Sector Forces (SecForce) Trooper: Any species, Thug
4; Init +1; Defense 15 (+4 armor, +1 Dex); Spd 10m; VP/WP -/12; Atk +5
melee (combat knife, 1d6), +5 ranged (blaster pistol, 3d6); SV Fort +5,
Ref +2, Will +1; SZ M; FP 0; DSP 0; Rep 1; Str 12, Dex 12, Con 12, Int
10, Wis 10, Cha 8. Challenge Code: B.
Equipment: Blast helmet and vest, blaster
pistol, comlink.
Skills: Hide +2, Move Silently +2,
Demolitions +3, Intimidate +3.
Feats: Weapon group proficiency (simple,
blaster pistols, blaster rifles), Armor proficiency (light).
Rebel Starfighter Pilot: Any species, Soldier 2; Init +2;
Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 17/13; Atk +3 melee (unarmed,
1d3), +4 ranged (blaster pistol, 3d6); SV Fort +5, Ref +2, Will +0; SZ
M; FP 0; DSP 0; Rep 0; Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 12.
Challenge Code: B.
Equipment: Flight suit, blaster pistol,
comlink.
Skills: Knowledge: Streetwise +2, Computer
Use +4, Pilot +4, Astrogate +4, Spot +2, Repair +4.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium), Starship Operation (starfighter), Point-Blank Shot.
SpecForce SpaceOps (Marines): Any species, Soldier 4; Init
+2; Defense 19 (+8 armor, +1 Dex); Spd 6m; VP/WP 34/14; Atk +6 melee (vibroblade,
2d6+2), +6 ranged (blaster carbine, 3d8); SV Fort +6, Ref +3, Will +3;
SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.
Challenge Code: C.
Equipment: Armored spacesuit, blaster
carbine, blaster pistol, vibroblade, two frag grenades, security kit.
Skills: Hide -1, Move Silently -1,
Demolitions +4, Disable Device +0, Computer Use +4, Repair +4, Treat Injury
+4, Intimidate +5, Survival +2.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Point-blank shot, Precise shot, Power attack, Rapid
shot.
SpecForce Pathfinders: Any species, Soldier 4; Init +2;
Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (combat
knife, 1d6+2), +9 ranged (heavy blaster rifle, 4d8 -- includes attack
bonus from macroscopic sights); SQ: Macroscopic sights (+2 equipment
bonus to attacks when making only one attack per round; Low-light vision,
Darkvision, and Spot range increment of 20 meters when holding rifle in
firing position); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1;
Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8. Challenge Code: C.
Equipment: Heavy blaster rifle (with
+2 macroscopic sights), two frag grenades, combat knife, camouflage poncho,
field kit.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury
+4, Survival +4, Spot +4, Listen +2.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Altertness, Point-blank shot, Far shot, Weapon
focus (heavy blaster rifle).
SpecForce Urban Combat Specialist (UCS): Any species, Soldier
4; Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6
melee (vibroblade, 2d6+2), +6 ranged (blaster pistol, 3d6); SV Fort +6,
Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int
12, Wis 12, Cha 8. Challenge Code: C.
Equipment: Blaster pistol, two frag
grenades, vibroblade.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury
+4, Bluff +1, Knowledge: Streetwise +8.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Skill Emphasis (Knowledge: Streetwise), Trustworthy,
Point-blank shot, Precise shot.
SpecForce Wilderness Fighters: Any species, Soldier 4;
Init +2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee
(vibroblade, 2d6+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3,
Will +3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis
12, Cha 8. Challenge Code: C.
Equipment: Blaster pistol, speeder
bike, field kit, vibroblade.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury
+4, Survival +4, Pilot +4.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Dodge, Mobility, Point-blank shot, Shot-on-the-Run.
SpecForce Infiltrators: Any species, Soldier 4; Init +2;
Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (vibroblade,
2d6+2), +6 ranged (heavy slugthrower pistol, 2d8), +2/+2 ranged (multifire),
+0/+0/+0 ranged (autofire); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP
0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8. Challenge
Code: C.
Equipment: Shadowsuit, silenced heavy
slugthrower pistol, vibroknife, security kit.
