Seinar Fleet Systems 418 Family

The Seinar Fleet Systems 418 hull was a designed specifically for the then new Imperial Artificial Gravity Well Emulation Generator approximately three years prior to the Battle of Yavin. Origionally designated the Immobilizer by SFS, Imperial leadership had decided that this design should be called the Interdictor. Over time, Interdictor would come to mean a specific member of the 418 family, which retained the designation Immobilizer for the basic hull. Today, the SFS hull pattern #418 chassis is used for everything from reconnisance and fleet resupply, to escort and carrier, to interdiction and patrol missions. At any one time, the various Snathe/Seinar owned shipyards have a total of twelve basic hulls, any one of which is capable of being used as the skeleton of any of the various designs.

The 418 hull is 600 meters long, and resembles a very small Star Destroyer. It is relatively inexpensive, which combined with it's appearance and versitility makes it a favorite of the datakeeping arms of the Empire. However, because of it's ressemblence to the vaugnted Star Destoyers and small size, Naval high command has not always been totally receptive of the 418 series. It should be noted however, that the 418-series vessels have an excellent service record, and well liked by thier crews and captains. In addition to those listed below, there are several dozen one-of-a-kind vessels, mostly built as concept development or weapons testbed craft.

Basic 418-series ship characteristics: Shot of the IFS Interdictor on her maiden voyage, taken from a SFS promotional datachip.

scale: Capital
length: 600m
skill: Capital Ship Piloting: SFS 418-series
crew: (varies)
skeleton: 1000/+10
consumables: 1.2 years
hyperdrive multiplier: x2
backup: x8
nav computer: Yes
manueverability: 1D (sometimes improved)
space: 6 (sometimes improved)
hull: 5D (sometimes improved)
shields: 3D
sensors: (sometimes improved)
Passive: 30/1D
Scan: 75/1D
Search: 150/3D
Focus: 5/4D

To use these stats, add the information given below for a particular model of the 418 line.

Interdictor

The Interdictor-class of cruisers are the fisrt standard production ship to include the new artifical gravity well technology. They carry four generators in spherical structures that extend above and below the main plain of the hull, each of which is capable of directing it's effects in any direction. While the true nature of the mass shadow simulators is an Imperial secret, it is no secret that these ships are used to blockade criminals and pirates. Becuase of the great expense of these ships, they are relatively uncommon, with a typical sector being afforded only a half dozen of these ships at the most. Often, they are not assigned to any one line on a standard basis, but are rather pooled at the sector and regional level for special operations and to defend space stations and star docks from surprise to attack.

In addition to the gravity well generators, Interdictors are sufficently armed to defend themselves with twenty anti-ship laser batteries and two squadrons of TIEs. These weapons for self-defnese only, and Interdictors are typically assigned at least one frigate to act as "bodygaurds".

model: Seinar Fleet Systems' Interdictor Cruiser
type: hyperspace interdiction cruiser
era introduced: Height of the Empire

crew: 2784
gunners: 60

passengers: 80
cargo: 5,500 tons

small craft: 24 TIEs
2 shuttles
Weapons
20 Quad Laser Cannons
fire arc: 10 Front, 5 Left, 5 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
4 Gavity Well Generators
fire arc: turret
crew: 20
fire control: 6D
range: 1-5/75/150
damage: Prevents hyperdrive engagement.

After the Battle of Yavin, SFS released an improved version of the Interdictor, better armed and more manuverable. These ships add a combat quality tracotr beam emmitter, a pair of ion cannons, and some also have four turbolasers (at the expense of laser cannons).

model: Seinar Fleet Systems' Interdictor Cruiser, MkII and MkIIa
era introduced: Aftermath of Yavin (sporatic)

hyperdrive: x1

manuverability: 1D+2

hull: 5D+2

weapons (in addition to those of the MkI)
2 Ion Cannon Batteries
fire arc: Front/Left, Front/Right
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion
Tractor Beam Emmiter
fire arc: Left/Front/Right (ventral)
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
4 Turbolaser Cannons (FOUND ONLY ON THE INTERDICTOR MkIIa)
fire ard: 2 Front, 1 left, 1 right (each replaces a quad laser in the respective arcs)
crew: 1
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 3D

Enforcer

The Enforcer design was origionally designed by Seinar Fleet Systems not in respose to a request for designs, but rather to deliver a design to the Navy. Shortly there after, the Navy did put in a request for designs for a fast flanking and escort vessel. While Kuat Drive Yards developed the Aegis-class star cruiser, SFS entered two designs. The more commercially succesful of the two has been the Enforcer, which has been sold to the Navy in limited numbers, and has mainly seen serivice in the outer reaches of the Empire.

