Nova
Dragon Capsules
Kethan Falor: Etti - Unit Commander
Exceptionally tall (2.2m) Falor wears his hair close cropped, the antithesis
of his people, partly in protest at the way his homeworld has been given
over to estates for wealthy Imperials.
One of the original members of the Nova Dragons, he was invited to
take command of the unit by the other founding members, in the main
due to his extensive business experience. Indeed, he still tends to
run the unit more on a business than a military model, but has support
from Chaide when the going gets hot. He is developing an awareness of
small unit tactics, both in planetside and spaceborne operations. Kethan
had long been aware of a certain "foreknowledge" especially in dangerous
situations, but his time with the Nova Dragons had seen that sixth sense
develop into a small knowledge of The Force.
Force Points: 5
Character Points: 14
Dex 3D+2
Blaster 4D; Dodge 5D; Firearms 4D Dodge: Energy 6D+1
Kno 3D+1
Alien Species; Bureaucracy 5D+1; Business 5D+2; Cultures; Languages;
Law Enforcement; Planetary Systems; Scholar; Streetwise 3D+2; Survival;
Tactics 4D; Value; Willpower
Mech 2D+2
Astrogation; Communications 3D; Repulsorlift Ops 3D; Sensors 3D; Pilot:
Space Transports 3D+2; Pilot: Space Transports: YT2000 5D+2;
Starship Gunnery 3D; Starship Shields 3D
Per 3D+1
Bargain 5D+1; Command 5D+1; Con 4D+1; Con: Fast Talk 5D+2;
Investigation 4D; Persuasion; Search; Sneak 3D+2
Str 3D
Brawling
Tech 2D
Computer Prog/Repair; First Aid 2D+1; Security; Space Transports Repair
Sense 1D+2
Life Detection, Danger Sense, Combat Sense
Syl Norn: Sullustan - Unit Executive Officer
Syl has known Kethan longer than anyone, and the two share a common
love of the Wild Fire. Syl had for many months been happy simply to
pilot the ship and look after the technical aspects of the unit (but
DON'T accuse him of burglarising any establishments, or mention fences!).
More recently, with the influx of new people, the change in emphasis
of the unit and simply the need to make sure that someone other than
Kethan understands the books, Syl has reluctantly agreed to act as XO.
Whilst he has been unsure of that role, he has made great strides in
recent times.
Force Points: 2
Character Points: 13
Dex 3D
Blaster 4D; Blaster Artillery; Blaster: Pistol 5D+1; Brawling
Parry; Dodge 5D; Melee Combat 3D+1; Melee Parry; Running 3D+1; Thrown
Weapons; Firearms 3D+2
Kno 2D+1
Alien Species; Business 2D+2; Languages; Planetary Systems; Streetwise
2D+2; Survival; Tactics 2D+2; Value 2D+2; Willpower 2D+2
Mech 3D+2
Astrogation 4D+2; Capital Ships 4D; Communications; Ground Vehicle
Operations; Repulsorlift Operations 4D; Pilot: Space Transports 5D+2;
Pilot: Space Transports: YT2000 7D; Starship Gunnery; Starship
Shields
Per 3D
Command 3D+1; Con; Hide; Search 3D+1; Sneak 3D+1
Str 2D+2
Brawling; Lifting, Stamina 3D
Tech 3D+1
Armour Repair; Blaster Repair; Capital Ship Repair 3D+2;Computer Prog/Repair
4D; Droid Prog/Repair; First Aid 3D+2; Ground Vehicle Repair; Security
4D; Space Transports Repair 4D; Space Transports Repair: YT2000
5D; Starship Weapon Repair;
Chaide Walker: Human - Planetside Commander
Chaide follows a strict moral code, which has occasionally brought
him into conflict with Kethan, though usually because Kethan has been
unable to explain the full story to Chaide in time. One such incident
almost caused Chaide to walk out on the group when it was still in its
infancy, and it took some serious fast-talking from Kethan to persuade
him to stay. Whilst nominally in command of Nova Dragon planetside operations,
Chaide has never shied away from the front line. He backs his skills
in any confrontation, and rarely comes up short. The one problem Chaide
has is that he seems to be a friendly fire magnet having been shot or
blown up by at least 4 different members of the unit, on around 6 different
occasions!
