SW-RPG HoloNet Discussion Forums
  SW-RPG Stats
  New Capital ship

Post New Topic  Post A Reply
profile | register | preferences | faq | search

next newest topic | next oldest topic
Author Topic:   New Capital ship
Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 30 March 2000 04:00 PM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
This is the stats for the ship a told about in some other posts.
It is solely my players invention

Craft: Nepsis industries Mothership: The Nepsis
Type: Mothership
Scale: Capital
Length: 16000 meters
Skill: Capital piloting: The Nepsis
Crew: Homer and 500 crew members
Passengers: 150000
Cargo Capacity: 4 million tons
Consumables: idef
Cost: Not for sale
Hyperdrive Multiplier: X2
Hyperdrive Backup: x 8
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Atmosphere: -
Hull: 18D
Shields: 15D
Sensors:
Passive: 300/2D
Scan: 350/3D
Search: 500/4D
Focus: 75/5D
Weapons:

1200 Turbolaser batteries
Scale: Starfighter
Fire Arc: 125 all arc
Crew: HOMER
Skill: Capital gunnery
Fire Control: 4D
Space Range: 3-15/36/75
Atmosphere Range: 6-30/75/150
Damage: 5D

1200 Ion Cannons
Scale: Capital
Fire Arc: 100
Crew: HOMER
Skill: Capital gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100
Damage: 4D

2 Planetary Ion Cannon
Scale: Capital
Fire Arc: F,R,B and F,L,B
Crew: HOMER
Skill: Capital gunnery
Fire Control: 3D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100
Damage: 12D

1200 Heavy Laser Cannons
Scale: cap
Fire Arc: 200 front 100 rest
Crew: HOMER
Skill: Capital gunnery
Fire Control: 2D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150
Damage: 8D

100 Tractor
Scale: cap
Fire Arc: 50 F, 20 L, 20 R, 10 B
Crew: HOMER
Skill: Capital gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60
Damage: 6D

12 Gravity Well
Scale: Capital
Fire Arc: 3 all arch
Crew: HOMER
Skill: Capital gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: -
Damage: block hyper


What do you guys think.
------------------


[This message has been edited by Thrawn on 30 March 2000 at 04:02 PM.]

[This message has been edited by Thrawn on 30 March 2000 at 04:03 PM.]

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 30 March 2000 04:07 PM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
And this is the characters ships.

The Scourge Symbiote Fighter

Craft: Custom-built Heavy Assault Fighter
Type: Space Superiority / Heavy Assault Fighter
Scale: Starfighter
Length: 20 meters
Skill: Starfighter Piloting: Symbiote Fighter
Crew: 1
Passengers: 0 (1)
Cargo Capacity: 1 metric ton
Consumables: 2 weeks
Cost: Not available for sale
Hyperdrive Modifier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 5D
Space: 14
Atmosphere: 800; 3000 KMH
Hull: 5D
Shields: 6D
Sensors:
Passive: 50 / 1D
Scan: 100 / 2D
Search: 130 / 3D
Focus: 10 / 5D
Weapons:

1 Ionized Plasma Gun
Scale: Starfighter
Fire Arc: Top turret
Crew: Pilot
Skill: Starship Gunnery: Plasma Gun
Fire Control: 2D+2
Space Range: 1-5/20/30
Atmosphere Range: 50-200/500/1 KM
Damage: 5D (Ignores Shields)

1 Force Scream Matrix
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: Pilot’s Control skill
Space Range: 100
Atmosphere Range: 10 KM
Damage: 4D + Pilot’s “Alter” skill

2 Force Guns (Fire-linked)
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery: Force Gun
Fire Control: 3D
Space Range: 1-5/25/50
Atmosphere Range: 100-500/2,5/5 KM
Damage: 9D

4 Pulse Missile Launchers (Fire-linked)
Scale: Varies with payload
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Ammo: 8 each
Fire Control:
Space Range: Varies with payload
Atmosphere Range: Varies with payload
Damage: Varies with payload

