Imperial Intelligence Assassination Operatives

Assassination has long been a tool of intelligence agencies, especially those from repressive governments. The agents of the Assassination Branch (the "wet branch" or "red branch") see themselves as big game hunters, even though they are trained to take advantage of every possible advantage. The individual operatives are highly trained, which is considered by amny observers to be the reason for thier high success ratio.

The members of this branch are often selected from the Army or from IntSec, while a very small number are drawn from outside the military. They are initially trained in a wide number of skills, ranging from unarmed combat to marksmanship to demolition. It is during this period that a prospective agent's particular talents are found to lie in a certain line, and they receive the appropriate training. To evaluate thier abilities in the field, those missions requiring a team of more than three agents are handled by a group of "probies" under the guidance of a full agent. Also, any agent who fails to meet the mark, for whatever reason, is dismissed, and never heard from again.

Full Agents are those who have completed thier training course, and have lived to talk about it. They are a steel nerved brotherhood of hunters. They actually do have lives outside the Branch, but they never reveal it. From the outside, they are quite, private individuals. From the point of view of the Branch, this just means that they can keep thier covers better than most.

They initially serve under the tutilage of another Full Agent, until it is decided that they are qualified to be alone. Thier final test is to act as the CO for a team of probies, with thier Mentor giving them advice, and ready to take over if the situation advances beyond the control of the Apprentice Agent. The skill levels between the Apprentice and the Mentor are rarely great, with the difference being more in the way of mental preparation and command expertise. Only after completing twelve individual missions and leading three missions of probationary troops is an Agent eligible to Mentor.

Second only to the men and women of Adjustment, these lethal weapons are the most dangerous operatives in Imperial Intelligence, and among the most dangerous in the Empire. Operating singly or in pairs, they are used only where secrecy is paramount.

type: typical Imperial Intelligence Assassination Branch Agent
DEX 4D
Acrobatics 5D, Balance 4D, Blaster 7D, Brawling Parry 6D, Bows 5D, Dodge 5D, Energy Weapons 5D, Firearms 6D, Grenade 5D, Melee Combat 6D, Melee Parry 6D, Missile Weapons 5D, Thrown Weapons 5D, (A) MArtial Arts 4D
KNOW 4D
Chemistry: poisons 5D, Cultures 5D, Intimidation 4D, Languages 4D+2, Law Enforcement 5D, Scholar 4D+1, Streetwise 5D, Survival 4D, Willpower 5D
MECH 3D
Beast Riding 5D, Communications 4D, Ground Vehicle Operations 4D, Hover Vehicle Operation 4D, Repulsorlift Operation 5D, Sensors 4D, Watercraft Operation 4D
PERC 4D
Con 5D, Hide 6D, Persuasion 5D, Search 5D, Sneak 6D
STR 3D
Brawling 6D, Climbing/Jumping 4D, Stamina 5D
TECH 3D
Computer Programming/Repair 4D, Demolitions 5D, Droid Programming 4D, First Aid 4D, Security 4D
Special Abilities
Heavily trained: Mentor Agents have an additional 7D-12D in skills that allow them to operate more effectively as a specialized form of assassin.
Force Points 1-2
Darkside Points 2-3
Character Points 10-20
Move 11
Equipment
whatever they need, especially gizmos (like a chrono that contains a powerful cutting laser)
Probationary Agents usually have -1D to -2D in all skills, and are used in less exotic special operations (such as kidnapping teams)


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