Kushnath Stone

Bounty Hunter


Stats:

Dexterity: 2D+2
Blaster 7D+1, Brawling Parry 6D, Dodge 6D+1, Grenade 6D, Melee Combat 4D+2, Melee Parry 4D
Knowledge: 4D
Alien Species 7D, Cultures 7D+2, Intimidation 7D, Law Enforcement 8D, Planetary Systems 7D+1, Streetwise 6D+2, Survival 6D+1, Value 6D+1
Mechanical: 2D
Beast Riding 4D, Communications 5D, Ground Vehicle Operation 4D+1, Repulsorlift Operations 5D+1, Sensors 5D
Perception: 3D+1
Bargain 6D+1, Hide 7D, Investigation 7D+1, Persuasion 6D+2, Search 7D, Sneak 6D+2
Strength: 4D+1
Brawling 7D+2, Climbing/Jumping 7D, Lifting 6D+1, Stamina 6D+1, Swimming 6D+2
Technical: 2D
Computer Programming/Repair 5D, Demolition 4D+1, Droid Programming 6D+1, Droid Repair 6D, First Aid 4D+1, Security 6D

Special Abilities: The hide of the Shakkur grants them a +2D+1 bonus vs. physical damage, and a +1 bonus to damage vs. energy attacks. Their horns inflict STR+1D+1 damage.
Force Sensitive: No
Force Points: 3
Dark Side Points: 1
Character Points: 23
Move: 10

Equipment:

Personal Equipment: Dark grey heavy body armor (+3D vs. physical, +2D+1 vs. energy attacks, all locations, -2 to all dex checks), light repeating blaster, 12 stun grenades, dark grey blast helmet, integrated into armor, with mirrored visor with macrobinoculars and retractable infrared night vision goggles built in, 3 fighting daggers, heavy blaster pistol, set droid repair tools, 10 restraining bolts and restraining bolt master, micro- pulse laser saw.

Other Equipment: Kushnath has a large adobe home on Rawdum, protected by a small army of security droids, and whose day to day operations are run by Umkumba Nakurandu, a Kumidai associate of Kushnath, who was recently partially paralyzed in an attack on an Imperial facility. Kushnath tends to rent or buy cheap, nondescript freighters and ground craft to get him from place to place, as he feels that revealing his presence to early can spook bounties enough to do something desperate, like run, or set up an ambush. His personal fortune is quite substantial, and would allow him to purchase far more powerful craft where he ever to chose to do so.

Capsule:

Race: Shakkur
Sex: Male
Age: 68

Appearance:

Height: 7'1"
Weight: 512 lbs
Eyes: Translucent, citrine orange
Skin: Deep Green
Hair: None
Appearance notes: One of Kushnath's horns is broken off at the base, and another is little more than a stump. Despite this, his horns inflict standard damage, as the remaining horns are quite thick and powerful

Clothing:

Kushnath tends to wear nondescript brown and grey clothing when not in his armor, and wears a suit of armor that is a rather common model for Shakkur mercenaries. He will often wear hooded robes, when that sort of garb would not be remarked on, but will otherwise match his clothing to local garb with scrupulous accuracy.

Retainers, henchmen, and associates:

Kushnath's profession tends to discourage intimacy, and he is quite comfortable with that, having a few old friends, and not making new friends easily. He is a favorite bounty hunter for criminal organizations without a substantial presence outside of Yaeger or Imperial space, for while he will never take a bounty on a friend, or on anyone living on Rawdum, he is quite implacable in pursuit of bounties that he does pursue, and will stop at little to get his prey.

Common haunts and habitues:

When not at home on Rawdum, Kushnath tends to spend his time wandering from port to port around the edges of the sector, picking up rumors, information, and making occasional contact with Umkumba, to discover which bounties he's been offered, before setting off on the hunt.

History:

Once of Rshukas, Kushnath left when he felt that world was becoming too tame. Kushnath worked for several years as a mercenary, mostly hiring on with small time operators out on the fringes of the sector, though participating in the occasional full scale war, when the pay was high enough. Kushnath always was quite intelligent, if a bit brutal, and noticed that virtually nobody paid much attention to the individual mercenaries, and decided to turn that to his advantage, hiding behind the guise of a small time cheap gun to collect bounties. As the years progressed, Kushnath became a good deal more ambitious, not giving up on targets even after they ran to ground in Yaeger or Imperium territories, and in one rather extreme instance following a bounty down on to Mithros-B.

As Kushnath became more well known, he turned to another traditionally ignored group to do his undercover work for him; droids. Since his brief stay on Mithros he has taken up the study of droid construction and programming, and has become quite proficient. While the spies he tends to use are outdated protocol and labor models rigged simply to record and report, he has no great attachment to them, and their destruction on a job is of little concern to him (though it will show up on his employer's expense report).

As Kushnath's skill increased, his reputation spread, and he has begun taking on exclusive contracts, deals in which no other bounty hunter is told of the bounty, and which the employers involvement is kept strictly confidential. Kushnath hasn't failed at any of these assignments, and his pay rates have been increasing steadily over the last few years.

Personality:

Unlike many other bounty hunters, Kushnath is not a particularly flamboyant individual. He enjoys his job, and he enjoys combat, and has been known to risk a bounty to go head to head with opponents that he thinks he had a reasonable chance of winning. He is a relatively honorable soul, and he makes a habit of never making even implied promises to bounties, preferring not to torture them with delusions of hope.

A quote:

"I get twelve hundred extra credits for bringing you in alive. Don't be more than twelve hundred credits worth of annoying."

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