The Raptor

Craft: Modified Correlian YT-2400 Transport
Type: Modified Light Freighter
Scale: Starfighter
Length: 28.2 meters
Skill: Space Transports: YT-2400
Crew: 2 Gunners 2, skeleton
Passengers: 6
Cargo Capacity: 100 tons
Consumables: 2 months
Cost: Not for Sale
Hyperdrive Multiplier: x0.5 (former class 1 Military drive)
Hyperdrive Backup:
Nav Computer: Yes
Maneuverability: 3D (heavily modified Starscream-9 Ion Drive)
Space: 13 (Sienar fleet Systems Starscream-9 Ion Drive)
Atmosphere: 450; 1300 KMH
Hull: 4D
Shields: 4D+2
Sensors: (Upgraded with EPR, FST, DER and LFI)
Passive: 25/1D
Scan: 50/2D
Search: 100/3D
Focus: 4/3D+2
Weapons:

2 Quad Laser Cannons
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12-25
Atmosphere Range: 100-30071.2/2.5km
Damage: 6D

2 Medium Ion Cannons (Fire Linked)
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range:100-300/700/3.6Km
Damage: 4D

2 Concussion Missile Launchers
Scale: Starfighter
Fire Arc: front
Crew: pilot
Skill: starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 9D

Other Modifications
Sienar Fleet Systems 6-d5.2TAG Security System. Includes early warning system (10 m), fire linked Blaster cannons (8D Cha), Speaker system, Remote transmitter (Nepsis)
Fabritech Starship Hull Coating: Black coating +1 difficulty level for visual spotings.
Sienar Fleet Systems SLAM Drive: Doubles Space move for 5 rounds, No weapons may be fired while it is active.

------------------

IP: Logged

Warlock
Stormtrooper

Posts: 43
Registered: Mar 2000

posted 30 March 2000 05:20 PM     Click Here to See the Profile for Warlock   Click Here to Email Warlock     Edit/Delete Message   Reply w/Quote
Force Scream matrix?
Force guns?

Did I miss some important Jedi training camp?

And just out of curiosity, who's bounty did they turn in to rake up all this cash? The mothership alone would cost more than the Death Star II!

But otherwise I hope I never see one of these things You'd need every other ship in the NR AND the Vong Fleets to deal with it.

------------------

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 30 March 2000 09:34 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Not really... The Death Star II was 500 miles wide (Yes, this canon. Yes, WEG screwed up again. No, this isn't up for discussion.) and had the superlaser. This thing is amazingly tough for its size, but other than that it's really no more impressive than an Eclipse-Class Star Battleship. I'd happily meet the captain at high-noon on the starlanes with the KPV Grand Admiral Thrawn at my command.

As for needing the combined forces the NR and the Vong to take down the Nepsis, not likely. It's smaller than an Executor-Class Command Ship and that was taken by the Rebel Fleet at Endor WHILE they were fighting other Destroyers and fending off the Death Star II!!! No, the Nepsis might give a Sector Fleet pause, but a concentrated effort to destroy it would inevitably succeed. No ship is invincible.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Sarge
Trooper

Posts: 114
Registered: Jan 2000

posted 31 March 2000 01:40 AM     Click Here to See the Profile for Sarge   Click Here to Email Sarge     Edit/Delete Message   Reply w/Quote
quote:
We welcome you to Munchkin Land.

I don't think we're on Dagobah anymore, Yoda.

------------------

:) <<<<

IP: Logged

Warlock
Stormtrooper

Posts: 43
Registered: Mar 2000

posted 31 March 2000 01:43 AM     Click Here to See the Profile for Warlock   Click Here to Email Warlock     Edit/Delete Message   Reply w/Quote
Ummmm Kayle?
I was kidding.

------------------

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 31 March 2000 01:45 AM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Sorry, humor often-times carries rather poorly over a modem, you know? In any event, I've heard comments similar to yours from others before, but said with complete sincerity so I wasn't taking any chances.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Warlock
Stormtrooper

Posts: 43
Registered: Mar 2000

posted 31 March 2000 08:59 AM     Click Here to See the Profile for Warlock   Click Here to Email Warlock     Edit/Delete Message   Reply w/Quote
Hey No Prob
For the record thou, if I use a it means "please read with humorous intent"

------------------

IP: Logged

BGKnight44
Trooper

Posts: 359
Registered: Dec 1999

posted 31 March 2000 02:56 PM     Click Here to See the Profile for BGKnight44   Click Here to Email BGKnight44     Edit/Delete Message   Reply w/Quote
That's a big mother of a ship. I doubt the Errant Spork would be able to stand up against it.

