DACE SARTAN and CHACCA KOR

Part 1 of 2

by S. T. Kearney


Dace Sartan, Human Smuggler and Scoundrel

Dexterity 3D+1

Blaster 6D, blaster: heavy blaster 9D, dodge 7D+2, brawling parry 6D, melee combat 5D+2, melee parry 5D+1

Knowledge 2D+1

Alien Species 4D, bureaucracy 4D+2, bureaucracy: Imperial customs 7D, business 3D+1, business: smuggling 6D+2, intimidation 6D, languages 4D, law enforcement 5D, planetary systems 5D+1, streetwise 6D+2, s D+1, starship shields 6D+1

Perception 3D

Bargain 7D+2, command 6D, con 8D, forgery 4D+2, forgery: starship documents 7D, forgery: Imperial customs forms 7D+2, gambling 7D+1, hide 6D+1, persuasion 5D+2, search 6D, search: customs inspection 8D, sneak 4D+2

Strength 3D

Brawling 6D+1, climbing/jumping 5D+2, lifting 6D, stamina 7D+1, swimming 4D+2

Technical 2D+2

Armor repair 3D+2, blaster repair 4D+1, computer programming/repair 5D, droid programming: astromech droid 4D, droid repair: astromech droid 4D, repulsorlift repair 5D+2, security 5D+1, security: starship 8D+2, space transports repair 4D+2, space transports repair: YT-1300 6D, space transports repair: YT-2400 5D, starship weapons repair 3D+2

Force Points: 1

Character Points: 10

Move: 10

Age: 29

Height: 6 ft. 0 in.

Weight: 200 lbs.

Description: A rugged looking, scruffy faced man with the glare of an eagle. Dark hair and chiseled features. Looks like a no-nonsense guy.

Objectives: To pick up where Han Solo and Chewbacca left off, now that they've been exposed and become famous with the Rebellion and all. To make his own name and fortune amongst the stars as a legendary smuggler.

A Quote: "Fast? Of course she's fast! I outrun TIE Fighters. Not the old TIE/In models, I'm talkin' the new TIE Interceptors they got. The Dawn will get ya' where yer goin', and she'll get ya' there in no time – trust me."

Equipment: Modified heavy blaster pistol (6D), quick-draw holster (+2D to speed drawing, refer to pg. 122 of Han Solo and the Corporate Sector for further details), modified hold-out blaster (4D), "snap-draw" forearm blaster holster (+2D to speed draw with hold-out blaster, must make an Easy Dexterity roll to catch the blaster, no penalties for drawing a weapon), modified Koromondain half-vest (+2D physical, +1D energy protection, torso front and back), spacer's half-trench, comlink, 2 medpacs, chronometer, 2 glowrods, datapad, piloting license and starship permits

Capsule: Dace Sartan doesn't talk much about his past... every man's past is his own business, as they say. Although he doesn't go into details, it is obvious that his detailed knowledge of Imperial customs regulations and procedures could only have come from direct application; Dace could practically write their training manuals, with updates and revisions. Fortunately, he has not done that, or every smuggler in the galaxy would have a much more difficult life. Dace eventually drifted into smuggling, an ironic twist of professions after resigning from a promising Imperial Customs career.

His first known smuggling runs were for an obese, slovenly human crime boss nicknamed "Chubba the Hutt," who ran guns, spice, holoporn, and slaves for his Hutt masters on Nar Shadaa. Dace signed on with a fellow Corellian named Melton Vendeer, a former undefeated galactic heavyweight grav-boxing champion who turned in his title and belt for a smuggling career aboard a YT-2400 he named the Roundhouse. Dace, while still an Imperial Customs officer, had actually accepted a few bribes from Melton, and the former champ was glad to have his old buddy along. With Melton at the helm teaching Dace the ropes, combined with a former customs officer's mind, the two were unstoppable. Spice and guns were Melton's specialty, but he never took on slaves, an arrangement he often argued over with Chubba. Still, Chubba knew that the team of Melton and Dace was the only crew he had that could deliver a cargo of slaves for Grand Moff Tarkin.

Chubba sent Dace and Melton to a small planet in Hutt Space to pick up a cargo of weapons... except that the cargo wasn't weapons. After landing, they discovered that Chubba had actually sent them to pick up a shipment of strong labor slaves, chained by the hands of Stormtroopers! Outnumbered and outgunned, Dace and Melton had no choice but to comply. Melton was drugged and subdued due to his fame and great size, and held for Dace to "cooperate." After the Roundhouse made its jump into hyperspace, Dace was locked into the captain's suite for the duration of the trip.

