Star Wars
The Palvar Sector
Chapter Six - New Personal Weapons
New Personal Weapons

There is a massive amount of new and weapons that are commonly found throughout the sector.

Perhaps one of the most competitive markets in the Palvar Sector is the personal weapon market. Kashan Industries is in a constant struggle with Mestic Munitions as they market blasters and firearms and engage in fierce advertising campaigns slated at completely destroying each other.

Blasters

Kashan Industries is the sector's only local manufacturer of blasters. Many local citizens and military forces opt to buy the cheaper KI model blasters than pay higher prices for imported BlasTech or Merr-Sonn models.

Blaster Pistols

Kashan Industries XT-1 Blaster Pistol

While not as powerful as the military issued XT-1a, the XT-1 is Kashan's most popular selling blaster pistol. Along with the infamous BlasTech DL-18, it is one of the most common blaster pistols to be found in the Palvar Sector.

Model: Kashan Industries XT-1
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 100
Cost: 790 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-12/30/110
Damage: 4D

Kashan Industries XT-1a Military Sidearm

The XT-1a is the standard firearm issued to Kashan's private corporate military forces. Generally, only standard Kashan Naval officers and command rank Army officers are issued the XT-1a, whereas naval troopers are issued carbines and the limited numbers of army troopers are given either blaster rifles or repeating blasters.

Model: Kashan Industries XT-1a
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 110
Cost: 900 (power packs: 25)
Availability: 1, X
Fire Rate: 1
Range: 3-7/25/50
Damage: 4D+1

Kashan Industries XT-2 Extended Use Blaster Pistol

The XT-2 is a direct descendant of both the XT-1 and XT-1a blaster pistols. Kashan Industries took the body of the XT-1 and moved the power clip lock 45 degrees upward and onto the side of the gun, adding another on the far side of the weapon so that it may draw from a pair of clips at once. Taking the power amplifier from the XT-1a, Kashan was able to increase the power output slightly, making the XT-2 almost as strong as BlasTech's infamous DL-44 heavy blaster pistol.

Model: Kashan Industries XT-2
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 170 (requires two power packs)
Cost: 900 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-10/30/100
Damage: 4D+2

Blaster Carbines

Kashan Industries B-12/c Carbine

In order to provide its naval troopers with effective weapons cheaply, Kashan began manufacturing the B-12/c, a direct variant of the B-12 blaster rifle. The B-12/c is slightly smaller and designed to be used in close quarters. They are mainly made for use by Kashan Systems' private military force, but can also be found on the open market in the Palvar Sector.

Model: Kashan Industries B-12/c
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 800 (power packs: 25)
Availability: 2, F
Fire Rate: 1
Range: 3-20/40/200
Damage: 5D+2
Game Notes: At long range, add +5 to difficulty.

Boarder's Carbine

When fighting in close quarters a blaster carbine is usually the preferred weapon. Blaster rifles often prove to be too bulky and hard to handle in small spaces while blaster carbines tend to be smaller and better suited for such situations.

Kashan Systems contracted its sister company, Kashan Industries, to design a weapon to be used during boarding operations by the navy troopers of the Palvar Defense Force (PDF). The resulting weapon was the TTI-S carbine.

The TTI-S blaster carbine is one of the best weapons ever created by Kashan Industries. The blaster carbine has a faster recycle rate than most blasters and features an under-barrel micro-grenade launcher which stores a pair of concussion stun grenades (they can be replaced with smoke grenades). To make the TTI-S more versatile, Kashan Industries added a folding stock that easily locks in and out of the extended position. For boarding operations in starships with lighting problems, a built in flashlight may be activated by using a thumb switch that is located just above the barrel.

The weapon has proven extremely effective in its intended role, and nearly 90% of all PDF navy troopers make it their weapon of choice. It is rumored that Kashan Industries plans on exporting the weapons out of the Palvar Sector, perhaps selling the design to either Merr-Sonn Munitions or BlasTech.

