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7. Command and Control
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7.1 Select Number of Crew
The amount of crew carried helps to lower the cost of the ship,
due to lower cost for automation and control. Do not include
the amount of passengers, prisoners etc, only crew-members!
Ship Cost: Sum of all costs for ship - Number of Crew x 1000
Note: This factor is used after all cost calculations have
been done, but before any cost modifiers for eventual
mass production have been used, see chapter 9 for
details.
Example: A ship with a cost of 100000 Credits, has a crew of
10. The new cost becomes 100000 - 10 x 1000 = 90000
7.2 Determine Skeleton Crew
Skeleton crew is the minimum number of crew members needed to
safely operate a starship.
Ship Category Skeleton Crew Formula
Starfighters : ( Length^1.3 ) / 10
Starfighter Scale Ships : ( Length^1.5 ) / 10
Capital Scale Ships : ( Length^2 ) / 10
Civilian Starships : Skeleton Crew x 1
Military Starships : Skeleton Crew x 2
The number of Skeleton Crew needed can be modified by the
introduction of computers who helps to run the ship. See 7.4.
A computer replaces (CPU Power Rating)^2 Skeleton Crew members.
If the number of Skeleton Crew should go below zero, treat it
as if it was one Skeleton Crew.
Example: A computer with +2 in CPU Power Rating replaces 2^2
= 4 Skeleton Crew Members.
You can also reduce the number of Skeleton Crew if you switch
one Skeleton crew against a +2 increase to the difficulty
running a ship on skeleton crew.
Example: If ship needs 10 skeleton crew to run, by reducing
this to only 3 skeleton crew members has the diffi-
culty been increased to +14.
7.3 Determine Crewstations and bridge
Crewstations are the place where crewmembers work in order
to control the ship. They may be combined together to form a
bridge and/or be divided throughout the starship. Gunners are
included in the number of crewmembers.
Mass; Starfighters : Number of Crewmembers / 2
Starfighter Scale Ships : Number of Crewmembers
Capital Scale Ships : Number of Crewmembers x 2
Cost; Starfighters : Number of Crewmembers x 2000
Starfighter Scale Ships : Number of Crewmembers x 1000
Capital Scale Ships : Number of Crewmembers x 1500
7.4 Select Ship Computers
Ship Computers decrease the workload for the crew and can give
bonuses to specific skills.
CPU Power: CPU Rating, in pips
Mass: CPU Rating, in pips x 0.1
Cost: CPU Rating, in pips x 1500
Memory Rating: Memory Rating, in pips
Cost: Memory Rating, in pips x 50
Maximum Memory Rating:
Starfighter-scale ships 30D
Capital-scale ships 50D
The Memory Rating can be used to fill the ship computers with
programs, Astrogation, Planetary Systems, Repair-skills etc
which can be used instead of the skills of a crewmember or as
a tool to increase the knowledge.
Example: A computer with 10D Memory Rating has programs
installed with Astrogation 5D, Planetary Systems 4D and
empty memory 1D.
A special variant of programs is the Life Form Indicators (LFIs).
LFIs are sophisticated programs which examine the data provided
by sensors in order to determine if a life form is present, and
if so, what type of life form it is.
The cost of the computer programs are NOT included in the basic
cost of the ship. They must be bought separately.
File Size Cost File Size Cost
1D 100 8D 40000
2D 400 9D 60000
3D 600 10D 100000
4D 1000 11D 400000
5D 4000 12D 600000
6D 6000 13D 1000000
7D 10000
Note: 4D is the highest file size available for civilians.
7.5 Select Navigational System
Ships with nav computers may calculate hyperspace journeys
with their on-board computers. Ships without nav computers
require astromech droids to calculate hyperspace journeys.
* Unlimited Jump Computer
Mass: 0.1 Ton
Cost: 2000
* Limited Jump Computer
Mass: 0.05 Ton
Cost: For each jump x 100
* Astromech Droid Socket
Mass: 0.1 Ton for each Astromech Droid installed
Cost: 1000 for each Astromech Droid Socket
Note: Cost does not include the cost for any Astromech droid
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