The Star Wars Roleplaying Game: Core Rulebook
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Chapter Six:
Spacecraft
"This is Rogue Eleven. We have a Yuuzhan Vong cruiser acting as an Interdictor again. We're going nowhere."
-Jaina Solo, Dark Tide I: Onslaught
The space fleet of the Yuuzhan Vong is most certainly a force to be reckoned with. They employ the same biological technology as any other Yuuzhan Vong device, and it pays off especially with the starfighters. Through the almost psychic bond between pilot and spacecraft, information passes back and forth as fast as the pilot can think and interpret thoughts. As such, the precision with which most flying takes place is unparalleled, and deadly to boot. Also, they do not carry sensors in the traditional sense, and instead rely on the ship's ability to sense other life forms close by. Thanks to the combination of unique technologies, Yuuzhan Vong starships are a threat which any opponent must take seriously.
Dovin Basals
The unique dovin basal technology employed by the Yuuzhan Vong makes their ships far more versatile than standard starfighters. Each ship will have a Dovin Basals rating where the shield rating should be, and a Dovin Basals Range rating to indicate how far the dovin basals can reach. An additional 1D may be added to this rating by taking 1D from maneuverability, or by taking away 2 points away from the space rating. Likewise, 1D from Dovin Basals will add 1D to maneuverability, or 2 to the Space rating. Using the dovin basals skill, a pilot can do the following:
Take down a ship's shields by rolling higher than the target ship's opposed Shields roll. Act as an Interdictor field for a ship of the same scale by making a Moderate roll.
Absorb weapon damage on one arc in the same manner as starship shields do (weapons that explode on impact may be automatically absorbed by dovin basals). For every 2D of damage absorbed, subtract 1D from the Dovin Basals rating for this round.
Transfer power between propulsion, defense, maneuverability, or shield removal.
Capital Scale dovin basals may move with the equivalent of a Hyperdrive x3
A certain dovin basal weapon has been carried on capital ships; when launched at planetary shields, the dovin basal does 5D Death Star scale damage to planetary shields only.
Grutchins
Grutchins are nothing more than living weapons: they are creatures used by the Vong that cannot be controlled, and cannot be recalled. Though they are easily replaced, they will continue to wreak havoc in a particular region of space by devouring ships and other metallic objects until they die of starvation. They appear similar to mynocks, but are far more deadly and vicious.
Grutchin
Type: Creature Weapon
DEXTERITY 2D
PERCEPTION 2D
STRENGTH 3D
Special Abilities:
Fangs: STR+3D damage (speeder scale)
Move: 2 Space
Size: 1 Meter
Molten Missiles
Molten Missiles function as most any starship weapon would, and are fired from launch tubes like a concussion missile or proton torpedo. Their stats are listed as normal, but they have one special ability: after hitting the ship, they continue to melt through the hull for several moments after the initial hit. If they hit the hull of a starship, they do 1D less damage for every round thereafter until damage reaches 0D. For example, a single molten missile would do 5D the first round, and if it hit the hull it would do 4D the next round, 3D the next, and so on until reaching 0D. Additionally, any ship with shields gets a +2D bonus to their shields roll against molten missile damage.
Coralskippers
Coralskippers are the standard starfighters or the Yuuzhan Vong fleet. They look like small, smoothly-polished asteroids with the occasional protrusions, but are aerodynamic and aesthetically pleasing, inside and out. They cannot be picked up by standard sensors, and only sensor sweeps specifically targeting life forms will pick them up. They are small, but durable, and are very maneuverable due to their dovin basals. They share a one-on-one relationship with their pilot via their near-psychic communications link, and respond quickly to new commands as such. They are typically carried aboard larger ships, as their dovin basals are not powerful enough to lock on to the gravity fields of far off planets, and act as escorts for the massive Worldships.
