Astromech droid
Maneuverability: 3D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 4D *
Shields: 2D
Sensors:
Passive: 25/0D
Search: 50/1D
Scan: 75/2D
Focus: 3/4D
Weapons:
4 Laser Cannons (fire-linked)
Fire Arc: front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Warhead Launchers
Fire Arc: front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 4 missiles or 3 torpedoes each
--* The Hull is reinforced by an advanced particle shield system that
increases the hull rating. If the shield system is out then this
bonus is lost.
Y-wing Starfighter
Craft: Koensayr BTL-S3 Y-wing
Type: Attack starfighter
Scale: Starfighter
Length: 16 meters
Skill: Starfighter piloting: Y-wing
Crew: 1, gunner: 1, Astromech droid
Crew Skill: varies
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 135,000 (new) 65,000 (used)
Hyperdrive Multiplier: x 1
Backup: None
Nav Computer: Astromech droid
Maneuverability: 2D
Space: 7
Atmosphere: 365; 1,050 km/h
Hull: 4D
Shields: 3D
Sensors:
Passive: 20/0D
Search: 35/1D
Scan: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Light Ion Cannons (fire-linked)
Fire Arc: Turret (or Pilot at 1D FC)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 Warhead Launchers
Fire Arc: front
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 4 torpedoes each
A-wing Starfighter
Craft: RZ-1 A-wing Starfighter
Type: Interceptor and multi-purpose fighter
Scale: Starfighter
Length: 9.6 meters
Skill: Starfighter piloting: A-wing
Crew: 1
Crew Skill: varies
Cargo Capacity: 40 kg
Consumables: 1 week
Cost: 175,000 (new) 85,000 (used)
Hyperdrive Multiplier: x 1
Backup: None
Nav Computer: Limited to 3 jumps
Maneuverability: 4D
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 3D *
Shields: 2D
Sensors:
Passive: 30/0D
Search: 50/1D
Scan: 75/2D
Focus: 4/4D+1
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Warhead Launchers
Fire Arc: front
Skill: Star Ship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 3 missiles or 2 torpedoes each
--* The Hull is reinforced by an advanced particle shield system that
increases the hull rating. If the shield system is out then this
bonus is lost.
B-Wing Starfighter
Craft: Slayn & Korpil B-Wing
Type: Heavy Assault Starfighter
Scale: Starfighter
Length: 16.9 meters
Skill: Starfighter piloting: B-wing
Crew: 1
Crew Skill: varies
Cargo Capacity: 45 kilograms
Consumables: 1 week
Cost: 220,000 (new)
Hyperdrive Multiplier: x1
Backup: None
Nav Computer: 3 jump limit
Maneuverability: 2D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 6D
Shields: 3D (+2D backup)
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
3 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
3 Medium Ion Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 5D
2 Warhead Launchers
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D+2
Space Range: variable
Atmosphere Range: variable
Damage: variable
Ammunition: 8 missiles, 6 torpedoes, 4 rockets, or 2 space bombs
each
Note: On a heavily damaged outcome the ship’s gyroscopically
stabilized command pod no longer works. The ship is no longer a stable
weapons platform and all fire controls are reduced by -1D and the space
move is reduced from 9 to 3. This is cumulative.
Created, compiled, and edited by Stogz, March 1998 |