Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Marauder-class Corvette

 
Craft: Republic Sienar Systems Marauder-class Corvette
Class: Capital
Cost: n/a
Size: Large (195 m long)
Crew: Normal +2 (129 crew, 48 gunners)
Passengers: 40 (troops)
Cargo Capacity: 300 metric tons
Consumables: 3 months
Hyperdrive: x2
Maximum Speed: Attack
Defense: 19 (-1 size, +10 armor)
Shield Points: 230
Hull Points: 360
DR: 20
Weapon: Double turbolaser cannons (8)
          Fire Arc: 2 front, 2 left, 2 right, 2 rear
          Attack Bonus: +7 (-1 size, +2 crew, +6 fire control)
          Damage: 5d10x5
          Range Modifiers: PB -2, S +0, M +0, L -2
Weapon: Tractor beam projectors (3)
          Fire Arc: 2 front, 1 rear
          Attack Bonus: +5 (-1 size, +2 crew, +4 fire control)
          Damage: Special
          Range Modifiers: PB -2, S +0, M +0, L n/a

A design first available about a hundred years before the Clone Wars, this vessel is a rare failure for Republic Sienar Systems because of bureaucratic red tape that prevented it from being adopted by the Republican Navy.  Still, they are well-designed light warships, and they are most often used by the Corporate Sector Authority immediately before and during the Rebellion Era.  Marauder-class corvettes carry one squadron (12 ships) of starfighters and two armored repulsorlift transports for its two platoons of troops.