A FEW MANEUVERS

by Madden


"Besides, I know a few manuevers. We'll lose them." -- Han Solo


For those who might like a little more detail to their starfighter-scale space combat than a series of starship piloting and starship gunnery rolls provide, I present these rules.

Detection: Before a pilot can attack (or evade) another pilot, they must make a sensors roll to determine the basic size and locations of other ships. If successful, this information is displayed on two scopes (front and back). Once they have that information, they can make a piloting roll to bring the target into their weapon's fire arc. If their sensors are knocked out or being jammed, they must make a visual scan (range 3/7/10), but are limited to their line of sight through the craft's windows. This is handled by Perception, or if you want to buy it up separately, visual detection (a PER skill). In effect, a pilot without sensors is "flying blind".

Target Acquisition: Target Acquisition is covered by Fire Control, and the range is the same as the weapon's. Without a target lock, Fire Control cannot be added to weapon rolls. You are, in essence, 'firing blind'.

Maneuvers

The Break

  • Difficulty: -1D for defender
  • Position: In front, defender
  • Result: Attacker loses Target Lock, defender exits at a rear 45-degree angle

Corellian Ghost

  • Difficulty: -7 for attacker
  • Position: Behind, attacker
  • Result: Defender can't see attacker

Head-On Charge

  • Difficulty: -6 for receiver of charge
  • Position: Directly in front, attacker/defender
  • Result: Defender(s) scatter at rear 45-degree angles

The Scissors

  • Difficulty: -1 for defender
  • Position: In front, defender
  • Result: Defender becomes attacker, but at -5 to Target Acquisition

Jinking

  • Difficulty: [Even roll]
  • Position: In front, defender
  • Result: Attacker gets -8 from firing roll

Reverse Throttle Hop (Counter-Break)

  • Difficulty: -3 for attacker
  • Position: Behind, attacker
  • Result: Attacker retains Target Lock, gets +3 to firing roll. Defender gets -1D+2 to piloting roll

Tallon Roll (A)

  • Difficulty: -5 for defender
  • Position: Behind, attacker
  • Result: Attacker retains Target Lock, gets +3D to firing roll. Defender gets -3D to piloting roll.

Out of Nowhere

  • Difficulty: [Even roll]
  • Position: Anywhere in front of bright light source or behind cover/distraction, attacker
  • Result: First to declare actions next round, +2D to actions.



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