Gader


Background:

Sick of the provincial backwater that you grew up on, you liquidated everything that you owned, bought a beat up old Renegade, and headed out to the stars. Since then, you've seen just about every grungy freighter stop and backwoods colony in the galaxy. When you stop somewhere, you are not above some menial work or odd jobs to keep your Renegade fueled, and to keep the food in your saddlebags.

Personality:

The only constants in your life are your ship and your itch for motion. You are not an anti-social individual, and you have friends in just about every corner of the galaxy, though mostly in the laboring classes. You don't have much to do with the flashy freighter pilots and smugglers, but you can spend hours drinking with the crewmen of the smuggler's ship. You have somewhat of a propensity for violence, and have swept the floor in many a bar room brawl. However, the one thing that you love above all else is to be alone in your ship, on an abandoned trade route, with nothing but the light of a thousand stars to keep you company.

Objective:

To see everything worth seeing, to know everyone worth knowing.

A Quote:

"Want to say that again? Cause I got a length of Durasteel that says you're wrong."
Dexterity: 3D
Blaster:
Brawling Parry:
Dodge:
Melee Combat:
Melee Parry:
Knowledge: 3D+1
Alien Species:
Law Enforcement:
Planetary Systems:
Streetwise:
Willpower:
Mechanical: 3D+2
Astrogation:
Repulsorlift Operations:
Sensors:
Starfighter Piloting:
Starship Gunnery:
Swoop Operations:
Perception: 2D
Bargaining:
Hide:
Investigation:
Persuasion:
Search:
Sneak:
Strength: 3D
Brawling:
Climbing/Jumping:
Stamina:
Technical: 3D
Blaster Repair:
Demolition:
First Aid:
Starfighter Repair:
Starship Weapon Repair:

Equipment:

Renegade Mark 1 personal transport, 2 knives, set of maintenance tools, including several wrenches weighted to be used as weapons, heavy blaster pistol, blaster carbine, 400 credits, 3 bottles of Cobon Vodka.

Template Special:

Gaders form a loose sort of group, and it is a matter of faith among them that one will never leave an other needing help. You can count on getting a little help from a another Gader when you need it, as long as you do the same for others. In addition, Gaders always have an easier time deal with other Gaders, gaining a +2D bonus to Bargain, Persuasion, and Con when dealing with other Gaders, but if it ever becomes known that you conned another Gader, this bonus is gone forever, and you get a -2D penalty to those skills in relationship to the Gader community.
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