Scenario #1: Sensor Droids
Type |
Modified
Droid Hyperspace
Pod
|
Cost |
30,000 credits, 230,000
for stealth model
|
Scale |
Starfighter
|
Hyperdrive |
x1, limited to one jump
|
Length |
2m
|
Nav Computer |
Yes
|
Availability |
2
|
Space |
5
|
Atmosph. |
300
|
Hull |
2D
|
Sensors
|
Anti - Sensors 4D
|
Passive |
40/2D
|
Sensor Baffle 2D
|
Scan |
80/3D
|
Sensor
Mask 2D
|
Search |
120/4D
|
Mimic Decoy
|
Focus |
4/5D
|
|
These pods are perfect for smuggling. Intended for system to system
transport of message droids, this version is modified to act as
a sensor relay. The space for the message droid now holds an upgraded
sensor and communications package. They are deployed in all directions
away from the ship, at the edge of the ship's passive sesor
range. The droids accompany the ship on it's run, and they can extend
the transport's passive vision out to ranges equal or better to
your opponent's scan range. Life is sweet with a few of these along
for the ride. The hyperdrive is limited to one jump. The smart smuggler
will only use the hyperdrive in emergencies. It's better to carry
these on the transport and deploy them prior to the run. Hyperdrive
safeties are disabled, and the droid is programmed to jump blind
if attacked, at the risk of it's destruction. Otherwise authorities
might capture it and trace it back to it's owner.
Scenario #2: Running Interference
This requires one or more freighters. They should be fast and durable,
but innocuous. Minimal basic weaponry, no illegal or attention getting
modifications, with upgraded sensors. These are useful in places
where normal traffic is allowed. Their job is to make a leisurely
cargo run, monitoring patrols on the way
in. They notify the smuggler of a dangerous situation, but otherwise
keep silent. In case of trouble they distract the patrols while
the smuggling ship lands or escapes. They do this by such means
as engaging the patrols, attacking innocent civilian traffic to
draw attention their way, making a pseudo-blockade run, and so on.
A ship with 5D hull, 3D shields, speed 9, is a good choice for this
role. Since a very slow or stationary ship might attract attention,
it's good to have 2 or more of these making staggered runs at normal
freighter speed (4). In systems where no traffic is allowed through,
blockade runners are more useful. They will also run silent, but
away from the smuggler. In case of trouble their role is the same.
Scenario #3: Mule Droids Instead of
using the hyperspace pods to escort freighters, use them by themselves.
These droids cost 20,000cr new, and can be modified in a variety
of ways. They provide a relatively risk free method to transport
small
(under 1m) but valuable cargoes. Unfortunately you have a greater
risk of losing the cargo since the pod is more susceptable to capture,
destruction, or loss.
|