A long time ago in a galaxy far, far away...
STAR WARS - Z-95 Headhunter


Z-95c4d

Craft: Incom/Subpro Z-95C4d Headhunter
Type: Close Support Starfighter
Scale: Starfighter
Length: 11.8 m
Skill: Starfighter Piloting: Z-95
Crew: 1                                 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 3D+2, Starship Gunnery 3D+2
            Starship Shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 Day
Cost: 49000 Credits (Used)
Maneuverability: 1D
Space: 5                                Atmosphere: 365;1050 kmh
Hull: 4D+1                              Shields: 1D+2
Sensors:        Passive: 15 / 0D        Search: 40 / 2D
                Scan:    25 / 1D        Focus:   1 / 2D
Weapons: 1 Heavy Laser Cannon
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
                Damage: 5D
         2 Triple Blasters (Fire-Linked)
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1/1.7 km
                Damage: 3D

Capsule: The Z-95C4d was the special ground-attack version of the
Z-95's and was not built in large numbers due to its specialized
mission profile.

To make the Z-95 more suited to ground attack its shielding and
hull were improved at the cost of slower speed in space, and the
sensor suite was downgraded because the Z-95C4d were mainly to
work in atmosphere.

Its blasters were supplemented by a nose-mounted heavy laser
cannon for anti-vehicle work, and this version was soon nicknamed
"the Warthog".

Some still remain in service today as close air support crafts.

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Z-95ML

Craft: Incom/Subpro Z-95ML Headhunter
Type: Attack Starfighter
Scale: Starfighter
Length: 12.2 m
Skill: Starfighter Piloting: Z-95
Crew: 1                                 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 3D+2, Starship Gunnery 3D+2
            Starship Shields 3D+1
Cargo Capacity: 85 kg
Consumables: 2 Days
Cost: 49000 Credits (Used)
Maneuverability: 1D
Space: 6                                Atmosphere: 400;1150 kmh
Hull: 4D                                Shields: 1D
Sensors:        Passive: 15 / 0D        Search: 40 / 2D
                Scan:    25 / 1D        Focus:   1 / 2D
Weapons: 2 Triple Blasters (Fire-Linked)
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1/1.7 km
                Damage: 3D
         1 Small Concussion Missile Launcher (20 Missiles)
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km
                Damage: 5D

Capsule: The Z-95ML ("Missile Launcher") was the special attack
version of the Z-95's and can still be found in second-line
service on many worlds.

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Z-95ER

Craft: Incom/Subpro Z-95ER Headhunter
Type: Multi-Purpose Starfighter
Scale: Starfighter
Length: 12.2 m
Skill: Starfighter Piloting: Z-95
Crew: 1                                 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 3D+2, Starship Gunnery 3D+2
            Starship Shields 3D+1
Passengers: None
Cargo Capacity: 50 kg
Consumables: 4 Days
Cost: 55000 Credits (Used)
Hyperdrive Multiplier: X3               Hyperdrive Backup: None
Nav Computer: None (Uses Astromech Droid)
Maneuverability: 1D
Space: 6                                Atmosphere: 400;1150 kmh
Hull: 4D                                Shields: 1D
Sensors:        Passive: 15 / 0D        Search: 40 / 2D
                Scan:    25 / 1D        Focus:   1 / 2D
Weapons: 2 Triple Blasters (Fire-Linked)
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1/1.7 km
                Damage: 3D

Capsule: The Z-95ER ("Extended Range") was Incom's first try at a
hyperspace capable starfighter and it was also one of the last
variants of the Z-95.

It didn't sell as well as the other variants of the Z-95, but
that was because of the larger price and higher maintenance
costs, but it was also due to the fact that the Z-95ER was slower
than a regular Z-95, and most customers wanted high performance
instead of the then new capability of making hyperspace jumps
with a starfighter.

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Z-95R

Craft: Incom/Subpro Z-95R Headhunter
Type: Short Range Reconnaissance Starfighter
Scale: Starfighter
Length: 11.8 m
Skill: Starfighter Piloting: Z-95
Crew: 1                                 Skeleton Crew: 1
Crew Skill: Sensors 4D+1, Starfighter Piloting 4D, Starship Gunnery 3D+2
            Starship Shields 3D+1
Passengers: None
Cargo Capacity: 50 kg
Consumables: 3 Days
Cost: 47000 Credits (Used)
Hyperdrive Multiplier: None             Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 1D+1
Space: 8                                Atmosphere: 400;1150 kmh
Hull: 4D                                Shields: 1D
Sensors:        Passive: 20 / 0D        Search: 50 / 2D
                Scan:    30 / 1D        Focus:   2 / 3D
Weapons: 2 Double Blasters (Fire-Linked)
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1/1.7 km
                Damage: 2D (Starfighter)

Capsule: The Z-95R is a recon variant based on the Z-95I3 model and was
built in quite large numbers.

There are plenty of this variant in service today on many worlds.

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