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STAR WARS

Chapter 7 - Command and Control

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7.      Command and Control


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7.1     Select Number of Crew

        The amount of crew carried helps to lower the cost of the ship,
        due to lower cost for automation and control. Do not include
        the amount of passengers, prisoners etc, only crew-members!

        Ship Cost: Sum of all costs for ship - Number of Crew x 1000

        Note: This factor is used after all cost calculations have
              been done, but before any cost modifiers for eventual
              mass production have been used, see chapter 9 for
              details.

        Example: A ship with a cost of 100000 Credits, has a crew of
                 10. The new cost becomes 100000 - 10 x 1000 = 90000



7.2     Determine Skeleton Crew

        Skeleton crew is the minimum number of crew members needed to
        safely operate a starship.

        Ship Category                   Skeleton Crew Formula
        Starfighters            :       ( Length^1.3 ) / 10
        Starfighter Scale Ships :       ( Length^1.5 ) / 10
        Capital Scale Ships     :       ( Length^2 ) / 10

        Civilian Starships      :       Skeleton Crew x 1
        Military Starships      :       Skeleton Crew x 2


        The number of Skeleton Crew needed can be modified by the
        introduction of computers who helps to run the ship. See 7.4.

        A computer replaces (CPU Power Rating)^2 Skeleton Crew members.
        If the number of Skeleton Crew should go below zero, treat it
        as if it was one Skeleton Crew.

        Example: A computer with +2 in CPU Power Rating replaces 2^2
                 = 4 Skeleton Crew Members.


        You can also reduce the number of Skeleton Crew if you switch
        one Skeleton crew against a +2 increase to the difficulty
        running a ship on skeleton crew.

        Example: If ship needs 10 skeleton crew to run, by reducing
                 this to only 3 skeleton crew members has the diffi-
                 culty been increased to +14.



7.3     Determine Crewstations and bridge

        Crewstations are the place where crewmembers work in order
        to control the ship. They may be combined together to form a
        bridge and/or be divided throughout the starship. Gunners are
        included in the number of crewmembers.

        Mass; Starfighters            : Number of Crewmembers / 2
              Starfighter Scale Ships : Number of Crewmembers
              Capital Scale Ships     : Number of Crewmembers x 2

        Cost; Starfighters            : Number of Crewmembers x 2000
              Starfighter Scale Ships : Number of Crewmembers x 1000
              Capital Scale Ships     : Number of Crewmembers x 1500


7.4     Select Ship Computers

        Ship Computers decrease the workload for the crew and can give
        bonuses to specific skills.

        CPU Power: CPU Rating, in pips
        Mass: CPU Rating, in pips x 0.1
        Cost: CPU Rating, in pips x 1500

        Memory Rating: Memory Rating, in pips
        Cost: Memory Rating, in pips x 50

                Maximum Memory Rating:
                Starfighter-scale ships 30D
                Capital-scale ships     50D

        The Memory Rating can be used to fill the ship computers with
        programs, Astrogation, Planetary Systems, Repair-skills etc
        which can be used instead of the skills of a crewmember or as
        a tool to increase the knowledge.

                Example: A computer with 10D Memory Rating has programs
                installed with Astrogation 5D, Planetary Systems 4D and
                empty memory 1D.

        A special variant of programs is the Life Form Indicators (LFIs).
        LFIs are sophisticated programs which examine the data provided
        by sensors in order to determine if a life form is present, and
        if so, what type of life form it is.


        The cost of the computer programs are NOT included in the basic
        cost of the ship. They must be bought separately.

        File Size       Cost     File Size      Cost
           1D           100         8D          40000
           2D           400         9D          60000
           3D           600        10D          100000
           4D           1000       11D          400000
           5D           4000       12D          600000
           6D           6000       13D          1000000
           7D           10000

        Note: 4D is the highest file size available for civilians.



7.5     Select Navigational System

        Ships with nav computers may calculate hyperspace journeys
        with their on-board computers. Ships without nav computers
        require astromech droids to calculate hyperspace journeys.

        * Unlimited Jump Computer

        Mass: 0.1 Ton
        Cost: 2000


        * Limited Jump Computer

        Mass: 0.05 Ton
        Cost: For each jump x 100


        * Astromech Droid Socket

        Mass: 0.1 Ton for each Astromech Droid installed
        Cost: 1000 for each Astromech Droid Socket

        Note: Cost does not include the cost for any Astromech droid




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