The Befer Fllyr

The Befer fllyr is one of the unknown groups in the galaxy, most of their work goes unnoticed,
though without it the Alliance would surly be much worse off, what would they do without the
Befer Fllyr, the elite Bothan Spies? The group was formed after the battle of yavin, as the
Bothan’s most valuable contribution to the war effort. The group quickly established themselves
thought providing a constant flow of information regarding anything from fleet movements and the
routs of supply convoys to information on the Empires newest fighters.

Their moment of triumph came just prior to the battle of Endor when they were able to obtain the
plans to the second death star. Though it has been debated that the group was in fact fed the
information from the hand of the power hungry Prince Xixor, the Bothans as a whole, especially
Borsk Fey’lya have denied this. It is unquestionable though that the Bothans make some of the
most productive and able covert agents the galaxy has ever seen.

Obviously they are sought after by Imperial agents with a vengeance. Though the Bothans positions
are hardly every compromised due to their superior knowledge of computers, as well their ability to
slip through nearly any level of security unhindered.

The Befer Fllyr currently has a team of 12 members and are operating somewhere in the Imperial held
core worlds.

The Group:
Leader:
Ferell Brylla
Second: Bray yelr

Ferell Brylla
Type:
Bothan Spy unit commander, leader of The Befer fllyr
Sex: Female
Physical Description: 1.3 meters tall, with black eyes and dark grey- blue fur. Keeps her eyes and
ears open at all times, kinda jumpy. Personality: She is not the leader of this team by accident. She is
always the first to enter a dangerous situation and the last to leave. She has well over 10 years experience
in the field, as she was in one of the original groups of bothan spies established. Ferell is quick to think
and slow to anger, as well as a meticulous planner.
Exploits/Background: Had a hand in the stealing of the plans of the second death star. When escaping
from the Imperial net which was meant to catch the group which had made it off Courscaunt with the
plans, she witnessed many of her comrades fall around her. She was on of the few survivors. Each of
which were given command of new units to replenish the supply of Bothan spy teams. Currently she and
her group are trying to find the location of several fighter manufacturing stations which are still under Imperial
control.
A Quote: “Fine… We’ll go in and access the mainframe AGAIN…I wish those bureaucrats would get
organised, it would save us so much time if we could get everything in one trip.”

Dexterity:2D+2
Blaster 7D
Melee Combat 7D
Dodge 8D
Thrown Weapon 5D
Perception: 3D
Con 7D
Gamble
Sneak 9D
Search 9D
Hide 8D
Command 6D
Knowledge: 3D+2
Alien species 6D
Languages 8D
Willpower 7D
Strength: 3D+1
Brawling 6D
Stamina 8D
Lifting
Mechanical: 3D+1
Starfighter Piloting 7D
Gunnery 6D
Sensors 6D
Tech: 3D
Repair
First Aid 4D
Security 7D


Equipment: Sensor proof holdout blaster 3D(4Dstun) 1-3/10/20, Vibroblade STR+1D+2, 1 thermal
detonator, data pad, suicide pill(in the form of a fake tooth) Thermal suits: +2D to search v. electronic
security, +1 to energy +2 to physical, mini-cutting torch, computer spike’s.
Special abilities: Skill bonus: At the time when the character is created ONLY, the character gets 2D
for every 1D placed in hide, search, or sneak skills.
Smell: Bothans have a highly developed sense of smell, giving them a +1D to search when tracking by
scent. This ability may not be improved.

Average Bothan spy

Physical Description:
Bothans are short furry creatures from the planet of Bothawui. They have short, gray or gray-blue fur,
which often shifts and ripples to relate the mood they are in and to convey feelings, though this form
of expression is rarely understood by non-bothans. They rarely grow to more than 1.4 meters, so their
skills in sneaking and hiding are highly developed. Although they are a rather loyal race, almost as loyal
as the honorable Wookies, they are somewhat power hungry, and will often manipulate others to thier
own ends. in the end, however, they are not truly evil and will not betray others to gain personal power.
Personality: The average bothan spy’s are cunning and quick witted. They nearly always work in groups,
Because of their size and skill at stealth they have been known to enter into an Imperial garrison and make
off with nearly any information they came for without being seen.
A Quote:
Height: 1.4 meters
Move: 9

Dexterity:2D+1
Blaster 5D
Melee Combat 5D
Dodge 7D
Thrown Weapon 6D
Vehicle Weapons 7D
Perception: 3D
Con 5D
Gamble
Sneak 7D+2
Search 7D
Hide 7D
Knowledge: 3D+1
Alien species 5D
Scholar: Empire 8D
Willpower 5D
Streetwise 6D
Strength: 3D
Brawling 5D
Stamina 6D
Lifting
Mechanical: 3D
Starfighter Piloting 5D
Gunnery 4D
Sensors 5D
Tech: 3D
Repair
First Aid 6D
Security 6D+2


Equipment: Sensor proof holdout blaster 3D(4Dstun) 1-3/10/20, Vibroblade STR+1D+2, 1
thermal detonator, data pad, suicide pill(in the form of a fake tooth) Thermal suits: +2D to search
v. electronic security, +1 to energy +2 to physical, mini-cutting torch, computer spike’s.
Special abilities: Skill bonus: At the time when the character is created ONLY, the character gets
2D for every 1D placed in hide, search, or sneak skills.
Smell: Bothans have a highly developed sense of smell, giving them a +1D to search when tracking
by scent. This ability may not be improved.