Fortunately, Melton had the foresight to place a computer access panel in his suite that allowed him to override any controls within the ship. Dace used this computer to depressurize the cargo hold where the slaves were being guarded, letting out enough oxygen to just incapacitate the Stormtroopers within. The various slaves, chosen for their greater strength and stamina, were all mildly affected by the thinning air, and quickly freed themselves from their chains. One slave, a Wookie named Chacca Kor, led the charge out of the cargo hold with a pair of blaster rifles, and tore into the remaining Stormtroopers. Dace joined up with the Wookie, and they managed together to defeat the surprised Stromtroopers, jettisoning their remains into hyperspace.

After taking the grateful slaves back to their homes, Chacca decided to remain with Dace and Melton, claiming a "life-debt" that he owed to both of them. Although they all desired revenge against Chubba, they knew that getting to him for such a purpose would be very difficult; Chubba was favored by the Hutts, and surrounded by many guards and bounty hunters, the latter of which would most likely be looking for them. Despite the risks involved, Melton and Dace decided to split up and hide for a while; Chacca chose to remain with Dace. After stepping off onto the remote moon Shesharile 6, Dace and Chacca wished Melton and the Roundhouse good luck, and the two made the way into the urban decay of Shesharile's starport.

Dace and "Chac" found themselves in trouble with a small-time slaver and smuggler and his crew, who tried to capture Chacca as a slave. That was the last mistake they made. Dace and Chacca killed the slaver and his thugs, but discovered that they worked for Yerkys ne Dago, the local Twi'lek crime boss. Yerkys actually invited the two before him, and offered them a deal... he would spare their lives, if they would agree to pay off the debt that the men they killed owed on their ship, the Epoch Dawn. Yerkys had some lucrative smuggling runs he needed fulfilled, and the hotshot Corellian and his Wookie friend looked like they knew how to handle themselves. Agreeing to the terms, Dace and Chacca gained temporary use of the Dawn, and began running spice for their Twi'lek boss.

Dace and Chacca performed a complete overhaul of the Dawn, which was already modified extensively by her previous owners. The two increased her performance tenfold, boosting the sublight engines and hyperdrives beyond the manufacturer's intentions. Yerkys noticed their modifications, and wondered where they were getting the money from... those repairs and modifications didn't come cheaply. In addition, Dace was also able to repay Yerkys at least two or three payments at a time. It became obvious to Yerkys that his two newcomers were also accepting jobs from his rivals, and he planned to put a stop to that.

Several times Yerkys talked with Dace, trying to find out just where he was getting all the extra money from. Although it took some real investigation, Yerkys discovered that Dace was being paid extensively to smuggle guns to a resistance group on Pergitor, and to sell luxury goods to a religious organization on the same world. Dace was being paid handsomely by these church officials and by the resistance groups, and if Dace paid off the Dawn quickly, Yerkys would be out one ship and lose two smugglers. Thinking it would be best to cut his losses, Yerkys decided to simply cut two smugglers from his payroll, and keep the improved Dawn for future employees.

Hiring a team of bounty hunters, most notably the Twi'lek Kaa'luun, the Corellian Tanzar Kree, his Bactrian partner Hisis Tak, and an armored hunter named Jonn Bodin, Yerkys planned to have Dace turned over to the Empire for smuggling, and the Dawn brought back to him. Dace and Chacca were on Adarlon enjoying an entertaining evening when the hunters showed up. A brawl within the famous HoloStar Lounge was actually caught on film, but the exciting chase through an amusement park and a spectacular dogfight over the planet were not. Witnesses, however, have added much to the escape story of Dace and Chacca, and a feature holofilm and action series is already in the process of development.

Since Dace had one last payment to make to Yerkys anyway, and not wanting to earn a reputation as a man who never repaid a debt, Dace settled his debt in a most memorable way. He placed a credit voucher in several tons of bantha manure they picked up on Yelsain. Dace then maneuvered the Dawn over Yerkys' estate on Shesharile 5 while Chacca blasted a hole in the domed mansion's roof. The credit voucher, along with its "packaging," was then jettisoned inside of the estate, where Yerkys was entertaining some important guests and clients at the time.

