Salamander Ordnance

Personal Blasters and Support Weapons





Light Blaster Assault Carbine ( LBAC )
Damage : 4D (single shot) 5D (3-shot burst)
Range : 3-30/75/200/400        Ammo : 90 (or 30 x 3-shot bursts)
Cost : 1000     Availability : 3,X      Weight : 3.0 kg (loaded)
Skill : Blaster - Blaster Carbine
Equipment : Laser sight gives +1D to hit up to 100m range,
	    3-round burst mode gives +1D to hit and +1D damage.
Options :   Stock and Macrosight reduces range difficulty by two steps (Easy minimum)(+0.5kg),
	    Stock and Optical sight reduces range difficulty by one step (Easy minimum)(+0.3kg).
	    Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative(+0.6kg),
	    Firecontrol unit reduces all movement modifications (WHL needed)
Capsule :   Light blaster carbine with burst-mode for increased hit chance.
	    Folding forward handgrip.
	    32cm total length.
	    Used by many security-forces needing a light and concelable weapon.
	    Looking like an Jati-matic SMG.

JatiMatic SMG  JatiMatic SMG with stock


Blaster Assault Rifle ( BAR )
Damage : 5D (single shot) 6D (3-shot burst)
Range : 3-60/150/400/800        Ammo : 90 (or 30 x 3-shot bursts)
Cost : 1200     Availability : 3,X      Weight : 4.0 kg (loaded with optical sight)
Skill : Blaster - Blaster Rifle
Equipment : Stock and Optical sight reduces range difficulty by one step (Easy minimum).
	    3-round burst mode gives +1D to hit and +1D damage.
Options :   Clip-on Grenade Launcher ( CGL ) with 3+1 mag,
	    Stock and Macrosight reduces range difficulty by two steps (Easy minimum)(+0.2kg),
	    Laser sight gives +1D to hit up to 100m range,
	    Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative(+0.3kg),
	    Firecontrol unit reduces all movement modifications (WHL needed)
Capsule :   Advanced blaster rifle with burst-mode for increased hit chance.
	    Looking like a "Aliens" M-41A Pulse Rifle .

Aliens Marines M-41 Assault rifle


Sniper Blaster Rifle ( SBR )
Damage : 5D
Range : 3-100/300/600/1200      Ammo : 30 (or 90, + 0.4kg)
Cost : 2000     Availability : 3,X      Weight : 4.5 kg (loaded)
Skill : Blaster - Sniper Blaster Rifle
Equipment : Bipod, Stock and Macrosight reduces range difficulty by two steps (Easy minimum).
Options :  Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative (+0.1kg),
	    Firecontrol unit reduces all movement modifications (WHL needed)
Capsule :   Very accurate blaster rifle.
	    Has folding stock.
	    Looking like a Ultima Ratio Sniper Rifle.

Ultima Ratio Commando II Sniper Rifle


Light Repeating Blaster ( LRB )
Damage : 5D (single shot) 6D (3-shot burst) (Autofire possible 10 shots/sec)
Range : 3-100/300/600/1200      Ammo : 90 (or 30 x 3-shot bursts)
Cost : 2000     Availability : 3,X      Weight : 5.0 kg (loaded)
Skill : Blaster - Light Repeating Blaster or Blaster Assault Rifle
Equipment : Bi-pod, Stock and Optical sight reduces range difficulty by one steps (Easy minimum).
	    3-round burst mode gives +1D to hit and +1D damage.
Options :   Macrosight reduces range difficulty by two steps (Easy minimum)(+0.1kg),
	    Laser sight gives +1D to hit up to 100m range,
	    Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative,
	    Firecontrol unit reduces all movement modifications (WHL needed)
Capsule :   Light Repeating Blaster for use as squad support.
	    Looking like a FN Minimi (SAW).

FN Minimi Light Machine Gun (SAW)


Heavy Sniper Blaster Rifle ( HSBR )
Damage : 8D
Range : 3-150/500/1000/2000      Ammo : 10
Cost : 4000     Availability : 3,X      Weight : 10 kg (loaded)
Skill : Blaster - Sniper Blaster Rifle
Equipment : Bipod, Stock and Macrosight reduces range difficulty by two steps (Easy minimum).
Options :  Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative (+0.1kg),
	    Firecontrol unit reduces all movement modifications (WHL needed)
Capsule :   Very accurate blaster used to hit targets at long range or to
	    hit vehicles or equipment at very long range.
	    Has a 100cm barrel and total length of 150cm
	    Looking like a Barret .50" cal.
	    Must be supported when fired or user suffers -1 to hit per
	    strength pip under 7D.



