Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Star Galleon

 
Craft: Kuat Drive Yards Star Galleon
Class: Capital
Cost: n/a
Size: Huge (300 m long)
Crew: minimum 50, maximum 150 (Normal +2)
Passengers: 300 (troops)
Cargo Capacity: 100,000 metric tons
Consumables: 6 months
Hyperdrive: x2 (backup x15)
Maximum Speed: Cruising
Defense: 18 (+10 armor, -2 size)
Shield Points: 200
Hull Points: 560
DR: 20
Weapon: Turbolasers (10)
          Fire Arc: 1 battery left, 1 battery right
          Attack Bonus: +10 (-2 size, +2 crew, +4 battery fire, +6 fire control)
          Damage: 4d10x5
          Range Modifiers: PB -4, S -2, M +0, L +0
Weapon: Concussion missile launcher
          Fire Arc: Front
          Attack Bonus: +10 (-2 size, +2 crew, +10 fire control)
          Damage: 5d10x5
          Range Modifiers: PB -4, S -2, M +0, L n/a

Introduced several years before the Battle of Yavin, the Star Galleon is classified as a "cargo/escort frigate" -- a freighter that is its own escort.  It features interior battlements to help repel boarders and blast doors can be opened and closed remotely, turning the interior of the ship into a maze.  Even if the ship is seized, its internal cargo pod can be jettisoned.  It is equipped with its own hyperdrive and will make random hyperspace jumps while sending a burst transmission on a carefully-guarded frequency to Sector Command, ensuring that the Empire recovers the cargo before any raiders.