Ships Of The Empire


TIE FIGHTER

Craft: Sienar Fleet Systems TIE/In Type: Space superiority starfighter Scale: Starfighter Length: 6.3 meters Skill: Starfighter Piloting: TIE Crew: 1 Crew Skill: Piloting: 4D+1 Gunnery 4D Cargo Capacity: 65 kg, .25 cubic meters Consumables: 2 days Maneuverability: 2D Space: 10 Atmosphere: 415; 1200 kmh Hull: 2D Sensors: Passive: 20/0D Scan: 40/1D Search: 60/2D Focus: 3/3D Weapons: Two Laser Cannons (fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2km/2.5km Damage: 5D The TIE (Twin Ion Engine) Fighter is the most obvious symbol of the Empire's control throughout the galaxy. They are found on the smallest Imperial cruisers, and the most remote garrisons everywhere. TIE Fighters are short range fighters, most easily distinguished by the pair of solar array wings mounted on either side of a small spherical cockpit. They are used for planetary and cruiser defense, as well as escort and assault missions. TIE Fighters have only sublight engines, which increases their speed and maneuverability, but forces the fighter to return to some type of base. They also lack any type of sheilding, secondary weapon or drive systems, and no on-board life support system. Pilots must wear fully sealed flight suits with self-contained atmosphere converters. The TIE has a pair of forward-mounted, fire-linked laser cannons, which are enclosed in the lower section of the fuselage. They draw their energy from the same source as most of the ships other systems; the solar radiation absorbed by the wing array.

TIE INTERCEPTOR

Craft: Sienar Fleet Systems TIE Interceptor Type: Space superiority starfighter Scale: Starfighter Length: 9.6 meters Skill: Starfighter Piloting: TIE Interceptor Crew: 1 Crew Skill: Piloting: 5D Gunnery 4D+2 Shields 4D Passengers: None Cargo Capacity: 75 kg, .3 cubic meters Consumables: 2 days Maneuverability: 3D+2 Space: 11 Atmosphere: 435; 1250 kmh Hull: 3D Shields: None (Pre-Endor), 2D (Post-Endor) Sensors: Passive: 25/1D Search: 60/3D Scan: 40/2D Focus: 4/3D+2 Weapons: Four Laser Cannons (fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2km/2.5km Damage: 6D The TIE Interceptor is the direct result of advancements developed for Darth Vader's TIE Advanced X-1 Prototype. It is faster, more maneuverable, and far more lethal than the standard TIE Fighter. The Interceptor uses the same standard cockpit, drive pod, and wing brace, but the solar panels have been elongated and bent, providing additional power without obscuring the pilot's field of view. This also gives the ship a smaller profile, making it a harder target for enemies. It has more powerful drives than the standard TIE, making it almost as fast as the Alliance's A-Wing fighter. It is the superior choice for dogfighting. Weponry includes four laser cannons, one mounted at the tip of each of the Interceptor's dagger shaped wings. Like other TIE series ships, the Interceptor has limited armor plating and no shields. Their pilots rely on the ship's maneuverability and superiority of numbers to survive.

TIE BOMBER

Craft: Sienar Fleet Systems TIE Bomber Type: Dedicated light space bomber Scale: Starfighter Length: 7.8 meters Skill: Starfighter Piloting: TIE Crew: 1 Crew Skill: Missile Weapons 4D+1 Starfighter Piloting 4D Starship Gunnery 5D Cargo Capacity: 15 metric tons(bomb bay) Consumables: 2 days Space: 6 Atmosphere: 295; 850 kmh Hull: 4D+1 Sensors: Passive: 20/0D Scan: 35/1D Search: 50/2D Focus: 3/2D+2 Weapons: 2 Laser Cannons(fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 3D Concussion Missiles(16 carried) Fire Arc: Front Skill: Missile Weapons: concussion missiles Fire Control: 3D+2 Space Range: 1/3/7 Atmosphere Range: 50-500/1/5 km Damage: 9D The TIE Bomber is the Empire's primary assault bomber. While it is slower and less maneuverable than standard TIE Fighters, it provides excellent "surgical strike" potential against both ground and space targets. TIE Bombers have double pods and elongated solar panels. The starboard pod holds the pilots compartment along with the ships other systems. The port pod contains the bomb hold, as well as the targeting and delivery system. The bomber can be armed with all types of weapons, including proton bombs, guided concussion missles, orbital mines, and free-falling thermal detonators. Two front firing laser cannons help provide protection from enemy ships.