------------------
"Ancient weapons and hokey relegions are no match for a good spork at your side!"
Will Cilvik
Bgknight44@aol.com
AOL SN BGKnight44
Bgknight66@mad.scientist.com

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 31 March 2000 08:31 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Worry not, the Errant Spork will be able to stand a good chance of survival. Heavily damaged, but victorious nonetheless.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

BGKnight44
Trooper

Posts: 359
Registered: Dec 1999

posted 31 March 2000 11:27 PM     Click Here to See the Profile for BGKnight44   Click Here to Email BGKnight44     Edit/Delete Message   Reply w/Quote
I still haven't seen stats for the ship yet Kayle.

------------------
"Ancient weapons and hokey relegions are no match for a good spork at your side!"
Will Cilvik
Bgknight44@aol.com
AOL SN BGKnight44
Bgknight66@mad.scientist.com

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 02 April 2000 03:07 PM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Warlock:
Force Scream matrix?
Force guns?

Did I miss some important Jedi training camp?



Well the Force scream matrix, is my players own invention. He uses the force to make a very powerful beam, mixed with energi. and this is supposed to take down capital ships with one shot.
It has at one time shot through the entire hull of ISD, and on the way out took out a carrack class cruiser.

The force guns is base on lightsaber technology. They shot through enything.

------------------

IP: Logged

Warlock
Stormtrooper

Posts: 43
Registered: Mar 2000

posted 02 April 2000 10:38 PM     Click Here to See the Profile for Warlock   Click Here to Email Warlock     Edit/Delete Message   Reply w/Quote
Ummm ummm
"Use only for defense, never for attack"

I'm guessing you're PCs missed Yoda's Home Jedi Training Video

Sounds really cool thou, if a touch over powerful and off key for Jedi. But hey, long as your PCs and you have a blast, GO FOR IT!

------------------

IP: Logged

Shadow Industries
Trooper

Posts: 18
Registered: Mar 2000

posted 02 April 2000 11:35 PM     Click Here to See the Profile for Shadow Industries   Click Here to Email Shadow Industries     Edit/Delete Message   Reply w/Quote
wonder what a squad of my new DEVINE WIND class missile fighters would do to the The Nepsis hehe

hmmm would be a nice run if they dont fully destroy the ship hehe

and if you get a chance visit Shadow Industries at http://shadowind.50megs.com hehe

------------------

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 03 April 2000 03:32 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Shadow Industries:
wonder what a squad of my new DEVINE WIND class missile fighters would do to the The Nepsis hehe


Well I'm not sure, but I think they would be destroyed, but I could off cause be wrong they look afully destroying.
The Nepsis has 1 wing of SFS Avenger fighters, along with one half wing of black Lance fighters ( a fighter which in fact is just a turbolaser with some engines and a cockpit strapped on.) And one half wing of Invader MK. II (Old republic fighters heavily modified).
Plus the Nepsis complement of capital ships.
5 CEC gunships, 1 CEC corvette, 2 Nebulon B escort frigates and a Fang Class Cruiser. ( One of my players personal ship, has a working cloaking device.)

So good luck with shoting the Nepsis to peaces.
I have tried, and failed.
The Nepsis has these kills
30 Stike cruisers, 20 Carrack Class, 9 ISD, 2 SSD. and numerous other vessels.

------------------

[This message has been edited by Thrawn on 03 April 2000 at 03:48 AM.]

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 03 April 2000 03:40 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Warlock:
Ummm ummm
"Use only for defense, never for attack"

I'm guessing you're PCs missed Yoda's Home Jedi Training Video


You can see the characters background in the stats area in the post.
What do you think of this character
there are alsow a post in the SWRPG general.
Called force weapon.

If you have checked them out. Then you understand, why I have alowed this weapon.
If you have not read them yet I surgest you do, because here is the background for this weapon.

------------------

IP: Logged

Form1
Trooper

Posts: 37
Registered: Mar 2000

posted 03 April 2000 11:15 AM     Click Here to See the Profile for Form1   Click Here to Email Form1     Edit/Delete Message   Reply w/Quote
Whilst we are in a munchiknish mood... This is something my player came up with. (Wishful, isn't he? )

(I'd like to see the Nepsis take on one of THESE ;-p. Muhahahahahahahahh...)

