Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Z-95 Mark I "Headhunter"

 
Craft: Incom/Subpro Z-95 Mark I Headhunter
Class: Starfighter
Cost: 23,000 (used)
Size: Tiny (11.8 meters)
Crew: Skilled +4 (1 pilot)
Cargo Capacity: 50 kilograms
Consumables: 1 day
Maximum Speed: Attack
Defense: 22 (+10 armor, +2 size)
Shield Points: 30
Hull Points: 120
DR: 5
Weapon: Triple blasters (2 fire-linked)
         Fire Arc: Front
         Attack Bonus: +8 (+2 size, +4 crew, +2 fire control)
         Damage: 3d10x2
         Range Modifiers: PB +0, S -2, M/L n/a
Weapon: Concussion missiles (6 missiles)
         Fire Arc: Front
         Attack Bonus: +8 (+2 size, +4 crew, +2 fire control)
         Damage: 7d10x2
         Range Modifiers: PB +0, S/M/L n/a

This is the original version of the Z-95 Headhunter, available at least a century before the events in The Phantom Menace.  It has been in service so long by the Rebellion Era that several variants can be found throughout the galaxy.  The Mark I featured a bubble canopy and swing-wing design, whereas the Clone Wars-era Z-95 Improved Model 3 (whose stats can be found in SWRPG Core Rulebook) had a design similar to the X-wing, Incom's next major design.