Star Wars
The Palvar Sector
Chapter Six - New Personal Weapons
New Personal Weapons

There is a massive amount of new and weapons that are commonly found throughout the sector.

Perhaps one of the most competitive markets in the Palvar Sector is the personal weapon market. Kashan Industries is in a constant struggle with Mestic Munitions as they market blasters and firearms and engage in fierce advertising campaigns slated at completely destroying each other.

Blasters

Kashan Industries is the sector's largest local manufacturer of blasters. Many local citizens and military forces opt to buy the cheaper KI model blasters than pay higher prices for imported BlasTech or Merr-Sonn models. The new Palvar Imperial Munitions does sell to the public on an extremely limited basis.

Firearms

The M-Series was the first firearms line introduced by Wereling Spaceworks' newest subsidiary, Mestic Munitions. The M-Series, or Mestic-Series (often referred to as the Model-Series), featured 29 separate firearm rifle designs with only eight of those actually ever being manufactured and sold in great numbers.

The first thirteen M-Series designs were rejected for one reason or another but were quite similar in almost every aspect. Only a handful of prototypes for each model were ever produced. The fourteenth design, designated the Model 14 (or M-14) rifle was approved for manufacture and went on the open market a few years prior to the destruction of Alderaan.

The Model 14 was widely successful in the Palvar Sector, the location of both Mestic Munitions and Wereling Spaceworks, and spawned the carbine variant which was dubbed as the MC-14 carbine. After a little more than a year on the market, Mestic introduced and improved version of the weapon, the new Model 15 (M-15).

The Model 15 sold just as well as the older Model 14, featuring slight improvements in design for only a marginal price increase.

Around the time of the Battle of Cezli (shortly before the Battle of Hoth) Mestic introduced their Model 16, their most advanced firearm to date. The Model 16 quickly made the other Model 14 and 15s obsolete, outclassing them both in nearly every way. The Model 16 was designed to be modular in form, able to perform a wide variety of tasks. Several design variants of the M-16 were introduced over the years, ranging from a covert operations version to a sniper version (which ended up becoming the last of the M-Series rifles).

Models 17 through 20 were all rejected due to their inferiority to the M-16. The Model 21 sniper rifle was introduced around the time of the Battle of Endor and saw a limited production run as the standard sniper rifle of the Palvar Defense Force until the advent of the Model 16m sniper rifle.

When Mestic decided to discontinue their M-series rifles they needed a replacement series that could keep up with some of the top weapons on the market. The second rifle series introduced by Mestic was know as the Assault Rifle-series, or AR-series for short.

The AR-series was actually begun while the final models of the M-series were being designed with the AR-15, which was an attempt to advance a hybrid Model 15 and Model 16 rifle. The AR-15 was sold only to select customers and wasn't advertised heavily out of fear that it may bring an immature end to the M-series (Mestic had planned to stretch the M-series as long as it could to maximize profits).

The first real big seller of the AR-series was the AR-15/203 which was a combination assault rifle/grenade launcher that was sold openly on the open market.

After Mestic officially discontinued the M-series, the AR-15 and AR-15/203 were advertised heavily as the "beginning of a new generation of personal assault weaponry" and was widely anticipated in neighboring sectors. After a three month long advertising campaign Mestic introduced the AR-16 assault rifle that featured better range than any rifle in the M-series had.

From the opening days of the AR-series campaign, Mestic knew that it would need an AR-series sniper rifle due to mounting back orders for discontinued Model 16m and Model 21 sniper rifles. The AR-17, with a range of nearly half a kilometer, was the marketed at the same time as the AR-16. The AR-16 and AR-17 were featured together in an advertising campaign depicting a squad of soldiers with a single sniper with an AR-17 who was picking off troopers from a distance while his fellow soldiers (armed with AR-16s) charged into battle.

The advent of the AR-17 lead to a spin-off Sniper Rifle (SR-series) series that include the SR-22 and the fully automatic version, the SR-23. Both of which are able to pick off targets at a greater distance than an E-Web.

The final penacle of the AR-series was the massive AR-25 heavy assault rifle which was meant to take the role of a light or medium repeater in a squad.

Other Slugthrowers

Spec-8

A good comparison of blaster carbines in the slugthrower world is possibly the shotgun. Mestic Munitions' new Spec-8 model offers superior firepower in a compactable package. With a folding stock and fast reload time, the Spec-8 is becoming popular in the underworld where street gang-warfare is common in close quarters such as alleyways and streets. The Spec-8 is faster during reloads than your average shotgun due to an advanced spring-loaded cocking mechanism designed specifically for speed loading.

