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SWRPGNetwork HoloNet Forums > SW-RPG Forums > SW-RPG - D6 Discussion > STATS New from DaDulCo
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


Talking STATS New from DaDulCo

Craft: DaDulCo Heavy Battle Tank Mk VI
Type: Heavy Main Battle Tank
Scale: Starfighter
Length: 47 meters
Skill: Ground vehicle ops ; Mk VI Tank
Crew: 2, also act as gunners
Crew Skill: Varies
Passengers: 8 Assault troops
Cargo Cap: 3 metric tons (used for reloads of expendable ammo)
Cover: Full (and then some)
Manuverability; 1D
move: 70; 200 kmh (sprints to 160; 430 kmh limited to 2 rnds)
Body Strength: 6D
Sheilds: 1D+2
Sensors:
Passive; 1D / 50km
Search: 2D+2 / 150km
Scan: 4D / 300km
Focus: 5D / 100m
note sensors may be tied into orbital net or orbiting starship to increase range by 3

Weapons:
2 Heavy turbolaser turrets
Fire arc: turret
Crew: 1 pilot or co-pilot
Skill: Vehicle Blasters
Fire control: 3D
Range: 150-1.5km/ 3-9km/21km
Damage: 7D

4 Heavy Blasters
Fire arc: turret
Crew: 1 pilot or co-pilot
Skill: Vehicle Blasters
Fire control: 3D
Range: 50-150/500/1.2km
Damage: 4D (speeder scale)

18 magnetic accelorator gatling style repeating slug throwers
Fire Arc : Turret
Crew : 1 or comp controlled
Skill : Vehicle Weapons
Fire Control : 3D ; 5D when comp. controled
Atmosphere Range : 300-1.5/3.5/7.5 km
Damage : 5D (due to the fact that weapon fires hollow ring penetrator ammo)
Ammo : capable of firing 1500 50-round bursts due to lightweight ammo


6 Vertical concussiom missle launch tubes
Range and damage depend on missle type


4 Automatic feed breech loading 10cm mortars
Fire arc: all
Crew: 1 pilot or copilot
Skill: Vehicle weapons
Fire control: 1D
range: 150-300/500/1km
Damage: varies by shell type



capsule: Designed to compliment and support the Leviathan Combat Vehicle (see post in archived posts) the mkVI is a formidable weapon in itself.
using its gatlings as point defense coupled with it's shields makes it a tough nut to crack. With mortars and heavy blasters to take on infantry and light armor the heavy main guns in their seperate turrets can deal with enemy heavy armor and installations.
While widely used in the mathnarian sector during the time of troubles now thar peace has been restored annd the mathnarian people realize the large profit margin available by dealing fairly with all people with ready credits these vehicles have found their way into the galactic battlfeilds.
with 2 onboard fusion power plants this vehicle is capable of recharging other combat equipment when not fighting.Leviathan Thread link http://holonet-bbs.com/showthread.php?threadid=604


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Last edited by Magnus_Rexif on 2 July 2001 at 02:38 AM

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Magnus_Rexif is offline Old Post 2 July 2001 02:26 AM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


Tony j case super genius if you read this I kinda got the bolo into star wars


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Magnus_Rexif is offline Old Post 2 July 2001 02:47 AM
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Chris Curtis
Webmaster: Servais Sector, Reviewed Sites
Registered: Oct 1999
Posts: 463


Ah... the Bolo...

When I first started reading the stats, I said "47 meters for a tank?!?!". I kept reading, though, and half-way through the weapon complement, I came to the realization that you were essentially converting a Bolo. Very nicely done, BTW!

I must say, that's one tough tank. But then again, a Bolo should be quite tough. And this is only a Mk VI. I'm almost scared to think what some of the more advanced models (Mk XX and later) would be like...


Anyway, it seems to me that with a tank nearly 50 m long, you could probably fit more than 8 troops in it. I'd be tempted to put in space for at least a couple of squads if not a whole platoon or so (maybe 40 troops).

You've also got starship type sensors on the tank, which is fine in itself. However, I think the ranges you have listed are probably far too much simply since they're almost all beyond the horizon when you're on the ground (as a tank would be) and you really can't get sensor readings beyond that. I'd say cut the initial ranges down and then elaborate on its capability to tie into orbital (or even airborne) sensor systems.

In your description, you say that the railguns are meant for point defense. Do you have any rules or mechanics to simulate this besides the simple 5D FC for computer operation?


Overall, though, I think you've done a great job of bringing the Bolo into SW and even given it a decent reason for being there!


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Chris Curtis is offline Old Post 2 July 2001 04:22 AM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


addendum to capsule:

Due to the extreme space requirements of the armor, drive train, and fusion plants leaves only space for 8 troops with the on board reload capacity filled.
the drive train includes repulors designed to reduce ground pressure only aiding in top end speeds and stability in rough terrain. While the long range of the sensors would be over the horizon the Mk VI uses a system of back deflecting sensor arrays designed to view over the horizon targets by bouncing and recieve signals from the atmosphere. Called a Back scatter array the computer designed to handle the massive amounts of signals both naturaly occuring and electronically made also takes up space within the hull.
4 sets of 4 meter tracks almost comepletly cover the 18 meter width of the Mk VI.


