Kalmoorin (Gremlins)
Homeworld: Mikal (Egemont Sector)
Other planets inhabited: Many
Appearance: The Kalmoorin are short, around a meter in
height, with a phenomenaly sensitive chameleon-like skin that
renders them virtually invisible to human sight. They have eight
ear slots running down their thick necks, eight large eyes that
are just as chameleon-like as their skin, and a small mouth
concealed beneath a skin flap, that they use to ingest the
electrical energy that is their sustenance. They also have
another form of sensory input, a retractable sensory tentacle at
the center of each of their two six fingered hands (which are
arranged in three way opposition). Their three feet are arranged
in a similar fashion, but their toes are virtually vestigial, and
non-manipulative.
Leaders: The Kalmoorin have no political or religious
leaders. They have fairly close knit family structure that is
usually centered around one individual, and may contain as many
as forty or fifty members.
World view: The Kalmoorin are a race that developed a
fairly high level of technology on their own, before they started
lives as parasites of alien technology. They are fascinated by
technology of all types, and tend to be wary of outsiders, often
living their entire lives without revealing their existence to a
single non-Kalmoorin.
Temperament: A reclusive race, the Kalmoorin are also
defined by their remarkable sense of humor, which tends to
manifest itself in practical jokes of no great subtlety, often
producing outlandish slapstick results (flying cream pies, etc.)
History and Culture: Once a fairly advanced race, at the
dawn of the old republic, the Kalmoorin fleets were crushed by an
interstellar warlord whose name has been lost to history. In
order to avoid subjugation, the Kalmoorin simply hid, leading the
warlord to believe that they had committed some of mass suicide.
The Kalmoorin survived as parasites on their own planet,
revenging themselves on their conquerors with a ceaseless barrage
of sabotage and practical jokes of the deadly variety. Their
homeworld got a reputation as being haunted, and was soon
abandoned, but only after the warlord detonated a large number of
"dirty" fission bombs. Their homeworld uninhabitable, the
Kalmoorin escaped on their conqueror's ships.
Expanding across the galaxy by hitching rides on
unsuspecting starships, the Kalmoorin have become the source of
many legends, and a petty annoyance for many. Due to their low
birth rate, and their relatively dangerous lifestyles, there
aren't very many of them. They tend to live at the fringes of
other's societies, feeding off their energy and playing with
their technology.
Tech Level: Very high space. Kalmoorin have a nearly
unmatched understanding of technology, and never forget a device
or a design.
A Quote: "Heh heh. Watch this..."
Spaceships: The few spaceships that the Kalmoorin designed
themselves date back to before their defeat, and are archaic in
nature. However, some of those ships, most notable the Hlir
Fighters, have survived, and have been modified by their
Kalmoorin owners to perform above the best ships in the galaxy.
Stats
Attribute Dice: 12
Attribute Min/Max
DEX: 1D+1/3D+2
KNO: 2D/4D
MECH: 3D/6D
PER: 2D/4D
STR: 1D/4D
TECH: 3D/6D+1
Move: 5/8
Special Abilities:
* Chameleon Skin: The Kalmoorin are invisible to most
races.
* Enhanced Sight: The sight of Kalmoorin is far greater
than that of other races, giving them a +2D bonus to their search
rolls, and allowing them to see each other.
Story Factors:
* Mythology: The Kalmoorin are often thought to be ghosts
or vengeful species, and many of them have been subjected to
exorcisms upon introducing themselves.
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