Since the Rebellion much resembles a military organization, it is obvious that one can rise in the ranks. For more independent groups like the Special Assault Teams, it is often difficult to describe exact procedures for promotion, but it is a general guideline that exceptional performance on three missions will gain a promotion to 1st Lt., Lt. or Flight Officer. Five more exceptional missions will gain the rank of Captain or Lt. and eight more will allow one to reach the rank of Major, Lt. Cmdr or Captain. At this rank one generally is assigned to a more permanent position at a base, on a ship or in a squadron. Exceptional performance is not always possible for every mission, but don't be distressed; your superiors know that these "rules" are very flexible. Completion of the program at any Alliance School of Advanced Learning can contribute to an officer evaluation and essentially "count" as a mission in some instances.
There are several schools of advanced training available to Alliance officers who meet certain requirements. Unlike the Empire, the Alliance encourages citizens to become educated and enlightened. They provide these schools free of charge to officers and non-coms, and at a nominal rate to civilians and military members associated with sympathetic governments or the Alliance itself. Applications are available from your commanding officer or Executive Officer. If your application is accepted you will be given a temporary leave from your duties (pending CO's approval) and will be taken to the school that you will be attending. WARNING: NO RECORD OF THE HYPERSPACE COORDINATES OR NEARBY HYPERLANE ROUTES ARE TO BE MADE. THE MAKING OF SUCH RECORDS IS GROUNDS FOR COURT MARTIAL, DISCHARGE FROM THE ALLIANCE MILITARY, OR OTHERWISE.
The schools range in size and scope and they are staffed by some of the best minds in the galaxy. The Empire places little value on knowledge, and we are happy to accept those people whom the Empire deems too smart for their own good.
Students can transfer their grades back to their post and have them count in their personnel evaluations. This can be used by the CO to judge their suitability for promotion.
The Schools
Alliance College of Advanced Starship Engineering Located on the Isis colony (a code name for one of our main starship construction facilities), the CASE is one of the most rigorous programs available. Naval engineers on capital ships as well as starfighter techs come here to learn the advanced design and maintainance of starships from the bulk transports used to ferry supplies to the X-wing fighter and on up to the MC-80 Mon Calamari Cruisers, some of the most modern and complex ships in the galaxy. There are three separate programs:
Starfighter/ Space Transports Program This program concentrates on the X-wing, Y-wing, A-wing and some new experimental fighters. It also covers the light freighter and other transport classes used by the Alliance. It is a four week intensive program. Requirements: Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D. Final Skill: Starfighter Engineering (A) 1D, Space Transport Engineering (A) 1D, Starship Weapons Engineering (A) 1D
Capital Ship Program This program concentrates on the maintainance of the Alliance's capital ships, from the ubiquitous Correlian Corvette on up to include all ships of the line. It is a six week intensive program. Requirements: Capital ship repair 5D, Capital ship weapons repair 5D. Final Skill: Capital Ship Engineering (A) 1D, Capital Ship Weapon Engineering (A) 1D
Comprehensive Program This program covers star fighters, space transports and capital ship repair as well as a unit on starship design. This is known as a breeding ground for engineers and starship designers, and the unilateral advancement of those already involved in the field. It is an eight week extra-intensive program with a four day recess half way through to keep the students healthy. Requirements: Capital ship repair 5D, Capital ship weapons repair 5D, Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D, Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D. Final Skill: Starfighter Engineering (A) 1D, Starship Weapons Eng. (A) 1D, Space Transport Engineering (A) 1D, Capital Ship Engineering (A) 1D, Capital Weapon Engineers (A) 1D OR ANY CONCENTRATED PROGRAM IN ONE OR TWO SECTIONS MAKING BOTH SKILL ALLOTMENTS AT 2D.
Death Star Design Program For theoretical engineers, the Death Star Design Program is a working seminar on the plans for the Death Star. Students will spend four weeks examining the inner workings of the Empire's battle station and another two designing their own alternative space platform. Requirements: Capital Ship Engineering (A) 3D, Capital Ship Weapon Engineering (A) 2D. Final Skill: Death Star Engineering (A) 1D, Death Star Weapons Engineering (A) 1D
Alderaan School of the Arts This program is currently
not accepting students. It is in the process of being moved to another location,
most likely on a safeworld.