TIE ADVANCED

Craft: Sienar Fleet Systems TIE/ad Type: Space Superiority Fighter Scale: Starfighter Length: 6.4 meters Skill: Starship Piloting: TIE Crew: 1 Crew Skill: Starfighter Piloting 5D+2 Starship Gunnery 4D Starship Sheilds 4D+1 Cargo Capacity: 70 kilograms, .275 cubic meters Consumables: 2 days Hyperdrive Multiplier: x1 Nav Computer: Yes Maneverability: 5D Space: 15 Atmosphere: 515; 1450 kmh Hull: 3D Sheilds: 2D Sensors: Passive 25/1D+1 Scan 40/2D Search 60/3D+2 Focus 4/4D Weapons: 4 Laser Cannons (Fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere range: 100-300/1.2 km/ 2.5km/ Damage: 6D 2 General Purpose Warhead Launchers Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for rockets and bombs Atmosphere Range: 50-500/1/5km for missiles, 30-100/300/700 for torpedoes Damage: 9D if a concussion missile or proton torpedo is used 10D if a heavy rocket is used 11D if a heavy proton bomb is used Also can be equiped with a tractor beam weapon with the following stats: Tractor Beam Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-8/15/20 Atmosphere Range: 100-800/1.5km/2km Damage: 5D The TIE Advanced was the fighter used by Darth Vader during the Battle of Yavin. It was one of several prototypes fielded by Sienar Fleet Systems. The TIE Advanced featured a custom-designed spaceframe and a reinforced durasteel-alloy hull. It's bent wing design was later incorporated into the design of the TIE Interceptor. In addition to twin, front mounted laser cannons, the TIE Advanced featured shield generators and a modest hyperdrive system. The TIE Advanced was produced in modest numbers, and was finally discontinued due to excessive cost and the production of the TIE Interceptor.

TIE DEFENDER

Craft: Sienar Fleet Systems TIE Defender Type: Multi-role starfighter Scale: Starfighter Length: 7.2 meters Skill: Starfighter Piloting: TIE Crew: 1 Cargo Capacity: 200 kilograms (can be modified depending on missions) Consumables: 2 days Manuverability: 6D Space: 17 Atmosphere: 520; 1,550kmh Hull: 4D Sheilds: 2D Sensors: Passive 30/0D Scan 50/1D Search 75/2D Focus 4/4D+1 Weapons: 4 Laser Cannons (fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5km Damage: 6D 2 Ion Cannons (fire linked) Fire Arc: Front Skill: Starship Gunnery Fire Control: 4D Space Range: 1-3/7/36 Atmosphere Range: 100-300/700/3.6km Damage: 4D 2 General Purpose Warhead Launchers Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for rockets and bombs Atmosphere Range: 50-500/1/5km for missiles, 30-100/300/700 for torpedoes Damage: 9D if a concussion missile or proton torpedo is used 10D if a heavy rocket is used 11D if a heavy proton bomb is used Also can be equiped with a tractor beam weapon with the following stats: Tractor Beam Fire Arc: Front Skill: Starship Gunnery Fire Control: 2D Space Range: 1-8/15/20 Atmosphere Range: 100-800/1.5km/2km Damage: 5D The first TIE Defender prototype was built shortly before the Battle of Endor. The vessel represented a radical departure from conventional TIE design by featuring three sets of solar collection panels mounted at equal points around the cockpit. The Defender's numerous weapon systems allow it to engage multiple enemy fighters, while the hyperdrive system permits it to function independently of support ships or carriers. It is one of the fastest fighters ever used by the Empire, with nearly a 40% increase in sublight speed over the standard TIE.

