The Cevix Pardon is a modified Kuat Drive Yards AP-300 Asteroid Mining Ship. It is the vessel of the privateer Cevix, in service to the Rebellion. No one knows were He found the Pardon, or the meaning of the name, but those are minor concerns. What is not a minor concern is the reworking of her.
Cevix took advantage of the vast cargo bays, and their relatively high weight to volume ratio, to totally rework the interior. The biggest change has been in weapons systems. He has retained the lasers and tractor beams from the Pardon's days as miner, along with the ore processing system, but he has also added a number of weapons and few little surpises.
The most externally noticeable modification is a large turret mounted on the top of the command section. It contains a turbolaser and an ion cannon in a paired, over-under mounting. It has a full 360 degree field of fire, and can depress as much as minus 20 degrees and elevate to plus 45 degrees.
At the midship, on each side, there are matching ball turrets containing a quad laser mount. These two guns can cover the full Pardon from starfighter attack from any angle. About fifty meters in front of the left turret is a universal airlock and hull cutting systems. If needed, the enemy ship can be blasted off the cotterdam with little damage to the Pardon.
The underside is where the most remarkable changes have taken place in the Pardon. Near the prow, just before the ore intake, is a set of recessed bays for Z-95 Headhunters. They are precision made to fit that craft, and are not safe to use with any others. They are special in that the upper hull is exposed to a custom airlock, allowing the fighters to be carried in a ready to launch position, yet still have to cockpits open for ready manning. There are a series of magnetic grapples and a light-duty, industrial tractor beam mounted to hold the fighters in place. A magnetic containment field retains the atmosphere when the ships are docked. The bays have a specialized computer program installed for combat operations. If the ship is at general quarters in hyperspace, any starfighters that are crewed are ejected at reversion plus 5 seconds, with all systems hot. If there is time, the airlocks are purged of atmosphere, but if not, the inner doors are magnetically sealed, and the loss of a few cubic meters of air is accepted as a calculated loss. Two more conventional docking collars are mounted on the underside, with he rearmost of the two being fitted with a towing clamp capable of handling ships up to 40 meters in width and 60m in length. If there are ships docked in the forward collar, no fighters can launch.
The hull has been reinforced, allowing the Pardon to take some heavy hits, and the shield generators have been expanded 30%. The sensors have had a modest upgrade. Communications jammers have been installed to prevent slavers from begging for help.
One of the four cargo bays has been refitted to serve as a shuttle bay. One combat shuttle, a cargo shuttle and a light pinnace are stored on board, with sufficient room for a damaged Z-95. There is also a small garage attached to the hanger, with a pair of civilian landspeeders and a dozen or so speederbikes and swoops racked there, ready for loading onto the cargo shuttle for ground "excursions". Another ore bay has be converted to a general cargo bay. The third has expanded living quarters. The Pardon has been configured to carry another one hundred souls, but only half of that capacity is used by the crew. The other fifty bunks are intended for liberated slaves. The med bay is fully outfitted, and over seen by an organic doctor, three medical droids (a 2-1B surgeon, MD-0 diagnostic, and a MD-5 GP), and four bacta tanks. The medical suite has five patient beds, with non-critical/non-bacta patients recovering in one of the bunk rooms. In addition to the impressive medical suite, Captain Cevix requires that all of his crew be trained in at least basic first aid.
The ship is kept fairly warm by the standards of regular shipping. The water filtration system is the best available- no more greywater. Food is either fresh or preserved as fresh as possible. The ship's library is expansive, containing everything from exerpts of the logs of the prizes, to technical journals, to news, to cheap holo sitcoms. While to many, these seem like idle luxuries, Cevix wants his crew comfortable, and encourages them to expand their minds and education. More importantly, he wants anyone they liberate comfortable.
Surprisingly, the automated ore processing systems have been retained. Captain Cevix has turned that into a useful and profitable section of his arsenal. When he creates a hyperspace barricade, he destroys the evidence by mining it, and if a prize is particularly stupid, they usually backdown when threat to have their ship eaten, with all hands aboard is made. The rebellion doesn't ask about the origin of the 80 and 90% pure ore loads he brings in- they don't want to know.
model: KDY Asteroid Prospector AP-300 era introduced: Height of the Empire type: Asteroid mining ship scale: Capital length: 350m skill: Capital Ship Piloting: AP-300 crew: 500 gunners: 36 skeleton: 300/+15 crew skill: Capital Ship Piloting 5D, Capital Shields 4D+2, Capital Gunney 5D, Starship Gunnery 5D, Sensors 4D+2 passengers: 100 (troops) 50 (refugees) cargo capacity: 10,000 metric tons (ore, 5,000 cubic meters) 20,000 metric tons (general, 20,000 cubic meters) consumables: 1 year cost: not for sale hyperdrive multiplier: x3 backup hyperdrive: x16 nav computer: yes manueverability: 1D space: 4 hull: 5D+2 shields: 4D sensors: passive: 50/1D+2 scan: 20/2D search: 120/2D+2 focus: 6/3D+1 carries communications jamming equipment small craft: 4 Z-95 Headhunter snubfighters 2 shuttles (1 combat, 1 cargo) 1 civilian pinnace weapons: Eight Laser Cannons fire arc: 2 front, 2 left, 2 right, 2 back crew: 3 skill: Capital Ship Gunnery fire control: 2D+2 range: 1-5/10/17 damage: 3D 4 Tractor Beam Projectors fire arc: 2 front, 1 left, 1 right crew: 3 skill: Capital Ship Gunnery fire control: 1D range: 1-5/15/30 damage: 4D Turbolaser Cannon fire arc: turret crew: 3 (shared with ion cannon) skill: Capital Ship Gunnery fire control: 2D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D Ion Cannon fire arc: turret crew: 3 (shared with turbolaser) skill: Capital Ship Gunenry fire control: 2D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 2 Quadlasers scale: starfighter fire arc: 1 front/left/back, 1 front/right/back crew: 1 skill: Starship Gunnery fire control: 2D range: 1-3/12/25 atmosphere: 100-300/1.2/2.5km damage: 5D Plasma Torch scale: starfighter fire arc: left crew: 2 skill: Starship Gunnery range: 4 meters damage: 8D. Roll target hull -2D; if roll scores at least "lightly damaged" result, hull breached. Once breached, required one minute to fully cut access. boarding seal made in 30 seconds. to see Cevix and his crew Return to the Hanger