TIE/SI Scimitar Intruder

by Dave Asplund


Craft: Sienar Fleet Systems TIE Scimitar Intruder (TIE/SI)
Type: New Republic Stealth Reconnaissance Starfighter
Scale: Starfighter
Length: 16.5 m
Skill: Starfighter piloting: TIE/SI
Crew:
1
Crew Skill:
varies
Cargo Capacity: 30 kg
Consumables: 3 weeks
Cost: Not available for sale
Hyperdrive Multiplier: X 1
Nav Computer: Yes, independent of ship's computer with reboot capabilities.
Maneuverability: 3D
Space: 12/6
Atmosphere: 450/1300 kph or 330/950 kph
Hull: 5D
Shields: 0D
Sensors Packets (2):

  Starship Only
  Passive: 50/ 1D
  Scan: 80/ 2D
  Search: 160/ 3D
  Focus: 8/ 3D+2
Guided Tactical Sensor Probe (GTSP)
  Passive: +50/ 0D
  Scan: 0/ 0D
  Search: +40/ 0D
  Focus: 0/ 0D
Weapons:
2 Low-Energy Signature Laser Cannons (fire-linked)
  Scale: Starfighter
  Fire Arc: Front
  Skill: Starship gunnery
  Fire Control: 4D
  Space Range: 1-3/12/25
  Atmosphere Range: 100-300/1.2/2.5 Km
  Damage: 3D


Overview of Special Features:

Computer/Communication Equipment:

Sienar Intelligence Systems Integrated Artificial Intelligence System

This unit, which is separate of the Navigational Computer, assists the pilot with several of the more complex operations of the ship. It records and identifies all encounters of the ship as well as monitoring Stealth Equipment. The AI also serves as co-pilot when the pilot is resting during extended missions or is unconscious.

Sienar Intelligence Systems Advanced Sensor Package

One of the newest features is the Sensor Probe -Target Motion Analysis (SP-TMA). The SP-TMA takes recorded sensor information and builds a profile of the target craft. It can also, if enough data is compiled, give one ore two predictions on the next movement of an opposing craft. There is also an Advanced Terrain Following Guidance System that assists the Pilot in plotting a course or navigating on the fly through Planetary or Asteroid Terrain.

Sienar Intelligence Systems Upgraded Navigation System Server

A separate computer user that is normally managed by the AI and plots hyperspace coordinates, coordinates location indicators, and can interface with most local Planetary Ground Positioning Systems (GPS). In the event of an emergency or general failure of the AI, the pilot can access the Navigational Server. The other added feature of the system is a read-only storage device that is burned before the mission with data that can be used to Reboot the system after Ion damage or EMP erasure of the Nav Server's data.

Arakyd/SIS Communication Relay Buoy

The outer casing of these units are treated with the same coating and devices as the TIE Scimitar Intruder. The unit is launched from a dedicated storage/launch port and can be retrieved later. It is equipped with thrusters that maintain the position of the buoy. It is designed as a stationary point that the Intruder can use its high power tight beam comm to send a message to. At that point the droid brain prepares and encrypts the message to redirect the message through the encrypted transmitter. It is also equipped with an encrypted holocomm sender unit. This connection between ship and buoy is one way. Though the command ship can send operational data to be stored in the unit and displayed when the buoy is retrieved and docked with the Intruder. The command ship's boom has a command code that will, when broadcast, activate a beacon that will show the location of the buoy to the ship. This is used in the event that either data is too sensitive to transmit and a coded message to pick up the buoy is sent, or an emergency has arisen that disables or destroys the Intruder.

Stealth Equipment:

Arakyd Nightshadow anti-sensor treatment

The heavy (second coat) treatment with this material adds to a sensor operator's difficulty to detect the ship. (+ 2D to difficulty.)

Fabritech Vanish 2 Military Sensor Masking System

When activated, the sensor mask adds 3D to enemy sensor operator's difficulty to detect and identify the starship.

Sienar Fleet Systems Ion Engine Baffles

The baffle system is a specially designed system which closes over the engine ports and disperses the ion trail. The baffles, by themselves, have no effect on drive stealth and will diminish space movement by 2 units. When used with the Thrust De-ionization Apparatus, movement of the craft is difficult for enemy sensor operators to detect by varying degrees. Cautious movement at a speed of 2 units or less resembles drifting. Cruise movement adds a +5 to sensor operator's roll; high speed adds a +10; and all-out speed adds a +15.

Sienar Fleet Systems Thrust De-ionization Apparatus

The thrust de-ionizer does simply that, breaks down the ionization of thrust particles to eliminate the trail. It works on anywhere from 65% to 80% of drive particles at the loss of half the engine thrust. The system can only be operated when the baffles are engaged. The main element loses efficiency as operational time continues. At 25 hours the system has lost 1% efficiency, and each 25 hours it looses efficiency incrementally (50h – 2%, 75h – 4%, 100h – 8%, 125h – 16%, 150h – 32%, etc.). The de-ionizer has no effect on drive stealth if engaged without the baffle system.