STAR WING ASSAULT GUNBOAT

Craft: Sienar Fleet Systems Alpha Class Xg-1 Star Wing Type: Assualt Gunboat Scale: Starfighter Length: 20 meters Skill: Starfighter Piloting Crew: 1 Crew Skill: Starfighter Piloting 6D Starship Sheilds 4D+2 Starship Gunnery 5D Astrogation 6D Passengers: none Cargo Capacity: 82 metric tons Consumables: 2 months Hyperdrive Multiplyer: X1 Hyperdrive Backup: X8 Nav Computer: Yes Maneverablity: 2D+2 Space: 9 Atmosphere: 400; 1150 kmh Hull: 5D Sheilds: 2D Sensors: Passive 30/0D Scan 50/1D Search 75/2D Focus 5/3D Weapons: 2 Laser Cannons (fire linked) Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere range: 100-300m/1.2km/2.5 km Damage: 5D 2 ION Cannons Fire Arc: Front Crew: 1 Skill: Starship Gunnery Fire Control: 3D Space Range: 1-3/7/36 Atmosphere Rnage: 100-300/700/3.6 km Damage: 6D 2 Concussion Missile Launchers Fire Arc: front Crew: 1 Skill: Starship Gunnery Fire Control: 3D Space Range: 1/3/7 Atmosphereic Range: 50-100/300/700m Damage: 9D

CORELLIAN CORVETTE

Craft: Corellian Engineering Corporation Corvette Type: Multi-purpose mid-sized vessel Scale: Capital Length: 150 meters Skill: Capital Ship Piloting: Corellian Corvette Crew: 30 to 165, depending upon configuration Crew Skill: Astrogation 3D Capital Ship Gunnery 4D+1 Capital Ship Piloting 3D+2 Capital Ship Shields 3D Sensors 3D+1 Passengers: Up to 600 depending upon configuration Cargo Capacity: 3,000 metric tons Consumables: 1 year Cost: 3.5 million(new), 1.5 million(used) Hyperdrive Multiplier: x2 Nav Computer: Yes Maneuverability: 2D Space: 6 Atmosphere: 330; 950 kmh Hull: 4D Shields: 2D Sensors: Passive: 40/1D Scan: 80/2D Search: 100/3D Focus: 5/4D Weapons: 6 Double Turbolaser Cannons Fire Arc: 3 front, 1 left, 1 right, 1 back Crew: 1(3), 3(3) Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D+2 The Corellian Corvette is a common multipurpose vessel. It has a modular design and can be configured for cargo transport, passenger liner service, or even military duty. The corvette is so common among legitimate shipping, passenger, and government interests that many pirate and Rebel Alliance groups have taken to using it for their own purposes. The now-famous "Rebel Blockade Runner", pursued by an Imperial Star Destroyer in the opening moments of "Star Wars - A New Hope" was in actuality a Corellian Corvette named the "Tantive IV"

IMPERIAL ESCORT CARRIER

Craft: Kuat Drive Yards' Escort Carrier Type: Heavy starfighter/shuttle carrier Scale: Capital Length: 500 meters Skill: Capital Ship Piloting: KDY Escort Carrier Crew: 3,485, gunners: 20, skeleton: 1,500/+10 Crew Skill: Astrogation 3D+2 Capital Ship Gunnery 4D Capital Ship Piloting 4D+1 Capital Ship Shields 3D+2 Sensors 3D+2 Passengers: 800(troops) Cargo Capacity: 500 metric tons Consumables: 9 months Cost: Not available for sale Hyperdrive Multiplier: x1, backup: x12 Nav Computer: Yes Maneuverability: 1D Space: 4 Hull: 7D+1 Shields: 2D Sensors: Passive: 30/0D Scan: 50/1D Search: 100/2D Focus: 4/3D Weapons: 10 Twin Laser Cannons Fire Arc: 2 front, 3 left, 3 right, 2 back Crew: 2 Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 2-6/25/50 km Damage: 3D Starfighter Compliment: 6 squadrons + 6 shuttles Standard Wing: 4 TIE/In 1 TIE Interceptor 1 TIE Bomber The Imperial Escort Carrier designed specifically by the Empire to supplement Imperial warships. Ships such as Star Destroyers tend to feature multiple banks of capital-scale turbolasers, but few weapons for dealing with starfighters. The main objective of an Escort Carrier is to drop out of hyperspace near a combat arena, release it's fighter compliment, and withdraw from combat. They frequently can be found traveling along with Star Destroyers if Imperial intelligence indicates Rebel starfighters have been detected in great numbers in the area.

