Huthor
Homeworld: Yaeger Prime
Other planets inhabited: None
Total Numbers: Yaeger Prime: 50,000
Appearance: The Huthor are large dark green felinids, three
meters in length from head to tail. They have a black mane that
runs down the back of the neck to the shoulder regions, where it
splits into a pair of tufts that run down each of the two front
legs. The Huthor are fully quadrupedal, and their tail is not
prehensile.
Leaders: Council of Hunterkings. This fifty member council
is composed of the greatest Hunters among the Huthor. They speak
for the Huthor, though they do not mediate in conflicts between
individual Huthor. When the Empire first attempted to build a
base on Yaeger Prime, the council organized the attack that
destroyed the base, and killed 24,000 imperials.
World view: The Huthor are pure carnivores that view
themselves as being the top predators in existence, and that it
is their duty to hunt down as many of the other races as they can
consume.
The Huthor do not have opposable thumbs, and they do not
want them. They wear no clothing, and use no tools. Those few
Huthor that have journeyed off Yaeger Prime have remained true to
that code. A Huthor that gained prosthetic limbs or started
using a specially modified blaster, or anything like that would
be treated as prey by all the other Huthor, including friends and
family. This lack of tool using capacity is a major disadvantage
in most combats, but the Huthor's great stealth and strength can
outweigh these penalties.
On Yaeger Prime, the Huthor do not use money, but those that
have left that planet have discovered the great value that prey
species place on money in all it's forms, and will seek to
acquire it, both as a lure for prey, and for the goods and
services which they can acquire with it.
Temperament: Huthor are very calm, almost never engaging in
violent expressions of anger. They do kill and eat other
sentient beings, but they do not usually do so with any anger.
The most emotion that Huthor will display is annoyance, which is
often immediately followed with extreme violence. In those few
instances that a Huthor is aroused to true anger, they will grow
quite calm seeming, and carefully consider the best possible way
to destroy the object of their wrath, before taken any action.
Habitat: The Huthor's natural homes are the forests of
Yaeger prime, from the northern snowspires to the equatorial rain
forests to the Southern scrub forests. However, the Huthor often
range hundreds of miles from any forest cover, chasing herd
beasts for days at a time.
Relationships with other races: The two races that have any
contact with the Huthor as a group are the humans of Yaeger
prime, and the Dimmamyuk of the same planet. The Huthor will
never hunt a Dimmamyuk, as per the treaty of Miramon, but they
will try to hunt their herd beasts, and will defend themselves if
fired upon. The Huthor and the Yaeger will hunt each other in
the Miramon Treaty forest. Outside of that limited context, they
will almost never attack each other for any reason whatsoever.
A Quote: "meorwrrrrRRRRAAWWWLLL! chomp." (the Huthor
language should be handled the same way as that of Wookiees,
except with a slightly more cat-like inflection)
Stats:
Attributes Dice: 12D+1
Attribute Min/Max:
Dexterity: 3D+2/5D+2
Strength: 3D+2/7D+2
Mechanical: 0D/0D
Perception: 3D+1/5D
Knowledge: 1D/3D
Technical: 0D/0D
Move: 22/28
Special abilities:
* Skill Bonus. For every dice put into the following
abilities, 2D are acquired during character creation only:
Dodge, Melee Combat (Claws and Teeth), Running, Survival (any),
Search, Tracking, Sneak, Climbing/Jumping, and Swimming.
* Enhanced smell and hearing. Huthor making rolls for any
perception skills that can use these senses gains a +2D bonus to
their roll.
* Adaptation. The wide range of the Huthor is made possible
by their ability to adapt to different environmental situations.
The fur of the Huthor will fall out shortly after it moves into a
new environment, and will be replaced with a coat more
appropriate in color and thickness, so a Huthor that moved out
into the southern scrub would soon have a grey brown coat that
was heavy enough to keep out the heat of the sun, but would be
light enough to keep the Huthor from overheating. This change is
a gradual one, and takes about a week to be completed.
* Natural Weapons. Huthor claws inflict STR+2D in damage,
and their bite inflicts STR+3D+1.
Spaceships: None.
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