1. LHD Wasp class Craft: Salamander Starships Wasp Type: Assault Ship Scale: Capital Period: New Order Length: 614 Meters: Skill: Capital Ship Piloting: Wasp Crew: 1580; Gunners: 20 Skeleton Crew: 595/+10 Crew Skill: Capital Ship Piloting 4D+2, Capital Ship Shields 4D+1, Starship Gunnery 4D Passengers: 6500 (Troops) Cargo Capacity: 10000 Tons (plus vehicles) Consumables: 2 Years Hyperdrive Multiplier: X2 Hyperdrive Backup: X12 Nav Computer: Yes Maneuverability: 0D Space: 4 Hull: 5D Shields: 2D Sensors: Passive: 20 / 0D Search: 60 / 2D Scan: 40 / 1D Focus: 4 / 3D Fighters: 24 Starfighters (12 TIE/gt or TIE Bomber, 4 TIE/fc, 8 TIE/ln) Shuttles: 8 Light Freighters/Shuttles , 1 Assault Shuttle Drop Ships: 4 Medium Drop Ships, 8 Light Drop Ships, 2 Cargo Barges Weapons: 20 Quad Laser Cannons (Fire Separately) Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear Crew: 1 Skill: Starship Gunnery Fire Control: 4D Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km Damage: 5D (Starfighter) Capsule: The LHD (Landing Heavy Dock) wasp class is built by Salamander Starships as an assult ship able to handle all sides of a surface assault. It's able to carry a full MEB(SOC) with vehicles, the brigade is a standard Marine Expenditory Brigade with three special forces companies and one space assault platoon making it Special Operations Capable. It uses dropships to land the troops and starfighters as fire support. There is a 500 bed hospital onboard with 50 octors,200 medics and 100 medical droids. Cost: not for sale to civilians. 2. Sienar Fleet Systems Excalibur Type: Fast Frigate Scale: Capital Period: Empire (Hoth) Length: 300 Meters Picture: Skill: Capital Ship Piloting: Excalibur Crew: 3730; Gunners: 250 Skeleton Crew: 1200/+15 Crew Skill: Astrogation 4D, Capital Ship Piloting 5D Capital Ship Shields 4D, Capital Ship Gunnery 4D+2 Sensors 4D Passengers: 200 (Troops) Cargo Capacity: 5000 Tons Consumables: 3 Years Hyperdrive Multiplier: X1 Hyperdrive Backup: X10 Nav Computer: Yes Maneuverability: 2D Space: 8 Hull:3D Shields: 2D Sensors: Passive: 50 / 1D Search: 200 / 4D Scan: 100 / 3D Focus: 6 / 4D+2 Fighters: 2 Squadrons, Total 24 TIE/ln and TIE Interceptor Shuttles: 2 Shuttles, 1 Drop Ship, 1 Assault Shuttle Weapons: 10 Turbolaser Batteries (Fire Separately) Fire Arc: 4 Front, 3 Left, 3 Right Crew: 2 Skill: Capital Ship Gunnery Fire Control: 1D Space/Orbit Range: 3-15/35/75, 6-30/70/150 km Damage: 7D (Capital) 20 Double Heavy Laser Cannons (Fire Separately) Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space/Orbit Range: 1-5/12/25, 2-10/24/50 km Damage: 6D (Starfighter) 10 Ion Cannons (Fire Separately) Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear Crew: 4 Skill: Capital Ship Gunnery Fire Control: 4D Space/Orbit Range: 1-10/25/50, 2-20/50/100 km Damage: 4D (Capital) 8 Concussion Missile Launcers (Fire Separately) Fire Arc: 4 Front, 2 Left, 2 Right Crew: 2 Skill: Capital Ship Gunnery Fire Control: 2D Space/Orbit Range: 2-12/30/60, 4-24/60/120 km Damage: 9D (Capital) 2 Tractor Beam Projectors (Fire Separately) Fire Arc: 2 Front Crew: 4 Skill: Capital Ship Gunnery Fire Control: 2D Space/Orbit Range: 1-5/15/30, 2-10/30/60 km Damage: 6D (Capital) Capsule: The Excalibur-class fast frigate is a built to perform the missions of anti starfighter escort and fleet flank protection. These missions was earlier performed by Nebulon-B:s and other escort frigates but they were too slow to operate with Imperial SD:s and Aegis SC:s so this new ship was constructed. Using a shrinked version of the Immobilizer hull the engineers where able to construct this class in only 2 months. Cost: Not available for sale 3. IMPERIAL ESCORT CARRIER Craft: Kuat Drive Yards' Escort Carrier Type: Heavy starfighter/shuttle carrier Scale: Capital Length: 500 meters Skill: Capital Ship Piloting: KDY Escort Carrier Crew: 3,485, gunners: 20, skeleton: 1,500/+10 Crew Skill: Astrogation 3D+2 Capital Ship Gunnery 4D Capital Ship Piloting 4D+1 Capital Ship Shields 3D+2 Sensors 3D+2 Passengers: 800(troops) Cargo Capacity: 500 metric tons Consumables: 9 months Cost: Not available for sale Hyperdrive Multiplier: x1, backup: x12 Nav Computer: Yes Maneuverability: 1D Space: 4 Hull: 7D+1 Shields: 2D Sensors: Passive: 30/0D Scan: 50/1D Search: 100/2D Focus: 4/3D Weapons: 10 Twin Laser Cannons Fire Arc: 2 front, 3 left, 3 right, 2 back Crew: 2 Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 2-6/25/50 km Damage: 3D Starfighter Compliment: 6 squadrons + 6 shuttles Standard Wing: 4 TIE/In 1 TIE Interceptor 1 TIE Bomber The Imperial Escort Carrier designed specifically by the Empire to supplement Imperial warships. Ships such as Star Destroyers tend to feature multiple banks of capital-scale turbolasers, but few weapons for dealing with starfighters. The main objective of an Escort Carrier is to drop out of hyperspace near a combat arena, release it's fighter compliment, and withdraw from combat. They frequently