"The Awakening: There be Gremlins"

Time Period: SW:ANH +7 months

Planet: Bofa II

(Adventure inspired by the Short Adventure synopsis in the 2nd Ed. GM Screen booklet "Here there be gremlins…")

The Lovely Angel was forced to crash by an Imperial attack, and as they slowly found out, something was deadly wrong with the Bofan atmosphere. There lived within the hot, dank jungle of Bofa, a microbe of some sort that fead on power systems of all kinds. Their weapons, their ship, everything was down, including the droid. They scrambled to find weapons of any type. They found odd shards of old refined metals, which seemed to point to the fact that Bofa had intelligent life at one time. The ruins they found supported that theory. However, if it had intelligent life at one time, what did it have now. The answer to that was held in a dark secret they proceeded to uncover.

Bofa II History

Long ago, Bofa II was once a thriving planet of insurmountable wealth, until the wars started. Two factions on-planet could not settle their differences and threw the planet into an age long war. However, it was never planet-threatening until someone arrived that would change the Bofans path of war forever. A very dark Jedi, banished from his sectors of space for dealing in ancient forbidden knowledge of the ShadowDrakes, named Mobarius the Tyrant, found Bofa. Mobarius was evil to the bone, and fed the Bofans war on both sides with twisted weapons that this galaxy hopes to never see again. He fed off the dead souls of Bofans, his power growing after every battle. He used his power to form cult of Dragon Followers, all worshipping him and the ShadowDrake knowledge.

Mobarius possessed knowledge of a secret order of Jedi that followed what was called the Dragon Way, a warrior code that was defined by the ancient beings known as the Stellar Dragons. Each side had their own set of Dragons: Light and Dark. However, their was also two very different sides of the Force that rarely ever showed their power: : Chaos Side and Order/Balance Side. Mobarius and the Shadowdrakes allied with one, the Chaos Side, which sought to engulf all in its destruction.

The Bofans fell into his power, perpetuating the war when they even had forgotten the reasons for fighting. Mobarius developed a god-complex, and soon felt the only way to reach complete deity-hood was to unleash the ultimate weapon, a series of biological weapons that would wipe all life on the planet. He built a tower that stretched from the equator of the planet to orbit, a beanstalk-tower, so he could watch the destruction and be unaffected. Unfortunately for him, the Bofan's had formed a small group of of strong Force-Senistives whose plan was to overthrow the Tyrant. They were able to mortally wound him, but not before he was able to release the bio-weapons. Mobarius was able to reach his sanctuary in the beanstalk-tower, and even though his body was too far gone to repair, his spirit was able to survive by feeding on the dying souls below, trapped inside the tower, until another power soul was able to awaken him millennia later.

Mobarius went into a semi-dormant state for thousands of years until a young Jedi, fleeing from the Imperials, and searching for his father, fumbled across Bofa. It had changed since Mobarius's day. The ruins were nearly covered in new life, whose growth and evolution was partially influence by Mobarius himself. His spirit permeated everything on the planet, and the Jedi could feel it. Even the Bofan's that survived the war were mutated to Mobarius twisted idea of a perfect soldier. However, the Jedi knew none of this, and was captured and sacrificed to Mobarius, which gave him enough power to contact an aspiring Dark Jedi Defel named Marax (see GM Characters above.)

The Player's Adventure continues…

The players slowly were able to derive this history, from several encounters. They met along the way: Quinton, the Treasure Hunter, who joined their party for a short while; Bastian Dawnrider the lost punk kid, Alexander the Ewok the Rebel Pilot; and Clarke, a ex-stormtrooper with Jodo Kast on his tail; the latter three joined the party permanently. They also met the Jedi Master Tradius Gorod, who called them their. He died, succumbing to Mobarius's power telling the remainder of the tale. This was the young Jedi's Father. The players discovered the dark secrets of the Dark Dragons, and the Light Dragons. They were told that Mobarius must be destroyed before the Empire got him. They traveled to the ruined City-Fortress Of Batel, where the final battle was fought and lost. Marax was too fast, and powerful. He allowed Mobarius to share his body, and escaped. However, in the fray they were able to destroy the Imperial being built and save a young Solar Dragon from the clutches of Tremayne. Unfortunately, there was another that Tremayne was able to keep and turn into a Void Dragon.

Side Adventure: "The Game: The Battle for Destiny"

While on Bofa II, they were able to retrieve several artifacts from the Imperial holds. One was an apparent board game, with elaborate pieces of Dragon Warriors, 8-sided dice, and alien symbols. One bold player decided to see what would happen if they played, and the Battle for Destiny began. It turned out to be an almost-too-real battle with dark figures from an unknown world. They played the game and sacrificed pain and suffering for their fellow Dragon Warriors. It taught them that they have a greater destiny than any of them understood, and that the Dragon unit was to act as one. They saw a piece of their possible future… or perhaps it was just a game.


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