Coralskipper
Craft: Custom Vong starfighter
Type: Space superiority fighter
Scale: Starfighter
Length: 6.8 Meters
Skill: Starfighter piloting: coralskipper
Crew: 1
Crew Skill: See Chapter 3
Cargo Capacity: 55 kilograms
Cost: Not Available for Sale
Maneuverability: 3D
Space: 10
Atmosphere: 415, 1,200 kmh
Hull: 4D
Dovin Basals: 5D
Dovin Basals Range: 5
Weapons:
Molten Missile Launcher x2
Fire Arc: Front
Skill: Starship gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1 km/2 km
Damage: 5D
Coralskipper Mk. II
Craft: Custom Vong starfighter
Type: Space superiority fighter
Scale: Starfighter
Length: 6.8 Meters
Skill: Starfighter piloting: coralskipper
Crew: 1
Crew Skill: See Chapter 3
Cargo Capacity: 55 kilograms
Maneuverability: 3D
Space: 10
Atmosphere: 415, 1,200 kmh
Hull: 4D
Dovin Basals: 5D
Dovin Basals Range: 5
Weapons:
Molten Missile Launcher x2
Fire Arc: Front
Skill: Starship gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1 km/2 km
Damage: 5D
Plasma Cannon
Fire Arc: Front
Skill: starship gunnery: plasma cannon
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1 km/2 km
Damage: 7D
Worldships
Worldships are a combination of invasion battleship and troop transport, which carried the first wave of warriors to the Galaxy, and continue to transfer Yuuzhan Vong troops to planets they control. They resemble large orbs, cones, or something in between. Each worldship is unique, grown from yorik coral, the same coral used to craft coralskippers, a brood of grutchings, and all of the other Yuuzhan Vong spacecraft. Inside, they house several thousand troops, squadrons of coralskippers, and everything needed to begin the initial conquest of a moderately-defended planet. One unique feature is that the entire ship can be controlled by just one commander, who wears an organic helmet which connects him to the ship's systems. Through this he issues commands to all the ship's systems, and can even sift through the memories of Chazrach and other slaves onboard the ship with this device.
Worldship
Craft: Custom Vong invasion ship
Type: Invasion Ship
Scale: Capital
Length: 2,900 Meters
Skill: Capital ship piloting: worldship
Crew: 5,200
Crew Skill: Capital ship piloting: worldship 4D, dovin basals 4D, capital ship gunnery 3D+1
Cargo Capacity: 12,000 metric tons
Cost: Not Available for Sale
Maneuverability: 1D
Space: 6
Atmosphere: 330, 950 kmh
Hull: 2D
Dovin Basals: 5D
Dovin Basals Range: 10
Weapons:
Molten Missile Launcher x20
Fire Arc: Front (10), right (5), left (5)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5km/3km
Damage: 5D
Yuuzhan Vong Cruisers
The Yuuzhan Vong warships come in three general classes: Light Cruisers, Assault Cruisers, and Grand Cruisers. Each cruiser is unique in its own way, crafted and grown in the organic shipyards with yorik coral. These ships are well armed, and dangerous, and were able to overwhelm the New Republic's forces on several occasions. Like other Yuuzhan Vong capital ships, they are controlled by a single being wearing a link helmet, but rarely do they carry troops that can have their memories viewed, like the Chazrach. They do often carry squadrons of coralskippers, however, which they use as support craft against enemy snubfighters. The light cruisers are roughly the size of a Corellian Corvette, with slightly more raw firepower. Assault cruisers are nearly the size equivalent of an Imperial-class Star Destroyer, with a smaller total armament. The grand cruisers, however, mass almost as much as a Super Star Destroyer, and with considerably more firepower than anything else in the fleet.