Model: Kashan Industries TTI-S Blaster Carbine
Type: Blaster carbine/micro-grenade launcher
Scale: Character
Skill: Blaster: blaster carbine
        Missile weapons: micro-grenade launcher
Ammo: Blaster carbine: 110
        Micro-grenade launcher: 2
Cost: 1,170 (power packs: 25)
Availability: 3, X
Fire Rate: Blaster carbine: 2
        Micro-grenade launcher: 1
Ranges: Blaster carbine: 2-25/40/200
        Micro-grenade launcher: 3-10/25/100
Damage: Blaster carbine: 4D+2
        Micro-grenade launcher: 5D (stun)
Game Notes: Clumsiness: At long range, add +5 to difficulty.
Folding Stock: +1D to Blaster when used for one round of aiming.
Flashlight: Flashlight built into gun just above blaster barrel, activated/deactivated by thumb switch above handle.

Blaster Rifles

Kashan Industries B-12 Blaster Rifle

Diving into the blaster market with their XT-1 blaster pistol, Kashan needed to find a foot-hold in the heavy weapons market. The B-12 blaster rifle was the result. It is more powerful than the famed BlasTech A280 and is the standard issue blaster rifle of the small Kashan Army. It's a modular design, with several variants (such as the B-12/c carbine) and is easily maintained and modified. A common modification is the addition of a second power pack, which can be purchased in a kit from Kashan for 100 credits and will allow two power packs to be loaded at once, doubling the ammunition.

Model: Kashan Industries B-12
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 50
Cost: 1,250 (power packs: 25)
Availability: 2, X
Fire Rate: 1
Range: 3-30/100/310
Damage: 6D

Repeating Blasters

Kashan Industries B-12/r Repeater

The Kashan Industries B-12/r repeating blaster is another, less popular, variant of the B-12 blaster rifle. At the cost of firepower, the B-12/r gives the user multiple, rapid-fire, shots. Unlike other repeating blasters of its scale, the B-12/r has an optional power jack, for plugging into a back pack battery or a power generator for extended firepower.

Model: Kashan Industries B-12/r
Type: Repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 100 (power pack), 300 (back pack), Unlimited (generator)
Cost: 1,900 credits (power packs: 25)
Availability: 2, R
Range: 3-30/120/350
Damage: 5D+2
Game Notes: On constant-fire mode the blaster fires a burst of 3 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.

Firearms

The Mestic Munition M-series slugthrower rifle series is perhaps the top selling weapon line in the entire sector.

Hold-Out Slugthrowers

Pocket Pistol

The pocket pistol is Mestic Munitions best selling firearm and can be found on many major worlds anywhere in the galaxy. It is small enough to be easily hidden in anyone's pocket and rivals most hold-out blasters.

Model: Mestic Munitions Pocket Pistol
Type: Hold-out slugthrowing pistol
Scale: Character
Skill: Firearms: hold-out
Ammo: 1
Cost: 100 credits
Availability: 2, R or X
Range: 1-5/8/16
Damage: 3D+2

Slugthrower Pistols

Beretta 9mm

The Beretta 9mm is a versatile weapon, able to use a variety of ammunition and accept a number of add on components and modifications. Among the available modifications are a silencer (50 credits extra) and a laser scope (50 credits extra).

Model: Mestic Munitions Beretta 9mm
Type: Slugthrower pistol
Skill: Firearms: slugthrower pistol
Ammo: 15
Cost: 600 (clips: 25 standard, 50 hollow point or armor piercing)
Availabilty: 2, F
Range: 3-10/30/60
Damage: 4D (standard ammo), 5D (hollow point), 5D (armor piercing)

Punisher 10mm

Mestic Munitions' Punisher model handgun was originally developed by custom order for several hitmen in various local crime syndicates. After a few years of street use, the orders for new Punishers increased dramatically until Mestic finally put the design into mass production and placed it on the open market, lowering the price from 700 credits down to 500 credits in the process. The new Punishers come standard with a removable silencer, one of the main traits that made it popular in the first place.

