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The Personnel of the Wekata



The Wekata is a fairly small group. However, almost all it's members are very highly skilled, and they can prove quite a challenge to less-well trained opponents. The structure of the Wekata is centered around the boss, a Bothan called Nockam Telany'la. Beneath him, he has several lieutenants who carry out the tasks he assigns. Jobs are presented to Nockam, and if he accepts, he assigns the appropriate group. Although discipline is not as high as an Imperial military brigade, he still seperates the different mercenaries under his employ into four seperate groups: The Administration, the Thugs, the Pilots & Technicians, and the elite Commandoes.

Administration

This section is the smallest, including only the Leader, his business advisor, his Leftenant, and his faithful sidekick.

Nockam Telany'la
Type: Bothan Mercenary Leader
DEXTERITY 3D
Blaster 5D, dodge 5D, melee combat 4D+2, melee parry 4D, firearms 4D+1, missile weapons 4D, pick pocket 5D
KNOWLEDGE 4D
Business 6D, bureacracy 6D+2, alien species 4D+2, languages 4D+1, law enforcement 5D, streetwise 5D+2, planetary systems 4D+2, intimidation 6D, survival 5D, tactics 7D+1
MECHANICAL 2D+2
Astrogation 5D, beast riding 4D, capital ship piloting 3D+1, repulsorlift operation 4D+1, space transports 4D+2
PERCEPTION 3D+1
Bargain 5D, command 5D, command:Wekata 8D+2, persuasion 4D, sneak 4D+2
STRENGTH 3D
Brawling 4D, stamina 5D
TECHNICAL 2D
Computer programming/repair 4D, first aid 3D+2
Force Points: 2
Character Points: 12
Move: 10
Equipment: Heavy blaster pistol(5D+1), wrist comlink, fancy clothing.


Capsule: Nockam is a tall, handsome bothan. He has light, brown fur, with a few thin white stripes. The leader of the Wekata, he allows himself to indulge in his favorite hobbie: collecting rare items. His quarters are plush and comfortable, and the walls are covered with rare and expensive items.
Like many of his species, he desires information about his opponents above all else. The boosted sensor arrays on all his ships reflects this. When commanding, he is ruthless, yet he rewards skill and ingenuity well. He does not tolerate traitors. Whenever he finds one, he makes sure that that person...disappears, instead of killing him in view of other crew members. This mystery as to the fate of traitors creates wild rumors, making a far more effective detterrent than public executions.
In battle, Nockam is shrewd and extremely clever. He almost never underestimates his opponents, and is excellent at second-guessing their actions. His one flaw is that he always discards the possibility of his opponents doing something extremely risky.





Quana Zampp
Type: Ishi Tib Business Advisor
DEXTERITY 2D+2
Blaster 4D+1, dodge 3D+2
KNOWLEDGE 4D
Bureacracy 6D+1, business 8D, law enforcement 6D+2, scholar 5D, tactics 6D, streetwise 5D, survival 5D, cultures 6D
MECHANICAL 2D
PERCEPTION 3D+1
Search 4D+1, persuasion 6D
STRENGTH 3D
Brawling 4D, swimming 4D+2
TECHNICAL 3D
Computer programming/repair 5D+2
Special Abilities:
Beak: Beak does STR+2D damage.
Character Points: 8
Move: 9
Equipment: Datapad, hold-out blaster(3D+2)


Capsule Quana is a short female Ishi Tib who comes from a world with more ultr-violet radiation than most; hence, here leathery skin is a much darker green than most Ishi Tibs. Although she uses aggresive, merciless business tactics, she is quite nervous face-to-face. If threatened with any hint of physical threats, she cows immediately.
Although she is strongly loyal to the Wekata, she has not always been that way. She first came into contact when she hacked into some hidden files of the mercenary group. This intrusion did not go unnoticed, and she was kidnapped the next night. Brought before Nockam, she was given a choice: Join his band or die, since he could not let her go around with the secrets of his organization. Naturally she chose to join, and she slowly came to enjoy the life of a mercenary. Her talents have helped Nockam a great deal, especially when they acquired the Corellian Action IV transport.




