From: Armage Bedar <gregory@e...>
Date: Tue Feb 6, 2001 6:56am
Subject: SPOILERS: DTO - Dovin Basal
Dovin Basal
Model: Custom Engineered Yuuzhan Vong Dovin Basal Type: Genetically engineered gravity manipulator Skill: Yuuzhan biotechnology: dovin basal Difficulty: Special Scale: Starfighter Availability: 4 Damage: 3D (pulling rate), 5D (repulsing damage), 4D (max shield ripping per round) Capsule: A dovin basal is perhaps the Yuuzhan Vong's greatest genetic accomplishment. With the ability to manipulate gravitic forces, it can act as a tractor beam strong enough to pull a moon towards it, or as a repulsor device powerful enough to disintegrate a starfighter. Game Notes: Dovin basals can combine to receive a greater effect - for every 10 dovin basals, multiply range by 2 and increase damage by +1D. They can neutralize energy/ray shielding within
0-5/10/20 space units (this requires a skill roll by the pilot and takes one round for each SU from
target).
Perhaps the most intereesting ability of a dovin basal is how it can create a microscopic quantum singularity (more commonly known as a black hole) and bend matter and energy towards it. (This requires opposed SS gunnery rolls - one from the craft firing at the dovin basal (Firer), and the other by whomever is using the dovin basal (Vong). The Vong, if maneuvering, must also add its SS piloting roll and maneuverability roll to the total. However, if the Vong doesn't roll at least a Moderate difficulty, the dovin basal will not activate. In order to hit the target, the Firer must beat the opposing roll by at least the value of the Vong's piloting/ops & maneuver rolls. If the Firer beats the opposing gunnery roll but not the other two values added, the bolts which would have hit the target are sucked into the black hole. If the Firer completely misses, standard rules apply.)*
* - Note: these rules are still highly experimental - only playtesting will bear them out. If anyone has any ideas on this, PLEASE post them. The better the rules are, the more these creatures will be used in NJO campaigns.
As a point of reference, here are the necessary damage ratings needed to move a moon, planet, etc. (all others roll versus STR, Body, or Hull). If the dice rating of the opposing force is higher, the dovin basal itself is moved:
Small Moon: 4D Death Star scale (1D Planetary scale) Large Moon: 8D Death Star scale (2D Planetary scale) Small Planet: 12D Death Star scale (3D Planetary scale) Large Planet: 16D Death Star scale (4D Planetary scale) Gas Giant: 20D Death Star scale (5D Planetary scale) G-type Star: 40D Death Star scale (10D Planetary scale) White Dwarf: 80D Death Star scale** (20D Planetary scale) Neutron Star: 100D Death Star scale** (25D Planetary scale) Black Hole: Infinite**
** (Shown as a benchmark ONLY - instead, just go with "Infinite"...)
To determine speeds, take the opposing mass rating and divide by the dovin basal damage rating (ignore scales). If you get a decimal, multiply by 50.
- Armage Bedar
The STATS Man http://ims.terrandesigns.com http://www.terrandesigns.com/holonet ims@t...
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