Councilor Class Fast TIE Carrier

Only able to crew a limited number of star destroyers the renewed order was forced to develop smaller capitol scale vessels to serve as there primary fleet ship. This ship unlike a SD relies on speed, manuverablity, and it's companion TIE preservers for protection instead of the standard heavy shields, heavier armor, and massive arrays of turbolasers previously common in Imperial design.

STATS
Scale: Capitol
Lenght: 250m
Crew:50 skeleton 20/+5 gunners20
Crew Skill: PIloting 5D+2, Gunnery 5D, Shields 5D, Sensors 5D+2, Astrogation 7D, Command 7D+2
Space: 7
Atmospere: 300 kph
Sensors
Passive 2D/ 100
Scan 3D+2/200
Search 5D+1/250
Focus 7D/10
Hyberdrive: x.7
Backup: x1 (4 jump max)
Manunver: 3D+2 (0D when launching or retrieving TIES)
Hull:4D
Shields:2D+2
Consumables 1 year

Weapons:
5 Double Turbolaser batteries
Crew: 2 each
Arc: 1 front,1 port,1 starboard,2 turret
Scale: Capitol
FC:3D+2
Range 30/75/100
Damage:5D

2 Heavy Ion Cannons(firelinked)
Crew :2 each
Scale: Capitol
Arc: Front
FC: 5D
Range 25/50/85
Damage: 6D(ion)
4 anti-starfighter batteries
Quad Medium Lasers
Crew: 1 each
Scale: Starfighter
Arc:4 turret 2 ventral 2 dorsal
Range: 15/30/50
FC:2D+2
Damage:5D+2

2 Tractor Beam Projectors
Crew:3 each
Scale: Starfighter
Arc: 1 port, 1 aft
Range: 5/10/30
FC:3D+2
Damage: 6D

10 TIE Preservers with ammo and spare parts enough for 1 year of cruising
Usually at least 2 sometimes 3 adepts from the Order of Palaptine for use in coordinating the pilots,long distance communication with command,serve as concilor, and to combat hostile force users.
Fuel Scoops, Solar Converters, Prefab factory modules these devices allow the councilor class to extend it's operatorion almost indefidently. The scoops and solar converters save space and if given a small asteriod or moon the prefab factory modules can produce most spare parts needed by the ship. With these the devices the only nonrewnewable resource on the ship is it's crew.