Galaxywide NewsNets:
Bounty Postings

by Nathan Wood


Name: Jenno Crell
Species: Human
Bounty: 10,000 credits
Contractor: Empire
Crimes: Possession of illegal weaponry. Resisting arrest. Murder of Imperial personnel. Theft and destruction of Imperial property.
Description: 1.8 meters. 85 kg. 29 years old. Black hair, bushy mustache, brown eyes, dark skin, knife tattoo over left eye. Muscular.
Notes: Should be considered heavily armed, hostile and very dangerous. Suspected to be carrying Imperial datatapes. 20,000 credit bonus for recovery of datatapes.


Jenno Crell
Type: Mercenary
DEXTERITY 2D+2
Blaster 6D, brawling parry 4D+2, dodge 5D, grenade 5D+1, melee combat 6D, melee parry 5D, thrown weapons 4D
KNOWLEDGE 1D
Intimidation 4D law enforcement 2D+2, planetary systems 3D, streetwise 3D+2
MECHANICAL 1D+1
Astrogation 3D, repulsorlift operation 4D+1, space transports 4D, swoop piloting 5D
PERCEPTION 2D
Search 3D+2
STRENGTH 4D
Brawling 5D, stamina 4D+2
TECHNICAL 1D
Blaster repair 3D
Move: 10
Equipment: Sorosuub Stormtrooper two blaster rifle (5D+2), disrupter pistol(6D), thermal detonator(10D), two heavy grenades (6D), vibroblade(STR+3D), Zaxta mercenary armor(+2D physical, +1D energy, -1D Dexterity)

Capsule: Crell Is a massive being who relies almost entirely on destructive firepower and brute strength. His little mind is almost entirely incapable of tactics and clever deceits. However, his strong-arms methods have kept him alive, so he sees nothing wrong with them. His crime started when he was hired to steal some Imperial datatapes. His employer did not realize the indiscreet tactics that Crell uses. Crell went in, guns blazing, blowing away the guards and penetrating deep into the Imperial complex, leaving destruction and chaos everywhere. He finally managed to find the datatapes and left, leaving behind an outpost that was littered with Imperial Army trooper corpses. Crell's employer did not want to be connected with the raid, and so he took off for distant parts. Crell, meanwhile, is left to take the rap, finally in deep trouble from his overconfidence.


Name: Deen Abo
Species: Rodian
Bounty: 7,500 credits
Contractor: Gannis the Hutt
Crime: Theft of precious substances.
Description: 1.6 meters. 75 kg. 34 years. Yellow-green skin, missing two digits on left hand, deep blue eyes.
Notes: Armed. 8,000 credit bonus for recovery of precious substances.


Deen Abo
Type: Smuggler
DEXTERITY 2D+1
Blaster 5D, dodge 5D
KNOWLEDGE 1D
Streetwise 4D
MECHANICAL 2D+2
Repulsorlift operation 4D, space transports 4D+2
PERCEPTION 1D+2
Con 4D+2, search 3D+1, sneak 4D
STRENGTH 3D+1
Brawling 4D
TECHNICAL 1D
Space transport repair 3D
Move:10
Equipment: Heavy blaster pistol (5D), knife(STR+1D), comlink, spacer's outfit, two vials of glitterstim spice.

Capsule: Deen Abo was a pilot hired by Gannis the Hutt to make a routine glitterstim drop. Abo planned a clever double-cross, intending to make it appear as if Imperials had boarded his vessel. However, the Imperials were not where he expected, and he decided to merely flee with his cargo. Naturally, Gannis heard about this, and has posted a fairly generous bounty on his head. Gannis is less concerned with revenge than getting his spice back, which is stored on Abo's freighter, a beat-up Gymsnor-class ship called The Unfailing, among other, less printable nicknames. Abo has several alternate transponder codes programmed into his ship, as any good smuggler does. The glitterstim spice cargo consists of 6 small crates, each with 20 vials of spice, all in all worth over 40,000 credits. Naturally, anyone who decides to steal the spice rather than return will face the considerable wrath of Gannis the Hutt. Deen Abo has skin that is much more yellow than most Rodians, and his eyes are blue, rather than the common purple. Although he speaks with a stammer, he's a very competent fighter, and many people are fooled by his cowardly demeanor. It's an act; he is very brave, although he does know when to run.


