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STAR WARS - Special Vessels
Babylon-series | Connestoga | AMC | YT1300 SWACS | Midget Boat | Main menu

Babylon-series

Craft: TaggeCo BAB-5 Station
Type: Giant Space Station
Scale: Death Star
Length: 50 Km
Diameter: 10 Km
Crew: 363600; Gunners: 31200            Skeleton Crew: 89280/+10
Crew Skill: Capital Ship Gunnery 5D, Capital Ship Shields 5D
            Communications 5D, Sensors 5D+2, Starship Gunnery 5D
Passengers: 80000
Prisoners: 10000
Troops: 50000
Cargo Capacity: 50 Million Tons
Consumables: 5 Years
Cost: Not available for sale
Hull: 6D                                Shields: 1D
Sensors:        Passive: 200 / 1D       Search: 800 / 3D
                Scan:    500 / 2D       Focus:  20 / 6D
Warships: 12 Patrol Ships (IPV-1)
Blastboats: 3 Squadrons, Total 36 Skipray's
Fighters: 24 Squadrons, Total 288 TIE's
Shuttles: 40 Shuttles
Weapons: 400 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 50 Front, 150 Left, 150 Right, 50 Rear
                Crew: 3
                Skill: Capital Ship Gunnery
                Body: 3D (Capital Scale)
                Fire Control: 4D
                Space Range: 3-15/35/75
                Damage: 7D
         200 Double Laser Cannons (Fire Separately)
                Scale: Starfighter
                Fire Arc: 25 Front, 75 Left, 75 Right, 25 Rear
                Crew: 2
                Skill: Starship Gunnery
                Body: 2D (Capital Scale)
                Fire Control: 2D+2
                Space Range: 1-3/12/25
                Damage: 5D+2
         160 Ion Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 60 Left, 60 Right, 20 Rear
                Crew: 1 (80), 2 (80)
                Skill: Capital Ship Gunnery
                Body: 3D (Capital Scale)
                Fire Control: 2D+2
                Space Range: 1-10/25/50
                Damage: 3D
         160 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 60 Left, 60 Right, 20 Rear
                Crew: 8
                Skill: Capital Ship Gunnery
                Body: 3D (Capital Scale)
                Fire Control: 2D
                Space Range: 1-5/15/30
                Damage: 8D

Capsule: The Babylon-Series of gigantic orbital space stations were
built to serve as headquarters and fleet depot for several sectors.

This is the one of the largest Star Base designs in the Empire, and is
capable of handling sustained attacks with ease.
Nevertheless is there always a couple of Golan battle plattforms to
cover the perimeter, and orbiting the station are several squadrons of
large warships.

The station has a permanently attached deepdock complex containing
36 work bays, large enough to contain 2 Imperial Star Destroyers with
room to spare.

It have also 6 internal work bays capable of docking warships up to the
size of Strike Cruisers, and it can simultaneously dock 12 ships up to
the size of an Imperial-class Star Destroyer externally and still have
plenty of space left for freighter docking positions.

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Connestoga

Craft: Rendili StarDrive Connestoga
Type: Large Cargo Ship
Scale: Capital
Length: 1190 Meters
Skill: Capital Ship Piloting: Connestoga
Crew: 1159; Gunners: 41                 Skeleton Crew: 440/+15
Crew Skill: Astrogation 4D, Capital Ship Gunnery 3D,
            Capital Ship Piloting 3D+2, Capital Ship Shields 3D,
Passengers: 800 (Troops)
Cargo Capacity: 40 Million Tons
Consumables: 2 Years
Cost: Not available for sale
Hyperdrive Multiplier: X3               Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 0D
Space: 4                                Atmosphere: None
Hull: 3D                                Shields: 1D
Sensors:        Passive: 30 / 0D        Search: 150 / 2D
                Scan:    70 / 1D        Focus:  4 / 3D
Warships: 3 Scout Ships
Shuttles: 12 Shuttles, 25 Cargo Barges
Weapons: 6 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 2 Front, 2 Left, 2 Right, 2 Rear
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 0D
                Space/Atmosphere Range: 3-15/35/75, 0.3-1.5/3.5/7.5 km
                Damage: 3D
         1 Tractor Beam Projector
                Scale: Capital
                Fire Arc: Front/Down
                Crew: 5
                Skill: Capital Ship Gunnery
                Fire Control: 1D
                Space/Atmosphere Range: 1-5/15/30, 0.1-0.5/1.5/3 km
                Damage: 4D

