Ever since you were a child, you've been taking things that
didn't belong to you. The thrill of being in someone else's
property, getting things without working for them, has always
motivated you. Of course, the fact is that you do work fairly hard
to get away with the sort of thefts you like to pull, but it doesn't
seem like work while you do it. More of a game, in fact, with high
prizes for wins, and equally high prices for losses. You had to
leave your home planet to avoid paying one of those penalties, and
since then you've been roaming the galaxy, with your lockpicks and
a small pile of loot, relieving wealthy and inattentive individuals
of their burdens of wealth.
Personality:
You've always liked things. Small, beautiful things mostly, but
just about anything that people attach a value to has an attraction
for you. And you have a somewhat less than fully developed moral sense,
at least when it comes to strangers and property rights.
Objective:
To find the most valuable object in the galaxy, and take it. To
make an awful lot of money.
A Quote:
"A figurine of just that type happened to fall into my possession
yesterday. What a coincidence, huh?"
Dexterity: 3D
Bows:
Blaster:
Dodge:
Missile Weapons:
Running:
Knowledge: 3D+1
Business:
Cultures:
Law Enforcement:
Streetwise:
Value:
Mechanical: 2D
Communications:
Sensors:
Repulsorlift Operations:
Perception: 3D+1
Bargain:
Con:
Forgery:
Investigation:
Persuasion:
Hide:
Search:
Sneak:
Strength: 3D
Climbing/Jumping:
Stamina:
Swimming:
Technical: 3D
Computer Programming/Repair:
Demolition:
First Aid:
Security:
Equipment:
Suit normal clothing, suit "working" clothing (all black,
padded, with large pockets), macrobinoculars, glow rod, power
grappling hook with 50 meters line, set lockpicks, 2 microthrust
computer spikes, 500 credits, 2,000 credits in small, valuable
objects, hold out blaster.