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STAR WARS

Star Destroyers

ISD XL | ISD I-C | ISD I-X | Republic | Main menu


ISD XL U

Craft: Kuat Drive Yards Imperial XL
Type: Super Star Destroyer
Scale: Capital
Length: 3200 Meters
Skill: Capital Ship Piloting: Imperial
Crew: 92310; Gunners: 370               Skeleton Crew: 15000/+20
Crew Skill: Astrogation 4D, Capital Ship Piloting 6D+1
            Capital Ship Shields 5D+1, Capital Ship Gunnery 6D
            Sensors 4D+2
Passengers: 6000
Troops: 9700
Cargo Capacity: 40000 Tons - 20 AT-AT, 30 AT-ST, 1 Base
Consumables: 6 Years
Cost: Not available for sale
Hyperdrive Multiplier: X2               Hyperdrive Backup: X8
Nav Computer: Yes
Maneuverability: +1
Space: 6                                Atmosphere: None
Hull: 8D                                Shields: 4D
Sensors:        Passive: 75 / 1D+2      Search: 300 / 4D+2
                Scan:    150 / 3D+2     Focus:  8 / 5D
Fighters: 8 Squadrons, Total 96 TIE
Shuttles: 2 Assault Shuttles, 10 Lambda Shuttle
Weapons: 90 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 30 Front, 30 Left, 30 Right
                Crew: 1 (20), 2 (40)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 3-15/36/75, 6-30/72/150 km
                Damage: 7D
         90 Ion Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 30 Front, 20 Left, 20 Right, 20 Rear
                Crew: 1 (30), 2 (60)
                Skill: Capital Ship Gunnery
                Fire Control: 3D
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 4D
         100 Concussion Missile Tubes (Fire Separately)
                Scale: Capital
                Fire Arc: 50 Front, 25 Left, 25 Right
                Crew: 1
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
                Damage: 9D
         20 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 10 Front, 5 Left, 5 Right
                Crew: 1
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D

Capsule: The Emperor wanted a better and larger flagship than the
modified Imperial I-C command ships, and when KDY showed him the
plans for the Executor-class, he was pleased. Unfortunately would
it take several years before the first of these could be put into
service, so as an interim measure was the proven Imperial-class
design enlarged to twice its standard size in order to make an
impressive flagship.

The result was the so-called Imperial XL-class which could be built
much faster (and cheaper) than the unproven Executor-class SSD.
Only a handful were built since it was mainly built to bridge the gap
before the Executor-class was ready.

The first of these, the New Order, was commissioned to be the new
personal flagship of the Emperor a few months after the Battle of
Yavin.

Other known members of this class include the Allegiance.




ISD I-C U

Craft: Kuat Drive Yards Imperial I-C
Type: Star Destroyer
Scale: Capital
Length: 1600 Meters
Skill: Capital Ship Piloting: Imperial
Crew: 36903; Gunners: 170               Skeleton Crew: 5000/+20
Crew Skill: Astrogation 5D, Capital Ship Piloting 5D+2
            Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+1
            Sensors 6D
Passengers: 4000
Troops: 5000
Cargo Capacity: 18000 Tons
Consumables: 6 Years
Cost: Not available for sale
Hyperdrive Multiplier: X1               Hyperdrive Backup: X8
Nav Computer: Yes
Maneuverability: 1D
Space: 6                                Atmosphere: None
Hull: 7D                                Shields: 3D+2
Sensors:        Passive: 75 / 1D+2      Search: 300 / 4D+1
                Scan:    150 / 3D+2     Focus:  8 / 5D
Fighters: 1 Wing, Total 72 TIE
Shuttles: 1 Assault Shuttle, 8 Lambda Shuttles, 24 Courier Ships
Weapons: 60 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 20 Left, 20 Right
                Crew: 1 (20), 2 (40)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 3-15/36/75, 6-30/72/150 km
                Damage: 5D
         20 Twin Laser Cannons (Fire Separately)
                Scale: Starfighter
                Fire Arc: 6 Front, 5 Left, 5 Right, 2 Rear
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 3D
                Space/Orbit Range: 1-3/12/25, 2-6/24/50 km
                Damage: 3D
         8 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 4 Front, 2 Left, 2 Right
                Crew: 1 (2), 4 (2), 10 (4)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D

Capsule: This is a special variant of the Imperial I which has
increased protection, faster hyperdrive, betters sensors and
communications. Unlike all other Imperial-class vessels have this
class no facilites for landing barges, drop ships, ground assault
vehicles, and pre-fabricated garrison bases.
Instead it is a command ship, a spacegoing headquarters, from which
to guide planetary invasions, space battles, and the like.

Before the advent of the Super Star Destroyers of the Executor-class,
was this the command ship normally issued to very important persons
such as Grand Moff's, Grand Admirals and favoured Moff's and Admirals.

The first of these, the Majestic, was presented to the Emperor to
serve as his personal flagship during travels.