Capsule: During the Clone War was there great need for vessels capable of
taking large loads of cargo and equipment.
Rendili StarDrive modified the design of the well-known Voyager-class
colony ship, and gained a vessel class which could take heavy loads and
transport them relatively quickly.

After the Clone War were these vessels mothballed, since the high cost of
operating and maintenance made them uneconomical for civilian use.
However, the Empire has revived them and put them into their original use.

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AMC

Craft: Corellian Engineering AMC-class
Type: Armed Merchant Cruiser
Scale: Capital
Length: 155 Meters
Skill: Space Transport Piloting: AMC
Crew: 95; Gunners: 20                   Skeleton Crew: 10/+5
Crew Skill: Astrogation 4D, Capital Ship Gunnery 2D+2, Sensors 3D,
            Space Transports 3D+2, Starship Gunnery 3D+1
Passengers: 50 (Troops)
Cargo Capacity: 20000 Tons
Consumables: 3 Months
Hyperdrive Multiplier: X4               Hyperdrive Backup: X20
Nav Computer: Yes (Limited To 4 Jumps)
Maneuverability: 0D
Space: 3                                Atmosphere: 225;650kmh
Hull: 3D                                Shields: 1D
Sensors:        Passive: 20 / 0D        Search: 40 / 1D+2
                Scan:    30 / 1D        Focus:  1 / 2D
Fighters: 2 TIE
Weapons: 8 Turbolaser Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 2 Front, 3 Left, 3 Right
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
                Damage: 2D
         4 Twin Blaster Cannons (Fire Separately)
                Scale: Starfighter
                Fire Arc: Turret
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 1D
                Space/Orbit Range: 1-5/10/17, 2-10/20/34 km
                Damage: 3D

Capsule: Based on modified Superlift Ore Hauler's, the AMC-class is
used for convoy protection and system patrolling by corporations and
system defense navies who cannot afford anything better.

Even the Imperial Fleet has put several of these vessels into service,
which speaks loudly about the Empire's lack of suitable escorts to
counter the increasing attacks by rebels.

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YT1300 SWACS

Craft: Corellian Engineering YT1300 SWACS
Type: Spaceborne Warning And Control System Ship
Scale: Starfighter
Length: 26.7 Meters
Skill: Space Transport Piloting: YT1300
Crew: 2; Gunners: 1                     Skeleton Crew: 1
Crew Skill: Varies Tremendously
Passengers: 6 (Operators)
Cargo Capacity: 20 Tons
Consumables: 2 Months
Cost: 250000 Credits (Modified)
Hyperdrive Multiplier: X2               Hyperdrive Backup: X12
Nav Computer: Yes
Maneuverability: 0D
Space: 4                                Atmosphere: 280;800kmh
Hull: 4D                                Shields: 1D
Sensors:        Passive: 40 / 1D        Search: 100 / 3D
                Scan:    80 / 2D        Focus:  5 / 4D
Weapons: 1 Laser Cannon
                Scale: Starfighter
                Fire Arc: Turret
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 2D
                Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
                Damage: 4D

Capsule: This is a YT1300 modified with a 10 meter saucer-shaped
disk on top of the vessel.
This disk contains a powerful sensor array, and the ship is packed
with computers and 6 work stations.
The operators consists of 1 Coordinator, 2 Fighter Controllers, 2
Sensor Operators and 1 Intelligence Officer.

