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Imperial Army


Army Trooper:  Human Thug 2; Init +1; Defense 15 (+4 armor, +1 Dex); Spd 10m; VP/WP -/12 ; Atk +3 melee (unarmed, 1d3+1), +3 ranged (blaster rifle, 3d8); SV Fort +4, Ref +1, Will -1; SZ M; FP 0; DSP 0; Rep 0; Str 12, Dex 12, Con 12, Int 8, Wis 9, Cha 10.  Challenge Code: A.
     Equipment: Blast vest and helmet (w/ integrated comlink), blaster rifle, field kit, utility belt (includes liquid cable dispenser, grappling hooks, three spare power packs, ion flares, one day of rations w/ water, spare comlink, two medpacs).
     Skills: Survival +1, Spot +1, Pilot +2
     Feats: Weapon group proficiency (simple, blaster rifles, heavy weapons), Armor proficiency (light).

Army Assault Trooper:  Human Thug 2; Init +2; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP -/10 ; Atk +1 melee (unarmed, 1d3-1), +4 ranged (heavy blaster pistol, 3d8); SV Fort +3, Ref +2, Will -1; SZ M; FP 0; DSP 0; Rep 0; Str 9, Dex 14, Con 10, Int 14, Wis 8, Cha 8.  Challenge Code: A.
     Equipment: Blast vest and helmet (w/ integrated comlink), heavy blaster pistol, utility belt (includes liquid cable dispenser, grappling hooks, three spare power packs, ion flares, one day of rations w/ water, spare comlink, two medpacs).
     Skills: Pilot +4, Computer Use +4, Repair +4, Intimidate +4, Spot +1, Survival +1.
     Feats: Weapon group proficiency (simple, blaster pistols, heavy weapons), Armor proficiency (light).

Special Missions Sharpshooter:  Human Soldier 4; Init +3; Defense 17 (+4 armor, +3 Dex); Spd 10m; VP/WP 30/12 ; Atk +4 melee (vibrodagger, 2d4), +8 ranged (heavy blaster rifle, 4d8); SQ Macroscopic sights (+3 equipment bonus to attack with heavy blaster rifle if making only one attack per round); SV Fort +5, Ref +4, Will +2; SZ M; FP 1; DSP 1; Rep 1; Str 11, Dex 16, Con 12, Int 12, Wis 12, Cha 10.  Challenge Code: C.
     Equipment: Blast vest and helmet (w/ integrated encrypted comlink), heavy blaster rifle w/ +3 macroscopic sights (4d8 dmg., range 40m, weight 9 kg, critical 19-20, size large).
     Skills: Survival +4, Spot +4, Hide +5, Move Silently +5, Pilot +7, Climb +2, Repair +5.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Point-blank shot, Precise shot, Far shot, Alertness, Weapon focus (heavy blaster rifle).

Special Missions Heavy Weapons Specialist:  Human Soldier 4; Init +6; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 34/14 ; Atk +6 melee (vibrodagger, 2d4+2), +6/+6 ranged (light repeating blaster, multifire, 3d8), +4/+4/+4 ranged (light repeating blaster, autofire, 3d8); SV Fort +6, Ref +3, Will +1; SZ M; FP 1; DSP 1; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 10, Cha 10.  Challenge Code: C.
     Equipment: Blast vest and helmet (w/ integrated encrypted comlink), light repeating blaster, heavy blaster pistol, vibrodagger, three frag grenades, field kit, utility belt (includes liquid cable dispenser, grappling hooks, three spare power packs, ion flares, one day of rations w/ water, spare comlink, two medpacs).
     Skills: Survival +3, Spot +3, Repair +4, Hide +4, Move Silently +4, Intimidate +7, Pilot +6.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Point-blank shot, Rapid Shot, Multishot, Precise Shot, Improved Initiative.

Special Missions Combat Engineer:  Human Soldier 4; Init +1; Defense 15 (+4 armor, +1 Dex); Spd 10m; VP/WP 30/12 ; Atk +4 melee (vibrodagger, 2d4), +5 ranged (heavy blaster pistol, 3d8); SV Fort +5, Ref +2, Will +2; SZ M; FP 1; DSP 1; Rep 1; Str 11, Dex 12, Con 12, Int 16, Wis 12, Cha 10.  Challenge Code: C.
     Equipment: Blast vest and helmet (w/ integrated encrypted comlink), heavy blaster pistol, three frag grenades, thermal detonator, two explosive charges, field kit, toolkit, utility belt (includes liquid cable dispenser, grappling hooks, three spare power packs, ion flares, one day of rations w/ water, spare comlink, two medpacs).
     Skills: Computer Use +12, Repair +12, Demolitions +12, Disable Device +10, Treat Injury +8, Hide +3, Move Silently +3, Survival +4, Search +5.
     Feats: Weapon group proficiency (simple, vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency (light, medium, heavy), Gearhead, Cautious, Skill Emphasis (Disable Device), Point-blank shot, Precise shot.
 
 


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