Based off an expanded Lambda-class shuttle body, the Sentinel fills a gap created by they retirement of the older Kappa-class troop shuttle and the modular Beta-class assault shuttle. Capable of being docked in a area slightly smaller than the area needed to house two Lambdas, the Sentinel is a more combat worthy design that can carry a full platoon of infantry and a lance of scouts in one trip, then be reconfigured inside of thirty minutes to carry a dozen CAVs or pre-assembled HQ or MASH package, with a Lambda carrying the needed personnel.
Having more firepower than the Lambda, the Sentinel can clear it's own LZs without waiting for TIE/gt's and Bombers to get cleared up from their defense suppression chores. This, plus the three boarding ramps that facilitate the disembarking of the troops in under one and a half minutes, makes the Sentinel perfectly designed for the high speed shock tactics of the Stormtrooper legions. For various reasons, it has been assigned to those commands with highest priority, including the Storm Commando legion, Lord Vader's fleet, Lord High Inquisitor Tremayne's ISD and the Emperor's personal flag ship, the New Order.
model: Seinar Fleet Systems Sentinel-class Landing Craft era introduced: Shortly before the Battle of Yavin (remained in limited issue to high priority units until shortly before the Battle of Endor) type: Land Craft/Troop Shuttle scale: Starfighter length: 40m skill: Space Trasports: Sentinel Class (may use the Lambda-class specialization at 1D lower skill level) crew: 2 (2 can coordinate) gunners: 3 skeleton crew: 1/+10 passengers: 54 cargo capacity: 6 tons (Usually consists of 6 speeder bikes and 12 E-WEBs) (NOTE: the troop and cargo bays may be combined to move 36 speeder bikes and scouts, 12 Nev-Carvon CAVs or landspeeders or 80 tons of cargo.) consumables: 1 month hyperdrive multiplier: x1 backup hyperdrive: x10 nav computer: yes maneuverability: 1D space: 7 atmosphere: 350;1000kmh hull: 4D shields: 2D senors: passive: 20/0D scan: 40/1D search: 60/2D focus: 3/3D weapons: 2 Double Laser Cannons fire arc: Front crew: Gunner 1 skill: Starship Gunnery fire control: 3D+1 range: 1-3/12/25 atmosphere: 100-300/1.2/2.5km damage: 4D 2 Concussion Missile Launchers Launchers (8 torps per) fire arc: front crew: Gunner 2 skill: Starship Gunnery fire control: 1D range: 1/3/7 atmosphere: 50-100/300/700 damage: 6D Double LIght Cannon fire arc: Turret (may fire into one face per turn) crew: Gunner 3 skill: Starship Gunnery fire control: 2D range: 1-3/6/36 atmospheric range: 100-300/600/3.6km damage: 4D 2 Retractable Repeating Blasters scale: Speeder fire Arc: 1 Front/Left/Rear, 1 Front/Right/Rear crew: gunner 3 fire control: 2D atmospheric range: 25-75/300/800m damage: 4D+2 (preferred house rules apply) For more information and images of the Sentinel, please refer to the Essential Guide to Vehicles and Vessels Return tot he Hanger