This special vessel was needed because of the unique nature of the
Alliance starfighter tactics.

Quite often was the hyperspace-capable starfighters making attacks
without the support of a larger vessel, who had the capability of
leading the fighters and giving sensor support.
To rectify this, some Alliance techs fitted a surplus sensor array
inside a purpose-built antenna and connected this with a powerful
computer, all this mounted onto an YT1300.

The result was the YT1300 SWACS (Spaceborne Warning And Control
System).

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Midget Boat

Craft: Shadow Works Midget Boat
Type: Infiltration Attack Vessel
Scale: Starfighter
Length: 16.4 Meters
Skill: Space Transport Piloting: Midget Boat
Crew: 1 to 2 (can coordinate)           Skeleton Crew: 1/+10
Crew Skill: Varies Tremendously
Passengers: 1 (EVA vacuum pod operator)
Cargo Capacity: 200 Kg
Consumables: 2 Weeks
Cost: Not available for sale
Hyperdrive Multiplier: X1               Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 2                                Atmosphere: 280;800kmh
Hull: 3D                                Shields: 1D
Sensors:        Passive: 25 / 2D        Search: 75 / 2D+2
                Scan:    50 / 2D+1      Focus:   3 / 3D
Weapons: 1 Concussion Missile Launcher (6 Missiles)
                Scale: Starfighter
                Fire Arc: Front
                Skill: Starship Gunnery
                Fire Control: 3D
                Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km
                Damage: 7D
         2 Explosive Charges (Can be fire-linked)
                Scale: Capital
                Damage: 6D

Capsule: The Midget Boat class was designed by the Alliance as a
vessel capable of infiltrating heavily protected areas, such as
Imperial shipyards and Naval bases, and still be able to slip away
undetected.

The entire vessel is designed for maximum stealth and features a
sensor absorbent hull equipped with a highly sophisticated chameleon
system. The designers has avoided the installation of conventional
energy weapons because they are notoriously difficult to shield and
tend to show up on enemy sensors. Instead, one concussion missile
launcher was installed.

Put together provides this a +3D difficulty to sensor rolls for the
purposes of detection by either visual or electronic method.

Its sublight drive is rigged for low emission output and has a special
version of Cracken's Ion Baffles which can be used without endangering
the engine when running in "silent mode".

In game terms: The ship has +2D to sensor difficulties to detect at a
range of 10 units. While the baffles are operational, maneuverability
is reduced by -2D (if it goes below 0D the pilot's skill is reduced).
When not running in "silent mode", the space speed is doubled, from 2
to 4.


The sensors are normally used on passive mode only since this decreases
the chance of detection (+5 to sensor difficulty).

A large numbers of batteries were installed to increase the time, from
five minuts to twenty minuts, a ship could be "running silent" with all
of its major system, except life-support switched of, thereby gaining a
+15 modifier to sensor difficulty.


The Midget Boat is released in the vicinity of the target system and
makes several micro-jumps to get in-system. To get close to the target
various methods can be used;

1. Attach the ship to a small asteroid and guide it to pass near the
   target.

2. Try to get close to the target under your own power.

3. Attach the ship to an enemy ship bound for the target area.
   It has several ways to attach itself to a ship, and can even be
   transported through hyperspace attached externally to an enemy
   vessels hull.


The main armament is its two side-mounted explosive charges which must
be laid close to the target or attached to the hull of the target vessel.
Since ships who are not in combat do not have their energy shields up
and in some cases, not even the particle shields, an attack of this type
have a good chance of making large damage to the enemy.

Two Sensor Decoys are carried externally under the ship and they adds +2D
to the difficulty to determine which sensor reading is the ship.

The Midget Boat also have one crewmember who is trained to use a special
EVA vaccum pod to manually disarm mines or other security systems which
can be found around high-security installations.

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