Model: Mestic Munitions .357 Punisher
Type: 10mm slugthrower pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 15
Cost: 500 credits
Availabilty: 3, R
Range: 1-7/25/50
Damage: 5D
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Perferator Auto Pistol

The need for a rapid fire pistol was great among some small militia groups demanding a weapon capable of firing quickly and be easily carried and wielded. The resulting weapon, nicknamed the Perferator by a Mesician militia group who was sold a case of the weapons at a discount for field testing.

Model: Mestic Munitions Perferator Auto Pistol .45ACP
Type: Automatic slugthrower pistol
Scale: Character
Skill: Firearms: auto-pistol
Ammo: 20
Cost: 760 credits (clips: 25)
Availabilty: 3, P or R
Range: 1-6/25/75
Fire Rate: 2 (semi-auto)
Damage: 4D+1 (semi-auto), 5D (3 round burst)
Game Notes: Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.

Puma 520 Enforcer

The Mestic Puma 520 Enforcer was designed specifically for covert operations where stealth was vital. The Puma 520 comes standard with a laser sight, Mestic's standard pistol silencer and is almost always painted black. It is the perfect weapon for raids into hostile structures (starships, bunkers, vehicles, etc) or assassinations.

A number of the weapons were sold to the New Republic's Palvar SecForce for distribution to their SpecForce Infiltrators and other covert teams. Overall sales of the Puma 520 haven't been all that high.

Model: Mestic Munitions Puma 520 Enforcer
Type: Silenced slugthrower pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 16
Cost: 800 credits (clips: 25)
Availabilty: 2, R
Range: 2-10/30/75
Fire Rate: 1
Damage: 4D+2
Game Notes: Laser Sight: +1D to Firearms if used for one round of aiming.
Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Viper XP Sidearm

The Viper XP is a smaller slugthrower that has been issued as a standard sidearm to Mestic Munitions' security forces and sold in limited numbers on the open market as a cheaper and more powerful alternative to such popular blasters as BlasTech's DL-18.

The Viper XP comes ready to fit a silencer, but does not come standard with it like the Punisher 10mm. For a small additional fee (50 credits), Mestic includes it's universal pistol silencer and a pair of extra clips.

Model: Mestic Munitions Viper XP .45ACP
Type: Slugthrower pistol
Scale: Character
Skill: Firearms: pistol
Ammo: 12
Cost: 650 credits (clips: 25, silencer: 50)
Availabilty: 3, X
Range: 3-10/30/80
Fire Rate: 1
Damage: 4D+2
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Wolverine Assault Pistol

Mestic Munitions' Wolverine assault pistol was designed as a heavy pistol with longer range than most standard Mestic hand-held firearms to date. Unlike all of the other pistols designed and manufactured by Mestic Munitions, the Wolverine's clip is not loaded into the handle, but it is locked into the gun just in front of the trigger. This created a slight problem that Mestic designers overlooked... it would not fit in any standard holsters. Instead of simple designing a new holster for the weapon, Mestic opted to go ahead and sell the weapon at discount to rid the massive piles that they had already created at discounted prices.

Model: Mestic Munitions Wolverine Assault Pistol .45ACP
Type: Slugthrower pistol
Scale: Character
Skill: Firearms: heavy pistol
Ammo: 12
Cost: 695 credits (clips: 25)
Availabilty: 3, R or X
Range: 1-8/30/95
Fire Rate: 2
Damage: 4D+2

Slugthrower Carbines

MC-14 Carbine

The Model 14 rifle was, like the number suggests, the 14th design in the M- series line of rifles. The first thirteen designs were either defective in some way, inferior, or a combination of the two. The M-14 was the first one that Mestic's owner approved of, and the MC-14 is a direct variant of this design.

The MC-14 is a carbine version of the M-14 rifle. Mestic designers removed the folding stock all together, minimizing the size and weight of the gun. To further reduce weight, all full-automatic components were removed making the weapon semi-automatic only. Other differences include a shorter barrel and an extended ammunition clip.