Heavily armed, the Enforcer is equipped with 14 anti-ship quad lasers, ten turbolasers, and four each ion cannons and combat-quality tractor beam emmitters, along with hanger space for a fighter group of TIEs. While not as heavyily armed and armoured as a Star Destroyer, it is more than capable of dealing with smaller cruisers, frigates and corvettes, and has seen much of it's action with anti-pirate and anti-smuggling taskforces, often in conjunction with it's sister, the Interdictor.

model: Seinar Fleet Systems' Enforcer Cruiser
type: medium cruiser
era introduced: Height of the Empire

crew: 3011
gunners: 54

passengers: 300
cargo: 10,000 tons

small craft: 24 TIEs
2 shuttles
Weapons
14 Quad Laser Cannons
fire arc: 4 Front, 4 Left, 4 Right, 2 back
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
4 Ion Cannon Batteries
fire arc: 2 fron, 1 left, 1 right
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion
4 Tractor Beam Emmiter
fire arc: 2 Front, 1 Left, 1 Right
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
10 Turbolaser Cannons
fire ard: 4 front, 3 left, 3 right
crew: 2
skill: Capital Ship Gunnery
fire control: 3D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 3D

After the Battle of Yavin, SFS released an improved version of the Enforcer, faster, more manuverable and slighlty better armed. This version would be produced in large numbers by the Pentastar Alignment in the years following the Battle of Endor.

model: Seinar Fleet Systems' Enforcer Cruiser, MkII
era introduced: Aftermath of Yavin (sporatic)

hyperdrive: x1

manuverability: 1D+2

hull: 5D+2

weapons
2 Ion Cannon Batteries (in addition to those on the MkI)
fire arc: 2 rear
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion

Protector

The Protector Ecort Cruiser was designed to meet the needs of an Imperial Navy contract for a fast flanking and escort vessel, in compitition with the SFS Enforcer Cruiser, built on the same frame. Using the proven Immobilizer 418 chassis, the Protector is the fastest and most manuverable of the family of vessels that have grown out of the basic design. Ment to secure the perimiter of a battle group and destroy light combat craft and starfighters, the Protector was rejucted for being "too specialized". Observers with less ego have suggested that it was dead as soon as it was presented, as most Admirals find the idea of an ISD needing protecting insulting.

Mounting twenty-six anti-starfighter guns, twenty heavy quadlasers and a half dozen ion cannons on a frame that is as manuverable and produces 80% of the forward thrust of a TIE, the Protector is capable of inflicting devistating casualties on a typical pirate fleet. The most important part of this firepower is the double laser cannons. Using the same mounts, targeting systems and lasers as the TIE/ln, most of the needed parts are already in inventory. The most noticable part of the arsenal are the eight turrets, mounted on the poles of each of the four spheres that origionally mounted the gravety well generators. These light guns, in addition to the more rigidly mounted ones lower on the spheres, are capable of pumping outunough energy to prevent even the most fanatical Rebels to consider murdering another ship. Combined with anti-capital ship emplacements that rival and excede the Nebulon-B and a squadron of TIEs, the Protector is certain death for all but the largest Rebel band.

Since it's regection by the Navy, several of these ships have been sold to the CSA, and several others have been sold to Imperial Customs. With the trials for the Fleet Anti-Starfighter Platform openning soon, SFS is planning on placing the Protector into compititon with the much talked about KDY Lancer frigate and CEC Gunship. It would be quite suprising if the Lancer was to win, due to it's lack of heavy guns.

