Merr-Sonn

Merr-Sonn is easily one of the galaxy's ten largest companies, with interests in every single possible field of business one can imagine. One of thier more profitable areas is thier production of weapons. While some of thier small arms are available on the civilian market, the majority of thier weapons are for sale only to Empire, the CSA and forces approved by the Empire. This does not mean, however, that these weapons are only used by these forces. Merr-Sonn has millions of production facilities employing billions of people, not all of whom are above stealing weapons for the black market or selling shipping data to pirates and thieves.

Merr-Sonn M44

Slightly smaller than the DL-18, it is just as popular. The second most common pistol in service, it is preferred by fighter pilots, tank crews and others that need a slightly more compact weapon, the Merr-Sonn M44 is top quality pistol, easily equal in build and reliability to it's BlasTech competitor.

scale: character
type: blaster pistol
skill: Blaster: pistol
cost: 480 (25)
availability: 1 F,R,X
range: 3-10/30/110
ammo: 110
damage: 4D

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Merr-Sonn M-434 DeathHammer

Doing for handguns what the BT EKX-10 and the M-S M-435 is doing for shoulder arms, the M-434 DeathHammer froom Merr-Sonn is a very popular pistol with prfessionals. Rumored to be in service with the Emperor's personal Royal Guards, it has a capacity only slightly lower than that found in the DL-44, with the longer range normally associated with light pistols, yet with the power of a full sized rifle. It also has another major selling point: no quirks. Period. It is totally reliable under normal conditions, vacuum, under water, and even has a 75% reliability rate in a class 4 radiation zone.

scale: character
type: advanced blaster pistol
skill: Blaster: pistol
cost: 1500 (25)
availability: 3 X
range: 4-10/30/120
ammo: 40
damage: 5D+1

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Merr-Sonn SX-451 Heavy Sniper Rifle

The Merr-Sonn SX-451 is one of the premier heavy sniper rifles on the market today, it is closer to a piece of light artillery than it is to a personal weapon. The mission of the SX-451 is to destroy materiel, vehicles and crew served weapons from a distance, usually outside of the enemy's perimeter. It is also being used by law enforcement authorities to neutralize armed criminals who have taken cover behind cover capable of stopping a lesser shot, to destroy explosive devices where they lay and to disable a felon's escape vehicle. Having the range and power of the famous E-WEB heavy repeating blaster, the SX-451 is not a small weapon, nearly two meters long and 15kg in weight, making unsuitable for all but a few, specialized, select missions.

For transportability, the rifle breaks down into four pieces (barrel and scope, bipod, action, and stock), and packs into a case or a specially built packframe. Reassembly take about a minute, with no special tools, just a credit chip, screwdriver or similar item. The scope is built under license from BlasTech, as it utilizes the thermal, UV and passive light enhancement composite image systems found in the Sharpshooter V, while improving on the haze and smoke filters. Unfortunately, due to the power, the capacitors in the trigger group must be quite powerful, but compact for portability. The trade off with this is a 20 second recharge time on the firing mechanism. But all things considered, you really don't need to hit a target twice for it to stay still.

type: heavy sniper rifle
skill: Blaster: rifle
availability: 3 X
cost: 4000 (25)
range: 3-100/350/1000
(+5 difficulty past 500, additional +5 past 750)
ammo: 5
fire rate: 1/4
damage: 8D
notes: Scope: Reduce range 2 steps (long becomes short, etc.), negates all smoke and darkness penalties, after 1 round of aiming. Includes bonuses for bipod.
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Merr-Sonn M-435 DeathSledge

The companion longarm of the new M-434 DeathHammer pistol, the DeathSledge is actually meant to be a basic grunt rifle. At this time,however, it is seeing service mostly as a sharpshooter and marksman's rifle. It has the longer range normally associated with less powerful weapons, the throughput of the famous A280 and is tougher than a pourstone brick, topped with an excellent, passive light enhancing scope. The only real drawbacks are the price (and this is due to the cutting edge technology incorporated in the weapon) and the energy consumption rate. This last is unavoidable at this time, but later variants of the design expect to improve in this area as the technology involved improves. Personally, I think the price is well worth it. The only rifle on the market that comes close to the M-435 in all areas is the BlasTech EKX-10. Definitely a rarified circle.

type: advanced blaster rifle
skill: Blaster: rifle
availability: 3 R,X
cost: 1500 (25)
range: 4-40/120/350
ammo: 60
damage: 5D+2
notes: scope: +1D to hit if used for one round of aiming. Up to +2D against lo-lite conditions.
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Merr-Sonn Whisper