CORELLIAN GUNSHIP

Craft: Corellian Engineering Corporation Gunship Type: Mid-sized anti-starfighter warship Scale: Capital Length: 120 meters Skill: Capital Ship Piloting: Corellian Gunship Crew: 45, gunners: 46, skeleton: 10/+15 Crew Skill: Astrogation 3D+1 Capital Ship Gunnery 4D+2 Capital Ship Piloting 4D Capital Ship Shields 4D+1 Sensors 3D Cargo Capacity: 300 metric tons Consumables: 8 months Cost: 4.8 million (new), 2.4 million (used) Hyperdrive Multiplier: x2, backup: x16 Nav Computer: Yes Maneuverability: 2D+1 Space: 7 Atmosphere: 350; 1,000 kmh Hull: 4D+2 Shields: 2D+1 Sensors: Passive: 20/0D Scan: 40/0D Search: 80/1D Focus: 2/2D Weapons: 8 Double Turbolaser Cannons Fire Arc: 2 front, 3 left, 3 right Crew: 2 Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 300-1.5/3.5/7.5 km Damage: 4D+2 6 Quad Laser Cannons Fire Arc: 3 left, 3 right Crew: 3 Scale: Starfighter Skill: Starship Gunnery Fire Control: 3D Space Range: 1-5/10/17 Atmosphere Range: 100-500/1/1.7 km Damage: 5D 4 Concussion Missile Tubes Fire Arc: 2 front, 2 back Crew: 3 Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 2-12/30/60 Atmosphere Range: 200-1.2/3/6 km Damage: 9D

NEBULON-B FRIGATE

Craft: Kuat Drive Yards' Nebulon-B Frigate Type: Escort starship Scale: Capital Length: 300 meters Skill: Capital Ship Piloting: Nebulon-B Crew: 854, gunners: 66, skeleton: 307/+10 Crew Skill: Astrogation 3D Capital Ship Gunnery 4D+1 Capital Ship Piloting 3D+2 Capital Ship Shields 3D Sensors 3D+1 Starship Gunnery 4D+1 Passengers: 75 (troops) Cargo Capacity: 6,000 metric tons Consumables: 2 year Cost: Not available for sale Hyperdrive Multiplier: x2, backup: x12 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: 280; 850 kmh Hull: 3D+2 Shields: 2D Sensors: Passive: 40/1D Scan: 75/2D Search: 150/3D Focus: 4/4D+2 Weapons: 12 Turbolaser Batteries Fire Arc: 6 front, 3 left, 3 right Crew: 1(2), 2(8), 4(2) Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D 12 Laser Cannons Fire Arc: 6 front, 2 left, 2 right, 2 back Crew: 1(8), 2(4) Scale: Starfighter Skill: Starship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 2-6/24/50 km Damage: 2D 2 Tractor Beam Projectors Fire Arc: Front Crew: 12 Skill: Capital Ship Gunnery Fire Control: 2D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 4D Starfighter Complement: 2 squadrons