Model: Mestic Munitions MC-14 Carbine
Type: 7.62mm semi-automatic slugthrower carbine
Scale: Character
Skill: Firearms: carbine
Ammo: 30
Cost: 1,210 credits (clips: 35)
Availabilty: 3, R
Range: 3-5/25/70
Fire Rate: 2
Damage: 4D
Game Notes: At long range, add +5 to difficulty.

MP-5N Submachine Gun

Mestic Munitions, after creating the widely successful MP-5 submachine gun, required a special upgraded version of the weapon. The resulting MP-5N submachine gun is practically identical to the MP-5, with the exception of a superior silencer that does not limit the range and power of the weapon.

Model: Mestic Munitions MP-5N Submachine Gun
Type: Close-quarters 9mm submachine gun
Scale: Character
Skill: Firearms: submachine gun
Ammo: 30
Cost: 1,250 credits
Availability: 3, R
Fire Rate: 2 (semi-auto)
Range: 2-15/40/90
Damage: 4D (semi-auto), 5D (3 round burst)
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.
Retractable Stock: +1D to Firearms if used for one round of aiming.

Slugthrower Rifles

The M-Series was the first firearms line introduced by Wereling Spaceworks' newest subsidiary, Mestic Munitions. The M-Series, or Mestic-Series (often referred to as the Model-Series), featured 29 separate firearm rifle designs with only eight of those actually ever being manufactured and sold in great numbers.

The first thirteen M-Series designs were rejected for one reason or another but were quite similar in almost every aspect. Only a handful of prototypes for each model were ever produced. The fourteenth design, designated the Model 14 (or M-14) rifle was approved for manufacture and went on the open market a few years prior to the destruction of Alderaan.

The Model 14 was widely successful in the Palvar Sector, the location of both Mestic Munitions and Wereling Spaceworks, and spawned the carbine variant which was dubbed as the MC-14 carbine. After a little more than a year on the market, Mestic introduced and improved version of the weapon, the new Model 15 (M-15).

The Model 15 sold just as well as the older Model 14, featuring slight improvements in design for only a marginal price increase.

Around the time of the Battle of Cezli (shortly before the Battle of Hoth) Mestic introduced their Model 16, their most advanced firearm to date. The Model 16 quickly made the other Model 14 and 15s obsolete, outclassing them both in nearly every way. The Model 16 was designed to be modular in form, able to perform a wide variety of tasks. Several design variants of the M-16 were introduced over the years, ranging from a covert operations version to a sniper version (which ended up becoming the last of the M-Series rifles).

Models 17 through 20 were all rejected due to their inferiority to the M-16. The Model 21 sniper rifle was introduced around the time of the Battle of Endor and saw a limited production run as the standard sniper rifle of the Palvar Defense Force until the advent of the Model 16m sniper rifle.

Model 14 Rifle

The Model 14 rifle was, like the number suggests, the 14th design in the M- series line of rifles. The first thirteen designs were either defective in some way, inferior, or a combination of the two. The M-14 was the first one that Mestic's owner approved of. It weighs 4.1 kilograms, is capable of semi or fully automatic fire, it can mount a bipod, and has a folding stock to minimize length for close quarters combat.

Model: Mestic Munitions Model 14 Rifle
Type: 7.62mm selective fire slugthrower rifle
Scale: Character
Skill: Firearms: auto-rifle
Ammo: 20
Cost: 1,150 credits (clips: 25)
Availabilty: 3, R
Range: 3-8/30/90
Fire Rate: 2 (semi-auto mode)
Damage: 4D (semi-auto mode), 4D+2 (full automatic; burst of 3 rounds)
Game Notes: Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.

Model 15 Rifle

The Model 15 rifle was, like the number suggests, the 15th design in the M- series line of rifles. The first thirteen designs were either defective in some way, inferior, or a combination of the two. The M-14 was the first one that Mestic's owner approved of, the M-15 was an improvement on that design.

The M-15 weighs 4.15 kilograms, is capable of semi or fully automatic fire, it is able to mount a bipod, and has a folding stock to minimize length for close quarters combat.

