Here is another addition to the collection please mail me and tell me what you think.
The Kero'ti

The Kero'ti is a criminal organisation led by Chevin gangster, Trit Kintar. The Kero'ti focus on a net
work of smuggling which is quite successful throughout the neighboring sectors, as well as a bustling
slave trade with the local Imperials. The group has two major bases of operation, one on Filve in
the Abrion Sector, another on Bimmisari of the Dufilvan sector.

The Bases:

      The Kero'ti base on Bimmisari is primarily an outpost for the selling of goods and a drop off
point for their smuggling operations. The Kero'ti use the Bimm homeworld as a storehouse and
trading post fo their illegal goods.
       Almost none of their activity in the sector is on planet. Instead it is centered on a mid sized
Solari Class sapce station in orbit of Bimmisari(stats for station below.) The Bimm authorities in the area
tend to look the other way from the shady operations of the Kero'ti on the station because the Kero'ti
has a large hold on the local economy, and for the most part the Bimm's depend upon the business of
smugglers and traders which come to the system to do business with the Kero'ti.

      Filve is a hot uncomfortable planet, which is used as a service and refuelling station for passing ships.
Because of the bustling nature and the number of travellers which pass through the world the Kero'ti are
able to run the bulk of their slave trade and spice smuggling through the planet unhindered, of course the
fact that Kintar owns nearly all the local officials has something to do with their success in the area. Their
main base of operations on planet is in a luxurious casino which lies under a large Hotel, both the hotel
and the casino owned by the Kero'ti.
     The Casino is not open to just anybody, you need to either have a lot of credits, or connections in the
criminal underworld. Once inside the stakes are high and security tight, the main clientel are gamblers
and members of the criminal element just "passing through" the sector, though most have dealings with the
Kero'ti in one way or another.
      On planet it is known that Kintar owns; the bulk of the law enforcement, all three of the main space
stations, five hotels, seven industrial plants, as well as one shipyard which produces ships under the name
Topanga Industry. Trit Kintar spends most of his time on Filve enjoying his penthouse and army of servants,
as well as orchestrating his organisations activities throughout the galaxy. It is romored that he actually owns
the Filve, though these are unconfirmed.

Other Establishments:
           - A string of cantinas called "The Rim."
           - "Nebula Luxury Starcruise Lines." focusing operations in the Core. [stats below]
           - Several casino's including one on Bespin and Coreillia.
           - Vacation Paradise on Ottega, hotels on 5 of the 75 planets in system, tourist trap.


Trit Kintar
Type: Chevin crimelord
Age: 40    Sex: Male     Height 1.9 meters     Move: 9

Background: At the age of 12 he was sold into slavery and sent off to Nar Shadda for sale. He was bought
by a small time Gran crimelord called Getre, who operated out of Filve. The Gran saw Trit's knack for
business and soon has him dealing spice for him in the city. After a very successful career as a spice
dealer Trit was put in charge a good portion of Getre's operation. Within a year Getre died under
mysterious circumstances and Trit took charge of the operation, naming it the Kero'ti.
     Since he took over the organisation Trit has expanded the Kero'ti to make its sphere of influence rather
large. Selling the Imperials Slaves and information, as well as supplying guns and ships to the Alliance. Trit, 
as most smugglers and crime lords prefers to work both sides against the middle, playing a dangerous 
game, but making a lot of money doing it. He does control quite a few legitimate businesses, including
a starship manufacturing facility on Filve which produces small interplanetary fighter's, space transports,
and some deep space scout vessels. He has quite a fleet built up, and even worked a deal with Bimm
officials. They gave him full run of an orbital station, in exchange for his protection in the system from
pirates and hostiles. So far he has held op his end of the bargain and they theirs, letting Trit's business
prosper.

Personality: Trit Kintar is a shrewd business creature, and unlike many crimelords he has a habit of forgiving
those who make mistakes under his command, which helps bring in a good amount of business from
smugglers who have no desire to be hunted down and frozen in carbonite or worse. Even though he is
not nearly as strict as his competitors, he is widely respected by his employees, his ranks have never
suffered from low moral and a traitor has never been seen among his advisors.
    He does have a liking for high living, as can be seen when looking at his establishment on Filve. He
has an impressive art collection and spares no expense when buying a new starship or renovating any
of his facilities. He is a fast talker and can convince nearly anyone to do nearly anything. The combination
of his skills and his attitude towards his workers he is a very effective organiser, will do nearly anything for
those who may help him, and doing nearly anything to eliminate an enemy.
     For his personal defence he keeps 4 of his Yevethian guards close by, as well as his chief advisor
Detra li'r. [stats below]

A Quote: "Keep your friends happy and your enemies dead, and life is good..."