Light Cruiser
Craft: Custom Vong Attack Ship
Type: Light Cruiser
Scale: Capital
Length: 150 Meters
Skill: Capital ship piloting: light cruiser
Crew: 95
Crew Skill: Capital ship piloting: light cruiser 3D, dovin basals 4D, capital ship gunnery 3D+1
Cargo Capacity: 3,000 metric tons
Cost: Not Available for Sale
Maneuverability: 2D
Space: 6
Atmosphere: 330, 950 kmh
Hull: 4D
Dovin Basals: 4D
Dovin Basals Range: 10
Weapons:
Molten Missile Launcher x10
Fire Arc: Front(5), right(2), left(2), rear(1)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3 km
Damage: 5D
Assault Cruiser
Craft: Custom Vong Attack Ship
Type: Assault Cruiser
Scale: Capital
Length: 1,400 Meters
Skill: Capital ship piloting: assault cruiser
Crew: 3,000
Crew Skill: Capital ship piloting: assault cruiser 4D, dovin basals 4D, capital ship gunnery 3D+1
Cargo Capacity: 18,000 metric tons
Maneuverability: 2D
Space: 6
Atmosphere: 330, 950 kmh
Hull: 6D
Dovin Basals: 8D
Dovin Basals Range: 12
Weapons:
Molten Missile Launcher x70
Fire Arc: Front(25), right(20), left(20), rear(5)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3 km
Damage: 5D
Plasma Cannon x10
Fire Arc: Front(5), right(2), left(2), rear(1)
Skill: Capital Ship Gunnery: plasma cannon
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1 km/2 km
Damage: 9D
Grand Cruiser
Craft: Custom Vong Attack Ship
Type: Grand Cruiser
Scale: Capital
Length: 6,800 Meters
Skill: Capital ship piloting: grand cruiser
Crew: 5,700
Crew Skill: Capital ship piloting: assault cruiser 5D, dovin basals 5D, capital ship gunnery 4D+1
Cargo Capacity: 40,000 metric tons
Cost: Not Available for Sale
Maneuverability: 3D
Space: 4
Atmosphere: 280, 800 kmh
Hull: 6D
Dovin Basals: 9D
Dovin Basals Range: 15
Weapons:
Molten Missile Launcher x350
Fire Arc: Front(130), right(80), left(80), rear(60)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3 km
Damage: 5D
Plasma Cannon x30
Fire Arc: Front(15), right(5), left(5), rear(5)
Skill: Capital Ship Gunnery: plasma cannon
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1 km/2 km
Damage: 9D
Yorik-Trema Landing Craft
When troops need to move from their transport ships to ground locations, often the worldships cannot land securely, so the troops are dropped to the planet in landing craft, lightly armed but quick and durable.
Yorik-Trema Landing Craft
Craft: Custom Vong Dropship
Type: Troop Transport
Scale: Starfighter
Length: 35 Meters
Skill: Space transports: yorik-trema
Crew: 5
Crew Skill: space transports: yorik-trema 3D, dovin basals 4D, starship gunnery 3D+1
Cargo Capacity: 2,000 metric tons
Passengers: 100 Troops
Cost: Not Available for Sale
Maneuverability: 3D
Space: 6
Atmosphere: 330, 950 kmh
Hull: 5D
Dovin Basals: 4D
Dovin Basals Range: 5
Weapons:
Molten Missile Launcher x4
Fire Arc: Front (2), right (1), left (1)
Skill: Starship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3km
Damage: 5D
Snakeship
A new type of capital ship was recently discovered in a battle over Bilbringi, which can deploy a long, tube-like appendage into a space station or orbital platform and suction all the loose equipment and personnel from the station. Nicknamed a snakeship due to its long appendage, these strange craft give the Vong an opportunity to sieze prisoners of war for use in their sacrifices.
Snakeship
Craft: Custom Vong Capture Ship
Type: Capture Ship
Scale: Capital
Length: 110 Meters
Skill: Space transports: Vong Snakeship
Crew: 35
Crew Skill: space transports: Vong Snakeship 3D, dovin basals 4D, starship gunnery 3D+1
Cargo Capacity: 12,000 metric tons
Passengers: 700 Prisoners
Cost: Not Available for Sale
Maneuverability: 1D
Space: 6
Atmosphere: 330, 950 kmh
Hull: 5D
Dovin Basals: 4D
Dovin Basals Range: 5
Weapons:
Molten Missile Launcher x4
Fire Arc: Front (2), right (1), left (1)
Skill: Starship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3km
Damage: 5D
Capture Vessels
Though capturing enemy ships has not been a mainstay of the Vong space naval strategy, they do have specialized warships designed as retrieval mechanism while engaging enemy forces. They appear to be similar in shape to a large blowfish, with a polished black surface and long spiked tendrils protruding from their surface. Rather than use the dovin basals to capture the ship, those spiked appendages spear the crippled enemy vessel and draw it in, creating a tunnel by which Vong warriors can board the enemy vessel and capture the crew.
