Bioware Technology

System DN to Install Wound Level Caused Basic Cost Notes
Biological Eye Cloning Moderate N/A 4000 Procedure only, storage costs vary
Biological Eye Replacement Difficult wounded twice 3000 Procedure only
Glare Reducing Contacts N/A N/A 600 Adds +1D to STR attempts versus blinding attack, +1 to perception attempts in high-glare
Biological Hand Replacement Moderate wound 4000 See Bioware Technology for enhancements
Biological Foot Replacement Moderate wound 4500 See Bioware Technology for enhancements
Biological Arm Replacement Moderate wounded twice 6000 See Bioware Technology for enhancements
Biological Leg Replacement Moderate wounded twice 9000 See Bioware Technology for enhancements
Biological Organ Replacement Moderate wounded twice 5000-100000 See Bioware Technology for enhancements
3rd Hand N/A wound 6200 It's a third hand
Gills N/A wounded twice 4500 Allows oxygen breathers to breathe underwater
GekkoGrip Bioware N/A wound 3000 Adds +1D+1 to climbing attempts
Fusion N/A N/A 400* *Effect is determined by drug
Nitrodrenalin Moderate incapacitated 20000 Adds +1D+1 to Strength, and Dexterity
Block Booster Moderate stunned 1500 Adds +1D armor to Strength of limbs for damage purposes, adds +2 to blocks in brawling combat or martial arts
Tough Strike Moderate stunned 2000 Adds +2 to brawling combat or martial arts strikes
Brain-skin N/A N/A   Provides data directly to brain
FluidCrys N/A stunned 1500 Makes jewelry on skin
Skin Blade N/A wounded twice   Causes appendages to turn into sharp blades, STR +1D/8D
Personal Paint N/A N/A 200/800 Decorative or sensor defeating adds +1 to difficulty to be detected by sensor or Perception

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