Alliance School of Advanced Medicine Located on
the Sarpen colony, this program covers Advanced Medicine. Unfortunately, due
to the nature of the Alliance, we can not give students a full Medical Degree.
That must come later, through field work. This 10 week program is a start though.
Requirements: First Aid 5D. Final Skill: Medicine (A) 1D
Alliance College of the Sciences This school is
the foremost school in the Alliance for abstract and concrete sciences. Located
on the Laskar space station in orbit around an Alliance safe world. This school
provides training in any number of sciences, from Architecture to Xenobiology.
More details will be provided soon as this instructional facility is just now
gearing up to serve students. Skill requirements and offerings will be available
soon.
Corellian Tactics School Founded by the famed Corellian
Captain Granton Schorbach, this school teaches the fundamentals of combat strategy
and tactics for Capital Ships. The actual instruction takes place aboard established
and battle experienced starships which vary between four different ships (to
facilitate battle rotation). This course provides potential commanders with
the skills needed to captain a starship in the Alliance. Participants who pass
automatically receive a promotion and are certified to command any Alliance
Starship. The training time varies depending on the skills of individual officers,
and several special circumstances exist for those who wish to attend more than
once to attain this education with another instructor
aboard a different vessel. Requirements: Command 4D, Operations 4D+1, Knowledge
2D+2, Perception 2D+2. Final Skills: Tactics (Knowledge plus 1D+2), Tactics:Capital
ships (s) (Tactics plus 1D), Tactics:Starfighters (s) (Tactics plus 1D), Technology:
Capital Ships (S) (Technology plus 1D) *Note from Nealos: this section is more
easily replaceable with the "Tactics" skill found on page 47 of Star
Wars: The Roleplaying Game, 2nd edition, revised and expanded.
Pilot Proving Ground The location of this school
changes frequently. It is a holographic starfighter course known as "The Maze"
in which pilots can increase their skills and abilities through training in
the X-wing, Y-wing and A-wing. This is the same facility that is used to test
new pilots, but veterans can always come back for further training. Due to space
limitations though, it is requested that no pilot return more than twice, a
limitation which is being worked on to be alleviated. This is due to many commanders
requesting a place where pilots can be sent regularly on a rotating basis to
remain in fighting trim. Each course is two weeks per fighter. Requirments:
Starfighter Piloting 4D. Final Skill: Starfighter Piloting: X,Y or A-wing (S)(original
skill +1D)
Historical Mission Simulator Also a constantly
moving location, this program is designed to allow starfighter pilots to learn
the art of command and tactics for use in combat. Famous Alliance battles are
recreated from every angle using holographic systems. Students culminate their
training by assaulting the Death Star itself. Requirements: Starfighter Piloting
6D, Rank of Lieutenant (SFC, N) or Captain (A).Final Skill: Tactics: Starfighters
(original skill+1D+2), automatic promotion and qualification for squadron leader
possible based on instructor approval and CO determination. May be subject to
other criteria.
Milson Academy of Knowledge By special arrangement,
the Alliance has secured the right to send twelve students per month to the
planet Milson X to attend their famed Academy of Knowledge. The Milsonites have
collected information about the galaxy for centuries and here it's at your fingertips.
An appointment by a member of the Alliance High Council is required. Training
time is one month. Class topics are being formed and will vary. Training time
is per class. Requirements: Languages 5D, Alien Races 5D, Planetary Systems
5D, Cultures 5D. Final Skill: Galactic Knowledge (A) 1D
NOTE TO GAMEMASTERS AND OTHERS The information
in this document will be updated from time to time. More schools, more in depth
descriptions, better explanations of instruction, and possibly a pay scale associated
with attaining these degrees will follow. Also, I am considering creating a
fully interactive school online that you as gamemaster may send a player through
and recieve instruction, evaluation and a "degree" with special arrangements
possible. Please mail me if this sounds interesting. Visit soon!