Huthor


Homeworld: Yaeger Prime
Other planets inhabited: None
Total Numbers: Yaeger Prime: 50,000
Appearance: The Huthor are large dark green felinids, three meters in length from head to tail. They have a black mane that runs down the back of the neck to the shoulder regions, where it splits into a pair of tufts that run down each of the two front legs. The Huthor are fully quadrupedal, and their tail is not prehensile.
Leaders: Council of Hunterkings. This fifty member council is composed of the greatest Hunters among the Huthor. They speak for the Huthor, though they do not mediate in conflicts between individual Huthor. When the Empire first attempted to build a base on Yaeger Prime, the council organized the attack that destroyed the base, and killed 24,000 imperials.
World view: The Huthor are pure carnivores that view themselves as being the top predators in existence, and that it is their duty to hunt down as many of the other races as they can consume.
The Huthor do not have opposable thumbs, and they do not want them. They wear no clothing, and use no tools. Those few Huthor that have journeyed off Yaeger Prime have remained true to that code. A Huthor that gained prosthetic limbs or started using a specially modified blaster, or anything like that would be treated as prey by all the other Huthor, including friends and family. This lack of tool using capacity is a major disadvantage in most combats, but the Huthor's great stealth and strength can outweigh these penalties.
On Yaeger Prime, the Huthor do not use money, but those that have left that planet have discovered the great value that prey species place on money in all it's forms, and will seek to acquire it, both as a lure for prey, and for the goods and services which they can acquire with it.
Temperament: Huthor are very calm, almost never engaging in violent expressions of anger. They do kill and eat other sentient beings, but they do not usually do so with any anger. The most emotion that Huthor will display is annoyance, which is often immediately followed with extreme violence. In those few instances that a Huthor is aroused to true anger, they will grow quite calm seeming, and carefully consider the best possible way to destroy the object of their wrath, before taken any action.
Habitat: The Huthor's natural homes are the forests of Yaeger prime, from the northern snowspires to the equatorial rain forests to the Southern scrub forests. However, the Huthor often range hundreds of miles from any forest cover, chasing herd beasts for days at a time.
Relationships with other races: The two races that have any contact with the Huthor as a group are the humans of Yaeger prime, and the Dimmamyuk of the same planet. The Huthor will never hunt a Dimmamyuk, as per the treaty of Miramon, but they will try to hunt their herd beasts, and will defend themselves if fired upon. The Huthor and the Yaeger will hunt each other in the Miramon Treaty forest. Outside of that limited context, they will almost never attack each other for any reason whatsoever.
A Quote: "meorwrrrrRRRRAAWWWLLL! chomp." (the Huthor language should be handled the same way as that of Wookiees, except with a slightly more cat-like inflection)

Stats:

Attributes Dice: 12D+1
Attribute Min/Max:
Dexterity: 3D+2/5D+2
Strength: 3D+2/7D+2
Mechanical: 0D/0D
Perception: 3D+1/5D
Knowledge: 1D/3D
Technical: 0D/0D
Move: 22/28

Special abilities:

* Skill Bonus. For every dice put into the following abilities, 2D are acquired during character creation only: Dodge, Melee Combat (Claws and Teeth), Running, Survival (any), Search, Tracking, Sneak, Climbing/Jumping, and Swimming.
* Enhanced smell and hearing. Huthor making rolls for any perception skills that can use these senses gains a +2D bonus to their roll.
* Adaptation. The wide range of the Huthor is made possible by their ability to adapt to different environmental situations. The fur of the Huthor will fall out shortly after it moves into a new environment, and will be replaced with a coat more appropriate in color and thickness, so a Huthor that moved out into the southern scrub would soon have a grey brown coat that was heavy enough to keep out the heat of the sun, but would be light enough to keep the Huthor from overheating. This change is a gradual one, and takes about a week to be completed.
* Natural Weapons. Huthor claws inflict STR+2D in damage, and their bite inflicts STR+3D+1.
Spaceships: None.
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