Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Heavy Tracker

 
Craft: Mekuun Heavy Tracker
Class: Ground (Speeder)
Cost: n/a
Size: Colossal (22.2 m long)
Crew: Skilled +4 (6 pilots, 2 gunners)
Passengers: 5 (omniprobe operators)
Cargo Capacity: 250 kg
Speed: 50 m (max. speed 130 km/h)
Altitude: up to 2 m
Defense: 12 (+10 armor, -8 size)
Hull Points: 108
DR: 10
Weapon: Heavy laser cannon
          Fire Arc: Turret
          Attack Bonus: +4 (-8 size, +4 crew, +8 fire control*)
          Damage: 4d10
          Range: 300 m

*  If the heavy tracker's sensors are in Passive mode (see p.174), fire control drops to +4.

The Heavy Tracker has an omniprobe sensor array.  Use the sensor rules on p.174 for detecting objects.  Short range is 5 km, Medium range is 10 km, Long range is 15 km, and Extreme (a.k.a. Sensor) range is 20 km for this purpose.  Use the listed size modifiers (size is character scale) from Table 11-6.  Heavy trackers are used for long-range pin-point bombardment (because of its high fire control) as well as for tracking enemy movements.  The Heavy Tracker was first produced about a decade before the Clone Wars, and by the Rebellion Era it is used mostly by the Rebel Alliance.