Korjuun


Type: Rainforest world.
Function: Uncivilized world, ruins.
Region: Border Regions.
Trade Route: Off the Long Path, new route must be charted to reach Korjuun.
Sector: Yaeger Sector.
Strategic Location: Korjuun is located towards the edge of the sector, deep inside the Specter Nebula, out of all the spheres of influence of the Yaeger Sector.
Temperature: Universally warm, as the atmosphere traps most of the heat. Average temperature is around 35ø C. year round.
Atmosphere: Thick, 142% standard.
Hydrosphere: 65% of Korjuun's surface is fluid, mostly H2O, but with some ammonia appearing as well. Almost all of Korjuun's water is under 0.02% saline.
Gravity: Slightly heavier than usual (112% galactic standard).
Terrain: Broad forested plains regions, cloud forest hills, large and deep freshwater oceans.
Mineral Resources: Korjuun contains large deposits of gemstones of various types, mainly of the Socor group, such as Laigar Vermillion Diamonds. There are some reserves of gold, silver, onyx and topaz, but these reserves are substantially smaller than those of Socor group gems.
Length of Day: 19 standard hours
Length of Year: 514 local days.
Sapient Species: The dark furred, arboreal Mridone are the only native sentient species.
Capital City: There are no inhabited cities left on Korjuun. The closest thing that planet has to a capital is a series of massive metallic ruins known as K'lrickar.
Other Cities: There are no other known cities or ruins on the planet.
Starport: K'lrickar has a heavily overgrown planetary class spaceport. Other than that, there are no spaceports on Korjuun.
Population (within +/- 1%): 4,224,000 Mridone, 18 others trapped in the stasis chambers of K'lrickar.
Government: The Mridone, the only intelligent species that Korjuun is home to, is a primitive species of nomadic hunter gatherers that organizes themselves under clan lines.
Tech Level: Very low. Flint arrowheads and other stone and wood implements are common, copper and iron deposits are too low to allow any metal working to develop.
Major Exports: Korjuun has no contact with the rest of the galaxy, as passage through the nebula is very difficult. Where trade to be established, it's gemstones would be it's most probable export, with some of it's more deadly fauna certain to find a market in certain circles.
Major Imports: None.
System: Azdurine
Star: Azdure (blue white giant)
Name Planet Type Moons
KorjuunRainforest World0
N-1Unformed0
N-2Unformed0

System Capsule:

Korjuun: See above.
N-1: This world is little more than a slightly denser than average gas cloud. What it will become remains millions of years in the future.
N-2: This world is little more than a slightly denser than average gas cloud. What it will become remains millions of years in the future.

Planetary Capsule:

Flora and fauna: Korjuun's high surface temperature and large water reserves cause almost constant precipitation throughout it's surface. This has lead to a tropical rainforest type bio-zone across almost all exposed land. Primarily composed of giant ferns and related species, the forests of Korjuun are also home to a wide variety of highly evolved vegetable and fungal species, such as the Red leaf fig, and the predatory Mimosa.

The forests are home to a wide variety of species that seem to have been evolving on Korjuun for over three billion years. These highly advanced creatures have developed a wide variety of mechanisms for both offense and defense, many of which are quite deadly. Of particular note are the arboreal Green Drakes, the giant Sloth-Apes, and the fist sized Ulkith, whose venom is among the most powerful poisons in the galaxy.

The freshwater oceans of Korjuun are home to an equally wide variety of hostile lifeforms, such as the Sea Dragons and Giant Sharks, but unlike the forests, they are not home to any sentient species.

Sentient Species: The Mridone are the only sentient species of Korjuun, but their age as a species is a younger than the age of the ruins of K'lrickar. These arboreal, dark furred hunter/gatherers are remarkably hostile in nature, and when one clan trespasses on the territory of another, a war of mutual extinction is almost always fought. This hostility is also displayed to any outsiders that cross their paths. As they have a remarkable array of poisons with which they coat their arrows, and as they have a complete knowledge of their territories, they can pose a serious threat to even well armed parties. The Mridone have a superstitious awe of K'lrickar, and none of them will venture within fifty kilometers of those ruins.

History: K'lrickar was once a religious site of a long deceased race, the Girgashi. During those times, the rest of the planet was primarily temperate wilderness, left unspoiled due to the sanctity of the religious site. When it's became apparent that Korjuun's sun was going to go nova, the Girgashi's successors, the Noldor, simply moved the planet into the orbit of a younger, newly formed sun, in the heart of the Specter nebula. Using techniques far beyond the powers of almost any modern species, they cleared a space around the newborn sun so that it rested in the center of a blank space inside the nebula. Furthermore, they rearranged the flows of stellar gasses, so that they would never interfere with life on Korjuun. All this took place over 7 million years ago.