IMPERIAL I STAR DESTROYER

Craft: Kuat Drive Yards' Imperial I Star Destroyer Type: Star Destroyer Scale: Capital Length: 1,600 meters Skill: Capital Ship Piloting: Star Destroyer Crew: 36,810, gunners: 275, skeleton 5,000 /+20 Crew Skill: Astrogation 4D Capital Ship Gunnery 4D+2 Capital Ship Piloting 5D+1 Capital Ship Sheilds 4D+1 Sensors 4D Passengers: 9,700 (troops) Cargo Capacity: 36,000 metric tons Consumables: 6 years Hyperdrive Multiplier: x2 Hyperdrive Backup: x8 Nav Computer: Yes Manuverability: 1D Space: 6 Hull: 7D Sheilds: 3D Sensors: Passive 50/1D Scan 100/3D Search 200/4D Focus 6/4D+2 Weapons: 60 Turbolaser Batteries Fire Arc: 20 front, 20 left, 20 right Crew: 1 (20), 2 (40) Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150km Damage: 5D 60 Ion Cannons Fire Arc: 20 front, 15 left, 15 right, 10 back Crew: 1 (15), 2 (45) Skill: Capital Ship Gunnery Fire Control: 2D+2 Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 3D 10 Tractor Beam Projectors Fire Arc: 6 front, 2 left, 2 right, Crew: 1 (2), 4 (2), 10 (6) Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60km Damage: 6D

IMPERIAL II STAR DESTROYER

Craft: Kuat Drive Yards' Imperial II Star Destroyer Type: Star Destroyer Scale: Capital Length: 1,600 meters Skill: Capital Ship Piloting: Star Destroyer Crew: 36,755, gunners: 330, skeleton 5,000 /+10 Crew Skill: Astrogation 4D Capital Ship Gunnery 4D+2 Capital Ship Piloting 5D+1 Capital Ship Sheilds 4D+1 Sensors 4D Passengers: 9,700 (troops) Cargo Capacity: 36,000 metric tons Consumables: 6 years Hyperdrive Multiplier: x1 Hyperdrive Backup: x8 Nav Computer: Yes Manuverability: 1D Space: 6 Hull: 7D+1 Sheilds: 2D+2 Sensors: Passive 50/1D Scan 100/3D Search 200/4D Focus 6/4D+1 Weapons: 50 Heavy Turbolaser Batteries Fire Arc: 20 front, 15 left, 15 right Crew: 1 (20), 2 (30) Skill: Capital Ship Gunnery Fire Control: 0D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150km Damage: 10D 50 Heavy Turbolaser Cannons Fire Arc: 20 front, 10 left, 10 right, 10 back Crew: 3 Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150km Damage: 7D 20 Ion Cannons Fire Arc: 10 front, 5 left, 5 right, Crew: 1 (10), 2 (10) Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 4D 10 Tractor Beam Projectors Fire Arc: 6 front, 2 left, 2 right, Crew: 1 (2), 4 (2), 10 (6) Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60km Damage: 6D

IMPERIAL III STAR DESTROYER

Craft: Kuat Drive Yard's Imperial III Type: Star Destroyer Scale: Capital Length: 1,600 meters Skill: Captiol Ship Piloting: Star Destroyer Crew: 42,000, gunners: 623, skeleton: 6000+ Passengers: 10,000 (troops) Cargo Capacity: 40,000 metric tons Consumables: 7 years Hyperdrive Multiplier: x1 Hyperdrive Backup: x5 Nav Computer: Yes Maneuverability: 2D Space: 7 Hull: 8D Shields: 5D *NOTE*The Imperial III has 4D in backup shields Sensors: Passive: 50/1D Scan: 100/3D+2 Search: 200/4D+1 Focus: 6/5D Weapons: 36 Double Turbolaser Cannons Scale: Starfighter Fire Arc: 9 for each arc Skill: Capital Ship Gunnery Crew: 1 Fire Control: 3D Space Range: 3-15/35/75 Atmosphere Range: 6-30/35/75 Damage: 6D 30 Turbolaser Batteries Fire Arc: 6 front, 5 left, 5 right Crew: 1 (15), 2 (15) Fire Control: 4D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150km Damage: 6D 20 Heavy Turbolaser Cannons Fire Arc: 5 per arc Crew: 2 Fire Control: 1D Space Range: 5-20/40/60 Atmosphere Range: 10-20/80/120km Damage: 10D 6 Concussion Missile Tubes Fire Arc: front Crew: 1 Fire Control: 2D Space Range: 2-12/30/60 Atmosphere Range: 200-1.2km/3km/6km Damage: 9D 50 Ion Cannons Fire Arc: 20 front, 15 left, 15 right, 10 back Crew: 1 (15), 2 (45) Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 4D+2 10 Tractor Beam Projectors Fire Arc: 6 front, 2 left, 2 right Crew: 1 (2), 4 (2), 10 (6) Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60km Damage: 6D+2 Standard Fighter Complement: 24 TIE Interceptors 12 A-9 Vigilance Interceptors 12 TIE Advanced Fighters 12 Scimitar Assault Bombers 12 TIE/rc Recon Fighters 12 TIE/D Automated Fighters

