Intended as a test platform for the Hyperspace Pulsemass program, the Destructors are almost toatally identical to the Interdictors in all ways, inside and out. The first, most niticable change, is the the space between the gravwell domes has been filled in, creating a tunnel that runs parrallel to the spine of the ship. These house the new pulsemass generators. To quote the origional briefing on the workings of this new weapons system,
"The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses. A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates."
The effects of being so forcably pulled out of hyperspace is more than sufficent to shred most light transports and starfighters, the ships most commonly in the use of the Rebellion and pirate groups. Against larger ships, such as the Imperial Star Destroyers, this kind of force is still very dangerous. Although there is a small chance of destruction, significant damage could be incured by a direct collision with the center of the pulse mass.
Produced only in limited numbers the Destructor cruisers are not assigned to one sector. Rather, they are assigned at the regional and oversector level, where their service can be requested by local commands. Typically, they operate as part of small groups, often including an Interdictor and a few other ships of similiar size, or a single Star Destroyer.
model: Seinar Fleet Systems Immobilizer 418, Destructor-varient era introduced: Aftermath of Yavin type: Ambush cruiser Stats identical to the Interdictor, except that the four grav well generators have been replaced with a pair of hyperspace pulse mass generators. weapons: 2 Hyperspace Pulsemass Generators fire arc: turret crew: 20 skill: Capital Ship Gunnery fire control: 6D range: 1-5/50/100 area of effect: 5 spactial units damage: Drags ships out of hyperspace. Does 7D damage in the scale of the target to ships taken out of hyperspace. Mass lasts for 10 minutes. Generators my only fire once per hour.Return to the Hanger