Force Points: 2
Character Points: 26
Dex 3D
Blaster 3D+2; Blaster: Heavy Blaster Pistol 5D+2; Brawling
Parry 4D+1; Dodge 5D+1; Dodge: Energy 7D; Firearms 4D; Grenade
3D+2; Melee Combat; Melee Parry; Running; Thrown Weapons; Vehicle
Blasters
Kno 3D
Alien Species; Cultures; Languages; Planetary Systems; Streetwise;
Survival 3D+1; Tactics 4D
Mech 2D+1
Astrogation; Beast Riding; Communications 3D; Repulsorlift Operations;
Sensors; Space Transports 2D+2; Starship Gunnery 4D
Per 4D+2 (Visual, 3D+2 otherwise)
Con 3D+2; Hide 3D+2; Hide: Camouflage 4D+2; Investigation 3D+2;
Search 5D+2; Sneak 5D+1
Str 3D
Brawling 5D; Climbing/Jumping; Stamina 3D+1; Swimming
Tech 3D
Armour Repair; Blaster Repair; Computer Prog/Repair 3D+1; Demolitions
3D+2; First Aid; Security 3D+2
Kal Traveen: Human - MedTech
A long time associate of Chaide's, the two met on Ord Mantell in a
time of crisis for both and forged a partnership that is one of the
rocks of the Nova Dragons. Kal has patched up every member of the team
at some point, so whilst his forte is human physiology, he is fast gaining
knowledge of a wide variety of the Galaxy's major sentient species.
Quietly spoken, it is always worth listening to Kal on those few occasions
he opens his mouth. He's a crack shot and a more than adequate pilot.
Force Points: 5
Character Points: 13
Dex 4D
Blaster 6D; Brawling Parry 4D+2; Dodge 6D; Dodge: Energy 7D+2;
Dual Pistol Fighting (A) 2D; Firearms 6D; Grenade 4D+1; Melee
Combat 4D+1; Melee Parry 4D+1; Running; Vehicle Blasters 4D+1
Kno 2D
Bureaucracy; Business; Planetary Systems; Streetwise; Survival; Willpower
3D
Mech 3D+2
Astrogation 4D; Communications; Repulsorlift Operations 4D; Sensors
4D; Pilot: Space Transports 5D+2; Starship Gunnery 5D; Starship Shields
4D
Per 2D+1
Hide 2D+2; Investigation; Search 2D+2; Sneak 3D
Str 3D+1
Brawling 4D; Climbing/Jumping 3D+2; Stamina 3D+2
Tech 3D
Armour Repair; Blaster Repair; Computer Prog/Repair 4D+1; Computer
Prog/Repair: Slicing 6D; First Aid 5D; First Aid: Humans
6D+1; Repulsorlift Repair; Space Transports Repair; Starship Weapon
Repair; Security
JD Brickman: Human - Demolitions
JD was the first outside the founding four to join the Nova Dragons.
A former member of the Imperial Navy, he left the service having chosen
not to sign on for a second term. At that time he was starting to question
Imperial doctrine, and felt the need to explore his thoughts in a much
less restrictive environment. Having free-lanced for a while, JD hooked
up with Kethan and the others for blockade run to a Rebel outpost, and
has been a valued member of the team ever since. Always eager to please,
JD sometimes acts without thinking through the full consequences of
his actions. This led on one occasion to his arrest by Imperial Forces,
and subsequent torture, costing him two fingers on each hand. It says
a great deal about the bond between the members of the Nova Dragons
that they put aside their then current goals to stage a rescue of JD.
A visit to Bespin has provided JD with cybernetic replacements for the
missing digits.
