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Topic: Lemme know what you think of this fighter design.
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 10 March 2000 06:52 PM
First off, take the basic body of Prince Isolder's "Storm" fighter, then slice off the cockpit/hull area right were it extends psst the wing line in the center. Next add the main hull of a X Wing body from directly behind it's cockpit but prior to the R2 units hold. On both sides of the new hull design add a pair of laser cannons directly midlined on the side of the hull beneath the cockpit. The wingtip lasers from the original design and the Torp launchers from the X wing are left on. I'm going to scan an image of both fighters and try to give you a good scale version to look at ASAP. But let me know your ideas  ------------------
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 10 March 2000 07:21 PM
Ok here's a quicky image of what I'm talking about. Sorry it's not the best,..my photoshop's acting all wacky tonight  ------------------
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Ubiqtorate Trooper Posts: 487 Registered: Jan 2000
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posted 10 March 2000 07:47 PM
Well, it certainly looks very cool, but is that all it does? Is there any advantage that gives over either the Storm or the X-Wing fighters?--Ubiqtorate IP: Logged |
Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 10 March 2000 10:24 PM
Hadn't gotten down to writing all the stats yet. Basically I got the idea while thumbing through the Essential Guide to Vehicles and tosses the image together. But the rough idea is a fighter that's much more manuverable and faster than the X wing, though the firepower will be either roughly the same or slightly lower. ------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 10 March 2000 11:19 PM
i like it. pretty cool look. Is it an ugly or an actual design, if so could you fudge the edges or something. i just don't like to see things like that unless it's an ugly. but that's just my opinion. i can't wait to see the stats.
------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 10 March 2000 11:32 PM
Well like I said it's kinna a off the top of my head thing, but game wise: It's a cross-design based off the X wing and Hapan Miy'til fighter. It's a "one of a kind" ship specifically designed for my character. I guess "technicially" it could be concidered an "ugly" for the basic fact of its a cross breed of two fighters.In all honesty, I saw the Storm listed in my ship guide and thought it was a sweet hull design but the nose/cockpit section just plain looked crappy. On the note of uglies, I did make one ugly years ago by taking a Y wing, shearing off the engines at the "T" and adding the engine/S-Foil section from a X Wing, the design actually fit smoothly and made for a good fighter/bomber, I even made this ship in my X Wing Alliace game, and man was she ever deadly! Just a touch slow and less manuverable than the X Wing (basic handling of a Y wing with a little boost) ------------------
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 10 March 2000 11:52 PM
STATS: Type: Space Superiority Fighter Scale: Starfighter Length: 8.5 Meters Skill: Starfighter piloting (whatever I end up naming her) Crew: 1 and Astromech (can coordinate) Cargo Capacity: 105 Kilograms Consumables: 1 week Cost: 125,000 (new) Hyperdrive Multiplier: x1 Nav Computer: Astromech Maneverability: 4D Space: 12 Atmosphere: 475 1,450 Kmh Hull: 4d Shield: 1D Sensors: Passive: 25/0D Scan: 50/1D Search: 75/2D Focus: 3/4D Weapons: 4 Laser Cannons (Fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 3D+2 Space range: 1-3/12/25 Atmoshpere range: 100-300/1.2/2.5 Km Damage: 6D 2 Proton Torpedo Launchers Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space range: 1/3/7 Atmoshpere range: 30-100/300/700 Damage: 9DOf Course these Stats still require some final tweaking. So lemme have,..what ya think? ------------------
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Sarge Trooper Posts: 114 Registered: Jan 2000
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posted 11 March 2000 12:50 PM
Looks a lot nicer than most uglies.I think the speed and maneuverability are too high. An X-wing is 8 and 3d, and a My'til is 9 and 3d+1. Looks like you're using the My'til engines and adding some weight to it by putting on a bigger nose from the X-wing, so I'd give it a little less speed and maneuverability than a My'til. Which would mean it would fly just about the same as an X-wing. You could call it My'X. Jury rigging all those different systems and components together would probably cause you as many headaches as a divorce. ------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 11 March 2000 10:31 PM
i wouldn't say 8 i'd say maybe an 11 as for the manv. it looks ok. sheilds, i don't know the storm's rating but the x-wings is, what 1d+1 or something like that. i'd up the sheilds a little. as for power concerns i think it would work and you have to figure the x-wings engines weren't the only things suppling power------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 12 March 2000 04:13 PM
Thanks for all the input guys  As for as the X wing nose adding more weight thou, that'd only really ably to the atmosphere speed and Manuverabilty,..as there is no weight in space . And for the record,..the ship's merely based off the two fighters,..not truely made from used parts. In a way like the E wing uses a very similar nose design and other componants of the X Wing. But I do intend to add a few "bugs" to the system until they can be worked out. Basically this will be a revised "What did I just fry now?" chart that will be rolled on whenever a mishap accures and will determine the new "bug" in the system...or a reaccuring old bug. The character this fighter's for is a Jedi I made, one that's fought his way from the dark back to the light in a way very similar to Mara Jade. Though the idea might not be fesable (sp?) by the official cannon it's basically: He was once a Royal Guardsmen that Vader found out to be Force sensitive, and convinced Palpy to allow him to train secretly in the Dark arts in stead of destroying him. Yet his training went very slowly as Vader's quest to seek out the rebel base kept him occupided. After the fall at Endor he left for the Outer Rim as he saw no true leader left for the Empire. There he stayed practicing his studies on his own without the Dark Lord's instruction and one day incountered a Jedi of the light. Basically you get the idea what happens next.  Basically I have a fairly good Jedi that's constantly fighting agaisnt his own darkness and trying to attone for his past deeds. Timesetting is roughly 1 year prior to Vector Prime.------------------
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Sarge Trooper Posts: 114 Registered: Jan 2000
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posted 14 March 2000 12:37 AM
Warlock, things are "weightless" in deep space, but they still have mass, which means they have inertia. The more mass, the more inertia. Inertia is the tendency of a stationary object to stay stationary and the tendency of a moving object to keep moving. So a bigger nose and more "weight" will slow down any ship, even in deep space.For the time period you're talking about, your stats seem reasonable to me. Of course, if I were your GM, I'd be adding my own ideas to your malfunction tables, and I wouldn't tell you about them until they actually happen, and I'd ensure they happen at the most inconvenient times. Mwaaahaaahaahahahahaa... ------------------
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 14 March 2000 07:43 AM
Well toss me a few ideas, since I'm the GM and the game's only a two player game. That's mostly why I came here, so I could get balanced ideas from others. I know some people look down on GM's playing the game also, but I've been doing this since AD&D for over ten years off and on. As long as it's always kept fair to all players, and I do allow and encourge players to speak to me if they think I'm GMing in a manner unfair to them when compared to my character. But again thanks for all the help here guys  It's a great thing to see such a open community, of course most all Star Wars groups are like that It's just in our blood.------------------
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