You've always loved to blow things up, or make things break
down. Imperial analysts studied your psych profile, and after they
transferred you to a secret department of the Military Academy, you
began to really learn how to do just that. The sort of tricks that
they taught you at the MU made your childhood pipebombs and
civilian monotube derailments look puny, and you set off to serve
the Empire by destroying it's foes. The job is fun, planting
devices to blow Yaeger cargo ships and Republic military
warehouses, killing Gii Yaeg members and NR entrepreneurs. You
have become quite the secret agent, capable of disappearing into
the crowds, with the aid of the resident
Investigation Authority agents, and forging documentation for
yourself and your packages with ease. Your only problem with your
job is the Investigation Authority and Covert Operation officers
that you have to deal with and work for, as they would kill you on
a whim, just to further their own aims.
Personality:
You are a deeply disturbed individual, and Imperium
conditioning has further warped your personality. You enjoy the
idea of pain and destruction to a psychopathic level, and you view
the death of innocents as a job well done. The shadowy
organizations that you work for occasionally use you to help Covert
Operation teams in getting into secure areas, or to precision
destroy power couplings, and these jobs are much less emotionally
satisfying for you. You are quite patient when you know that you
have bombs ticking in unsuspecting targets, but if you can't plant
some bombs every once in a while, you start to twitch.
Objective:
To kill and destroy. To reduce the universe to random chaos.
A Quote:
"Package for you! (insert your very best maniacal laugh)"
Dexterity: 2D+2
Blaster:
Dodge:
Grenade:
Knowledge: 2D+2
Law Enforcement:
Planetary Systems:
Streetwise:
Mechanical: 2D+1
Communications:
Sensors:
Space Transports:
Starfighter Piloting:
Perception: 4D
Bargain:
Con:
Investigation:
Persuasion:
Hide:
Search:
Sneak:
Strength: 2D+1
Stamina:
Swimming:
Technical: 4D
Computer Programming/Repair:
Capital Weapons Repair:
Demolition:
Droid Repair:
Ground Vehicle Repair:
Repulsorlift Repair:
Starship Weapons Repair:
Security:
Equipment:
Set of disguises, assorted explosives and detonators, implanted
cyanide capsule in right rear molar, 5,000 credits standard.