Aylux Type: Force-using Leftenant
DEXTERITY 3D+2
Blaster 7D, dodge 6D+2, lightsaber 8D, melee combat 6D, melee parry 5D, running 5D+1
KNOWLEDGE 3D+1
Intimidation 7D, streetwise 5D, survival 5D+2, willpower 6D
MECHANICAL 3D
Repulsorlift operation 5D, sensors 3D+2, space transports 5D, starship gunnery 4D, swoop operation 5D
PERCEPTION 3D
Command 6D+1, command:Wekata commandoes 9D, hide 5D, search 4D+2, sneak 6D
STRENGTH 3D
Brawling 4D, climbing/jumping 5D+1, stamina 5D, swimming 4D+2
TECHNICAL 2D
Blaster repair 4D+1, demolitions 5D, first aid 4D, repulsorlift repair 3D, security 3D+1
Special Abilities:
Force Skills:
Control 7D
Sense 7D+2
Alter 5D+1
Force Powers:
Control: Absorb/dissipate energy, accelrate healing, control disease, control fatigue, control pain, detoxify poison, emptiness, enhance attribute, hibernation trance, reduce wound, resist stun.
Sense: Combat sense, danger sense, life detection, life sense, receptive telepathy, sense force.
Alter: Telekinesis, telekinetic kill, injure/kill
Control and Sense: Lightsaber combat, projective telepathy.
Control and Alter: Accelerate another's healing, control another's pain, transfer force.
Control, Sense, and Alter: Affect mind.
This character is Force-sensitive.
Force Points: 5
Dark Side Points: 3
Character Points: 13
Move: 10
Equipment: Heavy blaster pistol(5D), dark grey cloak, comlink, climbing equipment, medpac, 3,000 credits, blue-bladed lightsaber.

Capsule: Aylux is a Near-human, with light blue skin that changes hue with his moods, jet black hair, and piercing eyes of the most brilliant orange you can imagine. His skin gets darker when he is angry or depressed, or when he is meditating. When he is happy and content, his skin turns a bright robin's egg blue. He is tall and handsome.
Aylux has not revealed where he comes from or much about his past. He joined up with the Wekata when Nockam saw his fighting abilities, and offered to hire him, never realizing that Aylux could draw on the Force. Even now, Nockam does not fully realize Aylux's abilities; no-one beside Aylux himself knows.
The reason Aylux hides the full extent of his powers involves his past. He has confided to Nockam that before he met him, he had killed two people in a fit of rage. He has regretted that act for the rest of his life, and spends many hours alone mourning for his two innnocent victims. He has made a solemn vow to never again take an innocent's life. Realizing that he can't shake Aylux's commitment, he assigns Aylux only to missions such as item retrieval or kidnappings. except for Ilan, Aylux is the best mercenary in the entire organization, and Nockam cannot afford to lose him, so he makes allowances for him.
Aylux prefers solitude, communing with nature and wilderness, and he often goes out to a forest and meditates in the rain, hoping for the water to cleanse his soul.





Ilan Sboedo
Type: Human sidekick
DEXTERITY 4D
Blaster 9D, brawling parry 5D+1, dodge 8D+1, firearms 6D, melee combat 7D+1, melee parry 6D+2, missile weapons 6D, thrown weapons 6D+1, vehicle blasters 6D
KNOWLEDGE 2D
Alien species 4D, languages 5D+2, intimidation 5D, planetary systems 4D+1, streetwise 6D, tactics 4D
MECHANICAL 2D+2
Astrogation 4D, beast riding 5D, capital shjip piloting 4D, communications 4D+1, repulsorlift operation 6D, sensors 4D+2, space transports 6D+1, starfighter piloting 5D, starship gunnery 7D, starship shields 3D+2
PERCEPTION 3D
Bargain 4D, con 7D, hide 5D, persuasion 5D+2, search 6D, sneak 6D+1
STRENGTH 3D+1
Brawling 6D, climbing/jumping 5D+2, stamina 6D+1, swimming 4D
TECHNICAL 3D
Computer programming/repair 6D+2, first aid 5D, repulsorlift repair 3D+2, security 6D, space transports repair 4D+1
Force Points: 1
Character Points: 15
Move: 10
Equipment: Heavy blaster pistol(5D), three forged IDs, hold-out blaster(3D+2), vibroblade(STR+3D), grappling hook with 10 meters of line, 2,000 credits


Capsule: Ilan is a tall, strong human with blonde hair and a heavy frame. He is amazingly competent at almost everything, and is the best mercenary Nockam has. However, he has an even more valuable aspect: he is the only one that Nockam can really, truly, compeletely trust. Nockam and Ilan grew up together as childhood friends. They stayed together as partners when they sought work as mercenaries, and later formed their own group of mercenaries. Ilan recognizes Nockam's superior skill at planning tactics, while Ilan himself enjoys action. Nockam uses Ilan as a covert operative, putting him on the most sensitive missions, the ones that cannot fail. Most of the Wekata mercenaries are not even aware that Ilan exists, in fact, only Aylux, Nockam, Snik, and Quana are aware that Ilan exists. He is a perfect soldier, able to infiltrate an Imperial garrison and run a Corporate Sector blockade with equal ease.





