Craft: Sharnoth Central Industry Group Shadow-1 Cruiser
Type: Medium Battle Cruiser
Scale: Capital
Length: 300 meters
Skill: Capital Ship Piloting; Shadow Cruiser
Cost: Not available for sale
Crew: 685 (Sharnoth only)
Passengers: 400 (troops)
Cargo Capacity: 5,000 metric tons
Consumables: 2.5 years
Hyperdrive Multiplier: x1.5
Hyper Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 385; 1100 kph
Hull: 2D+1
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 110/2D
Search: 250/3D
Focus: 10/5D
Weapons:
25 Turboblaster Cannons
Scale: Capital
Fire Arc: 10 front, 5 each other
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 2-10/25/50
Atmosphere Range: 6-30/75/150km
Damage: 5D
35 High Energy Blaster Cannons
Scale: Starfighter
Fire Arc: 10 each, 5 front
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-3/17/23
Atmosphere Range: 200-600m/1.7km/2.3km
Damage: 6D
1 VK-1 Missile Launcher
Scale: Capital
Fire Arc: Front
Missile Loadout: 5
Crew: 10
Skill: Capital Ship Gunnery
Fire Control: 1D+1
Space Range: 30-40/60/80
Atmosphere Range: 60-80/120/160km
Damage: 10D/7D/5D/3D
Blast Radius: 10/20/30
Atmospheric Blast Radius: 100km/200km/300km
The Sharnoth's most modern craft,
the sleek Shadow cruiser is designed to act as a both a battle
cruiser and as a planetary bombardment platform. Aside from it's
impressive conventional weaponry, the Shadow mounts a deadly
nuclear arsenal. In order to avoid the deadly effects of it's own
weaponry, the Shadow cruiser has been fitted with a thick layer of
radiation armoring, giving it a +5D+2 bonus to it's hull rating vs.
nuclear attack, though giving the craft a somewhat lower overall
hull rating than it otherwise would have mounted.
The VK-1 missile is a massive, hypermodern cadmium salted
device, capable of inflicting three times the listed damage to
unprotected personnel, and leaving contaminants with a half life of
twenty thousand years. In order to keep the blast from damaging
the cruiser that launched the missile, the VK-1 is equipped with a
powerful booster rocket. The problem with this delivery system is
that the missile makes an inviting, albeit a difficult, target for
a full combat round, before it reaches it's target. The missile is
lightly armored (Hull 3D, starfighter scale), and if the missile is
destroyed, it is highly unlikely for it to detonate, requiring a 6
on the attacker's wild die, and a 1 on the missile's roll.