Capture Vessels
Craft: Custom Vong Capture Vessels
Type: Capture Vessel
Scale: Capital
Length: 190 Meters
Skill: Space transports: Vong capture vessel
Crew: 5
Crew Skill: space transports: Vong capture vessel 3D, dovin basals 4D, starship gunnery 3D+1, starship gunnery: capture tendrils 4D
Cargo Capacity: 2,000 metric tons
Passengers: 200 Troops, 500 prisoners
Cost: Not Available for Sale
Maneuverability: 2D
Space: 7
Atmosphere: 350, 1000 kmh
Hull: 5D
Dovin Basals: 4D
Dovin Basals Range: 5
Weapons:
Molten Missile Launcher x4
Fire Arc: Front (2), right (1), left (1)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3km
Damage: 5D
Capture Tendrils x10
Fire Arc: Front (2), right (4), left (4)
Skill: Starship Gunnery: capture tendrils
Fire Control: 1D
Space Range: 1-10/20/30
Atmosphere Range: 100-1 km/2 km/3km
Damage: 3D
Game Notes: Each tendril has a hull strength of 4D capital scale, but are starfighter scale for purposes of targeting. Treat damage as per a tractor beam.
Yammosk Broodship
The yammosks, feared war-coordinators of the Yuuzhan Vong, are bred much like any other bit of biotechnology. However, they have a special ship all their own which raises them and teaches them the way of the Vong with whom they will join to coordinate battles and the rest of the war effort. These broodships appear to be similar to a massive bunch of grapes, with bulging spheres covering its outsides. Inside a special chamber rests the Yammosk, which learns much about the Yuuzhan Vong it will coordinate, while at the same time familiarizing itself with other biotechnology such as dovin basals. It begins coordinating the dovin basals that drive the ship early, as one of its first lessons in war coordination.
Yammosk Broodship
Craft: Custom Vong Capture Vessels
Type: Capture Vessel
Scale: Capital
Length: 1,220 Meters
Skill: Space transports: Yammosk broodship
Crew: 5
Crew Skill: space transports: Yammosk broodship 3D, dovin basals 4D, starship gunnery 3D+1
Cargo Capacity: 16,000 metric tons (plus the Yammosk and its chamber)
Passengers: 900 troops and command staff, 1 yammosk
Cost: Not Available for Sale
Maneuverability: 1D
Space: 7
Atmosphere: 350, 1000 kmh
Hull: 4D
Dovin Basals: 4D
Dovin Basals Range: 6
Weapons:
Molten Missile Launcher x25
Fire Arc: Front (10), right (5), left (5), rear (5)
Skill: Capital Ship Gunnery: molten missiles
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 100-500/1.5 km/3km
Damage: 5D
Paladin - D20 19 March 2001, 05:09 pm EST
Could you give D20 statsw on the Chazrach please. Thank you, and May the Force be with you.---.---.213.82 |
Paladin - D20 19 March 2001, 05:11 pm EST
Could you include D20 stats for the Vong types listed here. Again thank you.---.---.213.82 |
Rhett Butler 25 March 2001, 04:33 pm EST
How about a D20 conversion of this document? That would be very valuable, at least to me.
[Admin: To be honest, before I undertake a conversion that massive, I'm trying to cover the rest of my stats first. I know it'd be valuable, but I'm struggling to get individual conversions done and still provide new material.]
This message edited on 25 March 2001, 06:11 pm by the administration.---.---.111.112 |
Travis - Yuuhzan Vong Guide 30 June 2001, 05:28 pm EST
Is it just me, or is this guide somewhat incomplete? The document just ends on the second sentence of the Coombs section in chapter eight. Anyway, just wanted to let you know in case you didn't. Love the site! Thanks for all the work devoted to it!---.---.21.47 |
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