DEX:  2D+2              KNO: 3D
Blaster 4D                 Alien spec. 4D
Melee  5D                 Intimidation 7D
Dodge 6D                 Willpower 7D
(s)blaster pistol 6D     Business    9D
Running 5D                Streetwise 7D
                                  (s) Kero'ti 10D

PER: 4D                   MEC: 2D+2
Con   8D                  Piloting 5D
persuasion 9D          Gunnery 4D
Gamble   8D             Repulsor  6D
(s) Sabbac  12D       Beast riding 5D
Command  7D          sensors 4D
Bargain 8D               com 4D
                                Swoop ops. 5D

TECH: 2D+2           STR: 3D+2
Repair 4D                Brawling: 4D+1
First Aid 5D             Stanima 7D
Security 6D

Equipment: Vibrogaunts(brawling) STR+3D+2(7D+1) diff: 7, Merr-Sonn Flash blaster 4D+2 3-10/25/60,
Personal shield unit, Custom full armor +2D to physical +1D to energy, Formal black attire with dark blue
cape. At least 500,00 credits at his disposal at all times.
DSP: 3
Force: no
CP: 8

The Gilded Star
Craft: Kuat Drive Yards Starwind-class Pleasure Yacht
Type: Pleasure Yacht
Scale: Starfighter
Length: 50 meters
Skill: Spacetransports: Starwind pleasure yacht
Crew: 5, gunners: 2, skeleton: 2/+5
Passengers: 10
Cargo Capacity: 2 metric tons
Consumables: 2 months
Hyperdrive Multiplier: X1
Hyperdrive Backup: X15
Nav Computer: Yes
Maneuvrability: 2D+2
Space: 7
Atmosphere: 280; 800 km / h
Hulll: 3D+2
Shields: 3D+1
Sensors:
--Passive: 10 / 0D
--Scan: 25 / 1D
--Search: 45 / 3D
--Focus: 3 / 4D
Weapons:
----4 Quad Laser Cannons (fire-linked)
Fire Arc: 2 front, 1 left, 1 right
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3 / 12 / 25
Atmosphere Range: 100-300 / 1.2 / 2.5 km
Damage: 5D
----Dual Concussion missile lanchers
Fire arc: front
crew: 1
skill: starship gunnery
fire control: 3D
space range: 1/3/7
atmosphereic range: 50-100/300/700m
Damage: 9D


Detra Li'r
Type: Dzhoor Gangster
Age: 28       Sex: Female        Height: 7 feet         Move: 13

Physical description: Tall and plain hairless like all her race is with brown skin. The Dzhoor have no apparent
noses or ears.
Background: Lived on the station orbiting Bimmisari with her family, and slowly got involved with the local
shady businesses, selling information and stolen computer spikes to passing traders. She was discovered stealing
spikes from Trit's supplies. When taken to Trit, he was impressed by the fact that she had stolen nearly 30,000
credits worth in hardware from him. He saw her for her abilities and knack for procuring odd bits of equipment.
Even since he has taken her in and taught her the ways of the business and is his one trusted advisor. As well
as a practised marksmen, she does a lot of the strong arm work for the organisation.

DEX: 4D             KNO: 2D+2
Blaster 6D           Alien species 4D
Melee 7D            Intimidation 5D
dodge 6D            Streetwise 7D
Pick Pocket 6D   (s) Kero'ti
running 7D           Value 4D 

MEC: 4D            PER: 3D
Pilot  6D             Con 4D
Gunnery 6D        Persuasion 5D
Repulsor 6D       Sneak 5D
Beast riding 5D   Hide 5D
Sensors 5D         search 5D
Comm 6D           Bargain 7D

TEC: 2D+2         STR: 3D+2
Repair 5D           Brawling 5D+2
First Aid 6D        Stanima 6D

Equipment: Dzhoor Battle armor 1D+2 to physical, +2 to energy, Dzhoorian blade STR+2D+1, Prax Sniper
rifle 6D, 3-40/120/350 Fire rate=1 Must take one round to aim, palm blaster 3-4/8/12 3D, Flashy
red form fitting Jumpsuit. Dzhoor Mark IV starfighter

Craft : Dzhoor Mark IV Starfighter
Type : Performance Interceptor
Scale : Starfighter
Length : 20 meters
Skill : starfighter piloting, Mk IV
Crew : 2
Crew Skill : varies
Cargo Cap : 150 kg
Consumables : 8 days
Hyperdrive : x1
Nav Computer : Stores 4 jumps
Maneuverable : 2d
Space : 10
Atmosphere :
Hull : 4d
Shields : 2d
Sensors:
--Passive: 15/0D
--Search: 40/2D
--Scan : 25/1D
--Focus: 1/2D+2
Weapons:
----Two Dual Blasters (fire linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/1.2/2.5
Atmosphere Range: 100-300/1.2km/2.5km
Damage: 5D
----Concussion Missles
Fire Arc: Front
Skill: Missle Weapons
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D

Typical Yevethian gaurd

Height: 1.7-2 meters
Move 11
Physical description: The Yevetha are a skeletal humanoid race. They have black eyes, grey skin, and
sharp teeth. They have sharp claws, which are used for hand to hand combat. Their cheeks change
color as their moods do, if their face turns red, you have a serious problem.
Brief Rundown: The Yevetha had no fear and will charge into almost any situation no matter what the
odds. They are for the most part ignorant and highly loyal guards, and their moral code sees no wrong
in murder. Most are spice addicts, depending on Trit to meet their habits.

