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The Core


The Rebel Alliance

Battle Outline

Follow this sequence when running this battle. Remember, the battle ends when the droids are destroyed, the Droid Control Ship explodes, or the heroes are defeated.

Turn 1

In this opening turn, the starfighter droid targets a palace guard with its first attack and a citizen with its second attack.

The battle droids split into two groups of two. The first pair attacks the pilot. The second pair attacks the heroes.

Note that at no time will a battle droid or the starfighter droid attack the R2 unit.

Turn 2

During the second turn, the starfighter droid randomly targets two heroes. To determine which two heroes get attacked, have each player roll 1d10. The two players with the highest rolls watch as the starfighter droid attacks their characters this turn.

The first pair of battle droids continues to attack the pilot.

The second pair of battle droids continues to attack the heroes.

Turn 3

On the third turn, the starfighter droid attacks a palace guard with its first attack and a random hero with its second attack.

If the pilot is still alive, the first pair of battle droids continues to attack him until he is reduced to 0 wound points or the droids are destroyed. After the pilot falls, the droids turn their attention to the heroes.

The second pair of battle droids start attacking citizens this turn. They continue to attack the citizens until all of the citizens are reduced to 0 wound points or the droids are destroyed.

Turn 4

On the fourth turn, the starfighter droid splits its attacks. The first targets a hero, the second a citizen.

Turn 5

On the fifth turn, the starfighter droid attacks a hero with its first attack. Its second attack targets a palace guard.

Turn 6

This is the turn where you start to check on how the battle against the control ship is going. Roll 1d20. If you roll a 20, Anakin Skywalker destroys the Droid Control Ship and the battle droids and starfighter droid immediately stop functioning. If you roll any other number, the droids continue to attack.

This turn, the starfighter droid attacks two heroes with its blaster cannons.

Turn 7

If you roll a 19 or 20 on 1d20, the Droid Control Ship is destroyed. Otherwise, the droids continue to attack.

The starfighter droid targets a palace guard and a citizen this turn.

Turn 8

If you roll an 18, 19, or 20, the Droid Control Ship explodes. Otherwise, the battle continues.

The starfighter droid targets two heroes this turn.

Turn 9

If you roll a 17, 18, 19, or 20, the Droid Control Ship explodes. If you roll any other number, the battle rages on.

The starfighter droid targets a hero and a palace guard this turn.

Turn 10 and Beyond

Keep rolling 1d20 each turn to see if the Droid Control Ship explodes. Remember to add another number to make it easier each time. If the battle continues, the starfighter droid splits its attacks between the heroes and the innocents until only the heroes remain. Then it turns its full attention to them until they destroy it, it defeats them, or the control ship explodes.





PRIVACY STATEMENT
©2001 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.
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