BlasTech Industries

BlasTech is one of the oldest and largest weapons manufacturer's in Known Space. Famous for thier small arms, including the popular DL-18, -30, and -44 pistols and thier E-11 rifles, BlasTech and it's subsidaries also produce a wide array of projectile and melee weapons, non-lethal defense devices, light armour, explosives, light artillery and vehilce and starship mounted weapons. BlasTech has historically refused to sign exclusive deals with any one political faction, and openly sells it's ware to all law-abiding parties. BlasTech weapons have a reputation for durability and reliability that is second to none.

BlasTech Last Resort

The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chamber hold just enough gas for four shots. After these are expended, it must be refilled by the user, which costs around 60 credits from a certified BlasTech dealer or service shop.

type: microblaster
skill: Blaster: micro
availability: 2 R,X
cost: 300
range: 1/2/5
ammo: 4
damage: 2D+1
notes: Very Difficult Search roll of characters or sensors to locate through active measures, Heroic for passive searches.

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BlasTech Persuader

The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in front of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scouttrooper Legions.

type: Holdout Blaster
skill: Blaster: holdout
availability: 2 R,X
cost: 430 (25)
range: 2-4/5/10
ammo: 5
damage: 4D
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BlasTech Stinger

Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.

type: low-power holdout blaster
skill: Blaster: holdout
availability: 2 F,R,X
cost: 250 (25)
range: 2-4/8/12
ammo: 12
damage: 2D+1

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BlasTech DL-30 Compact Blaster Pistol

The BlasTec DL-30 is one of the more popular models around, and one of the hardest to find. It is no less powerful than the DL-18 or Merr-Sonn M-44, but it is smaller. The powercell port has been moved into the butt of the pistol, and fitted with a barrel a little shorter than that of the M-44, giving it a very short overall length. This has made it popular with individuals who carry a concealed sidearm, including CorSec, the Sector Rangers and many bounty hunters. It is also one of the more common sidearms issued to Stormtroopers, and is standard issue to Imperial Intelligence's Internal Security and Counterintelligence Branches.

type: small frame blaster pistol
skill: Blaster: pistol
availability: 2 F,R,X
cost: 500 (25)
range: 3-10/25/60
ammo: 75
damage 4D

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BlasTech EE-6 Blaster Rifle

The preferred weapon of the Master Hunter Boba Fett, the EE-6 is an older model of rifle, but a very powerful one. Available with either a folding or fixed stock, it is relatively short when compared with other weapons of this power class, such as our DLT-19. The folding stock version is only about 7% larger than our E11 rifle, which is noted for it's almost carbine-like qualities. The fixed stock is more popular, as it has a "badder", sawed off look to it. Not to mention that it is the version that Hunter Fett is almost always pictured with (that guy does more free advertising for the arms companies than anyone else in the past century).

model: BlasTech EE-6 Blaster Rilfe
scale: character
type: heavy blaster rifle
skill: Blaster: rifle
cost: 1450 (25)
availability: 3 R,X
ammo: 50
range: 3-25/100/250
damage: 6D
notes: Scope and stock: +1D to hit if used for one round of aiming

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BlasTech EKX-10 Blaster Rifle

Combining the technology pioneered in the A280, EE-6 and Sharpshooter V rifles, the EKX-10 is the first rifle of the next generation. Designed to hit harder than almost any other rifle in it's range class, and have higher ammunition capacity than it's closest competitors, the EXK-10 is being evaluated for service with select branches of the Stormtrooper Legions, including the Cold Assault legions.

type: advanced blaster rifle
skill: Blaster: rifle
cost: 1750 (25)
availability: 2 X
range: 4-40/120/350
ammo: 100
damage: 5D
note: Advanced design: All maintenance and repair rolls are +5 difficulty, all modification rolls are +10 difficulty and +10% cost and time.