With their debt repaid, Dace and Chacca left Shesharile and flew off into the galaxy. Cleared of all debts (but with another angered crime boss on their list of enemies), Dace and Chacca are now smugglers for hire, willing to run spice and guns for those willing to meet their price. With the Epoch Dawn at their command, along with all the surprises they've built into her, Dace Sartan and Chacca Kor are making a name for themselves in many criminal circles throughout the galaxy. Now if only those bounty hunters from Chubba and Yerkys would just back off, the two could survive long enough to make a few credits more...

Personality: Dace embodies all of the traits that Corellians are famous for; arrogant, cocksure, and thirsty for adventure and whiskey. Nevertheless, he has a more calculating and patient mind than many others in his line of work, a leftover trait from his Customs days. Having worked both sides of the smuggling fence, both as an Imperial Customs officer and now as a smuggler, Dace possess an insight that many smugglers have to learn the hard way. He likes to live fast and fly even faster. His buddy and mentor Melton Vendeer really taught Dace how to take care of himself in a fistfight, and Chacca has helped him considerably with weapons accuracy. Dace isn't quick to anger, but when he does get angry, he's like a wounded vornskyr.


Chacca Kor, Wookie Smuggler and Mercenary

Dexterity 2D+2

Archaic guns 6D, blaster 6D+2, blaster artillery 7D, bowcaster 9D, bows 7D, brawling parry 7D+2, dodge 6D+1, firearms 7D+1, grenade 5D+2, melee combat 8D, melee parry 7D+1, missile weapons 6D, running 5D, thrown weapons 5D+2, vehicle blasters 6D+2

Knowledge 2D

Alien species 5D, bureaucracy 3D+2, business 4D, business: smuggling 5D, business: mercenary 7D+1, cultures 3D+1, history 4D, history: Clone Wars 6D+2, intimidation 8D+2, languages 4D, planetary systems 5D, streetwise 6D, survival 7D+1, tactics 5D, tactics: ground forces 8D, value 6D+2

Mechanical 3D+2

Astrogation 7D+2, communications 4D, repulsorlift operation 6D+1, sensors 5D, space transports 6D, space transports: YT-1300 8D, starship gunnery 5D+2, starship gunnery: laser cannon 8D+1, starship shields 6D

Perception 2D

Bargain 5D, command 7D, con 3D+2, forgery 3D, gambling 3D+2, hide 3D, search 3D, sneak 5D+2

Strength 5D

Brawling 10D, climbing/jumping 7D+2, lifting 10D, stamina 12D, swimming 7D+1

Technical 3D+1

Armor repair 5D, blaster repair 5D+2, bowcaster repair 6D, computer programming/repair 4D+1, demolition 7D, droid programming: astromech droid 5D, droid repair: astromech droid 5D+2, first aid 5D, repulsorlift repair 6D, space transports repair 5D, space transports repair: YT-1300 8D+2, starship weapons repair 6D+1

Special Abilities:

Berserker Rage: Chacca gains +2D to Strength when brawling in berserker rage.

Climbing Claws: +2D to climbing

Force Points: 4

Dark Side Points: 0

Character Points: 12

Move: 11

Description: Tall, with various shades of brown and tan fur. Several scars criss-cross his body where fur doesn't grow.

Objectives: To protect Dace from trouble, and to earn a good deal of money as a smuggler. When possible, he will help those oppressed by the Empire or slavers to rise up against them.

A Quote: <translated from Wookie> "I'm the troubleshooter. If you give Dace any trouble, I will shoot you. Understand?"

Equipment: Modified bowcaster (5D+1), modified heavy blaster (6D), quick-draw holster for heavy blaster (+2D to speed draw, refer to pg. 122 of Han Solo and the Corporate Sector Sourcebook), modified Koromondain half-vest (+2D physical, +1D energy protection, torso front and back), full-length spacer's trench coat, ammo bandoleer, piloting license, comlink, chronometer, datapad, macrobinoculars, 3 medpacs, 2 glowrods, breathmask

Capsule: Little is known of Chacca's past, save that he was part of a mercenary unit that served alongside the Jedi in the Clone Wars. A veteran of many battles and skirmishes against the Mandalorians, Chacca has proven his worth as a soldier and a commander, but even he was eventually overwhelmed, taken as a prisoner of war. He was sold into slavery by his Mandalorian captors, and toiled for many, many years on labor farms, in Imperial mining facilities, and as part of corporate and Imperial heavy construction sites. He believes that one of his owners, a disgusting slob of a human known as Chubba the Hutt, intended to have him sold to an Imperial Grand Moff for construction of part of a massive weapon system. If not for the efforts of a Corellian smuggler named Dace Sartan, and his mentor Melton Vendeer, Chacca would have toiled mercilessly on what he believes would have been the first Death Star.