Model: Mestic Munitions Model 15 Rifle
Type: 7.62mm selective fire slugthrower rifle
Scale: Character
Skill: Firearms: auto-rifle
Ammo: 20
Cost: 1,200 credits (clips: 25)
Availabilty: 3, R
Range: 3-10/30/100
Fire Rate: 2 (semi-auto mode)
Damage: 4D (semi-auto mode), 5D (full automatic; burst of 4 rounds)
Game Notes: Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.
Folding Stock: +1D to Firearms if used for one round of aiming.

Model 16 Rifle

The Model 16 is a versatile weapon produced by the Mid Rim company, Mestic Munitions. The standard base model of the M-16 comes standard with a custom fit strap, a special ammo clip belt, and a flash suppressor. It has two modes, semi-automatic and full-automatic, which the user can switch between by flipping a thumb switch above the handle.

Mestic sells several other versions of the M-16, each customized to specific needs of particular uses, such as infantry, stealth, and heavy weapons support.

The stock M-16 is extremely popular among many planetary defense forces, criminal organizations, police forces, and some not very well supplied New Republic outposts. Kashan Industries, a strong rival of Mestic, has created a duplicate rifle with a different look, a larger standard ammunition clip, and a claim of overall superiority.

Model: Mestic Munitions Model 16 Assault Rifle
Type: Stock automatic slugthrower rifle
Scale: Character
Skill: Firearms: auto-rifle
Ammo: 30 (standard clip), 50 (extended clip)
Cost: 1,405 credits (standard clips: 25; extended clips: 40)
Availabilty: 2, R
Range: 3-10/35/100
Fire Rate: 2 (semi-auto mode)
Damage: 4D+2 (semi-auto mode), 5D+2 (full automatic; burst of 5 rounds)
Game Notes: Flash Suppressor: Adds +1 to Difficulty to any visual attempts to locate the M-16's firer at medium range, +2 at long range.
Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.

M-16c Covert Operations Rifle

The M-16c automatic rifle was built with stealth and silence in mind. It is the shortest weapon in the M-16 family, with the stock removed to make it more mobile and a second handle near the front for easy wielding. A laser sight is mounted on the bottom of the weapon, just in front of the clip, to give the user a higher chance of hitting his target where he wants.

Model: Mestic Munitions M-16c Assault Rifle
Type: Covert operations weapon
Scale: Character
Skill: Firearms: auto-rifle
Ammo: 30 (standard clip), 50 (extended clip)
Cost: 1,500 credits (standard clips: 25; extended clips: 40)
Availabilty: 3, X
Range: 3-10/35/100
Fire Rate: 2 (semi-auto mode)
Damage: 4D+2 (semi-auto mode), 5D+2 (full automatic; burst of 5 rounds)
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.
Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.
Laser Sight: +1D to Firearms if used for one round of aiming.

M-16h Heavy Assault Rifle

The M-16h is the most powerful rifle in the M-16 family and is meant to be issued to the heavy weapons operator in a squad. Its main feature is a grenade launcher with is mounted under the barrel. The grenade launcher provides the user with superior firepower and longer range than most standard rifles. Some clever field technicians have been known to modify the grenade launcher to fire a single anti-vehicle missile (3D speeder scale), however, often times this results in the missile becoming jammed in the launcher and usually detonating before the soldier using has a chance to flee.

In Game Terms: Modifying the grenade launcher into a missile launcher requires that all grenades first be removed (either fired or removed by the character for throwing or some other purpose). A Moderate Firearms Repair roll is required to modify the the launcher to fire only small missiles (usually small motar shells). On a Wild Die reroll of 6 when firing the launcher, the launcher becomes jammed and the missile will detonate in 1D rounds. Missiles: 3D speeder scale, blast radius 8 meters.

