Character Type: (D6%)
Day |
Night |
Character Type |
11-33 |
11-12 |
Ordinary Citizen: Roll 2D to determine the
NPC's profession: 2-3 = Business/Professional, 4-5 = Clerical, 6-8 = Trades/Labor,
9-10 = Technical, 11-12 = Student. |
34-36 |
13-21 |
Law Enforcement Officer: Roll 2D to determine
the type of law enforcement officer:
2-6 |
Local police |
7-8 |
Sector Security Force |
9 |
Imperial Customs |
10 |
Sector Ranger |
11 |
Bounty Hunter |
12 |
Iotran Braceman |
|
41-42 |
-- |
Tourist |
43-44 |
22-23 |
Imperial Military Personnel: Roll 2D to
determine the type of military personnel:
2 |
Navy Special Forces |
3 |
Army Special Missions Team |
4 |
Vehicle support, and roll again |
5 |
Mercenaries |
6 |
Navy Troopers |
7 |
Army Troopers |
8 |
Stormtroopers |
9 |
CompForce |
10 |
Air support, and roll again |
11 |
Storm Commandos |
12 |
Imperial Royal Guard |
|
45 |
-- |
Executive/Administrator: |
46 |
-- |
Government Official: |
51-54 |
24 |
Droid: Roll 2D to determine the type of
Droid:
2-3 |
First-degree (physcial sciences, mathematics, medicine) |
4-5 |
Second-degree (environmental, engineering, technical) |
6-8 |
Fifth-degree (labor, mining, salvage, sanitation) |
9-10 |
Third-degree (protocol, translation, teaching) |
11-12 |
Fourth-degree (security, military, assassin) |
|
55 |
25-26 |
Bum: |
56 |
31-32 |
Pickpocket |
61 |
33 |
ISB or Imperial Intelligence: |
62 |
34 |
Rebel Personnel: Roll 2D to determine the
specific type of Rebel personnel:
2 |
SpecForces Marines |
3 |
SpecForces Pathfinder |
4 |
SpecForces Infiltrator |
5 |
Intelligence free agent |
6 |
SpecOps Mission Group |
7-8 |
Intelligence cell member |
9-10 |
Sector Forces troops |
11 |
SpecForces UCS |
12 |
SpecForces Wilderness Fighter |
|
63 |
35-43 |
Professional Criminal: Roll 1D to determine
the type of professional criminal:
1 |
Smuggler |
2 |
Spice Dealer |
3 |
Burglar |
4 |
Assassin |
5 |
Pirate |
6 |
Enforcer |
|
64 |
44-46 |
Muggers/Gang: |
65 |
51-52 |
Prostitute: |
66 |
53 |
Celebrity/VIP: |
-- |
54-56 |
Drunk: |
-- |
61-63 |
Gambler: |
-- |
64 |
Vermin: |
-- |
65 |
Psychopath: |
-- |
66 |
Roll again, using Daytime results. |
|
Interaction with PCs
Motivation: (D6%)
11 |
Wants to buy something |
12 |
Wants to sell something |
13 |
Pursuing someone/something |
14 |
Being pursued |
15 |
Needs information |
16 |
Lost |
21 |
Malign intentions |
22 |
Asks for help |
23 |
Wants to be hired |
24 |
Wants to hire someone |
25 |
Involved in a fight |
26 |
Idle conversation |
31 |
Mistaken identity |
32 |
Wants PC's opinion on something |
33 |
Opinionated comments |
34 |
Rude comments |
35 |
Curiosity |
36 |
Unexplained interest |
41 |
Eating |
42 |
Drinking |
43 |
Practicing a skill |
44 |
Accidentally bumps a PC |
45 |
Crowd forces NPC and PCs together |
46 |
Asks for favor |
51 |
Drunk |
52 |
Wants PCs to settle a dispute |
53 |
Loud argument |
54 |
Being chased/attacked by small animal |
55 |
Knocked over by someone else |
56 |
Sleeping in an inappropriate place |
61 |
Being hassled by police |
62 |
Looking for a lost item |
63 |
Doing job |
64 |
Compliments PC for some reason |
65 |
Having pocket picked |
66 |
Attacks PC for no apparent reason |
|
Quirks: (D6%)
11 |
Ugly |
12 |
Handsome/Beautiful |
13 |
Very old |
14 |
Surprisingly young |
15 |
Dirty/unkempt |
16 |
Very clean |
21 |
Talks a lot |
22 |
Very quiet |
23 |
Doesn't speak Basic |
24 |
Very happy |
25 |
Depressed |
26 |
Energetic |
31 |
Passive |
32 |
Wise |
33 |
Foolish |
34 |
Friendly |
35 |
Rude |
36 |
Dressed Inappropriately |
41 |
Charismatic |
42 |
Tells bad jokes |
43 |
Reckless |
44 |
Cautious |
45 |
Generous |
46 |
Stingy |
51 |
Paranoid |
52 |
Angry |
53 |
Well-travelled |
54 |
Surpriseingly wealthy |
55 |
Poor |
56 |
Trusting |
61 |
Suspicious |
62 |
Meticulous |
63 |
Impatient |
64 |
Sarcastic |
65 |
Polite |
66 |
Notable possession |
|
|