Imperial Star Destroyer MkIII

This is the ImpStarTri, the last of the Imperial series to be produced in any great numbers by the Empire. These incorporated many new developments for Impeial shipwrites, including backup shields, extended range turbolasers and more efficent automation of work stations.

The keel for the first of these was laid a few weeks before the Battle of Hoth, but the first of these didn't leave Kuat until almost a month after the Battle of Endor. They may be redily distinquished by thier "double bridge" tower design, with is used only by a the last two ESDs produced at KDY and and the gravity well prototypes. Most of those that were produced were made in the Deep Core, and used in mini fleets as command ships.


model:  Kuat Drive Yards Imperial-class Star Destroyer MkIII
era intorduced:  Rise of the New Republic
type: Star Destroyer
scale:  Capital
length: 1600m
skill:  Capital Ship Piloting: Imperial SD
crew: 36,549	gunners: 330	skeleton: 5,000/+10
crew skill:  Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship
	Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2
passengers:  9700 (troops)
cargo capacity:  36,000 metric tons
consumables:  6 years
hyperdrive multiplier: x1
backup hyperdrive: x8
nav computer: Yes
manueverability: 1D+1
space: 6
hull: 7D+2
shields: 2D
	Backup shields: Has 3D in backup shields.  Requires moderate
Captial Ship Shields roll to activate in 1D increments
sensors:
        passive:  50/1D
        scan:  100/3D
        search:   200/4D
        focus:  6/4D+2
small craft:  72 TIEs
	10 shuttles, 15 landing barges, 12 drop ships
notable surface equipment: 20 AT-ATs, 30 AT-STs, prefabricated
garrision base
weapons
50 Heavy Turbolaser Batteries
        fire arc:  20 front, 15 left, 15 right
        crew: 1 (20), 2 (30)
        skill: Capital Ship Gunnery
        fire control: 2D
        range: 5-20/40/60
        atmosphere: 10-40/80/120km
        damage: 10D
40 Turbolaser Battereis
        fire arc:  15 Front, 10 Left, 10 right, 5 back
        crew: 3
        skill: Capital Ship Gunnery
        fire control: 1D
        range: 3-15/35/75
        atmosphere: 6-30/70/150km
        damage: 7D
10 Extended Range Turbolaser Batteries
        fire arc:  6 front, 2 left, 2 right
        crew: 3
        skill: Capital Ship Gunnery
        fire control: 1D
        range: 4-20/40/90
        atmosphere: 8-40/80/180km
        damage: 4D
20 Ion Cannon Batteries
        fire arc:  10 Front, 5 left, 5 right
        crew: 1 (10), 2 (10)
        skill: Captial Ship gunnery
        fire control: 4D
        range: 1-10/25/50
        atmosphere: 2-20/50/100km
        damage: 5D
10 Tractor Beam Projectors
        fire arc:  6 front, 2 left, 2 right
        crew: 1 (2), 4 (2), 10 (6)
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 1-5/15/30
        atmosphere:  2-10/30/60km
        damage: 6D


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