Logron are giants, reaching nearly 2.8 meters in height, with a
powerful, muscular build. They are amphibious monotremes, with a
huge, soft skinned bill, webbed hands and feet, a thick layer of
water resistant fur, and a short, paddlelike tail. Logron's fur is
usually black or dark brown in color, though occasional albino
Logron are born, who are somewhat smaller and more intelligent than
other Logron. These are viewed with great respect, and often hold
the highest offices in Logron society.
Logron are carnivores, preferring to eat fish, which they can
sniff out through the electromagnetic sensors in their bills.
These sensors allow them to locate any living creature within five
meters when underwater, as well as any other source of
electromagnetic impulses. Some of the fish of Logros are quite
dangerous, including the massive slackjaw, and the grey swamplizard, but the
powerful physique and intelligence of the Logron allow them to kill
and eat even those horrors.
Logron have a pair of massive, bright green and yellow skin
flaps located in pouches at the sides of their necks. When
unfurled, these flaps produce a stiff collar almost a meter in
diameter. This color is used by Logron for display, both to
intimidate predators, and to display their fitness to potential
rivals and mates. There is very little in the universe as
surprising as a Logron popping out it's collar, and they are quite
aware of that, using their collar to provoke reactions from foes
and competitors. The flaps of albino Logron are blood red in
color, and just as effective in startling their foes.
Leaders:
Logron are lead by nobles, a position gained either through
heredity or through innate nobility, something that the Logron
cannot define to outsiders, but something that they all can
recognize, and something that they all acknowledge. It is
hypothesized that the innate nobility that they describe may have
something to do with their electromagnetic perception, but as the
behavior of individuals that the Logron identify as nobles seem to
match the criterion that most races class as noble, further study
is warranted. It is not recorded that Logron have ever recognized
non-Logron as nobles, but it is not an article of faith among them
that only Logron can be nobles, and it is entirely possible that
they have done so, and/or will do so.
World View:
The Logron have a rather close tie to the land and nature, and see
the world as an extension of themselves, and themselves as an
extension of the world.
Temperament:
The Logron tend to have a somewhat relaxed attitude, which, when
coupled with a sly delight in making the superior space going races
look silly, makes them agreeable companions. Logron are not an
aggressive race, preferring to solve things through other means,
primarily through bluffs and displays. However, when violence is
unavoidable, Logron are relatively comfortable with it, though
perhaps not as competent as their appearance indicates.
History and Culture:
The Logron are a primitive race, who were in the late stone age
when discovered by the Empire. The massive, physically powerful
build of the Logron made them ideal laborers, and they were
enslaved, despite some scattered resistance. The Logron at first
accepted Imperial overseers and technology, but capitalized on
Imperial ignorance of local conditions to sabotage machinery,
disrupt production, and infect personnel. Operations on Logro were
curtailed, and eventually limited to gathering of slaves.
When the Shuumar and the Aldru broke from Imperial control,
Imperial ships were no longer able to get through to make slave
raids on Logro, and the Logron were finally free. The
Confederation of Unaligned Worlds made trading overtures to the
Logron, which soon developed into an alliance, and then the
incorporation of the Logron into the confederation. Since that
time, Logron have signed on in the military forces of several
members of the Confederation, using their natural physical power
and command abilities to distinguish themselves. Modern technology
has been flowing in to Logro, and while the Logron are not
naturally
mechanically inclined, they are slowly gaining proficiency in the
use of modern devices.
Tech Level:
High stone age, with elaborate stone chipping and wood working.
Space technology is in the process of being introduced, but it has
yet to be widely accepted.
Logron in the Sector:
In the Imperium there are large numbers of Logron slaves, who are
viewed as docile and harmless, which helps any number of them
escape. Escaped Logron have found their way across the sector, and
are generally well regarded in the other spheres of influence.
Since the Logron joined the Confederation they have become known as
patient trackers and hunters, as well as powerful workers by the
other races of the Confederation. The Logron are not as hostile to
Yaeger or New Republic overtures as some of the races of the
Confederation, and will probably join the New Republic when they
can do so without exposing themselves to Imperium retaliation.
A Quote:
"Oh yes, of course it's edible. Didn't your little box just tell
you it was?"
Spaceships:
None.
Stats:
Attribute Dice: 13D
Attribute Min/Max
Dexterity: 1D+1/4D+1
Knowledge: 1D/4D
Mechanical: 1D/2D
Perception: 2D/5D
Strength: 3D/6D
Technical: 1D/2D
Move: 11/15
Special Abilities:
Swimming
:
Logron spend most of their time underwater, and swim at full
movement rate. In addition, they never need to make checks for any
swimming task of less than difficult difficulty.
Sensors
:
The soft skinned bill of the Logron is quite sensitive to
electromagnetic impulses, allowing them to located and track
lifeforms underwater by the minute electromagnetic impulses of
their muscle contractions. Search rolls for life forms beneath the
surface of the water to a distance of five meters are automatically
successful, barring interference or the existence of some other
powerful electromagnetic field.
Story Factors:
Slave race
:
The Logron are classified as a slave race by the Imperium, and
Logron in Imperium space will find themselves a target of slave
hunters and opportunists.
Primitive tools
:
Logron are not accustomed to modern technology, and take a while to
get used to modern weapons and other apparatus.