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  Start of Thread Message 1809 of 2630   Reply ] Forward ] View Source ]    
 

From: Ross Hedvicek  <hijinx78@s...>
Date: Sun May 7, 2000 8:58pm
Subject: STATS: SFS 'Skipray' Hyperspace Tug


Alright guys, have at it... You know the drill...



Sienar Fleet Systems' 'Skipray' Tugboat

Craft: Sienar Fleet Systems' 'Skipray' TB-15SD Tugboat
Type: Hyperspace Tug
Scale: Capital (due to power output)
Length: 53 meters
Skill: Starfighter piloting: Skipray Tugboat
Crew: 2 (1 can coordinate) Gunners: 1 Skeleton: 1/+5 (plus TB op)
Crew Skill: Astrogation 4D, Starfighter Piloting 4D,
	    Starship Shields 4D+1, Capital Ship Gunnery 6D
Cargo Capacity: 500 kilograms
Consumables: 1 month
Cost: 285,000 (new), 150,000 (used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Limited to four jumps
Maneverablity: 2D (1D in atmosphere)
Space: 4
Atmosphere: 280; 800 kmh
Hull: 5D
Shields: 2D
Sensors:
     Passive: 35/1D
     Scan: 60/1D+2
     Search: 100/2D
     Focus: 3/2D+2

Weapons:

8 Tractor Beam Projectors (Fire Individually)
      Fire Arc: Rear
      Crew: 1 - Fired by Gunner
      Skill: Capital ship gunnery
      Fire Control: 4D
      Space Range: 1-5/15/30
      Atmosphere Range: 2-10/30/60 km
      Damage: 6D

Capsule:
When the Imperial Navy reported a need for a space 'tow truck' of less than 
100 meters length, one capable of pulling something up to the size of an 
Star Destroyer into hyperspace, Sienar execs balked at the idea. Surely 
they were going to the wrong corporation - Kuat Drive Yards handled nearly 
all of the Empire's capital ship designs, Sienar was almost exclusively 
starfighter oriented. They presented the request to their ship engineers, 
and posed a question. Could this be done on a ship less than 100 meters 
long? The answer, after some deliberation, was a resounding yes.

The engineers set to work immediately. At first a whole new design was 
created, and presented to the execs. Bureaucrats at their best, they set 
about making changes, setting restrictions, and making demands that could 
not possibly be met. Muttering obscenities, the engineers went back to the 
drawing boards. After several months of design and theory testing, not to 
mention restriction tolerance, a second design was presented. This design 
was much better received. Based on the form follows function premise, this 
design was one ugly ship. In three parts, the cockpit/crew area, the power 
generators, and the engine section, the ship was clearly conical - it 
resembled a Corellian Corvette's deformed cousin.

At the front of the ship was the cockpit. In order to satisfy the bungling 
bureaucrats, the engineers used the fore section from a Skipray Blastboat 
nearly stock off the production lines and all weaponry was removed. The 
interior was modified and redesigned for the use of three people. The 
pilot's and copilot's areas were left untouched, allowing anyone familiar 
with the Skipray Blastboat to pilot the tug. The tractor beam operator's 
'theatre' (as crewers have taken to calling it) was installed behind the 
copilot. The theatre is a small room filled with monitors, displays, dials, 
gauges and readouts - everything a tractor beam operator could want, and 
more. From here, the operator has access to any and all information 
pertaining to him. Everything from real-time power fluctuations to power 
generator production and power draw to tractor beam grip. The room is all 
encompassing - the operator sits in the center on a moveable chair, 
surrounded on all four sides by his toys.

Aft of the crew quarters are the power generators. Twin high capacity 
generators capable of producing enough energy to power an entire Star 
Destroyer for three days were installed in line. The aft generator powers 
the ship's engines, while the fore generator powers the tractor beams. Each 
generator produces enough energy to power the entire system at peak draw, 
plus an additional 25%. The execs originally frowned at this, but once the 
engineers asked whether they would like to inform Lord Vader that a Star 
Destroyer was lost forever in hyperspace because a second/backup power 
generator was deemed not necessary, the execs quickly agreed. The tractor 
beam operator regulates the generators independently, allowing him to set 
one for maximum production and shut down the second one, set both to 50% 
capacity, or anywhere in between.

Aft of the power generators, bunched together in a manner almost identical 
to the engines on a Corellian Corvette, are the ship's eight engines. 
Comparable in size and power output to those on the Corvette, the Tugboat's 
engines are divided into two (top and bottom) layers of three and a middle 
layer of two.

Attached to protrusions in the hull in the engine section are the tugboat's 
purpose in life: it's eight tractor beam projectors. Mounted near the very 
rear of the engines, almost dangerously close to them, the tractor beam 
projectors can be aimed and fired in only one direction - rearward. Because 
the tugboat's eight engines leave a significant ion trail, towing a ship 
directly behind them poses a problem. As a result, all towing is limited to 
a minimum distance of 15 SU, though the most used distances range between 
22-27 SU - enough distance for the ion trail to dissipate, yet close enough 
for the tractor beams to function effectively. To tow something as large as 
a Star Destroyer through realspace, a minimum of three tractor beams are 
needed, though the general practice is to use six or more. All eight beams 
are used to tow an ISD into, through, and out of hyperspace because it 
allows a greater safety buffer.

A single tugboat can tow an object up to 1700 meters in length, and are 
designed to tow Imperial Star Destroyers, they can tow nearly anything - 
from starfighters to bulk freighters. Though designed to be able to tow an 
ISD by itself, it is common practice for the tugs to operate in pairs - 
once again for the greatly increased safety buffer. Tugs can be combined to 
tow things even larger than Star Destroyers - they are full capable of 
towing a Super Star Destroyer, given sufficient tugs are used.

A specially designed hyperspace field generator allows the tugs to do what 
they do. When entering hyperspace, the field generator stretches the field 
to engulf the ship being towed, thus allowing it to enter hyperspace 
safely. An addition tug must be used for every 1700m towed (ie. A Rendilli 
Space Defence Platform (4225m) would require a minimum of three tugs). In 
addition to the extra tugs, special hyperspace field relay pods must be 
attached at 250m intervals. These pods allow the hyperspace field to be 
stretched even further than its maximum 1700m - up to a theoretically 
unlimited distance. The largest item ever recorded as being towed was a 
10-kilometer long space train, towed by eight tugs.




Ross Hedvicek
hijinx78@s...

"I sense much gas in you. Gas is the path to the Dark Side! Gas leads to
farting... farting leads to smell... smell leads to s-u-ff-er-ing."
     -Yoda

  Start of Thread Message 1809 of 2630    


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