Traveller / Star Wars conversions

Disclaimer: This document uses copyrighted material of Tantalus Ltd. (formerly Games Designer Workshop), West End Games and LucasFilm Ltd. It should not be viewed as a challenge to the copyrights or trademarks of those companies. The material within is for personal gaming and non-profit use only.

© 1998 Philip O’Neill aldaron8@mpx.com.au

This document is divided into three sections:

The ships were originally recorded on an Excel 97 worksheet, then imported onto a Word 97 document. I have both of these documents available; should anyone wish these documents, please let me know and I will mail them to you.

Note that some discrepancies between Traveller and Star Wars ships are unavoidable, given the vastly different "flavours" of the two backgrounds. I have, as far as possible, attempted to maintain as much of the "flavour" of the Traveller ships as I could except where it has conflicted with the Star Wars universe. Some things, such as shields, have been added to almost all ships due to their ubiquitous nature in the Star Wars milieu, whilst other things (such as long-range lasers and missiles) have been removed from the "Trav" ships.

Surprising as it may seem, I actually did use a "system" to convert the ships, rather than arbitrarily assigning stats. It was simply a system of equations and tables I invented to maintain some consistency, and I can provide it if anyone is interested in it. It is primarily useful for Traveller: The New Era ships, rather than "classic" Traveller or MegaTraveller. Using those ships, you will have to use another method to convert to TNE format first.

Enjoy!

"Merchies"

 

Scout/Courier

Starship
Cost: 151,000
Craft: Alpha-class
Type: scout-courier
Scale: Starfighter
Length: 35 m
Skill: Space transports
Crew: 1 (to 3)
Passengers: 2 to 4
Cargo Capacity: 80 t (160 cu. m)
Consumables: 6 months
Hyperdrive Multiplier:

2

Hyperdrive Backup:

10

Nav Computer: Yes
Manouvreability: 1D
Space:

4

Atmosphere: 280 (800 km/h)
Hull: 3D+2
Shields: 2D
Sensors
Passive 30 / 0D
Scan 50 / 1D
Search 75 / 2D
Focus 5 / 3D
Weapons
Weapon Name Laser turret
Scale Starfighter
Fire Arc: Dorsal turret
Crew:

1

Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5
Damage: 4D

 

The Alpha class is designed for long-range reconaissance and scouting use, and therefore customised for extended periods without contact with bases or repair depots. Most crewmen take along some kind of company, be it a spouse, children or even a pet, and many customise their ships extensively. Since the disbanding of the Imperial Customs Service, many of these ships have found their way into the Alliance, where they are beginning to challenge the YT-1300 as the most numerous non-combat ship in use by the Rebels.

 

Jayhawk – class far trader

Starship
Cost:

172,500

Craft: Jayhawk-class
Type: Far Trader
Scale: Starfighter
Length: 43 m
Skill: Space Transports
Crew: 2 to 3
Passengers: 12 to 13
Cargo Capacity: 372 t (744 cu. m)
Consumables: 2 months
Hyperdrive Multiplier:

2

Hyperdrive Backup:

10

Nav Computer: Yes
Manouvreability:

0

Space:

2

Atmosphere: 225 (650 km/h)
Hull: 4D+2
Shields: 2D
Sensors
Passive 10 / 0D
Scan 25 / 1D
Search 40 / 2D
Focus 2 / 3D
Weapons
Weapon Name 2 Laser turrets
Scale Starfighter
Fire Arc: All (1 left, 1 right)
Crew: 1 (fire control) or 2
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

The Jayhawk-class was originally designed by the Corellian Engineering Corporation, but proved too large, too expensive and too slow for the Corporations "target" market: young "hotshot" Corellian pilots wishing to break into the free trader business. As a result, the Jayhawk licence was sold to the SoroSuub Corporation, where the vessel took off as a popular ship with Sullustan pilots looking for large cargo capacity rather than performance and "upgradability".

CEC, meanwhile, launched the new YT-1300 (whose design shows the Jayhawk’s influence) which was, of course, a resounding success.