The Thugs

The brute force of the Wekata, these guys are strong and little else. They're not capable of very thoughtful work, but they don't demand very heavy salaries either. They are usually hired out as bodyguards or bouncers. The Thugs are represented by a tough-as-nails Abyssin.

Slyphoc
Type: Abyssin Thug leader
DEXTERITY 3D+2
Blaster 5D, dodge 4D+2, brawling parry 6D, melee combat 5D, melee parry 4D+2
KNOWLEDGE 2D+1
Languages 3D+1, intimidation 4D+2, willpower 4D
MECHANICAL 2D+2
Repulsorlift operation 4D
PERCEPTION 3D+1
Search 5D, sneak 4D+2, command 4D, command:Wekata thugs 6D
STRENGTH 4D
Brawling 6D, climbing/jumping 4D+2, stamina 5D
TECHNICAL 2D
Special Abilities:
Character Points: 8
Move: 8
Equipment: Comlink, baton(STR+1D)


Capsule: Slyphoc is a heavy-set Abyssin from a frontier town on Byss. Like most Abyssins, he eschews energy weapons, instead prefferring to fight with heavy, blunt objects. Although he's not as strong as the other thugs, he more than makes up for it with a his regenerating ability that lets him charge into battle with apparent recklessness. Many of the thugs have scars from the first and only time they picked a fight with Sylphoc. Slyphoc is much more clever than the typical thug, and is occaisionally used for missions that require both subtlety and strength.





Gamorrean thugs(2). All stats 1D except:Dexterity 2D, brawling parry 3D, melee combat 4D, melee parry 3D, Strength 5D. Move: 10. Character points: 2. Equipment: comlink, vibroaxe(STR+2D).

Typical thugs(4). All stats 2D except:brawling parry 3D, melee combat 4D, melee parry 3D, blaster 3D, Knowledge 1D, Strength 4D, Technical 1D. Move: 10. Character points: 2. Equipment: comlink, vibroknive(STR+2D).





Pilots and Technicians

This contains some of the more valuable members of the Wekata. The veteran Sanseb is in charge of this section, along with the Bith pilot who controls the big capital ship of the Wekata. Under them are numerous pilots, and most of the crewmen for the headquarters ship. An aging Verpine named Nakroo is the head of the technicians department, though he rarely does any actual work nowadays.

Sanseb
Type: Human pilot
DEXTERITY 3D+1
Blaster 5D+2, dodge 6D, brawling parry 4D, melee combat 5D, melee parry 5D+1
KNOWLEDGE 2D+1
Alien species 4D, bureacracy 3D, streetwise 5D, survival 4D+1, value 3D+2
MECHANICAL 3D+2
Astrogation 6D, capital starship piloting 4D, capital ship shields 4D+2, repulsorlift operation 5D, space transports 6D, starship gunnery 5D+1, starship shields 4D+2
PERCEPTION 3D+1
Command 4D, con 5D+1, gambling 4D+2, hide 5D, sneak 4D
STRENGTH 3D
Brawling 4D
TECHNICAL 2D+1
First aid 3D, security 4D+1, space transport repair 3D
Force Points: 2
Character points: 11
Move: 10
Equipment: Calban Model X heavy blaster pistol(5D+1), vibroknife(STR+2D), loose spacer's clothes, 2,000 credits, two sets of fake ID.


Capsule: Sanseb appears to be a typical, cocky smuggler, with blonde hair and blue eyes. A scar marks the back of his left hand. He started life of pretty well, being the son of a rising shipping magnate on Alderaan. Unlike many Alderaanians, he was attracted to the mystery and thrill of space flight. He persuaded his parents to let him be the captain of a freighter, rather than holding down a desk job like his brother.
His first trip was even more amazing than he had imagined. The deal went off perfectly, and he was captivated by the excitement of space. He headed home, thinking of how he would brag to his older brother. Only to arrive and find that he didn't have a home anymore.
When he got over the shock, he started to run cargoes for independent traders, gradually being dragged into smuggling. After a few years of this, he had become very experienced. But while delivering a message, the recipients decided to kill the messenger to display their anger. Sanseb managed to esacape, but he had lost everything, including his ship. Desperate, he applied for a mercenary group, and Nockam hired him.





