Imperial Fireguards Stormtroopers

The Firetroopers were originally created at the same time as the Imperial Guards who serve a constabulary function on select Core Worlds, and are to provide support to the local fire fighting and search-and-rescue units. They have also been posted on certain worlds with the intent of combating fires in wilderness areas, particularly those started by the Rebellion. The very sight of thier uniforms, along with those of the Imperial Guard, haas become one of the most popular signs that the Emperor has the good of his subjects at heart, at least to Core Worlders.

They are dressed in distinctive red-orange armour and capes which protects them from heat, and carry blaster carbines and pistols in addition to their pack-frame mounted extinguishers (they are Stormtroopers, after all, and are required to uphold the law of the Empire).They are supported by a small number of specially designed droids and vehicles. They are trained to work closely with the Imperial Guard to control the scene of the emergency.

In reality, they usually don't carry fire extiguishers, but rather flame throwers and incendiary grenades. They are used to destroy buildings suspected of housing Rebels (in an urban senario), or forests and jungles that provide sanctuary to Rebel warriors (in a rural senario). For every fire they extinguish, they light another three. One of the smaller branches of the ISTC, combined they only form about two legions. Their two most famous units are the "Smokewalkers", a division ("1st of the 1st Fire") who are tasked to suppress fires in the immediate vicinity of the Imperial Palace and his Majesty's various retreats, and the "Scorching Winds", who have become well known in the Inner and Mid Rim for a series of incendiary missions against rebels, pirates and smugglers. They typically light a forest fire, then walk out of the flames to pick off the survivors.

type:typical Firetrooper
DEX 2D
Blaster 5D, Brawling Parry 4D, Dodge 4D, Flamethrower 5D, Grenade 3D+1
KNOW 2D
Law Enforcement 3D: arson 4D, Survival: Fire 5D, Tactics: fire fighting 3D
MECH 2D
PERC 2D
Investigation: fire 4D, Search 4D
STR 2D
Brawling 4D, Climbing/Jumping 4D
TECH 2D
First Aid 3D: burns 4D, Security 3D
Special Abilities
Ambidextrous:
no penalties for weak hand DEX rolls.
Trained to Coordinate:
all Command difficulties are one level lower for appropriate officers.
Utterly Loyal:
All Stormtroops are totally loyal to the Empire, and cannot be bribed, seduced or corrupted against the Empire.
Character Points 5
Move 10
Equipment
Flametrooper Armour (see below), blaster carbine (5D+2), blaster pistol (4D), two fire-suppression grenades or two white phospherous grenades, either a flame rifle (5D+1) or a fire suppression canister, utility belt
see the Armoury for details on the BlasTech flame rifle and the hand genades.

Firetrooper Armour

type: medium combat armour
cost: not for sale
availability: 4 X
game effects:
Basic Suit:
+1D Energy, +2D Physical, +4D Fire and Acid. Covers all areas, -1D DEX penalty
Comlink:
Tounge toggled comlink. Frequency agile, scrambled.
MFTAS:
+4D PERC in smoke, +2D low-lite and other visibility obscuring conditions. +2D to hit moving targets ( less than 10m/round)
Sealed Envirofilter:
Can block harmful molecules, or seal and run off 60 minutes internal air in case of insufficient atmosphere.
Presurizable Climate Control Suit:
Allows comfortable operations in extremely hot (upto 300 Standard degrees), moderately cold, or toxic atmosphere environments. Can be sealed to serve as a vacuum suit.


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Thanks to John Dole for information on fire fighting in reality.
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