Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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MRX-BR Pacifier

 
Craft: Sydon Vehicle Works MRX-BR Pacifier combat/contact vessel
Class: Transport
Cost: n/a
Size: Small (25 meters)
Crew: Normal +2 (1 pilot)
Passengers: 3
Cargo Capacity: 25 metric tons
Consumables: 1 year
Hyperdrive: x1 (backup x8)
Maximum Speed: Attack
Defense: 21 (+10 armor, +1 size)
Shield Points: 60
Hull Points: 60
DR: 10
Weapon: Proton torpedo launchers (2, four torpedoes each)
         Fire Arc: Front
         Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
         Damage: 9d10x2
         Range Modifiers: PB +0, S/M/L n/a
Weapon: Laser cannons (3)
         Fire Arc: 1 left, 1 right, 1 rear
         Attack Bonus: +9 (+1 size, +2 crew, +6 fire control)
         Damage: 3d10x2
         Range Modifiers: PB +0, S +0, M/L n/a

The MRX-BR Pacifier was the scout vessel of choice in the Imperial Scout Corps, designed for subjugation of primitive worlds.  It is not available until after the Clone Wars and the fall of the Old Republic.  Its aggressive design philosophy became very unpopular after the foundation of the New Republic in the years following the Battle of Endor.  The MRX-BR Pacifier grants a +2 equipment bonus to all Computer Use rolls to operate the ship's sensors.  Its three laser cannons are intended to be fired by gunners, not the pilot.