(Footnote: The Lancer went on to win the Anti-Starfighter Platform service trial, prompting some to wonder if money did not change hands between KDY and the review board. The Navy would by some Protectors, but only about thirty or so, with Customs buying another fifteen. After the Battle of Endor, the Pentastar Alignment would produce a few, and a few were manufacture in the Deep Core for thier priamry role of anti-starfighter work.)

model: Seinar Fleet Systems Protector Escort Cruiser
era intorduced: Height of the Empire, reintrodused during the Aftermath of Yavin
type: fast escort cruiser

crew: 3,000;
gunners: 66

passengers: 200
cargo capacity: 10,000 tons

manueverability: 2D
space: 8

small craft:
12 TIEs
2 shuttles (usually 1 Lambda-class, and either a Beta-class assualt shuttle, Sentinel-class troop shuttle/gunship or a troop transport configured Lambda-class)
weapons:
20 Quad Laser Cannons
fire arc: 10 Front, 5 Left, 5 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
6 Ion Cannon Batteries
fire arc: 2 Front, 2 Left, 2 Right
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion
4 Tractor Beam Emmiters
fire arc: 2 Front, 1 Left, 1 Right
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
26 Double Laser Cannons
fire arc: 4 Front, 5 Left, 5 Right, 4 Rear, 4 Ventral Turret, 4 Dorsal Turret
scale: Starfighter
crew: 1
skill: Starship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 5D

Interceptor

Produced for the service trails for the Empire's Escort Carrier program, the Interceptor was rejected because it was too good. Built by Seinar Fleet Systems on their proven Immobilizer 418 chassis (used for the Interdictor cruiser and Enforcer escort cruiser), it resembles a baby Star Destroyer. The appearance and the fact that someone who is trained to crew an Indictor or an Enforcer already knows most of the ship's characteristics was one reason that was considered to be an odd's on favorite.

The first prototype (the Interceptor) was produced by taking a nearly complete Interdictor, and stopping production. The design crew finished their work in the drafting rooms in an unprecedented three weeks. It took a further month to incorporate the design changes into the ship. The weaponry was taken from parts for the Interdictor, the Enforcer, TIEs and parts made under subcontract. The TIEs, Blastboats and shuttles were all taken from Sienar's corporate defense force, straight off the production line and out of the numerous test squadrons. The crew was assembled from the same sources. Within two months of the contract's proposal, the first Interceptor was ready for service trials. For comparison, it took almost two years for KDY to get the first Escort Carrier ready.

However, the Navy decided against the Interceptor, because, like the Enforcer and Protector, it was too much like their massive Star Destroyers. The Interceptor carries a fully wing of TIEs, plus a squadron of Skipray Blastboats and 6 shuttles. For added versatility, the bays are modular, meaning that a pair of fighter bays may be converted into a single Blastboat bay, or three fighters removed for a shuttle. This is accomplished through the use of maglocks, force fields and the placement of the hanger bays. The team that designed the Interceptor decided to convert the original hanger bay of the Interdictor and Enforcer into living quarters and weapons spaces. The four gigantic spheres that originally housed the gravity field generators had the space between them filled, making a pair of round cornered rectangles (one ventral, one dorsal). These large blocks house the hangers (3 squadron of fighters in each, the blastboats carried in the ventral section, and the shuttles and emergency bays in the dorsal section for better traffic control).

The other reason that the Interceptor was black-balled by the Navy was that it had too much firepower for the role of an Escort Carrier which used it's TIEs for it's primary weapon. Carrying 10 quad-mounted anti-ship lasers, 6 heavy ion cannons, 6 tractor beams, 8 anti-fighter laser cannon emplacements and 6 concussion missile launchers, the Interceptor was designed to be a baby Star Destroyer, wading into the fray along side it's fighters. This is, in the opinion of the Navy, why Imperial Star Destroyers are made. A carrier should not gather glory, and several admirals felt that the Interceptor would do just that.

