MANDELORIAN ARMOUR

With the fame of Boba Fett, and the appearance of Jodo Kast, the interest in the armourerd battle suits of the Mandelor Warriors have received a great deal of public interest. We, the staff of Men at Arms datalog would like to thank his Imperial Majesty, Emperor Palpatine, for allowing us to use his private collection for research into this file. We would also like to extend our thanks to the Curators of the Galactic Museum, particularly those in the Clone Wars and Arms & Armour departments, and his Majesty's Royal Guard for assisting us with our research, allowing us to actually handle these priceless suits and even providing demonstrations of their capabilities for us.

We also wish to make a point of not thanking Mr. Fett and Mr. Kast, the only people known to have Mandelor armour outside of a museum, for not assisting us with our article, rejecting our offers to pay for their time, and putting our personnel in bacta tanks. We do understand the meaning of the words "No Thank You". You didn't have to shoot at us.

First, a note should be made about the Mandelor. No one really knows where they came from or what they were. There many conflicting stories and legends, but they all agree on three points: they were mercenaries, they were elite and they were good enough to hunt down and kill many of the Jedi. They used several different variants of the same suit of armour for several different units. The issue notes are included with each suit's description.

Mandelorian Light "Scout" Armour

Following the typical pattern of the Mandelor Warriors, the light suit covered only the torso, head and arms. While heavy for its day, the light suit is about equal to the suits worn by Stormtroopers today. Based on the surviving records, it seams that these were issued to members of training cadres, vehicle and starship crews, and non-combat support units. It contains a short range defensive laser and flame projector, light weight sensors and broadband transceiver. It is believed that Jodo Kast's suit is a modified specimen of this armour.

These new recruits were roughly as efficient as the Desert and Arctic Stormtrooper legions. Personal equipment is believed to have consisted of a survival kit, a blaster pistol and a knife. They remained in the training cadre for an unknown period of time, were they acted as sweepers and beaters, messengers and emergency reinforcements. Ship and vehicle crews were similarly equipped.

	model: Mandelorian Light Battle Armour
	type: personal battle armour
	cost: not for sale
	availability: nearly unique
	game effects:
	basic suit: +2D phys, +1D energy, no DEX penalties.  Head, torso
		and arms
	wrist laser:  5D damage, 3-5/15/25m range.  Right forearm. 
		Armour Weapons skill
	flame projector: 5D damage, 1m diameter, 1-5m long.  Left
		forearm.  Armour Weapons skill.
	IR/motion sensor:  +1D PERC in darkness and/or against moving
		targets, ahead and to both sides.
	sensor pod: +2D Search, 50-100m
	macrobinoculars: +1D Search, 100-200m
	broadband antenna:  Can intercept and decode most
		communications frequencies.  Can patch into shipboard and vehicular
		communications systems.

Mandelorian Standard "Trooper" Armour

Worn by almost everyone in the Mandelorian legions, the "trooper suit" provides a great deal of protection, and a large quantity of firepower. Issued to line troopers, junior NCOs and Officers and starship command crews, these suits expanded on the light armour. Having 50% greater armour, they also contained a basic jump pack (deleted for ship board personnel), a second arm laser, more powerful sensors and an atmospheric filter. They were common teamed with a light environmental or climate control body suit for ground side operations, or with a light vac suit, similar to those worn by fighter pilots, for boarding operations. Although more of these suits were made, they are no less rare than the scout suits.

A standard Mandelor trooper was roughly as effective as the elite Storm Commandos, making them far from common troops. They carried all of the equipment used by the probationary trooper, as well as grenades, a blaster rifle and a variety of melee weapons.

	model: Mandelorian Standard Battle Armour
	type: personal battle armour
	cost: not for sale
	availability: nearly unique
	game effects:
	basic suit: +3D phys, +2D energy, no DEX penalties.  Head, torso
		and arms
	wrist lasers:  5D damage, 3-5/20/35m range.  Both forearms. 
		Armour Weapons skill
	flame projector: 5D damage, 1m diameter, 1-5m long.  Left
		forearm.  Armour Weapons skill.
	IR/motion sensor:  +1D PERC in darkness and/or against moving
		targets, ahead and to both sides.
	sensor pod: +2D Search, 50-100m
	macrobinoculars: +2D Search, 100-300m
	jetpack:  70m horizontal, 50m vertical range.  Has 10 charges, may
		expend one charge every other round.  (Deleted from suits worn by ships'
		command crew.)
	eviromental filter: Blocks most harmful molecules in the
		atmosphere, or seal with 30 minutes air.
	broadband antenna:  Can intercept and decode most
		communications frequencies.  Can patch into shipboard and vehicular
		communications systems.

Mandelorian Heavy "Commando" Armour

Made for the Mandelorians' best troops, these suits were issued to senior NCOs and officers, commandos, snipers and recon troopers. Twice as strong as the light suit, and more than twice as heavily armed, these suits would have cost a fortune to make. Today, the few remaining specimens would sell for as much as an Imperial Star Destroyer. They contained the best sensors of any the suits, a grapple, a very fine jetpack and a vertically fired grenade launcher. Surprisingly, the grenade launcher used the long standard 35x40mm shells, the same as used in the popular Zone Control line, which should be familiar to all our readers. It is widely believed that Boba Fett uses one of the suits.

