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STAR WARS

Chapter 9 - Miscellaneous

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9.      Miscellaneous


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9.1     Select Auxiliary Systems

        Auxiliary Systems are back-up units for the main systems.
        Note that in most cases, Auxiliary System may not be engaged
        unless the system they are backing up is shut down or completely
        inoperable. Auxiliary Systems may never be more powerful than
        the system they are backing up.

        The procedure to calculate Auxiliary Systems is the same as
        that for the original system but there is no need to calculate
        power demand since the auxiliary system uses the existing power
        available to the main system.

        Note that starships designed for combat tend to have many
        auxiliary systems, while civilan ship have few, if any.



9.2     Juggling the Numbers

        The designer will now have to juggle numbers in order to get a
        satisfactory ship, but remember that if you have a lot of mass
        left, you can always decrease the mass limit which should give
        you a cheaper starship.


        Another method is to use the following system:


        * Reduction of Mass or Power Demand:

        A system can reduce its mass or power demand or even do both
        by using the table found below.

        The mishap modifier is applied to the systems original mishap
        table. If the system has no mishap table, use the generic
        mishap table found in separate file labeled MISHAP10.TXT or
        MISHAP10.DOC

        The cost is based on the original price for the specific system.

        Reduction       Difficulty      Cost    Mishap Modifier
           10%          Very Easy       +25%        +1
           20%          Easy            +50%        +1
           30%          Moderate        +75%        +2
           40%          Difficult       +100%       +2
           50%          Very Difficult  +125%       +3
           60%          Heroic          +150%       +4

        Note: Due to current technology standards, it is impossible to
              reduce the mass or power demand by more than 60%.



        * Increasing Mass in order to decrease Cost:

        It is possible to install a system which uses more mass than
        it should, in order to reduce the cost.

                Mass Increase   Cost Reduction
                     +5%              -10%
                    +10%              -20%
                    +20%              -30%
                    +30%              -40%
                    +40%              -50%

        Note: The Cost Reduction is based on the orignal cost of the
              system.



        * Improve Quality to lower Mishap Modifier:

        By using superior workmanship and the best parts available,
        Mishap Modifier's can be removed. However, this does only
        apply to systems built from scratch with quality work and
        parts, not systems modified after construction.

        Mishap Modifier Reduction       Difficulty      Cost
                   -1                   Moderate        +100%
                   -2                   Difficult       +200%
                   -3                   Very Difficult  +300%
                   -4                   Heroic          +400%

        Note: The Cost is based on the orignal cost of the system.



        * Cost Reduction:

        The calculated cost that you get in SCS is for one, custom-
        built starship. If the ship-model is produced in more numbers,
        the cost drops due to the benefits of mass production.

        Number of ships built           Cost Reduction
             1                              None
             2-9                            5%
             10-99                          10%
             100-999                        15%
             1000-9999                      20%
             10000-99999                    30%
             100000-999999                  40%
             1000000+                       50%

        Note: The Cost Reduction is based on the calculated cost of
              the starship.


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APPENDICE: Speed to move conversion (1st edition to 2nd edition)

        All starships and capital ships use this movement chart

        Old             New                Old          New
      Speed Code        Move             Speed Code     Move
        0D              1                  3D+1         6
        1               1                  3D+2         7
        2               1                  4D           8
        1D              2                  4D+1         8
        1D+1            2                  4D+2         9
        1D+2            3                  5D           10
        2D              4                  5D+1         10
        2D+1            4                  5D+2         11
        2D+2            5                  6D           12
        3D              6




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