SpaceOps Trooper. DEX 2D+2, blaster 3D+1, brawling parry 3D, dodge 3D, grenade 3D+1, melee combat 4D, melee combat: zero-g 5D+2, KNO 1D+1, survival 2D, survival: space 4D, MEC 1D+2, capital gunnery 2D+1, starship gunnery 2D+1, powersuit ops 3D+2, PER 2D+2, command 3D+1, search 3D, STR 2D+2, brawling 3D+2, stamina 3D+1, TEC 1D, capital ship repair 2D, first aid 2D, security 2D, space transport repair 2D. Move: 10. Equipment: Blaster pistol (4D), blaster carbine (5D), 2 grenades (5D), space suit (+1D physical, +2 energy), vibroknife (STR+2D). Character points: 0-5.
SpecForces Pathfinder. DEX 2D+2, blaster 3D+2, blaster: blaster rifle 4D+2, blaster artillery 3D, dodge 3D, grande 3D+1, vehicle blasters 3D+2, KNO 2D, alien species 3D, survival 3D, MEC 1D+1, repulsorlift ops 2D+1, PER 2D+2, command 3D+2, hide 3D+1, search 3D, sneak 3D+1, STR 2D+1, brawling 3D+2, climbing/jumping 3D, stamina 3D+1, TEC 1D, demolitons 2D, first aid 2D+1. Move: 10. Equipment: Blaster rifle (5D), 2 grenades (5D), camouflage poncho (+1D sneak), survival pack (two weeks rations, three medpacs, glowrod, two thermal flares, breath mask, six meters syntherope, knife w/ self-sharpening sheath, small portable power generator). Character points: 0-5.
SpecForces Urban Combat Specialist. DEX 2D+1, blaster 3D+1, dodge 3D, grenade 3D, melee combat 3D, melee parry 3D, KNO 2D+1, streetwise 3D+2, MEC 1D+1, repulsorlift ops 2D, PER 2D+2, command 3D+1, hide 3D+2, sneak 3D+2, STR 2D, brawling 3D, climbing/jumping 2D+2, stamina 3D, TEC 1D+1, demolitions 3D, first aid 2D. Move: 10. Equipment: Blaster pistol (4D0, 2 grenades (5D0, vibroknife (STR+2D). Character points: 0-5.
SpecForce Wilderness Fighters. DEX 2D+1, blaster 3D+1, blaster artillery 3D, dodge 3D, grenade 3D, melee combat 3D+2, vehicle blasters 3D, KNO 2D+1, survival 3D+2, MEC 1D+1, repulsorlift ops 3D, PER 2D+2, command 3D+1, hide 3D+2, sneak 3D+2, STR 2D, brawling 3D, climbing/jumping 2D+2, TEC 1D+1, demolitions 3D, first aid 2D. Move: 10. Equipment: Blaster pistol (4D), speeder bike, survival pack (two weeks rations, three medpacs, glowrod, two thermal flares, breath mask, six meters syntherope, knife w/ self-sharpening sheath, small portable power generator), vibroknife (STR+2D). Character points: 0-5.
SpecForces Infiltrators. DEX 2D+2, blaster 3D, brawling parry 3D, dodge 3D, firearms 3D+1, melee combat 3D+2, melee combat: vibroknife 5D+2, melee parry 3D+2, KNO 2D, streetwise 3D+2, survival 2D+2, MEC 1D+2, repulsorlift ops 2D+1, PER 2D, con 3D+1, hide 3D+2, search 3D, sneak 3D+2, STR 2D, brawling 3D, TEC 1D+2, demolitions 2D+2, security 2D+2. Move: 10. Equipment: Silenced slugthrower pistol (3D), garrote (STR+1D), vibroknife (STR+2D). Character points: 0-5.
SpecForces Heavy Weapons Specialists. DEX 2D+2, blaster 3D, blaster: rpt’g blaster 4D+2, blaster artillery 3D+2, missile weapons 3D+2, vehicle blasters 3D+2, KNO 1D+2, survival 2D, MEC 2D, capital gunnery 3D, repulsorlift ops 2D+1, starship gunnery 3D, PER 1D+2, search 3D, STR 2D, brawling 2D+2, lifting 3D, stamina 2D+1, TEC 2D, demolitions 2D+2, first aid 2D+1. Move: 10. Equipment: Blaster pistol (4D), comlink, vibroknife (STR+2D), heavy weapon (varies by mission). Character points: 0-5.
SpecForces Technician. DEX 2D, blaster 2D+2, dodge 3D, KNO 2D+1, survival 3D, MEC 2D, repulsorlift ops 3D+1, PER 1D+2, command 2D+1, hide 2D, sneak 2D, TEC 2D+1, any three skills 3D+2 (choose from armor repair, blaster repair, computer programming/repair, demolitions, droid programming, droid repair, first aid, hover vehicle repair, ground vehicle repair, repulsorlift repair, walker repair). Move: 10. Equipment: Repair technicians: Hvy. blaster pistol (5D), technical tool kit. Combat engineers: Hvy. blaster pistol (5D), 1 cube detonite, datapad w/ technical manuals. Medic: 5 medpacs, advanced medical kit, no weapon. Character points: 0-5.
SpecForces Drivers/Pilots. DEX 2D, blaster 3D, vehicle blasters 3D, KNO 1D+2, streetwise 2D+2, MEC 2D+2, hover vehicle ops 3D+2, ground vehicle ops 3D+2, repulsorlift ops 3D+2, space transports 3D+2, PER 1D+2, STR 2D, TEC 2D, first aid 2D+2. Move: 10. Equipment: Blaster pistol (4D), vehicle or starship (as mission requires).
SpecForce Scanner/Communications Operators. DEX 2D, blaster 3D, dodge 3D+1, KNO 1D+2, MEC 2D+2, communications 3D+2, sensors 3D+2, PER 1D+2, STR 2D, TEC 2D, communications repair 3D, first aid 2D+2, sensors repair 3D. Move: 10. Equipment: Blaster pistol (4D), comset or scanner (as appropriate), comlink (as appropriate). Character points: 0-5.
SpecForce Interrogators. DEX 1D+2, blaster 3D, dodge 2D+2, KNO 2D+2, intimidation 3D+2, languages 3D+2, streetwise 3D, willpower 3D, MEC 1D+2, communications 2D, PER 2D+2, command 3D, STR 1D+2, stamina 2D+2, TEC 1D+2, first aid 2D. Move: 10. Equipment: Datapad, blaster pistol (4D), recording rod, portable uniform fresher, wash-up kit, interpretation droid (occasionally). Character points: 0-5.
SpecForce Procurement Specialist. DEX 1D+2, blaster 2D+2, dodge 3D, KNO 2D+2, bureaucracy 3D+2, business 3D+2, cultures 2D+2, languages 2D+1, streetwise 3D+1, MEC 1D+1, PER 2D+2, bargain 3D+2, con 3D+2, investigation 3D, persuasion 3D, sneak 3D, STR 2D, lifting 2D+2, TEC 1D+2, security 2D+1. Move: 10. Equipment: Datapad, blaster pistol (4D), lock-breaking kit (+1D to security to pick a lock). Character points: 0-5.
Rebel Pilot. DEX 2D, blaster 4D, dodge 3D, KNO 1D, planetary
systems 2D+2, MEC 3D, one starfighter piloting specialization at 6D
(choose from X-wing, Y-wing, A-wing, B-wing, Z-95), starship gunnery
4D, PER 1D+2, STR 2D+2, TEC 2D, computer programming/repair 3D. Move:
10. Equipment: Blaster pistol (4D), comlink, sealed flight suit. Character
points: 0-5.
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