Steve Sansweet on RPG Continuity
Rebellion Era Sourcebook on Shelves
Jearam Baraun, Fallen Jedi
Dark Side Chat with JD and Bill

Network Sites
SWRPGNetwork
Conversions
HoloNet

Menu
About/Contact
News
News Archives
Contests
Store
Stats
Supplements
Reviews
Editorials
Articles
How-Tos
Utilities
Links
News@Hand

Tempest Feud
Tempest Feud
Want something else? Visit our store.


Latest WotC Updates
 The biggest Star...
 Order your autog...
 New products ann...
 Living Force new...
 Free new adventu...
 What kind of dar...

Resources
Star Wars @ WotC
Core Rules Errata
Character Sheets
StarWars.Com
Eric Noah's D&D3E

Main | Content Index | Non-Player Characters
NET.GUIDE TO THE MISTRYL SHADOW GUARD
by Darth Moridin - See more by this author
Source: Hand of Thrawn Duology
Last updated on 3 August 2001.
Era
Era: New Republic
Alignment
Alignment: Independent

Mistryl Special Equipment

Camouflage Prematch Files
These files are maintained and updated by Mistryl field agents who specialize in information gathering. They contain updated static holos and information about many beings around the Galaxy, both famous and little known. They give detailed reports on physical appearance, mannerisms, speech patterns, and associations of each subject, which can be accessed from a central database on Emberlene. Using these prematch files, a Mistryl woman may disguise herself as another person in order to impersonate them effectively.

Camouflage Prematch Files
Type: Computer Files
Cost: Not available for sale
Availability: 4, X
Game Notes: When a Mistryl accesses these files from the central database and uses them to construct a disguise, the receives a +3D bonus to any con rolls which rely on the disguise.

Mistryl Ceremonial Knife
This knife is carried by most members of the Mistryl Shadow Guard. It is lightweight and easy to conceal, yet effective in combat. Its specially designed hilt also conceals a distress signal, which can be tuned to broadcast over certain communications channels if need be.

Mistryl Ceremonial Knife
Type: Custom Knife
Scale: Character
Cost: Not available for sale
Availability: 4
Skill: Melee combat
Damage: STR+1D+2 (Maximum of 6D)
Game Notes: An Easy communications roll will detect the distress signal if broadcast over common or designated channels.

Mistryl Climbing Claws
Oftentimes a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly four inches.

Mistryl Climbing Claws
Type: Custom climbing equipment
Scale: Character
Cost: Not available for sale
Availability: 4
Skill: Melee combat: climbing claws
Damage: STR+1D (Maximum of 5D)
Game Notes: When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.

Molecular Stiletto
A rigid monofilament weapon housed in a carbonite casing fashioned to rsemble a datapad stylus, this deadly little weapon cuts through armor, flesh, bone, and plasteel with little difficulty. The main limit on the weapon's damage potential is the extremely fine cut it makes - unless the cut is fairly large, the damage can be minor. Stabbing with the micron-thin stiletto is pointless, unless followed by a slicing maneuver. Although safer than slicewire, it is rarer due to the high price and secret manufacturing process used by Xana Arms.

Molecular Stiletto
Model: Xana Exotic Arms MSW-9 Molecular Stiletto
Type: Monomolecular hand weapon
Scale: Character
Skill: Melee combat: climbing claws
Cost: 400 credits
Availability: 4, R or X
Difficulty: Moderate
Damage: STR+2D
Game Notes: When used meticulously, cuts through most solid surfaces with ease. From Rules of Engagement: The Rebel SpecForce Handbook.

Shock-Whip
A long, thin wire extends from a small metal handle on this weapon, just as a standard leather whip. However, when activated the shock-whip also dispenses an electric charge, which flows through the weapon's metal wire. This shock is incredibly painful to any who experience, and can often stun a victim in one blow. Problems arise when the weapon becomes damaged, however, as many times it can cause feedback into the holder of the weapon.

Shock-Whip
Model: Custom-made Mistryl Shock-Whip
Type: High-powered whip
Scale: Character
Skill: Melee combat: shock-whip
Cost: Not available for sale
Availability: 4, R or X
Difficulty: Easy
Damage: STR+2D+2
Game Notes: On a critical miss (a roll of a 1 on a wild die) the user of the whip takes 2D shock damage.

Syntherope
The SureGrip climbing syntherope is typical of its kind. It can be used to support climbers or haul equipment, and is used for basic safety support. The syntherope is sols in a dispenser with reel anc catch.

Syntherope
Model: SureGrip Climbing Syntherope
Type: Synthetic fiber line
Cost: 5 credits
Availability: 2
Game Notes: 20 Meters. Can support up to 500 kilograms. Using tope adds +1D to climbing. From Rules of Engagement: The Rebel SpecForce Handbook.

Vehicle Inciter
This special tool allows the user to effectively start and operate most standard ground vehicles. Many military vehicles are safeguarded against inciters, but most civilian and commercial ground vehicles are not equipped with such a defense mechanism. The device reads the lock and ignition patterns built in to a vehicle, then duplicates them using a type of force field which unlocks or activates the vehicle.

Vehicle Inciter
Type: Custom theft device
Skill: Security
Difficulty: Moderate
Cost: Not available for sale
Availability: 4, X
Game Notes: A character using the inciter must first make the inciter's Moderate security role to activate the device. If successful, the vehicle may be accessed freely. Note that this does not disable any anti-theft devices, such as speeder alarms.

Zenji Needles
Used by the enigmatic group of women known as the Mistryl Shadow Guards, Zenji needles are deadly throwing weapons. They are 10 centimeters lon and the ends are usually decorated with a jewel of some type, lending to the balance and weight of the weapon. Usually worn as decorative hair ornaments, the lacquered zenji needles can be hurled with deadly accuracy. With sufficient force, zenji needles can crack some forms of body armor.

Zinji Needles
Model: Custom-made Mistryl Zenji Needles
Type: Throwing needles
Scale: Character
Skill: Thrown weapons: zenji needles
Cost: Not available for sale
Availability: 4
Damage: STR+3D+1 when used with thrown weapons: zenji needles specialization, otherwise STR+1D
Game Notes: Some zenji needles have been known to contain a small, disguised comlink of some sort where the jewel is typically found, for eavesdropping purposes. From Gundark's Personal Gear.


[ Previous Page ][ Next Page ]

User: [ format for printing | hide comments ] Admin: [ edit | delete ]




No comments have been made on this entry yet.
Welcome to this entry's comments section. You may feel free to comment on anything within the bounds of this entry. There are, however, a few guidelines to keep in mind while posting:

   Abuse of the comment system will not be tolerated, including impersonation, spamming, and language. Your IP is made public each time you post for security reasons. It can and will be blocked should you choose to abuse the commenting privilege.
   Only basic formatting is permitted, including links and the <pre> tag.
   Posts may be edited for content and length by the administration.
   No advertising is allowed unless it directly concerns the item being discussed.
   Above all, please enjoy this system as a way to comment directly on the content that you find here. We value your comments and suggestions on all that we do.

Your name:

Your email address:

Subject:

Comment:

All content copyright © 2001 SWRPGNetwork. All rights reserved. See our legal disclaimer for details.