Craft: | Kuat Drive Yards Star Galleon |
Class: | Capital |
Cost: | n/a |
Size: | Huge (300 m long) |
Crew: | minimum 50, maximum 150 (Normal +2) |
Passengers: | 300 (troops) |
Cargo Capacity: | 100,000 metric tons |
Consumables: | 6 months |
Hyperdrive: | x2 (backup x15) |
Maximum Speed: | Cruising |
Defense: | 18 (+10 armor, -2 size) |
Shield Points: | 200 |
Hull Points: | 560 |
DR: | 20 |
Weapon: | Turbolasers (10) |
Fire Arc: | 1 battery left, 1 battery right |
Attack Bonus: | +10 (-2 size, +2 crew, +4 battery fire, +6 fire control) |
Damage: | 4d10x5 |
Range Modifiers: | PB -4, S -2, M +0, L +0 |
Weapon: | Concussion missile launcher |
Fire Arc: | Front |
Attack Bonus: | +10 (-2 size, +2 crew, +10 fire control) |
Damage: | 5d10x5 |
Range Modifiers: | PB -4, S -2, M +0, L n/a |
Introduced several years before the Battle of Yavin, the Star Galleon
is classified as a "cargo/escort frigate" -- a freighter that is its own
escort. It features interior battlements to help repel boarders and
blast doors can be opened and closed remotely, turning the interior of
the ship into a maze. Even if the ship is seized, its internal cargo
pod can be jettisoned. It is equipped with its own hyperdrive and
will make random hyperspace jumps while sending a burst transmission on
a carefully-guarded frequency to Sector Command, ensuring that the Empire
recovers the cargo before any raiders.