Starship Construction System
Version 3.0 (10-feb-97)
© Copyright 1996, 1997 by Urban Lundqvist
* 1. Introduction
* 2. Modifiers
* 3. Hull, maneuverability, drives
* 4A. Armament rules
* 4B. Guns, tractor beams and gravity well projectors
* 4C. Missiles, torpedos, rockets and bombs
* 5. Electro/Neutrino systems
* 6. Power
* 7. Command and Control
* 8. Additional facilities
* 9. Miscellaneous
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1. Introduction
This is an attempt to make a usable system for constructing starships,
for use in the Star Wars Roleplaying Game. As always is it up to you
as gamemaster/player to make your own decisions regarding gaming but
hopefully will this document give you some help.
This file is copyright 1996, 1997 by Urban Lundqvist.
It may be distributed and archived freely, provided no
changes are made. Comments, questions etc can be mailed
to me or posted to the SW RPG Mailing List.
E-mail: (until summer 1997)
Homepage: http://www.sdf.luth.se/~luna
SW RPG Mailing List: http://drycas.club.cc.cmu.edu/~Jae
1.1 Designer's notes
* The SCS is not meant to be realistic in terms of science, it is a
tool to enhance game play by setting rules for the construction and
modification of starships.
* Unlike previous version of the SCS you do not need a copy of Galaxy
Guide 6; Tramp Freighters.
Instead, revised and expanded rules about ship modification and
mishap tables have been made and put into a separate file.
The file is named: MISHAP10.TXT or MISHAP10.DOC
Please note that the file will be updated separately, and that it
therefore may have a higher version number than the one listed above.
I have also included a file named EXAMPLE.TXT or EXAMPLE.DOC that
shows how to calculate a well-known ship-model, namely the YT1300.
* It has been impossible to match calculated cost against the official
cost given by West End Games (WEG), so I have devised a set of rules
listed in chapter 9, which should help to lower the calculated cost
for many ships by introducing the concept of mass production and the
cost reduction gained thereby.
1.1 Version history
v0.5 (95-09-19) - Initial draft published
v1.0 (95-09-25) - First workable version
v1.1 (95-10-31) - Major bugfix of v1.0
v2.0 (96-09-27) - Extensive rework, incompatible with earlier versions
v3.0 (97-02-10) - Major revision and rework of v2.0. Incompatible with
previous versions.
1.2 Credits
Thanks are due to, in alphabetical order of surname:
* Erik Inge Bols for his suggestions and ideas
regarding many of the formulas, and his extensive testing which
revealed several flaws in version 2.0 and 3.0 beta.
* Kevin Dole who inspired me to re-
make most of the armament section, and who gave me new ideas.
* Thijs Krijger for giving me a preview of
his Complete Freighter Guide. This avoided some work and gave me new
ideas.
* Arne Lindstrom for his aid in designing
many of the formulas and beta-testing of the system.
* Jae Walker overworked listowner
of the SW RPG Mailing List, for letting me waste bandwidth on this
subject.
I would also like to thank all of you who have mailed me and asked
questions, made comments or merely been curious about the SCS; you
have all contributed to make it better, by forcing me to think
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