Still, even though it was officially turned down by the Navy, Seinar has made about fifty of these ships. Seinar has retained three for it's corporate fleet, primarily as testbed craft, and the CSA purchased six for evaluation, with the rest going to the Navy for various special missions, scout duty and assignment to less prestigious sections of space. Due its near identical appearance to the Enforcer and Interdictor, the Interceptor has been sent out with both of these frames to engage small rebel and pirate fleets. In the heat of a fast moving space battle, one can quickly confuse them, leading to some ugly surprises. It also means that the fleet resupply vessels need to carry a small assortment of spare parts, and crew replacements and exchanges are more quickly accomplished due to the technical similarity of the three models. This as lead to some Imperial Advisors to question the Navy's wisdom in taking the KDY Escort Carrier, and there is some talk of reopenning the service tests.

model: Seinar Fleet Systems Interceptor Cruiser Carrier
type: medium cruiser-carrier

crew: 2,814;
gunners: 46;

passengers: 320 (small craft crews and tech)
80 (troops)
cargo capacity: 5,000 tons

small craft: 72 TIE series fighters
12 GAT-12 "Skipray" series blastboats (may be replaced with 24 more TIEs)
6 Shuttles, various types (Usually includes 2-3 Lambdas and 1-2 assault and/or boarding shuttles)
weapons:
10 Quad Laser Cannons
fire arc: 4 Front, 3 Left, 3 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
6 Ion Cannon Batteries
fire arc: 2 Front, 2 Left, 2 Right
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion
4 Tractor Beam Emmiters
fire arc: 1 Front, 1 Left, 1 Right, 1 Rear
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
8 Double Laser Cannons
fire arc: 2 Front, 2 Left, 2 Right, 2 Rear
scale: Starfighter
crew: 1
skill: Starship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 100/300/1.2/2.5km
damage: 5D
4 Concussion Missle Tubes
fire arc: 2 Front, 2 Rear
crew: 2
skill: Capital Ship Gunenry
fire control: 2D
range: 2-12/30/60
atmosphere: 4-24/60/120km
damage: 9D

After the Battle of Yavin, a small number of the Interceptors that were produced were made to improved, MkII specs. They had simliar upgrades as the Interdictor and Enforcer MkII (hyperdrive x1, hull 5D+2, manuverability 1D+2), and replaces some or all of the twin anti-starfighter lasers with mounts containing the lasers and targeting software from the TIE Interceptor.

Surveyor

Based off the proven Immobilizer 418 frame, the Surveyor is Sienar Fleet Systems most powerful scout craft. Intended to provide real-time tactical intelligence and co-ordination when stationed with a fleet, it is also highly capable of reconnoitering a systems by itself. While not strong enough to pose a direct threat to all but the weakest ships, it is incredibly dangerous to enemy units, as it was designed to provide sensor data and fire co-ordination to an entire fleet.

To provide these services, the Surveyor carries an incredible array of sensors, computers and communications equipment. Carrying a sensors package that is more powerful than that found on an Imperial-class Star Destroyer, including a Crystal Grav Trap, Hyperwave Signal Indicators and a large number of probe droids and sensor remotes. To provide the communications capabilities needed in this kind of vessel, it is equipped with a Mk 30 subspace transceiver fitted with a Class IV power booster, over fifty tight beam communications lasers, a powerful communications jammer and a full HoloNet Tranciever. The brains of the ship are occupied in a pair of Series 50 mainframes, which provide more computing power than many planet-based systems.

To prevent these powerful ships from falling into criminal hands, they are fitted with one of the most powerful self-destruct systems ever fitted onto an Imperial starship. This may be activated by one of three ways:

1) Command destruct, which starts a two minute count down.
2) Remote command from an officer of Grand Moff rank or higher.
3) Failure to reset the timed switch once per duty watch.

