Secrets of Naboo
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TACTICS AND DOCTRINE
Spectrum has rewritten the book on what is considered appropriate terrorist-handling doctrine. They come in quiet and quick and leave the same way. The terrorists never know what hit them, but that doesn't matter - Spectrum rarely takes prisoners.
Every member of Spectrum is taught "shoot to kill" - because a terrorist will usually try to take out as many hostages as he can (either with a gun, melee weapon, or grenade). Thanks to this rule - and the incredible aim of Spectrum team members - there are many fewer terrorists in the galaxy today.
As far as what is considered standard tactics for Spectrum, they essentially use regular SpecForces tactics with a touch of Infiltrator and some unique twists. Instead of having to go in without intelligence, Spectrum teams are almost always fully aware of what the situation is and are already planning strategies light-years before they hit their target. (See WEG's Rules of Engagement: Rebel SpecForces for details).
TEAM 23
Team 23 is typical of a Spectrum group. They are currently located on Contruum, a planet which is in the midst of political upheaval. The planetary government of Contruum has lost support, with the result of everything degenerating into anarchy and chaos. Contruum has become the "Coreward Tatooine", which is not a phrase prized by the "legitimate" government. The New Republic has tried to bring a halt to the problem, but all of its available forces have been tied up in the Borderlands. Since Contruum doesn't supply anything major to the galactic government, it is rather low on the NR's priority list. This has caused extreme amounts of headaches in the Council, but nothing can be done.
However, NRI (probably due to the influence of General Airen Cracken, whose homeworld is Contruum) has requested a Spectrum team be sent to try and deal with some of the more serious problems until a NR naval squadron can arrive to arrest the criminals and restore proper government.
Micah - D20 20 March 2001, 03:52 pm EST
i love the story, but stats for the new star wars system would be nice.
[Admin: Conversions for this document are low priority at this point. Look for them eventually.]
This message edited on 22 March 2001, 07:17 am by the administration.---.---.72.129 |
Geoff Cassell - Great stuff 22 March 2001, 07:11 am EST
This is a wonderful idea, Armage. I'd love to see stats for a sample team and a story behind them, only because I know you'd do a more than superb job, keep up the good work!
[Admin (Armage): This is definitely on my to-do list, as I think that Spectrum is a great jumping-off point for players.]
This message edited on 22 March 2001, 07:11 am by the administration.---.---.103.52 |
Rondo - Good stuff 22 March 2001, 02:11 pm EST
Good stuff here, but just a couple suggestions from a former operator.
First, odd team sizes are always a bad thing. Keep the numbers even so everybody has a "buddy" to watch out for. The team sizes would be more appropriate at 8 including the leader.
Second, team members who are medics are NOT non-combatants. You can afford to do that in a 50 man infantry unit but small team warfare demands EVERYONE is a combatant. You did get the specialized team member functions right though. =)
Third, while it's always dark and mysterious in modern spec warfare fiction, there is no such thing as something so "black" that it doesn't exist "officially OR unofficially." Basically, if your group is THAT black, nobody knows about you but you. And what the hell good is that? Somebody on the outside HAS to know who and where you are or what good is logistics? Not to mention coordination with local forces as you mentioned.
Anyway, I don't mean to criticize your good effort here. I just think a couple "reality checks" would do your article good. Keep up the good work.---.---.103.132 |
Rondo - Hmmm, bad formatting 22 March 2001, 02:13 pm EST
Seems the carriage returns in my message didn't make it through above. Sorry about that.---.---.103.132 |
Drew - Spectrum 22 March 2001, 07:07 pm EST
Great story Armage!!!! When I start my Rebellion Era Campaign or New Republic Era....sorry...I will definitely use these guys!! Think you could supply some generic members to the tram for the D20 system???---.---.150.180 |
Poxyboggard - SPECTRUM article 22 March 2001, 08:37 pm EST
Enticing, to say the least. But, would they were in D20 stats. Also, is there any particular group that they are trying to stop, like James Bond's SPECTRE, or are they just freelancers like the IMF forces?
Also, some snippets and a clue about training and recruitment. If so many people are being let in because of casualties, then everyone and their Grandma probably knows about this... and a group that loses too many, well that's just not profitable in the normal military mind. Also, any specific missions that would illustrate?
Nice though, very cool, indeed.---.---.196.122 |
Ran Targas - Great for Empire not New Republic 26 March 2001, 01:01 pm EST
SPECTRUM is the kind of organization developed by COMPNOR or Imperial Intelligence to combat the Rebellion not by the New Republic to support it. It doesn't seem a fit with the New Republic and their policy of free and open government. The Alliance didn't sanction bombing embassies or assasinating Imperial officials, why would they turn around and use Tarkin-esque tactics to solve problems now. Counter-intelligence is more than combat teams in black pajamas; I can see the New Republic building a huge intelligence gathering apparatus as a tool for supporting diplomacy, but not for covert squads of trained killers. Again, great idea but I'm not sure of its neccesity.---.---.121.201 |
Professor Tiberius - Enemies? 9 May 2001, 12:22 am EST
I think the idea of an anti-terrorist squad is great! I'm all for stealing from Clancy; his works are too good not to. However, if there were some enemies for these guys, it'd be great. It hasn't been dealt with in the Star Wars universe at all.---.---.139.170 |
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