An early varient of the ISD, this was an attempt to capitalise on the potential fields of fire given by the delta shaped hull. They are not popular, and the turrets have a habit of locking up in combat, due to over heating.
They don't give up much, and even though the turrets might lock up, the weapons still fire. These were sent to relatively quiet sectors were simple intimidation would be sufficient. They often had the drive motors removed from the turrets, fixing the guns in position.
model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Multiple Fire Arc variant era intorduced: Height of the Empire type: Star Destroyer scale: Capital length: 1600m skill: Capital Ship Piloting: Imperial SD crew: 29,590 gunners: 223 skeleton: 5,000/+20 crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2 passengers: 800 (troops) cargo capacity: 3000 metric tons consumables: 3 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 6 hull: 7D shields: 3D sensors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 72 TIEs 10 shuttles, 15 landing barges, 12 drop ships notable surface equipment: 20 AT-ATs, 30 AT-STs, prefabricated garrision base weapons: 60 Turbolaser Batteries fire arc: 10 left/front/right, 25 left/front, 25 right/front crew: 1 (20) 2 (40) skill: Capital Ship Gunnery fire control: 4D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Ion Cannons fire arc: 10 left/front/right, 15 left/front, 15 right/front, 10 back crew: 2 skill: Capital Ship Gunnery fire control: 3D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 10 Tractor Beam Projectors fire arc: 4 front, 2 left, 2 right crew: 1 (2), 4 (2), 10 (6) skill: Capital Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D Return to the Hanger