Tempest Feud
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ORGANIZATION AND PERSONNEL
The Nightwraiths, unlike other intelligence units, also have a unique way of organization. Instead of operating in cells or teams, each agent operates independently to accomplish missions. In extreme circumstances, agents have the authority to directly call upon Army, Navy, or stormtrooper backup to assist in destruction of a target. (This is quite rare, as agents typically pack enough explosives on a routine mission to destroy 10 city blocks, and can often be assigned to disrupt the operations of the very reinforcements they are assigned.)
There are 48 active agents in the Nightwraiths, including the unit's leader. There are also three trainee instructors, crew for operating the headquarters ship, and support staff for maintaining unit equipment and weaponry. There are also ten trainees which replace the ten oldest active agents. Agents have a one year or 36 mission limit, whichever occurs first, then must be sent back to standard duty. Some stay on as instructors or ship crew, while others quietly retire. All Nightwraiths are considered to be under UNOC (or UNOfficial Cover), and their identities and actions are disavowed by the Imperial government and military.
Agent 01 is exempt from replacement. It is therefore unknown just how old he is, though he seems just as capable as any other agent, if not more so. How exactly he gets away from being replaced is probably attributed to his extraordinary success rate.
Nightwraith Personnel
Rookie Field Agent
Type: Intelligence agent
DEX 3D+2
Blaster 6D, brawling parry 5D+1, dodge 4D+2, firearms 4D+1, grenade 4D+2, melee weapons 5D, melee parry 4D+1
KNO 3D+1
Intimidation 4D, languages 5D+2, law enforcement 6D+1, streetwise 5D, survival 5D+1, value 5D+2
MEC 2D+1
Repulsorlift ops 3D+2
PER 3D+1
Bargain 5D, command 4D+1, con 5D+1, hide 5D, persuasion 6D, search 5D+2, sneak 6D+1
STR 3D+1
Brawling 5D+1, stamina 4D+2
TEC 2D
Blaster repair 3D+1, demolitions 5D+2, first aid 4D, repulsorlift repair 4D
Move: 10
CP: Typically 5-10
Equipment: Blaster pistol (4D), microblaster (see below), multiscanner (+3D to search), formal clothes, briefcase (collapsible sniper slugthrower (5D), change of clothes)
Veteran Field Agent
Type: Veteran intelligence agent
DEX 4D
Blaster 6D+2, blaster: microblaster 7D+1, brawling parry 5D+2, dodge 5D, firearms 4D+2, grenade 5D, melee weapons 6D, melee parry 5D
KNO 3D+2
Intimidation 5D, languages 6D+2, law enforcement 6D+2, streetwise 5D, survival 5D+1, value 5D+2
MEC 2D
Repulsorlift ops 3D+2
PER 3D+1
Bargain 5D, command 5D, con 5D+2, disguise 4D, forgery 4D, hide 5D+2, persuasion 5D+2, search 5D+2, sneak 7D
STR 3D
Brawling 6D, stamina 5D
TEC 2D
Blaster repair 3D+1, demolitions 6D+2, first aid 4D, security 5D+2
Move: 10
CP: Typically 5-15
FP: 1
Equipment: Blaster pistol (4D), microblaster (see below), multiscanner (+3D to search), formal clothes, briefcase (collapsible sniper slugthrower (5D), change of clothes), retinal deceiver (see below), synthihologram projector (see below)
The Lieutenant
The leader of the Nightwraiths, a man known only as "The Lieutenant," is a most enigmatic person. He runs the unit, meets with each agent before their missions (either by HoloNet or face-to-face), and requisitions supplies. He still pulls active duty (without the usual replacement limitations), but there is no mission record for him (he impersonates his subordinates). The Lieutenant is also known to monitor (and even confuse) his own agents out in the field. No further information is known on this persona.
The Lieutenant
Type: Ex-Adjustments squad commander
DEX 4D
Blaster 8D+1, dodge 9D, melee weapons 7D, melee parry 7D+1, thrown weapons 5D
KNO 3D+2
Astrogation 5D+2, bureaucracy 6D+1, languages 10D, planetary systems 6D+2, scholar 7D, streetwise 7D+2, tactics 6D, willpower 5D+2
MEC 3D
Repulsorlift ops 6D+1, space transports 9D, SF ops 6D, starship gunnery 5D+2
PER 4D
Command 6D, con 10D+2, disguise 7D, forgery 10D, hide 6D, intimidation 5D, search 8D, sneak 8D
STR 3D+1
Brawling 6D+2, climbing/jumping 6D, stamina 7D, swimming 5D
TEC 2D
Blaster repair 7D, demolitions 6D, first aid 8D, security 7D+2
Move: 11
CP: 22
FP: 3
DSP: 3
Equipment: Blaster pistol (4D), datapad, cybernetic hand (hidden inside: microblaster [3/5/10, 3D, Ammo: 5])
J. Erich Jay - Commanders 2 April 2001, 01:26 pm EST
I think it's obvious that the Emperor and Darth Vader gave orders to them. I think Thrawn, Ysanne Isard, and perhaps Tarkin, gave orders to them as well, or at the very least were aware of their existence.---.---.192.119 |
Drew - Well 2 April 2001, 07:21 pm EST
Well,these guys would have been nice to fight the Yuuzhan Vong....too late for that though.....---.---.134.104 |
Craig Feely - Doubt it... 17 August 2001, 08:54 am EST
I honestly doubt a human intelligence squad would have much effect on a massive alien invasion force. They are REALLY cool though! Great job Armage!!---.---.248.26 |
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