EXCALIBUR STARFIGHTER
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Craft: BrightStar Industries Excalibur-Class Space Superiority Starfighter
Mk. IIA
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Type: Space Superiority Starfighter
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Scale: Starfighter
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Length: 24.9 meters
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Skill: Starfighter Piloting: Excalibur-Class Starfighter
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Crew: 1 or 2 (see below)
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Crew Skill: Astrogation: 5D, Communications 5D, Starfighter Piloting
7D, Starship Shields 6D, Sensors 6D, Starship Gunnery 6D+2
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Passengers: None
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Cargo Capacity: 250 Kilograms
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Consumables: 3 weeks
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Hyperdrive Multiplier: x1
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Hyperdrive Backup: x6
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Nav Computer: Yes
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Maneuverability: 3D
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Space: 12
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Atmosphere: 450; 1300 kmh
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Hull: 4D+2
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Shields: 3D*
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* The Excalibur-Class Space Superiority Starfighter has 3D of backup shields.
Whenever a "D" of shields is lost, the navigator may roll an easy Starship
Shields total to use one of the backup "D" of shields to restore the main
shields to full power
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Sensors:
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Passive: 50 / 2D
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Scan: 100 / 3D +2
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Search: 200 / 4D+2
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Focus: 20 / 5D
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Weapons:
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4 Heavy Laser Cannons (fire linked)
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D
Space Range: 2-25
/ 40 / 75
Atmoshpere Range:
200 m-2500 m / 4000 m / 7500 m
Damage: 7D
2 Proton Torpedo Launchers (Fire-Linked,
24 Warheads)
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-11
/ 23 / 35
Atmospher Range:
100 m-1100 m / 2300 m / 3500m
Damage: 10D
Proton Mine Deployer (7 Mines)
Fire Arc: Back
Scale: Capital
Crew: Navigator
Skill: Capital ship
gunnery
Fire Control: 0D**
Space Range: **
Atmospher Range:
**
Damage: Contact:7D
1SU Distant:6D 2SU Distant 5D 3SU Distant 4D 4SU Distant 3D
5SU Distant 2D
6SU Distant 1D
** The Proton Mine Deployer drops "smart weapons" off the aft portion
of the ship. The mines, prior to launch, are fed in data from the target,
including but not limited to position, speed, course, shape, energy emmissions,
transponder code, and mass. Once the weapon signifies to the Navigator
that it has a lock, and the Pilot signifies that he is in position, then
the Navigator releases the weapon. Once free, it moves as a space speed
of 24 towards the target, exploding when it reaches a preset distance (contact
up to 5 space units away). When the weapon detonates, it releases a controlled
proton energy flux wave, which breaks down the molecular structure of the
target. The mine may be shot down, requiring a difficult gunnery roll to
hit.
Other Systems:
BrightStar Industries Ship Stealth System Model XI-AVII: The ship has
been constructed in a sensor blind manner. Adds +4D+2 to the
difficulty of all sensor rolls to detect and identify the ship. BrightStar
Industries IR Engine Bafflers: A heat absorbtion/dissipator has been installed
on the engine assembly, rendering the ship immune to IR tracking.
Color Scheme: The ship is completely black in colour, and the engine
exhaust vents have been baffled to eliminate the telltale glow that drive
emissions produce. BrightStar Industries Sensor Jamming Suite Mk. IVA:
A powerful sensor
jamming package that renders all levels of starfighter sensor suites
inoperative. It is considerably less effective against capital ships. Adds
+4D(Starfighter) or +2(Capital) to the Sensors difficulty to identify,
but adds +5D to Sensor Operator's Sensor roll to detect.
Cost: 2,953,750 Credits
The Excalibur was designed to be the absolute
best starfighter ever constructed. Space Black in colour, it moves silently
through the spaceways, invisible to they eye and to sensors as well. It
was intended to intrude into enemy territory without their knowledge, perform
its mission, then escape. In these functions it performs admirably. Designed
around a dedicated first-strike policy, it functions as both a superb offensive
and defensive raider/defender. In every engagement that it has participated
in, enemy units were unaware of the excalibur's presense until it opened
fire with its devastating forward weapons. The Excalibur's crew complement
consists of two beings, the Pilot and the Navigator. The Pilot is responsible
for actually flying the craft, and all the forward weapons. He also needs
to alert the Navigator to desired shield settings, and respond to bomb
run data so the weapon can be deployed. The Pilot has absolute authority
onboard, and can abort any given mission if it appears impossible to complete
with the resources at hand (the Excalibur teams are always given secondary
objectives to hit in any case). The navigator is responsible for the communications,
astrogation, shields, sensors, and the deployment of the Proton Mines.
He responds to the Pilot when he requests information, or when ordered
to plot a bomb run. The Navigator has little or no say over the release
of the Proton Mines - he must wait for permission from the pilot (who has
to ensure the safety of the craft). The Navigator plots a bomb run based
on the sensor data he analyzes, and then projects it to the pilot, who
either accepts or declines it, If declined, the Navigator immediatly plots
a new run, and the process repeats. Swift and deadly, those in service
to BrightStar Industries are equipped with the very best pilots that are
available. This ensures that these incredibly expensive craft are utilized
to their fullest extent while granting a low mission death/damage ratio.
This also ensures that the stationkeeping duties of the pilots is done
with the utmost care, for group operations with these ships is an extremely
difficult proposition - they are as invisible to each other as they are
to the enemy.
Copyright © 1997 Bryan Cole
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