The Armageddon-class is readily identifiable by it's "hunchback" shape. It has a slimness of the main structure delta that would be replicated in several later designs, noticeably the Executor-class. This is in jarring contrast to the thick, heavy, lumpy command section. The amount of exposed superstructure in this area is minimal, with almost the entire structure shielded with rounded, Calamarian-like, hull plates. While not an ugly craft, it is decidedly not of your usual Imperial aesthetic.
Slightly more than twice the length of an Imperial Star Destroyer, it carries almost twice the firepower. It is also on of the few ships of this size to carry anti-starfighter guns, and is the first Star Destroyer since the Victories to carry projectile weapons. It carries a reinforced wing of TIEs, a full battlegroup of ground troopers, the needed drops hips and landing barges, and a prefab garrison base.
In comparison to the competing Expanded Imperial Star Destroyer, it is slightly faster, but not as maneuverable. It also has slightly stronger shield generators.
Only as small number of these were produced by the KDY/Fondor yards, but the design was sold to Rendilli StarDrive, who manufactured a few before the Battle of Endor. A number of them made it into the Deep Core, but those who did not quickly broke down, as the Armageddon uses subsystems that are just enough different from those in the Imperial Star Destroyer that few parts can interchange. Those that were fielded by the Empire were usually given to Moffs who needed a reminder as to who was running things, as they were seen as a slight.
model: Kuat Drive Yards (Fondor yard) Armageddon-class Star Destroyer era introduced: Height of the Empire type: Command/Battleship scale: Capital length: 3350m skill: Capital Ship Piloting: Armageddon SD crew: 80,000 gunners: 695 skeleton: 15,000/+5 crew skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2, Starship Gunnery 4D passengers: 15,000 (troops) cargo capacity: 100,000 metric tons consumables: 2 years hyperdrive multiplier: x2 backup hyperdrive: x10 nav computer: Yes maneuverability: 0D space: 5 hull: 8D shields: 5D sensors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 96 TIEs 12 shuttles, 12 drops hips, landing barges notable ground equipment: 1 pre-built garrison base, 30 AT-STs, 20 AT-ATs weapons: 100 Turbolaser Batteries fire arc: 60 front, 15 left, 15 right, 10 back crew: 2 skill: Capital Ship Gunnery fire control: 4D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Heavy Turbolaser Batteries fire arc: 20 front, 15 left, 15 right crew: 2 skill: Capital Ship Gunnery range: 5-20/40/60 atmosphere: 10-40/80/120km damage: 10D 100 Ion Cannon Batteries fire arc: 40 Front, 25 left, 25 right, 10 back crew: 2 skill: Capital Ship Gunnery fire control: 4D range: 1-10/25/50 atmosphere: 2-20/50/100km damage: 4D 60 Double LAser Cannons scale: Starfighter fire arc: 30 front, 15 left, 15 right crew: 2 skill: Starship Gunnery fire control: 3D range: 1-3/12/25 atmosphere: 100-300/1.2/2.5km damage: 4D 15 Tractor Beam Projectors fire arc: 5 front, 5 left, 5 right crew: 1 skill: Capital Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D 60 Concussion Missile Launchers fire arc: 15 front, 15 left, 15 right, 15 back crew: 1 skill: Capital Ship Gunnery fire control: 2D range: 2-12/30/60 atmosphere: 4-24/60/120km damage: 9DReturn to the Hanger
these stats are a modification of those published by Michael R. Green(mikeg@terminus.intermind.net)