Imperial Special Naval Operations

As part of the NavSpecSec proposal, the Imperial Navy implemented the Naval Special Operations program. Originally intended to simulate Rebel strikes against Imperial facilities, the project quickly grew to cover a wide number of missions, ranging from the training of local troops to the boarding of starships. The members of this select group have been specifically trained to accomplish any mission under any conditions. There are those that say that only the Storm Commandos and Royal Guard are better, and that ignores the exotic terrain training that SpecNav troopers receive.

They are lightly armed, usually only with light weapons, and wear light armour plate. They are in incredibly good physical shape, have excellent hand-eye coordination, and have a better than average awareness of thier surroundings. Because of thier skill levels, only 5% of those who apply complete the training course.

As part of thier training, the men of SpecNav learn to deal with incredibly high levels of fatigue and stress. In competitions with other special forces units, only the Stormtrooper legion's representatives showed better resilience, and that was with thier armour. That stamina is the legacy of thier time on Ralltir, which typically had eight hours of grueling, non-stop physical work every day, along with an equal number of class hours.

The men of SpecNav are trained to use any weapon or surface vehicle in production, and navigate and survive in any environment. Thier specialized training includes alpine, arctic, desert, jungle and waterborne survivability and operations. They are also trained in demolitions, security and unarmed combat. Thier wide variety of abilities makes them among the most dangerous fighting forces in history.

They are assigned to select Star Destoyers (usually Imperial-class or better), certain battle and space stations and deepdock facilities around the Empire. They typically operate in squads, and rarely in platoons. They are an independent unit when in the field, authorized to ignore orders from officers not in thier chain of command so that may preserve "mission perspective", in much the same way as ISTC forces are. As a general rule, they are seconded to the local Intelligence office for direct action missions, but they are also routinely used for boarding actions when Spacetroopers are unavailable, along surgical strikes, forward observing and kidnapping/hostage rescue missions, much like thier cousins in the Storm Commando.

type: typical SpecNav trooper
DEX 3D+2
Blaster 6D, Blaster Artillery 4D+2, Brawling Parry 5D+2, Dodge 5D+, Grenade 5D, Melee Combat 5D, Melee Parry 5D, Missile Weapons 4D+2, Running 5D, Vehicle Blasters 4D+2, (A) 0-gee Combat 4D
KNOW 3D
Streetwise 4D, Survival 6D*, Tactics 4D, Willpower 6D*, (A) Mountaineering 3D
MECH 2D
Beast Riding 5D, Ground Vehicle Operation 5D, Hover Vehicle Operation 5D, Repulsorlift Operation 5D, Walker Operation 4D
PERC 3D
Command 4D, Hide 6D, Search 6D: tracking 7D, Sneak 6D
STR 3D+2
Brawling 5D, Climbing/Jumping 6D, Stamina 5D, Swimming 5D
TECH 2D
Blaster Repair 4D, Computer Programming/Repair 4D, Demolitions 7D*, First Aid 4D, Security 5D*
*some skills have been enhanced with memnotic drugs, specialized training and forced learning.
Force Points 1-4
Darkside Points 1-4
Character Points 5-20
Move 11
Equipment (typical)
blaster pistol (4D), blaster carbine (5D), light blast plate (+1D phys/+2 energy, torso), tactical helmet (+2 phys/+1 energy, head only, includes comlink and glare visor), vibroknife (STR+1D+2), 2 concussion grenades (5D), utility belt, survival kit, climbing/combat harness.
 

Return to the Barracks