Chosen for the warrior caste of Quen
when you came of age, you were among the last Quen so chosen before
the Empire came. The Imperial occupation disrupted your training
considerably, but you managed to persevere, seeking out masters of
the martial arts who disguised themselves as laborers or artisans,
or holed up deep in isolated regions of the forests or plains. Now
that the Empire is off your world, you've been chasing it. The
Confederation of Unaligned worlds is content to just defend its
borders, so you've been trying to find other ways of getting back
at the Empire.
Personality:
Quen warriors have always been rather intense and driven
individuals, and the Empire's brief rule of Rethqua has not done anything to change that
facet of the warrior personality. You are looking for the sort of
serenity that the masters talk about, but you have yet to find it.
Proud, pugnacious, and deadly, you are still scarred by the
Imperial occupation, but not scarred enough to suppress your
natural ability to make friends of comrades in arms.
Objective:
The Empire enslaved your people and your family, and challenged
the honor of your whole caste, and you want nothing more than to
destroy the Imperium. You also want to gain skills and
experience, and gain rank and reputation among the Quen, but these
are secondary goals at best.
A Quote:
"Stand and fight, Imperial scum!"
Dexterity: 4D+1
Brawling Parry:
(a) Querian Arigan (Quen Martial art):
Dodge:
Melee Combat:
Melee Parry:
Running:
Knowledge: 2D+2
Cultures:
Intimidation:
Streetwise:
Survival:
Mechanical: 1D+2
Beast Riding:
Perception: 3D+2
Command:
Hide:
Investigation:
Search:
Sneak:
Strength: 3D+2
Brawling:
Climbing/Jumping:
Stamina:
Swimming:
Technical: 2D
Armor Repair:
First Aid:
Melee Weapon Repair:
Equipment:
Sarul, Damruas in ornate goanna hide sheath, 3 Galduas, set of weapon and armor repair
tools, month's supply of preserved rations, full waterskin, 400
credits in gold and silver coins.