From: Phil Hatfield <ESDGames@n...>
Date: Tue Sep 5, 2000 10:35pm
Subject: Re: NPC review
[bold]
Name: Corr Terek Species: Human Gender: Male Age: 21 Affiliation: New Republic Physical Description: Tall, with blond hair and metallic blue eyes. Corr is very strong, and has a scar on his shoulder. He typically wears khaki clothes. He carries a heavy blaster strapped in shoulder holster, and his lightsaber hangs on his belt. Personality: Corr is quiet, not given to much talking, but he is smart. He knows a lot about several different types of combat. He is quick and decisive. Corr is known for being the first to attack and the last to retreat in any fight. He thinks nothing of risking his own life to save others. [/bold]
I'm going to guess that the stats you have listed under each attribute are ADDED to the attribute dice rating. Therefore having a DEX of 4D and a Blaster of 3D would give him a total of 7D in Blaster. If I'm wrong, ignore what I'm about to say. (But how in the world did he LOSE ability in the skill?)
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DEX: 4D Blaster: 3D (due to low-tech background) Thrown Weapons: 4D Melee Weapons: Staff Combat: 8D (due to combat skills) Melee Parry: 5D Lightsaber Combat: 6D Running: 4D Bow: 5D [/bold]
Hmmm...a low tech background and he's got a total of 7D in Blaster? Too high!
If you're assuming that he could learn this due to combat training, then so
be it. Typical characters could be anywhere from 5D up to 8D, but they don't usually have this skill level when they're only 21.
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PER: 4D+2 Sneak: 4D Hide: 5D+1 Bargain: 3D Search: 5D Command: 4D [/bold]
Wow....high Perception. Understandable, though, if he grew up in the jungle as you had mentioned elsewhere. The big question here is what is he doing with this high of a Command skill?? Who's he been bossing around this whole time to get such experience in the skill? Tone this down quite a bit unless you want him to be a leader instead of a soldier. Remember, he's ONLY 21! He can't be Sergeant Rock from the get-go.
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STR: 5D (due to increased gravity & combat training) Brawling: 5D (A) Martial Arts: 4D Climbing/Jumping: 5D Swimming: 3D Stamina: 5D [/bold]
No problems here....I can see someone with a "rough" background possibly having these skills.
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KNO: 4D Languages: 3D Cultures: 2D Alien Species: 4D MEC: 4D Starfighter Ops: 6D (Rebel Alliance training) Repulsorlift Ops: 5D Beast Riding: 8D (also due to low-tech background) [/bold]
Okay...now I've got to point at the above and say "HUH?" If he's got such an incredibly high Beast Riding due to his "low tech" background, then why in the world does he have such a HIGH Mechanical Attribute...or even Starfighter Ops?
Good grief, this guy is not only a superior soldier, a good leader, skilled
in languages and cultures, but he's a fighter jock too! Time to trim something off...especially if you hold to the claim that he comes from a low tech background.
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TEC: 3D Starfighter Repair: 4D [/bold]
Ah...and a decent tech too. Just adding up the Attributes, you've got 24D+2 for the total attributes. Eek! More than a Wookie! Based on what I've read, you want the race to be a little better than human. So give the race (for a player) 19 or 20D. Heck, you could even keep the High/Low levels for the attributes. But you'd end up with a character more like this: DEX: 4D PER: 2D+2 STR: 5D KNO: 3D+1 MEC: 2D TEC: 2D
See, there you don't end up with a super race that all your players will want to play. Gotta have BALANCE, otherwise you end up with a powergaming/munchkin character that no GM will let you play.
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Special Abilities: Absorb/Dissipate Energy, Lightsaber Combat, Telekinesis, Enhance Attribute, Empower Weapon, Force Bolt, Projective Telepathy, Receptive Telepathy, Life Bond, Life Sense, Danger Sense, Combat Sense, Warp Matter, Affect Mind, Short Term Memory Enhancement, Concentration, Project Force, Strengthen Material, Telekinetic Kill, Empower Self, The Cleansing, Force Bolt. Control: 6D Alter: 4D Sense: 5D Move: 11 Force Sensitive: Yes Force Points: 11 Character Points: 41 [/bold]
Umm...quite a few "powerful" Force abilities there. Warp Matter? Force Bolt?
TK Kill? Ow! And no Dark Side points!? Something here has to change. Either he can't be, according to your brief description "first into combat,
last to retreat", and be a Jedi, or you've got to give him a couple of starting DSPs. No one would be able to do what you're suggesting and remain untouched by the Dark Side.
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Equipment: Lightsaber (5D), heavy blaster (5D), two sets of clothing, datapad, Karr Mallux's journal, 200,000 credits in various accounts, wedding ring. [/bold]
As someone else suggested...how in the world did this guy get 200,000 credits? Good grief! Does this guy ever worry about scraping up enough to travel from here to there? Does he ever go, "Gee, I better not buy that, I won't have enough to repair my armor if it gets damaged." What did he do that pays him so much money? Tone this down by QUITE a bit. I'd suggest somewhere between
2 and 5 thousand unless you can come up with a REALLY good reason, and then
I'd only go maybe as high as 12,000...but absolutely no more! Characters that are 21 years old should not have this kind of money unless they own some sort of business, and then I don't think barely any of the above skills you have listed would fit correctly.
[bold]
Okay, how's that? You'll notice I left some things the way they were, and put explanations beside them. Of course, I could always use the Advantages/Disadvantages chart to give him some more leeway. [/bold]
You did some decent changes from the first edition, but as so many have pointed out, this guy's only 21 years old, and it's rather hard to swallow the fact that he's THAT good in so many things.
If you find that I misinterpreted the way you run the Skill dice and Attribute dice, then pay attention to only the things that apply to non-specific number suggestions....like the attribute levels, the money, and stuff.
Hope I helped give you some ideas.
'Therapy is expensive, poppin' bubble wrap is cheap! You choose.'
Phil Hatfield
ESDGames@n...
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