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Don't you hate it when those spectacular blaster fights take an hour each because every single round you have to stop and roll the dice? An hour for a simple blaster fight? Come on! I have a concept that I thought up (which I found out later had used in some of the first RPGs) in which you need no dice. You heard right! NO DICE!
However, before you continue reading, make sure you have the following: AS A PLAYER:
AS A GAMEMASTER:
Like I said in the introduction, all you need for this type of RPGing are the character sheets, a good imagination, and a few willing players. Old RPGing often goes like this: GM: Okay, the Star Destroyer fires on you.
Diceless play goes like this: GM: The Star Destroyer fires on you before you can react. You're hit!
You have to admit, this type of RPGing is a lot easier, less stressful (for the GM, anyway), and much more fun. Also, this type of RPGing is good for certain situations such as:
Notice that in many of the examples above, you don't have access to character sheets, either. Well, play without 'em! As long as you have a general idea of the person's skills, it's not too hard to adapt. This type of RPG is more like a story than an RPG, so just go along with it. Things can turn out to be very interesting... This style of RPGing is one that has become very popular with my players, and it will probably be liked by your group, too. Even if you have the ability to use dice, I believe that this style is much more fun. Try it! [Editor's note: Those interested in more information on diceless roleplaying are encouraged to read the rec.games.frp.advocacy FAQ on the subject. The Editor would also like to reiterate the need, as mentioned above, for a skilled and impartial gamemaster; while total impartiality is of course impossible, diceless games succeed or fail primarily on the merits of the GM (and, to a lesser extent, the players). With no dice to blame or fall back on, trust among all parties becomes essential. A diceless GM must have the imagination to improvise, the wisdom to rule fairly, and the confidence to stand by those rulings.] |
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