Teryl Kin:
Age: 28
Physical Appearance:
     Close cropped black hair, dark blue eyes, chiseled jawline, well-defined musculature, flowing black cape, large floppy black hat, virtually skin-tight black pants and shirt.
Background:
     Teryl Kin is the name that Nohar Crandebarina of Coruscant took for himself. Kin has modeled himself after swashbucklers from old holovid serials. Kin is clinically insane, having spent 3 years in a mental institution on his native Coruscant, before being deemed harmless to himself and to others. His dementia manifests itself in the fact that he truly believes himself to be a dashing hero of old. Kin is not given to performing ludicrous acts, making absurd statements, or other such things which are commonly attributed to the insane. Indeed, most of the people that meet Kin consider him to be a hopeless romantic, but quite as sane as most people in these strange times. For the past 11 years Kin has lived up to his persona day and night, never once slipping. His councillors at the mental institution ascribed his condition to the fact that he has always been virtually obsessed with heroic holovid serials, and a near-fatal mugging that Kin was the victim of when he was 17. They theorised that Kin decided never to be a victim again, and that this alter ego was his means of protecting himself from harsh reality.
     As soon as Kin was released from the institution at age 20, he used what little savings he had to purchase passage to the outer rim, where he felt that he could find many a wrong to right. Kin arrived on the frontier world of Sonter, where he began his new career, if it can be called such. He began by finding a small town that was being terrorised by a minor swoop gang. Kin, using a somewhat dazzling display of swordplay, along with some inspiring and cliche filled speaches, managed to rally the townspeople, and they were able to capture the swoop gang members. The gang members were litterally tarred and feathered and run out of town. Kin left, heartened by his first victory. Two weeks later the vengeful gang returned and burned the town to the ground, but Kin was long gone by then, and never heard of it. After a string of similar victories across a dozen backwater planets, living off of the gifts of grateful townspeople, Kin developed a little bit of a reputation for himself. In the long run most of Kin's adventures have been successful, but a few, such as his first, have turned out badly for the townspeople in the end. The few times that Kin has heard of these failures he has refused to let it bother him, instead moving on to the next town where hopefully it isn't too late for him to right wrongs.
     In many ways Kin doesn't truly live up to the image that he portrays. Kin is adept at all of the theatrical moves that he learned from the holovids, but he knows little of real combat. The only reason that Kin hasn't been killed is that he is very charismatic, and manages to get other people to side with him. Aside from this Kin is blessed with a quick wit, and a healthy dose of good luck. If it ever came down to a one on one fight with almost any thug, Kin would undoubtedly come out the loser unless he had some sort of unfair advantage. Usually Kin would be at a disadvantage in such a fight, as most criminals use blasters, while Kin refuses to touch them. Instead Kin uses his signature sword, an impressive-looking weapon that he bought as a souveneir when he was only 15, which is easy for him to handle, but not terribly effective in combat. Kin is actually much more insecure than the brave larger than life persona that he projects, and it actually wouldn't take much to completely shatter his world, and bring his life crashing down around him. Chances are if Kin ever saw the aftermath of one of his few failed adventures it would destroy him. Kin is seen either as a hero, or as a dangerous fool by most people who know of him.
Quotes: "Take that vile knave!"
     "We must stand up to these cads and bounders!"
     "Show a little backbone, we must give them the message that we will not just stand by while they destroy what we have worked hard to build!"
     "Haha! Feel the sting of my sword!"
     "I thank you for your kindness, but I cannot accept so great a gift when you yourself, and those around you are in greater need."
     "I will be wherever good people quake in fear of heinous malediction. I will be wherever there is need of a hero to inspire simple hard-working people to the heroics of which they are capable."
Stats:
DEX 3D+1
melee combat 4D, melee combat: theatrical swordplay 8D+2*, melee parry 4D+1, dodge 5D+2
KNOW 2D+2
scholar: holovid serials 10D+2
PER 4D
persuasion 7D+1, sneak 4D+1
TECH 2D+1
first aid 3D
MECH 2D+2
beast riding 5D+1, repulsorlift operations 3D+2
STR 3D
climbing/jumping 4D, climbing/jumping: theatrical leaps 6D+1**
Character points: 8
Force Points: 3
Force Sensitive?: no
Equipment: souvenier sword (STR +2, difficulty easy), swashbuckler clothes, syntherope (for swinging from the ceiling), small pouch full of assorted everyday objects that could be usefull.
* this skill involves impressive-looking displays of swordsmanship, but unfortunately it is practically useless in actual combat. If a character wishes to attempt to use this skill in actual combat halve the die code.
** This is a specialization of climbing/jumping meant to reflect the fact that Kin is much better at making dramatic leaps than he is at climbing around. The difficulty of all jumps made using this skill is 10 higher than a similar jump using the base climbing/jumping skill. This is due to the slightly dangerous dramatics that such a skill entails.
Using Kin in a campaign: Kin could be used in many ways in a campaign. Possibly the easiest would be to use him as comic relief. A more challenging possibility for mature roleplayers would be to portray Kin as the emotionally damaged man that he is, and let the characters deal with him however they can. This could involve some deep roleplaying as characters attempt to get Kin to face reality, or as they try to perpetuate his fantasy world in order to spare him some pain. Moral dillemas up the yin yang! An easy way to introduce Kin to the characters would be to have them in a town where Kin finds an injustice that he feels he must deal with. The characters might have to save Kin's skin, or he might save them. If the latter it should probably be through blind luck.


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