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Main | Content Index | Non-Player Characters
NET.GUIDE TO THE MISTRYL SHADOW GUARD
by Darth Moridin - See more by this author
Source: Hand of Thrawn Duology
Last updated on 3 August 2001.
Era
Era: New Republic
Alignment
Alignment: Independent

Mistryl Shadow Guard Skills

Shadow Arts Martial Arts Style

When the Eleven Elders of the People began their crusade for vengeance against those who had ruined their dream, they knew that it would take a specially skilled warrior in order to exact proper revenge, and provide a useful skill as a mercenary. Through study and discipline, they crafted a martial arts style that fit their close-combat preferred mode of fighting. This new martial arts style, which they dubbed "Shadow Arts" after their organization's name, is taught to each Mistryl warrior for use in the field. Focusing on quick subdual and disarmament, the use of Shadow Arts is what makes Mistryl so attractive as bodyguards. The quickness of the maneuvers, as well as their effectiveness in eliminating sources of danger, create a famed method of protecting themselves and their charges in the most rapid manner possible.

For every 1D that a Mistryl improves his or her Shadow Arts martial arts specialization, that character gains a special maneuver described below. In addition to those listed below, the following martial arts skill from the Rules of Engagement sourcebook are acceptable for selection by Shadow Arts combatants: Disarm, Foot Sweep, Instant Stun, Nerve Punch, and Silent Strike. Characters must declare which martial arts technique they are attempting to use prior making the required skill roll unless otherwise indicated.

TechniqueDescriptionDifficultyEffect
Alter AimThe character is trained to alter the aim of a missile or blaster weapon in close combat.Moderate, plus an opposed Strength rollIf the character makes the required skill roll, she may attempt to grab and re-aim a weapon in the hands of her opponent. If within hand-to-hand range, the character makes her skill roll, then must win an opposed Strengthroll to aim the weapon. For missile weapons and blasters, she must roll the appropriate skill to aim at -1D (but without a multiple action penalty) to choose where the weapon fires.
Back StrikeThe character is trained to spin and attack an enemy to the rear with bare hands.EasyWhen a character has her back to an opponent, she may use this technique to spin and attack that opponent without suffering penalties for not being able to see her target.
Ground StrikeThe character can make a standard strike after having been knocked to the ground.EasyIf the character is on the ground, and an opponent is in brawling range, she may use this skill to inflict STR+1D+2 damage on that opponent from her position on the ground, provided she makes the required skill roll.
Surprise AttackThe character is trained to alter body language so as not to give away an attack.DifficultIf the character makes the required skill roll, she may attack her opponent without giving any warning, causing her opponent to suffer -2D to all reaction rolls. If the character waits for one additional round before attacking, she automatically gains that round's initiative over her opponent as well.
Triple ParryThe character is trained to parry up to three unarmed attacks.ModerateIf the character makes the required skill roll, she may automatically block three brawling attacks during this round, provided she takes no other action this round.


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