Chacca is much like many Wookies found throughout the galaxy. Wanderlust overtook him at an earlier age than most other Wookies, and at age 40 he left home as a mercenary, joining a company called the Skulldogs. Being larger and stronger than the average Wookie made Chacca an asset to his mercenary unit, and he quickly learned the use of many weapons, even more archaic black powder weapons, slugthrowers, and primitive bows, crossbows, and other makeshift weapons.

Chacca eventually came to lead the unit he was part of, and kept it together for almost a century before the Clone Wars began. Chacca's Skulldogs fought for the Old Republic alongside the Jedi, and inflicted many casualties amongst the Mandalorians, but the Skulldogs were eventually overwhelmed and defeated.

Chacca's internment as a slave has changed him in ways he does not speak of, but which are apparent in his demeanor. He is more taciturn and morose than Wookies tend to be, and he is particularly grim and cold. Any love that he once had for life has long been extinguished, now replaced with a desire to bring down those who remind him of his captors for all those years. With Dace as his partner, Chacca is content to defy Imperial law by smuggling. It's not exactly a war, but it's a start. Besides, Chacca knows his weapons like an Ortolan knows his food, and it's only a matter of time before the two of them run into some Stormtroopers, or some Rebels who need a hand against the Empire. And should any bounty hunters wearing what even looks remotely like Mandalorian battle armor come around him or Dace, Chacca may just have a flashback to his Clone Wars days...


Using Dace Sartan and Chacca Kor in Your Star Wars Campaign

When I first bought the Star Wars Role-Playing Game, Second Edition several years ago, these were the first two characters I made. The group I was in didn't have too many players, so those of us who did play had two characters each if we wanted to take on that challenge. Yes, I admit, another hotshot young Corellian and his Wookie first mate is an unoriginal concept, but give me a break... Han Solo and Chewbacca are a lot more colorful than Luke and Leia (in my opinion), and we weren't playing any of them. Dace Sartan and Chacca Kor filled the same role in the games as Han and Chewbacca did in the movies, and I had a lot of fun playing them. Dace is a bit more of a bastard than Solo is (or was, seeing how he did calm down a little bit after joining the Rebels... but only a little), and Chacca is particularly ruthless and unforgiving, having more of a cruel edge than Chewbacca.

  • Perhaps another smuggler recognizes Dace from a few years ago... Dace could have been an Imperial Customs officer then. Did Dace have the character's ship searched mercilessly (Dace was a very good customs officer...)? Was the smuggler arrested or caught, or was Dace at his point of disillusionment, and accept a bribe from the smuggler prior to becoming one on his own? Perhaps the smuggler met Dace while working for Chubba the Hutt, or Yerkys ne Dago... or Dace could have swindled a lucrative cargo away from the character...
  • A mercenary character may have grew up on the legendary battles of "Chacca's Skulldogs" during the Clone Wars, and recognize the Wookie while at a cantina. Perhaps the character's grandfather or father fought alongside Chacca in the same mercenary unit, or was a slave with him after the wars.
  • A gambler may have been "unwise to upset the Wookie" at a game of chance, and perhaps Chacca wants his money back, or another game...
  • If the characters need a particular weapon, Dace and Chacca specialize in gun running. Tell them what you need, they can probably get it for you... but it'll cost you for the speedy service.
  • If the characters don't have a ship of their own, but need to travel somewhere, then Dace and Chacca can be looking to take on a cargo, passengers or otherwise. Again, it'll cost ya'... This also works if the characters just can't make it back to their own ship, or if bounty hunters or Stormtroopers are in the way.
  • Dace and Chacca have done some smuggling runs for Rebels, and may know a character or two from those past dealings. Dace charges Rebels extra, because he knows they are more desperate than the local crime bosses, and the Empire severely punishes Rebel "business associates" (Dace is no "sympathizer," at least not at this point in his life).
  • Another Wookie character could be related to Chacca, or a female character may have had a past romance or tryst with Dace.
  • One of the characters might mistakenly refer to the two as "Han and Chewie clones," something that neither will take well at all. "Oh, so only one Corellian in all the galaxy can have a Wookie as his best friend, is that it? My other best friend is a DL-44 aimed right at yer' skull... ya' wanna meet him? Well, do ya' punk...? Or perhaps you'd prefer a bowcaster up yer' ventral shaft... show him how it's done, Chac... "


Dace and Chacca's ship, the Epoch Dawn, will appear in the April issue of the Journal.



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