Model: Mestic Munitions M-16h Heavy Assault Rifle
Type: Automatic slugthrower rifle/mini-grenade launcher
Scale: Character
Skill: Firearms: auto-rifle
        Missile weapons: grenade launcher
Ammo: 30 (standard clip), 50 (extended clip)
        Grenades: 6
Cost: 1,600 credits (standard clips: 25; extended clips: 40)
Availabilty: 3, R
Range: Rifle: 3-10/35/100
        Grenade Launcher: 3-30/100/250
Fire Rate: Rifle: 2
        Grenade Launcher: 1
Damage: Rifle: 4D+2 (semi-auto mode), 5D+2 (full automatic; burst of 5 rounds)         Grenades: 7D/6D/5D (blast radius: 1-2/4/6)
Game Notes: Flash Suppressor: Adds +1 to Difficulty to any visual attempts to locate the M-16's firer at medium range, +2 at long range.
Mode Toggling: Switching to or from semi-auto or full-auto modes counts as a free action.

M-16m Sharpshooter's Rifle

The M-16m rifle is perhaps one of the best sharpshooter's weapons ever created. They come in a variety of camoflauge designs, but the basic black is the most common variety seen. The M-16m comes standard with a top of the line silencer and a sighting macroscope for medium to long range shots. The M-16m is a specially made weapon, unlike all the other M-16 models which are all first constructed as the basic M-16 then modified, the M-16m is hand crafted separately from all other weapons in the factories, with a turn out rate of only 25 per week, per factory.

Model: Mestic Munitions M-16m Sharpshooter's Rifle
Type: Sharpshooter's rifle
Scale: Character
Skill: Firearms: rifle
Ammo: 45
Cost: 1,600 credits (clips: 50)
Availabilty: 3, R
Range: 3-10/50/130
Fire Rate: 2
Damage: 5D
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.
Sighting Macroscope: Adds +3D to medium and long range shots. Requires a Moderate Sensors roll to sight-in a target.
Ammo: The M-16m uses slightly larger bullets than all other M-16 models and therefor cannot use any clips except the ones made specifically for it.

Model 21 Rifle

The M-21 was the standard sniper rifle found all over the Palvar Sector until the advent of the M-16m. It is a direct varient of the older Model 14 rifle and fits a bipod.

Model: Mestic Munitions Model 21 Rifle
Type: 7.62mm sniper rifle
Scale: Character
Skill: Firearms: rifle
Ammo: 6
Cost: 1,300 credits (clips: 25)
Availabilty: 4, R
Range: 3-8/30/90
Fire Rate: 1
Damage: 4D
Game Notes: Silencer: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.
Target Sight: +1D to Firearms if used for one round of aiming.

Other Slugthrowers

Spec-8

A good comparison of blaster carbines in the slugthrower world is possibly the shotgun. Mestic Munitions' new Spec-8 model offers superior firepower in a compactable package. With a folding stock and fast reload time, the Spec-8 is becoming popular in the underworld where street gang-warfare is common in close quarters such as alleyways and streets. The Spec-8 is faster during reloads than your average shotgun due to an advanced spring-loaded cocking mechanism designed specifically for speed loading.

Model: Mestic Munitions Spec-8 Auto-Loader 8 Gauge
Type: 8 guage shotgun
Scale: Character
Skill: Firearms: shotgun
Ammo: 5
Cost: 1,300 credits (ammo: 50 per box of 15 shells)
Availabilty: 2, R
Range: 3-10/30/90
Fire Rate: 1
Damage: 6D/5D/4D
Game Notes: Retractable stock: +1D to Firearms if used for one round of aiming.

Spec-55

The Spec-55 is a based on the same concept as the Spec-8, but the design team took a much different approach when designing the Spec-55. The Spec-55 operates with a variation of the old double barrel concept, where two barrels are loaded simultaneously. The vast majority of all double barreled slugthrowers have the barrels aligned side-by-side, this is not the case with the Spec-55. The Spec-55 Over-Under got its name from its barrel arrangement, one over the other.

