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"Besides, I know a few manuevers. We'll lose them." -- Han Solo For those who might like a little more detail to their starfighter-scale space combat than a series of starship piloting and starship gunnery rolls provide, I present these rules. Detection: Before a pilot can attack (or evade) another pilot, they must make a sensors roll to determine the basic size and locations of other ships. If successful, this information is displayed on two scopes (front and back). Once they have that information, they can make a piloting roll to bring the target into their weapon's fire arc. If their sensors are knocked out or being jammed, they must make a visual scan (range 3/7/10), but are limited to their line of sight through the craft's windows. This is handled by Perception, or if you want to buy it up separately, visual detection (a PER skill). In effect, a pilot without sensors is "flying blind". Target Acquisition: Target Acquisition is covered by Fire Control, and the range is the same as the weapon's. Without a target lock, Fire Control cannot be added to weapon rolls. You are, in essence, 'firing blind'. Maneuvers The Break
Corellian Ghost
Head-On Charge
The Scissors
Jinking
Reverse Throttle Hop (Counter-Break)
Tallon Roll (A)
Out of Nowhere
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