Moraine – class free trader

Starship
Cost:

139,000

Craft: Moraine-class
Type: Free Trader
Scale: Starfighter
Length: 43 m
Skill: Space Transports
Crew: 2 to 4
Passengers: 10 to 12 (+8 cryo)
Cargo Capacity: 400 t (807 cu. m)
Consumables: 2 months
Hyperdrive Multiplier:

3

Hyperdrive Backup:

15

Nav Computer: Yes
Manouvreability: 0D
Space:

2

Atmosphere: 225 (650 km/h)
Hull: 4D+2
Shields: 1D
Sensors
Passive 15 / 0D
Scan 30 / 1D
Search 50 / 3D
Focus 2 / 4D
Weapons
Weapon Name 2 laser turrets
Scale Starfighter
Fire Arc: All (Dorsal & ventral)
Crew: 1 (fire control) or 2
Skill: Starship Gunnery
Fire Control: 0D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

The Moraine class free trader was a slow, ungainly "clunker" produced by AsTech Industries in a vain attempt to counter CEC’s growing YT-series monopoly on small, privately-owned freighters. The only thing it has going for it is its considerable cargo capacity, and the fact that a lot of second- and third-hand ships are available for under 20,000 credits.

 

Petty– class subsidized merchant

Starship
Cost:

263,000

Craft: Petty-class
Type: Subsidized merchant
Scale: Starfighter
Length: 44 m
Skill: Space Transports
Crew:

3

Passengers: 19 (+13 in cryo)
Cargo Capacity: 900 t (1800 cu. m)
Consumables: 4 months
Hyperdrive Multiplier:

3

Hyperdrive Backup:

15

Nav Computer: Yes
Manouvreability: 0D
Space:

2

Atmosphere: 225 (650 km/h)
Hull: 6D+2
Shields: 1D
Sensors
Passive 20 / 0D
Scan 30 / 1D
Search 45 / 2D
Focus 3 / 3D
Weapons
Weapon Name 2 laser turrets
Scale Starfighter
Fire Arc: Turret (left and right)
Crew: 1 (fire control)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

With its large cargo and passenger capacity, and the fact it was subsidized by many local sector government bodies, the Petty class has done surprisingly well, considering its lack of impressive performance (indeed, its performance is barely adequate). Many examples now ply the galaxy, as they are cheap and easily upgradable with powerful engines, hyperdrives and weapons.

For this reason, a good number are in the hands of various pirate groups, where their capacity for taking and dealing punishment is becoming legendary.

 

"TI" class frontier transport

Starship
Cost:

1,580,000

Craft: "TI"-class
Type: Frontier Transport
Scale: Capital
Length: 165 m
Skill: CapShip Piloting
Crew:

10

Passengers: 15 (+15 in cryo)
Cargo Capacity: 5810 t (11,620 cu. m)
Consumables: 6 months
Hyperdrive Multiplier:

2

Hyperdrive Backup:

10

Nav Computer: Yes
Manouvreability: 0D
Space:

2

Atmosphere: 225 (650 km/h)
Hull: 4D+1
Shields: 1D
Sensors
Passive 25 / 0D
Scan 40 / 1D
Search 65 / 2D
Focus 3 / 3D+1
Weapons
Weapon Name 3 twin laser turrets
Scale Starfighter
Fire Arc: Turrets (dorsal, L, R)
Crew: 1 (fire control) or 3
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

No light freighter, this massive ship is one of the largest available to private operators. It is fairly fast (hyperspace-wise), well-armed against pirates and capable of carrying enourmous amounts of cargo. The "tee-ship" as it is often called is currently challenging the supremacy of the Loronar Medium Transport for mid-range cargo hauling.

"Light Ships"

 

 

Osprey-class launch

Starship
Cost:

29,000

Craft: Osprey-class
Type: Launch
Scale: Starfighter
Length: 14 m
Skill: Space Transports
Crew:

1

Passengers:

20

Cargo Capacity: 4 t (8 cu. m)
Consumables: 5 days
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 0D
Space:

2

Atmosphere: 225 (650 km/h)
Hull: 2D
Shields: 0D
Sensors
Passive 10 / 0D
Scan 15 / 0D
Search 25 / 1D
Focus 1 / 1D+2

 

The Osprey class launches are typical of popular "piggy-back" vessels; that is, small craft carried by larger ships for use as a ship-to-ship shuttle, or a ship-to-ground transport when deorbiting is impractical.

Cheap, slow and unarmed, they are virtually useless in combat, but can serve as limited escape pods if a habitable planet is nearby.

 

Sprite-class ship’s boat

Starship
Cost:

52,500

Craft: Sprite-class
Type: Ship's Boat
Scale: Starfighter
Length: 28 m
Skill: Space Transports
Crew:

1

Passengers:

20

Cargo Capacity: 20 t (40 cu. m)
Consumables: 10 days
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 2D
Space:

8

Atmosphere: 365 (1050 km/h)
Hull: 2D+2
Shields: 0D
Sensors
Passive 10 / 0D
Scan 15 / 0D
Search 25 / 1D
Focus 1 / 1D+2

The Sprite class ship’s boat is the next step beyond the Osprey launch. It is twice the size of the launch, and can only be attached to larger vessels, but is capable of carrying much more cargo, much faster and more safely.

