Aegis Star Cruiser

The Aegis Cruiser has become Kuat Drive Yards' answer to the Seinar Fleet System Immobilizer 418 chassis. Designed by the same team as the Imperial, Imperial Expanded and Executor classes of Star Destroyer, the Aegis looks like a baby ImpStar. Intended, like several of the SFS 418 series, to replace the aging Dreadnaughts and Victory SDs, it performs excellently as a picket ship and fast escort around their bigger siblings.

Although only half the size of the Imperial SD, the Aegis is a very powerful ship. In simulated engagments, it has been shown that a pair of Aeigis SCs has a decided edge over a single Imperial, but for only about 20% more cost. Dispite this factor, it has only been accepted in limited numbers. This is official due to it's lack of hanger and troop transportation capabilities in relation to the ISD. There is a less official, but no less important reason as well- a 800m ship isn't as intimidating as one twice it's size.

Like it's Seinar rival, the Aegis-class hull has proven popular for a wide number of roles, and many custom and semi-custom varations exist.

model: KDY Aegis-class Star cruiser
era introduced:  Aftermath of Yavin
type: star cruiser
scale: Capital
length: 800m
skill: Capital Ship Piloting
crew:  8,536		gunners 250		skeleton: 2200/+15
crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital
		sheilds 4D+1, Sensors 4D+1
passengers:  1200
cargo capacity: 1200 tons
consumables: 5 years
hyperdrive multiplier: x2		backup hyperdrive: x8
nav computer: Yes
manueverability: 1D+2
space: 7
hull:  5D		shields: 3D
senors:
        passive: 50/1D
        scan: 100/3D
        search: 200/4D
        focus: 6/4D+2
small craft:  24 TIEs
	4 shuttles
	2 landing barges
weapons:
50 Turbolaser Cannons
        fire arc:  20 front, 15 left, 15 right
        crew: 2
        skill: Capital Ship Gunnery
        fire control: 2D
        range: 3-15/35/75
        atmosphere: 6-30/70/150km
        damage: 5D
50 Double Laser Cannons
        scale: starfighter
        fire arc:  12 front, 13 left, 13 right, 12 back
        crew:  1
        skill: Starship Gunnery
        fire control: 2D
        range: 1-3/12/25
        atmosphere: 1-3/12/25km
        damage: 4D
10 Ion Cannons
        fire arc:  4 front, 2 left, 2 right, 2 back
        crew: 4
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 1-10/25/50km
        atmosphere: 2-20/50/100km
        damage: 4D
20 Concussion Missle Launchers
        fire arc:  10 front, 5 left, 5 right
        crew: 2
        skill: Cpaital Gunnery
        fire control: 2D
        range: 2-12/30/60
        atmosphere: 4-24/60/120km
        damage: 8D
4 Tractor Beam Projectors
        fire arc:  2 front, 1 left, 1 right
        crew: 4
        skill: Capital Gunnery
        fire control: 2D
        range: 1-5/15/30
        atmosphere: 2-10/30/60km
        damage: 6D



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The basic design and history of the Aegis Star Cruiser family is compliemnts Arne Lindström

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