Imperial Star Destroyer, Experimental/Superlaser

This is a limited production variant of the Imperial Star Destroyer. It is intended as a technology demonstrator to determine is the superlaser technology used by the Death Star can be adapted to smaller and light ships.

It's main weapon is the spine mounted superlaser, which would later be expanded on in the Sovereign and Eclipse classes. While not large enough to destroy anything bigger than a medium asteroid, it is strong enough to melt entire cities and punch through planetary shields. The penalty for this massive weapon is the loss of all ground assault capabilities and most of the fighter support. This is not a major concern, as these are intended to be used in conjunction with other ships of the line.

Record show that four of these were produced. Of the two who's names we have, the Bombard was destroyed over Byss, and the Barrage is still unaccounted for at the time of Admiral Daala's Rampage. They often were used as a command ship.


model:  Kuat Drive Yards Imperial-class Star Destroyer,
Experimental/Superlaser variant
era intorduced:  Aftermath of Yavin
type: Planetary Bombardment/Command Ship
scale:  Capital
length: 1600m
skill:  Capital Ship Piloting: Imperial SD
crew: 29,590	gunners: 313	skeleton: 5,000/+20
crew skill:  Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship
Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2
passengers:  800 (troops)
cargo capacity:  3000 metric tons
consumables:  3 years
hyperdrive multiplier: x2
backup hyperdrive: x8
nav computer: Yes
manueverability: 1D
space: 6
hull: 7D
shields: 3D
sensors:
        passive:  50/1D
        scan:  100/3D
        search:   200/4D
        focus:  6/4D+2
small craft:  24 TIEs
	6 shuttles
weapons:
30 Turbolaser Batteries
        fire arc:  10 front, 10 left, 10 right
        crew: 2
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 3-15/35/75
        atmosphere:  6-30/70/150km
        damage: 5D
50 Ion Cannons
        fire arc:  10 front, 15 left, 10 right, 15 back
        crew: 2
        skill:  Capital Ship Gunnery
        fire control: 3D
        range: 1-5/15/30
        atmosphere:  2-10/30/60km
        damage: 4D
8 Tractor Beam Projectors
        fire arc:  4 front, 2 left, 2 right
        crew: 4 (2), 10 (6)
        skill: Capital Ship Gunnery
        fire control: 4D
        range: 1-5/15/30
        atmosphere: 2-10/30/60km
        damage: 6D
Axial Superlaser
	scale: Death Star
	fire arc: Front
	crew: 95
	skill: Capital Ship Gunnery
	fire control: 2D
	range: 1-20/40/100
	damage 1D to 3D
	The superlaser as a gradational output and can fire once every hour
at minimum energy (1D).  It can also build up a charge of 1D per
hour up to 3D.  Current generator can only generate 4D total per
day.


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This design is compliments of Urban Lundqvist (http://www.sdf.luth.se/~luna)
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