Creatures of the jungle coasts of Gorusbad, the diminutive
Makor are ferocious predators, feared by just about all the
inhabitants of that region. 1.4 meters from head to tail, and
standing around 80 cm. tall, the Makor are covered with a thin coat
of greenish grey fur, laced with black, brown, and yellow stripes.
This fur ends at the Makor's head, which is left bald, revealing
the grey skin underneath that tends to turn pink and purple when
the Makor is irritated. In terms of appearance, Makor females are
identical to the males, and the Makor are an egg laying species in
which the father cares for the very young, who become independent
in the space of around a year and a half.
The Makor are a pack species, with the average Makor pack
containing 30-45 members. These packs scour their territories,
attacking just about anything that crosses their paths. Even the
great Hrkr are not immune to their attentions, though a full grown
Hrkr is fully capable of defending itself against an entire pack of
these creatures. Only the spine covered Shurbanda Serpent and the
poisonous Brinik are immune to the Makor's voracious appetite.
The Makor will usual stalk their prey for a few minutes, with
the pack members moving to surround it and then attack at once in
a rush. Once the Makor smell blood, they become almost insane,
killing all non-Makor in a frenzy of blood. They have been known
to attack and kill entire herds of creatures, with the individual
Makor jumping from beast to beast, slashing and rending.
Makor have very powerful joints in both their wrists and
ankles, and have been known to attack targets by jumping from
heights of over seventy meters and seem to suffer no ill effects
from the impact.
Dexterity: 4D
Dodge 5D, Running 5D
Perception: 2D
Sneak 4D, Hide 4D
Strength: 3D
Climbing/jumping 4D
Move: 14
Average Size: 1.4 meters head to tail, 80 cm standing
upright.
Special Abilities:
Natural Weapons. Fore claws: STR+1D+2, Rear Claws:
Str+2D+1, Bite STR+2D. A Makor can make an attack with it's fore
claws and bite in the same round with no penalties.
Massing. Because of their small size, and their pack
hunting tactics, many Makor can attack a single target each round.
Up to 5 can attack a single human size individual, and this number
grows with larger creatures.
Camouflage. Makor gain a +2D bonus to their sneak and
hide skills when on their home planet of Gorusbad, and a +2 bonus
when in other jungle-like conditions.
Weaknesses:
Makor are used to hunting by the light of the phosphorescent
Gorusbad beacon-trees, and have very poor nightvision. They are
functionally blind in conditions any less well lighted than a
Gorusbad jungle.
Makor become irrational at the scent of blood, and are easily
trapped when the bait is still alive, but bleeding.