Martial Arts Advanced skill.
Needs : Brawling at 5D (and Brawling Parry at 5D)
The MA skill die can be splitted to increase damage.
All attacks are physical - use correct armor value.
MA skill is a Dexterity skill - use dexterity penalties.
To learn/increase an advanced skill you need a teacher !
Attack Type Damage
Punch Str+MA
Kick Str+MA
Stun Str+MA (Stun)
Hold Str+MA
Throw Str+MA
Feint +difference to next attack
Defense Type Damage
Dodge none
Parry -MA to Damage
Parry (Melee) -MA to Damage (use only MA skill die)
To Hit: Use Brawling skill and add (splitted) MA skill die.
To Damage: Use Strength and add (splitted) MA skill die.
Attacks:
Punch: Different attacks using hands. Roll vs. Brawling Parry to hit
and vs. Strength to damage.
Kick: Different attacks using foot/leg. Roll vs. Brawling parry to hit
and vs. Strength to damage.
Stun: Different attacks on special points on body. Needs Alien Species
roll to know exact points to hit, does stun damage only.
Hold: Different attacks grabbing and holding. Roll vs. Brawling Parry to grab
and vs. Strength to retain grip. Can be used for strangulation - extra
Hold attack in same round making Strength + (splitted) MA damage.
Throw: Different attacks throwing adversary. Roll vs. Brawling Parry to hit
and vs. Strength to damage.
Feint: Different techniques making it easier to attack.
Roll vs. Brawling Parry add difference to next attack to-hit roll.
Dodge: Avoid being hit by adversary. Roll vs. Brawling.
Parry: Reduce damage by catching the blow with arm or leg reducing damage.
Roll vs. Brawling to parry add (splitted) MA skill die to Strength.
Melee Parry: Special MA skill use (splitted) MA skill only to parry a Melee-
weapon attack. Add (splitted) MA skill die to Strength roll.
Example:
PC with Strength 3D, Brawling and Brawling parry at 5D and
MA skill at 2D is attacking a NPC with Strength 3D, Brawling and
Brawling Parry 4D.
The PC uses a kick and uses 1D MA to hit, the PC rolls 6D vs. 4D to hit
and 4D vs. 3D to damage.
Example:
PC and NPC as above NPC is attacking with a punch PC decides to dodge
the to hit roll is 4D vs. 7D.
Example:
PC and NPC as above PC is doing a multiple attack with a feint, a kick
and a punch, he puts 1D MA to the feint roll rolling 4D vs. 2D
(3 actions reducing skills by 2D) he then adds 1D MA to the kick damage
rolling 3D+ the feint difference vs. 2D to hit and 4D vs. 3D to damage,
the punch is rolled with 3D vs. 2D to hit and 3D vs. 3D to damage.
Example:
The PC Martial Arts Master is being attacked by a NPC using a sword
(Str+1D damage), The MA Master has 10D MA skill and 3D Strength.
The NPC has 3D Strength and 5D Melee Combat skill. when the NPC attacks
the PC he rolls 5D vs. 7D to hit and if the PC succeeds in the parry
the damage is rolled with 4D vs. 6D (Str+3D) if the PC fails the damage
is rolled with 4D vs. 3D.
THE MARTIAL ARTS MELEE PARRY SHOULD ONLY BE USED BY MA MASTERS !
Martial Arts Ranking:
MA Skill: Belt Color: Grade:
1D White kyu 9 (Beginners Grade)
2D Blue kyu 7
3D Yellow kyu 5
4D Green kyu 3
5D Brown kyu 1
6D Black dan 1 (First Master Grade)
7D Black dan 2
8D Black dan 3
9D Black dan 4
10D Black dan 5
11D Black dan 6
12D Black dan 7
13D+ Red dan 8 (High Master Grade)
Copyright by Arne Lindstrom