Dimmamyuk


Homeworld:

Yaeger Prime

Other planets inhabited:

None

Appearance:

Dimmamyuk are a wide bodied bipedal race, with a single manipulative upper limb capable of great power as well as delicate work. This limb is very flexible and fully prehensile, emerging from the back of the Dimmamyuk's head. This limb is tipped with several smaller manipulative tendrils, and the feet of the Dimmamyuk are equipped with four jointed, very powerful toes which enabled the primitive ancestors of the Dimmamyuk to brachiate, despite their lack of arms. The skin of Dimmamyuk is quite colorful, being generally red, with blue and yellow areas on the face, feet, and on the prehensile limb, and other patterns have been known to exist. Dimmamyuk have a number of sensory organs, in addition to the standard human battery, including heat sensor pits, infrared and ultraviolet receptors, and a pair of additional receptors which match no known form of sensory reception, but are very important in Dimmamyuk artistic sensibility.

Leaders:

The Dimmamyuk are lead by a council of their foremost artists. While artistic ability is not usually considered to be a sign of political ability, this system has worked rather well for the Dimmamyuk, perhaps as a testament to the complex intellectual demands of their art, or to the respect that artists are held in their society, which causes those that would make good politicians to go into the field of artistic endeavor.

World View:

It is hard for non Dimmamyuk to understand the Dimmamyuk view of the universe. They are not anti-technical, willing to use devices traded to them by the humans, but they are generally uninterested in the mechanics of the devices themselves. Art is phenomenaly important to the Dimmamyuk, as they feel that their work does not just describe the universe; for them, it defines and changes it. Despite this sense of the phenomenal cosmic importance of their work, they are highly uninterested in the other affairs of the rest of the galaxy, and are the only segment of the population that did not take up arms against the Imperial occupying force, until the Imperials tried to interfere with their lifestyle.

Temperament:

Dimmamyuk are generally pacifists, never taking unprovoked aggressive action. This is due to their feeling that other matters are more important, rather than any philosophical objection to violence. Because of this, when they see a threat to their continuing artistic endeavor, they turn to violence easily, as proven by their effective and crafty warfare during the Three Races War, and against the Imperial occupation, once they made up their mind to fight.

History and Culture:

The oldest of the Sentient races of Yaeger Prime, the Dimmamyuk have a long and varied history. At first, they followed the usual course of civilization, spreading across their planet, and developing a steam level of technology. However, a series of planet wide wars crippled that civilization, and caused somewhat of a regression to a lower level of technology. Instead of rebuilding to their previous level of civilization, the Dimmamyuk developed along different lines. Art has always been important to the Dimmamyuk, and it became the central facet of their civilization at that point.
Dimmamyuk art is designed for their unique sensory apparatus, and is often difficult for those lacking those sense organs to understand. Some of the works seem remarkably beautiful abstract images, others garish collections of clashing colors, and still others look like nothing other than blank canvases. Dimmamyuk have no objection to the sale of their paintings, but they find non-Dimmamyuk taste bewildering at best. Dimmamyuk do not engage in any artistic activity other than their painting, finding sculpture meaningless, music unpleasant, and performance art ridiculous. Dimmamyuk do farm and raise native animals, but seldom produce more than they need, with small taxes taken to keep the greater artists from having to take time to work.

Tech Level:

Dimmamyuk have made use of the space level Yaeger technology that they trade for their art or their excess foodstuff, but they have virtually no technology of their own.

Dimmamyuk in the Sector:

Those objects of Dimmamyuk art that are attractive to non-Dimmamyuk eyes have found a market throughout the sector, but other than through their art, Dimmamyuk are virtually unknown off their homeworld.

A Quote:

"A wonderful variation in the Rai-Lau line, but I really think that the composition as a whole has a certain lack of rhythm to it, wouldn't you agree?"

Spaceships:

None

Stats: 12D

Attribute Dice:
Attribute Min/Max
Dexterity: 2D+1/5D
Knowledge: 2D/6D
Mechanical: 1D/2D
Perception: 2D/5D
Strength: 1D/3D
Technical: 1D/2D
Move: 11/15

Special Abilities:

Unusual Perception:
It is remarkably difficult to conceal things from Dimmamyuk, due to their unique sensory apparatus. The way they describe it, they can see the bending of the fabric of reality around every existing object. Whatever the truth of the matter is, Dimmamyuk gain two dice for every dice put into search throughout their lives.

Story Factors:

Art:
Dimmamyuk social position is determined by their artistic abilities, and Dimmamyuk will be obsessed with raising their abilities in that skill. (Dimmamyuk painting requires two skills, technical mastery (DEX based), and knowledge of forms (KNO based)
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