A long time ago in a galaxy far, far away...
STAR WARS

Chapter 1 - Introduction

Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4A | Chapter 4B | Chapter 4C | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Main menu


U

                        Starship Construction System

                          Version 3.0 (10-feb-97)

                   © Copyright 1996, 1997 by Urban Lundqvist


        * 1.  Introduction
        * 2.  Modifiers
        * 3.  Hull, maneuverability, drives
        * 4A. Armament rules
        * 4B. Guns, tractor beams and gravity well projectors
        * 4C. Missiles, torpedos, rockets and bombs
        * 5.  Electro/Neutrino systems
        * 6.  Power
        * 7.  Command and Control
        * 8.  Additional facilities
        * 9.  Miscellaneous

-----------------------------------------------------------------------

1.  Introduction

This is an attempt to make a usable system for constructing starships,
for use in the Star Wars Roleplaying Game. As always is it up to you
as gamemaster/player to make your own decisions regarding gaming but
hopefully will this document give you some help.


        This file is copyright 1996, 1997 by Urban Lundqvist.
        It may be distributed and archived freely, provided no
        changes are made. Comments, questions etc can be mailed
        to me or posted to the SW RPG Mailing List.


        E-mail:  (until summer 1997)
                

        Homepage: http://www.sdf.luth.se/~luna

        SW RPG Mailing List: http://drycas.club.cc.cmu.edu/~Jae


1.1  Designer's notes

* The SCS is not meant to be realistic in terms of science, it is a
  tool to enhance game play by setting rules for the construction and
  modification of starships.

* Unlike previous version of the SCS you do not need a copy of Galaxy
  Guide 6; Tramp Freighters.

  Instead, revised and expanded rules about ship modification and
  mishap tables have been made and put into a separate file.

  The file is named:            MISHAP10.TXT or MISHAP10.DOC


  Please note that the file will be updated separately, and that it
  therefore may have a higher version number than the one listed above.

  I have also included a file named EXAMPLE.TXT or EXAMPLE.DOC that
  shows how to calculate a well-known ship-model, namely the YT1300.


* It has been impossible to match calculated cost against the official
  cost given by West End Games (WEG), so I have devised a set of rules
  listed in chapter 9, which should help to lower the calculated cost
  for many ships by introducing the concept of mass production and the
  cost reduction gained thereby.



1.1 Version history

v0.5 (95-09-19) - Initial draft published
v1.0 (95-09-25) - First workable version
v1.1 (95-10-31) - Major bugfix of v1.0
v2.0 (96-09-27) - Extensive rework, incompatible with earlier versions
v3.0 (97-02-10) - Major revision and rework of v2.0. Incompatible with
                  previous versions.



1.2 Credits

Thanks are due to, in alphabetical order of surname:

* Erik Inge Bols  for his suggestions and ideas
  regarding many of the formulas, and his extensive testing which
  revealed several flaws in version 2.0 and 3.0 beta.

* Kevin Dole  who inspired me to re-
  make most of the armament section, and who gave me new ideas.

* Thijs Krijger  for giving me a preview of
  his Complete Freighter Guide. This avoided some work and gave me new
  ideas.

* Arne Lindstrom  for his aid in designing
  many of the formulas and beta-testing of the system.

* Jae Walker  overworked listowner
  of the SW RPG Mailing List, for letting me waste bandwidth on this
  subject.


  I would also like to thank all of you who have mailed me and asked
  questions, made comments or merely been curious about the SCS; you
  have all contributed to make it better, by forcing me to think 




Star Wars is a registered trademark of LucasArts. Used here without permission
Portions of this material are Copyright © West End Games.

This page is Copyright © 1996, 1997 Urban Lundqvist