Craft: | Imperial system defense drones |
Cost: | 1,200 (new) |
Size: | Fine (5 meters) |
Crew: | Normal +2 (unmanned drone) |
Maximum Speed: | Stopped* |
Defense: | 19 (+5 armor, +8 size, -4 speed*) |
Hull Points: | 30 (see below) |
DR: | 0 |
Weapon: | Laser cannon |
Fire Arc: | Turret |
Attack Bonus: | +20 (+8 size, +2 crew, +6 fire control, +4 speed*) |
Damage: | 5d10x2 |
Range Modifiers: | PB -2, S/M/L n/a |
Weapon: | Concussion missile launcher (1 missile, see below) |
Fire Arc: | Turret |
Attack Bonus: | +22 (+8 size, +2 crew, +8 fire control, +4 speed*) |
Damage: | 9d10x2 |
Range Modifiers: | PB -2, S -4 |
* Because this an immobile defensive emplacement, it cannot move or make Piloting rolls. The speed modifier for being Stopped (see SWRPG Core Rulebook, p.176) is therefore added into the Type 5 mine game statistics.
The Type 5 mine will automatically fire
upon the first unauthorized target (i.e., not broadcasting the correct
transponder code) that it detects entering point-blank range. The
Type 5 mine is always using its sensors in scan mode (see SWRPG Core
Rulebook p.174). If the Type-5 mine is hit in combat, it automatically
launches its single concussion missile at the attacking starship and self-destructs.
Treat these as Readied actions triggered by a successful hit. The
Type 5 mine is available after the fall of the Old Republic, but older
mines have been available for centuries.