can be found traveling along with Star Destroyers if Imperial intelligence indicates Rebel starfighters have been detected in great numbers in the area. 4. Enforcer-Class Picket Cruiser Craft: Sienar/KDY Enforcer-class Picket Cruiser Type: Heavy Cruiser Scale: Capital Length: 600 meters Skill: Capital ship piloting Crew: 3,000, gunners: 60, skeleton: 1,000/+10 Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 4D Passengers: 300(troops) Cargo Capacity: 10,000 metric tons Consumables: 2 years Cost: Not available for sale Hyperdrive Multiplier: x2 Hyperdrive backup: x10 Nav Computer: Yes Maneuverability: 1D+2 Space: 6 Hull: 5D Shields: 3D Sensors: Passive: 50/1D Scan: 100/3D Search: 200/4D Focus: 6/4D+2 Weapons: 20 Turbolaser Batteries (fire separately) Fire Arc: 4 front, 3 left, 3 right Crew: 1 or 2 Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150 km Damage: 3D 10 Quad Laser Cannons (fire separately) Fire Arc: 4 front, 4 left, 4 right, 2 back Crew: 1 or 2 Skill: Capital ship gunnery Fire Control: 2D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150 km Damage: 4D 6 Ion Cannons (fire separately) Fire Arc: 2 front, 1 left, 1 right, 2 back Crew: 1 or 2 Skill: Capital ship gunnery Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km Damage: 3D 4 Tractor Beam Projectors (fire separately) Fire Arc: 2 front, 1 left, 1 right Crew: 2 Skill: Capital ship gunnery Fire Control: 2D+2 Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 4D Starfighter Complement: 2 squadrons.. Possibly more.. Ship uses the hull of an Interdictor Heavy Cruiser. Minus the Gravity Well Projectors.. 5. Novacorp Engineering's Armeggedeon Star Destroyer Type: Armeggedeon-class Star Destroyer Scale: Capital Length: 3000 meters Crew: 80,000, gunners: 695, skeleton: 15,000/ +5 Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D, capital ship shields 5D, sensors 4D Passengers: 15,000 troops Cargo: 100,000 metric tons Consumables: 2 years Hyperdrive: x2 Backup: x10 Nav Computer: Yes Space: 6 Maneuverability: 2D Hull: 8D Shields: 5D Sensors: Passive: 50 / 1D Scan: 100 / 3D Search: 200 / 4D Focus: 6 / 4D+2 Weapons: 150 Heavy Turbolaser Batteries Crew: 2 Fire arc: 80 front, 30 left, 30 right, 10 back Fire Control: 0D Space Range: 5-20/40/60 Damage: 10D 60 Double Laser Cannons Fire Arc: 30 front, 15 right, 15 left Crew: 2 Fire Control: 3D Space Range: 1-3/12/25 Damage: 3D 100 Ion Cannons Fire Arc: 40 front, 25 left, 25 right, 10 back Crew: 2 Fire Control: 4D Space Range: 1-10/25/50 Damage: 4D 60 Concussion Missle Tubes Fire Arc: 15 front, 15 left, 15 right, 15 back Crew: 1 Fire Control: 2D Space Range: 2-12/30/60 Damage: 9D 15 Tractor Beam Projectors Fire Arc: 5 front, 5 left, 5 right Crew: 1 Fire Control: 4D Space Range: 1-5/15/30 Damage: 6D Flight Squadrons: 3 TIE Interceptor 3 TIE/in 2 TIE Scimatar Bombers Novacorp Engineering was looked on as a small company of no importance until this was presented to the Empire. This was the first of many ships to be built by this group. Soon Novacorp rivaled the best in the business. The Armeggedeon Class STD was built in response to the growth of the Rebel Alliance Fleet and especially to the weakness of the Imperial STD to sufficientally overcome the Mon Calimari Star Cruiser. With greater firepower than the Imperial class STD, it was expected to replace them, except for one thing- cost. This new class of Star Destroyer is extremely expensive, especially now that the Empire has lost its second Death Star at Endor. 6. Nova Dreadnaught CRAFT: Rendili Astronautics' Nova-Class Dreadnaught TYPE: Heavy Cruiser SCALE: Capital LENGTH: 800m SKILL: Astrogation 3D, Capital ship piloting 4D+2, Shields, 4D+1, Sensors 4D+2, Capital ship gunnery 4D+2,Capital ship gunnery 5D (central gunnery crew) CREW: 2010; gunners: 280; skeleton: 900/+5 PASSENGERS: 5000 troops CARGO CAPACITY: 5000 tonnes CONSUMABLES: 2 years HYPERDRIVE: x2 BACKUP: x15 NAV COMPUTER: Yes MANEUVERABILITY: 1D SPACE: 6 HULL: 6D SHIELDS: 3D SENSORS: PASSIVE: 30 / 1D SCAN: 75 / 2D SEARCH: 150 / 3D FOCUS: 5 / 3D+2 WEAPONS: 30 Heavy Turbolasers Fire Arc: 5 front, 5 back, 10 left, 10 right. Crew: 3 Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15 / 35 / 75 Atmosphere Range: 3-15 / 35 / 75km Damage: 7D 80 Laser Cannons Fire Arc: 20 front, 10 back, 25 left, 25 right. Crew: 1 Skill: Starship gunnery Scale: Starfighter Fire Control: 1D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 5D 25 Concussion Missiles Fire Arc: 10 front, 5 back, 5 left, 5 right. Crew: 2 Skill: Capital ship gunnery Fire Control: 2D Space Range: 2-12 / 30 / 60 Atmosphere: 4-24 / 60 / 120km Damage: 9D 15 Ion Cannons Fire Arc: 3 front, 2 back, 5 left, 5 right. Crew: 2 Skill: Capital ship gunnery Fire Control: 4D Space Range: 1-5 / 15 / 30 Atmosphere Range: 2-10 / 30 / 60km Damage: 4D This space vessel has been modeled on the concepts behind the Katana fleet. They have been extensively slave rigged, with huge internal computer