SoroSuub

The SoroSuub Corporation, based on Sullust, is among the most diverse companies in the Empire, rivalling Merr-Sonn, TaggeCo and the Santhe/Seinar Group in size. In resent years, SoroSuub has become known for supplying weapons to the Empire. While not always the greatest, thier copies of BlasTech and Merr-Sonn systems are servicable, and some of thier own designs actually excel. Very few of thier weapons are available on the civilian market.

SoroSuub EZ-Snap 48sR

Designed with sales to the Empire in mind, the SoroSuub EZ-Snap 48sR is a very high quality rifle, with an exceptional level of inherent accuracy. Using a ground breaking ion sheath for increased bolt cohesion, the 48sR has superior range and power on target than most blasters. This ion sheath has had the unexpected bonus of marginally improving the performance against energy shielded targets. It uses an active targeting system, limiting it's usefulness against many targets, it is intended to be used by marksmen in support of an ongoing battle. When used as a "covert" weapon, this feature can be a give away to the target, as any simple light amplifying system could notice this. It is also not very power efficient, with the specialized powercelss being emptied after six shots, and the blaster gas reserve being exhausted after thirty to thirty-five. Designed to break down into three pieces, the EZ-Snap comes with an armoured case that has foam cutouts for an adtitional three powercells and a cleaning kit.

type: sniper rifle
skill: Blaster: rifle
cost: 6500 (50)
availability: 3 X
ammo: 6
range: 5-100/22/450
damage: 6D, +1D against ray shielding
note: Active targeting system: +3D to hit, can be detected by most passive light enhancment systems and sensor systems
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SoroSuub Disposable Grenade Launcher

The SoroSuub Disposable is Gamorean simple. It is a single-shot, non-reloadable weapon. It is cocked by unfolding the grip from the body of the tube, and fired by pulling the trigger. It is available in smoke, WP, fragmentation and stun loads. The sight is a simple, flimsy ladter, that is cammed into position by extending the grip, and a self-luminescent front blade. The instructions are printed in Basic, Sullustian and the 3 most common synthetic trade languages, and in cartoon form for illiterates, on the body of the launcher. It doesn't get much more basic than this.

type: disposable grenade launcher
skill: missile weapons: grenade launcher
availability: 2 R,X
cost: Hand Grenade version +70cr
range: 5-50/100/200
damage: depends on grenade type
To view the forms of
grenades available.
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SoroSuub FastShot

A compact piece of ordinance, the FastShot is designed to be used by those you need a LOT of firepower in a small package. Although it's bolt is a little underpowered by most standards, a burst from this puppy will drop nearly anything at point blank range. As such, it has become popular with some body guard organizations and counter-terrorist/hostage rescue teams. Following the basic lines of the traditional blaster pistol, the FastShot differs from he traditional control placement, with he safety being located above the trigger itself, and has ambidextrous levers.

type: selective fire blaster pistol
skill: Blaster: auto pistol
availability: 3 X
cost: 850 (25)
range: 3-10/50/150
modes: semi-auto and burst (5 shots/burst)
ammunition: 100
damage: 3D+2
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SoroSuub RB-407

The SoroSuub RB-407 is the standard issue medium repeating blaster to the Imperial Army (Expansion and Inner Rim regions). Like other medium repeaters, it has been over shadowed by light and heavy models. Designed to fill both the role of mounted or positional gun, and platoon or company level support weapon, it is considered to be a compromise, but a good one.

In the fixed gun role, it can fired from the integral bipod, or mounted to a wide variety of pintal and tripod mounts, meaning that it can be used as a commander's gun on armoured vehicles, or as a door gun on airial transports. In this role, it has seen a great deal of useage mounted on HMRVs, plugged into the vehicle's power generator, and is often fitted with night vision, thermal imaging or telescopic sighting systems.

In the infantry role, it's fixed stock and bipod are essential. Meant to be fired from the bipod due to weight, the RB-407 is capable of being fired like a big rifle by a strong enough individual. In this role, it is usually used by a two man team of a gunner and rafleman/ammo bearer, equipped with a small, portable generator.

Despite this versatility, it has earned the unenviable nickname of "pig", due to it's reputation for being temperamental (all of these problems are corrected by using proper ammunition and maintenance procedures) and it's considerable weight.

type: medium repeating blaster
skill: Blaster: repeating
availability: 2 X
cost: 3020 (25)
range: 3-75/150/400
fire rate: 1
ammo: 15, or power generator for unlimited ammo.
damage: 7D
notes: Must make a Moderate Lifting skill roll when firing without support (either bipod or mount), or suffer a +1D difficulty penalty due the weight.

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SoroSuub Tank Hunter Disposable Rocket

Using the same rockets as their famed Firestorm-1, the Tank Hunter is cheaper, more packable version. Consisting of collapsible tube and a folding sight assembly, the Tank Hunter is one of the most compact Light Anti-Armour Weapons (LAAWs) on the market. The rocket is dlloaded into the launch tube at the factory. When the user wishes to fire the Tank Hunter, he simply removes the safety pin, extends the tube, sights and dlsses the firing button. After that, the tube is disposable, with he ignition mechanism is reduced to slag by the heat of the exhaust. Available in several different styles of warhead, the Tank Hunter is rapidly becoming a common sight on the modern battle field.

type: single shot, disposable personal rocket
skill: Missile Weapons: personal rocket
scale: character
availability: 2 X (R for smoke version)
cost: 250
range: 3-40/120/400
damage: anti-tank warhead: 10D
anti-personnel: 5D (0-2m)/4D (8)/3D (14)/2D (20)
smoke: generates a 4D smoke screen, 10m diameter
white phosphorous: 5D (0-2m)/4D (8)/3D (14), does 3D damage next 5 rounds.
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