Xorceptor Ugly


"What kind of fighter is that?"
"I don't know, but it sure is ugly"

     The purported origion of the "Ugly" name

Of all the death trap scrap piles to come out of the chopshops that make Uglies, the Xorceptor is one of the best. Called Uglies due to thier cobbled together appearance, they are typically only flown by An Xorceptor on patrol.  Note that this one retains the astromech socket and has an R2 unit.desperate or suicidal pilots. They are typically slow, delicate, and underarmed. Not so the Xorceptor.

Like all Uglies, the Xorceptor is maek in underground hangers. Unlike many, the Xorceptor's that have appeared are anything but slow, underarmed or weak hulled. In fact, they are good ships, having many of the strengths of the Incom T65B and the Sienar Fleet Systems TIE Interceptor. They use the fuselage and engines of the X-Wing, combined with the solar panels and lasers of the Interceptor. As a rule, if the hyperdrive is retained, the motivator has been stepped doewn to no more than a class 3. Typically, they retain the sheilds of the X-Wing, in exchange for the TIE's sensors, but a few brave souls have done it the other way around. By using the lasers from the Interceptor, and (typically) one of the X-Wings proton torpedo launchers, the Xorceptor one of the most attractive and capable Uglies today.

For various reasons, this is one of the more popular Uglies on the market, and are used by everyone, including (small) corportions, mercs, pirates and even the Rebel Alliance. When they can be found, they command high prices. Less potent versions of this craft exist, often characterised by the loss of the astromech housing, the proton torpedo launcher, and/or the shields.

model: X-Wing/TIE Interceptor Ugly (typical)
era introduced: aftermath of Yavin
type: custom built starfighter
scale: Starfighter
length: 14 m
skill: Starfighter Piloting (no specialization)
crew: 1, plus astromech (often an R4 or R5)
crew skill: varies widely
cargo capacity: 50 kg
consumables: 4 days
cost: 50,000
hyperdrive multiplier: x3
nav computer: uses astromech
manueverability: 3D
space: 8
atmosphere: 365; 1050kmh
hull: 3D
shields: 1D
sensors:
passive: 25/1D
scan: 40/2D
search: 60/3D
focus: 4/3D+2
weapons:
Quad Laser Cannons
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 5D+2
Proton Torpedo Launcher (3 torps carried)
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1/3/7
atmosphere: 50-100/300/700
damage: 9D


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The image was origionally created by Mark Hulbert, and may be found on the sw modelling alliance webpage.
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