banks, centralising ship systems and also providing backup systems in case one particular computer system fails. All capital-scale weapon sytems are linked in providing exceptional fire control and the ability to be readily linked together, by a central gunnery crew of 15 to accurately fire on a target with all the weapons of one weapon system facing the target. Also, several of these vessels may be linked together after permission has been granted by the crews aboard the individual ships to fire upon a target, as directed by a crew aboard one of the vessels. Thus in large numbers, these ships could be quite damaging. Another feature is that the ships can be linked together, after permission has been given by the individual command crews, to make coordinated hyperspace jumps. This allows a fleet of these vessels to jump to hyperspace and arrive with precision timing and precisely positioned, ready for combat. IN GAME TERMS: Ship may perform a 'free' combined action (no command check) to attack a target with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over control of these weapons and fires them as one. This may be done as often as the weapons can be fired. When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships must acknowledge this. This occupies all of the central gunnery crews for that round, after that, the central ship may fire with all the weapons facing and within range of the target on all linked ships as a combined action. The ships may be at different ranges, but if they are, the difficulty is that of the ship at greatest range plus 5. The central may continue to use all the weapons until it sendes the disengage signal, or the individual central gunnery crews disengage their ship from the link. These vessels also carry 2 sqaudrons of starfighters, along with drop craft and vehicles for the troops aboard. The New Republic was searching for more companies to build it more heavy cruisers, but it found that there were few around capable of the job. So the Republic set about creating a new one. They chose the name Rendili after the the company that once built the grand Victory Star Destroyers and the classic Dreadnaught for the Old Republic, although they gave it the new official title of Rendili Astronautics. The aging engineer of the former Rendili, designer of the Victory Star Destroyer and the A-Wing, Walex Blissex, was named chief of engineering for the new firm and given the task of building up a team to design the starcraft of the future. Lando Calrissian, who is noted for his excellent entrepreneurial skills was placed in the position of Director of the company. Together they built up a team, wooing small groups of engineers from the New Republic military, the Mon Calamari, Corellian Engineering and some other small time operations. They combined them with the best graduates from engineering schools in New Republic space, and a few defecting Imperial Engineers to create a talented and eager design team. With funding from the New Republic government and under tight security, a large shipbuilding firm was established, hidden in a corner of New Republic space. Its first design off the production run was the Nova-Class Dreadnaght, followed shortly by a slightly modified version to perform a similar function to the Imperial Interdictor cruiser. 7. Shard Battlecruiser CRAFT: Rendili Astronautics' Shard-Class Battlecruiser TYPE: Command Battlecruiser SCALE: Capital LENGTH: 5000m SKILL: Astrogation 5D, Capital ship piloting 6D, Shields 5D+1, Sensors 5D, Capital ship gunnery 5D+2, Capital ship gunnery 6D (central gunnery crew), Starship gunnery 5D. CREW: 65000; gunners: 1140; skeleton: 15000/+5 PASSENGERS: 20000 troops, 1000 Guests. CARGO CAPACITY: 150000 tonnes CONSUMABLES: 5 years HYPERDRIVE: x1 BACKUP: x10 NAV COMPUTER: Yes MANEUVERABILITY: 2D, 0D at space 6. SPACE: 5, 6 at 0D maneuverability. HULL: 7D SHIELDS: 6D, 3D backup (a la MC80 Star Cruiser) SENSORS: PASSIVE: 150 / 2D SCAN: 250 / 4D SEARCH: 400 / 5D+2 FOCUS: 15 / 7D WEAPONS: 190 Heavy Turbolaser Batteries Fire Arc: 20 front, 20 front/left, 20 front/right, 50 left, 50 right, 10 left/back, 10 right/back, 10 back. Crew: 3 (60), 2 (130). Skill: Capital ship gunnery Fire Control: 2D Space Range: 10-30 / 60 / 90 Atmosphere Range: 15-30 / 100 / 150km Damage: 8D 40 Quad Laser Cannons Fire Arc: 10 front, 10 back, 10 left, 10 right. Crew: 2 Skill: Starship gunnery Scale: Starfighter Fire Control: 4D Space Range: 1-3 / 12 / 25 Atmosphere Range: 100-300m/ 1.2 / 2.5km Damage: 4D 100 Heavy Turbolaser Cannons Fire Arc: 30 front, 25 left, 25 right, 20 back. Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 12-35 / 70 / 100 Atmosphere Range: 15-35 / 110 / 165km Damage: 6D 150 Concussion Missiles Fire Arc: 60 front, 45 left, 45 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 3D Space Range: 2-12 / 30 / 60 Atmosphere Range: 4-24 / 60 / 120km Damage: 9D 85 Ion Cannons Fire Arc: 15 front, 10 front/left, 10 front/right, 15 left, 15 right, 5 left/back, 5 right/back, 10 back. Crew: 2 (30), 1 (55). Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-10 / 25 / 50 Atmosphere Range: 2-20 / 50 / 100km Damage: 4D 20 Tractor Beams Fire Arc: 10 front, 5 left, 5 right. Crew: 1 Skill: Capital ship gunnery Fire Control: 5D Space Range: 2-10 / 30 / 60 Atmosphere Range: 2-10 / 30 / 60km Damage: 5D 10 Heavy Tractor Beams Fire Arc: 5 front, 2 left, 2 right, 1 back. Crew: 2 Skill: Capital ship gunnery Fire Control: 5D Space Range: 1-3 / 10 / 20 Atmosphere Range: 1-3 / 20 / 20km Damage: 10D 8. Kuat Drive Yards Republic Type: Star Destroyer Scale: Capital Length: 1600 Meters Skill: Capital Ship Piloting: Republic Crew: 27511; Gunners: 200 Skeleton Crew: 2300/+15 Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2 Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2 Sensors 5D Passengers: 5500 (Troops) Cargo Capacity: 36000 Tons Consumables: 2 Years Cost: Not available for sale Hyperdrive Multiplier: X1.5 Hyperdrive Backup: X8 Nav Computer: Yes Maneuverability: 1D+2 Space: 6 Atmosphere: None Hull: 7D Shields: 3D (+3D) Sensors: Passive: 60 / 1D Search: 200 / 4D Scan: 115 / 3D Focus: 7 / 5D Fighters: 6 Squadrons, Total 72 Starfighters Shuttles: 1 Assault Shuttle, 8 Shuttles, 8 Drop Ships Weapons: 60 Turbolaser Batteries (Fire Separately) Scale: Capital Fire Arc: 20 Front, 20 Left, 20 Right Crew: 1 (40), 2 (20) Skill: Capital Ship Gunnery Fire Control: 4D Space/Orbit Range: 3-15/36/75, 6-30/72/150 Km Damage: 5D 60 Ion Cannons (Fire Separately) Scale: Capital Fire Arc: 20 Front, 15 Left, 15 Right, 10 Rear Crew: 1 (50), 2 (10) Skill: Capital Ship Gunnery Fire Control: 2D+2 Space/Orbit Range: 1-10/25/50, 2-20/50/100 km Damage: 3D 6 Proton Torpedo Launchers Scale: Capital Fire Arc: Front Crew: 3 Skill: Capital Ship Gunnery Fire Control: 3D+2 Space/Orbit Range: 2-12/30/60, 4-24/60/120 Km Damage: 6D+1 8 Tractor Beam Projectors (Fire Separately) Scale: Capital Fire Arc: 4 Front, 2 Left, 2 Right Crew: 4 Skill: Capital Ship Gunnery Fire Control: 4D Space/Orbit Range: 1-5/15/30, 2-10/30/60 km Damage: 6D Capsule: When the Empire crumbled to pieces after the Battle of Endor, the New Republic took several shipyards intact who were building Star Destroyers of the Imperial-class. Those vessels that were almost complete, were commissioned into the New Republic Navy, but there were still many unfinished hulls available. Instead of scrapping these, the New Republic decided to reconstruct them into the so- called Republic-class star destroyer. They started to come into service about 4 years after Endor. 9. Large Landing Ship Craft: Evakmar-KDY Corps Transport Type: Assault Ship Scale: Capital Length: 890 Meters Skill: Capital Ship Piloting: Assault Transport Crew: 450; Gunners: 30 Skeleton Crew: 90/+10 Crew Skill: Astrogation 4D, Capital Ship Piloting 4D, Capital Ship Shields 4D+1, Sensors 4D, Capital/Starship Gunnery 4D Passengers: 75000 (Troops) Cargo Capacity: Maximum 6500 Vehicles Consumables: 1 Year Cost: Not available for sale Hyperdrive Multiplier: X2 Hyperdrive Backup: X12 Nav Computer: Yes Maneuverability: 0D Space: 2 Atmosphere: None Hull: 3D+1 Shields: 2D Sensors: Passive: 30 / 1D Search: 50 / 2D+2 Scan: 40 / 2D Focus: 4 / 3D Fighters: 10 Flights, Total 40 TIE's Shuttles: 12 Large Drop Ships, 36 Small Drop Ships Weapons: 20 Quad Laser Cannons (Fire Separately) Scale: Starfighter Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear Crew: 1 Skill: Starship Gunnery Fire Control: 2D Space/Orbit Range: 1-3/12/25, 2-6/24/50 km Damage: 4D 5 Tractor Beam Projectors (Fire Separately) Scale: Capital Fire Arc: 1 Front, 2 Left, 2 Right Crew: 2 Skill: Capital Ship Gunnery Fire Control: 4D Space/Orbit Range: 1-5/15/30, 2-10/30/60 km Damage: 6D Capsule: A single Assault Transport is designed to carry a corps, but often carries less than a full corps as subordinate elements are assigned to other vessels. It can easily transport a Line Corps (69199 men, 2970 vehicles), but would need help of other transports to carry a full armor corps (74794 men, 6347 vehicles). Because of their great size, Assault Transports cannot land on planets. They must be serviced by shuttles, barges, or other surface-to-space vessels. The transport includes hangar facilites for the ground support wing of 40 TIE's. 10. The Defiance Craft: Mon Calamari MC90 Cruiser Type: Star Cruiser Scale: Capital Length: 1,255 meters Skill: Capital ship piloting: Mon Calamari Star Cruiser Crew: 5,560, gunners: 605, skeleton: 1,350/+10 Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 6D, capital ship shields 5D+1, sensors 3D+1 Passengers: 1,700(troops) Cargo Capacity: 30,000 metric tons Consumables: 2 years Cost: Not available for sale Hyperdrive Multiplier: x1 Hyperdrive backup: x9 Nav Computer: Yes Maneuverability: 3D Space: 7 Hull: 7D Shields: 6D* *The MC90 has 6D of backup shields. Sensors: Passive: 40/1D Scan: 60/2D Search: 120/3D