Here are the updated cyberpoint rules that Bill Smith sent me.
These rules are regarding the cyberpoints gained when bionic implants are
put into a user of the Force.
--Mike Soulier <cs3sd3as@maccs.dcss.mcmaster.ca>
<u9008759@muss.cis.mcmaster.ca>
"I'm too busy worrying about what I've done to think about what I'm doing."
Cyberpoints and The Force:
When a character calls upon the Force, he must roll a die. If the number
is equal to or higher than the total number of cyberpoints, the Force may be
used with no difference from the rules. If the player rolls under the total
number of cyberpoints, take ther total number of cyberpoints x3 and add it to
the users difficulty for the use of any and all needed powers. If the power
is one which must be 'kept up', then the added difficulty is the total number
of cyberpoints x4.
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