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BlasTech Sharpshooter V and Hunter V

The Sharpshooter V is a direct outgrowth of the relatively new Hunter V sporting carbine. When members of the Imperial Ordinance Procurement Command first examined the Hunter V, they found much that they liked. However, they wanted better throughput and coherency from the bolt, and a better scope. Having written their findings, the samples went to various General and Admirals as hunting guns, and a very few where given to COMPNOR SAGroup shooting contest winners.

BlasTech took their own initiative, and redesigned the Hunter, producing the Sharpshooter V. They petitioned for a new trial for their weapon, and received it through the intervention of an Advisor to the Emperor, who enjoys target shooting.

The scope which is built directly onto the SS V is quickly becoming the standard which all others are measured, and most people agree the that what many call a "lack of power" is a suitable compensation for the increased range. Sharpshooter Vs are currently a standard issue weapon to Army Sharpshooter and Engineer units, counter- terrorist teams from the Imperial Security Bureau, and the Sector Marshals. The Hunter V is often used by law enforcement organizations as a precision rifle, in an effort to minimize loss of innocent life and the destruction of private property, and by game hunters who wish to minimize meat and hide damage.

(note: These notes expand on those given in the Imperial Sourcebook. The Hunter V's stats appear below in parenthesis.)

type: precision blaster carbine
skill: Blaster: carbine
availability: 2 X (1 R)
cost: 1200 (25) (1000 [25])
range: 3-30/100/350 (3-30/100/300)
ammo: 100
damage: 4D+1 (3D+2)
notes: scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming. (Hunter V: Reduces range, smoke and darkness penalties by one step.) Includes bonuses for bipod.

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BlasTech ES-23 "ESPO Riot Gun"

This is one of the standard issue weapons of the CSA's vaunted ESPO forces, and one of the most common and popular automatic rifles in action today. Despite it's popular nickname, it is not a true riot gun. Sharing the durability and reliability of the rest of the BlasTech line, the ES-23's control layout and maintenance drill are quickly learned if one has mastered the E11 rifle or E14 carbine. The biggest difference lies in placement of the special, oversized powercell on the underside of the weapon. They are well designed, fitted with a vertical foregrip to compensate for the fact that most shot are not made with the shoulder stock. This means that it can provide an incredible amount of fire in a relatively small package. Contrary to most descriptions, it is actually no more inaccurate than an E11, and not much heavier.

type: selective fire blaster rifle
skill: Blaster: auto rifle
availability: 2 X
cost: 1700 (50)
range: 3-30/100/300
modes: semi-auto, burst (5 shots/burst) and full auto (30 shots/long burst)
ammunition: 300
damage: 5D+1

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BlasTech ES-38 Selective Fire Blaster Carbine

The BlasTech ES-38 is the smaller brother of the ES-23, being about half-way between the E-11 and DL-44 in size. Designed for close assaults and urban combat, the ES-38 uses standard powercells, rather than the oversized "drum"-style cells for it's big brother. To conserve ammunition, there is no continuous fire mode, only a three-shot burst limiter. For controllability, it has been fitted with a foregrip, in addition to the traditional pistol grip. There is no folding stock, and the iron sights are only the most rudimentary. Rather, it has been fitted with a laser aiming point projector and an illuminator, both feed off the powercell, for rapid target acquisition and identification in low light situations. With a long cloak or robes, it can be readily concealed, yet drawn and readied for firing with two seconds. The speed of the laser sight means that you don't have to hunt for the sights when repulsing a close attack.

type: selective-fire blaster carbine
skill: Blaster: (auto) carbine
availability: 2 R,X
cost: 1600 (25)
range: 3-25/50/200
modes: semi-auto, 3-round burst
ammo: 100
damage: 5D
notes: Target Illuminator: Provides usable illumination out to 50m. Can be seen from 1000+m away
Laser Sight: Only a +1 difficulty modifier for unlighted and off side shooting. Requires a Moderate PERC roll for shooter to find at Long range (Medium in full light), Difficult PERC roll for target to spot. Will illuminate anything in the air in the beam's line of travel.

