Rebel Special Forces

(Note: All Rebel Alliance Regular Ground Forces are listed as SpecForces, but this meerly a propaganda/moral action than a designation of true elite standing.)

Rebel Special Forces are a breed apart. They are among the best the Rebellion has to offer. They are attached directly to Rebel High Command. The members of Special Forces are first volunteers for the Rebellion to Restore the Republic, in the local and sector forces. Then, they volunteer to serve as an Alliance regular, knowing that they must leave behind every thing that were. If they pass a thorough investigation, the volunteers for Special Forces have their personal abilities evaluated, and trained in the field that they are best suited for.

The Special Forces Division is broken into three, irregularly sized regiments: Support, Insurgency and Direct. Support houses personal nominally considered to be non-combat, including Transport, Medical, Technical and Communications Specialists. Insurgency's mission is to train and support local combatants and sector forces, and encompasses the Wilderness Fighters and the Urban Guerillas. Direct is those forces that directly engage the Empire, including the Marines, Pathfinders, Infilitrators and HEavy Weapons specialists. There are also detached units, including the Marshals Battalion, who are tasked with law enforcement operations (anti-spicing, anti-piracy, et. al.), and the detached Special Mission Commando Teams.

In reality, these battalion organizations are pure fiction. SpecForces teams are composed of personnel drawn from the Regiment who's abilities are needed to complete the mission, and range in size from four to a hundred beings.

Rebel 1st Special Forces Divisional Crest

Special Forces also includes some of the better independent fighter squadrons, as well as the Special Operations Mission Groups and Teams. The "rouge" squadrons, while under the authority of the Starfighter Corp, are often assigned to assist Special Forces missions, and shall be included here as a side note. The Special Operatons units will not be, however. These are highly indepentdent units of highly skilled beings, much like the Special Mission Teams. However, they are increadably variable in thier nature, and thus defy discription.

Support

Technicians
SpecForces Techs are trained to repair any equipment that Special Forces is issued or captures, or, if needed, build it. Though primarily mechanics, they also receive some training in the operation of vehicles and heavy equipment. They work closely with ComSpecs.

type:Rebel 1st Special Forces Division Technician

DEX 2D+1
Blaster 4D, Dodge 4D
KNOW 2D+1
Survival 3D, Technology 4D
MECH 2D+1
Machinery Operation 3D+1, Repulsorlift Operations 3D+1
PERC 2D+1
Command 3D, Hide 3D, Sneak 3D, Search 3D
STR 2D+2
Brawling 3D+2, Lifting 3D+2, Stamina 3D
TECH 3D+1
Armour Repair 4D+1, Blaster Repair 5D+1, Computer Programming/Repair 4D+1, Droid Programming 4D+1, Droid Repair 4D+1, Ground Vehicle Repair 4D, Hover Vehicle Repair 4D, Powersuit Repair 4D+1, Repulsorlift Repair 5D+1, Space Transports Repair 4D+1, Tinker 4D+1, Walker Repair 4D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Universal toolkit, blaster pistol (4D), survival kit, comlink

Medical Specialist

SpecForces MedSpecs are often the best medical personnel available to wounded Rebels, and as such are heavily trained in the treatment of combat injuries. Since they are often assigned in direct support with Insurgency units, they are also trained in exotic disease and preventive medicine. This training regimin is one of the most difficult.

type: Rebel 1st Special Forces Division Medical Specialist

DEX 2D+1
Blaster 4D, Brawling Parry 3D+1, Dodge 4D
KNOW 3D
Alien Species 3D+2, Launguages 4D, Scholar: diseases 5D, Value: medical supplies 4D
MECH 2D
Bacta Tank Operation 3D, Ground Vehicel Operation 3D, Hover Vehicle Operation 3D, Sensors: medical 4D, Repulsorlift Operation 3D
PERC 2D+2
Bargain 3D+2, Command 3D+2: patients 4D+2, Search 3D+2
STR 2D
Brawling 4D, Lifting 3D+2, Stamina 3D+1
TECH 3D
Computer Programming/Repair 3D+1, Droid Programming: medical droids 4D, First Aid 5D+2, (A) Medicine 3D: combat 4D, Security 3D+2
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster pistol (4D), medikit, surgical kit, medisensors, datapads w/ medical references, comlink