MerenData Mimic Sensor Decoy

Each of these decoys moves up to a speed of 10 units, has a simple droid brain, and can be issued new movement instructions via comlink or can be pre-programmed with several patterns. A "false image option" allows the decoy to impersonate any one of six preloaded profiles, including the ship of origin, TIE/In, a YT-1300, a Lambda-class shuttle, a Sentinel Troop Transport, or a Corellian corvette. New profiles can be created with a Moderate droid programming roll and the appropriate sensor profile. The decoy adds 2D to sensor operator's difficulty to discriminate between the decoy and the real ship.


Capsule:
The design team from the abandoned Nova Project at Santhe/Sienar turned their attention to a project that began as the first Death Star moved away from its construction docks. Grand Moff Tarkin was interested in plans for a Starfighter sized Stealth Reconnaissance Vehicle to hunt the fledgling rebellion. It took several years of planning only to be shelved by the Emperor scant months before his death.

After the liberation of Lianna and the transfer of control of Santhe/Sienar Industries to Pro-New Republic management, certain projects were revealed and the plans for a stealth reconnaissance ship were located and interest rekindled. The New Republic requested that the ship be built to aid in the search for Warlords, scum, and other villainy. It was to be as undetectable as technology permitted. And hence, the TIE Intruder was born.

It was decided that the platform for this ship would be the TIE Interceptor over the TIE Advanced. The decision was precipitated by the speed that the Interceptor was built for. Instead of rebuilding the TIE/Ad hyperspace pod for speed and added equipment, the Interceptor was already reinforced for speed. But the additional pod and added solar wing surface area were never stable enough to fly more than mere minutes. The difficulty continued until a junior technician suggested looking at the TIE Scimitar Bomber. The designers looked at the plans and realized that the changes to the ship would be mostly cosmetic due to ample space in the bomb bay. The project was renamed TIE Scimitar Intruder (TIE/SI). Little additional reinforcement would be required, and a hyperspace pod could be designed for the additional required equipment. The Intruder Project Team did not make many structural changes to the Scimitar Bomber. The forward section of the canopy is reinforced and polarized, with extra view-ports added to port and starboard to increase visibility. The intruder is equipped with landing struts as well as the ability to be loaded in TIE racks like the standard TIE Scimitar Bomber.

Working from the inside out, new methods of engine design lead way to the baffled and de-ionized Twin Ion Engine. The baffles by themselves do very little in the way of hiding the engine emissions. But the de-ionizer, which cannot be run without the baffles, makes the emissions extremely difficult to detect.

Communication is the other way a ship can find another. By triangulation, a ship will give its position away. Therefore the TIE Scimitar Intruder is equipped with a high powered transmitter which sends its signal on a very tight beam to avoid detection. Characters attempting to intercept these signals must make a Very Difficult communications skill roll to be successful; these signals may still be coded and may require additional rolls to decipher. If they know the specific frequency, reduce the difficulty by one level, and if they know the specific vector reduce the difficulty another level. The tight beam transmission is then sent to the mother ship or a Communication Relay Buoy. This buoy is equipped on the Intruder in separate storage/launch receptacle on the top of the ship. The buoy can do station keeping maneuvers to keep the buoy at one point in space. The buoy can be retrieved and docked in its storage receptacle.

The computer enhancements that control most systems on the ship are extraordinary and increase the pilot's speed from the assistance. The AI system has a complex personality matrix that can co-pilot the ship and act as a extra set of eyes for when the pilot is away from the vessel as the AI is hardwired into the ship and is never truly turned off. Both the AI and the nav computer are EMP hardened. But because of the fact that EMP hardening is not infallible, there is a read-only storage unit that is installed before each mission with a backup copy of enough navigational data to get the ship to either a rendezvous point or habitable system.

The outer skin of the Intruder has been surfaced with an anti-sensor coating. This absorbs sensor beams designed to locate a ship. This system is not foolproof as the canny and resourceful sensor mutt can see the lack of signal produced by such a treatment.

The anti-sensor treatment is augmented by a Sensor Masking System. This system is a set of sensors that detect energy emissions on one side of the ship and duplicate them on the opposite side of the ship. There is a visible refracting edge, but otherwise the ship is effectively camouflage. The system will allow a masked ship to pass between a sun and a ship without automatic detection.

One of the two existing warhead launchers in the Intruder was modified to launch Guided Tactical Sensor Probes. The GTSP is a remote guided sensor probe that when deployed will give the little starship sensor power to rival ships as big as a Star Destroyer. This unit is a modified torpedo with the warhead replaced by sensor equipment and tight beam link to the Intruder. The torpedo has added space for fuel to extend the range and operational time. It is able to allow the ship to take more sensitive sensor readings than any other ship. As a side benefit a TIE Scimitar Intruder can triangulate a point using emissions in ½ the time of most ships while a GTSP is deployed.

In the event that a distraction is needed, upon exiting hyperspace or upon observation, the other warhead launcher on the Intruder was modified as a dedicated launcher for Sensor Decoys. The decoys can impersonate the sensor signature of any one of six preloaded profiles, including the ship of origin, TIE/In, a YT-1300, a Lambda-class shuttle, a Sentinel Troop Transport, or a Corellian corvette. New profiles can be created with a Moderate droid programming roll and the appropriate signal profile. Each Decoy is equipped with a multi-output explosive; this is used to make the decoy appear to explode prior to a ship reaching visual range with the decoy.

The lasers on the Scimitar Bomber were exchanged for two low-power signature laser cannons in the Intruder design.

This bird has a security rating of Orange, Orange Alpha 2.



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