Special Abitilies:
Desert Survival: Garnis evolved
in an arid world. Their skin doesn't require moisture, they can survive
with very little water, and they can withstand temperature ranges considerably
wider than most humanoids. All Garnis gain +2D bonus to Survival rolls
in desert and arid environments, and a +1D bonus to Stamina rolls when
resisting the effects of extreme temperatures (both hot and cold).
Tough Skin: +2 pips to damage resist
against blades, bullets and such (cutting and impaling weapons in general).
No modifiers against energy weapons, stun weapons, brawling, clubs etc.
Special skill:
Predict Rain (KNO): The Garnis
commonly believe they can smell when rain is coming. It seems like this
ability does exist. Predicting rain is Difficult several hours before the
rain, Moderate an hour or two, and Easy less than an hour before the rain.
Story Factors:
Caste System: The Garni society
is divided into three castes: Ajarni (commoners: workers, soldiers, all
women), Shaurni (the intellect: monks, scholars, professionals, businessmen)
and Czamai (warriors). The Ajarni are not allowed to employ other Garnis,
and cannot own land or estates. They are not allowed to travel without
a master (employer or superior officer, Shaurni or Czamai husband). Small
crimes, misconducts and such are to be punished by the Ajarni's master,
who in turn is must pay a fine set by the local Council. The only way for
an Ajarni to ascend in the caste system is to study or to rise in military
rank. The Shaurni must work in an educational institution, own a business
or be among the most valued professionals of their trade. Otherwise they
risk losing Shaurni status and becoming an Ajarni, which would be a great
shame to both the individual and his family and relatives. Similarly, the
Czamai must have a high military rank and untainted reputation to hold
their priviledged position in the caste system. Only the Czamai are allowed
to possess weapons, including starships (armed or not!). Because of that
fact, most Garnis encountered by other sapients are Czamai.
Hard Ethics: Both the environment
and the society make life tough for Garnis. They think it's natural that
only the strongest survive, and they are almost unable to feel compassion.
Charity, pity and such are unnatural, hindering the society's evolution.
Nature will have it's way, the weak will suffer and die while the survivors
become stronger and stronger. The Shaurni are a little more "soft" and
open to new ideals.
Rival Species: Because of past
conflicts, the Garnis despise the Wrouna.
Move: 9/12 (typically 10)
Size: 1.5 - 1.7 meters tall |
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