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Stinn Ma'Carny by Armage Bedar |
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Stinn Ma'Carny was born on the verdant, Imperial world of Israfi III. He grew up the son of a wealthy corporate CFO, but was not your typical spoiled brat. Stinn was a very social creature, and loved to help others by donating community service time at the local Fabritech sensor tech factory. He gave the money he earned to local shelters and hospitals. When he saw someone else being injusticed, he tried to put a stop to it, but found that the local police force was corrupt and decadent - when he went to the police about the time when he saw someone beaten up by a gang, they ignored the "whiny little kid." Stinn always had a suspicion that they were being paid off, but he never figured out who was doing so. Stinn was only 15 when the Battle of Endor was fought and won. His family thought nothing of it - they felt that they were safe on Corulag. Two years later, Stinn turned 17, and left Corulag for the Academy on Carida - or so his parents thought. He actually jumped onboard one of the numerous cargo freighters arriving and departing from Corulag everyday - the Princess Dawn - and headed for Abregado-rae. Several planets and transports later, Stinn managed to join the New Republic. His reasons for this are unknown - Stinn refuses to elaborate on his sudden "change of heart." When he showed up for basic training on a Republic safe world 6 months later, he was surprised to learn that Israfi III had fallen to the Republic. When Stinn asked about his parents, he was told that several corporate executives had been captured, but they didn't say who. Stinn vowed to find out exactly what happened to his parents, no matter what. Stinn progressed through the ranks quickly, becoming a staff sergeant 8 months after basic training. He learned an interesting skill after an assassin nearly claimed his life - two Zenji needles were left beside his right kidney. After a several weeks of practice, Stinn has developed something of an affinity for them. A few months after the Recapture of Coruscant, Stinn received a message from a group of pirates who claimed to have information about his parents. He met up with them a week later, and he bought from them a datapad containing "important information". The datapad contained a set of a berth number, the name of a ship, and the cryptic message "Your destiny will take you along a hard but rewarding path." Requesting an extended leave of absence from the NR, Stinn found the ship, a battered YT-2400 called the Lucky Dame. As soon as he boarded, he was knocked out by some kind of gas. Stinn has no recollection of his time onboard the ship until 2 days later. Stinn never saw anyone for the rest of the voyage - he was kept in his locked berth with food being delivered while he was asleep - though he knew that he was on a freighter of some kind. After a few more days of this, Stinn felt and heard the engines' steady bass rumble wane, and the ship soon stopped. All of a sudden, the door opened, and Stinn was escorted down various corridors by a silent, nondescript man with a blaster pistol at his side. When the escort stopped at a door and motioned Stinn to go in, he left. As soon as Stinn stepped in, he gasped. In front of him, behind a sheet of transparisteel, was Israfi III from orbit - except that this Israfi was almost totally black and brown, with bits of red and almost no green. Even the water had turned brown. The planet was constantly wracked by firestorms and thick black clouds obscured much of the surface Obviously a great calamity had occurred. What followed next was a turning point in Stinn's life. Another man stepped into the room and spoke to Stinn at length, describing in exact detail what had happened to his homeworld. The New Republic had blockaded his world almost as soon as he had left because the people of Israfi would not overthrow the Imperial presence there - they said that the Imperial-allied corporate presences were much too important to their colony. After two weeks of the blockade, the NR striked, leveling every Imperial military and corporate installation on the planet. However, explosions caused by misfired concussion missiles set off fusion power plants in chain reactions, creating nuclear firestorms which ravaged the planet. These firestorms were blamed on the people of Israfi III, explaining them away as "improperly stored nuclear weapons". The New Republic never tried to save anyone - nearly every living thing on Israfi III perished due to either the mass destruction of the initial attack or the intense heat and radiation of the following devastation. Stinn broke down at this news. He asked if this information was true, and if it was, how the man knew it. The man said it was indeed true, and that he knew because he was the leader of the planetary defense against the NR. When Stinn asked why no one ever tried to break through the blockade around Israfi III he was told that no one was willing to step forward. From that