Skills: Hide +11, Move Silently +11,
Demolitions +4, Disable Device +6, Computer Use +4, Repair +4, Treat Injury
+4, Disguise +1, Spot +2, Listen +2.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons, slugthrowers), Armor
proficiency (light, medium, heavy), Stealthy, Martial artist, Blind-fight.
SpecForce Heavy Weapons Specialists (HWS): Any species,
Soldier 4; Init +2; Defense 16 (+4 armor, +2 Dex); Spd 10m; VP/WP 34/17;
Atk +6 melee (vibroblade, 2d6+2), +6/+6 ranged (E-web repeating blaster,
multifire, 6d8), +4/+4/+4 ranged (autofire), +2/+2/+2/+2 ranged (autofire
with rapid shot); SV Fort +6, Ref +3, Will +3; SZ M; FP 1; DSP 0; Rep 1;
Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8. Challenge Code: C.
Equipment: Blast helmet and vest, blaster
pistol, vibroblade, comlink, heavy weapon (stats above listed for E-web
repeating blaster).
Skills: Hide +4, Move Silently +4,
Demolitions +4, Disable Device +3, Computer Use +6, Repair +6, Treat Injury
+4, Spot +3.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Point-blank shot, Rapid shot, Multishot, Toughness.
SpecForce Technician: Any species, Soldier 4; Init +2;
Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed,
1d3+2), +6 ranged (heavy blaster pistol, 3d8); SV Fort +6, Ref +3, Will
+3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha
8. Challenge Code: C.
Equipment: Heavy blaster pistol, tool
kit.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +10, Repair +13, Treat
Injury +4.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Gearhead, Skill emphasis (Repair), Point-blank
shot, Dodge.
SpecForce Combat Engineer: Any species, Soldier 4; Init
+2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed,
1d3+2), +6 ranged (heavy blaster pistol, 3d8); SV Fort +6, Ref +3, Will
+3; SZ M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha
8. Challenge Code: C.
Equipment: Heavy blaster pistol, 2
kg of explosive charges (2d6/1d6 damage and blast radius of 2 metes per
0.2 kg used), deluxe security kit.
Skills: Hide +5, Move Silently +5,
Demolitions +13, Disable Device +10, Computer Use +8, Repair +4, Treat
Injury +4.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Cautious, Skill Emphasis (Demolitions), Point-blank
shot, Dodge.
SpecForce Medic: Any species, Soldier 4; Init +2; Defense
15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2),
+6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP
1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8. Challenge
Code: C.
Equipment: Nine medpacs (including
those in backpack), medical backpack (+2 equipment bonus to Treat Injury),
blaster pistol.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +4, Repair +4, Treat Injury
+14, Profession: Doctor +9.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Skill Emphasis (Treat Injury), Skill Emphasis (Profession:
Doctor), Dodge, Mobility.
SpecForce Pilot: Any species, Soldier 4; Init +2; Defense
16 (+4 armor, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed, 1d3+2),
+6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ M; FP
1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8. Challenge
Code: C.
Equipment: Flight suit, blaster pistol,
vehicle or starship (varies by mission profile).
Skills: Hide +4, Move Silently +4,
Demolitions +4, Disable Device +3, Computer Use +4, Repair +4, Treat Injury
+4, Pilot +10, Astrogate +2.
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Skill Emphasis (Pilot), Starship Operation (transports),
Quick draw, Point-blank shot.
SpecForce ScanCom Specialist: Any species, Soldier 4; Init
+2; Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 34/14; Atk +6 melee (unarmed,
1d3+2), +6 ranged (blaster pistol, 3d6); SV Fort +6, Ref +3, Will +3; SZ
M; FP 1; DSP 0; Rep 1; Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 8.
Challenge Code: C.
Equipment: Blaster pistol, comset,
scanner pack.
Skills: Hide +5, Move Silently +5,
Demolitions +4, Disable Device +4, Computer Use +13, Repair +6, Treat Injury
+4, Spot +3, Listen +3, Search +3, Speak Language and Read Language
(pick one -- all ScanCom Specialists are skilled translators).
Feats: Weapon group proficiency (simple,
vibro, blaster pistols, blaster rifles, heavy weapons), Armor proficiency
(light, medium, heavy), Skill Emphasis (Computer Use), Gearhead, Dodge,
Point-blank shot.
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