Cost: 7,000 credits (2.5 Million credits +, in mint
condition)
Crew: 3
Passengers: None
Cargo Capacity: 5 kg
Consumables: 1 week
Hyperdrive Multiplier: None
Hyper Backup: No
Nav Computer: No
Maneuverability: 2D+2
Space: 3
Atmosphere: 225; 650 kph
Hull: 2D
Shields: None
Sensors:
Passive: 10/0D
Scan: 20/1D
Search: 40/1D+2
Focus: 2/2D
Weapons:
1 High powered repeating rail gun
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1/4/8
Atmosphere Range: 100/400/800m
Damage: 3D
2 Medium meson cannons (fire linked)
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/5
Atmosphere Range: 100/300/500m
Damage: 1D+2
The Hero was one of the most powerful fighter craft in the
universe for many years. The primary weapon of the Hero, the rail
gun, was a vast improvement over the other projectile weapons of
the time. Throwing depleted uranium/cadmium projectiles at high
velocity, the rail gun could slash through the armor of most other
ships with ease. The Hero could carry up to forty of these
projectiles, a much higher load than that of ships carrying pin
torpedoes, the only more powerful weapon fielded by starfighters of
the time. The Meson cannons, while weak, were capable of
penetration the then new shield technology that protected the
capital ships of the time. (Note: Meson cannons, while much
weaker than Ion cannons, operate under similar principles, and can
bypass energy shield, and in some cases, Meson Cannons have been
modified to the extent that they can penetrate particle shields as
well. They still can't get much longer range or more powerful
output though).
Though the Hero has long been obsolete, there are still those
that enjoy it's look and feel, and many wealthy spacecraft
aficionados will have a Hero or two in their starfighter
collections. Those Heros that have seen active use over the
millennia are considerably less valuable, and are sometimes used
for light atmospheric work in isolated corners of the galaxy.