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This suit of armor is in actuality a heavily modified version of the AriTech AV-1S scout armor. The only thing that is the same about this suit and the general production line is the outer appearance. It has been heavily modified and is above and beyond any of the best models on (or off) the market. Model: Heavily Modified AriTech AV-1S Power Armor (Scout)
Description: Helmet Multi-channel Military Comm Unit: Tongue-click activated, encoded comlink with 100 km range, when activated-helmet insulates against sound therefore talking in a normal tone inside the helmet will produce no audible external sounds unless public address mode is activated. Is capable of supporting five different com networks. Datalink: Can project up to four different feeds of maps, floor plans, holocams, or text documents from remote sensing equipment. (May be downloaded from a remote database or from a pack-mounted system.) Also, data recorded from the suit's own Holographic Recorder may be uploaded to a remote location with a range of 100 kilometers. Anti-sound padding: +1D sneak vs. auditory searches. Broadband Antenna: Can intercept and decode most standard communications. Auditory Enhancement System: +2D Perception for sound based rolls. Fitted with volume control to prevent hearing damage. Sealed Envirofilter: Can filter harmful molecules or completely seal and run off 60 minutes of internal air in case of insufficient atmosphere. May also be connected to an additional 3-hour air supply. Macrobinocular Viewplate: +2D search for distances of 100 meters to 1000 meters. Passive Light Enhancement: Magnifies available light for near perfect vision in very low-light conditions, also fitted with anti-flash filter. Thermal Imaging System: Allows vision in all conditions, so long as there are temperature variations. Could also be used to see through walls if there are thermal variations on the other side. However the image won't be very clear. MFTAS: +3D to Perception rolls in smoke, low light and other visibility obscuring conditions. +2D to hit moving targets (more than 10m/round). Sensor Pod: Infrared, motion, and sound sensors, life form indicators Holographic Projector/Recorder: Everything seen through the viewplate of the suit is holographically recorded. Recorded data can be stored indefinitely in the helmet's small internal memory banks until the data can be uploaded. The memory banks can hold up to 30 hours of continuous recordings. Bio-Readout: Informs wearer of their current physical condition and diagnoses any problems with the wearer's body. Internal Chronometer: Tells user local time and temperature.
Torso Basic Suit: +2D energy and physical protection, +1D to Dexterity due to advanced syntheoplastic armor plating, flexible internal body glove, and enhanced servomotors. Full-body coverage. Enhanced Strength: Miniature servomotors add 1D+1 to brawling, climbing/jumping/lifting, and damage in all Strength-related attacks. Camouflage Coating: +1 to 1D+2 vs. visual searches and +1D to hide and search vs. sensor systems and thermal imaging. Bonus varies due to the suitability and accuracy of current camouflage pattern. Penalty for noticeably improper camo. Always blackened for night conditions. Pressurized Climate Control Suit: Allows comfortable operations in moderately hot, cold, high or low-pressure areas. Can be sealed to serve as a vacuum suit (wearer must make a moderate stamina role every thirty minutes, or receive a wound) or for use underwater. Disassembled BlasTech Last Resort Blaster: The various pieces of the blaster are concealed throughout the armor and can only be accessed when the wearer inputs the proper identification code on the wrist keypad. Automatic Integrated MedPac: Activated on command or when user is incapacitated, the application package will search the body for the wound(s) and apply the medpac. Contains enough supplies to equal approximately two medpacs. Costs 375 credits to refill. Repulsorlift Engine: Move of 20, flight ceiling of 100 meters. Maneuver rolls are made with the powersuit operation skill. Fusion welded onto back of suit. Waist Utility Belt: Includes one thermal detonator, 2 smoke grenades, one multi-tool, 5 spare powerpacks, magnacuffs, concentrated rations, ion flare, 50 meter grappling/rappelling cord built into the buckle; when activated, a magnetic grappling "hook" designed to support the weight of two people shoots outward and will attach to almost any surface. Holster: Universal blaster holster which will fit with most heavy blaster models, worn on right hip. Hands Stun Gauntlets: When activated by the user, these gloves release a powered ion charge upon impact. This charge can be anything from a mild tingle to a deadly blast. The gauntlets can hold 10 charges before being depleted and cause STR+2D stun damage on the lowest setting and 5D stun damage on the highest. Forearms Keypad: Keypad on right forearm activates most armor functions. Also can be used in conjunction with the broadband antenna as a long-range code sequence transmitter. (Ex. remote ship access) Pressurized Gas Dart Launcher: Modified to use pressurized gas as a propellant, this dart launcher is almost silent as it cuts through the air. The darts can be tipped with anything from poisons to homing beacons. Legs Enhanced Speed: Miniaturized leg servomotors greatly increase wearer's speed, making them capable of running at top speeds up to 60 kmh. Universal Carbine Holster (Left Thigh): Can be adjusted to fit most carbines on the market, along with nearly every full sized handgun. GM's Note: Obviously this particular suit of armor is what we call very munchkinized or far above normal standards for the newbie GMs out there (don't feel bad, it took me years to figure out that every time someone would talk about something really powerful they weren't talking about the wee little people). I recommend that you only let a PC get a hold of this suit if you are 1) running a very high-powered campaign (as I usually do) or 2) you have him kill a very powerful villain wearing the suit before they can have it as their own. With that said, you could also have a nasty villain wearing this suit to pit your cocky player characters against. Use it how you want and feel free to modify it if you wish. But if you do, I'd like to hear about it so drop me an email letting me know what you did. Enjoy! |
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