*Atmosphere:
330 ; 950 KMH
Welcome, and thank you for choosing Glovan Spacers Union Local
1. I'm Sebastian Sylk, Captain of the YT-1300 "Artful Dodger",
and an Admiral of The Local Fleet.
Glovan Spacers Union Local 1 offers a wide variety of services
to the illustrious clientelle of the sector, be it simple transportation,
escort, or sentry contracts, thruogh to the more demanding assignments
often requiring the special Union touch. We specialize in delivery
of merchandice to some of the more "heated" systems in the area,
including Settlik Prime, and both Gateway and Kwenn Space Stations.
Among our Local Fleet are some of the fastest ships in the Sector,
and quite possibly, the Galaxy, all guaranteeing delivery of your
prized possessions to the destination of your choice, with a minimum
of questions asked. Our pilots have decades of experience in moving
merchandise through the sector, as Imperial Records can attest
to. Our expertly programmed droid handlers assure that your cargo
is handled with cybernetic precision and care.
Whether it's a datapad with the most crucial of documents, a
few dozen tons you'd rather not talk about, or even essential
supplies that the destination cannot do without, The Glovan Spacers
Union Local 1 is your ticket to delivery. Smaller cargo with a
need for speed can be lighted to its destination by our wing of
starfighters. Our stock of light freighters include not only my
own Artfull Dodger, but The
China Hill , The Uh-Ruu( Bad Karma) , The Deephopper,
and the Nightmare as well. But if your really in need of
serious Union action, the anchor of
our operation, our pride and joy, The Union
Jack, is unmatched in what she offers. Luxurious accommodations
and plenty of gambling and entertainment are protected by a package
of bristling weaponry and speed built on the sound foundation
of Corellian construction and engineering.
Hull Defenses/ Modifications:
Shaped Detonite Hull Plating 1D
of hull plating is designed to explode outward on command, by
remote , or when the hull suffers a loss of -1D to hull. This
inflicts 2D of damage to the remaining hull of the ship, but also
inflicts 3D damage to any docking/boarding ship within one hex
proximity. This also serves to make the ship appear to have suffered
a much larger hit than it really did, and appear disables. This
system has yet to be tested...
Flare Wall 30 Mt of Cargo have been
modified to be jettisonable. They contain 30 Mt of flares, rigged
to fire in a mushroom pattern behind the ship, causing most seeking
weapons, and weapons locks to loose thier hold (not tractor beams).
This also creates an area of space with a 30 difficulty for one
round in a one hex radius ( 7 hexes total ). Any ship passing
through the flare wall must make a pilot roll and suffer the difference
from 30 in points to the hull.
Cargo Modifications:
Topside Hold 500 Mt of this hold have been modified
with docking clamps, blast walls, and life/power hookups in
order to enable a Corellian YT-950 to dock perfectly. This -950,
The China Hill is a fully
functioning light freighter and when docked, the topside weapons
are usable in defense of the ship. She must be locked down tight
in order for the Union Jack to enter hyperspace while
docked with the Hill.
Belly Hold 500 Mt of the belly are dedicated to the
dock & stock facilities of a Y-Wing ( unnamed) , clamped up
and ready for takeoff. The belly-hold doors open outward to
'drop' the Y-wing, and take 3 rounds to cycle fully. The doors
won't function if the hull code is dropped by 2D or more. When
open, the interior hull of the bay is exposed, granting a called
shot ( all the mods apply) to the inside , and all damage thus
inflicted is resisted to at starfighter-scale hull codes.
Forward Hold 100 mt of cargo have been converted into
a luxurious gambling/ gaming lounge, complete with dealer/tender
droids, gaming machines, holovids, and a 270-degree view forward
through sweeping windows.
60 mt of cargo is custom jettisonable and contains racks
of speeder-scale Magna-flux Capacitors, an integral part of
repulsorlift technology, designed to disperse behind the 'Jack.
When activated, the Mf Caps emit a small pseudo-gravitational
effect, and renders hyperspace travel inert. These Mf Caps will
disperse behind the ship in a widening cone or stream up to
six hexes total, then attach themselves to any craft in their
hex ( roll 1D / hex to determine how many attach). Each one
increases the difficulty to enter hyperspace by 5, and generally
must be removed by hand. This applies to starfighter-scale ships
only.
2 Trickster Decoy Launcher Pods
( 10 Mt total) Decoys progammed to simulate a Y-Wing and an A-Wing
starfighter when launched, executing a pre-programmed attack maneuver.
Ship's Quirks
* ship suffers a non-deadly hyperspace mishap every 13 jumps.
* Deckplates rattle violently when ship enters hyperspace. * Computer
virus randomly enables "Tie Assault" simulation, tricking operators
into believing a real attack is in progress.
Crew Notes
The command functions of the Union Jack have been heavily
modified to allow a minimum of live crew by replacing some operating
systems with droid operators and high-grade computer systems.
The ship is operated by approx. 15 humanoid crew members, supplemented
by 30 droids which handle the ships weapons, astrogation, shields,
and security.
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