Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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MT/191 Drop-Ship

 
Craft: Meller & Dax MT/191 Drop-Ship
Class: Transport
Cost: n/a
Size: Medium (52.5 m long)
Crew: Normal +2 (1 pilot)
Passengers: 160 (troops)
Cargo Capacity: 200 metric tons
Consumables: 1 day
Hyperdrive: None
Maximum Speed: Ramming (during drop) *
Cruising (otherwise)
Defense: 20 (+10 armor, +0 size)
Shield Points: 30
Hull Points: 120
DR: 10
Weapon: Light laser cannon (retractable)
          Fire Arc: Front
          Attack Bonus: +4 (+0 size, +2 crew, +2 fire control)
          Damage: 1d10x2
          Range Modifiers: PB +0, S +0, M/L n/a

* A drop-ship has a maximum speed of Ramming during a drop because is designed to take advantage of the target planet's gravity well.  A "drop" is defined as using the Decrease Range maneuver (with a planet or moon as the target).  If the drop-ship performs any maneuver other than approaching the planet, its maximum speed is Cruising.

This is a very old drop ship, widely available over a century before the Clone Wars.  It is so old, in fact, that it still uses VACX ablative coating to protect it from the heat generated by a fast re-entry, and VACX (or a suitable substitute) must be reapplied before every drop.  It is a dependable ship, however, still widely used throughout the Empire during the Rebellion Era because of its capability to drop an entire combat-ready company of troops along with 200 tons of supplies (or support vehicles).