Craft: | Aratech 64-Y Swift 3 Repulsorlift Sled |
Class: | Ground (Speeder) |
Cost: | n/a |
Size: | Large (4.1 m long) |
Crew: | Skilled +4 (1 pilot) |
Passengers: | 0 |
Cargo Capacity: | 4 kg |
Speed: | 280 m (max. speed 800 km/h) |
Altitude: | up to 25 m |
Defense: | 11 (-1 size, +2 armor) * |
Hull Points: | 16 |
DR: | 5 |
Weapon: | Medium blaster cannon |
Fire Arc: | Front |
Attack Bonus: | +7 (-1 size, +4 crew, +4 fire control) |
Damage: | 3d8 |
Range Increment: | 50 m |
Weapon: | Drop net (1 carried) |
Fire Arc: | Below |
Attack Bonus: | +5 (-1 size, +4 crew, +2 fire control) |
Damage: | Special |
Range Increment: | 6 m (six increments max) |
* A repulsorlift sled provides one-quarter cover to its pilot.
Designed to combat swoop gangs found throughout the Outer Rim, the Empire
uses these repulsorlift sleds because of their speed and agility.
They are also equipped with a drop net which causes ionization damage against
all vehicles of Huge or lesser size. Once it scores a hit, the Pilot
must make a DC 20 (this is a full-round action) to free his vehicle from
the net. If he fails, his vehicle continues to take ionization damage
each round automatically. If used against a character instead of
a vehicle, treat it as a net (see SWRPG Core Rulebook p.121).