Auto Fire Rules :
Repeating blasters and some other weapons can fire in full-auto mode and
this is a rule to handle the effects of this.
Use the combined action rules to get modifiers for the hit and damage rolls,
then reduce this modifiers by 1D for every meter covered by the burst.
The damage can't be reduced under the basic damage.
Ex. Light Rep. Blaster with 6D normal damage fires a 10 shot burst covering a
5m area the combined action rule says +4D hit and damage modifier the 5m area
reduces this modifiers with 5D giving -1D to hit and +-0D to damage.
Full ex. Tirog fires his LRB at a door where STs are pouring through, the door
is 3m wide so Tirog fires at maximum rate (10 shots) at a 3m wide area.
Tirogs blaster skill is 5D so the total to hit roll is 5D+4D-3D = 6D for every
target in the area, if a ST gets hit the damage roll is 7D (6D+4D-3D).
Some things to remember:
Only the closest targets in the area gets hit, the others are covered.
Most repeating blasters has a maximum fire-rate of 8-15 shots per second.
If someone wants to continue to fire more shots it counts as an action !
You cannot aim when using the auto-fire mode !
Auto-fire uses up ammo at hi-rate so keep record of shots fired !
Weapons with short-burst mode has special rules, these cannot be used to
"spray-fire".
Very Long Range Rule :
An Additional range is added to the weapon, this range called "Very Long Range"
is about double the "Long Range" limit, the base difficulty is Very Hard and
the damage is reduced by 1D.
Extreme Range Rule :
Same as "Very Long Range" but the upper limit is double the "VLR" max range
and the damage reduction is 2D to 3D (2D up to 75%). This rule requires the use
of the "VLR"-Rule.
Melee Combat Rule :
Melee Combat and Melee Parry skills is combined in the Melee Combat skill.
Brawling Rule :
Brawling (Strength) and Brawling Parry (Dexterity) is combined in the
Brawling (Strength) skill.
Martial Arts Rule :
Martial Arts is an advanced skill, needs Brawling 5D. Adds to brawling skill and/or damage.
Climbing/Jumping Rule :
Climbing/Jumping skill is divided into separate skills
(raised together when creating new character).
Computer Programming/Repair Rule :
Divided into separate skills - Computer Programming and Computer Repair
(raised together when creating new character).
Copyright 1996 by Arne Lindström