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  Message 63 of 2629   Reply ] Forward ] View Source ]    
 

From: Chris Curtis  <oldarmygary@xxxxxxx.xxxx>
Date: Tue Dec 7, 1999 1:38pm
Subject: Re: Sniper Rifles - STATS: Thunder AMW


>SO HERE IT IS….  My version of a "50 Cal" sniper blaster!

Your design is pretty nice.  I'd have to agree with Ryan, though, about it 
needing drawbacks if it's really a 5D speeder scale weapon.  High cost can 
only go so far as a drawback - there need to be other, more tangible, things 
too.

My GM came up with the same type thing some time ago, the Thunder 
Anti-Material Weapon (which is what a .50 rifle really is).  Our group has 
used the Thunder for everything from a regular sniper rifle to shooting down 
a TIE (crazy as it sounds).  The stats are below.

----->STATS

Thunder Anti-Material Weapon

The Thunder is, quite simply, a really big blaster cannon. Its primary 
purpose is to destroy light vehicles, personnel, small structures, and 
weapon emplacements at long range. It is powered by a specially designed 
cartridge which contains enough power for a single shot. The weapon's energy 
output is tremendous; if not for the barrel's liquid cooling sleeve, the 
weapon would be detectable by anyone with a mildly sensitive heat sensor 
system. The weapon is completely modular, allowing for quick assembly and 
disassembly of the 18 kg (40 lb), 1.9 m (6.3 ft) long weapon, which makes it 
more transportable. The obvious design flaws of this weapon are its size and 
weight, as well as its slow cyclic rate: due to the enormous amounts of heat 
and energy the weapon produces, it can only be fired once every twenty 
seconds (or once every four rounds). For its designed purpose, however, the 
Thunder is an extremely capable weapon in the right hands.

Type: Man portable anti-material weapon.
Scale: Character
Skill: Blaster Artillery: Thunder AMW
Cost: 6000 credits, new
Availability: 4R,F
Fire Rate: 1/4
Fire Control: 2D from integral sight.
Ammo: 1 shot per cartridge
Damage: 9D+2
Range: 5-85/650/1.6km

Game Notes:
  1. This weapon has no stun setting.
  2. Due to the weapon's tremendous weight, a Stamina check
     must be made every mile (or hour) when carried on foot,
     and once every other round during combat.
  3. The weapon has an integral, computer assisted, multi-
     optical targeting sight, allowing it to be used in all
     levels of light, smoke, etc.
  4. The weapon has a body of 3D+2.
  5. The weapon's barrel coolant must be changed every 100
     shots.

<-----

There are also a couple of other weapons (the Vengeance and Destroyer)on my 
site that could be used as sniper weapons, though that isn't necessarily 
their primary purpose.  Take a look at:
   http://members.tripod.com/~c_curtis/tech/equipment.htm

--
Chris Curtis             |  ICQ: 3114497
oldarmygary@h...  |  chriscurtis@m...
Servais Sector:  http://members.tripod.com/~c_curtis/


  Replies Author Date
75     Re: Sniper Rifles - STATS: Thunder AMW burgess marskell Tue 12/7/1999
78     Re: Sniper Rifles - STATS: Thunder AMW Chris Curtis Tue 12/7/1999

  Message 63 of 2629    


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