Since the movement of Korjuun, the Noldor were wiped out, after a long period of decay and a sudden alien invasion. The significance of K'lrickar has been lost, with it's name surviving only in the history books of the eldest of the current races. Since the Noldor stopped maintaining the site, it has decayed somewhat, but the strange metallic substance that the entire 3 square kilometer site is composed of has stood up remarkably well through the millennia. Strange energy flows have been known to arc from spire to spires over K'lrickar, and ghostly images have been seen floating through it's corridors, even before it obtained it's current occupants.

Around seven thousand years ago a renegade Jedi Master, Ehud Benomri, took up residence in K'lrickar. Ehud was very strong in the Dark side, and destroyed any Light Jedi that managed to track him to his lair in these ruins. Dark Jedi also followed him there, either hoping to learn from him, or to challenge him and steal the various secrets that the Dark master had learned. He did not kill these after defeating them. Rather, he placed them in specially prepared stasis chambers, and began experimenting on them, flooding their bodies with the pure essence of the Dark Side.

Some had their minds destroyed, others were shriveled into nothingness by the power of the energies that Ehud was channeling, and some were able to absorb those energies. After centuries of testing, Ehud was ready to call down the power back into himself, planning on becoming something of an avatar of the Dark Side. If he had been successful, it is doubtful that anything could have stood in his way. However, once he had released all the dark side energy that he had gathered in his long years as a Dark Master, a light jedi that had been watching his progress for years, and waiting for a moment like this one, used the force to fling Ehud into one of his own stasis chambers. That jedi, Nac Eltoor, knew that he was not powerful enough to stand against the Dark Master under most circumstances. Still, at the moment when Ehud had released his power from him he was vulnerable, and Nac struck. An infinitesimal amount of the Dark Side energy that had been focused in the room followed along Nac's force weaving and obliterated him. Still, Ehud was immobilized, and the remaining Dark Side energy has gradually dissipated throughout the ruins, giving them a palpable aura of the Dark Side.

Now, though most of Ehud's personal belongings and laboratories are gone, the stasis chambers remain. Any that penetrate the jungles and the ancient traps of the Noldor temple will find 30 stasis chambers. 17 of these contain Dark Jedi, wearing the insignia of Dark Lords of the Sith, Shadow Dragon Elders, Cultists of the Krath, and Bithkor Black Monks. 7 contain absolutely nothing, 5 containing nothing other than a fine black powder (all that is left of those that could not take the power that Ehud was channeling into them). The final chamber contains Ehud Benomri. Ehud had no interest in the organized groups of Dark Side Jedi, and wears nothing but a plain, unornamented, brown robe. Furthermore, while some of the other bodies are revealed to be phenomenaly strong in the Dark Side, Ehud's body is completely free of Dark Side Energy, as it remains as externalized potential since he had forced it from him, intending for it to return a thousand fold. Still, the force is quite strong in Ehud, though now not obviously dark in nature.

A Jedi discovering this may make the mistake that Ehud was a Light Jedi who had battled great foes and put them to sleep instead of killing him. Further investigation may reveal that he had been flung into that chamber by a force user. A truly unfortunate jedi may then make the logical conclusion that he had been trapped by an enemy. If Ehud is released, the Dark Energy will begin to flow through him again. Ehud's one great flaw was always his vanity, and he will be compelled to describe his triumph to whomever it is that freed him. The energy has been rather thoroughly dispersed, and will take over a day to be completely regathered.

Ehud is a powerful Jedi Master, and even Luke Skywalker would not be able to stand against him alone, and would probably be defeated even if he had his entire academy with him. In addition, as the Dark Side Energy starts to flow through him, he will gain tremendous powers. Clearly a head on assault is probably not an option, and clever players might find a pair of alternatives. Firstly, the other imprisoned Dark Jedi have no love for Ehud, and if released might be able to destroy him. The question then becomes what can be done to stop 17 very powerful, and mostly insane Dark Jedi. The second alternative is that once the Jedi realizes that the pervasive aura of the Dark Side that he felt in K'lrickar was all Ehud's, he might discover the powerful Light Side entity that is contained in these ruins, and that the Noldor venerated. That entity has to be contacted and freed, but it might be a sufficient force to stop Ehud, if it is able to reach him before he becomes the Avatar of the Dark Side.
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