ISB Re-Education Agents

Whenever an ISB operative, or other member of the government, is convicted of a crime, they are sent to the Reeducation branch. By doing this, the Empire is able to keep the knowledge and resources provided by that individual, while ensuring their future cooperation and loyalty, even if their performance and efficiency are somewhat degraded. The process by which these poor souls are re-educated is known only to the operatives of the Reeducation branch, but the results are effective, if not disturbing, to say the least. "Graduates" of the program are typically returned to their former duty stations, albeit at a lower position than before, while those who "fail" are never seen again. These "graduates" return to work with many behavioral changes; many seem distant, emotionally out of touch, and somewhat incoherent. These differences can be quite unnerving for former co-workers who encounter the returnee; it is presumed that their return is an ISB tactic of displaying the returnee as an example of the results of betrayal or criminal activity.

Re-education Agents are rarely seen in the field, typically working from secure locations and safe houses, occasionally making "house-calls" for special assignments or occasions. Their training is focused on education, the sentient mind, and medicine. Consequently, these agents are ill-prepared to take action outside of their normal work, and are almost incapable of protecting themselves from the average attacker. Their purposed is to re-educate the minds of formerly loyal subjects who have gone astray, and nothing else. This makes them poor investigators, surveillance agents, or any other type of operative imaginable. It is for these reasons that these agents remain secluded from field work; to protect themselves and to prevent them from hindering any other agents.

Dexterity: 2D Knowledge: 4D Mechanical: 2D
  Alien Species 6D
Intimidation 5D+2
Brainwashing: 7D
Languages 6D
Scholar: Psychology 7D
Communications 2D+1
Repulsorlift Op. 2D+1
Perception: 3D+2 Strength: 2D+1 Technical: 2D+2
Con 6D
Persuasion 7D+1
  Computer Op. 4D
Computer Prog. 3D
First Aid 5D
(A) Medicine 5D
Species: Human
Height: Varies
Weight: Varies
Gender: Varies
  Move: 10
Force Sensitive:
No
Force Points: NA
Dark Side Points: NA
Character Points: NA
Special Abilities: None
Equipment: Equipment varies from agent to agent, depending on individual styles and or preferences.


By Thomas Hill

Copyright © 1997 - 1999 Chris Curtis, All rights reserved.
Where appropriate, copyright ©
1997 - 1999 Thomas Hill, All rights reserved.