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  Message 1722 of 2630   Reply ] Forward ] View Source ]    
 

From:   <genghis12@a...>
Date: Thu Apr 27, 2000 7:48pm
Subject: Re: SW Episode I RPG - 10: Sith Infiltrator


Well, part ten in the on-going conversion series for the Episode I RPG stats. 
 Enjoy, like always.

--Genghis12

-------------------
"A team will be sent to strip your ship for any vital information."
     --Bartokk Assassin

"You will know the fury of the Dark Side..."
     --Darth Maul

"After leaving Darth Sidious's lair, Darth Maul went directly to the dimly 
lit hangar where he kept his starship.  Twenty-six-and-a-half meters long, 
the shovel-nosed, knife-edged ship had originated as a Star Courier 
manufactured by Sienar Design Systems.  The entire vessel had been 
extensively customized in a secret laboratory to become the perfect vehicle 
for Maul's covert missions.  It was called the Sith Infiltrator." (The Fury 
of Darth Maul, p. 17)
-----
Sith Infiltrator

     "The Infiltrator had six low-profile
     laser cannons, sophisticated sensor
     and tracking systems, and a class 3.0
     hyperdrive.  For sublight travel, it was
     equipped with an experimental high-
     temperature ion engine that required
     large, retractable radiator panels
     that folded in during landings.  On the
     port side, a cargo drop panel contained
     Sith 'dark eye' probe droids, numerous
     weapons, and Maul's speeder bike."
     (The Fury of Darth Maul, p. 17)

Craft: modified Sienar Design Systems Star Courier
Type: modified courier
Scale: Starfighter
Length: 26.5 m (88 ft.)
Skill: Space Transports: Sith Infiltrator
Crew: 1 (1 can coordinate all)
Passengers: 6
Cargo Capacity: 5 metric tons available
Consumables: 2 months
Cost: not available for sale
Hyperdrive:
     Model: Sienar SSDS 11-A
     Class: x3
Maneuverability: 3D+2

     "He piloted the cloaked Infiltrator
     low over a broad mesa, and then
     plunged into a deep ravine.
     Maintaining a high speed, he steered
     through the narrow gap between the
     stark mountain walls, then leveled
     off ten meters above the gorge."
     (The Fury of Darth Maul, p. 31)     

Space: 9

     "Maul poured on the speed, dodging
     the Bartokk tailgunner's random
     assult."
     (The FUry of Darth Maul, p. 82)

Atmosphere: 400, 1125 kmh
Hull: 4D+2
Shields: None
Sensors:

          "As soon as Darth Maul entered the orbit
     of Esseles, he activated his ship's powerful
     scan-mode sensors.  The sensors sent out
     pulses in all directions, gathering
     information from the entire Darpa Sector.
     Maul adjusted the scanner, tuning it to
     search for and track any objects that moved
     in a trajectory away from Esseles.  He
     narrowed his search further by transmitting
     a request for identification profiles from
     every outgoing starship within range.
          Maul viewed a monitor that displayed the
     collected information: a list of fifty-eight
     starships, their respective sublight speeds
     and their distances from Esseles.  Maul did
     not expect any vessel to declare itself as a
     freighter filled with insectoid assassins and
     stolen Trade Federation property, so he was not
     surprised when only fifty-seven ships
     automatically responded with their ID profiles.
          One ship had withheld its identification.
     Maul checked the coordinates of the unknown ship.
     According to the Infiltrator's nav computer, the
     ship was still in the Darpa Sector, travelling
     through the Ralltiir system on a direct bearing
     for the planet Corulag."
     (The Fury of Darth Maul, p. 27)

  Passive 80/1D

     "Suddenly, the Infiltrator's hyperwave
     warning light began to pulsate.  Twenty-six
     starfighters were about to exit hyperspace
     in Maul's proximity."
     (The Fury of Darth Maul, p. 77)

  Scan 100/2D
  
     "Maul conducted a quick sensor scan of the Corulag
     system.  There was no sign of the Bartokk or droid
     starfighters."
     (The Fury of Darth Maul, p. 76)

  Search 120/2D

     "Maul consulted his sensor screens for the
     coordinates of the unidentified vessel's last
     noted location.  From that point in space, an
     invisible trail of charged particles led off
     toward the planet Ralltiir."
     (The Fury of Darth Maul, p. 29)

  Focus 3/3D

     "The trail of charged particles led to a
     mountinous region of Ralltiir, thirty-eight
     kilometers northwest of the city Grallia.
     Darkness had already fallen over the region,
     but the blanket of night hid little from
     the Sith Infiltrator's sensors.  Darth Maul
     used the tracking sensors to follow the
     particle trail over a high, jagged rock
     formation."
     (The Fury of Darth Maul, p. 30)

Weapons:
  4 Low-Profile Laser Cannons (fire-linked)
      Fire Arc: Front
      Skill: SS gunnery
      Fire Control: 3D
      Space Range: 2-12/25/50
      Atmosphere Range: 100-300/1.2/3.0 km
      Damage: 5D (4D fired separately)
  1 Low-Profile Laser Cannon
      Fire Arc: Top; Rear
      Skill: SS gunnery
      Fire Control: 3D+2
      Space Range: 1-6/20/30
      Atmosphere Range: 100-300/1.2/3.0 km
      Damage: 4D
  1 Low-Profile Laser Cannon
      Fire Arc: Bottom; Rear
      Skill: SS gunnery
      Fire Control: 3D+2
      Space Range: 2-12/25/50
      Atmosphere Range: 100-300/1.2/3.0 km
      Damage: 4D
Special Notes:
Cloaking Device

