Equipment of the Adjustments Branch



The equipment of the Adjustments Branch is pretty standard, but there are some exceptions. Typiacally, operatives and the like will carry "normal" equipment. However, special circumstances may require special equipment. That is what this section is for.


Blasters, Firearms, etc...



Organic Wrist Blaster
This weapon is for the trained operative that needs to be inconspicuous when firing a shot. Organic blasters are illegal, especially when this well concealed, and are very expensive. The Organic Wrist Blaster is highly concealable, and is illegal, thus only used when absolutely necessary. It fits nicely under the sleeve of a coat or the folds of a cape. It is ideal for assassinations and such. It's organic casing makes it non-detectable by metal detectors and weapons scans. However, that also means that it is easily destroyed.




Availability:  4, X

Cost:  Not for sale

Skill:  Blaster: Wrist blasters

Difficulty:  Easy/Mod./Diff.

Range:  2-3m/3-5/5-10

Fire Rate: 1

Damage:  5D

Ammo:  5 (not reuseable)



50 Calibur Assault Handgun with Exploding Bullets
While many people think that the age of the slugthrowing weapon has passed, the Adjustments Branch still employs its services. Whenever the operatives know that armor is going to have to be pierced, or that large beasts are going to have to be taken out, they bring the ultimate in small gun stopping power. This weapon is quite heavy, and cumbersome. It is only used on occasion. The adjustments branch version not only comes with exploding bullets but also has more propelling power as well. The regular version is also illegal due to the ridiculously powerful nature of this weapon, but can still be found lying around here and there in the galaxy, imported from outside the Rim. The exploding bullets explode after impact - practically immediately, causing the victim immense pain if not immediate death. The exploding bullet will stop nearly anything in its tracks. One Operative had to shoot a Rancor, killing it in two shots using this weapon.




Availability:  3, X

Cost:  A lot (normal version) / Not for sale (Adjustments)

Skill:  Firearms

Difficulty:  Mod./Diff./Very Diff.

Range:  2-10m/10-20m/20-35m

Fire Rate:  1

Damage:  Regular slugs - 6D, Exploding Bullets - 8D

Ammo:  25



Scoped Magneto Blaster Pistol
The rifle is the traditional weapon of the sniper or long-range assassin. However, the Adjustments Branch has found a more concealable alternative. A power scope on a specially designed blaster pistol allows them to have a small, hidden alternative. While the accuracy is not quite the same, there is less chance of an agent getting caught while using this weapon. A specially designed, electrically charged gun barrel, and high power blaster gas make this weapon that much more special. The blaster is illegal (which doesn't stop some bounty hunters and pirates from using it), though the scope itself is not, as it is seen in a different form on legal blaster rifles. Due to the scope, the user gets a modifer on his blaster skill when using the weapon from 30 meters and out.




Availability:  3, X

Skill:  Blasters

Difficulty:  Easy / Moderate / Difficult.

Range:  2-30m/30-80m/80-150m

Fire Rate:  2

Damage:  5D

Ammo:  10




Communications, Security, etc...



Field Message Scrambler
The Imperial Field Message Scrambler is a wonder of technology. It can send a tight beam communication as far as many capital ships can, while encoding it with a nearly unbreakable code. At 35 centimers long, 7 centimers thick and 8 centimeters wide, it is small enough to be carried around with a degree of ease.




Availability:  4, X

Cost:  Not for sale

Skill:  Communications: Encoders

Difficulty:  Varies (Moderate to Heroic depending on 

interferance, jamming, and distance of communication)



Micro-Retinal Scanner
This device is a nano-probe that can be tossed, placed, or shot onto a person. The probe will enter through the skin, and find its way to the eyes, where it is capable of scanning the retina. This allows Intelligence Officers the opportunity to gain knowledge of people with whom they are dealing with little or no trouble. This device has proven to be most helpful in many situations. The only problem is that the thrower must not crush or damage the device, or it may not find the eye, or some other catastrophe.




Availability:  4, X

Cost:  Not for sale

Skills:  Droid repair:  Nano-probes and Thrown Weapons: Micro

Difficulty: Easy Droid repair roll to ensure the device is not

 broken, and a difficult Thrown Weapons roll.



Surge Protected Electronic Lock Pick
This pick can be used on any electronic lock. The lock uses various pulses, and tools to invade the lock. Only the most advanced locks can withstand this device, as it is the most current technology. These devices are very fragile though, and cannot be dropped or they will be immediately destroyed. It also has a surge protecting device because some locks may have a defense system that will include an electronic overload, which would destroy the circuits of the lock pick. However, this particular pick has the ability to sense these attacks, prepare for them, and then use that energy against the lock. This allows the pick to pick nearly every lock.




Availability:  4, X

Cost:  Not for sale

Skill:  Security: Electronic locks

Difficulty:  Moderate*



* Due to its complex circuitry, non-labeled keys, and fragile nature.