Sleret Gr’nuk
Type: Bith Pilot
DEXTERITY 1D+2
Blaster 4D, dodge 3D+2, pickpocket 3D
KNOWLEDGE 2D+2
Alien species 3D+2, languages 4D, tactics 5D+
MECHANICAL 3D+1 Astrogation 4D+2, capital ship piloting 5D, capital ship gunnery 4D+1, capital ship shields 4D, space transports 4D+1, starship gunnery 4D+2
PERCEPTION 2D
Command 4D, con 4D+1
STRENGTH 1D
Stamina 2D
TECHNICAL 1D+1
Capitol ship repair 4D, computer programming/repair 3D+1, first aid 3D
Special Abilities:
Vision: Bith are very short-sighted. They get a +1D bonus to Perception involving objects less than 30 cm away. They suffer -1D to all actions 20 meters or more away. They cannot see at all over 40 meters away.
Scent: +1D to Perception for all actions within 3 meters.
Manual Dexterity: +1D to Dexterity to very fine motor skills, such as surgery or operating certain musical instruments. This does not apply to skills that do not require fine motor skills like firing a blaster, piloting a starship, etc.
Character Points: 6
Move: 5
Equipment: Blaster pistol(4D), datapad


Capsule: Sleret is a short, meek female Bith, who is in charge of the massive Action IV transport of Nockam’s. Her strategies are very cautious, but since the flagship is not built for combat, that suits Nockam just fine. She is fully capable of piloting the starship alone, but Sanseb often helps her when he is not on assignment ferrying commandos to and from secret missions. He is a much better astrogator and more adept at operating the shields. However, Sleret is the undisputed champion when it comes to maneuvering the massive ship.





Saloom
Type: Sullustan starfighter pilot
DEXTERITY 2D
Blaster 4D+1, dodge 3D+2
KNOWLEDGE 1D+1
Languages 4D, survival 3D, tactics 2D+2
MECHANICAL 3D
Astrogation 3D+2, repulsorlift operation 4D+1, space transports 5D, starfighter piloting 6D, starship gunnery 5D+2, starship shields 4D+1
PERCEPTION 2D
Search 4D, sneak 3D+2
STRENGTH 1D+2
Stamina 3D
TECHNICAL 2D
First aid 4D, starfighter repair 4D, starship weapon repair 3D+2
Special Abilities:
Enhanced senses: Sullustans get a +2D to search or Perception rolls in low-light conditions or hearing.
Location Sense: Sullustans can never get lost. They have a natural, inborn navigational ability. When a Sullustan is making a hyperspace jump to a location they’ve visited before, they get a bonus of +1D to their astrogation skill.
Character Points: 8
Move: 10
Equipment: Blaster pistol(4D), flight suit, medpac, vacuum suit.


Capsule: Saloom is a phenomenal fighter pilot. He met Nockam when he was fleeing with pilots. Saloom had rented his services and helped the blockade runners blast through a Corporate Sector blockade, but the runners claimed damage on the fighter they had lent him and refused to pay. Incensed, Saloom stole the fighter and blasted off planet. Not far behind, the runners sent two heavily modified freighters after him. Saloom appeared to be doomed, but he managed to disable one freighter and heavily damage the other one before the runners knocked out his engines. Nockam’s ship was nearby, and he had witnessed the entire battle. Impressed by with such ace flying, he blasted the remaining freighter before it could finish Saloom, and rescued him. In gratitude for saving his life, and with the prospect of bigger profits, Saloom joined Nockam’s band, and has proven his worth many times over. He is such an excellent pilot, that Nockam had a headhunter specifically modified for the Sullustan, improving the shields, weaponry, and engines, and modifying the cockpit to fit the Sullustan’s smaller physique.





Other Crewmen. All stats 2D except: blaster 3D+2, dodge 3D, capital ship piloting 4D, capital ship gunnery 4D, starfighter piloting 4D+2, starship gunnery 4D, brawling 3D. Move: 10. Character points: 2. Equipment: Blaster pistol(4D), comlink.

