COLONEL AR'TEXINIAN "TEX" LONESTAR

Colonel Lonestar, or "Colonel Tex" as he insists everyone from the lowest recruit on up call him, is a veteran of many campaigns. Approaching his twelfth decade, he has served in nearly every conflict in the last hundred years, including the Clone Wars. He has remained active longer than many of his juniors, including General Dodonna and Admiral Tallon. He credits his long, active life to "healthy living, a pure heart, a sneaky mind and a dirty sense of humor".

He joined the Army of the Republic as an Infantryman after failing out of the Academy for low academic marks, and has never looked back. He has served in nearly every capacity in the military. He is proudest, and has the fondest memories of serving as the range master at the Academy at Ralltir for many years, which has given him some of his most loved stories about his "superiors" and a slight personality problem when he feels they are wrong, especially those who learned from him ("General Madine, with all due respect, I remember when you didn't even know which end of a blaster to point at the enemy and had trouble wiping your nose! Sir."). He joined the Alliance about two years before the Battle of Yavin, after serving as a tactical and security advisor to several Corporate and planetary forces, after being force to retire by the New Order. One of his first field missions after convincing the medics that he wasn't a doddering old fool was General Dodonna's defection. (It has been said that Dodonna asked if it was possible to turn the shuttle around so they could leave the Imperials Col. Tex.)

Colonel Tex is of middle height, with steel grey hair and flinty eyes, set in skin that looks like it was stolen from an old pair of gloves. He is rarely seen without his tooled, Bantha hide gun belt and boots worn over well-worn steelcloth fatigues, and carries (or wears, when he is outside) a wide brimmed hat formed of felted Cracian thumper fur. His personality is that of a friendly uncle that you never met, but you know instinctively that he will stand by you in thickest storm. That is, until you cross him. Then he becomes as a wrathful, angry deity from mythology, complete with the unseen (but you know they're there) lighting bolts and thunder clouds. He has a hearty laugh, a big booming voice, and always has an embarrassing story about some famous military legend.

Even though he was forced out of the Academy, he has remained a student of everything. Technological theory, language, space geography, tactics and the physical sciences are all things he takes a deep, personal interest, but his favorite area of study is military history (as he is fond of saying, "Hell, boy, I was there!"). He has also studied the more hands-on fields. He is an expert marksman, a skilled combat engineer and a more- than-competent pilot and driver.

His current assignemnt is as the Commanding Officer of Pegasus Base. His posting there is a rather mysterious one, as his skills could be better used in a more active area. There is a rumor that his orders come directly from the Council, at the requests of various generals and admirals, whom he has embarrassed by telling stories about their days with him as one of their instructors ("Jan Dodonna sent you? Did he ever tell you about the time he and his buddy Tallon poured pink dye into the instructor's laundry at the Academy? No! Have a seat....").

Type: Rebel Commando Officer
DEX 3D+2
Balance 6D, Blaster 7D+1: carbine 10D, pistol 10D, rifle 10D+1, Blaster Artillery 7D, (A) Blind-fighting 7D, Brawling Parry 6D+2, Dodge 6D, Flamethrower 5D+1, Grenade 5D+2, Melee Combat 7D+1, Melee Parry 7D+2, Missle Weapons 6D+2: grenade launcher 9D+2, Thrown Weapons 4D+2: knife 8D, Vehicle Weapons 6D
KNOW 3D
Alien Species 7D, Biology 4D, Buisness 4D+2, Bureaucracy 5D+1, Chemistry 4D+2, Cultures 6D, Ecology 3D+2, Languages 6D+1, Law Enforcement 4D, Military History 7D+1, (A) Mountaineering 5D, Physics 4D+1, Planetary Systems 8D, Scholar 6D+1, Streetwise 5D, Survival 8D, Tactics 7D, Technology 5D: personnal weapons 8D+2, Willpower 5D
MECH 4D
Astrogation 4D+1, Beast Riding 6D, Capital Ship Piloting 4D+2, Capital Gunnery 4D+1, Communications 5D, Ground Vehicle Operation 7D, Hover Vehice Operation 6D+2, Industrial Equipment Operation 5D, Jetpack Operation 5D+1, Machinery Operation 5D+2, Repulsorlift Operation 7D: speeeder bike 8D, Space Transports 6D, Starfighter Piloting 5D, Starship Gunnery 6D, Starship Sheilds 4D+2, Sensors 4D+1: personnal scanners 6D+1, Walker Operation 4D+1: AT-PT 5D+1, Watercraft Operation 5D+2
PERC 3D
Bargian 4D+2, Command 7D: officer candidates 9D, Con 5D+1, Forgery 4D, Gambeling 3D+2, Hide 6D, Investigation 5D+1, Orientation 5D, Search 6D, Sneak 6D+1, Persuasion 6D
STR 3D+2
Brawling 6D, Climbing/Jumping 5D+2: climbing 7D+1, Lifting 5D+1, Stamina 5D, Swimming 4D+2
TECH 3D
Armour Repair 4D+1, Blaster Repair 5D+2, Computer Pro/Rep 5D+1, Construction 5D: feild fortifactions 7D+1, Demolition 6D+2, Droid Programming 5D+2, Droid Repair 5D, First Aid 5D, Ground Vehicle Repair 4D+2, Hover Vehicle Repair 4D, Industrial Equipment Repair 4D+1, Jetpack Repair 4D+2, Machinery Repair 4D+1, Repulsorlift Operation 5D, Powersuit Repair 4D, Primative Construction 5D: feild fortifactions 7D, Security 6D+2, Space Transports Repair 4D, Starfighter Repair 4D, Starship Weapons Repair 3D+2, Tinker 4D, Walker Repair 4D, Watercraft Repair 4D
Character Points 9
Force Points 3
Move 11
Equipment:
BlasTech E14 blaster carbine (5D), MerrSonn M-44 blaster pistol (4D), tooled leather gunbelt and holsters, 4 powercells, comlink, datapad, medpac, 50cr
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