Pegasus Base

Pegasus Base was originally a very large and powerful pirate base, until it was raided nearly eighty years ago. Since then, it has remained abandoned. It existence was never very common knowledge, and its location was brought to the Rebellion by Colonel Lonestar. The first scout team found the base in astonishingly good condition, with the power and environmental systems still there and in repairable condition. This outpost has operated for the past six years without a single relocation or compromise, due primarily to its unique nature.

Obviously larger than the famous Teifron outpost, Pegasus has but one entrance or exit, and has no exterior guns or towers. All needed traffic control functions are handled from a specially equipped airspeeder or ground crew. This is due to the unique construction of this base.

Pegasus base is buried deep within an extinct volcano, surrounded by a large lake. The heavy, half kilometer-thick, rock shield the occupants of the base from detection by all but the most determine sensor sweep. The entrance is under nearly 300 meters of water. The only safe way for all but a very few highly modified ships to enter the base is via the "force tunnel", a cylindrical force field that holds back the water, and can be set from five to fifty meters in diameter. After going down the force tunnel, you find a cavern set in side of the mountain that extends back roughly eight hundred meters, then you must go up and forward to the landing bay. The cavern forms a moon pool against the water, allowing our utility subs and divers to make their way out of the base without the need to power up the force field generator. In case of emergency, a series of 6 blast doors in the cave and seventh over the moon pool provide a very solid barrier that must be burned through. Additionally, a number of mounted and automated guns, installed by the previous users, ring the moon pool. Due to the difficulties in exiting the base, the pair of "Ready" fighters can not scramble in the usual minute, but it is very quick.

There is a concealed fighting position on the top of the base with a land line, optical link to the command center. This replaces the observation and sensor tower normally used. This position is well equipped by Rebel standards, with an E-Web, a BlasTech automatic blaster rifle and a pair of missile launchers, as they are the welcoming committee in case the Empire ever raids the base. This position is concealed among the rocks and is very deeply dug in. To reach it, one must take a sub or air tanks up to the surface, wade ashore from the shallows and climb close to a kilometer, much of it straight up. For this reason, the ten man team that is stationed to the "mynock's nest" stays up there for five days at a time. They also have a burst transmitter and receiver that is tied into the optical cable link, providing communications, but giving the message to a transport, which transmits from deep space is the preferred technique. This is the only fixed position outside the cavern. In addition to the look outs, Pegasus' commander has insisted that ground patrols be conducted by infantry squads on foot, along with the occasional wilderness survival class being conducted in the mountains, bogs and forest around the lake.

Simply put, Pegasus base has the potential, if the man- and firepower ever become available, to support and house an extremely large force of Rebels. Its loss would be most unfortunate.

Forces Assigned to Pegasus

Pegasus houses the 321st Composite Flight group, made up of one squadron each of X-wings (Vermellion Squadron) and Y-wings (Ghost Squadron), along with a pair of Y-wing Longprobes (Shadow Flight), and two light transports. The 321st is commanded by Cammander Track Juury, who also leads Vermellion. The 321st is tasked with sapce superiority, reconnaissance and resupply through Hoget and surrounding sectors. The 321st also includes a full maintenance section of 23 crews (1 per fighter, and one for the tranports), is often called upon to provide maintenance and repair work for fighters attached to neighboring commands and OaS transports.

For ground forces, Pegasus Base is the base of operations for Taskforce Thresher, commanded by Major Nico Spavaasi. TF Thresher consists of 210 Specs, and is often broken into operation sub-units of varying size and composition. It is composed of three short platoons (3 squads each) of Wilderness Fighters, Pathfinders and Infiltrators, 2 squads each of Heavy Weapons Specialists, TranSpecs and Urban Guerrillas, a squad each of ComSpecs, Combat Engineers and Technicians. It is augmented with a headquarters squad of mixed Interrogators, FSOs and MedSpecs. The have assigned to them a dozen and half each of speederbikes and repulsor-gliders of various makes, 2 repulsor skiffs, a Kappa-class shuttle and a Courier transport.

