Frith


Type: Hostile homeworld.
Region: Border Regions.
Trade Route: Frith-Ular feeder to the Yaeger Central Path.
Sector: Yaeger Sector.
Strategic Location: Toward the center of the Imperial Sphere of influence in the Yaeger Sector.
Temperature: 115% Standard.
Atmosphere: Thicker than standard, with abnormally high concentrations of Carbon Dioxide and Nitrogen, and lower than average concentrations of oxygen. Breath masks are recommended for those accustomed to normal oxygen percentages to prevent exhaustion, asthma, and stress related death.
Hydrosphere: 38% of the surface of Frith is covered in water, 95% of which has a salinity of 13% or greater.
Gravity: 138% standard.
Terrain: Frith is a relatively young planet, and erosion and weathering have yet to smooth the edges of it's continental upthrusts, leading to vast regions of jagged mountain ranges, rift valleys, and suchlike. In addition, the lack of weathering effects causes the weather to have far more catastrophic effects on the terrain, as rivers have yet to carve out channels sufficiently deep to contain even small amounts of floodwater, and wind patterns are exceedingly violent when the interact with natural windbreaks such as upthrusts and mountain ranges.
Mineral Resources: Frith is rather poor in mineral resources, having very little to recommend it in that area.
Length of Day: 41 standard hours.
Length of Year: 407 local days.
Sapient Species: The powerfully built and primitive Durgur are the planet's only native sentient inhabitants.
Capital City: The Durgur are not an urban species, and have built no permanent cities.
Other Cities: The Durgur are not an urban species, and have built no permanent cities.
Starport: There are several crude landing strip class ports on the planet, where various groups and individuals hire clansman warriors who wish to travel off-planet.
Population (within +/- 1%): 2,345,198 Durgur.
Government: The Durgur are aligned into a number of self governing clans, who are often locked in bitter feuds with each other. Several years ago a Durgur chieftain, Guran Ral Dur, made an attempt to unite the clans, but Imperial backed Durgur mercenaries quickly stopped that attempt, and no one else has tried, before or since.
Tech Level: The Durgur never developed a high level of technology on their own, stopping at a late stone age level. However, since they have become a part of the sector's community, their employers have built weapons and equipment tailored to their specification, and those that return to their homeworld bring these weapons with them, leading to a jumble of the ancient and the hypermodern.
Major Exports: Warriors
Major Imports: Technical goods, various luxury items
System: Marhakh
Star: Marh
Name Planet Type Moons
GraScalding Rock1
KuthToxic World1
FrithHostile Terrestrial2
UlIce World0
ShamFrigid Rock2

System Capsule:

Gra: This planet is cool enough to be efficiently mined, were it not for the fact that it is so close to the highly radioactive Marh that human miners would be in constant danger.
Kuth: With high concentrations of Radon, Uranite and other highly toxic compounds, the otherwise hospitable Kuth never developed life of any sort.
Frith: See below.
Ul: A frigid world with a wide variety of natural flora and fauna, Ul is the site of the Imperial monitoring station in the system.
Sham: Temperatures on this ice world hover near -70ø C, far to low to allow any life to develop.

Planetary Capsule:

Flora and fauna: Despite Frith's relative youth as a planet, it is inhabited by a wide variety of life forms, primarily because of Marh's intense ultraviolet radioactivity, which causes a far greater rate of natural mutation than is standard. The limiting factor on the variety of life on Frith is the relative poorness of it's soil, as well as the same ultraviolet radiation that supports Frith's biodiversity, as many of the young of many of Frith's species are born deformed or dead.

The Rithon, a wide rooting acacia-like short tree is the primary form of large flora on Frith, and between the wide spaced Rithon are usually fields of the sharp edged and toxic Sho-orin grasses. Dwelling in these open savannahs are a wide range of exceedingly large and powerfully creatures. The herbivorous Gaich stand seven meters tall at the shoulder, have six broad and razor sharp horns, and travel in herds of several hundred. The Khyot'immar are only around half that size, but are incredibly muscular, capable of leaping nearly fifteen meters up and forty forward, even in Frith's high gravity. The predators are even deadlier, from the massive sauruthscian Duth to the tiny and remarkably venomous Harchit.

The toxicity of the various species of Frith is relatively high, and while the native species are more than capable of consuming each other, it would be highly inadvisable for an off worlder to make the attempt, unless he is from a race that is capable of digesting similarly unlikely compounds.

Sentient Species: The thick skinned and very strong Durgur are the only native sentients of Frith. While far more physically powerful than most of the inhabitants of the galaxy, the Durgur are much weaker than the non-sentient inhabitants of their planet, and have developed into canny and cautious hunters. With the advent of advanced weaponry they kill far greater numbers of their prey animals, which leads to an increase in population, a trend usually controlled by the clan wars and by off planet recruitment.

History: Frith, as a planet, can't be said to have much of a history. Since the Durgur achieved sentience they have been studiously attempting to kill each other off in their interminable clan wars, never developing beyond stone age technology. Since the Durgur have been discovered by the interstellar community, veterans and sophisticated artifacts have begun trickling in, but with little effect to the planet as a whole. Hunting is still mostly by spear and traps (which the prey usually have to be herded toward, at great risk of life and limb), as are the clan wars. The meter high Sho-Orin grasses provide excellent cover, rending more advanced weapons less useful than one might expect in internal Durgur conflicts.
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