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MBT-320D "HELLHAMMER" MAIN BATTLE REPULSORTANK

The MBT-320D "Hellhammer" Main Battle Repulsortank is another of IMS' repulsortanks, designated a main battle 'tank. It was primarily designed for assaults on urban areas, due to its large amount of weaponry. The double laser cannon is used on strategic and tactical armored targets. The blaster cannon and repeater are used for lightly armored targets, such as regular buildings and light transport craft. The land mines are standard repulsorlift engine-detecting, and detonate on passing over.

The Hellhammer's computer fire control systems are the newest availiable, and are modified from the Torpedo Sphere's weapon targeting systems, so they are incredibly accurate. The only limiting factor to these weapons is the power generation, which does not allow long range shots. Even the main laser turret is limited to less than 2 klicks.

Tactical Deployment: The Hellhammer is currently assigned to trouble hotspots, such as Fest, Mantooine, and other planets in Atrivis Sector, as well as Corellia, Corulag, Churba, Imperial Center, Contruum, and Byss for elite unit testing. Six units have also been sent to the Hell's Hammers repulsortank unit, as the tank was made with them in mind. See the Hell's Hammers section for more information on their unit.

Specifications

Craft: IMS' MBT-320D "Hellhammer" Heavy Main Battle Repulsortank
Type: Heavy repulsortank
Length: 17.2 meters
Scale: Speeder
Skill: Repulsorlift ops: Hellhammer MBT
Crew: 2, gunners: 2
Crew Skill: Missile weapons 4D+2, repulsorlift ops 5D+2, sensors 4D, vehicle weapons 5D+1
Cover: Full
Cargo Capacity: 3 metric tons (ammo)
Move: 145; 450 kmh
Manuverability: 2D
Body: 3D
Weight (unloaded): 10.2 metric tons
Max Weight (loaded): 14.5 metric tons
Altitude Range: Ground level - 3 meters
Sensors:
   Passive (craft detection/TIN): 550/2D
   Search (weapon guidance): 10km/3D
Weapons:
   Double Laser Turret (main gun)
      Fire Arc: Turret
      Skill: Vehicle Blasters
      Fire Control: 3D
      Range: 50-300/650/1.8km
      Damage: 7D+2
   Heavy Blaster Cannon (vehicles and buildings)
      Fire Arc: Front
      Skill: Vehicle blasters
      Fire Control: 2D+2
      Range: 20-60/90/130
      Damage: 6D
   Light Repeating Blaster (light vehicles and infantry)
      Fire Arc: Front
      Skill: Vehicle blasters
      Scale: Character
      Fire Control: 3D
      Range: 10-30/50/70
      Damage: 6D+1
   Land Mine Dispenser
      Fire Arc: Rear
      Skill: Demolitions
      Fire Control: 0D
      Range: 0-20/40/80
      Damage: 8D/4D/1D
      Ammo: 100 mines

Last updated on 15 September 2000.
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