Craft: Kuat Drive Yards Aegis

Type: Star Crusier

Scale: Capital                          Period: Empire (Yavin +2 years)

Length: 800 Meters                      Picture:

Skill: Capital Ship Piloting: Aegis

Crew: 8536; Gunners: 250                Skeleton Crew: 2200/+15

Crew Skill: Astrogation 4D, Capital Ship Piloting 5D

            Capital Ship Shields 4D, Capital Ship Gunnery 4D+2

            Sensors 4D

Passengers: 1200 (Troops)

Cargo Capacity: 12000 Tons

Consumables: 5 Years

Hyperdrive Multiplier: X1               Hyperdrive Backup: X10

Nav Computer: Yes

Maneuverability: 1D+2

Space: 7

Hull: 5D                                Shields: 3D

Sensors:        Passive: 50 / 1D        Search: 200 / 4D

                Scan:    100 / 3D       Focus:  6 / 4D+2

Fighters: 3 Squadrons, Total 36 TIE (including 12 TIE Bomber)

Shuttles: 2 Shuttles, 1 Drop Ship, 1 Assault Shuttle

Weapons: 50 Turbolaser Batteries (Fire Separately)

                Fire Arc: 20 Front, 15 Left, 15 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 1D

                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km

                Damage: 7D (Capital)

         50 Double Heavy Laser Cannons (Fire Separately)

                Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear

                Crew: 1

                Skill: Starship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/12/25, 2-10/24/50 km

                Damage: 6D (Starfighter)

         10 Ion Cannons (Fire Separately)

                Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear

                Crew: 4

                Skill: Capital Ship Gunnery

                Fire Control: 4D

                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km

                Damage: 4D (Capital)

         20 Concussion Missile Launcers (Fire Separately)(10 each)

                Fire Arc: 10 Front, 5 Left, 5 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 2-12/30/60, 4-24/60/120 km

                Damage: 9D (Capital)

         5 Tractor Beam Projectors (Fire Separately)

                Fire Arc: 3 Front, 1 Left, 1 Right

                Crew: 4

                Skill: Capital Ship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km

                Damage: 6D (Capital)



Capsule:    The Aegis-class Star Cruiser is built as a complement to the

    Imperial SD and as a replacement for Dreadnougth-crusiers and

    Victory SDs. Designed by the same team that designed the Executor SSD

    and looking like a small copy of it, it has been nicknamed "Axe" after

    the weapon of the ritual execution preformed in the Hamlyn-system.

        Disliked by most Admirals in the beginning for being to small

    and taking resources from the building of ISDs, but liked by those who

    have commanded one of these vessels during a fight. In battle simulations

    including four of the Aegis SC and two ISD the Aegis crusiers won 90%

    of all engagements (60% losing two and 30% losing one), this means that

    two of the Aegis SC (costing as much as one ISD-II) has better

    price/performance rating than the ISDs.

        It's main deficiance is the inability to carry troops in large numbers

    for surface assault, but it has excellent space-combat abilities.



        Cost: Not available for sale






Craft: Kuat Drive Yards Aegis II
Type: Star Crusier
Scale: Capital                          Period: Empire (after Hoth)
Length: 800 Meters                      Picture:
Skill: Capital Ship Piloting: Aegis
Crew: 8536; Gunners: 250                Skeleton Crew: 2200/+15
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D
            Capital Ship Shields 4D, Capital Ship Gunnery 4D+2
            Sensors 4D
Passengers: 1200 (Troops)
Cargo Capacity: 12000 Tons
Consumables: 5 Years
Hyperdrive Multiplier: X1               Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Hull: 5D                                Shields: 3D
Sensors:        Passive: 50 / 1D        Search: 200 / 4D
                Scan:    100 / 3D       Focus:  6 / 4D+2
Fighters: 3 Squadrons, Total 36 TIE
        (normally: 12 TIE Bomber, 12 TIE Interceptor, 8 TIE/In and 4 TIE/Rc)
Shuttles: 2 Lambda Shuttles, 2 Drop Ships, 1 Gamma Assault Shuttle
Weapons: 50 Heavy Turbolaser Batteries (Fire Separately)
                Fire Arc: 20 Front, 15 Left, 15 Right
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 1D
                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
                Damage: 10D (Capital)
         50 Double Heavy Laser Cannons (Fire Separately)
                Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 1-5/12/25, 2-10/24/50 km
                Damage: 6D (Starfighter)
         10 Ion Cannons (Fire Separately)
                Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 4D (Capital)
         20 Concussion Missile Launcers (Fire Separately)(10 each)
                Fire Arc: 10 Front, 5 Left, 5 Right
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
                Damage: 9D (Capital)
         5 Tractor Beam Projectors (Fire Separately)
                Fire Arc: 3 Front, 1 Left, 1 Right
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D (Capital)

