Secrets of Tatooine
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Carnor Jax, a former Imperial Guardsman trained at Yinchorr, took control over a portion of the Empire following Palpatine's resurrection and subsequent demise. From his flagship, the Imperial II-class Star Destroyer Emperor's Revenge, he commanded a large chunk of the Empire's broken pieces and attempted to refashion the Empire in his image. However, he was as treacherous as he was competent, and was actually responsible for the biological sabotaging of the Emperor's clone bodies in order to claim the Empire for himself. Unfortunately, his plan was not perfect and once word got back to the other Royal Guardsmen, he was forced to slay his brothers-in-arms before they could turn on him for his betrayal of their beloved Emperor. Curiously, Carnor Jax has some apparent skill with the Force. While his potential remained undetected by the Emperor as well as Darth Vader, in the years following the Battle of Endor he trained himself using texts he discovered in the Emperor's personal computer databases.
Carnor Jax (D6) |  Type: Traitorous Royal Guardsman
DEXTERITY 5D
Blaster 7D, blaster artillery 6D, brawling parry 8D, dodge 8D, melee combat 8D, melee combat: force pike 9D, melee combat: double-bladed vibrostave 9D, melee parry 6D+2
KNOWLEDGE 2D+1
Bureaucracy: Empire 7D, intimidation 10D, streetwise 4D+2, survival 6D, tactics 7D
MECHANICAL 2D+2
PERCEPTION 3D+2
Command 5D+2, Command: Empire 9D, hide 6D+2, search 6D+2, sneak 6D+2
STRENGTH 3D
Brawling 6D, brawling: echani martial arts 8D, climbing/jumping 6D, lifting 5D, stamina 6D
TECHNICAL 2D+1
Demolition 5D+1, first aid 3D, security 4D+1
Force Sensetive: Yes
Force Points: 3
Dark Side Points: 14
Special Abilities:
Control 3D, Sense 4D, Alter 2D
Control Powers: Concentration, Control Pain, Emptiness, Enhance Attribute
Sense Powers: Combat Sense, Life Detection
Alter Powers: Telekinesis
Character Points: 12
Move: 10
Equipment: Modified Royal Guardsman Armor (+2D physical, +2D energy, -1D Dexterity), double-bladed vibrostave, the Emperor's Revenge.
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Carnor Jax (d20) | Carnor Jax: Male Human 6th level Soldier / 4th level Force Adept / 5th level Elite Trooper; Init +7; Defense 20; Spd. 8m; VP/WP: 136/13; Atk +13/+9/+8/+4/+3/-1 melee (3d6+2/3d6+2, double-bladed vibrostaff), +16/+11/+6 punch (1d6+2, unarmed); SQ Uncanny Dodge (Dex bonus to Defense), Weapon Specialization (double-bladed vibrostaff), SV Fort +12, Ref +12, Will +11; SZ M; FP 4; DSP 4; Rep. 5; Str 14, Dex 16, Con 13, Int 11, Wis 15, Cha 12.
Equipment: Modified Royal Guardsman Armor, double-bladed vibrostaff, the Emperor's Revenge.
Skills: Bluff +5, Computer Use +3, Demolitions +2, Disable Device +3, Hide +1, Intimidate +6, Knowledge (Emperor) +4, Knowledge (Imperial Navy) +8, Listen +4, Move Silently +2, Search +3, Spot +6, Survival +6, Treat Injury +4, Tumble +1.
Force Skills: Affect Mind +2, Battlemind +5, Enhance Ability +5, Enhance Senses +4, Fear +4, Force Defense +3, Force Push +4, Heal Self +4, Move Object +4.
Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Dodge, Force-sensitive, Improved Initiative, Lightning Reflexes, Martial Artist, Point Blank Shot, Power Attack, Precise Shot, Two-weapon Fighting, Weapon Focus (double-bladed vibrostaff), Weapon Group (simple weapons), Weapon Group (blaster pistols), Weapon Group (blaster rifles), Weapon Group (primitive weapons), Weapon Group (heavy weapons), Weapon Group (vibro weapons).
Force Feats: Alter, Burst of Speed, Control, Sense. |
Related Links
Carnor Jax's Stormtrooper Honor Guard
Double-Bladed Vibrostave
Henrik - D20 Stats 27 March 2001, 03:53 am EST
It is a cool char. Do you convert him? Or post the guidlines for how you convert things?---.---.24.37 |
Jonz - Carnor Jax vs Kir Kanos 7 June 2001, 07:18 pm EST
This is the best conversion of this character that I have yet seen. Cool, tough and with the skills and powers to be enigmatic. If Carnor Jax is this tough, how would you rate Kir Kanos?
Cheers!
Jonz---.---.9.38 |
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