Craft: Titania
Type: Heavily Modified Gas Giant
Scale: Death Star
Skill: N/A
Crew: 1 Commander
Passengers: ~ 350 billon.
Cargo Capacity: 100 trillon tons
Consumables: 300 millon years
Cost: Not for Sale
Hyperdrive Multiplier: x3
Nav Computer: Yes
Maneuverability: 0
Space: 2
Hull: 80D
Shields: 67D
Sensors:
Passive: 50/2D
Scan: 100/3D
Search: 200/4D
Focus: 6/5D+2
Weapons:

2400 Hex Laser Cannons
Scale: Starfighter
Fire Arc: Turret
Crew: 0 (3000+ Bujeem droids typically assigned to gunnery per unit)
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-40/300/5000
Atmosphere Range: N/A
Damage: 7D+2

1200 Heavy Assault Cannons
Scale: Capital
Fire Arc: Turret
Crew: 0 (4000+ Bujeem droids typically assigned to gunnery per unit)
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-40/300/5000
Atmosphere Range: N/A
Damage: 16D+2

30 'Slicer'-class Ultra-Heavy Rapid Assault Cannons
Scale: Death Star
Fire Arc: 15 extended forward, 15 extended backwards
Crew: 0 (6000+ Bujeem droids typically assigned to gunnery per unit, with an additionall 3000+ droids constantly required for engineering to cool and maintain weapons whilst in combat)
Skill: Starship gunnery
Fire Control: 6D
Space Range: 35-100/300/5000
Atmosphere Range: N/A
Damage: 30D+2

30 Tractor Beam Projectors
Fire arc: 10 front, 10 back, 5 left, 5 right
Crew: 0 (2500+ Bujeem droids typically assigned per unit)
Skill: Capital Ship gunnery
Fire Control: 4D
Space Range: 1-10/40/90
Atmosphere Range: N/A
Damage: 7D+2


Game Effects:

Quick Repair: The Titania was constructed by a large network of 'Bujeem'-class micro construction droids. Starting from a group of only a few thousand, they multiplied into a group of trillons upon trillons, using the material available in the gas giant. These droids can repair damage by one level per round; e.g. 'severely damaged' becomes 'heavily damaged'.

Dynamic Crew Allocation: Bujeem-class droids assigned to the Titania may be dynamically reallocated during combat to more efficently perform various tasks; if it is imperative to destroy a particular target, for example, a larger group of Bujeem droids may be assigned to gunnery.

Bujeem-class micro construction droids
STR: 2/1000D
DEX: 1/1000D
PER: 1/1000D
KNO: 1/1000D
TEC: 2/1000D
MEC: 2/1000D

Note: These droids typically work in groups of at least several thousand; they are typically ineffective in smaller groups. They handle virtually all of the work on the Titania, including gunnery, engineering, and life support. While in groups, they possess a hive mind, able to communicate instantly with all other members of their group and in large groups they can be used to perform difficult calculations.


------------------

[This message has been edited by Form1 on 03 April 2000 at 11:20 AM.]

IP: Logged

G'Karth Dok'Traal
Trooper

Posts: 26
Registered: Apr 2000

posted 03 April 2000 03:18 PM     Click Here to See the Profile for G'Karth Dok'Traal   Click Here to Email G'Karth Dok'Traal     Edit/Delete Message   Reply w/Quote
Hey people!

Thrawn (the poster, not the SW character) let us have the ship - hell, he practically gave it to us...

...admittedly, first we had to befriend the AI that ran the Nepsis III space station...

...and we had to scare away a Space pirate outfit comprised of four different pirate's followers, who were living at the station at the time...

...and we had to get the AI to redesign and rebuild himself into the spaceship known as the Nepsis...

...and we had to gallivant halfway cross the galaxy in search for weapons for the damn tub o' bolts...

...and don't even get me started on the engines! Are any of you aware of how difficult it is getting hold of enough engine power to propel the equivalent of 10 or more Imperial Star Destroyers?

...and we had to wait two years (in-game) before the thing was done, all the while we were scrambling our resources to afford the building of the thing.

See? Practically *gave* it to us.

--------------------------------------------

Seriously, though:

We're having fun with the game (and we try not to use the Nepsis when it's not ABSOLUTELY neccessary), and the opposition has been stepped up as well - no "there's a squadron of TIE fighters after you"... Actually, it's more like: "there's a Strike Fleet after you"... even when we're just flying starfighter scale ships...

