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Illegal Gun Running

Submitted By: doublechains@mailcity.net

Someone with the Smuggler template, or a character with a ship, is Necessary for this adventure. The characters are approached by a Defel in a cantina who seems to appear out of no where. If pressured, or sufficiently intimidated, he will reveal that he is named Xilar and he acquired the information about them having "The Right Ship For The Job" through a black market contact which he refuses to reveal the name of, because he doesn't know the name of the person. He approaches them with a simple proposition, "I would like you to run a load of cargo from here to the Minos sector, approximately 5 hours away with a x2 Hyperdrive, and he is willing to pay them a total sum of 7,000 credits. This is unusually high payment, especially for such short trip, and he wishes to discuss this matter further on their ship.

Xilars stats:

Dexterity

2D

Knowledge

4D

Mechanical

2D

Blaster

4D

Value

5D

 

 

Dodge

4D

Streetwise

5D

 

 

Melee Combat

4D

Business

5D

 

 

 

 

Languages

5D

 

 

Perception

4D

Strength

2D

Technical

2D

Bargain

5D

Climbing/Jumping

3D

 

 

Con

5D

 

 

 

 

Sneak

7D*

 

 

 

 

* Racial bonus

Equipment: Comlink, Disruptor Pistol (Ammo 5, Damage 6D)

If the characters agree to meet with him on their ship and have not given him reason to think they will turn him in, at this point any smart character would probable realize something is not normal about this run (may consider having the characters make a moderate Perception check), he arrives at a predetermined time and quickly hurries into the docking bay, ship, etc. to avoid being seen. When there he calmly explains that he will pay the characters 10,000 credits, twice the normal transportation fee, half now and half upon arrival and a 1,000 credit bonus to each of the characters if the goods are delivered undamaged. He explains that the goods are to be loaded onto the ship about 120Km outside of the spaceport, be creative as to the placement of this depending on the planet, and that all they have to do is reach the Minos sector without any Imperial entanglements. When there the goods will be unloaded in space via airlock. There are about 2tons of Illegal weaponry to be loaded on board and can be hidden as the characters choose. If they Inquire to Xilar as to what they are transporting while armed thugs are loading the goods onboard he will tell them, "Your carrying a large amount of plasticene thermite gel (20D if one full Kg is applied and burns for 6 rounds), some Finbat Anti-Walker Concussion Missile launchers (12D Ammo 1), and a large assortment of illegal blaster pistols and rifles. As they are leaving the planet, just reaching the edge of the atmosphere they are hailed by 2 Z-95 Head Hunters and asked to land immediately. They can stay and fight or they can flee by making a moderate astrogation roll due to having to rush and sustaining 2 hits from the rear from the Z-95 headhunters laser cannons.

Stats for a X-15 Two-man Patrol Starfighter.

When they are headed to the Minos sector and are about an hour away they drop out of hyperspace and the sensors light up saying that a Lancer Frigate is about 50 space units away. The characters notice a large flaming claw painted on the side of the ship, a well known pirate symbol.

Stats for the Lancer Frigate:

Scale: Capitol
Length: 250 meters
Crew: 810, gunners: 40, skeleton: 375/+10
Crew Skill: Astrogation: 3D+2 capital ship piloting: 3D+2 capitol ship shields: 4D starship gunnery: 4D
Passengers: 40 Troops (Use Storm trooper stats)
Cargo Capacity: 300 metric tons
Consumables: 3 Months
Hyperdrive: x2
Hyperdrive backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 4D
Shields: 2D+2
Sensors:
     Passive: 35/1D
     Scan: 60/1D
     Search: 100/2D
     Focus: 3/2D+1

Weapons:

  20 Quad laser Cannons
     Fire Arc: 5 Front, 5 Left, 5 Right, 5 Back
     Scale: Starfighter
     Skill: Starship Gunnery
     Fire Control: 4D
     Space Range: 1-3/12/25
     Damage: 4D

  1 Tractor Beam
     Fire Arc: Turret
     Scale: Starfighter
     Fire Control: 2D
     Space Range: 1-5/15/30
     Damage: 5D

After 4 rounds an Imperial Systems Patrol craft arrives and the Pirates flee. If the characters stick around they are hailed and an inspection crew of five people inspects the cargo of the characters. If they find the weapons they can be bribed for 5,000 credits. They continue their journey reach the Minos Sector and everything goes as plans.

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