moment forward, Stinn vowed to run blockades against people injusticed by the tyranny of the New Republic. He returned to his base, keeping up his facade, and stole a near-stock YT-1300 freighter, the Rebel Carnival. Renaming it Stinn's Carnival, Stinn left the NR for good. Ex-Staff Sgt. Stinn Ma'Carny was now AWOL from the NR. After several successful runs, Stinn has amassed over 350,000 credits - and a bounty of 25,000 credits. Stinn is now a wanted man, but somehow he always remains one step ahead of those that are trying to eliminate him. He has never regretted what he does for the "injusticed peoples of the galaxy." Personality: Stinn is a lighthearted, funny man when around fellow smugglers, bounty hunters, and other malcontents, always regaling them with daring stories of him running the gauntlet. However, when he's alone, Stinn tends to be angry, withdrawn, and sad. He feels that the NR can NEVER repay his debt, and Stinn shall fight against them until he's dead. Objectives: To help the injusticed and downtrodden of the galaxy. To run blockades against the NR. To figure out the cause of his bizarre flashes of intuition. Quotes: "Feel THIS Force, Reppie scumbucket!" "Yeah, you shoulda seen me - there I was, diving between two Mon Cals, barely avoiding fire from a Gunship, when a missile hit me from the top..." Connection With Characters: Stinn could be allied with anybody who is against the NR. He hates any NR-affiliated military personnel with a passion, and will go out of his way to inflict collateral damage against them. If they are civilians, he just dislikes them, but he won't help them unless it serves his interests. Any Force-sensitives or Force-users near him will notice a distinct coldness, like the Dark Side Nexus on Dagobah, but less intense. (GM Notes: With his latent Force abilities and a hatred of the NR, Stinn is an excellent character to play at different levels. The basic, pizza-and-pop RPG player will enjoy Stinn for his blockade running background, and the wealth of action opportunities that provides. The epic campaign player, however, will find Stinn's predicament an excellent chance to roleplay a more-or-less Imperial-allied blockade runner. They will also enjoy the opportunity to develop Stinn's Force powers, and have the chance to set up a classic redemption epic. The following information is for the GM's eyes ONLY. Reading the following information can and will spoil a player's roleplaying oppotunities. The truth of what happened to Israfi III is fairly obvious - a Level 9 blockade operation. The Empire instituted a Level 3 blockade when high concentrations of Rebel forces were discovered in three bases in the Israfi countryside, 550 km outside the capital. However, when the Rebel forces tried to evacuate, the populace helped them. This led to the destruction of all Rebel forces and the razing of all probable locations of Rebel activity - namely, the corporate facilities of Fabritech, Merr-Sonn, and a small biotech lab for Chiewab. The corporations were compensated for the losses, so they bear no ill will towards the Empire. However, the man who told Stinn the "truth" about Israfi III is an Imperial Intel agent - he was nowhere near the planet when the incident happened. He just fit the profile of a dead military leader who led the ill-fated defense of Israfi III. Since no one survived the total devastation (three kilometers of the planet's crust was penetrated by high amounts of gamma-plus band radiation), there is no one person who can tell him the truth - besides which, he wouldn't believe them anyway. If someone COULD provide irrefutable evidence of Imperial involvement (assuming one could even FIND said information - no records of the incident, save some in the Ubiqtorate, were kept), the repercussions on Stinn would be massive. As for his Force-sensitivity, Stinn is slowly falling to the Dark Side. He does not know this, nor does he even know of his own Force-sensitivity. Stinn only feels glad when he blows up a NR ship or kills a NR soldier. The Dark Side will soon intrude upon his "do no harm to civilians" pledge, however - he will start to feel an intense need to make an example out of the galactic populace to show the NR they cannot continue their "tyranny". Any Dark Sider that Stinn encounters will try to take him under their wing - they know very well of the effect the Dark Side has on the weak-willed. Any Light Sider that Stinn encounters will probably try to guide him back on the path of Light - but if they mention that they are allied with the NR, he will fly into a rage, possibly killing the Light Sider if he/she is unprepared. Even if he could be shown the error of his ways, there is a very small chance that he would rejoin the NR - more likely he would kill himself out of shame, embarrassment, and fear - fear of what the consequences would be.)
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This is an original work by Armage Bedar. Format by Tim "Nealos" Salam. "Weapons Systems" format by Chris Curtis. |
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