Name: Kirastha Melgush
Species: Ithorian
Bounty: 25,000 credits
Contractor: Corporate Sector Authority
Crime: Flagrant disrespect for the law. Smuggling. Multiple counts of blockade running.
Description: 2.0 meters. Weight, age unknown. Large, green eyes. Tall, well built, scar tissue on back of eyestalks.
Notes: Captain of a large blockade runner fleet, numbering about 14 vessels in total. Excellent strategist. 50,000 bonus for live capture.


Kirastha Melgush
Type: Blockade runner fleet commander
DEXTERITY 2D+2
Blaster 4D+1, dodge 4D
KNOWLEDGE 4D+2
Bureaucracy 5D+2, culture 5D+1, law enforcement 6D, planetary systems 5D+2, streetwise 7D, tactics 8D
MECHANICAL 2D
Capital ship piloting 5D, capital ship gunnery 4D+2, capital ship shields 3D+2
PERCEPTION 3D+2
Command 5D, persuasion 4D+1, search 4D
STRENGTH 2D+2
Stamina 4D
TECHNICAL 2D+1
Capital ship repair 3D
Move: 10
Equipment: Heavy blaster pistol (5D), comlink, datapad, Old Republic Navy uniform

Capsule: Fairly short for an Ithorian, she has a greenish tinge to her leathery skin. Kirastha has operated for several years in the Corporate Sector, doing odd jobs at first, later turning to smuggling, and then working her way through the ranks of a modest Blockade running organization. Since she has taken charge, her wit, charm, and histrionic talent have won wide admiration, and her brilliant tactics have won her even more battles. The blockade runner fleet is always changing, but it includes a pair of ever-present Correlian corvettes, and an Imperial Loronar strike cruiser modified to hold fighters. Most of the rest of the fleet are smaller vessels like freighters and starfighters. Kirastha is a cunning strategist, and is rarely outwitted.


Name: Nad Crit
Species: Human
Bounty: 11,000
Contractor: Moff Sonuma
Crime: Undisclosed
Description: Medium build, light blonde hair, small goatee. Very handsome.
Notes: Not known for violence. Death is mandatory.


Nad Crit
Type: Ex-student
DEXTERITY 2D+2
Blaster 3D+2, brawling parry 6D, brawling parry: martial arts 8D, dodge 4D+1
KNOWLEDGE 3D+1
Alien species 4D, bureaucracy 5D, business 4D+1, law enforcement 3D+2
MECHANICAL 3D+1
Repulsorlift operation 4D, space transports 3D+2
PERCEPTION 3D+2
Con 5D, gambling 5D+2, persuasion 4D+2, search 4D
STRENGTH 3D
Brawling 6D, brawling: martial arts 9D, swimming 4D
TECHNICAL 2D
Move: 10
Equipment: Hold-out blaster (3D+2), 3,000 credits, datapad, comlink.

Capsule: Nad Crit is just a fun-loving guy that suddenly ran out of good luck. Nad's about 22 years old, and, as the bounty says, very handsome. For a while he was attending an Academy at the same place as Moff Sonuma's daughter. Unfortunately for him, the Moff's daughter fell in love with him. The Moff, who had planned for his daughter to marry a well-to-do ambassador, got wind of the affair and immediately tried his best to persuade Nad. Even the considerable pressure from a Moff didn't persuade him, so Sonuma decided to take extreme measures. He placed a bounty on Nad's head, hoping to get it over with quickly. However, Nad was an extremely skilled martial arts expert, and beat off two overconfident attackers before hijacking their own car and making it off planet, where he's been rambling around and avoiding the Empire ever since. Unknown to him, Sonuma's daughter took off after him, and is currently searching for him. She is surprisingly able for a Moff's daughter, having trained herself to use a blaster quite expertly.

Kayli Sonuma
Type: Moff's daughter
DEXTERITY 3D
Blaster 5D, dodge 5D
KNOWLEDGE 3D+2
Alien species 4D, cultures 4D, languages 5D, law enforcement 4D+2, streetwise 5D
MECHANICAL 2D+1
Beast riding 3D, repulsorlift operation 3D+1, space transports 3D
PERCEPTION 3D
Con 3D+2, command 4D+1, forgery 4D, persuasion 5D
STRENGTH 3D
Stamina 4D, swimming 4D
TECHNICAL 3D
Computer programming/repair 6D, security 5D
Move: 10
Equipment: Heavy blaster pistol (5D), two false IDs, cloak, 6,000 credits, vibroknife (STR+2D), comlink


Name: Balme Truson
Species: Chadra-Fan
Bounty: 3,000
Contractor: Order of the Supreme Being of Zaknoo.
Crime: Blasphemy. Heretical acts. Abandonment of sacred duties.
Description: Short, light brown hair. Three large silver rings in right ear.
Notes: Must be returned alive. Subject has denounced the existence of the Supreme Being of Zaknoo, and is therefore capable of anything.


