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.......... . . . . . . . . . . Imperial Research Report Army Division AT-ST II "Lightning" Project The Empire’ s Best Opportunity to
Data code GH34534-00
Introduction For years, the Imperial war machine has gone to countless worlds, restoring order to the decay of the Old Republic. This is self is no small feat, but with the aid of Mighty Imperial Engineering in their works such as the mighty AT-AT, and development from the aging AT-PT to the AT-ST made this work of restoring order much easier. However, in order to finish the work already done, we must continue to improve the methods and tools we use to cleanse the rabble of the ‘New Republic’ from the galaxy and instill a new order which is the cornerstone that we live by: "Power, Order, Empire." In this report, I will detail the plans being made to upgrade one of our current units into a indispensable tool in the fight to rid the galaxy of the Enemy. The AT-ST, (All Terrain Scout Transport) has served many roles through the years. However its limited range, and armor, as well as out dated weapons all need to be upgraded. See section 1 on the ways we are developing these areas. In addition to upgrading the range, armor, and weapons, several options are being considered to make the next generation of AT-ST pilot, engineer, and repair friendly. These include:
Section 1 (Initial phase of development): Key Components As we all know, the original chassis of the AT-ST was developed from the AT-PT. This was efficient, but the design of the AT-ST left it very top heavy and unbalanced, with most of the weight being in the head and no support in the legs. This was the first thing that was to be changed. 1. The small, powerful engine of the AT-ST is one of its main advantages. However its use of fusion fuel limited its range and the power output of the AT-ST. This was fixed by adding a standard speeder engine to ‘supercharge’ the engine with added power output and serve as a powerful fuel injector. This increased the range of the unit by 28%, and a total power increase of +58.3%! 2. Next weight was a key issue. The new engine was impressive, but the additional weight meant that the legs would have to be retrofitted to accommodate this, as well as the increased strain of a faster engine, producing faster speeds. The researchers also made sure to balance out the top-heavy head when making up the new legs. The result increased the total weight of the legs, balancing out the engine, only increasing speed by a few kilometers, but the platform was now stable. Now that the main components of the new design were finished it was time to move to the final, most daunting task, and that was the total re-design of the head. This included the most controversial part that the new design would incorporate: shields. Section 2: Head Redesign and Shields 1. The first part of the head redesign included automating many systems, and configuring the seats and equipment to allow for more space. Most of the cargo space was removed and the head compartment itself lengthened by two feet. 2. While redesigning the head, we took the opportunity to protect existing systems that were vulnerable to attack, such as the locomotion computer that gathers important data from the legs and feet. We also upgraded the sensors and made the top hatch tamper proof. 3. The next problem was power. Even with the addition of the smaller sub-engine, there was not enough power. So, a smaller generator was built into the head. This allowed enough power to run the shields, but in all out mode, or situations were needed power would have to be supplemented to other systems, the shields would be first to run out of power. We are still developing a smaller shield generator; which isn’t so power hungry. The new cockpit Completely re-designed, we tore out the old seats and systems and made a new ergonomic design that allows a better view for the pilot, who now sits higher for more visibility, and the gunner who now sits directly beneath the pilot. Control systems and instrument panels are now at easy reach for each of the crew, and a droid subsystem provides added versatility by allowing either crewmembers to focus on a specific task with out having to worry about monitoring all the monitors. Monitors There are now four monitors in the new design. Two medium sized monitors still remain in the front allowing for gunner and the pilot a view of the battlefield through either standard or different sensor frequencies. As usual either monitor can be switched to a rear view, and two additional small monitors on each side provide a view of left and right. This allows for a full field of view, and less chance of surprise attacks from any direction. Safety measures When we redesigned the cockpit we also thought about the most important part of the AT-ST: the crew. This in mind, we developed a breach escape module allowing the crew to escape in case of emergency. Also, we developed a tamper proof magnetically sealed hatch that would ensure that no one would dare to attempt to enter. If they did they would receive a nasty shock from the hatch. Of course we also installed a priority override controls in the cockpit, as well as self-destruct programming if the unit were to fall into enemy hands.. Section 3: Legs, Feet and Armor 1. Legs: We upgraded the legs with additional feedback units but, more importantly, we installed several small microfilament wires along the front base of the legs, and beefed up the blast guards on the joints. Also, the legs became thicker to compensate for the increased power output of the new engine. The small micro-filament wires along the front base of the AT-ST serve as fine rope cutters if the enemy attempts to trip the unit. 2. Feet: The feet were drastically upgraded from the previous version. This included adding several retractable spikes along the front leading part of the foot, witch gives the AT-ST II more grip on slick surfaces, or rocky terrain. Additionally two more retractable ‘claws’ were put on the sides of the foot, witch provide the unit stability when firing all of its guns. As well additional sensors were placed on the bottom of the foot which feed back to the main computer. This allows for fine movement control, and warns the pilot of any mines that he might step on. 3. Armor: The armor was only minimally upgraded, however it was totally replaced with smooth non-porous material, which also is non-magnetic for protection against magnetic mines. Other Modifications Other systems were also moderately improved, such as the neck servos, to increase the traverse speed. The heat sink on the top of the head incorporates small refrigeration coils for regulated temperatures on hot planets, and a heater element for colder planets. A special undercarriage for the AT-ST II was developed, which dispenses mines. Note: on some models the mine undercarriage can be replaced with a auto blaster for use against enemy ground troops Section 4: Weapons and Stealth The final area of work to be done was on the weapons, power out-put signal and sensor masking properties of the AT-ST II. 1. Main Weapon: We changed out the main heavy blaster cannons with powerful laser cannons. This increased the damage potential of the AT-ST II and allowed for increased rate of fire. But it lowered the range and accuracy of the weapon. On request models may be equipped with the new guns or may keep the older, more reliable guns (with improved fire control). 2. Power output signature: The power output signature of the AT-ST II is almost twice that of the old one. Due to this increased output, several buffers and a baffle were placed on the front of the engines, as well as other sensor masking systems in the head. The reduction is so significant that the AT-ST II appears to be an AT-ST in power output and signal output. However it means that the AT-ST II must undergo an additional hour of maintenance to continue running effectively. AT-ST II Craft: All-Terrain Scout Transport II version Type: Medium walker (improved)
[ And each one would probably cost about as much as a full-sized AT-AT... -- ed.]
Move: 33; 99 km/h
Weapons: (Side weapons are modular and can be changed) 1. (main weapon)A* (standard)
2. (Main Weapon)B* (Optional)
1. *Side weapon
2. *Side weapon
3. *Side Weapon
4. *Side Weapons
5. Side Weapon
6. *Side Weapon
1. *Optional Undercarriage Weapon
2. *Optional Undercarriage Weapon
Sub-Systems: *Stun hatch
*Mono-filament wires
*Large fence cutter
INTERRUPT
hey mod remember to delete this part before you submit the final report. i don't think the brass would like it.
***Optional sound system
*Can holder<don’t ask>: 25 credits, very easy to install. *Refrigeration unit: takes up 25kg of space, can be put under seat. Holds 6 cans of liquid and a sandwich. Cost 150 credits. Requires a moderate walker repair roll to install. *Live bait holder: again, this can hold up to 10kg of water, plus some nice fish you caught, even includes a pocket fisherman and bait holder. Cost 50 credits; moderate walker repair to install. *Real bantha leather seats: Comfy! But cost 1,250 per chair! Moderate walker repair roll to install. *Fuzzy dice: 5 credits. No repair roll necessary. *Horn: Yes, we'll add a loud horn for 25 credits. We can make it do a theme song for 10 more. Very easy repair roll needed. |
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