Focus: 5/4D Weapons: 75 Turbolaser Batteries Fire Arc: 30 front, 15 left, 15 right, 15 back Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D 30 Ion Cannon Batteries Fire Arc: 10 front, 8 left, 8 right, 4 back Crew: 7 Skill: Capital ship gunnery Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 km Damage: 3D 8 Tractor Beam Projectors Fire Arc: 5 front, 1 left, 1 right, 1 back Crew: 10 Skill: Capital ship gunnery Fire Control: 2D+2 Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 4D 6 Proton Torpedo/Missile Tubes Fire Arc: Front Crew: 15 Skill: Capital ship gunnery Fire Control: 3D+2 Space Range: 2-12/30/60 Atmosphere Range: 4-24/60/120 km Damage: 6D+1 Additional- The MC90 cruiser is the first line of Mon Cal cruisers expressly designed for combat... The internal components and systems are more consistently arranged to aid non-Mon Cal techs who must work on the ship. All controls and displays have multiple wavelength settings so that crewmembers of any species can crew the ships(the original MC80s had displays designed specifically for the Mon Cals' viewing wavelength, meaning the Human and other alien crewmembers could not read vital information). The 90s have increased drive, manuverability and shielding systems, as well as many more weapons. Naturally, the ship has an upgraded power generator system to handle the increased power demand. Finally, the ships have more interior cargo space, allowing them to carry two full wings, making the MC90s the equivalent of a Star Destroyer in terms of fighter compliment. The first of the MC90 line is the Defiance, which now serves as Admiral Ackbar's flagship. Compliment: 72 Starfighters(two wings of 36) 11. Mon Calamari Super Cruiser Craft: Mon Calamari Super Star Cruiser Type: Super Star Cruiser Scale: Capital Length: 7,500 meters Skill: Capital ship piloting: Mon Cal Super Cruiser Crew: 183,647 gunners: 1,688 skeleton: 32,894/+10 Crew Skill: Cap ship Piloting 5D+2 Capital Ship Shields 5D Sensors 3D+1 Astrogation 4D Capital Ship Gunnery 5D Passengers: 25,000 (troops) Cargo Capacity: 234,000 metric tons Consumables: 2 years Hyperdrive Multiplier: x2, Backup: x10 Nav Computer: Yes Manuveribility: 1D Space: 5 Hull: 9D Shields: 8D (has 4D backup shields) Sensors: Passive 65/1D+2 Scan: 110/2D+2 Search: 220/4D Focus: 7/6D Weapons: 300 Turbolaser Batteries Fire Arc: 100 Forward, 100 Right, 100 Left Crew: 1(75), 2(62), 3 (163) Skill: Capital Ship Gunnery Fire Control: 2D Space Range: 315/35/75 Atmosphere Range: 630/70/150km Damage 4D 200 Heavy Turbolaser Batteries Fire Arc: 75 Forward, 50 Right, 50 Left, 25 Rear Crew: 2 Skill: Capital Ship Gunnery Space Range: 520/40/60 Atmosphere Range: 1020/80/120 Fire Control: 2D Damage 10D 200 Proton Torpedo Launchers Fire Arc: 175 Forward, 25 rear Crew: 1 Skill: Capital Ship Gunnery Fire Control:2D Space Range: 212/30/60 Atmosphere Range: 424/60/120 Damage: 7D 250 250 Ion Cannons Fire Arc: 75 forward, 74 right, 75 left, 25 rear Crew: 1(100), 2(150) Skill:Capital ship Gunnery Fire Control: 4D Space Range: 110/25/50 Atmosphere Range: 220/50/100km Damage: 4D 40 Tractor Beam Projectors Fire Arc: 10 Forward, 10 Right, 10 Left, 10 Rear Crew: 1 Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 15/15/30 Atmosphere Range: 210/30/60 km Damage: 7D Starfighters- 132 12. Starwolf Carrier Type: Starwolf Carrier Length: 3000m Scale: Capital Crew:2200, pilots:1000, skeleton 1/no penalty Passengers: 4000 Cargo: 100,000 Hyperdrive Multiplier:x1/2 or x1 Backup: x7 Nav Computer:yes Space: 4 Maneuverability: 3D Hull: 6D Shields:10D Sensors: Passive: 60/2D Scan: 90/3D Search: 150/3D Focus: 30/4D Weapons: 2 Conversion Cannons Fire Arc: front Skill :Capital ship gunnery Scale: Death Star Fire Control: 6D Space Range: 1-50/51-70/70-140 Damage: 2D 8 Double Laser Cannons Fire Arc: 2 Front, 2 Left, 2 Right, 2 Rear Scale: Starfighter Skill: Starship gunnery Fire control: 6D Range: 1-3/12/25 Atmosphere: 100-300/1.2/2.5km Damage: 5D 30 Turbolaser Batteries Fire Arc: 6 front, 5 left, 5 right Skill: Capital ship gunnery Fire Control: 4D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150km Damage: 6D 20 Heavy Turbolaser Cannons Fire Arc: 5 front, 5 left, 5 right, 5 back Skill: Capital ship gunnery Fire Control: 1D Space Range: 5-20/40/60 Atmosphere Range: 10-20/80/120 km Damage: 10D Small Craft 1000 fighters 200 dropships/shuttles 300 assorted specialized craft The Carriers act as the mobile strike force for the starwolf nation as such they are a fleet unto themselves. They carry over 1500 ships ranging for small non-hyperspace capable fighter to troop transports and other specialized craft. The families of the personnel station aboard are also part for the ship's complement. The number of crew needed is reduced by the use of sentient computer systems that run all aspects of the ship's functions, in all reality they are the ships. The fighters fight in packs of nine with one packleader and eight wingmen. The