Pegasus Base also serves as a home base for a number of SOG Mission Groups and controls an Intelligence network. The Mission Groups report directly to the base commander. Sector command is only aware of how to contact Pegasus Base, but not it's location. SecFor personnel who are taken to base are only done so blind folded, to maintain secrecy, and are never allowed on the surface (or even to see the hanger itself).

Living at Pegasus Base

The base itself is actually undermanned, with only about a quarter of the quarters and storage space actually being used. When it was used by its original builders nearly a hundred years ago, the hanger deck contained nearly a full wing of fighters, a dozen freighters and a pair of corvettes or bulk freighters, along with several scores of airspeeders and swoops. Nearly three thousand pirates and their support staff and families lived here at one time. Today, less than a fifth of this capacity lives inside the mountain.

Most parts of the base are always damp and cool, with condensation from the hanger bay traveling through the air ducts. The lighting is usually bright sunlamps, to help elevate the strain of living underground for months on end. Personal quarters need not be cramped, but most people choose to sleep in the common bunk rooms out of sheer loneliness and chill, more than anything else.

The Specs that call Pegasus home have done much to help take up the space, with a 400 meter blaster range, a 50 meter climbing/repelling wall, specialized explosives dumps, and a "fun house", where they teach selected guerrillas from around the sector the fine arts of room-to-room fighting with harmless light guns. They, along with the flyers and Spooks have gone to great lengths to get as much as they can for the "Rec Room", which houses a small holoprojector and a decent (if well viewed) collection of holovids, several tables and couches, and the height of luxury, a repulsor puck table, borrowed from a lounge on Ord Mantell by a very bored Special Missions Group.

The two organic medics are supported by a 2-1B medical droid and a bacta tank, the machinery of which was left behind after the raid. Several water tanks and a series of hydroponics banks go a long way towards near total self sufficiency as far as rations go, and (theoretically) allows the base to hold out for close to three months if seiged in. However, all that is grown is a basic and bland assortment of plants, which although they are nutritious and filling, are not very tasty. Condiments spied by teams operating from this facility are routinely grabbed from the enemy's table if the time permits, along with sweets and "beverages".

Vehicles assigned to Pegasus Base
321st Composite Flight Group
X-Wing space superiority fighters10
Y-Wing attack starfighters10
Y-Wing Longprobe recon starfighters2
Light transports2
Taskforce Tresher
Speederbikes18
Repulsorgliders20
Repulsor skiffs2
Troop shuttles1
Troop transports1
Assigned directly to Pegasus Base
Utility subs2
Airspeeders (2 modified for combat)5

Personnel Assigned to Pegasus Base
Base Staff
Base Commander1
Senior Engineers 2
Intelligence Staff 3
Navigation and Galatography staff 1
Medical Staff2
Junior Officers 7
Enlisted General Staff40
Elisted Technicians27
SOG Mission Group members (typically)30
Subtotal103
321st CFG
Fighter Commander1
Flight Officers3
Pilots and Gunners32
Ground Crew Chiefs23
Ground Crew Techs46
Subtotal, CFG321105
Taskforce Thresher
Special Forces Commander1
Officers9
Enlistedbeings200
Subtotal, TF Thresher210
Total418

Dan Evon
type: Wild Planet
Temperature: Temperate
Atmosphere: Type I
Hydrosphere: Normal
Gravity: Normal
Terrain:  Mountain, Forest, Lake
Length of Day: 27 standard hours
Length of Year: 329 local days
Sapient Species: Humans, various aliens, droids
Space Port: Limited Services (rebel)
Population: 400-550 (depending on Rebel activity)
Planet Function: Rebel Base
Government: Rebel Base
Tech Level: Space (Rebel Base), none (most of planet)
Dan Evon is named for the pirate who built the origional base here. It is a rather normal, plain world. However, it is far from the standard trade lanes, the land is too mountainous for crops and herds, and the major ores locked to deep, for a colony to be profitable here. In the last eighty years since the arrest of Dan Evon, his planet has seen few visitors, and officially has no population.

Much of the world is mountainous forests, with many lakes and inland seas. It teams with indigenous animal and plant life, much of it edible, according to the logs and diaries of Dan Evon's crews. It is relatively stable from a geological perspective, and has few active volcanoes or faults.

GM Note: There are a few, very small caches left from the Hogetians on the planet. They have not been discovered yet.

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