Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Starwind-class Pleasure Yacht

 
Craft: Kuat Drive Yards Starwind-class Pleasure Yacht
Class: Transport
Cost: 1,000,000 (new), 450,000 (used)
Size: Small (50 meters)
Crew: Normal +2 (5 crew)
Passengers: 10
Cargo Capacity: 20 metric tons
Consumables: 2 months
Hyperdrive: x1 (backup x15)
Maximum Speed: Attack
Defense: 21 (+10 armor, +1 size)
Shield Points: 30
Hull Points: 90
DR: 10

A very modern pleasure yacht first available a few years before the Battle of Yavin, Kuat Drive Yards' Starwind-class is outrageously expensive and features 10 separate single staterooms, a zero-g relaxation chamber, a small holotheater, a dining room (in addition to the crew galley), a game room, and a complete audio-visual library.  Also, its revolutionary escape pods were designed with the same technology used for the cargo hold of a Star Galleon: they can be safely jettisonned in hyperspace (unlike normal pods) and, when in realspace, an automated nav computer will make random hyperspace jumps that bring it to a well-travelled hyperspace route.  Its subspace distress beacon (which also transmits on high-priority military frequencies) ensures that rescue ships will reach the pods before pirates or kidnappers can.