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Rebel Alliance


Sector Forces (SecForce) Trooper:  Any species, Thug 4; Init +1; Defense 15 (+4 armor, +1 Dex); Spd 10m; VP/WP -/12; Atk +5 melee (combat knife, 1d6), +5 ranged (blaster pistol, 3d6); SV Fort +5, Ref +2, Will +1; SZ M; FP 0; DSP 0; Rep 1; Str 12, Dex 12, Con 12, Int 10, Wis 10, Cha 8.  Challenge Code: B.
     Equipment: Blast helmet and vest, blaster pistol, comlink.
     Skills: Hide +2, Move Silently +2, Demolitions +3, Intimidate +3.
     Feats: Weapon group proficiency (simple, blaster pistols, blaster rifles), Armor proficiency (light).

Rebel Starfighter Pilot:  Any species, Soldier 2; Init +2; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 17/13; Atk +3 melee (unarmed, 1d3), +4 ranged (blaster pistol, 3d6); SV Fort +5, Ref +2, Will +0; SZ M; FP 0; DSP 0; Rep 0; Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 12.  Challenge Code: B.
     Equipment: Flight suit, blaster pistol, comlink.
     Skills: Knowledge: Streetwise +2, Computer Use +4, Pilot +4, Astrogate +4, Spot +2, Repair +4.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium), Starship Operation (starfighter), Point-Blank Shot.

SpecForce SpaceOps (Marines):  Any species, Soldier 4; Init +2; Defense 19 (+8 armor, +1 Dex); Spd 6m; VP/WP 34/14; Atk +6 melee (vibroblade, 2d6+2), +6 ranged (blaster carbine, 3d8); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Armored spacesuit, blaster carbine, blaster pistol, vibroblade, two frag grenades, security kit.
     Skills: Hide -1, Move Silently -1, Demolitions +4, Disable Device +0, Computer Use +4, Repair +4, Treat Injury +4, Intimidate +5, Survival +2.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Point-blank shot, Precise shot, Power attack, Rapid shot.

SpecForce Pathfinders:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (combat knife, 1d6+2), +9 ranged (heavy blaster rifle, 4d8 -- includes attack bonus from macroscopic sights); SQ: Macroscopic sights (+2 equipment bonus to attacks when making only one attack per round; Low-light vision, Darkvision, and Spot range increment of 20 meters when holding rifle in firing position); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Heavy blaster rifle (with +2 macroscopic sights), two frag grenades, combat knife, camouflage poncho, field kit.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury +4, Survival +4, Spot +4, Listen +2.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Altertness, Point-blank shot, Far shot, Weapon focus (heavy blaster rifle).

SpecForce Urban Combat Specialist (UCS):  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (vibroblade, 2d6+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Blaster pistol, two frag grenades, vibroblade.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury +4, Bluff +1, Knowledge: Streetwise +8.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Skill Emphasis (Knowledge: Streetwise), Trustworthy, Point-blank shot, Precise shot.

SpecForce Wilderness Fighters:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (vibroblade, 2d6+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Blaster pistol, speeder bike, field kit, vibroblade.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury +4, Survival +4, Pilot +4.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Dodge, Mobility, Point-blank shot, Shot-on-the-Run.

SpecForce Infiltrators:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (vibroblade, 2d6+2), +6 ranged (heavy slugthrower pistol, 2d8), +2/+2 ranged (multifire), +0/+0/+0 ranged (autofire); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Shadowsuit, silenced heavy slugthrower pistol, vibroknife, security kit.
     Skills: Hide +11, Move Silently +11, Demolitions +4, Disable Device +6, Computer Use +4, Repair +4, Treat Injury +4, Disguise +1, Spot +2, Listen +2.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons, slugthrowers), Armor proficiency (light, medium, heavy), Stealthy, Martial artist, Blind-fight.

SpecForce Heavy Weapons Specialists (HWS):  Any species, Soldier 4; Init +2; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 34/17; Atk +6 melee (vibroblade, 2d6+2), +6/+6 ranged (E-web repeating blaster, multifire, 6d8), +4/+4/+4 ranged (autofire), +2/+2/+2/+2 ranged (autofire with rapid shot); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Blast helmet and vest, blaster pistol, vibroblade, comlink, heavy weapon (stats above listed for E-web repeating blaster).
     Skills: Hide +4, Move Silently +4, Demolitions +4, Disable Device +3, Computer Use +6, Repair +6, Treat Injury +4, Spot +3.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Point-blank shot, Rapid shot, Multishot, Toughness.

SpecForce Technician:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2), +6 ranged (heavy blaster pistol, 3d8); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Heavy blaster pistol, tool kit.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +10, Repair +13, Treat Injury +4.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Gearhead, Skill emphasis (Repair), Point-blank shot, Dodge.

SpecForce Combat Engineer:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2), +6 ranged (heavy blaster pistol, 3d8); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Heavy blaster pistol, 2 kg of explosive charges (2d6/1d6 damage and blast radius of 2 metes per 0.2 kg used), deluxe security kit.
     Skills: Hide +5, Move Silently +5, Demolitions +13, Disable Device +10, Computer Use +8, Repair +4, Treat Injury +4.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Cautious, Skill Emphasis (Demolitions), Point-blank shot, Dodge.

SpecForce Medic:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Nine medpacs (including those in backpack), medical backpack (+2 equipment bonus to Treat Injury), blaster pistol.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury +14, Profession: Doctor +9.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Skill Emphasis (Treat Injury), Skill Emphasis (Profession: Doctor), Dodge, Mobility.

SpecForce Pilot:  Any species, Soldier 4; Init +2; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Flight suit, blaster pistol, vehicle or starship (varies by mission profile).
     Skills: Hide +4, Move Silently +4, Demolitions +4, Disable Device +3, Computer Use +4, Repair +4, Treat Injury +4, Pilot +10, Astrogate +2.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Skill Emphasis (Pilot), Starship Operation (transports), Quick draw, Point-blank shot.

SpecForce ScanCom Specialist:  Any species, Soldier 4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.  Challenge Code: C.
     Equipment: Blaster pistol, comset, scanner pack.
     Skills: Hide +5, Move Silently +5, Demolitions +4, Disable Device +4, Computer Use +13, Repair +6, Treat Injury +4, Spot +3, Listen +3, Search +3, Speak Language and Read Language (pick one -- all ScanCom Specialists are skilled translators).
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Skill Emphasis (Computer Use), Gearhead, Dodge, Point-blank shot.
 
 


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