Medium Repeating Blaster ( MRB )
Damage : 7D (Full Autofire possible max. 10 shots/sec) Range : 3-60/200/400/800
Ammo : 25 (standard powerpack) or 200 (back-pack powerpack) or power generator
Crew : 1 ( +1 carrying powergenerator)
Cost : 4000     Availability : 3,X      Weight : 10kg + 10kg power pack
Skill : Blaster - Medium Repeating Blaster
Equipment : Bi-pod, Stock and Optical sight reduces range difficulty by one step (Easy minimum).
Options :   Stock and Macrosight reduces range difficulty by two steps (Easy minimum)(+0.2kg),
	    Laser sight gives +1D to hit up to 100m range,
	    Weapon-HUD Link reduces range difficulty by two steps (Easy minimum) and 
	    gives +1D to initiative(+0.3kg),
	    Firecontrol unit reduces all movement modifications (WHL needed),
	    Gyro-mount (5kg extra, often used with Lasersight or WHL)
Capsule :   Platoon-level support weapon. Weapon must be supported when fired
	    (By bi-pod, tri-pod or gyro-mount) or user suffers -1D to hit per
	    strength pip under 7D.
	    Looking like a "Aliens" M-56 Smartgun MG.

Aliens M-56 Smartgun


Clip-on Grenade Launcher ( CGL )
Damage : as grenade
Range : 10-40/100/300/500
Ammo : 3+1 (Tube Mag, Pump-repeating - needs one action to reload)
Cost : 400      Availability : 3,X      Weight : 3.0 kg (loaded)
Skill :     Missile Weapons - Rifle Grenade Launcher
Options :   Handgrip and folding stock for stand-alone use.
Capsule :   Squad support weapon attached to Blaster assault rifles.
	    Looking like a small shotgun.

Aliens Marines M-41 Assault rifle


Repeating Grenade Launcher ( RGL )
Damage : as grenade             Range : 10-100/300/600/1200
Ammo : 20 round belt feed       Crew : 1+1 (Gunner/Carrier + Loader/Carrier)
Cost : 4000     Availability : 3,X      Weight : 30kg + 10kg/100rounds
Skill : Missile Weapons - Repeating Grenade Launcher
Equipment : Tri-pod, LASER rangefinder
Options :   Remote control with programmable patterns or hit locations,
	    100 round belt box (can be linked together),
	    Belt switching unit (max 4 Belts feeding different ammotypes)
Capsule :   Platoon-level heavy support weapon. Must be mounted on tri-pod or
	    vehicle to fire (Massive recoil).
	    Looking like a Mk-19 Grenade launcher.

Mk 19 Auto Grenade Launcher


Light Anti Armor Weapon ( LAAW )
Damage : 6D (walker)    Range : 30-60/100/200/400
Ammo : Disposable
Crew : 1
Cost : 200      Availability : 3,X      Weight : 3.0kg
Skill :     Missile Weapons - Light Anti Armor Weapon
Equipment : Detachable optical sight with LASER rangefinder
Options :   Detachable IR/Image-enhancer sight with LASER rangefinder
Capsule :   Man portable, disposable anti vehicle rocket (L:1.0m D:20cm)
	    Looking like a AT-4 LAW.

AT-4AT-4


Portable Missile Launcher ( PML ) "Stinger"
Damage : 6D (walker or Speeder)
Firecontrol : 2D (anti walker) 3D (anti speeder)
Range : 50-200/500/1000/2000 (anti walker) 50-400/1000/2500/5000 (anti speeder)
Ammo : Disposable tube (5.0kg each)
Crew : 1 ( +1 carrying extra missiles )
Cost : 5000 (lnchr) 500 (missls)   Availability : 3,X  Weight : 10kg (loaded)
Skill :     Missile Weapons - Portable Missile Launcher
Equipment : IR/Image-enhancer sight with LASER rangefinder and IFF equipment.
Options :   Extra sensor equipment (Active and Passive)
Capsule :   Portable anti-vehicle missile launcher. Walker missile has three
	    EFP (Explosion Forged Projectile) charges, forming hi-velocity
	    projectiles of melted metal. Speeder missile has a single EFP and
	    a Fragmentation charge.


text is copyright by Arne Lindström
pictures is used without permission please contact me if you don't like me to use them here.