ships are specially designed for use by starwolves and there fore the inertia compensators are not powered up normally as Starwolves can take in excess of 2000G, other races of humanoid build can used the craft is retro fitted with compensators. The conversion cannons are if effect very large fusion weapons as when triggered 0.5kg of water is converted into energy with no waste. The other weapons are standard lasers and turbolasers. The ship also carries out the functions of educating all aboard. The ship also has the capabilities to manufacture replacement parts if materials are available. The science labs and simulators can be used to research any new item they come across and to keep the pilots trained with out having to leave the ship. 13. BMI Titan Fleet Carrier Craft: Bakaran Military Industries Titan Fleet Carrier Type: Fleet Carrier Scale: Capital Length: 1800m Skill: Capital Ship Piloting; Titan Cost: Not for sale Crew: 15,650, gunners: 244, skeleton: 2300/+10 Passengers: 2000 troops + 2 Wings of Starfighters (12 Squadrons of Starfighters) Cargo Capacity: 40,000 metric tonnes Consumables: 3 Years Hyperdrive Multiplier: x1 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 0D Space: 5 Hull: 5D Shields: 3D Sensors: Passive: 50/1D Scan: 100/3D Search: 180/4D Focus: 5/5D Weapons: 45 Turbolaser Batteries Fire Arc: 15 Front, 10 left, 10 right, 10 Back Crew: 2 Skill: Starship Gunnery Fire Control: 3D Space Range: 3-15/36/75 Atmosphere Range: 6-30/72/150km Damage: 4D 45 Ion Cannons Fire Arc: 15 Front, 10 left, 10 right, 10 Back Crew: 2 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100km Damage: 3D 16 Tractor Beam Projectors Fire Arc: 4 Front, 4 left, 4 right, 4 Back Crew: 4 Skill: Starship Gunnery Fire Control: 2D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 4D At the heart of each Bakaran Fleet you will usually find the Titan Fleet Carriers. These massive ships are used to transport whole wings of starfighters into battle and provide heavy firepower to back them up. The low amount of weapons are due to the massive hangar bays whic can be configured to transport almost any fighter craft. During the rebellion the Imperials siezed all of the carriers and converted them to bulk cargo ships. Soon after the liberation of Bakara by Commodore Zoruggan work began on restorin the ships and they were soon pressed into service liberating dozens of worlds. Many major New Republic Fleets have some of these in, being specially built by the Bakarans. Their durability has made them firm favourites in many places. 14. Battlestar Cruiser Craft: Ashar Industries' Battlestar-class Cruiser Type: Cruiser Scale: Capital Length: 1,100 meters Skill: Capital ship piloting: Battlestar Crew: 25,000 Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 4D+2, capital ship shields 3D+2, sensors 4D Passengers: 4,000(troops) Cargo Capacity: 30,000 metric tons Consumables: 2 years Cost: 75,000 Hyperdrive Multiplier: x2 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 2D Space: 7 Hull: 6D+2 Shields: 5D+1 Sensors: Passive: 50/1D+2 Scan: 100/4D Search: 250/5D Focus: 5/6D Weapons: 50 Double Turbolaser Batteries Fire Arc: 20 front, 10 left, 10 right, 10 back Crew: 2 Skill: Capital ship gunnery Fire Control: 3D (see bottom) Space Range: 14/40/80 Atmosphere Range: 30/62/100 km Damage: 6D+1 18 Proton Torpedo Tubes Fire Arc: 4 front, 6 right, 6 left, 2 back Crew: 1 Skill: Capital ship gunnery Fire Control: 3D (see bottom) Space Range: 12/30/60 Atmosphere Range: 24/60/120 km Damage: 8D 12 Quad Laser Cannons Fire Arc: 4 front, 4 left, 4 right, 4 back Crew: 1 Scale: Starfighter Skill: Capital ship gunnery Fire Control: 3D (see bottom) Space Range: 10/25/55 Atmosphere Range: 20/45/90 km Damage: 4D+2 4 Tractor Beam Projectors Fire Arc: 2 front, 1 right, 1 left Crew: 1 Skill: Capital ship gunnery Fire Control: 3D (see bottom) Space Range: 5/15/30 Atmosphere Range: 10/30/60 km Damage: 6D Starfighter Complement: 3 squadrons(normally 2 squadrons of Viper fighters and 1 squadron of Gunstar fighters) 2 transports 1 shuttle Battlestars are equipped with special targeting computer system the computer can add 1D to fire control if you roll 1D and the result is 3 or higher you add the 1D otherwise the system burns out for the on round and you forfeit 2D from all fire control rolls. 