Shallitan Hunting Craft


Craft: Mithkor Mechanical SS3 "Mynock Master"
Type: Shallitan hunting craft
Scale: Starfighter
Length: 12 meters
Skill: Starship Piloting; SS3
Cost: 15,000 credits new, 5,000 used
Crew: 1
Passengers: 1
Cargo Capacity: 800 kg, 250 tons (see below)
Consumables: 2 months
Hyperdrive Multiplier: None
Hyper Backup: None
Nav Computer: None
Maneuverability: 4D+2
Space: 8
Atmosphere: No
Hull: 2D
Shields: None
Sensors:
Weapons:
2 Hunting Blaster Cannons
Scale: Character
Fire Arc: 1 turret, 1 front
Crew: 1; turret, pilot; front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-12/30/50
Atmosphere Range: 100m-1.2km/3.0km/5.0km
Damage: 8D
1 Power Harpoon with Towline
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/8/12
Atmosphere Range: 100-300m/800m/1.2km
Damage: 3D (see below)

The inhabitants of the asteroid infested system of Shallit are known for their love of hunting. Usually, they satisfy that urge by hunting for the varied wildlife of their home systems, but almost as often, they hunt the silicone based life that is so common in their system. Full sized freighters have a hard time slipping between the asteroids when in hot pursuit of the elusive tiger Mynock, or the Red finned giant Ythrri, and most starfighters simply don't have enough internal space to hold the various gadgets and implements that a space hunter uses. These hunting ships have solved those problems, though they have a limited market outside of Shallit.

It is very seldom that a Shallitan will look for game out of his home system, since compared to Shallit, most of the rest of the galaxy is devoid of game. Therefore, the designers of the hunting craft were able to exclude a hyperdrive from their design specifications, leaving enough space for a large, near absolute zero freezer that takes 90% of the hunting ship's cargo. The other space is reserved for the various implements of the hunter's craft, such as Zero-G suits and hand blasters for single pursuit of creatures that have taken to ground in tiny caves and crevices, game finders, and various lures and signals.

While not really designed for the pursuit and capture of the larger life forms of the system, such as the giant space slugs, the hunting ships are technically able to do so. Once the Power Harpoon lodges in the target, the ship can exert a tremendous amount of pull along that line. Of course, most full grown Space Slugs can easily exert a greater pull, so the trick is to decide when to reel it in, and when to give the slug slack line. The occasional Shallitan who returns with a stripped ship and a 400 ton Space Slug in tow has given others the courage to try that, though the usual result is either a snapped line or a wrecked ship.
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