The Mandeloran Super Commandos were among the bast troops ever, almost as, if not as, good as His Majesty's Royal Guard. They carried and used whatever the mission called for and was available. It is a pity that the Jedi exterminated these noble people. Their assistance would be greatly appreciated in these times of open revolt against the lawful government of the galaxy.

	model: Mandelorian Heavy Battle Armour
	type: personal battle armour
	cost: not for sale
	availability: nearly unique
	game effects:
	basic suit: +4D phys, +3D energy, no DEX penalties.  Head, torso
		and arms
	wrist lasers:  5D damage, 3-5/25/50m range.  Both forearms. 
		Armour Weapons skill
	flame projector: 5D damage, 1m diameter, 1-5m long.  Left
		forearm.  Armour Weapons skill.
	grenade launcher: 1-50/200/300m, 4 shots.  Damage varies with
		grenade type.  Fire Rate: 1/2.  Uses Missile Weapons skill.
	turbo-projected grapple:  Uses either a physical or magnetic
		grapple.  0-3/10/20m range.  Mounted on the right arm.  Missile Weapons
		skill.
	winch: Attached to grapple, has 100kg capacity (wearer and his
		equipment).
	IR/motion sensor:  +1D PERC in darkness and/or against moving
		targets, ahead and to both sides.
	sensor pod: +2D Search, 25-100m
	macrobinoculars: +3D Search, 100-500m
	sound sensor: +1D PERC in quite situations only.
	broadband antenna:  Can intercept and decode most
		communications frequencies.  Can patch into shipboard and vehicular
		communications systems.
	environmental filter:  Filters out most harmful particles from the air,
		or can seal with two hours of air.  

Mandelorian Powered "Engineer" Armour

This is the least well known of the Mandelor suits, as had the lowest production run. Meant for combat engineers and limited issue with heavy weapons units and commando units, these actually covered the whole body. Many of their sensors came from the heavy suit, while the weapons systems came from the scout suit. They also included high- intensity work lights mounted on each shoulder, servo-systems, a cutting/welding laser and a climate control body suit.

These troopers had to be as good a solider as his line brethren, but he also had to know how to fix and use almost any piece of machinery in existence, build field fortifications, prepare landing sights and handle explosives. All under fire. It is believed that in additional to combat maintenance and construction, they also were tasked with fire fighting and ground transportation duties, making them some of the most well rounded troops in the Mandelor Order.

	model: Mandelorian Powered Battle Armour
	type: personal powered battle armour
	skill: Powersuit Operations
	cost: not for sale
	availability: nearly unique
	game effects:
	basic suit: +2D phys, +1D energy, arms and legs.  +3D Physical,
		+2D Energy, head and torso.  -1D DEX and all related skills
	servo systems: provides +2D to the Lifting skill and all STR based
		damage rolls.
	wrist laser:  5D damage, 3-5/15/25m range.  Right forearm. 
		Armour Weapons skill
	flame projector: 5D damage, 1m diameter, 1-5m long.  Left
		forearm.  Armour Weapons skill.
	cutting/welding laser: variable damage (3D Character scale to 5D
		Walker scale), 25cm range.  Mounted on the right arm, uses Melee
		Combat, Moderate difficulty.
	IR/motion sensor:  +1D PERC in darkness and/or against moving
		targets, ahead and to both sides.
	sensor pod: +2D Search, 50-100m
	macrobinoculars: +2D Search, 100-500m
	high-intensity worklights: mounted on each shoulder.
	broadband antenna:  Can intercept and decode most
		communications frequencies.  Can patch into shipboard and vehicular
		communications systems.
	environmental filter:  Filters out most harmful particles from the air,
		or can seal with two hours of air.  
	climate control body suit: provides comfortable operating
		conditions in extreme heat to moderately cold environments.  May be
		pressurized for vacuums operations.  (treat as pilot's vac suit.)

Mandelorian "Boarding" Armour

We are most gratefully in the debt of our beloved Emperor for allowing us a chance to examine this so-far unknown specimen of Mandelorian armour. Believed to have been in the final stages of evaluation at the time of the Order's destruction, these ten powered armour suits are based on the engineer's suit. Carrying a powerful sensor suite, thrusters and heavy weapons, these would have been murderously efficient in space boarding. There is little doubt that these suits would have been reserved specialized missions only.

	model: Mandelorian Powered Battle Armour
	type: personal powered battle armour
	skill: Powersuit Operations
	cost: not for sale
	availability: nearly unique
	game effects:
	basic suit: +3D phys, +2D energy, arms and legs.  +4D Physical,
		+3D Energy, head and torso.  -1D DEX and all related skills
	servo systems: provides +2D to the Lifting skill and all STR based
		damage rolls.
	wrist lasers:  5D damage, 3-5/25/50m range.  Both forearms. 
		Armour Weapons skill
	2 mini-missiles:  speeder scale, does 5D damage.  Range 0/1/2 (25-
		50/100/200).  Carried on either side of the thruster pack.
	turbo-projected grapple:  Uses either a magnetic grapple.  3-
		12/30/100m range.  Mounted on the left arm.  Missile Weapons skill.
	winch: Attached to grapple, has 100kg capacity (wearer and his
		equipment) (in 1G).
	cutting laser: does 2D+2 starship scale damage, 25cm range. 
		Mounted on the right arm, uses Melee Combat, Moderate difficulty.
	thruster pack: provides space move of 1.
	sensor pod: uses Sensors skill.  Passive 1/0D, Scan 2/1D, Search
		4/2D.
	macrobinoculars: +3D Search, 100-500m
	high-intensity worklights: mounted on each shoulder.
	broadband antenna:  Can intercept and decode most
		communications frequencies.  Can patch into shipboard and vehicular
		communications systems.
	environmental systems: Provides air, power and climate control for up to 5
		hours.	

This article was first published in Men at Arms datalog, Volume CCXXIX Number 42f, dated 35.11.19. author: Major Johan Starfire

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