15. Imperial Dungeon Ship Craft: Rendili StarDrive's Lictor-class Type: Mandalorian Dungeon Ship Scale: Capital Length: 764 meters Skill: Capital ship piloting: Lictor-class Crew: 860, gunners, 46, skeleton: 370/+15 Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship piloting 4D, capital ship shields 4D, sensors 3D Passengers: 400(security wardens), 8,000(prisoners in standard cells), 1,000(prisoners in special holding cells) Cargo Capacity: 1,500 metric tons Consumables: 2 months Cost: 7.8 million credits Hyperdrive Multiplier: x2 Nav Computer: Limited to two jumps Maneuverability: 3D Space: 3 Hull: 5D Shields: 1D+2 Sensors: Passive: 40/0D Scan: 75/1D Search: 150/3D Focus: 4/4D+2 Weapons: 10 Quad Turbolaser Batteries Fire Arc: 2 front, 4 left, 4 right Crew: 3 Skill: Capital ship gunnery Fire Control: 2D Space Range: 3-15/35/75 Atmosphere Range: 6-30/70/150 km Damage: 4D 2 Tractor Beam Projectors Fire Arc: 1 front/left, 1 right/back* *May be used on only one fire arc per round Crew: 8 Skill: Capital ship gunnery Fire Control: 2D Space Range: 1-5/15/35 Atmosphere Range: 2-10/30/60 km Damage: 4D CHÁKH TROOP TRANSPORT Craft: Róugar-class Heavy Troop Transport Type: Heavy Transport Scale: Capital Length: 900 meters Width: 300 meters Skill: Capital Ship piloting: Troop Transports Crew: 100 Crew Skill: 4D+2 Capital ship piloting, 4D capital ship gunnery Passengers: 16,000 (soldiers) Cargo Capacity: 20,000 metric tons Consumables: 5 months Hyperdrive Multiplier: x1.5 Nav Computer: Yes Maneuverability: 1D Space: 5 Hull: 5D Shields: 2D Sensors: Passive: 40/0D Scan: 60/1D Search: 150/2D Focus: 5/3D Weapons: 20 Quad Plasma Cannons Fire arc: Turret Scale: Starfighter Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 6D 32 Heavy Repeating Plasma Cannons Fire Arc: 6 on front and back, 10 on both sides Scale: Character Atmosphere Range: 50-200/500/800 Damage: 9D 6 FAE Bombs Fire Arc: Down Scale: Character Fire Control: 1D Atmosphere Range: 100-500/1/2 km Damage: 10D Blast Radius: 100m Vehicle Bay: 1100 repuslorlift vehicles, 350 tanks 17. CHÁKH CRUISER Craft: It’Chok-class Cruiser Type: Heavy Cruiser Scale: Capital Length: 900 meters in diameter Skill: Capital Ship piloting: Shadowvessel Crew: 4,132 Crew Skill: 5D Capital ship piloting, 5D capital ship gunnery Passengers: 7,000 (soldiers) Cargo Capacity: 25,000 Consumables: 4 years Hyperdrive Multiplier: x3/4 Nav Computer: Yes Maneuverability: 2D Space: 8 Hull: 6D Shields: 3D (surrounds entire ship) Sensors: Passive: 50/1D Scan: 100/3D Search: 200/4D Focus:6/4D+2 Weapons: 50 Phased Plasma Cannons Fire Arc: Turrets Scale: 30 Capital, 20 starfighter Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 1-15/36/75 (1-3/12/25 for starfighters) Atmosphere Range: 6-30/70/150km (100-300/1.2/2.5 km for starfighters) Damage: 6D 8 M/AM Torpedo Launchers Fire Arc: 2 on each side Skill: Capital Ship Gunnery Fire Control: 2D Space Range: 1-15/36/75 Atmosphere Range: 6-30/70/150 km Damage: 10D 6 Plasma Drills Fire Arc: All Skill: Capital Ship Gunnery Fire Control: 1D Space Range: 1 Atmosphere Range: 100m Damage: 12D (shields don’t count) Hangar Bays: 4 Squadrons of Chákh fighters, 1 squadron of bombers 1 squadron of Scouts 18. CHÁKH FLAGSHIP Craft: Chákh-class Flagship Type: Flagship Scale: Capital Length: 16,500 meters (3,000 meter tenticles are included) Skill: Capital Ship piloting: Chákh Flagship Crew: 274,000, gunners: 3,050 Crew Skill: 6D Capital ship piloting, 6D capital ship gunnery Passengers: 150,000 (soldiers) Cargo Capacity: 500,000 metric tons Consumables: 10 years Hyperdrive Multiplier: x3/4 Nav Computer: Yes Maneuverability: 1D Space: 6 Hull: 15D Shields: 12D Sensors: Passive: 250/2D Scan: 350/4D Search: 500/6D Focus: 75/7D Weapons: 1000 Heavy Phased Plasma Cannons* Fire Arc: 300 front, 275 right, 275 left, 150 back Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 1-15/36/75 Atmosphere Range: 6-30/70/150km Damage: 8D *Can be configured so they are like ion cannons 250 M/AM Torpedo Launchers Fire Arc: 75 front, 75 right, 75 left, 25 back Skill: Capital Ship Gunnery Fire Control: 2D Space Range: 1-15/36/75 Atmosphere Range: 6-30/70/150 km Damage: 10D 50 Tractor Beams Fire Arc: 20 front, 10 right, 10 left, 10 back Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 km Damage: 9D Phased Hyperwave Generator* Fire Arc: Front Skill: Capital Ship Gunnery Scale: Death Star Fire Control: 5D Space Range: 400 (automatically goes this far) Atmosphere Range: N/A Blast Radius: 50/75/100 Damage: 9D *Can only be fired once every six hours Hangar Bays: 42 squadrons of Chákh fighters, 3 squadron of scouts, 3 squadrons of advanced fighters, 6 squadrons of bombers This is the only Chákh flagship in existance and it looks like a huge MC-80 with large tenticles on the front of it. On the inside of those tenticles are special power generators that create a swirling "tornado" of energy. Once powered up (takes about 2 rounds), the "tornado" of energy launches out, destroying most things caught in it. The blast creates a shock wave which causes ships within 50 space units to tumble and suffer 5D ionization damage (of their scale). This may seem a tad munchkinized, but I based this on the Eclipse and I want the final battle (which will be a LONG ways away) to be very climactic. 