Incom T65CA3R Recon X-Wing

Intended to replace the less agile Y-Wing Longprobe, the Recon-X uses the same wide-body chassis of the Train-X. The difference is that the Recon-X is a single seat craft, with the extra space occupied with more powerful sensors, a true navigational computer, and more efficient engines.

By using the engines that would be placed in the T65CA4, the CA3R is as fast as the CA2 and the Imperial TIE/ln. These are backed-up up by an auxiliary hyperdrive and fully capable navigational computer. With three weeks of supplies, these long range craft are also used for selected strikes against hardened targets well behind the battle lines. To ensure that they come home, they have been fitted with the same targeting jammer as the A-wing. They have not had any weapons removed, but the hull has been upgraded.

Although High Command has strictly forbidden it, a few of these craft are being used as personal ships by squadron and wing leaders. The performance of these craft in a straight combat role has caused some to wonder, if the funds are ever available, if it might be prudent to replace many of the T65CA2s in service with the Recon-X.
 

Note: During the reorganisation of force after Daala's Rampage, the T65CA3Rs in New Republic operation were redisignated T65CA5s. These served along side the T65BR, but they were eventually fazed out.
 

model: Incom T65CA3R Recon X-Wing
era introduced: Aftermath of Yavin (Not in regular production until after the Battle of Endor)
type: Long Range Recon Fighter
scale: Starfighter
length: 12.5m
skill: Starfighter Piloting: X-Wing
crew: 1, plus astromech
crew skill: Astorgation 4D, Starfighter Piloting 6D, Starship Gunnery 5D, Starship Shields 5D, Sensors 5D+1
cargo capacity: 110kg
consumables: 3 weeks
cost: 350,000
hyperdrive multiplier: X1
backup: x15
nav computer: yes
manueverability: 3D
space: 10
atmosphere: 415;1050kmh
hull: 4D+2
shields: 1D
sensors:
passive: 50/1D
scan: 100/2D
search: 150/3D
focus: 8/4D+2
weapons:
Four Laser Cannons (fire-liked)
fire arc: front
skill: Starship Gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 6D
2 Proton Torpedo Launchers (4 each)
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1/3/7
atmosphere: 50-100/300/700
damage: 9D
Targeting Jammer
fire arc: all
skill: Sensors
fire control: 0D
range: 1-3/7/15
atmosphere: 100-300/700/1.5km
damage: -2D to all enemy fire control
pylons: Max 22D, 3/4 17D, 1/2 11D
centerline pylon (16D)
2 underwing pylons (10D@)
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