Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Interdictor-class Heavy Cruiser

 
Craft: Sienar Fleet Systems Interdictor-class Heavy Cruiser
Class: Capital
Cost: n/a
Size: Gargantuan (600 m long)
Crew: minimum 1,500, maximum 2,807 (Normal +2)
Passengers: 80 (troops)
Cargo Capacity: 5,500 metric tons
Consumables: 1.2 years
Hyperdrive: x2 (backup x8)
Maximum Speed: Cruising
Defense: 16 (+10 armor, -4 size)
Shield Points: 300
Hull Points: 500
DR: 30
Weapon: Quad laser cannons (20)
          Fire Arc: 2 batteries front, 1 battery left, 1 battery right
          Attack Bonus: +6 (-4 size, +2 crew, +4 battery fire, +4 fire control)
          Damage: 4d10x5
          Range Modifiers: PB -6, S -4, M -2, L +0
Weapon: Gravity well projectors (4)
          Fire Arc: Turret
          Attack Bonus: +10 (-4 size, +2 crew, +12 fire control)
          Damage: Special
          Range Modifiers: PB -6, S -4, M -2, L +0

The gravity well projector creates an artificial hyperspace shadow that makes hyperspace travel difficult to impossible depending on its proximity.  The operator makes a ranged touch attack (DC 10) targeted at a particular starship or point in space (pick a spot on the combat display).  Once placed, a gravity well remains stationary until deactivated by the operator.  Failure indicates that the gravity well cannot be activated that round.

A ship can move away from the gravity well with the Increase Range maneuver (the opposed Pilot roll automatically succeeds).  A ship that is at Point Blank range from a gravity well has a +30 to the DC to enter hyperspace.  A ship that is at Short range from a gravity well has a +20 to the DC to enter hyperspace.  A ship that is at Medium range from a gravity well has a +10 to the DC to enter hyperspace.  There is no effect at Long or Sensor range.

A gravity well projector can be deactivated, but it can only be reactivated after a 1 minute (10 round) delay.  Attemping to activate the projector early increases the DC by +5 per round less than 10 (e.g., attempting to activate on round 8 makes the DC for the ranged touch attack 20).  Failure by up to 5 points indicates that the gravity well cannot be activated that round, but a failure by 6 or more points indicates that the projector was destroyed by the attempt.

Interdictor-class heavy cruisers also carry two squadrons of TIE fighters (24 craft total).  This vessel was introduced several years before the Battle of Yavin.