Notes: This is merely a representative crewman that either pilots one of the headhunters, crews the blastboat, or is a crewman on the Action IV transport. If any combat should ever occur on the Action IV transport, Ilan Sboedo and/or Aylux(depending on if they're on board or not) will lead a team of 10 soldiers to neutralize the invaders. Any commandos, bounty hunters, or assassins on board will also mobilize to fight the assailants.

Soldiers(10): All stats 2D except: Blaster 5D, dodge 4D+2, grenade 4D, melee combat 4D, Knowledge 1D+1, tactics 2D+2, search 4D, sneak 4D+1, Strength 3D, brawling 4D, Technical 1D+2, demolitions 3D, first aid 3D+2. Move: 10. Character Points: 2. Equipment: Blast vest and helmet(+1D physical, +2 energy), blaster carbine(5D), blaster pistol(4D), fragmentation grenade(5D), vibroknife(STR+2D), comlink.


Nakroo
Type:
DEXTERITY 2D
Blaster 3D, dodge 3D+1
KNOWLEDGE 1D+1
Technology 5D
MECHANICAL 1D+2
PERCEPTION 2D
Command 5D, search 4D
STRENGTH 2D
Brawling 3D
TECHNICAL 3D
Capital ship repair 5D, capital ship weapon repair 4D+1, space transport repair 4D+2, starship weapon repair 4D, droid repair 3D+2
Special Abilities:
Body Armor: The Verpine's chitinous covering act as armor providing +1D physical armor.
Organic Telecommunications: Because Verpine can send and receive radio waves, they can communicate with other Verpine and specially tuned comlinks. Range is limited to 1 km outside of the Roche asteroid field, but inside the hive, covers the entire Roche asteroid field.
Technical bonus: +1D when using Technical skills.
Character Points: 4
Move: 10
Equipment: Blaster pistol(4D), tool kit, work clothes, magnification goggles.

Capsule: Nakroo is an extremely old Verpine. He was old when he joined Nockam's organization, and he has been in it for a very long time. His carapace is faded, not really green so much as more of a faded grey with a hint of green showing through. His back is slightly hunched from countless hours of bending over in cramped access panels. His eyesight has started to fade with his advancing age, and he no longer has the acute microscopic vision that all younger Verpine have(Because of this, his Technical bonus is only +1D). He rarely does any actual work nowadays, instead he spends most of his time doing theoretical calculations and training his replacement, a Mon Calamari named Sasha. However, Nakroo is especially proud of the work he has done on the bulk freighter Nockam's Fist, and nobody does anything to that ship without his permission and supervision. Often, he'll use some spare time to inspect the Fist's systems and do an occaisional tweaking here and there.





Sasha
Type: Mon Calamari Technician
DEXTERITY 3D
Blaster 5D, brawling parry 5D+1, dodge 5D, melee combat 5D, melee combat:sutockai staff 6D+2, melee parry 4D+2, melee parry:sutockai staff 5D+1, thrown weapons 4D+1, thrown weapons:mishni 5D
KNOWLEDGE 2D+1
Intimidation 3D+2, languages 3D, planetary systems 4D, scholar 4D, scholar:T'skaru 5D+2, streetwise 4D+1, survival 3D+1
MECHANICAL 2D+2
Astrogation 3D, powersuit operation 3D+2, repuslorlift operation 3D+1, sensors 5D, space transports 4D
PERCEPTION 3D+1
Command 3D+2, con 4D, hide 4D+1, search 3D+2, sneak 5D
STRENGTH 2D+2D
Brawling 4D, brawling: T'skaru 6D, climbing/jumping 4D, stamina 4D+1, swimming 6D
TECHNICAL 4D
Blaster repair 4D+2, capital ship repair 5D, capital ship weapon repair 4D+1, space transports repair 5D+1, starfighter repair 4D+1
Special Abilities:
Moist Environments: When Mon Calamari are in moist environments, they appear alert and healthy, and recieve a +1D bonus to their Dexterity, Perception, and Strength attributes and skills. This is a purely psychological advantage.
Dry Environments: When in very dry areas, Mon Calamari seem depressed and withdrawn. They suffer a -1D penalty to Dexterity, Perception, and Strength. Again, this is a purely psychological effect.
Aquatic: Mon Calamari can breathe air and water and survive the pressures found at deep ocean depths.
Character points: 5
Move: 9
Equipment: Sorosuub Model Kylan-3 heavy blaster pistol(5D+1), tool kit, old-style hardcopy book of T'skaru lore, sutockai staff(STR+2D), 8 mishni(STR+1D+2), special moist-suit(provides moist environment, but -1D Dexterity penalty), diagnostic datapad.