 

Katana – class modular cutter

Starship
Cost:

62,000

Craft: Katana-class
Type: Modular cutter
Scale: Starfighter
Length: 22.4 m
Skill: Space Transports
Crew:

1

Passengers: 20 (with pass. module)
Cargo Capacity: 200 t (with cargo mod.)
Consumables: 1 week
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 2D
Space:

8

Atmosphere: 365 (1050 km/h)
Hull: 3D
Shields:

0

Sensors
Passive 15 / 0D
Scan 25 / 0D
Search 40 / 1D
Focus 2 / 2D

The Katana class modular cutter is a fast, manouvreable utility ship designed for ferrying cargo, passengers, fuel etc to and from ships and orbit. It’s central hull is designed to take a standard 400 m3 module, selected from passenger, fuel and cargo models. Other, more specialised modules exist for special purposes, such as laboratory, power, sensor and even weapons modules.

 

Delta – class shuttle

Starship
Cost:

87,000

Craft: Delta-class
Type: Shuttle
Scale: Starfighter
Length: 27.6 m
Skill: Space Transports
Crew: 3 (incl. steward)
Passengers:

80

Cargo Capacity: 100 t (200 cu. m)
Consumables: 1 week
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 1D+2
Space:

6

Atmosphere: 330 (950 km/h)
Hull: 3D+2
Shields: 1D
Sensors
Passive 20 / 0D
Scan 30 / 0D
Search 40 / 1D
Focus 3 / 2D
Weapons
Weapon Name 1 light laser turret
Scale Starfighter
Fire Arc: Dorsal turret
Crew:

1

Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D+2

The Delta class is an older design than the more recent Lambda class, but the design commonality is evident on looking at many ship’s systems. The Delta lacks the variable wing geometry and hyperdrive of it’s more recent cousin, but makes up for it in much greater capacity and slightly better armour. Its shields are weaker, but since the vessel is not designed for combat, this is not an issue.

"Combat Ships"

Sirius – class armed Gig

Starship
Cost:

73,000

Craft: Sirius-class
Type: Armed Gig
Scale: Starfighter
Length: 20 m
Skill: Starfighter piloting
Crew:

2

Passengers:

3

Cargo Capacity: 30 t (60 cu. m)
Consumables: 2 weeks
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 2D+2
Space:

10

Atmosphere: 470 (1350 km/h)
Hull: 3D
Shields: 1D
Sensors
Passive 20 / 0D
Scan 30 / 1D
Search 40 / 1D
Focus 2 / 2D
Weapons
Weapon Name Laser cannon
Scale Starfighter
Fire Arc: Forward
Crew:

1

Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

The Sirius class gig, whilst showing its age, is still a light combat vessel to be reckoned with. Packing moderate firepower, coupled with decent armour and shielding and good all-round performance, the Sirius can take on all but the latest fighter designs on fairly even terms.

Rampart – class fighter

Starship
Cost:

61,000

Craft: Rampart-class
Type: Fighter
Scale: Starfighter
Length: 13.6 m
Skill: Starfighter Piloting
Crew:

1

Passengers: Nil
Cargo Capacity: Nil
Consumables: 2 days
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 3D
Space:

12

Atmosphere: 450 (1300 km/h)
Hull: 2D+2
Shields:

0

Sensors
Passive 20 / 0D
Scan 30 /1D
Search 40 / 2D
Focus 2 / 2D+2
Weapons
Weapon Name Twin laser cannon
Scale Starfighter
Fire Arc: Forward
Crew:

1

Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

The Rampart fighter is a Y-Wing counterpart produced by Koensayr. It was designed as a space-superiority craft, possessing superb performance at the expense of armour and shields. All round, it can hold its own with most modern fighters, and only its small production run and lack of parts stops it taking on a far greater role in the Galactic Civil War.

 

Fury – class assault lander

Starship
Cost:

15,000

Craft: Fury - class
Type: Assault lander
Scale: Starfighter
Length: 18.7 m
Skill: Space transports
Crew:

3

Passengers:

14

Cargo Capacity: 3.5 cu. m per seat rem.
Consumables: 2 days
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 2D
Space:

4

Atmosphere: 280 (800 km/h)
Hull: 1D+2
Shields:

0

Sensors
Passive 15 / 0D
Scan 20 / 0D
Search Nil
Focus Nil
Weapons
Weapon Name 1 blaster cannon
Scale Speeder
Fire Arc: turret (ventral)
Crew:

1

Skill: Vehicle blasters
Fire Control: 0D
Space Range:

0

Atmosphere Range: 3-200/400/800
Damage: 4D+2

The Fury class is designed to drop a light platoon of combat troops into a "hot" zone, providing them with some fire-support in addition to providing an escape route should they need it. The Empire has discarded them in favour of their more heavily armed and armoured assault transports, but some are in use by the Alliance.