Communications Specialists

SpecForces ComSpecs are trained to operate any communications, sensors or computer array, no matter how tight the internal security regimens. They often work with Direct units, as slicers. They are also seconded to Insurgency units as part of the Intelligence section of a training team, or as cyberguerillas.

type: Rebel 1st Special Forces Division Communications Specialist

DEX 2D+1
Blaster 4D, Dodge 4D
KNOW 2D+1
Beuarcracy 3D, Survival 3D, Tactics 3D, Technology 4D
MECH 2D+2
Communications 5D, Machinery Operation 3D+2, Repulsorlift Operation 3D+2, Sensors 5D
PERC 2D
Command 3D, Hide 3D, Search 3D, Sneak 3D
STR 2D+2
Brawling 3D+2, Lifting 3D+2, Stamina 3D
TECH 3D
Computer Programming/Repair 5D, Droid Programming 5D, Droid Repair 5D, Security 4D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Communications and sensor equipemnt, portable computer, datapad, blaster pistol (4D), knife (STR+2), droid/computer tool kit

Transport Specialists

SpecForces TranSpecs are capable of flying any ship and driving any vehicle in production in the Empire. They are drawn form the best pilots within Ordinance and Support and drivers from within the few Rebel armour units. Their job is to SpecForces in and out of trouble, and as such see the most combat of all Support units.

type: Rebel 1st Special Forces Division Transport Specialists

DEX 2D+2
Blaster 4D, Dodge 4D, Vehicle Blasters 4D+2
KNOW 2D
Survival 3D, Tactics 3D, Planetary Systems 3D
MECH 3D
Astrogation 4D, Archaic Spacecraft Piloting 3D+1, Capital Ship Gunnery 4D, Capital Ship Piloting 4D, Hover Vehicle Operation 4D, Ground Vehicle Operation 4D, Repulsorlift Operation 5D, Space Tranpsorts 5D, Starfighter Piloting 4D+2, Starship Gunnery 5D, Starship Shields 4D, Walker Operation 4D
PERC 2D+1
Command 3D+1, Hide 3D, Sneak 3D, Search 4D
STR 2D+2
Brawling 3D+2
TECH 2D+1
Space Transports Repair 4D, First Aid 3D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster pistol (4D), survival kit, flight suit, comlink

Insurgency

Wilderness Fighters
Wilderness Fighters take pride in such nicknames as "snake eaters".  They are men and women who provide the backbone of the Rebellion's rural cells.  They are taught to use a mixture of mobility, stealth and ambush to accomplish their tasks.  The receive training in a wide variety of terrain, but they also receive training in two specialized terrains which are usually found near each other (i.e.: jungle and swamp, radiation zone and chemical contamination zone).  They are armed with light support weapons, blasters, and whatever repulsorcraft can be made available.

type: Rebel 1st Special Force Division Wilderness Fighter

DEX 3D
Blaster 4D:rifle 5D, Brawling Parry 4D, Dodge 4D, Grenade 4D, Melee Combat 4D, Melee Parry 4D, Vehicle Blasters 4D
KNOW 2D+2
Tactics 3D: Squads 4D, Tactics: (specific terrain, ie: jungle) 4D, Survival 4D: (specific terrain, ie: jungle) 4D, Survival: (specific terrain, ie: swamp) 4D
MECH 2D
Repuslorlift Operations 4D, Hover Vehicle Operations 3D
PERC 2D+2
Command 3D+2, Hide 4D+2, Search 3D+2, Tracking 4D+2, Sneak 4D+2: (specific terrain, ie: jungle) 5D+2, Sneak: (specific terrain, ie: swamp) 5D+2
STR 2D+2
Brawling 4D+2, CLimbing/Jumping 3D, Stamina 3D+1, Swimming 3D+2
TECH 2D
Demolition 4D, First Aid 3D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster rifle (5D), blaster pistol (4D), vibroknife (STR+1D+2), 2 fragmentation greandes (5D), 2 smoke grenades, comlink, survival kit, blast vest and helmet (+2 phys, +1 energy), speederbike, camoflauge fatigues, macrobinoculars