Capsule: Sasha is an attractive male Mon Calamari, with purple blotches laced with a hint of green, all on a standard slamon-colored skin. He is active and perpetually cheerful, always eager to do anything dangerous. For several months before he joined up with Nockam's organization, he studied the ancient combat art of T'skaru, a collection of techniques taught by a religious order on an obscure moon. Sasha got tired of their preachings after a few months, and decided to leave to offer his services to whoever might need them. Soon, he was picked up by Nockam. Sasha still carries the traditional weapons that he used when learning about T'skaru, including a sutockai staff and several mishni. The sutockai staff is a two-meter long, elegantly shaped piece of wuyola wood. The center, where the grip is, is straght and ribbed for traction, and the ends curl off in graceful corkscrews. Each sutockai staff is custom made for the student, with varying lengths and designs depending on their style and body shape. Sasha's staff is curved to represent Mon Calamari's waves. The curves are also edged with steel blades. They are Difficult to use. Mishni are small darts with a long point, and a corkscrew handle. At the tip is a disk with six small points on the forward side. When the dart penetrates a target, the side of the disk with points is pressed against the target, and the corkscrew handle causes the disk to rotate, thus carving an ugly, circular wound in a target. Mishni have a range of 3-4/8/15, and require a minimum strength of 3D to use.





Commandoes

These are the elite combat personnel of the Wekata. All of these mercenaries have been hand-picked by Noackam and Ilan, and are among the best Bounty Hunters, Assassins, and Saboteurs in the galaxy. All of these are well-paid and highly capable, trained extensiveley to be very versatile. They rarely are all assigned to a case, instead, two or three of them form an ad hoc team to complete the mission. Aylux only leads missions that do not require any deaths, and even then only the most important ones.

Snik Rajjesh
Type: Commando second-in-command
DEXTERITY 3D+1
Blaster 7D, brawling parry 4D+2, dodge 6D+2, grenade 5D, melee combat 5D+2, melee parry 5D
KNOWLEDGE 2D+1
Intimidation 5D, languages 4D+2, planetary systems 4D, streetwise 6D, survival 4D, willpower 5D+1
MECHANICAL 3D
Astrogation 4D+2, beast riding 4D, jet pack operation 4D+1, repulsorlift operation 5D+1, rocket pack operation 3D+2, space transports 5D, starship gunnery 4D+2, swoop operation 5D, walker operation 3D+1
PERCEPTION 3D
Bargain 4D+1, command 4D, command:Wekata commandoes 6D, con 5D, hide 5D+1, investigation 4D+1, search 5D, sneak 6D
STRENGTH 3D+1
Brawling 5D+2, climbing/jumping 5D, stamina 4D+1, swimming 6D
TECHNICAL 3D
First aid 4D+1, repulsorlift repair 4D
Special Abilities:
Aquatic: Quarren can breathe air and water and survive the pressures found at deep ocean depths.
Character Points: 7
Move: 10
Equipment: Sorosuub Stormtrooper Two blaster carbine(6D), Luxan Penetrator hold-out blaster(5D, -1D to blaster), heavy vibroknife(STR+3D), 3 concussion grenades(6D), 2 smoke grenades, thermal detonator(10D), grappling hook with launcher and 100 meters of cord, climbing spikes(+1D to climbing and brawling damage), combat suit(+1D physical, +2 energy), headset comlink with security scrambler, backup comlink, lock-breaking tools.

Capsule: Snik is a grizzled quarren battle veteran, highly capable. One of the most able commandoes in the Wekata, he has been placed in the very high position of second-in-command of the commandoes. Snik's skin is a purplish color, which turns even darker when he's angry. He always seems to be frowning. His voice is surprisingly soft and gentle, the opposite of his gruff appearence. One of his tentacles is missing, the result of a fight he had with Sasha. Snik harbors a continual loathing for Mon Calamari, especially since he was continually blckballed by many of them on Mon Calamari. Snik's work has left him not a little paranoid, and he mistrusts most strangers.