Model: Mestic Munitions Spec-8 Auto-Loader 8 Gauge
Type: 8 guage shotgun
Scale: Character
Skill: Firearms: shotgun
Ammo: 5
Cost: 1,300 credits (ammo: 50 per box of 15 shells)
Availabilty: 2, R
Range: 3-10/30/90
Fire Rate: 1
Damage: 6D/5D/4D
Game Notes: Retractable stock: +1D to Firearms if used for one round of aiming.

Spec-55

The Spec-55 is a based on the same concept as the Spec-8, but the design team took a much different approach when designing the Spec-55. The Spec-55 operates with a variation of the old double barrel concept, where two barrels are loaded simultaneously. The vast majority of all double barreled slugthrowers have the barrels aligned side-by-side, this is not the case with the Spec-55. The Spec-55 Over-Under got its name from its barrel arrangement, one over the other.

Model: Mestic Munitions Spec-55 Over-Under
Type: Heavy shotgun
Scale: Character
Skill: Firearms: shotgun
Ammo: 2
Cost: 1,800 credits (ammo: 50 per box of 15 shells)
Availabilty: 2, R
Range: 3-10/35/85
Fire Rate: 2
Damage: 6D/5D/4D (single barrel), 7D/6D/5D (both barrels)

Mini Gun

The HGG-1 (Heavy Gatling Gun), nicknamed the "Mini Gun" (this is an obvious oxymoron as the HGG-1 is the largest personal weapon manufactured by Mestic Munitions), is perhaps one of the most devastating personal weapons to date. A meter and a half in length and weighing much more than most other weapons, the HGG-1 has six barrels that rotate at a high velocity when the weapon is in operation. It is supported by a handle on the top with the trigger and a thumb operated mode toggle switch with a second handle that is usually placed near the middle section of the weapon on its left side (this can be moved to the right side for left handed users) and a thickly padded shoulder strap. The ammunition is fed in on a belt through the right rear end of the weapon, usually from a back pack ammunition container worn by the user.

The HGG-1 is the perfect heavy weapon to supplement any squad and can decimate most landspeeders, enemy troops, and even buildings in some cases. The Mini Gun can be mounted onto a specialized tripod (much like an E-Web) for security or prolonged fire from a stationary position and be continually fed ammunition as long as the operator (this is assuming that a second person come to help out the gunner) keeps respinning the ammo belts.

Model: Mestic Munitions HGG-1 "Mini Gun"
Type: Personal gatling gun
Scale: Character
Skill: Firearms: mini-gun
Ammo: 40 (belt), 150 (back pack ammo container)
Cost: Mini Gun: 15,150 credits
        Ammo: 40 round ammo belt: 175 credits
        150 round ammo container: 500 credits
        Tripod: 150 credits
Availabilty: 4, R or X
Range: 3-25/65/150
Fire Rate: 3 (semi-auto)
Damage: 6D (semi-auto), 7D+1 (burst of 3 rounds), 8D+2 (burst of 6 rounds)
Game Notes: Mode Toggling: Switching to or from semi-auto or either of the full-auto modes counts as a free action.
Weight: When using, the character must make a Moderate Lifting roll each round in order to support the weight of the gun unless the mini gun is mounted on the proper tripod.
Bulkiness: Due to the extreme bulkiness of the HHG-1, there is a -1D penalty to Firearms when using it.

Portable Railgun

In order to acheive the upper hand over both the Imperial and Republic forces in the sector, the Palvar Defense Force needed a new type of weapon, more powerful than a blaster rifle and the same merciless firepower of a slugthrower.

Aarlis Nacirem, owner of Kashan Systems and head of the Palvar Defense Force, knew that the resources under his direct command were insufficient to produce the type of weapon he desired. Taking a new leap for Kashan Systems, Nacirem made a proposal to one of the galaxy's top firearms manufacturers, Mestic Munitions. Mestic agreed to codevelop such a weapon only if they would be given sole licensing rights and a contract to manufacture the completed weapons for the PDF. Knowing the importance of outgunning the Imperials and Rebels, Aarlis agreed.

Mestic and Kashan's top scientists worked day and night for nearly a year developing concepts, designing, and finally constructing prototypes of the weapon. The final finished product came to be known as the Type I Portable Rail Gun (PRG).

The PRG incorporates new technology into the firearm market. The PRG fires razor tipped armor piercing rounds via magnetic propulsion that effectively throws the round several times the speed of sound so effectively that the intended target is long dead before he hears the shot that killed him. The actual firing of the weapon is nearly silent as there is no internal explosion propelling the rounds as in other firearms.

