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ELITE ARMOR UNIT: HELL'S HAMMERS
(112th Repulsorlift Armor Regiment)
Formed during the closing stages of the Clone Wars from armor units of the Old Republic, the Hell's Hammers elite armor unit has served the Empire in a large number of actions in the Outer Rim Territories. Used initially to crush opposition to the New Order, Hell's Hammers are now engaged in eradicating Rebel outposts, subjugating planets with Rebel sympathies, and in forcibly bringing reluctant worlds into the Empire.
Originally created as a regiment, losses suffered in countless campaigns have reduced the unit's strength to little more than battalion-level. Even so, Hell's Hammers continue to strike fear into all who oppose the Emperor's will.
Often working in tandem with stormtrooper strike teams or Vader's Fist, the Hammers are frequently deployed to crack open the outer defenses of Rebel outposts. They clear a path into a base by brushing aside Rebel ground troops, eradicating gun emplacements, and shooting down enemy airspeeders and low-flying starfighters. Stormtroopers or line troops are then able to enter the confines of a base directly from their transports.
The Hammers have also seen action in more traditional armor assignments, where they are used to spearhead assaults into enemy-held territory. Equipped with the most powerful repulsortanks in the Empire, the Hammers are capable of destroying or overpowering most of the ground-based opposition they encounter.
Being able to travel fast, the Hammers are a hard-hitting assault force with a reputation for getting results at any cost – a reputation that they well deserve, for their long history is not free from the taste of defeat.
On more than one occasion the Hammers have been thrown against superior forces without effective backup. In all of these cases, the Hammers achieved their initial objective, but the lack of adequate infantry support made it impossible for them to maintain their position – something that many of the Hammers’ officers and crew carry a grudge against Imperial High Command for.
THE BATTLE OF TURAK IV
The action on Turak IV, while being marked as the Hammers' worst defeat, is also a great source of pride for the unit. Here, two battalions of the Hammers' repulsortanks swept across the lava plains to capture the Rebel Army's forward positions. But, because of the incompetence of General Maltaz, commander of Imperial Army forces on Turak IV, Rebel forces counter-attacking from hidden bases high in the volcanic Hitak Mountains cut them off.
Gen. Maltaz ordered the Hammers to hold their position, and attempted to halt the Rebel advance with the remainder of his command. Heavily outnumbered and subject to concentrated attacks by armored Rebel speeders, starfighters, and ground forces, the Hammers suffered devastating losses. Even though their 'tanks were soon burning fiercely in the hot, sulphurous air, the Hammers refused to give ground. By the time the order came to withdraw, there were few repulsortanks left to receive it. All that remained were three battered 'tanks. The rest of the once-mighty force had been turned into smoldering hulks. The two battalions had almost ceased to exist.
Even though two battalions were effectively destroyed, their 'tank crews did not die in vain. TIE fighter patrols, which flew over the area in the closing stages of the campaign, reported large numbers of Rebel vehicles and starfighters lying strewn across the plains in front of the Hammers' position. Post-battle analysis also showed that the Rebels outnumbered the Hammers by five-to-one, and by the time the Hammers were forced to withdraw the Rebels were forced in one-to-one parity. The local Alliance sector command considers the Hitak Mountains campaign on Turak IV to be a strategic defeat due to the staggering loss of personnel and equipment. The Hammers had paid a high price, but the cost to the Rebellion was even higher. The Hammers had indeed lived up to their motto of "Strike to Kill."
Vorin Solaar and a Firrerreo friend - d20 16 July 2001, 07:54 pm EST
D6 is nice, don't get me wrong, but can I have the stats in d20 please!!!!!!---.---.69.159 |
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