     "Then there was the cloaking device.
     While most scientists considered
     invisibility fields to be theoretical,
     the SIth had already developed a powerful
     cloak field generator for the Infiltrator.
     Contained within the ship's distinctive
     long prow, the generator enabled the
     entire vessel and its contents to
     vanish or rematerialize with the ease
     of a shadow."
     (The Fury of Darth Maul, p. 17)

In lieu of a deflector shield generator, Maul has utilized Sith technology to 
the fullest.  He has has the Infiltrator outfitted with a fully operational 
cloaking device.  Choosing to use the Infiltrator as a scalpal rather than a 
broadsword, Maul uses the cloaking field generator to avoid direct 
confrontation at all cost.  The Sith have relied on powerful crystal 
phenomenom.
     It has been noted by scholors for many thousands of years that certain 
crystals are naturally in tune with the Force and can bestow mysterious 
powers on those able to tap such power.  The Sith have found such crystals on 
the volcanically turbulent planet Aeten II in the Outer Rim - the rare 
Stygian Crystals.  By inducing power directly into the crystals, the 
Infiltrator is able to generate an invisibility field.

     "An invisibility field is a terrifying
     weapon, since it can defeat most security
     systems and make acts of theft, sabotage,
     and assassination all but unstoppable."
          --Darth Sidious, Dark Lord of the Sith

Because of the Stygian crystals, the cloaking field generated by the 
Infiltrator has some major advantages over a theoretical technological-based 
cloaking field, as well as some drawbacks.  The advantage is that Darth Maul 
is not "blind" as hypothesized for other cloaking fields.  He has available 
to him the full range of sensors.

     "While the cloaking device prevented
     the Infiltrator from being viewed by
     outsiders, the cruiser's interior was
     visible to Maul and C-3PX.  Maul
     checked the sensors and saw that the
     trail ended at the rim of a wide
     canyon."
     (The Fury of Darth Maul, p. 31)

Unfortunately, because of the mysterious nature of the Stygian crystals, the 
Infiltrator's cloaking field is not completely invisible.  Some rare forms of 
sensor technology have, in fact, been able to penetrate the cloaking field at 
extremely close ranges.

     "Since the Infiltrator was in
     cloak mode, Maul pulled back
     so the Bartokks would not collide
     with his starship.  Their
     starfighter passed so close to the
     invisible Infiltrator that Maul
     could look through their fighter's
     triangular viewports and see the
     Bartokk pilot, gunner, and tailgunner
     seated back-to-back within.
          Suddenly the Bartokks were
     illuminated by a bright, flashing
     warning light in the cockpit, and
     all three assassins turned their
     insectoid heads to peer out
     viewports in Maul's direction.
     Maul had been so confident in the
     Infiltrator's cloaking device, he
     had forgotten about the Bartokks'
     sophisticated sensors.
          Now they knew where he was."
     (The Fury of Darth Maul, p. 78)

Jamming Array
The Infiltrator contains a powerful sensor jamming array capable of jamming 
most sensor technology.  In fact, the Infiltrator's onboard computer can 
actually adapt to new sensor technology, once contact has been made.

     "Maul quickly took the data
     card he'd retrieved from the
     Bartokk freighter and inserted
     it into a computer port.  The
     Infiltrator's computer analyzed
     the Bartokk's sensor information,
     and immediately transmitted a
     jamming signal to knock out
     the Bartokk starfighter's crystal
     gravitational trap sensor.  Before
     the droid starfighters could fire
     a single shot, the Infiltrator had
     vanished from the Bartokk starfighter
     sensors."
     (The Fury of Darth Maul, p. 81)

Difficulty "Sensor" roll:
     Life Pods - Very Easy
     Stock Starfighters - Easy
     Starfighters - Moderate
     Stock Freighters - Hard 
     Freighters - Very Hard
     Stock Capital Ships - Difficult
     Capital Ships Very - Heroic
     
     Range Modifiers: The above are for targets at close
     range.  For each range beyond close, add +1 level
     of difficulty.
Effect: A successful roll causes the target to lose the ability to track the 
Infiltrator via sensor technology.  This poweful jamming tool, along with the 
invisibility field renders the Infiltrator undetectable to both the naked eye 
and technology.


  Replies Author Date
1724     Re: SW Episode I RPG - 10: Sith Infiltrator Andrew Wilson Thu 4/27/2000
1726     Re: SW Episode I RPG - 10: Sith Infiltrator genghis12@a... Fri 4/28/2000
1729     Re: SW Episode I RPG - 10: Sith Infiltrator Benjamin Bishop Fri 4/28/2000
1730     Re: SW Episode I RPG - 10: Sith Infiltrator Armage Bedar Fri 4/28/2000
1740     Re: SW Episode I RPG - 10: Sith Infiltrator genghis12@a... Fri 4/28/2000
1755     Re: SW Episode I RPG - 10: Sith Infiltrator Gregg Miller Mon 5/1/2000
1756     Re: SW Episode I RPG - 10: Sith Infiltrator Benjamin Bishop Mon 5/1/2000

  Message 1722 of 2630    


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