Aegis Star Cruiser
The Aegis Cruiser has become Kuat Drive Yards' answer to the Seinar Fleet System Immobilizer 418 chassis. Designed by the same team as the Imperial, Imperial Expanded and Executor classes of Star Destroyer, the Aegis looks like a baby ImpStar. Intended, like several of the SFS 418 series, to replace the aging Dreadnaughts and Victory SDs, it performs excellently as a picket ship and fast escort around their bigger siblings.
Although only half the size of the Imperial SD, the Aegis is a very powerful ship. In simulated engagments, it has been shown that a pair of Aeigis SCs has a decided edge over a single Imperial, but for only about 20% more cost. Dispite this factor, it has only been accepted in limited numbers. This is official due to it's lack of hanger and troop transportation capabilities in relation to the ISD. There is a less official, but no less important reason as well- a 800m ship isn't as intimidating as one twice it's size.
Like it's Seinar rival, the Aegis-class hull has proven popular for a wide number of roles, and many custom and semi-custom varations exist.
model: KDY Aegis-class Star cruiser era introduced: Aftermath of Yavin type: star cruiser scale: Capital length: 800m skill: Capital Ship Piloting crew: 8,536 gunners 250 skeleton: 2200/+15 crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital sheilds 4D+1, Sensors 4D+1 passengers: 1200 cargo capacity: 1200 tons consumables: 5 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D+2 space: 7 hull: 5D shields: 3D senors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 24 TIEs 4 shuttles 2 landing barges weapons: 50 Turbolaser Cannons fire arc: 20 front, 15 left, 15 right crew: 2 skill: Capital Ship Gunnery fire control: 2D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Double Laser Cannons scale: starfighter fire arc: 12 front, 13 left, 13 right, 12 back crew: 1 skill: Starship Gunnery fire control: 2D range: 1-3/12/25 atmosphere: 1-3/12/25km damage: 4D 10 Ion Cannons fire arc: 4 front, 2 left, 2 right, 2 back crew: 4 skill: Capital Ship Gunnery fire control: 4D range: 1-10/25/50km atmosphere: 2-20/50/100km damage: 4D 20 Concussion Missle Launchers fire arc: 10 front, 5 left, 5 right crew: 2 skill: Cpaital Gunnery fire control: 2D range: 2-12/30/60 atmosphere: 4-24/60/120km damage: 8D 4 Tractor Beam Projectors fire arc: 2 front, 1 left, 1 right crew: 4 skill: Capital Gunnery fire control: 2D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6DReturn to the Hanger
The basic design and history of the Aegis Star Cruiser family is compliemnts Arne Lindström
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