The Type I PRG is a fairly large weapon, requiring a back pack battery or generator to supply power to the powerful electro magnets. It is 154 centi- meters in length (not counting the back pack and attachment cable) and comes painted in a flat dark grey. An advanced targeting scope is attached to the top right left of the weapon and it can easily penetrate thin walls, brush, and other insignificant cover and display an accurate image of what may be attempting to hide under such cover (the PRG can easily penetrate anything that the scope can scan through).

The PRG was issued to only a handful of heavy weapons specialists in the PDF Army and is most often used for long ranged engagements.

Model: Kashan Technological Development/Mestic Munitions Type I PRG
Type: Enhanced slugthrower
Scale: Character
Skill: Firearms: railgun
Ammo: 50
Cost: 13,760 credits (standard ammo clips: 100, explosive ammo clips: 500)
Availabilty: 3, X
Range: 4-45/150/350
Fire Rate: 2
Damage: 7D (standard), 9D (explosive)
Game Notes: Scanning Scope: +3D to Firearms, requires a Moderate Sensors roll to sight in a target (+1D Sensor bonus when sighting in moving targets, targets with significant variations in heat signature, and targets wearing metal-based armor).
Silent Operation: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Portable Repeating Railgun

The Type II PRG was designed at the orders of Mestic Munitions' owner as she demanded to have an automatic version of the weapon that could easily mow down an entire squad of heavily armored troopers. It was designed using the technology that Mestic and Kashan Technological Development (a cooperative company run by Kashan Industries and Kashan Systems) had developed for the Type I PRG that was issued in small numbers to a handful of PDF soldiers.

The Type II can fire 150% faster than the original Type I and retains many of the original design aspects as the Type I. The only physical difference is an enlarged ammunition clip which can hold twice as many rounds as that of the Type I.

Model: Mestic Munitions' Type II PRG
Type: Automatic railgun
Scale: Character
Skill: Firearms: auto-railgun
Ammo: 100
Cost: 15,130 credits (ammo clips: 200)
Availabilty: 4, X
Range: 4-45/150/350
Fire Rate: 5
Damage: 7D
Game Notes: Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
Silent Operation: Very Difficult Perception roll to hear within 5 meters, Heroic within 10, impossible past 10 meters.

Melee Weapons

Vibrocutlass

The vibrocutless is a pleasant alternative to the vibrorapier and the vibrosword. It is a few centimeters shorter than the average vibrosword but offers only a single sharpened edge. It is stereotypically associated with pirates and common space scum, but in reality, only a handful of pirates wield vibroweapons other than a simple vibrodagger or vibroshiv, let alone a vibrocutless.

Model: Typical vibrocutlass
Type: Personal combat vibroblade
Scale: Character
Skill: Melee combat
Cost: 310
Availability: 2, R
Difficulty: Moderate
Damage: STR+3D+1 (max: 7D)

Other Weaponry

Plasma Deatomizer

Kashan Technological Development, a cooperative effort of Kashan Industries and Kashan Systems, has developed the first prototype of the next age of weapons, the plasma deatomizer.

The plasma deatomizer is a highly advanced plasma rifle that earned its nickname of "deatomizer" due to the affects that it tends to have on targets at point blank range. Kashan Systems called in a platoon of raw naval troops and had a handful of the prototype weapons tested on them. In the instances where the weapon was fired at point blank range, the majority of the targets were simply vaporized, leaving little to no trace that they were ever there.

The weapon uses a tri-barrel array, having them in a triangular formation with one barrel centered over the other two. Each barrel fires when the trigger is pulled, the exiting plasma bursts combine creating a larger, more powerful. ball of blue-white plasma energy.

The weapon itself is still far from being perfected as the development team remains baffled as to why the weapon seems to randomly malfunction, sending its plasma energy around the gun and vaporizing the user, but functioning completely normal if picked up and fired immediately afterward.

Model: Kashan Technological Development's Series 4 "Deatomizer"
Type: Heavy plasma rifle
Scale: Character
Skill: Plasma Weapons: rifle
Ammo: 23
Cost: 14,570 (power packs: 150)
Availability: 4, X
Fire Rate: 1
Range: 2-8/90/250
Damage: 9D/7D/5D
Game Notes: Rolling a Mishap indicates that the Plasma Deatomizer has malfunctioned, literally vaporizing the user, but doing no damage to the weapon itself.
If the damage roll of the weapon is 20 more than the opposing Strength roll of the target, then the target is instantly vaporized, leaving nothing but a horribly foul stench behind.

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Chapter Seven - New Vehicles and Vehicle Weaponry