ISD I-X U

Craft: Kuat Drive Yards Imperial I-X
Type: Experimental Star Destroyer
Scale: Capital
Length: 1600 Meters
Skill: Capital Ship Piloting: Imperial
Crew: 29590; Gunners: 313               Skeleton Crew: 4900/+20
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2
            Capital Ship Shields 4D+2, Capital Ship Gunnery 5D+1
            Sensors 4D+1
Passengers: 800 (Troops)
Cargo Capacity: 3000 Tons
Consumables: 3 Years
Cost: Not available for sale
Hyperdrive Multiplier: X2               Hyperdrive Backup: X8
Nav Computer: Yes
Maneuverability: 1D
Space: 6                                Atmosphere: None
Hull: 7D                                Shields: 3D
Sensors:        Passive: 50 / 1D        Search: 200 / 4D
                Scan:    100 / 3D       Focus:  6 / 4D+2
Fighters: 2 Squadrons, Total 24 TIE
Shuttles: 8 Lambda Shuttles
Weapons:  1 Axial Superlaser
                Scale: Death Star
                Fire Arc: Front
                Crew: 95
                Skill: Capital Ship Gunnery; Superlaser
                Fire Control: 2D
                Space Range: 1-20/40/100
                Damage: Maximum 3D, Minimum 1D
         30 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 10 Front, 10 Left, 10 Right
                Crew: 1 (10), 2 (20)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 3-15/36/75, 6-30/72/150 km
                Damage: 5D (Capital)
         50 Ion Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 10 Front, 15 Left, 15 Right, 10 Rear
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 2D+2
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 3D
          8 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 4 Front, 2 Left, 2 Right
                Crew: 4 (2), 10 (6)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D

Capsule: A standard Imperial Star Destroyer has enough firepower to
reduce a civilized world to slag or take on a fleet of lesser enemy
vessels, but this version was intended as an weapon testbed, and has
a unique main armament, capable of inflicting substantial damage to
heavily shielded planets or ships.

The most important weapon, and the only reason for building this
vessel, is a spine-mounted superlaser modeled on the main weapon of
the Death Star itself. The beam does not pack enough destructive power
to shatter planets, but it is capable of destroying large ships with a
single shot.

The penalty for mounting such a large weapon was the nearly complete
removal of all ground assault capabilites, but it does not matter since
this vessel was not intended to be used like a normal Imperial-class SD.

A standard Imperial-class vessel usually carries combat craft, shuttles,
repair and recovery vehicles, landing barges, drop ships, ground
assault vehicles, and pre-fabricated garrison bases for immediate
deployment, but practically all of this had to be removed and only a
token force of two TIE fighter squadrons remains together with some
personnel shuttles to facilitate transport.

The only known vessel of this class include: Broadside


Game Terms: The Superlaser has a gradational output and can fire once
every hour at minimum energy (1D damage). It can also build up a charge
of 1D per hour up to 3D. Current reactor can only generate 4D total per
day.




Republic-class U

Craft: Kuat Drive Yards Republic
Type: Star Destroyer
Scale: Capital
Length: 1600 Meters
Skill: Capital Ship Piloting: Republic
Crew: 27511; Gunners: 200               Skeleton Crew: 2300/+15
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2
            Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2
            Sensors 5D
Passengers: 5500 (Troops)
Cargo Capacity: 36000 Tons
Consumables: 2 Years
Cost: Not available for sale
Hyperdrive Multiplier: X1.5             Hyperdrive Backup: X8
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6                                Atmosphere: None
Hull: 7D                                Shields: 3D (+3D)
Sensors:        Passive: 60 / 1D        Search: 200 / 4D
                Scan:    115 / 3D       Focus:  7 / 5D
Fighters: 6 Squadrons, Total 72 Starfighters
Shuttles: 1 Assault Shuttle, 8 Shuttles, 8 Drop Ships
Weapons: 60 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 20 Left, 20 Right
                Crew: 1 (40), 2 (20)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 3-15/36/75, 6-30/72/150 Km
                Damage: 5D
         60 Ion Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 15 Left, 15 Right, 10 Rear
                Crew: 1 (50), 2 (10)
                Skill: Capital Ship Gunnery
                Fire Control: 2D+2
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 3D
         6 Proton Torpedo Launchers
                Scale: Capital
                Fire Arc: Front
                Crew: 3
                Skill: Capital Ship Gunnery
                Fire Control: 3D+2
                Space/Orbit Range: 2-12/30/60, 4-24/60/120 Km
                Damage: 6D+1
         8 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 4 Front, 2 Left, 2 Right
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D

Capsule: When the Empire crumbled to pieces after the Battle of Endor,
the New Republic took several shipyards intact who were building Star
Destroyers of the Imperial-class.

Those vessels that were almost complete, were commissioned into the New
Republic Navy, but there were still many unfinished hulls available.
Instead of scrapping these, the New Republic decided to reconstruct them
into the so-called Republic-class star destroyer.

They started to come into service about 4 years after Endor.





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