A very effective rifle, the Merr-Sonn Whisper fires a heavy, 11.62mm diameter, subsonic round. Fitted with a baffle type sound suppressor and match grade construction, it has many advantages over the typical sniper's blaster. The first is near total silence and no optical signature. This is because the suppressor also acts to contain the muzzle flash associated with there primitive weapons. Using a primitive, turn-bolt action, it has proven it's worth on several occasions in the hands of His Majesty's Royal Guard, in neutralizing several threats to His royal life without creating a major public disturbance. It has been used by the "red men" for several years as a counter-sniper's weapon, as His Majesty wishes not to panic the good and loyal citizens of the galaxy, nor to support the Criminal Rebellion by advertising their cowardly attempts on his life.
<>type: silenced slug rifle
<>skill: Firearms: rifle
<>availability: 3 X
<>cost: 2000 (50 for a box of 25)
<>range: 10-100/250/1500 (+5 difficulty to hit for every 100m past 500m)
<>ammunition: 8 (each reloading action replaces two rounds)
<>damage: 6D (5D past 800m)
<>notes: Sound suppressor: Heroic PERC roll to notice at <10m, undetectable past that.
<>Turn-bolt Mechanism: Requires a Moderate DEX roll to reload in one round, counts as an action. If only fired once in a round, reloading counts as a free action.

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Merr-Sonn F-93 Flame Thrower

The F-93 is one of the heaviest flamethrowers available for personal carry and operation. It consists of the traditional pack-mounted tanks, but the weapon itself is constructed more like a rifle, complete with stock and holographic reflexive sight. Using a new formula of Liquid Plastic-Fire (LPF), it is one of the few, if the only, truly all terrain incinerators available. Composed of magnesium-oxide and thermite suspended in a semi-liquid, hydrocarbon based gel, this fuel provides its own oxygen, making the possibility of vacuum and underwater operations a strong one. (However, to the best of Merr-Sonn's, and this writer's, knowledge no one has been brave enough to try it out, meaning no one know if it actually works. If anyone actually does so (in combat), and has a confirmable visual recording of the incident, Merr-Sonn will give them a 75,000cr salary (plus expenses) to become a the spokesperson for the design.) This high viscosity, along with incredibly high tank pressures, make this one of the few incinerators that can hit anything much beyond the range of a thrown shockball.

type: heavy incinerator unit
skill: Flamethrower: heavy
availability: 3 X
cost: 1000 (120)
range: 3-10/30/100
area of effect: 2m
rate of fire: 1/2
ammunition: 20
damage: 6D, does 4D damage for next 10 rounds.
notes: LPF: Will function in vacuum and underwater (-1D damage, -50% of range when submerged)
Bulky: -1D+2 DEX
Tanks: If pack struck, tanks explode if the damage is equal to a Wounded result. Does 14D damage, 4D next 15 rounds per every ten shots of fuel left in tank, 10m area of effect (due to high pressure).

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Merr-Sonn GL-4 Grenade Sling

The MS GL-4 is a popular weapon in Imperial service. It adapts the electro-magnetic railgun technology of old to fire a hand grenade. It is a large, single shot, shoulder weapon. To load it, one first trips the barrel release, and inserts an ARMED impact fused hand grenade. Obviously, loading the grenade backwards or dropping it are really bad ideas. This is the origin of the camp that considers the GL-series to be death traps. Still, it does provide more versatility with stock hand grenades, without having to modify them, such as with the MilTech Adapters. It has been seen in service with Stormtrooper and Assault units, with the regular Army and the Navy gradually receiving them.

type: grenade sling
skill: missile weapons: grenade launcher
availability: 2 R,X
cost: 500
ammo: 1
fire rate: 1/2
range: 1-200/300/400
damage: varies per grenade type
notes: takes one round to reload, one additional round to recharge capacitors.

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Merr-Sonn GL-7 Grenade Sling

The MS GL-7 is a new weapon entering Imperial service. It has modified the design of the GL-4 into a design that can be fitted under a blaster rifle or carbine barrel. It is gradually being moved into the Stormtrooper legions, especially the specialized ones. The drawback to it is the slower capacitor recharge time, which is about 50% greater than on the GL-4

type: grenade sling
skill: missile weapons: grenade launcher
availability: 3 R,X
cost: 900
ammo: 1
fire rate: 1/3
range: 1-200/300/400
damage: varies per grenade type
notes: takes one round to reload, two additional rounds to recharge capacitors.

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Merr-Sonn Trooper Minigrenade Launcher

The Merr-Sonn Trooper is a simple, relatively unimaginative design, using the time honored pump-action method of placing fresh projectiles in the chamber. It uses a three round tubular magazine of 25mm grenades, which parallels the stubby barrel. Short enough to be fitted under the barrel of the E11/Stormtrooper 1 series of blaster rifles, these were originally marketed to the Empire as a squad-level support weapon for Stormtroopers. So far, the orders of these weapons have been limited, with more going to the Army and Intelligence than anywhere else.

model: Merr-Sonn Trooper
type: 25x45mm grenade launcher
skill: Missile Weapons: grenade launcher
availability: 2 X
cost: 800
range: 3-30/120/350
ammo: 3 (takes an action to load one shell)
fire rate: 2
damage: varies as per grenade type


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