Banaw
Type: Chadra-Fan Infiltrator
DEXTERITY 2D+1
Blaster 4D+2, dodge 5D+1, pickpocket 5D
KNOWLEDGE 1D
Languages 3D, streetwise 4D+1, survival 5D, willpower 3D+2
MECHANICAL 2D
Repulsorlift operation 4D
PERCEPTION 2D+2
Con 4D, forgery 5D, hide 5D+2, search 4D, sneak 6D+1
STRENGTH 2D
Climbing/jumping 3D+2, stamina 3D
TECHNICAL 2D+2
Computer programming/repair 6D+1, demolitions 5D+2, security 5D
Special Abilities:
Sight: Chadra-Fans can see into the infra-red and ultraviolet spectrums.
Smell: Chadra-Fans have a highly developed sense of smell. They get a bonus of +2D to search in appropriate situations.
Character Points: 3
Move: 5
Equipment: Holdout blaster(3D+2), automap, comlink, security system hacking tools, explosive wiring equipment, explosives.

Capsule: Banaw is a female Chadra-Fan with very light brown, almost golden hair. Her light stature makes her unsuitable for any combat, but she is extremely useful when it comes to laying explosives. Her small size allows her to crawl through ducts and ventilation shafts that are impossible for other beings to navigate through. This also allows her to hide in impossibly small areas, and she can avoid all but the most through of searches. She often accompanies the Wekata commandoes when high-level hacking is required, or when they need to discreetly plant a bomb. Her voice is high-pitched and winy, but fortunately she doesn't talk much.





Drem Rik'Ta
Type: Assassin
DEXTERITY 3D
Blaster 5D, brawling parry 4D, dodge 5D, melee combat 6D, melee parry 5D+2
KNOWLEDGE 3D+1
Alien species 4D, bureacracy 5D, cultures 3D+2, languages 5D+1, law enforcement 4D, planetary systems 4D+1, streetwise 5D, value 4D
MECHANICAL 2D+2
Repulsorlift operation 4D+1, space transoprts 3D+2
PERCEPTION 4D
Bargain 4D+2, command 4D+1, con 6D, hide 5D+2, persuasion 5D+1, search 4D+2, sneak 5D
STRENGTH 3D
Brawling 4D, climbing/jumping 4D+1, stamina 5D
TECHNICAL 2D
Computer programming 4D
Dark Side Points: 2
Character Points: 6
Move: 10
Equipment: Molecular stiletto disguised as a stylus(STR+2D), hold-out blaster(3D+2), fancy clothing, 2 sets of fake IDs, small vibroknife(STR+2D).

Capsule: Drem is a suave, sophisticated gentleman, who fits in perfectly at high-class parties and hobnobs fluently with rich and royalty. All this is a facade that disguises his true, pitiless nature. Drem describes himself as "a gentleman's assassin," able to single out his high-class mark from a crowd, lead him off to a secluded room, and then stab a molecular stiletto into his spine, smiling the whole time. That is his preffered method of taking out a target, and he is excellent at it. Since he knows a little about almost everything, he can talk intelligently with the person, and can find out fairly quickly what his target is interested in. He then pretends to have great interest in that same subject, and leads them off. When they're in a seperate room, he chummily pats his victim on the back, and then stabs him with the stiletto. Drem is actually a highly unlikable man, caustic and foul-mouthed. No one likes him, and he knows it. He is extremely overbearing and just plain nasty...unless he needs to be nice. Nockam is aware of his two-faced nature, and has instructed Ilan and Aylux to keep an eye on him.





Wekata Commandoes(8): All stats 2D except: Blaster 5D, brawling parry 4D, dodge 5D, grenade 3D+2, melee combat 5D, melee parry 4D+2, repulsorlift operation 4D, hide 4D, search 4D, sneak 5D, Strength 3D, brawling 4D+2, climbing/jumping 4D, stamina 4D, swimming 4D, Technical 1D, first aid 4D. Move: 10. Character Points: 3. Equipment: Blaster carbine(5D), hold-out blaster pistol(3D+1), fragmentation grenade(5D), vibroblade(STR+3D), climbing spikes(+1D to brawling damage and climbing), combat suit(+1D physical, +2 energy), headset comlink with security scrambler, backup comlink.

These are standard Commandoes. The roster changes from time to time, as attrition takes it's toll or members decide to retire. Snik, Banaw, Drem, and Aylux are the only constants.