Rashku Fighter


Craft: Karshur Industrial I990 Rashku Heavy Fighter
Type: Space superiority fighter
Scale: Starfighter
Length: 17 meters
Skill: Starfighter piloting; Rashku
Cost: 305,200 credits
Crew: 1
Passengers: 2
Cargo Capacity: 100 kg
Consumables: 3 weeks
Hyperdrive Multiplier: x1
Hyper Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kph
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 3/4D
Weapons:
4 Trifocus Laser Cannons (fire linked)
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 7D
2 Plasmaburst Missiles (fire linked)
Scale: Starfighter
Fire Arc: Front
Missile Loadout: 5 (each)
Crew: Pilot
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-2/5/10
Atmosphere Range: 100-200m/500m/1.0km
Damage: 9D

A current favorite among Shakkur pilots, the Rashku fighter is a ruggedly built craft that is capable of putting out a good deal of damage in a firefight. The Rashku has a thick, heavily built body, with a pair of fully retractable wings for atmospheric flight. Unlike the Yaeger Hunter, whose wings fold around the body of the craft to provide an additional layer of protection, the Rashku's much thinner wings pull completely back into the body of the craft, protecting them from any damage.

The weapons used in the Rashku's design are the current standard of Shakkur starfighter scale weaponry. The trifocus lasers are a rather ingenious development; each cannon is actually three smaller weapons whose beams are directed at a focusing point just past the end of the cannon, producing a much more powerful blast than any of those beams would have produced alone. If the weapon is damaged, the beams are often knocked out of alignment, and the gun is rendered unusable until they are repaired.

The Plasmaburst missiles are equally inventive. Their thrust source and warhead are one and the same, a mini-fusion generator with an inherently unstable design. The speed of these missiles increases as the generator's output increases, until the generator overloads and explodes in a burst of plasma. The increasing velocity of the missile makes it quite difficult to dodge, and allows it to negate many anti-missile defensive countermeasures which expect either a constant speed or a dropping off of velocity at the end of a missile's path.
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