TIE Advanced

A program that never became a standard craft, the TIE/ad series is no less impressive despite it's low numbers. Intended to replace the TIE/ln in many roles, it was the first group of TIEs to carry shields and a hyperdrive. Using a long set of solar panels, similar to those that would later be used on the TIE Bomber, it is not as maneuverable as the /ln. Many pilots feel that the higher speed more than counteracts the loss of nimbleness (these apparently include Lord Vader, who supposedly had a personal hand in the design of the TIE/ad), as a good pilot can make up for poor performance, but only the Emperor can help you eek out more speed from a slow engine. They use advanced targeting systems and stronger laser cannons, but the boosted power chambers experience greater erosion than the standard models, thus requiring higher level of maintenance. This seems to be the running theme of the TIE/ad series, as all of the systems require a higher degree of caretaking for reliable function.

After the TIE Advanced x1, there would be three notable variations. The first was a custom made craft, given as a gift to Lord Vader by the President of Santhe/Seinar, which he used in the Battle of Yavin. It is believed that he used this craft until it was destroyed during the Battle of Endor, resting in it's launch cradle on the Executor.

It was followed by a the TIE Advanced x2, which featured slightly improved systems, a more powerful navigational computer, a repulsorlift generator and a set of field landing skids. There were fewer of the TIE/ad2's made, but they were a more popular craft with pilots, who no longer needed to return to specially equipped ships or garrisons to land. These can be disinguished by the cut-outs made in the leading edge of the solar panels, forming the "dags" that would become famous on the Interceptor. Finally, there was a production run of the TIE Bomber Advanced, which was intended primarily to support Advanced-equipped wings and for secretive missions.

Even many years after the introduction of the TIE Interceptor, the TIE/ad series remained popular personal craft for wing leaders and the few fleet commanders who had worked thier way up the ranks in the Fighter Corp, rather than as deckmen in the "real" Navy. Many sectors had a squadron or two of these ships, usually commanded directly by the Moff's office as a special unit, and with a greater than normal level of observation by COMPForce Observers.

There is a TIE Advanced x3, but this considered to be the prototype of the TIE Interceptor, as it used the body of the Interceptor, but it mounted the TIE/ln's weapons in a chin mount.

model: Seinar Fleet System's TIE Advanced x1
era introduced: 2 years before the Battle of Yavin, in very limited numbers
type: deep-space superiority fighter
scale: starfighter
length: 7.8m
skill: Starfighter Piloting: TIE
crew: 1
crew skill: Starfighter Piloting 6D, Starship Gunnery 5D
cargo capacity: 150kg
consumables: 5 days
hyperdrive: x4
nav comp: limit 4 jumps
maneuverability: 1D+1
space: 11
atmosphere 435;1250kmh
hull: 3D+2
Shields: 2D
sensors:
passive: 20/0D
scan: 40/1D
search: 60/2D
focus: 3/3D
weapons:
Double Laser Cannons
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 6D

TIE/ad x2
model: Seinar Fleet System's TIE Advanced x2
era introduced: Aftermath of Yavin
type: deep-space superiority fighter
stats identical to the TIE/ad x1 (see above), except:
hyperdrive: x3
nav comp: llimit 10 jumps
maneuverability: 2D
space: 11
atmosphere 435;1250kmh
Has repulsors and landing gear
weapons:
Double Boosted Laser Cannons
fire arc: Front
skill: Starship Gunnery
fire control: 3D
range: 1-4/14/30
atmosphere: 100-400/1.4/3km
damage: 6D

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The original rights to the TIE Advanced design belong to West End Games. They have been modified by Urban Lundqvist (http://www.sdf.luth.se/~luna/). I have further modified those stats to reflect my personal beliefs about the true nature of this craft.