IMPERIAL SUPER STAR DESTROYER

Kuat Drive Yards Super-class Star Destroyer Scale: captial Length: 8000m (subject to a dispute, more probably 17km) Skill: Captial Ship Piloting: super star destroyer Crew: Skeleton: 50000 with command 7D; Total crew: 280734 Passengers: 38000 troops Cargo Capacity: 250000 metric tons Consumables: 6 years Hyperdrive Multiplier: x2 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 0D Space: 4 Hull: 10D Shields: 8D Sensors: Passive: 75/1D+2 Scan: 150/3D+2 Search: 300/5D Focus: 8/6D+2 Weapons: 250 Turbolaser Batteries Fire Control: 1D Space Range: 3-15/35/75 Atmosphere Range: 6-15/70/150km Damage: 7D 250 Heavy Turbolaser Batteries Fire Control: 0D Space Range: 5-20/40/60 Atmosphere Range: 10-20/80/120km Damage: 10D 250 Concussion Missile Tubes Fire Control: 2D Space Range: 2-12/30/60 Atmosphere Range: 0.2-1.2/3/6km Damage: 9D 250 Ion Cannons Fire Control: 4D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 4D 40 Tractor Beam Emplacements Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 0.1-0.5/1.5/3km Strength: 9D

IMPERIAL INTERDICTOR CRUISER

Craft: Sienar Fleet Systems' Immobilizer 418 Type: Interdictor-class heavy cruiser Scale: Capital Length: 600 meters Skill: Capital Ship Piloting: Interdictor Cruiser Crew: 2,783, gunners: 24, skeleton: 1,500/+10 Crew Skill: Astrogation 5D Capital Ship Gunnery 5D Capital Ship Piloting 5D Capital Ship Shields 4D Passengers: 80 (troops) Cargo Capacity: 5,500 metric tons Consumables: 1.2 years Cost: Not available for sale Hyperdrive Multiplier: x2, backup: x8 Nav Computer: Yes Maneuverability: 1D Space: 6 Hull: 5D Shields: 3D Sensors: Passive: 30/1D Scan: 75/2D Search: 150/3D Focus: 5/4D Weapons: 20 Laser Cannons Fire Arc: 10 front, 5 left, 5 right Crew: 1 Skill: Capital Ship Gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 2-6/24/50 km Damage: 4D 4 Gravity Well Projectors Fire Arc: Turret Crew: 1 Skill: Capital Ship Gunnery Fire Control: 6D Space Range: 1-5/75/150 Damage: (SPECIAL) Blocks hyperspace travel The Interdictor Cruiser is built on a standard heavy cruiser hull, but it carries an artificial gravity-well generator and four gravity-well projectors. These combine to simulate the effects of a stellar body in hyperspace. When activated, the artificial gravity wells prevent nearby starships from escaping into hyperspace. Any ship already in hyperspace that crosses the gravity well immedately drops into realspace, as it's sensors detect what appears to be a planetary body in the ship's path.

More Imperial Ships and Transports to come!

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