Ageis Star Cruiser
The Aegis Cruiser has become Kuat Drive Yards' answer to the
Seinar Fleet System Immobilizer 418 chassis. Designed by the same team
as the Imperial, Imperial Expanded and Executor classes of Star Destroyer, the Aegis looks like a baby ImpStar. Intended, like several of the SFS 418 series, to replace the aging Dreadnaughts and Victory SDs, it performs excellently as a picket ship and fast escort around it's bigger siblings.
Although only half the size of the Imperial SD, the Aegis is a very
powerful ship. In simulated engagements, it has been shown that a pair of
Ageis SCs has a decided edge over a single Imperial, but for only about
20% more cost. Despite this factor, it has only been accepted in limited
numbers. This is official due to it's lack of hanger and troop transportation capabilities in relation to the ISD. There is a less official, but no less important reason as well- a 800m ship isn't as intimidating as one twice it's size.
Like it's Seinar rival, the Aegis-class hull has proven popular for a
wide number of roles, and many custom and semi-custom variations exist.
- model: KDY Aegis-class Star cruiser
- era introduced: Aftermath of Yavin
- type: cruiser
- scale: Capital
- length: 800m
- skill: Capital Ship Piloting
- crew: 8,536
- gunners 250
- skeleton: 2200/+15
- crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital
shields 4D+1, Sensors 4D+1
- passengers: 1200
- cargo capacity: 1200 tons
- consumables: 5 years
- hyperdrive multiplier: x2
- backup hyperdrive: x8
- nav computer: Yes
- maneuverability: 1D+2
- space: 7
- hull: 5D
- shields: 3D
- sensors:
- passive: 50/1D
- scan: 100/3D
- search: 200/4D
- focus: 6/4D+2
- small craft: 24 TIEs
- 4 shuttles
- 2 landing barges
- weapons:
- 50 Turbolaser Cannons
- fire arc: 20 front, 15 left, 15 right
- crew: 2
- skill: Capital Ship Gunnery
- fire control: 2D
- range: 3-15/35/75
- atmosphere: 6-30/70/150km
- damage: 5D
- 50 Double Laser Cannons
- scale: starfighter
- fire arc: 12 front, 13 left, 13 right, 12 back
- crew: 1
- skill: Starship Gunnery
- fire control: 2D
- range: 1-3/12/25
- atmosphere: 1-3/12/25km
- damage: 4D
- 10 Ion Cannons
- fire arc: 4 front, 2 left, 2 right, 2 back
- crew: 4
- skill: Capital Ship Gunnery
- fire control: 4D
- range: 1-10/25/50km
- atmosphere: 2-20/50/100km
- damage: 4D
- 20 Concussion Missile Launchers
- fire arc: 10 front, 5 left, 5 right
- crew: 2
- skill: Capital Gunnery
- fire control: 2D
- range: 2-12/30/60
- atmosphere: 4-24/60/120km
- damage: 8D
- 4 Tractor Beam Projectors
- fire arc: 2 front, 1 left, 1 right
- crew: 4
- skill: Capital Gunnery
- fire control: 2D
- range: 1-5/15/30
- atmosphere: 2-10/30/60km
- damage: 6D
Aegis II Star Cruiser
With the production of the Imperial Star Destroyer Mark II, KDY was upgraded the weapons and drive systems of the Aegis Star Cruiser. This version entered service a year after the original, and was only produced at the Kuat and Byss facilities. The Gyndine, Corporate Sector and Fondor sites would only produce the Mk I.
