To make escaping an Interdictor Cruiser a reality, follow
these steps carefully...
- Verify there is an Interdictor at your intended
destination. This may cramp your style a bit, and you may think
of another way around all of this, but this is the best way. There
are plenty of ways to find this information. You can consult an infochant
or other information broker. Depending on the sensitivity of the situation,
this may cost a lot of money. Another alternative is to simply ask
around to others
who have been to the destination recently. Beware that the information
you get could be little more than guesses or rumors. A way you can
be pretty sure is to do it yourself. Fly to the destination yourself
in a clean ship or pay a friend do it. When you arrive, plead ignorant
to knowing the system was under blockade. The blockading force will
probably board you and question you, but should you go. On your way
out of the system, choose a destination that you would like to jump
to after the actual run, and plot that course. At the same time, remember
to record what escape vector you are travelling on. Pick a point to
jump to that is not far away and will take only a few minutes or so
to reach (also known as a "microjump"). You want to do this
because you will be removing the safety cut-off systems from your
hyperdrive. Minimizing the trip will minimized the danger of collision.
Once
that is done, plot another course wherever else and leave the system.
Your GM should determine the difficulty of these actions and what
rolls to perform. Also note that you will probably have to do this
regardless of whether or not you consult an infochant, because you
will need to acquire the escape coordinates anyway.
- Disable you hyperdrive safety systems.
The next step is to modify your hyperdrive system. You must create
a way to temporarily disable the emergency cut-off system that pulls
your ship out of hyperspace when it detects a gravity mass in the
ship's path. If this system is removed, the use of an Interdictor
Cruiser will be nullified. The bad news is that you will be "flying
blind," because there will be nothing stopping you from colliding
with anything. There are a million different ways to do this. Some
hook a portable computer into the hyperdrive system and run a constant
loop through the seperate computer to keep the data from interacting
with the safety programming. Others remove the hyperdrive computer's
ability to even access that
portion of the system by either removing the data cards that contain
that system or switching some wires around. These are but a few suggestions,
but keep in mind that whatever you come up with it should be with
the help, guidance and approval of your GM and should be temporary.
The system you create must be able to replace the cut-off system like
it was almost immeadiately.
- Feed the pre-navigated route into the navigation
computer. The escape route you plotted should be fed into the
navigation system and be ready to download
into the hyperdrive instantly. When it comes time to escape the blockade,
you will want these coordinates on-hand immeadiately.
- When you have finished your microjump,
plot a new course as soon as possible. You may want to skip around,
hitting a few different and random destinations before you return
to your point of origin or homebase so that you aren't tracked. Before
making the second jump, reactivate your safety cut-off systems on
the hyperdrive to avoid flying for long durations of time at risk
of collision.
Your GM should read this, and be involved in the process of setting
up and executing this. The GM will be responsible for determining what
you can and cannot do, at what difficulty
everything is, and what skills are involved in rolling for all the appropriate
actions.
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*Notable Blockade Runners
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This is an original work by Tim Salam...*coming
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