Ssi-ruuvi Planetary Assault Carrier
Craft: Ssi-ruuvi Sh'ner-class Carrier
Type: Planetary assault carrier
Scale: Capital
Length: 750 meters
Skill: Capital ship piloting: Sh'ner
Crew: 60(Ssi-ruuk), 500(P'w'ecks), gunners: 30, Skeleton: 30(Ssi-ruuk), 250(P'w'ecks)/+10
Crew Skill: Astrogation 4D, capital ship gunnery 3D+2, capital ship piloting 4D+1, capital ship shields 3D+2, sensors 4D+1
Cargo Capacity: 5,000 metric tons
Consumables: 1 month
Hyperdrive Multiplier: x2
Nav Computer: Yes
Maneuverability: 1D+2
Space: 3
Hull: 2D
Shields: 2D+2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 4/3D
Weapons:
6 Ion Cannons
- Fire Arc: 3 front/left/back, 3 front/right/back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 5D
2 Tractor Beam Projectors
- Fire Arc: 1 front/left/back, 1 front/right/back
Crew: 6
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Damage: 4D
Note: Has 12 Entechment labs, with a series of giant batteries for storing enteched life energies. Stun panels, holding pens and paralysis gas dispensors to hold subjects in place due to lack of Force-sensative person to calm them. 6 Primary Launch bays each holding 2 D'kee landing ships. The primary bays have high-volume conveyors for transporting the thousands of neutralized prisnors that can be brought aboard by each D'kee ship. The vessel basically stays far from any battle. Holds most of a fleets entechment energy. Security is high on this craft with stun traps and conductive nets in every cooridor and crawlway. Secondary bays are for subdueing enemy troops: remotely control weapons include stun traps, micro tractor beam projectors(for holding vessels with still operational drive systems) and heavy gravity conductive nets for securing prisoners. In emergancy situations, the bays can be flooded with paralysis gas.