------------------
"I want to know the thoughts of God - everything else is just details..."
-- Albert Einstein

IP: Logged

BGKnight44
Trooper

Posts: 359
Registered: Dec 1999

posted 03 April 2000 04:39 PM     Click Here to See the Profile for BGKnight44   Click Here to Email BGKnight44     Edit/Delete Message   Reply w/Quote
OH MIGOD!!!!
that thing is huge and powerful.
Oh yeah and the nepsis is mince meat against the errant spork.

------------------
See the galaxy and fight evil with your eating utensil, Join the order of the spork today!
"Ancient weapons and hokey relegions are no match for a good spork at your side!"
Will Cilvik
Bgknight44@aol.com
AOL SN BGKnight44
Bgknight66@mad.scientist.com

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 03 April 2000 06:17 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Okay ladies and gentlemen, the gauntlet has been thrown down. The following is NOT the most munchkin creation I have ever developed, but it's in the top five.....

Starship: The Rocinante II

Craft: Modified Kuat Drive Yard's Tarkin-III Heavy Star Dreadnought

Type: Kayle Skolaris' Personal Flagship

Scale: Death Star

Dimensions: 75,000 meters long; 22,500 meters wide; 12,000 meters high

Displacement: 250 quintillion metric tons (250,000,000,000,000,000,000 metric tons)

Skill: Capital Ship Piloting: Rocinante

Crew: 1,750,000; Gunners: 27,742; Skeleton: 250,000/+15

Crew Skill: Astrogation: 10D, Capital Ship Gunnery: 9D, Capital Ship Piloting: 9D, Capital Ship Shields: 9D, Capital Ship Repair: 12D, Capital Ship Weapons Repair: 12D, Communications: 9D, Computer Programming/Repair: 10D, Droid Construction: 9D, Droid Engineering: 8D, Droid Programming: 9D, Droid Repair: 9D, Planetary Systems: 9D, Repulsorlift Construction: 10D, Repulsorlift Engineering: 6D, Repulsorlift Operation: 10D, Repulsorlift Repair: 11D, Security: 8D, Sensors: 9D, Space Transports: 9D, Starship Gunnery: 8D Walker Construction 8D, Walker Engineering: 7D, Walker Repair: 11D


Passengers: 10,000

Troops: 500,000,000 Storm Reaver-Class Battledroids

Cargo Capacity: 75,000 metric tons

Consumables: 25 years

Cost: See description below

Drive Systems:
1 Cygnus-7 Vortex Generator Array
2 StarStrider Hyperdrive Units
9 Galax-10 Ion Thrusters
18 Galax-5 Ion Thrusters

Hyperdrive Multiplier: x1
Hyperdrive Backup: x1
Space: 15
Atmosphere: 500; 1,500 kmh
Neo-Hyperspace Speed: 1,500 light years per hour

Maneuverability: 6D

Hull: 160D (Hull is composed of hyperdense molecularly bonded quantum crystalline armor, hull composition enhances native hull durability by x20 [hull would be 8D with normal armor])

Bio Armor: All damage is reduced to one tenth its original value

Shields: 6D for each arc. Each arc has its own generator. Each generator has 6D of backup shields. Shielding is Poly-Dimensional offering protection against phasing, reality-distortion, probability manipulation, dimensional teleporting, temporal shifting, psychic assault, paradigm alteration, negative-planar energy attacks, and beings named Q.

Stealth Systems: Sensor Masking adds 8D to difficulty to detect with sensors.
SEP Field makes ship completely undetectable by any means until it makes an attack.

Sensors:
Passive: 1,000/4D
Scan: 1,500/4D+2
Search: 2,000/5D+1
Focus: 300/6D

Weapon Systems:

1 Two-Wave Gravshock Bombard
Scale: Death Star
Fire Arc: Front
Crew: 48
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 8-40/120/240
Atmosphere Range: 16-80/240/480 km
Damage: 8D to everything in a five kilometer diameter cylinder extending out to 480 spatial units (480,000 miles), may act as a tractor beam affecting everything in a five kilometer cylinder extending out to 480 spatial units. Tractor beam strength is considered to be 8D Death Star Scale. Ignores shields.

1 Molecular Furnace
Scale: Death Star
Fire Arc: Front
Crew: 250 (requires constant calibration)
Skill: Sensors and Capital Ship Gunnery
Range: Inapplicable. An object must be drawn into the furnace to be affected.
Damage: 16D

1 Super-Heavy Quantum Gravimetric Discharge Cannon
Scale: Death Star
Fire Arc: Front, Left, Right
Crew: 36
Skill: Capital Ship Gunnery
Fire Control: 8D
Space Range: 2-10/20/30
Atmosphere Range: 4-20/40/60 km
Damage: 15D, Ignores shields.

