Imperial Star Destroyer, Experimental/Multiple Fire Arc

An early varient of the ISD, this was an attempt to capitalise on the potential fields of fire given by the delta shaped hull. They are not popular, and the turrets have a habit of locking up in combat, due to over heating.

They don't give up much, and even though the turrets might lock up, the weapons still fire. These were sent to relatively quiet sectors were simple intimidation would be sufficient. They often had the drive motors removed from the turrets, fixing the guns in position.


model:  Kuat Drive Yards Imperial-class Star Destroyer,
Experimental/Multiple Fire Arc variant
era intorduced:  Height of the Empire
type: Star Destroyer
scale:  Capital
length: 1600m
skill:  Capital Ship Piloting: Imperial SD
crew: 29,590	gunners: 223	skeleton: 5,000/+20
crew skill:  Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship
Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2
passengers:  800 (troops)
cargo capacity:  3000 metric tons
consumables:  3 years
hyperdrive multiplier: x2
backup hyperdrive: x8
nav computer: Yes
manueverability: 1D
space: 6
hull: 7D
shields: 3D
sensors:
        passive:  50/1D
        scan:  100/3D
        search:   200/4D
        focus:  6/4D+2
small craft:  72 TIEs
	10 shuttles, 15 landing barges, 12 drop ships
notable surface equipment: 20 AT-ATs, 30 AT-STs, prefabricated
garrision base
weapons:
60 Turbolaser Batteries
        fire arc:  10 left/front/right, 25 left/front, 25 right/front
        crew: 1 (20) 2 (40)
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 3-15/35/75
        atmosphere:  6-30/70/150km
        damage: 5D
50 Ion Cannons
        fire arc:  10 left/front/right, 15 left/front, 15 right/front, 10 back
        crew: 2
        skill:  Capital Ship Gunnery
        fire control: 3D
        range: 1-5/15/30
        atmosphere:  2-10/30/60km
        damage: 4D
10 Tractor Beam Projectors
        fire arc:  4 front, 2 left, 2 right
        crew: 1 (2), 4 (2), 10 (6)
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 1-5/15/30
        atmosphere: 2-10/30/60km
        damage: 6D

 

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