You've always been good at tinkering with things. Improving
them, making them work better. And you've always loved explosions,
the bigger the better. Of course, you've had a number of failures
(the natural price of innovation), and you still can't understand
why some people get so excited by that sort of thing. As soon as
you mention the words nuclear leakage to some people, there's just
no talking to them after that... Since the Speeder Design company
that you worked for was shut down by the Empire, you've taken up
with the rebellion. They've given you some very challenging
projects to handle on your own, and while the pay isn't great, it
isn't all that bad either. Lately, you've decided to work on some
of your own designs, and you figured that you may as well log in
some time in combat, to see what works with the current models, and
what doesn't. You never got your advanced degree, but there will
be plenty of time for that after the war is over.
Personality:
You are somewhat better with machines than people, but you
aren't exactly a social outcast either. You take a childish delight
in new technology, especially new technology that makes things blow
up. And you absolutely cannot prevent yourself from tinkering with
things, doing your best to find out what makes them go, and making
it do it's job better. Or at least with more power than before.
Objective:
To learn how everything works. To design an ultimate weapon of
some sort.
A Quote:
"Wow! Did you see the accuracy of that concussion strike?
Yeah, I know they're firing at us. Look at that one!"
Dexterity: 3D
Blaster:
Dodge:
Missile Weapons:
Vehicle Blasters:
Knowledge: 2D+1
Business:
Value:
Mechanical: 3D+2
Astrogation:
Communication:
Repulsorlift Operations:
Sensors:
Starship Shields:
Perception: 3D
Hide:
Investigation:
Search:
Sneak:
Strength: 2D
Brawling:
Climbing/Jumping:
Swimming:
Technical: 4D
Blaster Repair:
[A] Blaster Design:
Demolitions:
Droid Repair:
Repulsorlift Repair:
[A] Repulsorlift Design:
Space Transports Repair:
Starfighter Repair:
Starship Weapons Repair:
Walker Repair:
Equipment:
Suit regular clothing with large number of pockets and heavy
toolbelt, repair droid, full array of tools, hold out blaster,
datapad, 3,000 credits standard.