Urban Guerillas

Urban Guerillas have the task of setting up city-based cells.  They specialize in sabotage, sniping, arson and close quarters warfare.  They receive training in how to improvise weapons and explosives from scratch, and how to procure what they can't make.  Because of weapons sensors and similar devices, they are trained in how to use anything for a weapon, or their bare hands if needed.

type: Rebel 1st Special Forces Division Urban Guerilla

DEX 3D
Blaster 4D: Pistol 5D, Brawling Parry 4D, Dodge 4D, Greande 4D, Melee Combat 4D, Melee Parry 4D
KNOW 2D+2
Tactics 3D: urban 4D, Tactics: squads 4D, Streetwsie 4D+2, Survival: urban 4D
MECH 2D
Repuslorlift Operation 4D, Swoop Operation 4D
PERC 2D+2
Command 3D+2, Hide 4D+2, Sneak 3D+2: urban 4D+2, Search 3D+2, Bargain 3D+2
STR 2D+2
Brawling 4D+2, Climbing/Jumping 3D, Stamina 3D+1
TECH 2D
Demolitions 4D, First Aid 3D, Security 3D
Force Points 0-1
Darkside Points 3-5
Move 10
Equipment
Blaster pistol (4D), 2 fragmentation genades (5D), smoke grenade, vibroshiv (STR+1D), medpac, fake ID, comlink, urban camo or balck fatigues or civilian clothing, basic electronic and mechanical lock picks, cred stick (with 1000cr)

Direct

Marines
Composed in large part of former pirates and privateers, their mission is much the same: board and secure spacecraft, space stations, facilities on airless worlds, and to repel attacks from such positions.  They are armed with heavy blasters, laser rifles, grenades and the few powered suits of combat armour the Rebellion has been able to get.

type: Rebel 1st Special Forces Division Marine

DEX 3D
Blaster 4D: laser rifle 5D, Brawling PArry 4D, Dodge 4D, Greande 3D+2, Melee Combat 4D, Melee Parry 4D, (A) 0-gee Combat 3D
KNOW 2D
Survival 3D: space 5D, Schoaler: starship layout 4D, Tactics: boarding 4D
MECH 2D+1
Jetpack Operation 3D+2, Powersuit Operation 4D
PERC 2D+2
Command 3D+2, Search 4D
STR 3D
Brawling 4D, Stamina 3D+1
TECH 2D
Demolition 3D, First Aid 3D, Security 3D: starships 4D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Heavy blaster pistol (5D), laser rifle (4D+1), vibroknife (STR+1D+2), space suit (+1D energy and physical), headset comlink, rocketpack (space :1, 10 charges), fragmentation grenade (5D), 2 stun gas grenades (4D+2)

Pathfinders

They are tasked with locating and securing LZ's for ground forces, designating targets for starfighter, orbital and artillery strike, and recovering lost personnel.  They usually work in teams of no more than four, and are armed with blasters, grenades and light vehicles when needed.  They re trained to get to their target however the can, and use swimming equipment, parachutes and fast moving aircraft to do so.

type: Rebel 1st Special Forces Division Pathfinder

DEX 3D
Acrobatics 4D, Blaster 4D: rifle 5D, Dodge 5D, grenade 4D, Melee Combat 4D, Vehicle Blasters 3D+2, (A) Skydiving 3D
KNOW 2D+1
Alien Species 3D+2, Planetary Systems 3D, Survival 4D, Tactics 3D
MECH 2D
Repuslorlift Operation 3D+1, Parachute 4D
PERC 2D+2
Command 4D, Hide 4D, Search 4D, Sneak 4D
STR 3D
Brawling 4D, Climbing/Jumping 3D+2, Stamina 3D+2, Swimming 3D+2
TECH 2D
Demolition 3D, First Aid 4D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Medikit, blaster rifle (5D), 4 fragementation grenades (5D), 4 smoke greandes, signal beacons, survival kit, comlink, blast vest and helmet (+1 energy, +2 physcial), camoflauge fatigues

Infiltrators

These are the being who have the most reason to hate the Empire.  They are tasked with breaking into Imperial facilities, sabotage, and theft of important equipment. They, along with the Pathfinders, form the eyes and ears of the Rebellion, and often are inserted with Pathfinders to distract from the actual operation. Or, they open the door for the strike team, and then secure the exfiltration point.

