The Kinslayer


Craft: Highly Modified Sienar Fleet Systems Guardian Class Light Cruiser
Type: Smuggling Vessel/Pirate Ship
Scale: Starfighter
Length: 62 meters
Skill: Space Transports; Guardian Cruiser
Cost: Not available for sale
Crew: 22
Passengers: 12 (Prisoners for brig)
Cargo Capacity: 500 metric tons, 200 scanner proof
Consumables: 1 year
Hyperdrive Multiplier: x1
Hyper Backup: x10
Nav Computer: Yes
Maneuverability: 2D+1
Space: 10
Atmosphere: 400; 1150 kph
Hull: 6D+2
Shields: 4D
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 90/4D
Focus: 4/4D+1
Weapons:
4 Laser Cannons (fire separately)
Scale: Starfighter
Fire Arc: 2 front, 2 turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2km/2.5km
Damage: 5D
2 Mini Ion Cannons
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 100-300/1.2km/2.5km
Damage: 3D
4 Concussion Missile Launchers
Scale: Starfighter
Fire Arc: 2 front, 2 rear
Missile Loadout: 12 (total)
Crew: 1
Skill: Starship gunnery
Fire Control: 3D+2
Space Range: 1/3/7
Atmosphere Range: 10-100/300/700
Damage: 7D
1 Ramming Spike
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Space Transports Piloting
Fire Control: 0D
Space Range: 1/na/na
Atmosphere Range: 5m/na/na
Damage: 15D

The personal craft of Kysshkrysoh, the Kinslayer is a good deal like it's captain. Not particularly fast or agile, it is heavily armed and armored. More than capable of holding it's own at long range, the Kinslayer is particularly deadly close in, where the Concussion missiles and the Ramming Spike can cause immense damage.

The most unusual weapon in the Kinslayer's armament, the Ramming Spike is somewhat misnamed. In form, it is a broad, diamond/plasteel blade extending 5 meters from the prow of the Kinslayer, with the sharp edge of the blade facing downward. In combat, the blade skims target craft, wreaking immense damage both on the target and on itself. In general, it can only be used three times before having to be replaced, though particularly damaging strikes can rip it off at a single blow. In addition, a failed attack roll can easily cause a full force head on collision between the two craft, which can fracture even the Kinslayer's armor.
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