 

Kelley Victrix – class multi-mission sloop

Starship
Cost:

105,000

Craft: Kelley Victrix - class
Type: Multimission Sloop
Scale: Starfighter
Length: 60.5 m
Skill: Space Transports
Crew:

9

Passengers:

17

Cargo Capacity: Nil, or 20 t in pod.
Consumables: 2 months
Hyperdrive Multiplier:

1

Hyperdrive Backup:

10

Nav Computer: Yes
Manouvreability: 2D
Space:

8

Atmosphere: 365 (1050 km/h)
Hull: 7D
Shields: 3D
Sensors
Passive 30 / 0D
Scan 50 / 1D
Search 65 / 2D
Focus 4 / 3D
Weapons
Weapon Name 4 twin laser turrets
Scale Starfighter
Fire Arc: 2 dorsal, 1 L, 1 R turrets
Crew:

4

Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Weapon Name 2 blaster cannon
Scale Speeder
Fire Arc: Forward
Crew: 0 (fired from cockpit)
Skill: Vehicle blasters
Fire Control: 1D
Space Range:

0

Atmosphere Range: 3-200/400/800
Damage: 4D

The "Victrix" is a superb vessel, designed for a multitude of roles from system patrol, special forces transportation and assault landings. The turretted lasers are more than capable of dealing with most light attackers, and the twin blaster cannon make the ship a formidable adversary even in atmosphere.

 

Trekhyair – class patrol cutter

Starship
Cost:

590,000

Craft: Trekhyair-class
Type: Patrol Cutter
Scale: Starfighter
Length: 50 m
Skill: Space Transports
Crew:

8

Passengers: 4 troops + 8 "brig" places
Cargo Capacity: 100 t (200 cu. m)
Consumables: 3 months
Hyperdrive Multiplier:

1.5

Hyperdrive Backup:

8

Nav Computer: Yes
Manouvreability: 1D+2
Space:

6

Atmosphere: 330 (950 km/h)
Hull: 6D
Shields: 3D
Sensors
Passive 25 / 0D
Scan 35 / 1D
Search 55 / 2D
Focus 3 / 3D+1
Weapons
Weapon Name 2 turbolaser turrets
Scale Capital
Fire Arc: Turret, L & R
Crew:

2

Skill: Capital Ship gunnery
Fire Control: 3D (capital)
Space Range: 1-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 4D (capital)
Weapon Name 2 twin laser turrets
Scale Starfighter
Fire Arc: Turrets, dorsal & ventral
Crew:

2

Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

This relatively fast patrol cutter is a good "all-rounder", its large turbolasers able to put a hole in the biggest smuggler transport, but it is severely lacking in armour. Shields are adequate, but the hull is too thin to take serious punishment, something which has cost the lives of more than one crew.

 

Barekdoldin – class patrol cruiser

Starship
Cost:

1,200,000

Craft: Barekdoldin-class
Type: Patrol cruiser
Scale: Capital
Length: 48 m
Skill: Capital Ship Piloting
Crew:

22

Passengers: Nil
Cargo Capacity: 45 t (90 cu. m)
Consumables: 3 months
Hyperdrive Multiplier:

1

Hyperdrive Backup:

8

Nav Computer: Yes
Manouvreability: 3D
Space:

6

Atmosphere: 330 (950 km/h)
Hull: 2D+2
Shields: 1D
Sensors
Passive 40 / 0D
Scan 60 / 1D
Search 80 / 2D
Focus 4 / 3D+2
Weapons
Weapon Name Heavy Particle Cannon
Scale Capital
Fire Arc: Forward
Crew:

2

Skill: Capital Ship Gunnery
Fire Control: 0D
Space Range: 1-10/25/50
Atmosphere Range: 100-1/2.5/5 km
Damage: 4D+2
Weapon Name 6 twin laser turrets
Scale Starfighter
Fire Arc: 2 @ L, R, 1@D, V (all arcs)
Crew:

6

Skill: Starship Gunnery
Fire Control: 2D (starfighter)
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (starfighter)

The slim, snub-nosed Barekdoldin patrol cruiser is a new light combat starship from the Sienar Fleet Systems corporation. It is designed for use as a patrol vessel, not for heavy combat. Nevertheless, it possesses excellent anti-starfighter capability and is more than able to take care of pirates or smugglers.