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BlasTech Emplacement Weapon, Automatic Blaster

Designed to supplement the E-WEB, the E-WAB uses the same mounts, power generators and cooler units. While it's individual pulses are only a little more powerfull than those of the E11, it is designed to be fired in long bursts of those shots. It is not very common because of it's unique handling characteristics and price tag. It has a cyclic rate similar to the ES-23, but has the advantage of being attached to a portable generator and cooler, giving it what amounts to an infinite amount of ammunition. It truly gives meaning to the term "reach out and touch someone."

type: tripod mounted selective fire blaster
skill: Blaster: A-WAB
availability: 4 X
cost: 7000
range: 3-75/300/800
modes: semi-auto, burst (10 shots/burst) and full auto (50 shots/long burst)
ammunition: unlimited
damage: 5D+2

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BlasTech F3 and F3C

The F3, and it's slightly smaller brother, the F3C, are BlasTech's first expedition into the manufacture of flamethrowers in over a hundred years. Being of fairly modern design, they both use a small tank of fuel that is attached to the underside of the "barrel", and connected via a threaded socket to a pump housed before the standard pistol grip. The F3 is the larger of the two, and is fitted with a carrying handle/sight assembly, a heavy insulated forearm and a full shoulder stock, along with vertically mounted fuel bottle. The F3C is smaller, about the same size as the E11 blaster rifle, and lacks the shoulder stock and carrying handle, instead fitted with a LED "bead"-type sight at the muzzle and a horizontally mounted fuel bottle, eliminating the need for a forearm. It is small enough to be fitted under the barrel of some of the larger blaster rifles, such as the BlasTech A280 or EKX-10, or the Merr-Sonn Tracker 16, but not the newer, carbine sized weapons such as the Stormtrooper One or the E11. [stats for the F3C appear in brackets]

type: flame rifle
[flame carbine]
skill: Flamethrower: rifle
     [carbine]
availability: 2 F,R,X
cost: 700 (25)
[500 (20)]
range: 3-5/7/10
[3-4/5/7]
area of effect: 1m
[1/2m]
fire rate: 1
[1/2]
ammunition: 15
[10]
damage: 5D+1
[5D]
both do 3D damage for the next five rounds

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BlasTech Starcat

This is one of BlasTech's first experiments in the grenade launcher market. It has not been as successful as they might have hoped. The design itself is an excellent one, but it uses a non-reloadable, prepacked magazine containing proprietary, caseless rounds that can not be reloaded or fired from anything else. In anticipation of this, BlasTech spent a large fortune on redesigning all of the popular specialty rounds, so that all common forms of 35×40mm ammo was copied in their 30×45mm design. Why they did this was a mystery, but it has been done. The Starcat is meant to be fitted under their rifles and carbines, with adapters to other major designs available. In general it is wonderful design, but BlasTech dropped the ball when they went to the special ammo.

type: underbarrel grenade launcher
skill: missile weapons: grenade launcher
availability: 3 R,X
cost: 800 (often lower, due to liquidation) (ammo: hand grenade cost x 5 x 1.8)
ammo: 5
range: 5-100/300/650 (due to grenade design) (flechette/dragon breath/net: 10-60/120)
damage: varies as per grenade type
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BlasTech V-Web Light Artillery Piece

Based on the famous E-Web, the V-Web is designed to disassemble armoured vehicles. To ease in the training of your forces, BlasTech has made the V-Web almost 90% identical to the E-Web, and it uses the same mounts and power system. While actually only a few percentages more powerful that the E-Web, the V-Web is designed specifically to counter light armour. It fires a single, more concentrated tighter pulse of energy, rather than the numerous pulses from the E-Web, sacrificing area of effect for penetration.

type: Man Portable Artillery Piece
skill: Blaster: V-Web
scale: Speeder
availability: 3 X
cost: 6000
range: 3-75/200/500
ammunition: unlimited (power generator)
fire rate: 1
crew: 2 (1/+3)
damage: 4D+1

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