Imperial Jedi Hunters

As the Emperor rose to power, he found himself having too many Jedi and not enough time, even with the assistance of Darth Vader. As the Stormtrooper Corp grew, a small handful of individuals who were strong in the Force were culled from the Corp, and received special training. They were joined by a few Dark Siders of nearly non-existent ability.

Trained in investigation and commando tactics, these men served as the first nucleus of the Royal Guard, in addition to working with the Inquisitors, and were the first of the Emperor's Hands. As they succeed with thier mission, some of the more powerful of these individuals (such as Jeng Droga) were selected to serve in vital locations, but most of them were slowly eliminated by Lord Vader, Inquisitor Tremayne and others of the Emperor's "Force Elite".

Never believed to number more than a hundred or so, less than a score of these operatives are still left alive. Some of those would become the first of the Sovereign Protectors and Emperor's Hands.

type:typical Jedi Hunter
DEX 3D
Archaic Guns 4D, Blaster 8D, Blaster Artillery 6D, Bows 4D, Brawling Parry 7D, Dodge 7D, Energy Weapons 5D, Firearms 5D, Grenade 4D Melee Combat 6D, Melee Parry 6D, Thrown Weapons 4D, Running 4D, Vehicle Blasters 5D, (A) Martial Arts 5D
KNOW 3D
Alien Species 4D, Cultures 4D, Intimidation 6D, Languages 5D, Law Enforcement 5D, Planetary Systems 5D, Scholar: Jedi Lore 4D, Streetwsie 4D, Survival 4D, Tactics: squads 4D, Willpower 5D
MECH 3D
Astrogation 4D, Repulsorlift Operation 4D, Space Transports 4D, Starship Gunnery 4D
PERC 3D
Command 5D, Hide 4D, Investigation 6D, Search 4D, Sneak 4D
STR 3D
Brawling 7D, Stamina 4D
TECH 3D
Computer Programming/Repair 5D, Demolitions 4D, Droid Programming 4D, First Aid 4D, Security 5D
This character is Force Sensitive
Special Abilities
Control 2D, Sense 2D, Alter 1D
Control Anger*, Control Pain, Remain Conscious,
Sense , Danger Scene, Life Detection, Life Sense, Sense Force
Alter Injure/Kill
* these powers are found on this page. Click here
Ambidextrous:
no penalties for weak hand DEX rolls.
Trained to Coordinate:
all Command difficulties are one level lower for appropriate officers.
Utterly Loyal:
As former Stormtroopers, Jedi Hunters are totally loyal to the Empire, and cannot be bribed, seduced or corrupted against the Empire.
Story Factors
Cultists:
Most, if not all, Jedi Hunters are believed to be members of the Cult of Palpataine.
Force Points 2-3
Darkside Points 6-9
Character Points 10-15
Move 11
Equipment
Blaster pistol (4D), Blaster rifle (5D), 4 grenades (5D), vibroblade (STR+3D), field armour (+2D Physical, +1D energy, torso only), blast helmet (+1D Physical and Energy, includes comlink, light enhancement goggles, and rebreather), thinsuit, 2 medpacs, 3 sets of stun cuffs, sedative autoinjectors (6D Stun, +1D per minute for ten minutes; character unconscious for 1D hour per every 5 points of damage done. If Wild Die = 1, then there is a 1 in six chance of fatality or permiant brain damage)

Note: These stats HAVE NOT been playtested yet. If use them, please contact me concerning thier balance.
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