type: Rebel 1st Special Forces Division Infiltrators

DEX 3D
Blaster 4D: pistol 5D, Brawling Parry 5D, Dodge 4D, Firearms 3D+2, Melee Combat 5D, Melee Parry 5D, Thrown Weapons 4D, Pick Pocket 4D, (A) Martial Arts 3D
KNOW 2D
Survival 3D, Streetwise 4D, Tactics 3D
MECH 2D
Repulsorlift Operation 3D
PERC 2D+2
Command 3D, Con 4D, Hide 4D, Search 4D, Sneak 4D+2
STR 3D
Brawling 5D
TECH 2D+1
Demolition 3D+1, Computer Programming/Repair 3D+1, Security 5D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster pistol (4D), blaster carbine (5D), garotte (STR+1D), throwing knife (STR+1D), vibroknife (STR+1D+2), comlink, medpac, night vision goggles (+2D against darkness penalties), camoflauge or black fatigues, security bypass kit (+1D security)

Heavy Weapons Specialists

The brave souls have one of the most dangerous jobs on the battle field- crewing fixed weapons.  In the few times were the Rebellion is fighting from a fixed position, they are assigned to heavy support weapons and artillery.  They also serve as combat engineers, building whatever structures will be needed by the Rebellion, in addition to backing up gunnery crews when with the Fleet.

type: Rebel 1st Special Forces Division Heavy Weapons Specialist

DEX 3D
Blaster 4D: repeating 5D, Blaster Artillery 4D+2, Vehicle Blasters 4D+2, Dodge 4D, Missle Weapons 4D
KNOW 2D
Tactics 3D, Survival 3D, Willpower 3D
MECH 2D+1
Capital Ship Gunnery 4D, Ground Vehicle Operations 3D, Industiral Equipment Operation 4D, Powersuit Operation 3D, Repulsorlift Operation 3D, Starship Gunnery 4D
PERC 2D
Command 3D, Search 3D
STR 3D
Brawling 4D, Lifting 4D
TECH 2D
Blaste Repair 3D: artillery 4D, Blaster Repair: repeating 4D, Construction 3D: fieldworks 4D+1, Demolition 5D, Primative Construction: fieldworks 4D+1
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster rifle (4D), vibroknife (STR+1D+2), heavy weapon (depends on the mission), comlink, camoflague fatigues

Detached Units

Marshals

Composed of former law enforcement agents and bounty hunters, the Marshals Battalion is one of the best pieces of PR ever dreamed of. They target pirates, slavers and other slime.They also do things like rescue hostages and kidnapping victims, usually while the Imperials are debating the best fire vector for the orbital turbolaser strike to take out the scumbags. They also do things like breaking political prisoners, slaves and POWs out of camps, but that doesn't get discussed much.

type: Rebel 1st Special Forces Division Marshal

DEX 2D+2
Blster 4D+2, Brawling Parry 3D+2, Dodge 4D+2, Grenade 3D+2, Melee Combat 3D+2, Melee PArry 3D+2, Running 3D+2,
KNOW 3D
Intimidation 4D, Law Enforcement 5D, Tactics 3D: hostage rescue/prision breaking 4D, Tactics: squads 4D. Streetwise 4D
MECH 2D
Communications 3D, Repulsorlift Operation 3D, Sensors 3D
PERC 2D+2
Command 3D+2, Hide 3D, Investigation 3D=2, Search 4D+2, Sneak 3D+2
STR 2D+2
Brawling 3D+2, Climbing/Jumping 3D
TECH 2D
Computer Programming/Repair 3D, Demolition 3D, First Aid 3D, Security 3D
Force Points 0-1
Character Points 3-5
Move 10
Equipment
Blaster pistol (4D), blaster carbine (5D), blast vest (+1D physical, +1 energy), survival kit, recording rod, comlink, binders, forged IPKC

Special Missions Team Commandos (typical)

