Aliens/Star Wars: Alien Exterminator
Character Type: Alien Exterminator
DEXTERITY: 3D+2
KNOWLEDGE: 2D
MECHANICAL: 2D
PERCEPTION: 3D+2
STRENGTH: 4D
TECHNICAL: 2D+2

Equipment:
  • Pulse Rifle
  • One Missile Weapon of Choice
  • Combat Knife (STR+1D)
  • Back Pack
  • Blast Vest (+1D Energy / +1 Physical)
  • Medpac
  • Cybernetic body part (+1d STR on it to resist damage)
  • Stock Light Freighter which you owe 15,000 credits on
  • 1000 cr

Move: 10

The Colonial Marines tossed you out. 'Too unstable' they whined. Who the hell cares anyway? You took to the skies as soon as the bugs came raining down. There's plenty to be done. Bugs are no good. They need killin'. And nobody does that better than you, especially not the damn Colonial Marines!

If you can make a profit, all the better. But, alot of these backwater worlds that get infested don't have a hell of a lot to trade. Sometimes it's all you can do to keep your ship runnin' and to replace lost limbs. Those bugs'll pay!

Based on the character Herk Mondo frrom Dark Horse Comics' Mondo Pest and Mondo Heat.

Personality: Mean and nasty, always ready to smash a few bugs.

Quote: Never ever turn your back on a bug!

Suggested Skills:
  • Blaster
  • Blaster Artillery
  • Grenade
  • Intimidation
  • Stamina
  • Demolition
  • First Aid

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