Model: Mestic Munitions Spec-55 Over-Under
Type: Heavy shotgun
Scale: Character
Skill: Firearms: shotgun
Ammo: 2
Cost: 1,800 credits (ammo: 50 per box of 15 shells)
Availabilty: 2, R
Range: 3-10/35/85
Fire Rate: 2
Damage: 6D/5D/4D (single barrel), 7D/6D/5D (both barrels)

Mini Gun

The HGG-1 (Heavy Gatling Gun), nicknamed the "Mini Gun" (this is an obvious oxymoron as the HGG-1 is the largest personal weapon manufactured by Mestic Munitions), is perhaps one of the most devastating personal weapons to date. A meter and a half in length and weighing much more than most other weapons, the HGG-1 has six barrels that rotate at a high velocity when the weapon is in operation. It is supported by a handle on the top with the trigger and a thumb operated mode toggle switch with a second handle that is usually placed near the middle section of the weapon on its left side (this can be moved to the right side for left handed users) and a thickly padded shoulder strap. The ammunition is fed in on a belt through the right rear end of the weapon, usually from a back pack ammunition container worn by the user.

The HGG-1 is the perfect heavy weapon to supplement any squad and can decimate most landspeeders, enemy troops, and even buildings in some cases. The Mini Gun can be mounted onto a specialized tripod (much like an E-Web) for security or prolonged fire from a stationary position and be continually fed ammunition as long as the operator (this is assuming that a second person come to help out the gunner) keeps respinning the ammo belts.

Model: Mestic Munitions HGG-1 "Mini Gun"
Type: Personal gatling gun
Scale: Character
Skill: Firearms: mini-gun
Ammo: 40 (belt), 150 (back pack ammo container)
Cost: Mini Gun: 15,150 credits
        Ammo: 40 round ammo belt: 175 credits
        150 round ammo container: 500 credits
        Tripod: 150 credits
Availabilty: 4, R or X
Range: 3-25/65/150
Fire Rate: 3 (semi-auto)
Damage: 6D (semi-auto), 7D+1 (burst of 3 rounds), 8D+2 (burst of 6 rounds)
Game Notes: Mode Toggling: Switching to or from semi-auto or either of the full-auto modes counts as a free action.
Weight: When using, the character must make a Moderate Lifting roll each round in order to support the weight of the gun unless the mini gun is mounted on the proper tripod.
Bulkiness: Due to the extreme bulkiness of the HHG-1, there is a -1D penalty to Firearms when using it.

Portable Railgun

In order to acheive the upper hand over both the Imperial and Republic forces in the sector, the Palvar Defense Force needed a new type of weapon, more powerful than a blaster rifle and the same merciless firepower of a slugthrower.

Aarlis Nacirem, owner of Kashan Systems and head of the Palvar Defense Force, knew that the resources under his direct command were insufficient to produce the type of weapon he desired. Taking a new leap for Kashan Systems, Nacirem made a proposal to one of the galaxy's top firearms manufacturers, Mestic Munitions. Mestic agreed to codevelop such a weapon only if they would be given sole licensing rights and a contract to manufacture the completed weapons for the PDF. Knowing the importance of outgunning the Imperials and Rebels, Aarlis agreed.

Mestic and Kashan's top scientists worked day and night for nearly a year developing concepts, designing, and finally constructing prototypes of the weapon. The final finished product came to be known as the Type I Portable Rail Gun (PRG).

The PRG incorporates new technology into the firearm market. The PRG fires razor tipped armor piercing rounds via magnetic propulsion that effectively throws the round several times the speed of sound so effectively that the intended target is long dead before he hears the shot that killed him. The actual firing of the weapon is nearly silent as there is no internal explosion propelling the rounds as in other firearms.

The Type I PRG is a fairly large weapon, requiring a back pack battery or generator to supply power to the powerful electro magnets. It is 154 centi- meters in length (not counting the back pack and attachment cable) and comes painted in a flat dark grey. An advanced targeting scope is attached to the top right left of the weapon and it can easily penetrate thin walls, brush, and other insignificant cover and display an accurate image of what may be attempting to hide under such cover (the PRG can easily penetrate anything that the scope can scan through).