The ten Special Mission Teams are composed of some of the best personnel Allied Forces has to offer. They serve as roving trouble shooters, and answer only to Allied Command. They are highly trained, and even more highly motivated. They are all unswerving in thier dedication ot the Alliance. As a sign of respect, the Empire has place a 50,000ICr bounty on any being who is a member of the SMTs. SMT1 is commanded by Major Bren Derlin.

type: Rebel 1st Special Forces Division Special Missions Team Commando

NOTE: These are typical stats; due to the nature of the SMTs, these stats may vary widely. They usually are better.
DEX 3D
Blaster 6D: rifle 7D, Blaster Artillery 4D, Brawling Parry 5D, Dodge 5D+2, Grenade 4D, Melee Combat 5D, Melee Parry 5D, Missle Weapons 4D, Thrown Weapons: knife 4D+1, Vehicle Blasters 4D, (A) Martial Arts 4D
KNOW 3D
Streetwise 4D, Survival 5D, Tactics 4D, Willpower 4D
MECH 3D
Beast Riding 4D, Communication 3D+2, Ground Vehicle Operation 4D, Hover Vehicle Operation 4D, Parachuting 4D+2, Repuslorlift Operation 5D, Sensors 3D+1, Walker Operation 3D+2
PERC 3D
Command 4D, Con 4D, Hide 6D, Persuasion 4D, Search 6D+1, Sneak 6D
STR 3D
Brawling 5D, Climbing/Jumping 5D, Lifting 4D, Stamina 5D, Swimming 4D
TECH 3D
Armour Repair 3D+2, Blaster Repair 4D, Computer Programming/Repair 4D, Demolition 5D, First Aid 4D, Ground Vehicle Repair 3D+2, Hover Vehicle Repair 3D+2, Repulsorlift Repair 4D, Security 5D
Force Points 1-2
Character Points 5-8
Move 10
Equipment
Blaster pistol (4D), blaster rifle (5D), 2 fragmentation grenades (5D), 2 smoke grenades, 2 throwing knives (STR+1D), vibroknife (STR+1D+2), survival kit, macrobinoculars, comlink, blast vest (+2 physcial, +2 energy), medpac, glowrod

Independent Starfighter Squadrons

Though under the official command of the Starfighter Corp, they are often used like Special Forces. The first and most famous of these units is the daring Rogue Squadron. These men are some of the best in Rebellion as fighter jocks, but they are expected to be much more versitile than most. Other squadrons include Renegade, Revenger (composed of Alderaanians) and Starhunter Squadrons.

type: independent starfighter squadron memeber

NOTE: this is what I would consider to be typical skill levels for Rogue Squadron.
DEX 3D
Blaster 4D: pistol 5D, Brawling Parry 4D, Dodge 4D, Melee Parry 4D, Missle Weapons 4D, Vehicle Blasters 5D
KNOW 2D
Survival 4D, Streetwsie 3D, Tactics: Starfighter 3D, Planetary Systems 3D
MECH 4D
Astrogation 4D+2, Communication 4D+1, Repulsorlift Operation 5D, Sensors 5D, Space Transports 5D, Starfighter Piloting 6D: X-Wing 7D*, Starship Gunnery 6D, Starship Shields 5D
PERC 3D
Command 4D, Hide 4D, Search 4D+2, Sneak 3D+2
STR 3D
Brawling 4D, Stamina 4D
TECH 3D
Blaster Repair 3D+1, Computer Programming/Repair 3D+2, Droid Repair: astromechs 4D, Droid Programming 4D: astromechs 5D, First Aid 4D, Repulsorlift Repair 4D, Starfighter Repair 4D: X-Wing 5D*, Space Transports Repair 4D, Starship Weapons Repair 4D
--*These specializatations will fit the ship that the pilot normally uses. IE: A Starhunter Squadron pilot flies a Y-Wing, so he has Starfighter Piloting 6D: Y-Wing 7D, Starfighter Repair 4D: Y-Wing 5D.
Force Points 0-1
Character Points 5-8
Move 10
Equipment
Blaster pistol (4D), survival kit, comlink, flight suit with helmet and seals, starfighter (usually an X-Wing, but may include any fighter in fleet service)


NOTE: With the exception of the Special Mission Team Commandos and the Independent Starfighter Squadron pilots, these were all made with 15D attributes and 28D skills.


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