Imperial Customs Agent. DEX 2D, blaster 3D, KNO 2D, MEC 2D, sensors 4D+1, space transports 4D, starship gunnery 4D, starship shields 3D+2, PER 2D, STR 2D, TEC 2D. Move: 10. Equipment: Blaster pistol (4D), comlink,vacsuit, medpac, survival kit, datapad. Character points: 0-2.
Sector Security Force Agent. DEX 3D, blaster 4D+2, dodge 3D+2, KNO 4D, alien species 4D+2, cultures 5D+1, languages 5D, law enforcement 6D, streetwise 5D+2, one planetary systems sector specialization at 6D, MEC 2D, astrogation 3D, sensors 3D+1, space transports 3D+2, PER 4D, command 5D, hide 5D, investigation 6D, sneak 5D, STR 3D, brawling 3D+2, stamina 4D, TEC 2D, computer programming/repair 3D+1, first aid 4D. Move: 10. Equipment: Blaster pistol (4D), comlink, 2 medpacs, vacsuit, datapad. Force points: 1-2. Character points: 2-6.
Sector Ranger. DEX 3D, blaster 5D+1, dodge 4D+2, melee combat 5D, melee parry 4D+2, KNO 4D, alien species 5D, cultures 5D+1, languages 5D, law enforcement 8D, planetary systems 5D+1, streetwise 5D+2, MEC 2D, astrogation 3D, sensors 3D+1, space transports 3D, starfighter piloting 3D, PER 4D, bargain 5D, command 5D, hide 5D, investigation 7D, sneak 5D, STR 3D, brawling 4D, stamina 4D+2, TEC 2D, armor repair 3D, blaster repair 4D, computer programming/repair 3D+1. Move: 10. Equipment: Blaster pistol (4D), blast helmet (+1 energy, +1D physical), comlink, medpac, survival kit, datapad. Force points: 1-2. Character points: 3-8.
Iotran Braceman. DEX 4D, blater 5D, brawling parry 5D, dodge 5D, firearms 6D, grenade 4D+2, melee combat 4D+2, melee parry 4D+1, running 4D+2, vehicle blasters 4D+1, KNO 2D+2, alien species 3D, bureaucracy 4D, cultures 3D, intimidation 5D, languages 3D+1, law enforcement 6D, streetwise 5D+2, survival 5D, tactics 4D, willpower 4D, MEC 2D+2, astrogation 3D, communications 4D, ground vehicle ops 4D, sensors 3D, space transports 3D, PER 3D, bargain 3D+1, command 4D, investigation 5D, persuasion 4D, search 5D, sneak 4D+2, STR 3D+2, brawling 6D, climbing/jumping 5D, stamina 5D, swimming 4D+1, TEC 2D computer programming/repair 3D, droid programming 3D, first aid 4D, security 5D. Move: 10. Equipment: IPF issue slugthrower (4D, ammo: 12), restraining braces, 2 stun-gas grenades, night-vision visor, utility knife, syntherope dispenser, IPF identificatio. Force points: 1-3. Character points: 5-10.
Bounty Hunter, Novice. DEX 2D, blaster 3D+2, dodge 3D+1, melee combat 3D+1, KNO 2D, survival 2D+1, MEC 2D, PER 2D, investigation 3D, sneak 3D, STR 2D, brawling 3D+2, TEC 2D. Move: 10. Equipment: Protective vest (+2 physical, +1 energy), hvy. blaster pistol (5D), knife (STR+1D). Character points: 0-2.
Bounty Hunter, Veteran. DEX 2D, blaster 4D+2, dodge 4D+1, grenade 4D, melee combat 4D+2, melee parry 3D+1, KNO 2D, streetwise 3D, survival 2D+2, MEC 2D, PER 2D, investigation 3D+1, sneak 3D+2, STR 2D, brawling 3D+2, TEC 2D. Move: 10. Equipment: Blast vest (+1D physical, +1 energy), hvy. blaster pistol (5D), blaster rifle (5D), hold-out blaster (3D), grenade (5D), knife (STR+1D). Character points: 1-3.
Bounty Hunter, Advanced. DEX 2D, blaster 6D, dodge 5D, grenade
4D, melee combat 4D+2, melee parry 3D+1, KNO 2D, intimidation 3D, streetwise
3D, survival 2D+1, MEC 2D, astrogration 4D, beast riding 2D, space transports
5D, starship gunnery 5D, starship shields 5D, PER 2D, investigation 4D,
sneak 4D+2, STR 2D, brawling 5D+2, stamina 3D+2, TEC 2D, armor repair 2D+1,
blaster repair 2D+1. Move: 10. Equipment: Bounty hunter armor (+2D
physical, +1D energy, -1D DEX), 2 hvy. blaster pistols (5D), blaster rifle
(5D), hold-out blaster (3D), thermal detonator (10D), vibroknife (STR+2D).
Character points: 2-5.
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