In form, these craft are nearly indistinguishable from the Interceptor. The fastest, and most effective method of telling the difference form optical information in the presence of the tens of hundreds of antennas and communication and sensor mini-turrets that stud the hull. The Imperial Navy has purchased fifty of these craft, and is expected to order more in the near future. It is known that the Emperor's own task force contains two of these impressive assets.

model: Seinar Fleet Systems Surveyor Scout Cruiser
era introduced: Height of the Empire
type: recon/CCCI cruiser

crew: 2814; sensors and communications techs: 500;
gunners: 16;

passengers: 320
cargo capacity: 3500 tons

space: 6
Baffled drive: space of 2, must use backup batteries for life support (10 hours), no more detectable than drifting. Has reactant mass for 100 spacial units

sensors:
passive: 100/2D
scan: 200/3D
search: 300/5D
focus: 20/6D
Sensor Baffling: +2D difficulty to identify ship. Absorbs all EMR and FTLR signals
Sensor Mask: +3D difficutly to identify and detect ship past 50 spacial units. Absorbs all EMR and FTLR signals and emits clones out the other side of the craft.
20 sensor decoys: +2D difficulty to determine difference between decoy and true ship on sensors
small craft: 12 TIEs (usually a recon squadron)
2 shuttles (usually Lambda-class)
200 probe droids
3000 remote sensor bouys
weapons:
16 Quad Laser Cannons
fire arc: 4 Front, 4 Left, 4 Right, 4 Rear
crew: 1
skill: Capital Ship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D

Dominator

The Dominator was intended to bridge the gaps between the various different members of this family. As a result, it is a mediocre ship for a wide variety of roles, but really excels at none of them. Primarily relegated to low priority areas of space, the command of a Dominator, while still an honor, is considered a tainted honor.

The armament is wide and varied. It carries the twenty laser cannons so common to this series. It even carries a pair of gravwell generators. But the other weapons are mismatched and to few to really do anything with, adding a pair of tractor beams, four ion cannons, two platoons of troops, and another squadron of TIEs. This last especially rankles the Navy, as two squadrons are a Group, and six a Wing, but three squadrons is a book keeping anomaly. For this reason, many of the Dominators are running with only two squadrons of TIE. There is even serious talk of relegating the entire lot of them to the Customs service or to Intelligence. There was only a few of these ordered, and many of the later orders were changed either to Enforcers or Interdictors.

model: Seinar Fleet Systems Dominator Cruiser
era introduced: Height of the Empire (shortly before the Battle of Yavin)

crew: 2,814;
gunners: 34

passengers: 80
cargo capacity: 5,500 tons

small craft: 36 TIE series fighters
2 Shuttles, various types
weapons:
20 Quad Laser Cannons
fire arc: 10 Front, 5 Left, 5 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
4 Ion Cannons
fire arc: 2 Front, 1 Left, 1 Right
crew: 2
skill: Capital Ship Gunenry
fire control: 3D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 3D Ion
2 Tractor Beam Emmiters
fire arc: 1 Front/Left, 1 Right/front
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
2 Gavity Well Generators
fire arc: turret
crew: 20
fire control: 6D
range: 1-5/75/150
damage: Prevents hyperdrive engagement.

Invader

The Invader-class assault ship is inteded to carry a full battlegroup of any type into battle, along with sufficent supplies for a month of operations. While it is not as glamerous as many of it's other siblings, it is one of the only troop carriers in the Imperial inventory that is liked by both the Army and the Navy, with one of it's strong points being relatively little contact between the two branches during day-to-day operations.

It uses the same profile as the Interceptor, but only part of the lower "hump" is used for hanger space, while the rest of it is used for equippment and vehicle storage. It is designed to carry two fighter groups (48 TIEs), but if it has any fighters at all, they are typicall the Army support wing of fourty fighters. To deliver troops to the surface, it also carries 4 shuttles, 12 drop ships and a dozen landing barges. In it's role as an orbital fire base and for self defense, it is armed with 20 quad lasers and eight concussion missle launchers.