DEX: 4D              KNO: 1D+2
Blaster 6D            streetwise 3D
melee 6D              survival 4D
dodge 5D
Vehicle guns 5D

MEC: 3D+1         PER: 2D+2
piloting 4D            con 4D
gunnery 5D           hide 5D
repulsor 7D           search 6D
Power suit ops 5D Sneak 4D
beast riding 4D

STR: 3D               TEC: 1D+1
Brawling 5D         repair 2D
Lifting 5D             first aid 2D
stanima 4D

* Claws STR+2D
Equipment: Quicksanp 36T Blaster carbine 5D 3-20/50/250(+5), Blast vest +2 to physical +1 to energy,
A little bit of spice, Some may be on swoops, depending on duty, equipment may very.

Topanga Industries:
Topanga Industries is one of the several legal businesses which are also owned by Trit Karso. For the most
Part their facilities produce small fighters which are used by the Keri'ti in the Bimmasari system, and are
deployed upon Topanga Industries Luxury cruisers which are exclusively in use by another one of
Karso's businesses, " Nebula Luxury Starcruises."

Craft: Sirti 7 interstellar fighter
type: Topanga Industries fighter
Skill: starfigher piloting: Sirti class
Length: 14 meters
Cost: 20,000 credits
Crew: 1, 1 gunner
Crew skill: 5D piloting 4D gunnery
Consumable: 3 days
Hyperdrive: none
Space: 9
Maneuverability: 2D+1
Hull: 3D
shields: 1D
Sensors:
   Passive 90/1D
   Scan 150/3D
   Search 350/4D
   Focus 6/4D+2
Weapons:
 ----Twin Laster cannon
Scale: starfighter
fire arc: full
Crew: gunner
skill: starship gunnery
Fire Control: 2D
Space range: 1-3/12/20
Atmosphere range: 100-300/1.2km/2.5km
Damage: 4D
----Dual Concussion missile launcher
Fire Arc: front     Skill: starship gunnery
Fire Control: 2D Space range 1/3/7
Atmosphere range: 50-100/300/700
Damage: 8D

A small angular craft, designed to both look good and provide at least a respectable level of defence
designed as an interplanetary systems patrol fighter, also used as a capital ship escort on many commercial
vessels due the the cheap price tag.

Craft: Topanga Luxury Cruiser
Type: Topanga Industries Passenger Liner
Scale: Capital
Skill: Capital ship piloting: Passenger Liner
Length: 300 meters
Crew: 400-500; gunners 30
Crew Skill: Capital ship piloting: 5D, Shilds 4D, Sensors 3D+2, Capital ship gunnery: 3D+2
Passengers: 1,300
Cargo Capacity: 4,000 metric tons
Consumable: 2 years
Hyperdrive: 2x
Hyperdrive backup: 15x
Nav Computer: yes
Manuverability: 1D+1
Space: 5
Atmosphere 380; 900 kmh
Hull: 3D+1
Shields: 3D
Sensors:
--Passive: 40/1D
--Scan: 70/2D
--Search: 150/3D
--Focus: 4/3D+2
Weapons:
----15 Double turbolaster batteries
Fire Arc: 5 front, 5 left, 5 right
Crew: 1(each)
Skill: Capital ship gunnery
Fire control: 2D
Space range: 2-12/30/60
atmosphere range: 2-10/150km
Damage: 3D
----10 quad laser cannons
Fire arc: 5 right, 5 left
Crew: 1(each)
Skill: starship gunnery
fire control: 2D
space range:1-3/12/25
Atmosphere range: .1-.3/1.2/2.5
Damage: 5D+1
----dual proton missile lanchers
Scale: starfighter
Skill: starship gunnery
Fire arc: front
Crew: 1
Skill: starship gunnery
fire control: 2D
space range: 1/3/7
Atmosphere Range: 5-100/300/700
Damage: 9D
----2 tractor beams
Fire arc: 1 left, 1 right
Crew: 3
fire control: 4D
Skill: capital ship gunnery
range: 1-5/15/30
Damage: 9D
----Fighter complement: 12 Sirti 7 Topanga industries fighters



Solari Class Space Station
Type: mid sized orbital space station
Scale: Capital
Size: 700/300/500 (roughly)
Crew: 1000
Passengers/visitors: 4000
Comsumables: 5 years
Manuverability: +1
Hull: 5D+2
shields: 4D
Space: 2
Sensors:
--passive: 40/1D
--scan: 60/2D
--search: 120/3D
--focus: 5/4D
Weapons:
----50 turbolaster batteries (all are standard stats)
----10 tractor beams
----10 proton torpedo launchers
--fighter Complement: 48 Sirti 7 Topanga industries fighters

Layout: the station is divided into 4 levels. 3 public and the 4th private level, reserved for crew and the
ownership. Can dock up to 100 medium transport vessles at one time, and 3 capital ship vessels. The
Station in orbit around Bimmisari is a hub of trade in the system with bustling business and good security
The bars are resaonably well patroled, though 2 of the 4 bars on the station are quite rough. Overall it is
a busy station where spacers can easily find a run out, though a lot of it is illegal trade involving the Kero'ti.

speaker@calweb.com