Dimmamyuk are a wide bodied bipedal race, with a single
manipulative upper limb capable of great power as well as delicate
work. This limb is very flexible and fully prehensile, emerging
from the back of the Dimmamyuk's head. This limb is tipped with
several smaller manipulative tendrils, and the feet of the
Dimmamyuk are equipped with four jointed, very powerful toes which
enabled the primitive ancestors of the Dimmamyuk to brachiate,
despite their lack of arms. The skin of Dimmamyuk is quite
colorful, being generally red, with blue and yellow areas on the
face, feet, and on the prehensile limb, and other patterns have
been known to exist. Dimmamyuk have a number of sensory organs, in
addition to the standard human battery, including heat sensor pits,
infrared and ultraviolet receptors, and a pair of additional
receptors which match no known form of sensory reception, but are
very important in Dimmamyuk artistic sensibility.
Leaders:
The Dimmamyuk are lead by a council of their foremost artists.
While artistic ability is not usually considered to be a sign of
political ability, this system has worked rather well for the
Dimmamyuk, perhaps as a testament to the complex intellectual
demands of their art, or to the respect that artists are held in
their society, which causes those that would make good politicians
to go into the field of artistic endeavor.
World View:
It is hard for non Dimmamyuk to understand the Dimmamyuk view of
the universe. They are not anti-technical, willing to use
devices traded to them by the humans, but they are generally
uninterested in the mechanics of the devices themselves. Art is
phenomenaly important to the Dimmamyuk, as they feel that their
work does not just describe the universe; for them, it defines and
changes it. Despite this sense of the phenomenal cosmic importance
of their work, they are highly uninterested in the other affairs of
the rest of the galaxy, and are the only segment of the population
that did not take up arms against the Imperial occupying force,
until the Imperials tried to interfere with their lifestyle.
Temperament:
Dimmamyuk are generally pacifists, never taking unprovoked
aggressive action. This is due to their feeling that other matters
are more important, rather than any philosophical objection to
violence. Because of this, when they see a threat to their
continuing artistic endeavor, they turn to violence easily, as
proven by their effective and crafty warfare during the Three Races
War, and against the Imperial occupation, once they made up their
mind to fight.
History and Culture:
The oldest of the Sentient races of Yaeger Prime, the Dimmamyuk
have a long and varied history. At first, they followed the usual
course of civilization, spreading across their planet, and
developing a steam level of technology. However, a series of
planet wide wars crippled that civilization, and caused somewhat of
a regression to a lower level of technology. Instead of rebuilding
to their previous level of civilization, the Dimmamyuk developed
along different lines. Art has always been important to the
Dimmamyuk, and it became the central facet of their civilization at
that point.
Dimmamyuk art is designed for their unique sensory apparatus, and
is often difficult for those lacking those sense organs to
understand. Some of the works seem remarkably beautiful abstract
images, others garish collections of clashing colors, and still
others look like nothing other than blank canvases. Dimmamyuk have
no objection to the sale of their paintings, but they find
non-Dimmamyuk taste bewildering at best. Dimmamyuk do not engage
in any artistic activity other than their painting, finding
sculpture meaningless, music unpleasant, and performance art
ridiculous. Dimmamyuk do farm and raise native animals, but seldom
produce more than they need, with small taxes taken to keep the
greater artists from having to take time to work.
Tech Level:
Dimmamyuk have made use of the space level Yaeger technology that
they trade for their art or their excess foodstuff, but they have
virtually no technology of their own.
Dimmamyuk in the Sector:
Those objects of Dimmamyuk art that are attractive to non-Dimmamyuk
eyes have found a market throughout the sector, but other than
through their art, Dimmamyuk are virtually unknown off their
homeworld.
A Quote:
"A wonderful variation in the Rai-Lau line, but I really think that
the composition as a whole has a certain lack of rhythm to it,
wouldn't you agree?"
Spaceships:
None
Stats: 12D
Attribute Dice:
Attribute Min/Max
Dexterity: 2D+1/5D
Knowledge: 2D/6D
Mechanical: 1D/2D
Perception: 2D/5D
Strength: 1D/3D
Technical: 1D/2D
Move: 11/15
Special Abilities:
Unusual Perception:
It is remarkably difficult to conceal things from Dimmamyuk, due to
their unique sensory apparatus. The way they describe it, they can
see the bending of the fabric of reality around every existing
object. Whatever the truth of the matter is, Dimmamyuk gain two
dice for every dice put into search throughout their lives.
Story Factors:
Art:
Dimmamyuk social position is determined by their artistic
abilities, and Dimmamyuk will be obsessed with raising their
abilities in that skill. (Dimmamyuk painting requires two skills,
technical mastery (DEX based), and knowledge of forms (KNO based)