3 Triple-Mounted Heavy Superlaser Cannons
Scale: Death Star
Fire Arc: Turret
Crew: 16
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 4-20/60/120
Atmosphere Range: 8-40/120/240 km
Damage: 12D per gun, 15D per turret, 21D for a full nine-gun broadside.
Special Notes: Each gun must recharge for 2 rounds after firing before being able to fire again. Thus, one gun in each turret may fire each round or all three may fire then wait two rounds before firing again.

30 Hyperspace Pulsemass Generators
Fire Arc: Turret
Crew: 12
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 1-5/50/100
Area of effect: 5 Spatial Units
Damage: Drags ships out of hyperspace. Does 12D damage in the scale of the target to ships taken out of hyperspace. Mass lasts for 10 minutes. Each generator may only fire once per hour.

4,000 Multi-Purpose Missile Launchers
Scale: Capital or Starfighter
Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible
Crew: Automated
Fire Control: 5D
Space Range: 3-18/36/66
Atmosphere Range: 6-36/72/132 km
Damage: 15D (15D/10D/5D/2D in an atmosphere)
Blast Radius: 0-200/800/1200/2000 km for Death Star Scale Missiles, 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles
Ammunition: 2,000 Anti-Planet, Anti-Ship and Anti-Fighter Missiles per Tube (6,000 total per tube)

6,000 Super Heavy Anti-Matter Pulse Cannon Batteries
Scale: Capital
Fire Arc: 2,000 Front, 1,000 Left, 1,000 Right, 2,000 Back
Crew: 2 Each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 4-20/40/80
Atmosphere Range: 8-40/80/160 km
Damage: 50D

2,000 Heavy Ion Web Projectors
Scale: Capital
Fire Arc: 500 Front, 500 Left, 500 Right, 500 Back
Crew: 2 Each
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 2-15/30/60
Atmosphere Range: 4-30/60/120 km
Damage: 30D Ionization damage.
Blast Radius: Net is 1,500 meters in diameter
Ammunition: 2,000 web canisters per projector

2,000 Tractor Beam Projectors
Scale: Capital
Fire Arc: 500 Front, 500 Left, 500 Right, 500 Back
Crew: 3 Each
Skill: Capital Ship Gunnery
Fire Control: 6D
Space Range: 2-10/30/60
Atmosphere Range: 4-20/60/120 km
Damage: 10D

8,000 Light Antimatter Pulse Cannons
Scale: Capital
Fire Arc: 2,000 Front, 2,000 Left, 2,000 Right, 2,000 Back
Crew: 1 Each
Skill: Starship Gunnery
Fire Control: 8D
Space Range: 6-18/72/150
Atmosphere Range: 600-1.8/7.2/15 km
Damage: 8D


Support Craft:
480 Squadrons Mandalore-Class Strike Fighters
96 Squadrons Tulwar-Class Assault Bombers
12 Squadrons Nashtah-Class Gunships
1 Black Raptor II-Class Assault Craft

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 04 April 2000 08:17 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
Hey Kayle
Easy now, hold you horses.
That thing can be from the SW galaxy. No SW technology is that good to create Quantum chrystaline armor at this magnitude.
OOOOOOHHHHH forgot when is this ship made. that could be the answer.
Is it made 10000 years after ANH, or something like that.

But else it looks like a fine powertool to whip som Empire/Rebel a**, maybe even the Nepsis would have its problems against this ship.

------------------
"You have failed me for the last time admiral"
- Darth Vader -

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 04 April 2000 08:26 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by BGKnight44:
OH MIGOD!!!!
that thing is huge and powerful.
Oh yeah and the nepsis is mince meat against the errant spork.


