Tulwar Missile Boat
Era: The first Tulwars went into production 31 years after the Battle
of Endor
Craft: Santhe/Seinar Systems Tulwar-Class Attack Craft
Type: Heavy Assault Missile Boat
Scale: Capital (Due to Power Output)
Length: 22 meters
Skill: Starfighter Piloting
Crew: 2, Gunners: 4, (Skeleton: 1/+25)
Passengers: N/A
Cargo Capacity: 50 metric tons (bomb bays)
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Cost: 235,000
Maneuverability: 3D
Space: 11
Atmosphere: 435; 1,250 kmh
Hull: 3D+1
Shields: 2D+2
Sensors:
Passive: 45/2D+1
Scan: 75/3D+1
Search: 105/4D+1
Focus: 10/5D+1
Weapons:
4 Heavy Laser Cannons (2 Twin Fire-Linked Mountings)
Scale: Starfighter
Fire Arc: 2 Front, 2 Back
Crew: Forward Guns: Pilot, Rear Guns:
1
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 2-6/24/50
Atmosphere Range: 200-600/2.4/5 km
Damage: 7D
1 Twin Ion Cannon
Scale: Starfighter
Fire Arc: Back
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D+1
Space Range: 2-6/14/72
Atmosphere Range: 200-600/1.4/7.2 km
Damage: 5D+1
2 Fire-Linked Quad Concussion Rocket Pods
Scale: Starfighter
Fire Arc: Forward
Crew: 2
Skill: Starship Gunnery
Fire Control: 4D+1
Space Range: 5/10/50
Atmosphere Range: 50-500/1/5 km
Blast Radius: 20 meters
Damage: 16D
Ammunition: 288 Per Pod (72 Volleys,
8 Rockets Per Volley)
1 Heavy Concussion Missile Battery
Scale: Capital
Fire Arc: Forward
Crew: Co-Pilot
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 3-18/36/66
Atmosphere Range: 6-36/72/132 km
Damage: 15D (15D/10D/5D/2D in an atmosphere)
Blast Radius: 0-2/8/12/20 km
Ammunition: 12 Missiles
Capsule: The Tulwar attack craft is a marvel of engineering borne of
a unique set of circumstances. Commissioned by the Trianii Confederation
as a replacement for their aging RX4 Patrol Craft the Tulwar's design concepts
were drawn from two different starships. With the Trianii-Corporate Sector
war heating up once more the Trianii decided that the old RX4s were simply
incapable of providing the firepower needed to match the huge capital cruisers
the CSA could field and that a newer, more modern, and more effective battlecraft
was needed. Turning to Santhe/Seinar Systems the Trianii placed an order
for a new kind of ship that would retain the small, commando team oriented
nature of the RX4s while being able to deal punishing blows to enemy craft,
both starfighter and capital, in space combat. With these criteria in mind
Santhe/Seinar needed look no further than two of their own designs for
inspiration. The durability, damage capacity, and relatively small size
of the Skipray Blastboat and the amazingly accurate fire control and superior
speed and maneuverability of the Scimitar assault bomber were the exact
qualities needed. The body of a Tulwar resembles a greatly elongated and
enlarged Scimitar with the notable difference that there are no out-board
wing structures on the Tulwars. Instead, there is armored hull enclosing
the entire ship with solar-panels plating the majority of the craft. The
only breaks in the solar-panelling are where the ships various weapons
systems dot the hull. The enclosed nature of the craft means that there
is actually more useful room to work with than with the traditional wing
pylon structure of Santhe/Sienar craft. This extra room allows the ship's
massive quad-firing rocket pods to be installed as well as inclusion of
the retractable missile battery slung under the ship. The weapons and support
systems work well together despite their being literally squeezed into
the allotted space. Unfortunately the same cannot be said for the crew
if they are forced to use the ship for extended periods. With the massive
amounts of firepower that the vessel carries there was little room left
for the crew so conditions are terribly cramped. While short combat forays
are easily endured, long-term missions lasting two or more days can lead
to frayed tempers and irritable crewmen. Nevertheless this vessel is popular
among many governments throughout the galaxy. The New Republic, the Keltarrin
Protectorate, the Pentastar Alignment, and many planetary governments have
all made purchases of these superlative battlecraft. The Corporate Sector
Authority refuses to utilize the ships since Santhe/Seinar Systems has
withdrawn from the CSA and publicly condemned the practices and policies
of the CSA. The Tulwars only significant deficiency is that it is a devilishly
difficult craft to control and pilot alone. The ship's controls are designed
for two people and while one person can fly it, that person will wish they
could do it better. With a pilot and co-pilot the craft functions well
with excellent handling characteristics and easy control. When a single
person attempts to control the vessel, however, the ship is unresponsive,
difficult to maneuver, and a nightmare to pilot with any degree of control.
In addition to the above skeleton crew penalty any failure on a piloting
roll with a Tulwar when operating the craft single-handedly is considered
to be a failure with a 1 on the Wild Die even if a 1 was not rolled.
submitted by madrabit@netdoor.com