Craft: Tranto Staryards MB-15 Striker Class Medium Bomber
Type: Medium Bomber
Scale: Starfighter
Length: 12.5 meters
Skill:Starfighter Piloting: Stiker Class Bomber
Crew: 2 (pilot + gunner)
Passengers: 10
Cargo Capacity: 210 kg
Consumables: 2 weeks
Hyperdrive Multiplier: x2
Hyperdrive backup: x12
Nav Computer: Yes
Manuverability: 2D
Space: 8
Hull: 3D+2
Shields: 2D
Sensors:

Passive: 20/0D
Scan: 50/1D
Search: 90/2D
Focus 4/2D+1
Weapons:
PPG

Fire arc: Front
Skill: Starfighter Gunnery
Fire control: 1D
Crew: 1 (pilot)
Space range: 1-3/12/25
Damage: 6D
Twin RFL
Fire arc: Turrent (rear)
Skill: Starfighter Gunnery
Fire control: 4D
Crew: 1 (gunner)
Space range: 1-2/5/12
Damage: 4D
Internal Weapons Bat (Holds 6 Weapons)
Fire arc: Front
Skill: Starfighter Gunnery
Fire control: +1D
Crew: 1 (pilot)
See missles and bombs

Optional stealth systems; adds 15 to difficulty to detect and 25 to the difficulty to identify.

Cost:

800,000 new
350,000 used
Stealth option: 100,000

Developed at about the same time as the Raptor, the Striker was originally intended as a ground attack
fighter, but the design was later changed to include hyperdrive capability by reducing the armour plating
and weapons bay capacity. The fire control listed for the internal weapons bay is added to that for the
weapon being used, but only when a lock is gained, this represents the advanced targetting systems
incorporated into the craft. The stealth version involves the addition of several sensor baffles, powerplant
energy dampners and engine duct shielding. This makes the craft much harder to maintain. There is a
connecting tunnel between the tail gunner position and the cockpit, and an additonal seat is provided in
the rather spacious cockpit. The second seat is fully reclining for use as a bed, and does not function as
an ejector seat, allthough the tail position does.

Missiles:-

SS-10
Type:
Selonian Armaments SS-10 Space to space missile
Fire control: 0D/4D*
Range: 3-10/35/75
Damage: 5D
Cost: 1000

Developed by Selonian Armaments in association with Trantor Staryards, this weapon was intended
to outfit the Raptor heavy starfighter, but was found to be equally usefull to the other ships of the Trantor
staryards line. The fire control marked with the * is only used if a sensor lock can be gained by making
a Very difficult sensors roll (using the ships focus sensors). The lock will last till the ship is destroyed,
the lock is shifted to another ship or the enemy ship leaves sensor range.

TR-6
Type:
Trantor staryards TR-6 Anti-capital ship missile.
Fire control: -1D/2D*
Range: 3-5/10/12
Damage: 10D
Cost: 4000

This weapon is intended for use exclusively agains capital class starhips andis treated as capital class
for to hit rolls, e.g it suffers a die cap if fired againset anything smaller that a capital ship. It is a large
and heavy weapon and packs even more punch than a proton torpedo, however, for every two carried,
the carrying ship losed 1D of manuverability (cannot drop below 0D). The fire control marked with the
* is only used if a sensor lock is gainsed as described as above.

TR-4
Type:
Trantor staryards TR-4 ground attack rocket.
Fire control: 0D
Range: 100-300m/700m/1.2km
Scale: Walker
Damage: 6D/4D/2D
Blast area: 0/10/20m
Cost: 500

This weapon is atmosphere only. It was designed specifically for destroying the Imperial AT-AT, after
the havoc they were able to wreak on Hoth.

Bombs:-

B-26
Type:
Trantor staryards B-26 freefall bomb
Fire control: -1D
Range: 300-400m/600m/1.2km
Scale: Walker
Damage: 10D/5D/2D+2
Blast area: 0/10/20m
Cost: 750

This weapon uses tried and tested, if somewhat ancient technology. It is simply a large ammount of
high explosive, encased in a streamlined delivery case. It packs a HUGE punch, but is tricky to aim.
It also has a minimum range of 300m, and can only be used in an atmosphere. It is however cheap.

C-104
Type:
Selonian Armaments C-104 anti-personell cluster bomb.
Fire control: -2D/1D*
Range: 300-600/1km/1.5km
Scale: Speeder
Damage: 4D/3D/2D
Blast Area: 0-10/20/30m
Cost: 500

This weapon is similar to the B-26, however it uses laser guidanca and computer controlled glide
fins to improve range and accuracy. the weapon must be locked onto a target (may simply be a point
of ground) for the fire control marked by a * to be used. The firing ship projects a laser to the target
which the bomb follows to the target. It may only be used in an atmosphere, and is allmost useless
agains anything except troops and light vehicals, however it is deadly against them.