Imperial Fireguards Stormtroopers

The Firetroopers were originally created at the same time as the Imperial Guards (who serve a constabulary function on select Core Worlds), and are to provide support to the local fire fighting units. They have also been posted on certain worlds with the intent of combating fires in wilderness areas, particularly those started by the Rebellion. Selected from veteran stormtroopers, they are highly skilled in a number of fields, including first aid, arson investigation and search and rescue. The very sight of thier uniforms, along with those of the Imperial Guard, has become one of the most popular signs that the Emperor has the good of his subjects at heart, at least to Core Worlders.

They are dressed in distinctive red-orange armour and capes which protects them from heat, and carry blaster carbines and pistols in addition to their pack-frame mounted extinguishers (they are Stormtroopers, after all, and are required to uphold the law of the Empire).They are supported by a small number of specially designed droids and vehicles. They are trained to work closely with the Imperial Guard to control the scene of the emergency.

In reality, they usually don't carry fire extiguishers, but rather flame throwers and incendiary grenades. They are used to destroy buildings suspected of housing Rebels (in an urban senario), or forests and jungles that provide sanctuary to Rebel warriors (in a rural senario). For every fire they extinguish, they light another three. One of the smaller branches of the ISTC, combined they only form about two legions. Their two most famous units are the "Smokewalkers", a division ("1st of the 1st Fire") who are tasked to suppress fires in the immediate vicinity of the Imperial Palace and his Majesty's various retreats, and the "Scorching Winds", who have become well known in the Inner and Mid Rim for a series of incendiary missions against rebels, pirates and smugglers. They typically light a forest fire, then walk out of the flames to pick off the survivors.


type:typical Firetrooper
DEX 2D
Blaster 5D, Blaster Artillery 3D, Brawling Parry 4D, Dodge 4D+2, Flamethrower 5D, Grenade 3D+1, Melee Comabt 3D, Missile Weapons 3D, Vehicle Blasters 3D
KNOW 2D
Law Enforcement 3D: arson 4D, Survival 3D (Fire 5D), Tactics (fire fighting 3D)
MECH 2D
PERC 2D
Command (Stormtroopers 3D), Investigation: fire 4D, Search 4D
STR 2D
Brawling 4D, Climbing/Jumping 4D, Stamina 2D+12
TECH 2D
Armour Repair (Stormtrooper 3D), Blaster Repair 2D+2, First Aid 3D: burns 4D, Security 3D
Special Abilities
Ambidextrous:
no penalties for weak hand DEX rolls.
Trained to Coordinate:
all Command difficulties are one level lower for appropriate officers.
Utterly Loyal:
All Stormtroopers are totally loyal to the Empire, and cannot be bribed, seduced or corrupted against the Empire.
Specialist Training:
All Stormtroopers receive special individual training. +6D in five specialist DEX, KNOW, MECH, PERC or TECH skills, +2D per skill maximum improvement. They may be skills already possessed by the Stormtroopers. They must be suitable for Stormtrooper missions (Gambling would not be suitable, while Demolitions would)
Character Points 5
Move 10
Equipment
Flametrooper Armour (see below), blaster carbine (5D+2), blaster pistol (4D), two fire-suppression grenades or two white phosphorous grenades, either a flame rifle (5D+1) or a fire suppression canister, utility belt
see the Armoury for details on the BlasTech flame rifle and the hand genades.

Firetrooper Armour

type: medium combat armour
cost: not for sale
availability: 4 X
game effects:
Basic Suit:
+1D Energy, +2D Physical, +4D Fire and Acid. Covers all areas, -1D DEX penalty
Comlink*:
Tounge toggled comlink. Frequency agile, scrambled. 50km range. Is capable of supporting five different com networks (ie: general-ST, command, platoon, squad and general-imperial). Equipped with normal and increased volume public address modes.
MFTAS*:
+4D PERC in smoke (active system), +2D in all other low-lite and other visibility obscuring conditions. +2D to hit moving targets (more than 10m/round)
Datalink from command*:
Can project up to four feeds from remote sensing equipment, maps, floorplans, holocams, or text documents. These commonly included an area map and coordinates provided by friendly satellites. (may be from a remote database, or from a pack mounted system)
Sealed Envirofilter*:
Can block harmful molecules, or seal and run off 60 minutes internal air in case of insufficient atmosphere. May be connected to a 3 hour air supply.
Presurizable Climate Control Suit*:
Allows comfortable operations in extremely hot (up to 300 degrees standard) or moderately cold, high or low pressure areas. Can be sealed to serve as a vacuum suit (wearer must make a moderate stamina role every thirty minutes, or receive a wound) or for use underwater.
utility belt:
Contains numerous and sundry items, including powercells, medpacs, food, water, emergency comlink, line, a miniature survival kit and micro flares for signalling.
     
     
*If the proper method of removing the helmet is not used, these systems are destroyed. -1D Perception if wearing the helmet without these systems.


Return to the
Barracks
Thanks to John Dole for information on fire fighting in reality.