New Force Powers:

Sense Force Strength
Sense Difficulty: Moderate
Effect:
This allows a Jedi to sense the Force Strength of a character. This tells the Jedi the Force Strength bonus a character has, as well as the number of Character Points, Force Points, Dark Side Points, and skill code for each Force skill. This does not tell the Jedi what powers the character has.

Dual Saber Combat
Control Difficulty: Very Difficult
Sense Difficulty: Moderate
Required Powers:
Lightsaber Combat, Combat Sense
Effect:
This power allows the Jedi to wield two lightsabers in combat instead of one. It allows the wielder to make two strikes a turn with out penalty, control two parried blaster bolts.
If the Jedi fails one roll he can use Lightsaber combat, If he fails both he must use only his lightsaber skill. In either case the Jedi can only use one lightsaber.

Chi'Doth Combat
Control Difficulty: Easy
Sense Difficulty: Moderate
Alter Difficulty: Moderate
Required Powers:
See Training section
Effect:
This is the way Chi'Doth fight. If all Difficulty rolls are successful the Chi'Doth {Jedi} gets to add his Sense dice to his brawling and brawling parry skills as well as the dodge skill. He gets to add his control dice to damage to brawling attacks. For every 2D in Alter the Chi'Doth adds +1 to his Strength rolls to resist damage {energy or physical}. The Chi'Doth can use the telekinesis power on their own bodies on an Easy difficulty roll {No penalty} for a jump of 50 meters or to levitate up to 30 meters. For every 3D in Sense the Chi'Doth may make one additional action per round. The Chi'Doth may activate one other Chi power without penalty in the same round and may keep it up without penalty.

Beam of Pure Chi
Control: Difficult
Alter: Very Difficult
NOTE: If Chi'Kran decrease difficulty levels by one.
Required Powers:
Chi'Doth Combat
Effect:
This power is the unacknowledged Chi'Doth equivalent of the Sith Bolt of Hatred. Chi'Doth must make a Control roll to hit. This power creates a beam of light side energy {Dark Side for those that have fallen} that emits from the Chi'Doth's palms.

Minor Force Cloak
Control Difficulty: Easy
Alter Difficulty: Moderate
Required Powers:
Beam of Pure Chi
Effect:
This power allows the Chi'Doth to mask his presence in the force. Add the alter roll to the difficulty to detect the force user by any other force power.

Greater Force Shield
Control Difficulty: Moderate
Sense Difficulty: Moderate
Alter Difficulty: Difficult
Required Powers:
Minor Force Cloak
Effects:
Same as Lesser Force Shield. Surrounds character in a Str + {[Con.+Sen.+Alt.] / 3}

Greater Force Cloak
Control: Moderate
Sense: Difficult
Alter: Very Difficult
Required Powers:
Greater Force Shield
Effect:
This power will completely mask the jedi from all forms of detection. Only another Force user might be able to detect the Jedi and then the Jedi's sense and alter rolls are added to the Difficulty.

Chi'Doth Teleport
Sense Difficulty: Up to 100m- Easy; 101m-1km- Moderate; 1.001km-5km- Difficult; 5.001km-10km Very Difficult {Note: For interior locations increase difficulty by one level}
Alter Difficulty: Moderate modified by familiarity
Required powers:
Greater Force Cloak
Effect:
This allows the Chi'Doth to travel up to 10km away. This is usually only used in combat to escape an attack or to move the fight to a more remote location. {Chi'Kran will use this to surprise their opponent from behind.}

Advanced Chi'Doth Combat
Control Difficulty: Moderate
Sense Difficulty: Difficult
Alter Difficulty: Difficult
Required Powers:
Chi'Doth Teleport
Minimum Force Skills Required:
Control: 9D; Sense: 9D; Alter: 9D
Effect:
Same as Chi'Doth Combat with a few bonuses. First the practitioner may use three Chi {Force} powers and keep them up without penalty. These powers may be activated at any time during combat and the difficulty is decreased one level, {i.e. difficult becomes moderate, moderate- easy, easy- very easy, very easy stays the same but is easier.} the Chi'Doth now gets a bonus of +1 to rolls to resist damage for each full "D" he has in Alter. Also, the Chi'Doth Warrior may now use weapons without penalty if they so desire. However for the fourth power they try to activate they suffer the usual penalty {-4D[ only for the fourth and only if in the same round]}, For five powers {-5D [only to the Fourth and Fith though and only if in the same round]}, For six {-6D} and so on.
Ex.:
The Chi'Doth Warrior Jadoran activates Advanced Chi'Doth Combat. He decides to activate Lightsaber Combat, Greater Force Shield and Combat Sense, which he may do without penalty. Later on in the fight he decides to use Beam of Pure Chi. He can either drop one of the other powers or he can suffer -4D to each of his difficulty rolls for Beam of Pure Chi.

Greater Teleportation
Control Difficulty: See Below
Sense Difficulty: See Below
Alter Difficulty: See Below
Required Powers:
To many to list at one time
Effect:
This power allows the Chi'Doth to travel to any place in the galaxy.
Sense:
Very Easy= Location on same planet and Familiar to character
Easy= Any location on planet that character has reference
Moderate= Site in system, but off planet, that character knows
Difficult= Any site in system that character has reference
Very Difficult= Site in Galaxy that character is familiar
Heroic= Any where in galaxy that character has reference
Control:
Very Easy = For 1 person {the Chi'Doth who initiates} modified by sense diff.
Easy = 2-99 people modified by sense diff.
Moderate= For 100-399 people modified by sense diff.
Difficult= 400 or 999 people modified by sense diff.
Very Difficult= 1000-99999 people modified by sense diff.
Heroic= 100000-4m people modified by sense diff.
Alter:
See Sense

Diff. > Sense or Alter Roll
1-5 = Portal opens 100 meters from desired location
6-10 = Portal opens 300 meters from desired location
11-15 = Portal collapses immediately after opening
15-+ = Force Storm opens instead of portal
Diff. > Control roll
1-5 = Chi'Doth only arrives if 4 or more people all are unconscious if less than 3 for 3D6 hours
6-10 = Chi'Doth only arrives rest are knocked out at original site for 6D6 hours
11-+ = Force Storm Errupts
If only two are failed consult chart. If all three fail Chi'Doth go POFF! Bye-Bye and Force storm erupt. Only Chi'Doth Master known to ever use this power: Yoda


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