Craft: Guruk System Yards Warlord A Star Destroyer
Type: Command Star Destroyer
Scale: Capital
Length: 1450 meters
Skill: Capital Ship Piloting; Warlord Class Star
Destroyer
Cost: Not available for sale
Crew: 23,310
Passengers: 6,700 (command staff, troops)
Cargo Capacity: 23,000 metric tons
Consumables: 6 Years
Hyperdrive Multiplier: x1
Hyper Backup: x6
Nav Computer: Yes
Maneuverability: 2D+1
Space: 9
Atmosphere: N/A
Hull: 6D
Shields: 3D
Sensors:
Passive: 80/1D
Scan: 140/3D
Search: 300/4D
Focus: 10/4D+2
Weapons:
24 Turbolaser Batteries
Scale: Capital
Fire Arc: 8 front, right, and left
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150km
Damage: 5D
120 Quad laser Turrets
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 5D+1
25 Ion Cannons
Scale: Capital
Fire Arc: 5 each, 10 back
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
10 Tractor Beam Projectors
Scale: Capital
Fire Arc: 6 front, 2 left, 2 right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60km
Damage: 6D
Fighter Complement: 2 Wings of TIE Interceptors,
2 Wings of TIE Advanced, 20 Firestorm
Fast Attack Transports
Slightly smaller, and much sleeker than the Imperial model
Star Destroyers, the Warlord SD is the dedicated command ship of
the Yaeger Imperium. Unlike standard Imperial design thinking,
which holds that command ships should be the most powerful warships
fielded, Moff Rulduk commissioned the
Warlord to be less than fully effective in a head to head fight, in
order to control the more aggressive urges of Imperial commanders,
and force them to stand outside the main battle, and co-ordinate
the action. In addition, Imperial commanders that would remain in
the rear regardless of their firepower can do so without removing
their force's most powerful weapon from the attack.
While not an attack craft, the Warlord is more than capable of
defending itself, especially against the starfighter runs that have
proved so effective against standard model Star Destroyers. In
addition, the Warlord is quite agile for a ship of it's size, and
capable of outrunning most craft of it's class. In addition, the
Warlord has a very high end hyperdrive, capable of performance
above it's listed parameters.
In addition to these systems, the Warlord is equipped with a
number of additional systems specifically tailored to it's function
as a command ship. It's sensor array is as sophisticated as that
of dedicated recon craft, allowing it to get a full picture of the
situation instantaneously, without having to rely on other craft.
The Warlord is equipped with a local wideband holoprojector of
great power, and a large number of anti-jamming devices. Finally,
the Warlord is capable of monitoring the exact status of the
various internal systems of any number of Imperial ships, as long
as appropriate microbeam transmitters are placed in the ships to be
monitored. The main boards of the Warlord typically display the
status of all the ships in the fleet that the Warlord is
coordinating, a three dimensional combat map, and all available
data on hostile ships.
There has been some interest in other Imperial Areas in the
Warlord Class Star Destroyers, but as Guruk System Yards is straining
just to produce the ships that Rulduk needs, export of the Warlords
does not seem likely any time in the near future.