Carabin Mobile SAM


Craft: TertiusBane Ind. Carabin-90 Mobile Missile Platform
Type: Mobile Air Defense Platform
Scale: Speeder
Length: 10 meters
Skill: Repulsorlift operations; Carabin
Cost: 58,000 credits
Crew: 4
Passengers: 0
Cover: Full
Cargo Capacity: 20 kg.
Move: 70; 200 kph
Maneuverability: 0D+2
Body Strength: 3D
Altitude Range: - 15 meters
Weapons:
1 Kite 090 Charge Missile Launcher
Scale: Starfighter
Missile Loadout: 5
Fire Arc: Front
Crew: Co-Pilot
Skill: Missile Weapons; Kite 090
Fire Control: 3D+2
Range: 100-400m/700m/1.20km
Damage: 4D+2
1 Dual Blaster Turret (1/2 cover)
Scale: Speeder
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 2D
Range: 1
Damage: 5D

A dedicated craft of the Yaeger Marine, the Carabin is designed to provide some anti-fighter support for ground units. The Carabin trades power for mobility, and is supposed to be used only until more permanent air defenses can be installed. Carabin units often come down with the first wave of Marines, and are armed and armored accordingly; in addition to their missile launcher, Carabins are equipped with a rather powerful dual blaster turret, capable of dealing with both hovertanks and airspeeders.

In addition to being used for initial air defense, Carabin are used to provide some measure of anti-fighter cover for low priority or temporary targets, to support convoys of men or material against fighter runs, and to provide additional support to particularly beleaguered base, whose more permanent defenses are unable to cope with the levels of opposition.

Because of the number of uses the Carabin has beyond landing support, the Army has recently acquired a large number of these craft from the Marine vehicle pool, and, in addition to taking over the various other support missions, have begun integrating them with field units, to provide forward support for mass infantry operations.
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