The PRG was issued to only a handful of heavy weapons specialists in the PDF Army and is most often used for long ranged engagements.

Model: Kashan Technological Development/Mestic Munitions Type I PRG
Type: Enhanced slugthrower
Scale: Character
Skill: Firearms: railgun
Ammo: 50
Cost: 13,760 credits (standard ammo clips: 100, explosive ammo clips: 500)
Availabilty: 3, X
Range: 4-45/150/350
Fire Rate: 2
Damage: 7D (standard), 9D (explosive)
Game Notes: Scanning Scope: +3D to Firearms, requires a Moderate Sensors roll to sight in a target (+1D Sensor bonus when sighting in moving targets, targets with significant variations in heat signature, and targets wearing metal-based armor).
Silent Operation: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Portable Repeating Railgun

The Type II PRG was designed at the orders of Mestic Munitions' owner as she demanded to have an automatic version of the weapon that could easily mow down an entire squad of heavily armored troopers. It was designed using the technology that Mestic and Kashan Technological Development (a cooperative company run by Kashan Industries and Kashan Systems) had developed for the Type I PRG that was issued in small numbers to a handful of PDF soldiers.

The Type II can fire 150% faster than the original Type I and retains many of the original design aspects as the Type I. The only physical difference is an enlarged ammunition clip which can hold twice as many rounds as that of the Type I.

Model: Mestic Munitions' Type II PRG
Type: Automatic railgun
Scale: Character
Skill: Firearms: auto-railgun
Ammo: 100
Cost: 15,130 credits (ammo clips: 200)
Availabilty: 4, X
Range: 4-45/150/350
Fire Rate: 5
Damage: 7D
Game Notes: Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
Silent Operation: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Melee Weapons

Vibrocutlass

The vibrocutless is a pleasant alternative to the vibrorapier and the vibrosword. It is a few centimeters shorter than the average vibrosword but offers only a single sharpened edge. It is stereotypically associated with pirates and common space scum, but in reality, only a handful of pirates wield vibroweapons other than a simple vibrodagger or vibroshiv, let alone a vibrocutless.

Model: Typical vibrocutlass
Type: Personal combat vibroblade
Scale: Character
Skill: Melee combat
Cost: 310
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D+1 (max: 7D)

Other Weapons

Plasma Deatomizer

Kashan Technological Development, a cooperative effort of Kashan Industries and Kashan Systems, has developed the first prototype of the next age of weapons, the plasma deatomizer.

The plasma deatomizer is a highly advanced plasma rifle that earned its nickname of "deatomizer" due to the affects that it tends to have on targets at point blank range. Kashan Systems called in a platoon of raw naval troops and had a handful of the prototype weapons tested on them. In the instances where the weapon was fired at point blank range, the majority of the targets were simply vaporized, leaving little to no trace that they were ever there.

The weapon uses a tri-barrel array, having them in a triangular formation with one barrel centered over the other two. Each barrel fires when the trigger is pulled, the exiting plasma bursts combine creating a larger, more powerful. ball of blue-white plasma energy.

The weapon itself is still far from being perfected as the development team remains baffled as to why the weapon seems to randomly malfunction, sending its plasma energy around the gun and vaporizing the user, but functioning completely normal if picked up and fired immediately afterward.

Model: Kashan Technological Development's Series 4 "Deatomizer"
Type: Heavy plasma rifle
Scale: Character
Skill: Plasma Weapons: rifle
Ammo: 23
Cost: 14,570 (power packs: 150)
Availability: 4, X
Fire Rate: 1
Range: 2-8/90/250
Damage: 9D/7D/5D
Game Notes: Rolling a Mishap indicates that the Plasma Deatomizer has malfunctioned, literally vaporizing the user, but doing no damage to the weapon itself.
If the damage roll of the weapon is 20 more than the opposing Strength roll of the target, then the target is instantly vaporized, leaving nothing but a horribly foul stench behind.

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Chapter Seven - New Vehicles and Vehicle Weaponry