One of the deadliest hazards of the jungles of Rekhron is the death orchid. A pure white
in color, the death orchid superficially appears to be just another
of the many species of gorgeous native plants, though in actuality,
it is a different type of creature altogether. Using it's internal
gas bladder to float soundlessly through the jungles, the death
orchid is a deadly predator, who feeds off the decaying corpses of
the creatures it kills.
The death orchid only hunts occasionally, preferring to spend
it's time digesting the nutrients contained in the decaying corpses
of slain prey. However, when it needs a new source of decaying
flesh, there is little that can stand in it's way. The death
orchid can sense heat, and is drawn toward the most intense source
of heat within a quarter mile, usually a Lomgin herd.
Once a death orchid finds a target, it will release a cloud of
soporific spores, and when the spores take effect, it will drop a
taproot into the target's brain, up through the most easily
accessible orifice; usually the nose, mouth, or ears, though if the
head is not accessible, sometimes not. The orchid's grasping
tendrils and prehensile roots are quite flexible and powerful, and
if it's chosen target fails to succumb to pollen, it can fend off
any counter, and may attempt to force it's spore bearing stamen
into a more favorable position after immobilizing it's prey.
Death orchids reproduce with the aid of small pollen bearing
insects, and then by the release of seed pods in freshly slain
corpses, when they are fertilized and ripe. Around twelve seeds
are contained in each pod, but only around one or two will reach
full maturity, as numerous creatures prey on the undeveloped death
orchids.
Dexterity: 1D+2
Brawling parry 4D+1, flying 4D
Perception: 3D
Search 5D+1, hide 6D
Strength: 1D
Brawling 3D
Move: 2, 4 flying
Average Size: 5 centimeters long
Special Abilities:
Natural Weapons: Tentacles: STR+2D+1, capable of
gripping and holding objects. When used against an incapacitated
target, they can snake in through small openings, and kill the
target within two rounds.
Soporific Spores: Delivered through a hollow stamen,
all targets within it's 1 meter area of effect must roll a
difficult stamina check to avoid being knocked unconscious for 1-6
hours.