Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Hoverscout

 
Craft: Mekuun Swift Assault Five Hoverscout
Class: Ground (Hovercraft)
Cost: n/a
Size: Gargantuan (15.9 m long)
Crew: Skilled +4 (1 pilot, 3 gunners)
Passengers: 6
Cargo Capacity: 50 kg
Speed: 70 m (max. speed 200 km/h)
Defense: 11 (+5 armor, -4 size)
Hull Points: 45
DR: 5
Weapon: Heavy blaster cannon
          Fire Arc: Turret
          Attack Bonus: +2 (-4 size, +4 crew, +2 fire control)
          Damage: 6d8
          Range: 150 m
Weapon: Laser cannon
          Fire Arc: Turret *
          Attack Bonus: +2 (-4 size, +4 crew, +2 fire control)
          Damage: 2d8
          Range: 50 m
Weapon: Concussion missile launcher (6 carried)
          Fire Arc: Turret
          Attack Bonus: +4 (-4 size, +4 crew, +4 fire control)
          Damage: 4d8/2d8
          Range: 300 m (4 m)

* This turret can face front, left, or right only.  It can only face one arc per round.

The Hoverscout is designed for reconnaissance and offensive point operations.  While not quite as durable as an AT-ST, it is much faster and hits harder.  Also, it can carry an infantry detail, allowing greater flexibility.  Being a hover vehicle, it combines repulsorlift technology with hover engines to allow easier transit over more types of terrain as well as better fuel efficiency.  The Swift Assault Five was used by the Empire throughout the Rebellion Era, while earlier versions have been in use for over a century.