Rules:
You can use this, but it can be hard to use. You must
actually understand it for it to work. You can only gain knowledge on a
specific subject from a module once. Modules are 200-1000 credits. The
more common the skill the less the price, though weapon use and repair
skills start at 500 credits. Advanced skills start at 900 credits, modified
by how common the skill is. Specializations cost the base skill divided
by two, or three for skills with many specializations. **Attribute cost
is determined by an equation: v times 15 divided by .96= cost, where v
is variable 900 through 1000**. Not all will learn the same amount. Roll
perception, find the number rolled on the chart and look across the page.
That is the bonus you receive.
Difficulty: | Rewards: | Difficulty: | Rewards: | |
5 | Try again | 13 | +2D | |
6 | Try again | 14 | +2D+1 | |
7 | Try again | 15 | +2D+2 | |
8 | +1 | 16 | +3D | |
9 | +2 | 17 | +3D | |
10 | +1D | 18 | +3D | |
11 | +1D+1 | 19 | +3D | |
12 | +1D+2 | 20+ | +3D+1 |