Aliens/Star Wars: Colonial Marine
Character Type: Colonial Marine
DEXTERITY: 3D+1
KNOWLEDGE: 2D+1
MECHANICAL: 2D+1
PERCEPTION: 3D+2
STRENGTH: 4D
TECHNICAL: 2D+1

Equipment:
  • Pulse Rifle
  • One Missile Weapon of Choice
  • Combat Knife (STR+1D)
  • Personal Locator
  • Shoulder Lamp (as Glow Rod)
  • Helmet Mounted Comm-Link/Sight
  • BDU Battle Dress Uniform
  • Back Pack
  • Blast Helmet (+1D Energy / +1 Physical)
  • Blast Vest (+1D Energy / +1 Physical)
  • Medpac
  • Personal Welder
  • IFF (Identification Friend Foe) Personal Transponder
  • 1000 cr

Move: 10

"Join the Marines," they said. "See the universe," they said. You joined the service when you were old enough expecting excitement and adventure. All you do is hop from planet to planet without enough time to even enjoy what you do see, stopping minor insurections and wiping out alien species that get in the way of progress. What a waste.

Colonial Marines are the byproduct of planetary governments needs often overlapping those of major corporations. The Colonial Marines serve the specific function of policing and protecting newly inhabited worlds, where it may not be economical or desirable to send in the Imperial Navy. The Colonial Marines are subsidized by several major corporations who use them to best strategic advantage.

Personality: Tired and cranky, but when a job needs doing it sure as hell gets done.

Quote: Hey, Sarge! How do I get out of this chicken shit outfit?

Suggested Skills:
  • Blaster
  • Blaster Artillery
  • Grenade
  • Intimidation
  • Stamina
  • Demolition
  • First Aid

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