Yep Has to agree with that
Long live the Order of the Spork

------------------
"You have failed me for the last time admiral"
- Darth Vader -

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 04 April 2000 04:11 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
It went into service approximately 10 years after the Battle of Sol. Yes, the Battle of Sol, our home star. This ship is a flight of fancy which does not exist anywhere but in an interactive online wargame over on the Star Wars versus Star Trek newsgroup. Since the Trekkies were using millions of Borg Cubes and phase cloaked ships and Species 8472 and similar drek I felt obligated to.... how shall we put this.... "lay the smack down" on them. I took bits from Star Wars, bits from the First Ones of Babylon 5, and bits from The Hitchhiker's Guide to the Galaxy, as well as a few things from my own twisted imagination, and came up with what you see above. Actually, the hull is possible. The two-wave gravshock bombard is mentioned in the Imperial Sourcebook. The molecular furnace is from Ye Olde World Devastators. The sheer size of the thing seems daunting on the surface, but the Death Star II was approximately 900 meters in diameter, a size which makes my Rocinante II look like an underfed guppy.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 04 April 2000 04:20 PM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Kayle Skolaris:
but the Death Star II was approximately 900 meters in diameter



are you sure you didn't mean 900 meters in radius Kayle, thats what I have heard.

------------------
"You have failed me for the last time admiral"
- Darth Vader -

[This message has been edited by Thrawn on 04 April 2000 at 04:53 PM.]

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 04 April 2000 05:06 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
AUGH!!! I didn't mean either one!!! I meant 900 KILOMETERS! Dammitdammitdammit!!! I've been doing this ever since last night! grrr..... And I meant diameter, not radius. The second Death Star was ~500 miles wide.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 04 April 2000 05:23 PM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
Ehh!!!!
500 miles Wide, you can't be serious. The Movie Triology Sourcebook says 160 km in diameter.

------------------
"You have failed me for the last time admiral"
- Darth Vader -

[This message has been edited by Thrawn on 04 April 2000 at 05:24 PM.]

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 04 April 2000 05:37 PM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Deadly serious. Bear in mind, the Movie Trilogy Sourcebook also claims that the DS 1 could only fire at maximum power and could only fire once per day. It further says it required one hour to charge for every 2D damage it inflicted. You seriously think the interval between Grand Moff Tarkin's order of "You may fire when ready" and Alderaan's destruction was eight hours? Check here for more info on the Death Stars: http://www.theforce.net/swtc/ds.html

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

BGKnight44
Trooper

Posts: 359
Registered: Dec 1999

posted 04 April 2000 10:09 PM     Click Here to See the Profile for BGKnight44   Click Here to Email BGKnight44     Edit/Delete Message   Reply w/Quote
Oh boy here we go.
Analogy...no we don't wanna go there.
Calm down now guys, you might hurt someone.

------------------
See the galaxy and fight evil with your eating utensil, Join the order of the spork today!
"Ancient weapons and hokey relegions are no match for a good spork at your side!"
Will Cilvik
Bgknight44@aol.com
AOL SN BGKnight44
Bgknight66@mad.scientist.com

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 05 April 2000 05:53 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
Hey Kayle don't you think the superlaser was already charged when Tarkin gave that order.
Well I've read the technical information of the Death star. and it is really 500 miles in diameter, sorry for not believing you.

------------------
"You have failed me for the last time admiral"
- Darth Vader -

[This message has been edited by Thrawn on 05 April 2000 at 08:09 AM.]

IP: Logged

Kayle Skolaris
Trooper

Posts: 674
Registered: Feb 2000

posted 05 April 2000 07:29 AM     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote
Maybe... I honestly don't know. Still, it's an open point for debate.

------------------
Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity!

IP: Logged

Grimace
Stormtrooper

Posts: 87
Registered: Apr 2000

posted 11 April 2000 12:00 AM     Click Here to See the Profile for Grimace   Click Here to Email Grimace     Edit/Delete Message   Reply w/Quote
I'd certainly say so. Sometimes I think that people put waaaaaay too much effort into nitpicking. I go with the published stats for the Death Stars. If anything, they're consistant with the rest of the ships that WEG published.

------------------
Do or do not, there is no try.

IP: Logged

Thrawn
Trooper

Posts: 125
Registered: Feb 2000

posted 11 April 2000 03:50 AM     Click Here to See the Profile for Thrawn   Click Here to Email Thrawn     Edit/Delete Message   Reply w/Quote
So be it Grimace, we all have our differences.
It is totally up to your opinion, which stats you want to use. I will use the Stats Kayle has posted, because that descipes the WOW effect better than the WEG stats.

------------------
Long Live the Order of the Spork
(see Chaos and Miscellanea today)

IP: Logged

All times are ET (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | StarWars-RPG.Net

Copyright © 1999, 2000 Armage Bedar. All rights reserved.

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c