This is a limited production variant of the Imperial Star Destroyer. It is intended as a technology demonstrator to determine is the superlaser technology used by the Death Star can be adapted to smaller and light ships.
It's main weapon is the spine mounted superlaser, which would later be expanded on in the Sovereign and Eclipse classes. While not large enough to destroy anything bigger than a medium asteroid, it is strong enough to melt entire cities and punch through planetary shields. The penalty for this massive weapon is the loss of all ground assault capabilities and most of the fighter support. This is not a major concern, as these are intended to be used in conjunction with other ships of the line.
Record show that four of these were produced. Of the two who's names we have, the Bombard was destroyed over Byss, and the Barrage is still unaccounted for at the time of Admiral Daala's Rampage. They often were used as a command ship.
model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Superlaser variant era intorduced: Aftermath of Yavin type: Planetary Bombardment/Command Ship scale: Capital length: 1600m skill: Capital Ship Piloting: Imperial SD crew: 29,590 gunners: 313 skeleton: 5,000/+20 crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2 passengers: 800 (troops) cargo capacity: 3000 metric tons consumables: 3 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 6 hull: 7D shields: 3D sensors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 24 TIEs 6 shuttles weapons: 30 Turbolaser Batteries fire arc: 10 front, 10 left, 10 right crew: 2 skill: Capital Ship Gunnery fire control: 4D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Ion Cannons fire arc: 10 front, 15 left, 10 right, 15 back crew: 2 skill: Capital Ship Gunnery fire control: 3D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 8 Tractor Beam Projectors fire arc: 4 front, 2 left, 2 right crew: 4 (2), 10 (6) skill: Capital Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D Axial Superlaser scale: Death Star fire arc: Front crew: 95 skill: Capital Ship Gunnery fire control: 2D range: 1-20/40/100 damage 1D to 3D The superlaser as a gradational output and can fire once every hour at minimum energy (1D). It can also build up a charge of 1D per hour up to 3D. Current generator can only generate 4D total per day. Return to the HangerThis design is compliments of Urban Lundqvist (http://www.sdf.luth.se/~luna)