In theory, it can be deployed by itself into theatres were there are few,if any, enemy capital assets. In practice, it is usually deployed with at least one frigate or light cruiser for defense, and usually with a cargo ship for extended operations, or to suppliment the troops carried aboard Star Destroyers.

model: Seinar Fleet Systems' Invader Troop Cruiser
era introduced: Height of the Empire
type: battle group transport

crew: 2783
gunners: 24

passengers: 17,000 (troops)
cargo: 5,500 tons

small craft: 48 TIEs (often 40-ship Army wing)
4 shuttles
12 landing barges
12 drop ships
weapons
20 Quad Laser Cannons
fire arc: 10 Front, 5 Left, 5 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
4 Tractor Beam Emmiters
fire arc: 2 left, 2 right
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
8 Concussion Missle Tubes
fire arc: 4 Front, 2 Rright, 2 Left
crew: 2
skill: Capital Ship Gunenry
fire control: 2D
range: 2-12/30/60
atmosphere: 4-24/60/120km
damage: 9D

Transporter

The Transporter was origionally designed of as a competator to the KDY Star Galleon, but was not excepted in that role due to political reasons. However, as a dedicated cargo ship, it was excepted. While not popular with certain commands, these vessels are well recieved by the sectors that recieve them. There are relatively few Transporters, because of the number of of other heavy cargo vessels available from other manufacturers, compared to the number of ship yards allowed to build combat vessels. For defense, Transporters are equipped with twenty laser batteries and can carry a squadron of TIEs.

model: Seinar Fleet Systems' Transporter Cargo Cruiser
era introduced: Height of the Empire
type: heavy cargo cruiser

crew: 2783
gunners: 28

passengers: 300
cargo capacity: 20,000 tons
small craft: 12 TIEs
12 shuttles
12 space barges
weapons:
20 Quad Laser Cannons
fire arc: 10 Front, 5 Left, 5 Right
crew: 1
skill: Capital Ship Gunenry
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage: 4D
4 Tractor Beam Emmiters
fire arc: 2 left, 2 right
crew: 2
skill: Capital Ship Gunenry
fire control: 2D+2
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D

Destructor

Intended as a test platform for the Hyperspace Pulsemass program, the Destructors are almost toatally identical to the Interdictors in all ways, inside and out. The first, most noticable change, is the the space between the two gravwell domes on each side has been filled in, creating a tunnel that runs parrallel to the spine of the ship. These house the new pulsemass generators. To quote the origional briefing on the workings of this new weapons system,

"The generator produces tiny spheres of hyperenergy that are shot out into an area of space. When ships traveling through hyperspace cross the equivalent area of realspace, they come in contact with the hyperenergy spheres. These spheres overwhelm the blocking capacity of the ship's shields and shred the craft. These hyperenergy spheres do not affect ships in realspace, but if a ship enters a field of spheres and then jumps to lightspeed it comes in contact with the deadly pulses. A region mined with hyperenergy spheres is dangerous for only a few minutes, for then the energy dissipates."

The effects of being so forcably pulled out of hyperspace is more than sufficent to shred most light transports and starfighters, the ships most commonly in the use of the Rebellion and pirate groups. Against larger ships, such as the Imperial Star Destroyers, this kind of force is still very dangerous. Although there is a small chance of destruction, significant damage could be incured by a direct collision with the center of the pulse mass.

Produced only in limited numbers the Destructor cruisers are not assigned to one sector. Rather, they are assigned at the regional and oversector level, where their service can be requested by local commands. Typically, they operate as part of small groups, often including an Interdictor and a few other ships of similiar size, or a single Star Destroyer.

model: Seinar Fleet Systems Immobilizer 418, Destructor-varient
era introduced: Aftermath of Yavin
type: Ambush cruiser

small craft: 24 TIEs
2-4 shuttles
Weapons
20 Quad Laser Cannons
fire arc: 10 Front, 5 left, 5 right
crew: 1
skill: Capital Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 2-6/24/50km
damage:4D
2 Hyperspace Pulsemass Generators
fire arc: turret
crew: 20
skill: Capital Ship Gunnery
fire control: 6D
range: 1-5/50/100
area of effect: 5 spactial units
damage: Drags ships out of hyperspace. Does 7D damage in the scale of the target to ships taken out of hyperspace. Mass lasts for 10 minutes. Generators my only fire once per hour.

Return to the Hanger

The Interdictor and the Enforcer (here shown as the MkII) are property of West End Games, and are included here for the purposes of archival completeness. The origional concept of the Destructor is compliments of Urban Lundqvist, but shown here modified. The Interdictor MkII and Enforcer MkI are my own ideas, as are the other designs.
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