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Magnus_Rexif is offline Old Post 2 July 2001 05:09 AM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


use of the point defense system
these are the rules I use in my campaign


missle size is character
body is usually 1-3D
weapon is speeder scale to hit but character to damage
most missle or shells do not get dodge but some smart missles do depending on missle design
typical multiple action rules do apply to gatlings
hence the number of weapons


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Magnus_Rexif is offline Old Post 2 July 2001 05:13 AM
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sithson
New Player
Registered: May 2001
Posts: 31

Lightbulb Huh

huh... next thing will be a 100 meter tank with everything else and it's sister.. rather would have... Oh EVIL IDEA!!!!!


My IDEA of a real tank
Type: Moble Imperial Garason
Scale: Capital
Personnel: 5,000
Consumables: 2 year
Hyperdrive: X 10
Nav Computer: yes

Hull: 5D
Shields: 3D
Backup: 3D
Sensors:
Passive: 40/1D
Scan: 60/3D
Search: 80/4D
Focus: 10/4D+2
Weapons:
6 Heavy Twin Turbolasers
Fire Arc: Turret
Crew: 3
Skill: Blaster artillery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
12 Heavy Twin Laser Cannons
Fire Arc: Forward*
Crew: 2
Scale: Walker
Skill: Blaster artillery
Fire Control: 2D
Atmosphere Range: 50-500/1/2 km
Damage: 7D
3 Tractor Beams
Fire Arc: Forward
Crew: 4
Scale: Starfighter
Skill: Blaster artillery
Fire Control: 3D
Atmosphere Range: 50-250/750/1.5 km
Damage: 6D
*Each weapon faces outward from the hexagonal garrison along one of its six points, allowing overlapping fields of fire.

Starfighter Complement:
40 TIEs organized into 10 flights
3 bomber flights(usually TIE/gt)
6 TIE/ln flights
1 TIE/rc flight


Capsule: This form of Imperial Garason Is a newer more redefined idea of a garson, being that, it is entirely moble. The entire station is space worth, all beit very slow and also able to withsand up to 6 to 8 gravities of presure if sumberged. Instead of focusing on modular issues these garasons are a-typical and standard mold, since they are to expensive to produce other wise. However they have an added layer of internal security and many other overides that must be initated to shut down the power plant. This including the extra security personell to suplement the Large Garason., as well as double the number of guns. In addition the Large ion drives on the bottom can be used to propel the huge complex around planet side, using up minimal power, however before this is done the area is of course swept for repulsor mines, and other traps. Four huge (and we do mean huge) clamps on the bottom of the garason ancor the garason down to it's final resting place, that is untill a new threat uprises. Everything is self contained, even the internal landing ports which open up to where the typical landing bay would have been. A large open space where all the vechiles are stored also acts as a store house while the craft is travling. This includes the death fence, and easy to assemble look out posts that usualy take about 2 days to set up completly. A small factory internaly (which double serves as the main drive) is used to creat duacrete, and other gear the complex needs. Insuring that the garason can hold it's position for a long period of time. However because of all the add on's its not nearly as strong as the old complexes, and is a great deal bigger, by about 15% to acommidate the drives, hyperdrive and such. But since these items were taken from older ships that have been decommisioned, their cost is minimal.

Just imagine if you will standing on a battlefield, when the commander aboard the ISD above you drops one of these magnificant things. As soon as it touches down miles away, it slowly creeps forward just behind your postion. No ordinary planet defenses are going to be able to stand up to the power of the captial scale turbolasers that will lay waste to them easily.
The garason will be able to go anywhere, underwater, in space with ease. Next time your characters say. "Oh it's just a garason, its stuck there." suprise em with this gem ^_^ oh their also fun to attach to enemy or freindly captial ships, serving as a barnical. Also fun to stick them on Asteriods. ^_^ Enjoy

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sithson is offline Old Post 2 July 2001 07:50 AM
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tza
New Player
Registered: Apr 2001
Posts: 10

I dont get it, neither the tank nor the garason. Why do people have the need for designing them super ultra king-kong monster mega-mega weapons. At AT should be the toughest armor unit. Anything superior to it kinda just destroys the feeling and the magic of Star Wars.
ehh whatever - do what u want

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tza is offline Old Post 2 July 2001 02:34 PM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


quote:
I dont get it, neither the tank nor the garason. Why do people have the need for designing them super ultra king-kong monster mega-mega weapons. At AT should be the toughest armor unit. Anything superior to it kinda just destroys the feeling and the magic of Star Wars.


Well first this machine is not even related to the mighty Kong, and second coming from a diferent area of space it has never seen an AT-AT. So rather than say it is so powerful let us say it is diferent and adds depth and flavor to the games of those that use it in their games.


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ALFRED_THE_EWOK
Ewok Warrior
Registered: May 2000
Posts: 498







I must ask, what is this Bolo you are referring to?


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ALFRED_THE_EWOK is offline Old Post 3 July 2001 03:48 AM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


A bolo is a series of books based on and startad by keith laumer about the evolution of self aware tanks that act as humanity's soldiers and protectors throughout our expansion thru space.

they are good reading if you can get the originals the new ones are good to but you gotta start at the beginning


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Magnus_Rexif is offline Old Post 3 July 2001 10:52 PM
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Magnus_Rexif
Experienced Player
Registered: Jan 2000
Posts: 104


ok here is the computer link needed for linking sensors to a starship



type mathnarian battle sensor link
cost 5000

base dificulty of dificult to install takes 3 hours with right tools (standard ship tool kit) requires 2 rnds to link to tank may handle up to 12 tanks


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Magnus_Rexif is offline Old Post 28 July 2001 05:48 PM
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