Capsule:    The Aegis-class Star Cruiser is built as a complement to the
    Imperial SD and as a replacement for Dreadnougth-crusiers and
    Victory SDs. Designed by the same team that designed the Executor SSD
    and looking like a small copy of it, it has been nicknamed "Axe" after
    the weapon of the ritual execution preformed in the Hamlyn-system.
        Disliked by most Admirals in the beginning for being to small
    and taking resources from the building of ISDs, but liked by those who
    have commanded one of these vessels during a fight. In battle simulations
    including four of the Aegis SC and two ISD the Aegis crusiers won 90%
    of all engagements (60% losing two and 30% losing one), this means that
    two of the Aegis SC (costing as much as one ISD-II) has better
    price/performance rating than the ISDs.
        It's main deficiance is the inability to carry troops in large numbers
    for surface assault, but it has excellent space-combat abilities.

    This is an upgraded model of the orginal Aegis with heavier main guns, of
    the same type as mounted on the Imperial II.

        Cost: Not available for sale





Craft: Kuat Drive Yards Aegis Carrier

Type: Fleet Carrier

Scale: Capital                          Period: Empire (after Hoth)

Length: 800 Meters                      Picture:

Skill: Capital Ship Piloting: Aegis

Crew: 8536; Gunners: 250                Skeleton Crew: 2200/+15

Crew Skill: Astrogation 4D, Capital Ship Piloting 5D

            Capital Ship Shields 4D, Capital Ship Gunnery 4D+2

            Sensors 4D

Passengers: 600 (Troops)

Cargo Capacity: 12000 Tons

Consumables: 5 Years

Hyperdrive Multiplier: X1               Hyperdrive Backup: X10

Nav Computer: Yes

Maneuverability: 1D+2

Space: 7

Hull: 5D                                Shields: 3D

Sensors:        Passive: 50 / 1D        Search: 200 / 4D

                Scan:    100 / 3D       Focus:  6 / 4D+2

Fighters: 8 Squadrons, Total 96 TIE

        (normally: 24 TIE Bomber, 24 TIE Interceptor, 12 TIE Advanced,

        12 TIE/In and 12 TIE/Rc)

Shuttles: 2 Lambda Shuttles, 1 Drop Ship, 1 Gamma Assault Shuttle

Weapons: 30 Turbolaser Batteries (Fire Separately)

                Fire Arc: 10 Front, 10 Left, 10 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 1D

                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km

                Damage: 10D (Capital)

         50 Double Heavy Laser Cannons (Fire Separately)

                Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear

                Crew: 1

                Skill: Starship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/12/25, 2-10/24/50 km

                Damage: 6D (Starfighter)

         10 Ion Cannons (Fire Separately)

                Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear

                Crew: 4

                Skill: Capital Ship Gunnery

                Fire Control: 4D

                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km

                Damage: 4D (Capital)

         20 Concussion Missile Launcers (Fire Separately)(10 each)

                Fire Arc: 10 Front, 5 Left, 5 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 2-12/30/60, 4-24/60/120 km

                Damage: 9D (Capital)

         5 Tractor Beam Projectors (Fire Separately)

                Fire Arc: 3 Front, 1 Left, 1 Right

                Crew: 4

                Skill: Capital Ship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km

                Damage: 6D (Capital)



Capsule:        The Aegis-class Carrier is a modified Aegis Star Crusier and it

        hasn't lost much of it's fighting capability when carrying it's

        intended load of 96 TIE fighters it's more than a match for most

        smaller fleets and they normally works in pair with at least one and

        mostly with three standard Aegis or Aegis II Star Crusiers.



            Cost: Not available for sale

Copyright Arne Lindström 1996