Light Orbital Bombardment Satellite


Craft: Imperial ORBSAT Level 2
Type: Light orbital bombardment satellite
Scale: Starfighter
Length: 5 meters (solar panels unfold to 30 m)
Skill: Starfighter piloting; ORBSAT-2
Cost: 20,000 credits
Crew: Self contained
Crew Skill: 3D in all requisite skills
Passengers: None
Cargo Capacity: None
Consumables: None
Hyperdrive Multiplier: None
Hyper Backup: None
Nav Computer: None
Maneuverability: None
Space: None
Atmosphere: None
Hull: 2D
Shields: None
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 200/3D
Focus: 4/3D+2
Weapons:
1 Howitzer class turbo-laser
Scale: Speeder
Fire Arc: Toward planet
Crew: Self contained
Skill: Starship gunnery
Fire Control: 2D
Space Range: 6-30/144/300
Atmosphere Range: 6-30/144/300km
Damage: 5D

The Imperial ORBSAT series is designed to help in the attacks against planets under siege. Light and compact with it's panels retracted for storage, the ORBSAT-2 is designed for harassment level bombardment. A Star Destroyer will drop around a hundred of these into orbit around the target planet. The computer targeting computers will look for cities and other large, low priority targets. Then, they will open fire.

The solar panels provide the ORBSAT-2 with enough power to fire every round, and even though the modified turbo-lasers do not provide that much firepower, and the satellites computer brain is not that skillful a gunner (3D starship gunnery), it can usually hit it's targets, due to the fact that it is hard to miss a city. One of these satellites would be nothing more than a nuisance, but fifty shooting at a single city can be considerably more than that. Buildings are damaged, fires start, the infrastructure is destroyed if not protected, the occasional vehicle is blown to bits, and nobody can travel outside without protection. If the defensive weaponry of the target planet is brought to bear against these satellites, it can easily destroy them. Of course, if the planet's defenders chose to do that, they will reveal their location to the other Imperial forces, without causing much damage to the real Imperial weaponry.

The Turbolaser of the ORBSAT-2 is a unique innovation. Useless to most craft, the bolts travel in small tight beams, decreasing their damage, while increasing their range. The power of the ORBSAT-2 only lasts as long as the planet is not between them and the sun, so sundown brings a reprieve from their attacks. Other than that, as with the rest ORBSAT series, The ORBSAT-2 is completely self maintaining, and can bombard a planet for generations, once in place.

As with other ORBSATs, planetary shields block the ORBSAT-2's attacks.
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