Craft: | Incom/Subpro Z-95 Mark I Headhunter |
Class: | Starfighter |
Cost: | 23,000 (used) |
Size: | Tiny (11.8 meters) |
Crew: | Skilled +4 (1 pilot) |
Cargo Capacity: | 50 kilograms |
Consumables: | 1 day |
Maximum Speed: | Attack |
Defense: | 22 (+10 armor, +2 size) |
Shield Points: | 30 |
Hull Points: | 120 |
DR: | 5 |
Weapon: | Triple blasters (2 fire-linked) |
Fire Arc: | Front |
Attack Bonus: | +8 (+2 size, +4 crew, +2 fire control) |
Damage: | 3d10x2 |
Range Modifiers: | PB +0, S -2, M/L n/a |
Weapon: | Concussion missiles (6 missiles) |
Fire Arc: | Front |
Attack Bonus: | +8 (+2 size, +4 crew, +2 fire control) |
Damage: | 7d10x2 |
Range Modifiers: | PB +0, S/M/L n/a |
This is the original version of the Z-95
Headhunter, available at least a century before the events in The Phantom
Menace. It has been in service so long by the Rebellion Era that
several variants can be found throughout the galaxy. The Mark I featured
a bubble canopy and swing-wing design, whereas the Clone Wars-era Z-95
Improved Model 3 (whose stats can be found in SWRPG Core Rulebook)
had a design similar to the X-wing, Incom's next major design.