HOUSE RULES VARIATIONS W/ PATCHES FOR SW:RPG 2.5

SCALE:

I have found that modifing the scaling charts from the Second Edition work much more realistically, and aren't much more cumbersome to use. The shooter is in the vertical axis, while the the target is in the horizontal axis. Abreviations: Char = Character scale; Speed = Speeder Scale; Walk = Walker scale; Star = Starfighter scale; Capital = Capital scale; DS = Death Star scale To hit: Char Speed Walker Star Capital DS Char 6 6 6 6 6 6 Speed 4 6 6 6 6 6 Walker 3 5 6 6 6 6 Star 2 4 5 6 6 6 Capital - 2 2 3 6 6 DS - - - - 3 6 To dodge: Char Speed Walker Star Capital DS Char 6 5 5 3 - - Speed 6 6 5 4 2 - Walker - 2 6 2 - - Star 6 6 6 6 5 3 Capital - - - 2 6 4 DS - - - - 3 6 To hit: The numbers are die caps, with the left digit being the shooter's maximum roll and the right digit being the target's maximum roll. A roll higher than the die cap equals the die cap. Char Speed Walker Star Capital DS Char 6/6 3/6 2/6 2/6 -/6 -/6 Speed 6/3 6/6 3/6 3/6 1/6 -/6 Walker 6/2 6/3 6/6 3/6 1/6 -/6 Star 6/2 6/3 6/3 6/6 3/6 -/6 Capital 6/- 6/1 6/1 6/3 6/6 1/6 DS 6/- 6/- 6/- 6/- 6/1 6/6
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