The Paq Nalthiin were the most advanced species in
the Conheav sector at the time of first contact with the Old Republic.
As such they have always considered themselves to be a little bit better
than others. This manifests itself in their traditionalism. They are unwilling
to believe that the time honoured traditions that made them great might
not be the most efficient methods. This doesn't mean that a Paq Nalthiin
will never accept new ways, it just means that he/she will be reluctant
to do so without good cause. Changes in Paq Nalthiin society typically
take years at the least. The Paq Nalthiin arose on the planet Dran
Colquar in the Etuc system where they lived
in a tribal society for millenia, constantly at war with each other over
the limited supplies of food and water to be found on the desert planet.
Eventually, as the Paq Nalthiin progressed technologically
they found that by working together they were able to find ways to supply
the whole species with these essentials. The process of uniting the warring
tribes took several hundred years, but in the end the planet stood together.
By this time Paq Nalthiin society had reached what is commonly known as
the information age. The united Paq Nalthiin nation began looking to the
stars in an attempt to find resources for a rapidly expanding population
base. The Paq Nalthiin sent unmanned probes to all star systems within
20 light years. After recieving reports from these probes it was found
that 2 of these systems had habitable planets. Massive colony ships were
sent out at sub-light velocities, taking nearly 30 years to reach Mow Frenshar
in the Treah system and 40 to reach Gor
Vandar in the Pecsus system. The newly-founded
colonies were considered independant of Dran Colquar, but they all worked
in fairly close cooperation. In the early years of this "Age of Colonies"
as the Paq Nalthiin call it, millions of Paq Nalthiin emigrated from Dran
Colquar to one or the other of the colony worlds. This was considered a
golden age by the Paq Nalthiin of the time, but the true golden age of
the species would only come after great hardship.
An alien species known only as the Serp invaded
Paq Nalthiin space, using a similar technology level to that of the Paq
Nalthiin. A massive war was fought in the Pecsus system, a war which lasted
for 32 years. This war was devastating at the time, but out of it grew
the Paq Nalthiin Confederacy, which led the
Paq Nalthiin to their greatest glory ever mere decades after the war was
over. At this post war time the victorious Paq Nalthiin rebuilt their civilisation
to a level that surpassed their former achievements. The economy was good,
unemployment was at an all time low, and many of the greatest achievements
in Paq Nalthiin philosophy were brought about in this age. Before long
the Paq Nalthiin were contacted by scouts of the Old Republic. The Paq
Nalthiin ultimately joined the Republic, but have stayed slightly aloof
during the 3,000 years since then. Paq Nalthiin developed an ingrained
distrust for those not of their own species during the great war with the
Serp, and though they try not to let that affect their judgement, they
are not always 100% effective. The Paq Nalthiin have largely kept up with
galactic technology, but their traditionalism has resulted in the fact
that at any given time in their history they have been roughly 20-30 years
behind the cutting edge of technology.
In appearance the Paq Nalthiin resemble a humanoid
cross between an insect and a crustation. They have massive mandibles which
open horizontally and take up most of their faces. These mandibles are
used to chew both animal and plant matter, and while they are impressive
looking, are of no help in combat. The Paq Nalthiin are covered by a chitinous
exoskeleton, whose coloration varies depending on which area of Dran Colquar
was the home of an individual's ancestors. The Paq Nalthiin have 3 trilaterally
symetrical segmented fingers on each hand, as well as an outer set of 3
claws surrounding these fingers on their right hands. These can be used
in combat.
Attribute dice: 12D
Min/Max
DEX 1D/3D+1
PER 1D/3D+2
STR 1D+2/4D+2
KNOW 1D+1/4D
TECH 2D/5D
MECH 1D/3D+1
Special Abilities:
Exoskeleton: The Paq Nalthiin have a chitinous exoskeleton which adds
1D to resist physical damage and +1 to resist energy.
Claws: The Paq Nalthiin have an outer set of 3 large claws on their
right hands which cause STR +1D damage in brawling attacks.
Story Factors:
Traditionalist: Most Paq Nalthiin are very traditional, and will take
a proven method over a new one, unless the new method obviously has vast
advantages.
Xenophobic: Paq Nalthiin raised in tradtional Paq Nalthiin society
have a strong distrust of all non-Paq Nalthiin. This usually doesn't reach
the level of hatred, and a Paq Nalthiin typically won't act on this distrust
unless given a good reason to do so.