- model: KDY Aegis MkII Star cruiser
- era introduced: Aftermath of Hoth
- unless otherwise noted, all stats identical to the Aegis MkI
- type: cruiser
- scale: Capital
- length: 800m
- skill: Capital Ship Piloting
- crew: 8,536
- gunners 250
- skeleton: 2000/+10
- crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital
shields 4D+1, Sensors 4D+1
- passengers: 1200
- cargo capacity: 1200 tons
- consumables: 5 years
- hyperdrive multiplier: x1
- backup hyperdrive: x8
- nav computer: Yes
- maneuverability: 1D+2
- space: 7
- hull: 5D+2
- shields: 2D+2
- sensors:
- passive: 50/1D
- scan: 100/3D
- search: 200/4D
- focus: 6/4D+2
- small craft: 24 TIEs
- 4 shuttles
- 2 landing barges
- weapons:
- 50 Heavy Turbolaser Cannons
- fire arc: 20 front, 15 left, 15 right
- crew: 2
- skill: Capital Ship Gunnery
- fire control: 2D
- range: 5-20/40/60
- atmosphere: 10-40/80/120km
- damage: 7D
- 50 Double Heavy Laser Cannons
- scale: starfighter
- fire arc: 12 front, 13 left, 13 right, 12 back
- crew: 1
- skill: Starship Gunnery
- fire control: 2D
- range: 1-3/12/25
- atmosphere: 1-3/12/25km
- damage: 6D
- 10 Ion Cannons
- fire arc: 4 front, 2 left, 2 right, 2 back
- crew: 4
- skill: Capital Ship Gunnery
- fire control: 4D
- range: 1-10/25/50km
- atmosphere: 2-20/50/100km
- damage: 4D
- 20 Concussion Missile Launchers
- fire arc: 10 front, 5 left, 5 right
- crew: 2
- skill: Capital Gunnery
- fire control: 2D
- range: 2-12/30/60
- atmosphere: 4-24/60/120km
- damage: 8D
- 4 Tractor Beam Projectors
- fire arc: 2 front, 1 left, 1 right
- crew: 4
- skill: Capital Gunnery
- fire control: 2D
- range: 1-5/15/30
- atmosphere: 2-10/30/60km
- damage: 6D
Aegis Star Carrier
The Aegis Fleet Carrier is intended to serve as a fleet carrier for
those squadrons not equipped with Imperial Star Destroyers, yet needing
heavy starfighter support. Designed to carry a full wing of TIEs, it was
pitted against the SFS Interceptor in the Combat Cruiser Carrier
competition, due to the rather disappointing results of the Escort Carrier
when facing true combat star ships, especially Nebulon-B frigates and
Corellian Gunships, in the hands of the Rebellion and pirates.
While not as heavy armed as the Aegis Cruiser, the Carrier still packs a potent arsenal. While perhaps not as powerful as that on other craft, it is more than enough to fend of medium sized capital combatants, yet small enough to make the crew reconsider entering into a close in melee with other heavy ships, rather than providing fighter support.
It serves in limited numbers within the Empire, for the same reasons the Interceptor was not wholeheartedly chosen- it is too tough and too good. It was produced only at the Gyndine and Fondor yards.
- model: KDY Aegis-class Star Carrier
- era introduced: Aftermath of Yavin
- type: cruiser-carrier
- scale: Capital
- length: 800m
- skill: Capital Ship Piloting
- crew: 8,536
- gunners 120
- skeleton: 2200/+15
- crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital
shields 4D+1, Sensors 4D+1
- passengers: 600
- cargo capacity: 1200 tons
- consumables: 5 years
- hyperdrive multiplier: x2
- backup hyperdrive: x8
- nav computer: Yes
- maneuverability: 1D+2
- space: 7
- hull: 5D
- shields: 3D
- sensors:
- passive: 50/1D
- scan: 100/3D
- search: 200/4D
- focus: 6/4D+2
- small craft: 72 TIEs
- 4 shuttles
- 1 landing barges
- weapons:
- 30 Turbolaser Cannons
- fire arc: 10 front, 10 left, 10 right
- crew: 2
- skill: Capital Ship Gunnery
- fire control: 2D
- range: 3-15/35/75
- atmosphere: 6-30/70/150km
- damage: 5D
- 50 Double Laser Cannons
- scale: starfighter
- fire arc: 12 front, 13 left, 13 right, 12 back
- crew: 1
- skill: Starship Gunnery
- fire control: 2D
- range: 1-3/12/25
- atmosphere: 1-3/12/25km
- damage: 4D
- 8 Ion Cannons
- fire arc: 4 front, 2 left, 2 right
- crew: 4
- skill: Capital Ship Gunnery
- fire control: 4D
- range: 1-10/25/50km
- atmosphere: 2-20/50/100km
- damage: 4D
- 10 Concussion Missile Launchers
- fire arc: 10 front
- crew: 2
- skill: Capital Gunnery
- fire control: 2D
- range: 2-12/30/60
- atmosphere: 4-24/60/120km
- damage: 8D
- 5 Tractor Beam Projectors
- fire arc: 2 front, 1 left, 1 right, 1 back
- crew: 4
- skill: Capital Gunnery
- fire control: 2D
- range: 1-5/15/30
- atmosphere: 2-10/30/60km
- damage: 6D
Return to the Hanger
The basic design and history of the Aegis Star Cruiser family is complements Arne Lindström