Its "best kept secret" (though it is its major selling point) is the punch packed by the main particle cannon that forms a spinal mount through the ship. Able to blow the shields of a CEC Corvette in one shot and disable it in two or three, it is in great demand by local militias who cannot afford the larger ships used by the Imperial Navy.

 

Dragon – class system defence boat

Starship
Cost:

500,000

Craft: Dragon-class
Type: System Defence Boat
Scale: Starfighter
Length: 61 m
Skill: Space Transports
Crew:

8

Passengers: 15 troops
Cargo Capacity: 40 t (80 cu. m)
Consumables: 2 months
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Manouvreability: 2D
Space:

8

Atmosphere: 365 (1050 km/h)
Hull: 7D+1
Shields: 3D
Sensors
Passive 30 / 1D
Scan 60 / 2D
Search 90 / 4D
Focus 4 / 4D+1
Weapons
Weapon Name 4 Twin laser turrets
Scale Starfighter
Fire Arc: Dor./Ven./L/R turrets
Crew:

4

Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

The Dragon "Sig-Delt" (Sigma Delta, from "SD") is one of the most popular in-system ships in the galaxy. The Imperial Customs Service alone owns over 10,000 of the ships, and many thousands more are in the hands of the Navy, local militias and even privately owned by pirates.

Possessing no hyperdrives, they are exclusively used for in-system patrolling, and despite their age, if well-crewed, perform their task with alacrity.

 

Fang – class system defence boat

Starship
Cost:

221,000

Craft: Fang - class
Type: System defence boat
Scale: Starfighter
Length: 23 m
Skill: Space Transports
Crew:

4

Passengers:

0

Cargo Capacity:

0

Consumables: 2 months
Hyperdrive Multiplier:

0

Hyperdrive Backup:

0

Nav Computer: No
Manouvreability: 3D
Space:

12

Atmosphere: 450 (1300 km/h)
Hull: 3D+1
Shields: 1D
Sensors
Passive 30 / 0D
Scan 45 / 1D
Search 55 / 2D
Focus 3 / 2D+2
Weapons
Weapon Name 2 heavy laser cannon
Scale Starfighter
Fire Arc: Forward
Crew:

1

Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

The Fang class Sig-Delt was originally designed by Sienar to replace the ever-popular Dragon series. Sienar’s experience in fighter design, it was believed, gave them an advantage in designing a light, intra-system defence ship.

Unfortunately, the Fang is little more than a very long-range heavy fighter. It is expensive (for its size), and though its fixed twin laser cannon pack a whallop, they are forward firing only, thus forcing the ship to be manouvred like a fighter. Its performance is superb (it can manouvre like a fighter), but it is not well-designed for its job. It carries a crew of four only, no boarding troops or damage-control parties which tends to limit the operational range of the ship.

It is widely thought this ship will find its way into private hands, where it will provide a superb vessel for pirates to support their troop transports.

 

Broadsword – class mercenary cruiser

Starship
Cost:

1,026,000

Craft: Broadsword - class
Type: Mercenary cruiser
Scale: Capital
Length: 28 m (spherical)
Skill: Capital ship piloting
Crew:

24

Passengers: 48 troops
Cargo Capacity: 278 t (555 cu. m)
Consumables: 4 months
Hyperdrive Multiplier:

1.5

Hyperdrive Backup:

10

Nav Computer: Yes
Manouvreability: 1D
Space:

2

Atmosphere: 225 (650 km/h)
Hull: 3D
Shields: 2D
Sensors
Passive 30 / 0D
Scan 45 / 1D
Search 60 / 2D
Focus 3 / 3D
Weapons
Weapon Name 4 turbolaser turrets
Scale Capital
Fire Arc: turret
Crew:

4

Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-15/35/75
Atmosphere Range: 100-1.5/3.5/7.5 km
Damage: 4D+1
Weapon Name 4 twin laser turrets
Scale Starfighter
Fire Arc: turret
Crew:

4

Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

The Broadsword class light cruiser has its design roots back in the Clone Wars, where it was to provide Special Forces units with mobility and substantial firepower.

Over the last twenty standard years, however, many surplus Broadswords were bought and refurbished by mercenary units, where they provide an ideal operational base and support unit for reinforced platoon-sized units.

The spherical design allows for good streamlining, and presents the smallest possible target on the ground, where it can function as a command centre.