Craft: | Kuat Drive Yards Type II Orbiting Repair Yard |
Class: | Capital |
Cost: | n/a |
Size: | Colossal (1,200 meters) |
Crew: | Normal +2 (4,114) |
Passengers: | 200 (troops) |
Cargo Capacity: | 250,000 metric tons |
Consumables: | 3 years |
Maximum Speed: | Stopped* |
Defense: | 8 (+10 armor, -8 size, -4 speed*) |
Shield Points: | 260 |
Hull Points: | 660 |
DR: | 30 |
Weapon: | Tractor beam projetors (9) |
Fire Arc: | Front |
Attack Bonus: | +6 (-8 size, +2 crew, +8 fire control, +4 speed) |
Damage: | Special |
Range Modifiers: | PB -6, S -4, M/L n/a |
* The Orbiting Repair Yard is a space station and cannot move without the aid of spacetugs. The speed modifier for being Stopped has been added to its Defense and Attack Bonuses.
The Orbiting Repair Yard is normally linked
with several other Orbiting Repair Yards, making a grid or cubic pattern
that enables them to work on even the largest capital starships.
Each Orbiting Repair Yard has its own Hull Points and takes damage separately,
but if one explodes all others attatched to that one Repair Yard take explosion
damage as if they had been "on board." Thus, it is possible to cause
a chain reaction, destroying one Repair Yard, which destroys the next in
the line, which destroys the next, and so forth. This will generally
only happen if all have been severely damaged, however. Type II Orbiting
Repair Yards were first used over a century before the Clone Wars, but
earlier functionally similar models have been in use for several centuries.