This large creature is one of the most popular combat
creatures of the Yaeger sector. Naturally a pack animal, they
easily form close and lasting attachments to members of just about
any species, if they are cared for while young. Standing around
1.6 meters at the shoulders, they have a somewhat pebbly blue skin,
and a remarkably powerful build. K'krr have four legs, with the
first pair being somewhat larger than the rear. The K'krr have a
heavy, rectangular head that contains three rows of razor sharp
teeth. They are a live bearing species, having about four pups per
litter.
Naturally predators and scavengers, K'krr easily adapt to
processed food, but they do eat a lot of it. In general, they can
be assumed to eat twice the food that a full grown human does.
Other than that, they do need exercise, and are prone to wreaking
total havoc on their surroundings when they are kept in one place
for too long.
Dexterity: 2D+1
Brawling parry 6D, Dodge 5D, Running 5D+1
Perception: 2D+2
(s) Search, Tracking 9D
Strength: 3D
Brawling 4D, Climbing/jumping 7D, Swimming 5D
Move: 12
Average Size: 2.2 meters head to tail, 1.6 meters at
shoulder.
Special Abilities:
Natural Weapons and Armor. Claws: STR+1D+2, Bite:
STR+2D+2. The skin of the K'krr is rather thick, and provides them
a +1D bonus against physical attacks.
Sense of scent: The K'krr's sense of scent is nearly
unmatched. In addition to giving them the tracking total that they
have, it also enables them to recognize the scents of different
members of various species almost without fail, allowing them to
penetrate many otherwise perfect disguises. It also allows them to
detect trace amounts of restricted substances, and many weapons due
to the distinctive metal and oil smells they emit.
Weaknesses:
Sense of scent: The K'krr's sense of scent is nearly
unmatched. The power of this sense renders them particularly
sensitive to the effects of distracting or offensive scents, as
well as to the effects of nasally delivered narcotics or poisons.