Incom T65CA3R Recon X-Wing
Intended to replace the less agile Y-Wing Longprobe, the Recon-X uses the
same wide-body chassis of the Train-X. The difference is that the Recon-X
is a single seat craft, with the extra space occupied with more powerful
sensors, a true navigational computer, and more efficient engines.
By using the engines that would be placed in the T65CA4, the CA3R is
as fast as the CA2 and the Imperial TIE/ln. These are backed-up up by an
auxiliary hyperdrive and fully capable navigational computer. With three
weeks of supplies, these long range craft are also used for selected strikes
against hardened targets well behind the battle lines. To ensure that they
come home, they have been fitted with the same targeting jammer as the
A-wing. They have not had any weapons removed, but the hull has been upgraded.
Although High Command has strictly forbidden it, a few of these craft
are being used as personal ships by squadron and wing leaders. The performance
of these craft in a straight combat role has caused some to wonder, if
the funds are ever available, if it might be prudent to replace many of
the T65CA2s in service with the Recon-X.
Note: During the reorganisation of force
after Daala's Rampage, the T65CA3Rs in New Republic operation were redisignated
T65CA5s. These served along side the T65BR, but they were eventually fazed
out.
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model: Incom T65CA3R Recon X-Wing
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era introduced: Aftermath of Yavin (Not in regular production until
after the Battle of Endor)
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type: Long Range Recon Fighter
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scale: Starfighter
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length: 12.5m
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skill: Starfighter Piloting: X-Wing
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crew: 1, plus astromech
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crew skill: Astorgation 4D, Starfighter Piloting 6D, Starship Gunnery
5D, Starship Shields 5D, Sensors 5D+1
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cargo capacity: 110kg
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consumables: 3 weeks
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cost: 350,000
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hyperdrive multiplier: X1
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backup: x15
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nav computer: yes
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manueverability: 3D
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space: 10
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atmosphere: 415;1050kmh
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hull: 4D+2
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shields: 1D
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sensors:
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passive: 50/1D
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scan: 100/2D
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search: 150/3D
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focus: 8/4D+2
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weapons:
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Four Laser Cannons (fire-liked)
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fire arc: front
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skill: Starship Gunnery
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fire control: 3D
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range: 1-3/12/25
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atmosphere: 100-300/1.2/2.5km
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damage: 6D
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2 Proton Torpedo Launchers (4 each)
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fire arc: Front
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skill: Starship Gunnery
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fire control: 2D
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range: 1/3/7
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atmosphere: 50-100/300/700
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damage: 9D
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Targeting Jammer
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fire arc: all
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skill: Sensors
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fire control: 0D
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range: 1-3/7/15
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atmosphere: 100-300/700/1.5km
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damage: -2D to all enemy fire control
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pylons: Max 22D, 3/4 17D, 1/2 11D
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centerline pylon (16D)
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2 underwing pylons (10D@)
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