Force Points: 5
Character Points: 18
Dex 3D
Blaster 3D+1; Blaster: Blaster Pistol 5D+2; Brawling Parry;
Dodge 5D; Dodge: Energy 5D+1; Firearms 4D+1; Grenade 3D+1;
Melee Combat 3D+1; Melee Parry; Running; Vehicle Blasters
Kno 3D
Alien Species; Bureaucracy; Cultures; Languages; Languages: Wookie
5D; Planetary Systems; Streetwise; Survival 3D+1; Willpower
Mech 3D
Astrogation; Capital Ship Gunnery; Communications 3D+1; Repulsorlift
Opration; Sensors; Pilot: Space Transports; Starship Gunnery 4D; Starship
Shields 3D+1
Per 3D
Command 3D+1; Hide; Persuasion 3D+1; Search; Sneak
Str 3D
Brawling; Climb/Jump 4D; Stamina 3D+1
Tech 3D
Armour Repair 3D+1; Blaster Repair; Computer Prog/Repair; Demolitions
4D+2; Demolitions: Bunkers 5D; Droid Prog 3D+1; Repulsorlift
Repair; Space Transports Repair; Starship Weapon Repair
Zulah: Ubese - Communications
One of a group of slaves that joined the Nova Dragons following their
liberation from a slaver's camp in the Dain system. With her need for
a Type II atmosphere to breath, Zulah is never seen outside her armour.
Definitely not someone to mess with, Zulah favours her Light Repeating
Blaster Rifle, or twin force blades in close combat. Working on refitting
an advanced communications suite into her armour.
Force Points: 1
Character Points: 10
Dex 4D+2
Armour Weapons 5D; Blaster 6D; Blaster: Light Repeater 8D;
Blaster: Rifle 6D+2; Brawling Parry; Dodge 6D+1; Dodge: Energy
7D+2; Firearms 5D+2; Grenade; Melee Combat; Melee Combat: Force
Blades 7D; Melee Parry 5D; Missile Weapons
Kno 2D
Intimidation; Streetwise; Survival; Willpower 2D+2
Mech 2D+1
Communications 4D+1; Jetpack Operation; Powersuit Operation 4D; Repulsorlift
Operation
Per 3D
Hide; Investigation; Search 3D+2; Sneak
Str 3D
Brawling; Climbing/Jumping 3D+2; Lifting; Stamina 3D+2; Swimming
Tech 3D
Armour Repair 5D; Blaster Repair; Demolitions 5D; First Aid
Grat: Gamorrean - Droid Disposal
Joined the Nova Dragons at the same time as Zulah, Raggy, Morrez and
Kribaczek following the successful assault on the slave camp. His trademark
weapon is the vibro-axe, which he is inordinately fond of placing through
droids with great force. This occasionally backfires when he slices
deep enough to find the droid's power core. Through patience, persuasion
and no small amount of luck, the Nova Dragons have been able to convince
Grat that there are actually "useful" droids (such as the astromech
droid that serves aboard the Wild Fire).
Force Points: 2
Character Points: 11
Dex 4D
Blaster 5D; Blaster: Rifle 6D; Brawling Parry; Dodge 5D+1;
Dodge: Energy 6D+2; Firearms 5D; Grenade; Melee Combat 6D;
Melee Combat: Vibro-axe 8D; Melee Parry 5D+1
Kno 2D
Alien Species; Survival 2D+1; Willpower 3D+1
Mech 1D+1
Communications; Ground Vehicle Op. 2D
Per 3D
Hide; Search; Sneak 3D+2
Str 5D
Brawling 5D+2; Climb/Jump; Stamina; Swimming;
Tech 1D+2
Blaster Repair; First Aid;
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Copyright
© Dave Powell, 2000. All rights reserved.
Where applicable, copyright
© Dean Magill and Jon Conway. All rights
reserved. The author gratefully acknowledges the material provided by
(and hours of RPG entertainment with) the players of our role-playing
group: Gareth, Mark, Paul and Mick. Artwork used with permission from
Ian Houlihan.
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