19. Mon Calamari MC78 Exploration Vessel Type: Deep space exploration ship Scale: Capital Length: 1 050 meters Skill: Capital ship piloting: Mon Cal Exploration Vessel Crew: 4 273, gunners: 12; skeleton: 1 200 Crew Skill: Astrogation 4D+2, CSP 4D+1, CSS 4D, CSG 3D+2, Sensors 4D Passengers: 750 Cargo Capacity: 40k metric tons Consumables: 4 years Cost: not 4 sale, but around 1 bilion. After Yavin all existing modified to MC-85/80 Hyper Mod: x3 Hyper Backup: x12 Maneuverability: 2D+1 Space: 6 Hull: 5D shields: 3D Sensors: Pas. 40/0D Scan 80/1D Srch 160/3D Foc. 4/4D Weapons: Six Laser Cannons Fire arc: 2 front, 1 right, 1 left, 1rear/left, 1 rear/right Crew: 2 Skill: CSG Fire control: 2D Space: 1-3/12/25 Damage: 2D 6 transports 18 scout ships 6 shuttles Capsule: Specially designed for long-term, deep-space scout and exploration missions. Carries all equipment needed to scan newly discovered planet, along with transports to conduct more detailed exploration and scout craft to examine whole star system at once. After the Civil War broke, Calamarians started converting these ships into battle cruisers, adding heavy weapons, shielding and so forth. At the time of the battle of Yavin almost all of them were battle ready, excluding maybe three or four that didn't come back from their journeys. 20. Mon Calamari MC75 Space Liner Type: Luxury space liner Scale: Capital Length: 1 150 meters Skill: Capital ship piloting: Mon Cal Space Liner* Crew: 4 135, personnel: 2 206; skeleton: 1 250 Crew Skill: Astrogation 3D+2, CSP 4D, CSS 3D, Sensors 3D Passengers: 1,150 Cargo Capacity: 21k metric tons Consumables: 1.5 years Cost: before the Alliance: around 1.5 bilion. After Yavin all existing modified to MC-85/80 Hyper Mod: x2 Hyper Backup: x10 Maneuverability: 1D+1 Space: 6 Hull: 4D shields: 2D+1 Sensors: Pas. 20/1D Scan 50/1D Srch 90/2D+1 Foc. 2/1D Weapons: none 3 transports 12 shuttles * Any pilot with specialisation in *any* of Mon Cals will gain +1D bonus to her Starship Piloting roll while piloting other type of MC (incl. MC-80). Capsule: These were the most expensive and luxurious starships in the Galaxy. Equipped with everything what a traveller can imagine: casinos, parks, swimming pools and moreover... MC-75s travelled between rich star systems and on trans-galactic routes, being the most fashionable mean of transport for businessmen, royal family members and even politics. After the beginning of war, Calamarians started converting them into war ships, but some of 75s still remain unmodified and serve as before. 21. Diomedes-class Carrier Craft: KDY's Diomedes-class Carrier Type: Short-range starfighter carrier Scale: Capital Length: 700m Skill: Capital ship piloting: Diomedes Carrier Crew: 2,480, gunners:888, skeleton:1,200 Passengers: 864(fighter pilots), 4,320(support personnel) Cargo Capacity: 750 tons Consumables: 2 weeks Hyperdrive: X1 Hyperdrive Backup: X15 Nav Computer: yes Manueverability: 0D Space: 8 Hull: 4D+1 Shields: 4D Sensors: 30/0D; 50/1D; 100/2D; 4/3D Weapons: 8 Heavy Turbolaser Cannons FA: 4 front, 4 aft Crew:3 Fire Control:1D Space Range: 3-15/35/75 Damage: 7D 864 Light Tractor Beam Projectors FA: 216 top, 216 left, 216 right, 216 bottom Crew:1 Scale: Starfighter Fire Control: 4D+2 Space Range:1-3/12/25 Damage: 3D Capsule: This vessel essentially looks like a long, narrow box with massive engines on both ends. Diomedes carriers were designed to be able to carry extremely large numbers of fighters and to be able to launch all of these fighters simultaneously. The entire surface of the ship is covered by TIE launch tubes, each of which holds a single fighter, a tractor beam to pull the fighter in, and a small amount of basic maintenance equipment. This class of ship has a full fighter complement of 12 wings, for a total of 864 fighters. 144 of the launch tubes are large enough to holdTIE Bombers or Scimitar assault bombers. The rest of the tubes were designed for standard sized TIEs and cannot easily accomidate any other fighter type. This configuration, while very efficient, does hurt structural integrity and the Diomedes cannot withstand the same kind of punishment that a similarly sized vessel can. In order to compensate for this the power of the shields has been boosted. One of the more interesting features of this ship is the fact that it has two sets of engines. This allows it to speed into a combat zone, launch a swarm of fighters, and reverse out at the same high speed at which the carrier entered the fray. One of the main problems with this class of ship, aside from an extremely high price tag and the fact that the ship is very specialized, is that it is incapable of extended operations. These vessels carry enough equipment to maintain fighters after non-combat missions, but not enough to deal with the problems that usually show up after the stresses of combat. There are only 5 of these vessels currently in service, and while they are very good at what they do, due to the aforementioned drawbacks there are no plans to build more in the near future. A typical mission for a Diomedes carrier is to support a fleet action, or to mount an assault on a world which has a large number of defending combat airspeeders, starfighters or cloud cars.