Balme Truson
Type: Failed religious disciple
DEXTERITY 1D+2
Blaster 4D, dodge 4D+1
KNOWLEDGE 2D
Cultures: Order of the Supreme Being of Zaknoo 5D
MECHANICAL 1D+1
Repulsorlift operation 3D, space transports 3D
PERCEPTION 2D
Con 4D+2, hide 4D, search 3D+2, sneak 5D
STRENGTH 2D
Stamina 3D
TECHNICAL 3D
Computer programming/repair 5D, droid programming 4D+1, droid repair 4D+2, security 5D+1
Move: 5
Equipment: Hold-out blaster(3D+2), lock-breaking kit(+2 to security), datapad, small tool kit, medpac, 1,500 credits

Capsule: Balme's ship was shot down by pirates over a very isolated world. Stranded there, she managed to survive to reach a temple that belonged to the planet's only religious organization, the Order of the Supreme Being of Zaknoo. This order believes that one day, the Sacred Zaknoo, a great and mysterious being, will come and conquer the galaxy for all faithful followers. This religion is very popular on many outlying rim planets, and it severely punishes people who leave. Balme was forced to join for several months. At first she enjoyed it a little, but eventually she escaped and managed to make it off planet. Naturally, the religious leaders placed a bounty on her head. Balme hates confrontations, and will usually try to escape.



Name: Dolemacker Solbe
Species: Mon Calamari
Bounty: 80,000
Contractor: Empire
Crime: Sabotage of Imperial property, responsible for massive destruction of Imperial projects.
Notes: Armed and highly dangerous. Warning: excellent at avoiding detection.


Dolemacker Solbe
Type: Rebel infiltrator/saboteur
DEXTERITY 3D
Blaster 6D, brawling parry 4D, dodge 5D, firearms 4D+2, melee combat 5D, melee parry 5D, missile weapons 4D, pick pocket 5D+1
KNOWLEDGE 2D
Alien species 3D, bureaucracy 3D, languages 5D, law enforcement 4D, planetary systems 3D+2, streetwise 4D+2, survival 5D
MECHANICAL 2D+2
Astrogation 4D, archaic starship piloting 3D, beast riding 3D, powersuit operation 3D, repulsorlift operation 5D, space transports 4D+1, starfighter piloting 4D, starship gunnery 4D+2, starship shields 3D+2, swoop operation 4D+1
PERCEPTION 3D+1
Bargain 4D, con 5D, hide 5D+1, search 4D+2, sneak 6D
STRENGTH 3D
Brawling 5D, climbing/jumping 4D+2, stamina 4D, swimming 6D
TECHNICAL 4D
Blaster repair 4D+2, computer programming/repair 7D, demolitions 5D, first aid 4D+1, security 6D, space transports repair 5D+1
Move: 9
Equipment: Heavy blaster pistol(5D+1) in hip holster, hold-out blaster(3D+2) up left sleeve, six minigrenades on right ankle(5D), slicing kit(+1D to security), 2 medpacs, grappling hook with 100 meter rope and launcher, special environmental suit (provides moist environment, negates Mon Cal penalties).

Capsule: Dolemacker Solbe is an incredibly efficient Rebel agent. He has single-handedly sabotaged dozens of Imperial installations, stolen thousands of gigabytes of secret Imperial datafiles, destroyed millions of credits worth of Imperial property, and generally been an all-round nuisance. Due to his extensive field experience, he has remained unable to be apprehended, and his bounty has gradually grown from a mere 3,000 credits to a whopping 80,000. If the Imperials realized the full extent of the damage he's caused, he would undoubtedly have a larger bounty.

Since he has such a large price on his head, which he is fully aware of, Solbe has had to tangle with some pretty nasty hunters. He's developed many tactics in dealing with these scum. A common one is to identify his stalkers, which is fairly easy, given his extensive contacts in bounty hunter guilds. He'll then try to break into his pursuer's ship, rig an explosive charge, and let them find out about it when they lift off. He'll also try to lure attackers to near a body of water, where he'll dive in, and force the bounty hunters to follow him into the watery realm, where he has an incredible advantage, being a Mon Calamari. The only hunter that wasn't defeated by this strategy was a very stubborn Quarren hunter, but Solbe managed to dispose of him by blowing up his swoop.

All in all, Solbe will present an incredibly difficult target for any bounty hunter.



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