PARACHUTES

the skills:

DEX: (A) SKYDIVING (none) {Needs 4D Parachute, 3D Acrobatics}: Covers all arial maneuvers taken before chute deployment. Includes braking, dives and groupings. Basic difficulty: Easy. (1 round) MECH: PARACHUTE (Dome, Parawing, Drouge, etc): This is the skill used to pack, rig, deploy and maneuver parachutes. It does not cover pre-deployment maneuvers (Skydiving) or landing (either Climbing/Jumping or Acrobatics). Difficulty determined by kind of jump: Tandem Jumps (as passenger) Very Easy Static-line jumps, Dumping speed Easy Normal Altitude free jumps, 90° turn Moderate HAHO or HALO jumps Difficult Modifiers: Light Winds +1D difficulty Moderate Winds +2D difficulty Heavy Winds +4D difficulty +5 difficulty for every 2m that the LZ is smaller that 10m +5 roll for every 2m that the LZ is smaller that 10m +1 difficulty for every 3m below 300m that chute is deployed +10 to difficulty if using drouge chute or backup Forward speed of a chute is determined by the Speed of Chute (X) plus (or minus) the strength of the tail (head) wind in Kph (y). (X+y=forward speed). Thrust may be lowered below total speed, but not below 1/4 the chute's speed (.25X). The chutes rate of decent and maneuverability is listed with the chute. Descent may be decreased or increased by making appropriate roll. May never drop below 1/2 of listed speed, or rise above twice the listed speed. (Roll for maneuvers and opening, and/or as GM recommends).

the chutes:

All of these are one person chutes. I don't know enough about them to make stats for a tandem harness that can convince me.

Skyway Straight Drop

type: Dome Parachute skill: Parachute: dome availability: 2 F cost: 1250 (new), 700 (used) scale: Character size: 3m dia body: 1D maneuverability: 1D move: Forward: 10 Rate of Descent: 15m/round This is the standard, round chute, that is used (depending on the size) for everything from ejection seats to commando jumps to cargo. It is carried on one's back, and usually is rigged for a static drop from normal altitude.

Skyway Long Glider

type: Parasail skill: Parachute: parasail availability: 2 F cost: 2000 (new), 1100 (used) scale: Character size: 5.5m wide, 2.5 long Body: 1D Maneuverability: 3D Move: Forward: 25; 70kmh Rate of Descent: 10m/round This is the wing-like unit associated with sport jumping and high-altitude/long-distance jumps by covert operatives. It is worn on the back, but is usually released by a manual control or an altimeter-based switch.

Skyway O.S. Backup

type: Drouge/Backup Parachute skill: Parachute: drouge availability: 2 F cost: 1000 (new), 100 (used) scale: Character size: 2m dia Body: 1D Maneuverability: 0D Move: Forward: 5 Rate of Descent: 45m/round These are usually carried on your chest, on the off chance that something goes wrong with your other chute. They are also used to bring operatives down FAST. Problem is that they are sometimes a little too fast.
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