Demolitions 5D+1, Security 6D, Space Transport Repair 6D,
Starship Weapon Repair 5D
Special Abilities: Zara has cyberneticaly implanted
venom glands at the base of each of her fingernails. When she
scores a hit in brawling combat, the target must roll a moderate
Stamina check or become incapacitated for 3-8 minutes due to the
effects of the venom. The difficulty rises 1 level for each
successful stamina check made within the past hour, due to the
cumulative effects of the poison within the target's system. Alien
species may be affected by the poison to a greater or lesser degree
at the GM's discretion.
Force Sensitive: Yes
Force Points: 3
Dark Side Points: 5
Character Points: 12
Move: 10
Equipment:
Personal equipment: Zara tends to wear a heavy blaster
pistol at a hip holster, and she will always carry a pair of hold
out blasters, one in each sleeve. When she doesn't have to worry
about legal interference, she will carry a blaster rifle, but will
never carry heavier weapons than that. She always has the datapad
with her rutters with her at all times, which has some very well
programmed security measures designed to wipe them out if she loses
the pad.
Other equipment: Zara flies a modified Markline Envoy
luxury personal craft called the Baal-
Akrav, usually flying with an escort of three Basalard double fighters. Both the Baal-
Akrav and the fighters are piloted by subjects of Zara, from her
homeworld of Tellkur, though a good number of them are more loyal
to her as a member of Tellkur's nobility than to her as a person,
and would desert or betray her if they found out that she was
responsible for the Empire's conquest of her planet. Zara
currently has a base on Mankros, which she has expanded recently,
due to the money she has been making off of the Knifeman's run.
Capsule:
Race: Human
Sex: Female
Age: 28
Appearance:
Height: 5'5"
Weight: 110 lbs
Eyes: Maroon
Skin: Pale
Hair: Glossy, shoulder length black
Appearance notes: Zara's fingernails are always
sharpened into points, and painted a dull green, to disguise, and
increase the effectiveness of, her poison delivery.
Clothing:
Zara tends to wear slightly billowy dark clothing, to conceal
her hold-out blasters without problems, and to highlight her lithe
form. She tends to wear earrings and rings carved entirely of
matte black Regnaar stone, a style popular among Telkurian
nobility.
Retainers, henchmen, and associates:
Zara tends to associate with Telkurians whenever possible, as
they treat her with great respect, due to her status as the scion
of one of their foremost noble families. By necessity she deals
with some of the worst of the galaxies criminals, and her cool,
calm demeanor when dealing with that sort of person is one of her
trademarks. However, she maintains a distance with just about
everybody, and there is nobody that she would term a friend.
Common haunts and habitues:
Nowadays, Zara can usually be found on one of the stops of the
Knifeman's run, engaged in Riscah's business. She also owns
estates on Telkur and Ernoth (a wealthy core worlds planet), and
will usually be found there when not on business.
History:
Born to one of her planets patrician families, Zara lead a
sheltered life through her younger years. When her father died (of
natural causes, despite persistent rumors to the contrary), Zara
took his position on the Telkurian House of Lords, that planets
most powerful legislative body. As time progressed, she gained
positions of greater and greater power, eventually rising to the
Security Subcouncil. There, she had access to all of the military
command codes. An Imperial agent transferred a huge sum into some
of her secret accounts in exchange for these codes, a transaction
that she made with little hesitation. However, she had to spend
most of that money in bribes to the new Imperial Governor to allow
her to retain her position and funds, and she still was not able to
retain her income earning lands.
Fearing bankruptcy, Zara turned to smuggling to bolster her
funds, running high risk cargoes in her converted luxury yacht.
Her diplomatic papers and unflappable personality made her quite
successful at that venture, and her habit of cutting in the local
crime lords at larger than standard percentages earned her a
considerable amount of goodwill among the criminal class.
All that almost collapsed around her when a hundred and eighty
kilo of gliterstim was found on her ship by an unbribable customs
agent. His superiors proved more susceptible and expensive, and
Zara lost almost all her money, and her diplomatic certification,
to stay out of jail. Furthermore, she became known to the
Imperials as a smuggler, and found it much harder to operate within
the Empire after that. Relegated to outer rim runs, Zara was still
able make a living off of illegal commerce, but the cost of running
her various estates threatened to bankrupt her. At that point, Riscah contacted her, and set her up for the
Knifeman's run. She has thrived on that run,
turning a large profit both on the cargoes that she carries and the
criminals, for whom Riscah pays quite well.
Personality:
Zara is a very calm woman, whose emotions almost never break
through her surface politeness. When they do, she can become
incredibly violent, attacking without concern for personal safety,
but she has not reached that state more than once or twice in her
life. She has a great deal of confidence in herself, and that
rather regal self confidence often enables her to pass unchallenged
into highly secure areas.
A quote:
"Well, it's a deal. (venom glads begin production) Shake?"