ZONE CONTROL VIPER The Zone Control Viper is the backbone of Zone Control's line of grenade launchers, and one of the most popular designs ever. It fits under the barrel of most blaster rifles and carbines, and fired by a push button switch. It has served on all sides in nearly every conflict since the Clone Wars, and was one of the first to utilize the now standard 35W40mm shell. It is a rugged, reliable, easy to use design that has existed long enough to have had all the bugs worked out of it. It does, however, have what many consider design flaws. One, it has a two shot capacity. In many situations it is sufficient, but due to the trap-door design of the magazine, it takes approximately 5 seconds for a trained operator to load a single shell. The other is the location of the firing button and lack of safety, meaning that a round may be accidentally discharged if the weapon is wacked just right. It accepts shells up to 102mm in length. type: underbarrel grenade launcher skill: missile weapons: grenade launcher availability: 2 R,X cost: 500 range: 1-100/150/500 ammo: 2 damage: depends on ammunition notes: takes one round to reload one shell
ZONE CONTROL VENOM A simple design, the Venom is a single shot pistol fitted with a thumb latch to load the barrel, and a single-action trigger. It comes with a shoulder holster, and is often used by squad leaders and commando troops for specialized ammunition. Fitted with a simple notch-and-post sight for short range and a folding ladder sight for longer shots, the Venom is a simple, low cost, easy to use weapon that is very popular with light troops. There is really only one complaint about the weapon. Due to its design, the trigger must be manually cocked before firing, and the way it comes from the factory is kind of smooth, making it difficult to cock when wet or when the firer is wearing gloves. A few minutes with a file roughens it up enough that this is no longer a problem. It excepts all lengths of 35W40mm shells. type: grenade launcher pistol skill: missile weapons: grenade launcher availability: 2 R,X cost: 250 range: 1-100/150/300 ammunition: 1 damage: by grenade type
ZONE CONTROL VAMPIRE The Vampire is the flagship of Zone Control's line. It is, by any definition, a big weapon. It fires 35W40mm shells, and has a semi-automatic/4 round burst/fully-automatic trigger group. It's most unique feature is the feed system. The shells are feed from a pair of detachable box magazines, and can be programmed to fire one magazine (with or without the option of automatically switch over when one mag is empty), or alternating between magazines on a one-one ratio. The typical magazines hold 16 rounds, but four and eight round magazines are also available. In simple words, a grenadier can place 32 grenades into an area in about 5 seconds with very little difficulty. By using a tactical mix of fragmentation, white phosphorous, smoke and EMP shells, a single individual can easily wipe whole platoons of the map in a matter of seconds. But he better be rich, because feeding these babies really pricey, real fast. The magazines can except no shells over 102mm, but shells up to 130mm may be manually feed into the chamber. A few individuals are known to mount a Viper under the barrel, for carrying special ammunition. type: selective-fire grenade launcher skill: missile weapons: grenade launcher availability: 3 X cost: 2000 (16rnd mags 20cr, 8rnd 15cr, 4rnd 10cr) range: 5-100/200/400 ammunition: 2 x magazines, 16, 8 and 4 shot magazines available. damage: varies by grenade type notes: hitting: when firing burst and full-auto, add +1 to the difficulty to hit with each successive shot, and roll to hit and roll scatter individually firing modes: 4-shot burst fire 4 rounds per trigger pull, and full auto empties the magazines feed mechanism: The feed mechanism may fire from a magazine "a" until empty, fire mag "a" until empty then mag "b", or alternate 1:1 between each magazine.
TH'TA MANUFACTURING SA-26 ROTARY GRENADE LAUNCHER The Th'ta SA-26 is an excellent example of the wide diversity of designs available from smaller weapons houses. It has a six-shot, swing-out cylinder, which is advanced and fired from the double-action trigger, much like slug-thrower revolvers. It is fitted with a vertical foregrip and a top folding stock. The sight are of the holographic, heads-up type, mounted on a swivel over a diagram designating the proper angles for the proper range on the left side. This is of little concern, as the "floating dot" sight picture actually needs both eyes to work. The cylinder design has an added bonus of allowing misfires to be cleared with a simple trigger pull, then dumped out with the empty cases. In addition, the cylinder can be removed from it's axle, and replace with a proloaded one, facilitating extraordinarily fast load changes. It can fire shells up to 125mm overall. type: rotary grenade launcher skill: missile weapons: grenade launcher availability: 2 F,R,X cost: 1000 (spare cylinders 400cr) ammunition: 6 fire rate: 3 range: 5-100/200/400 (+1D difficulty to hit at long range if fired with stock folded) damage: varies by shell type notes: reloading each cylinder counts as an action, as does opening or closing the cylinder. Replacing a cylinder takes one action.
SOROSUUB DISPOSABLE GRENADE LAUNCHER The SoroSuub Disposable is Gamorean simple. It is a single-shot, non-reloadable weapon. It is cocked by unfolding the grip from the body of the tube, and fired by pulling the trigger. It is available in smoke, WP, fragmentation and stun loads. The sight is a simple, flimsy ladder, that is cammed into position by extending the grip, and a self-luminescent front blade. The instructions are printed in Basic, Sullustian and the 3 most common synthetic trade languages, and in cartoon form for illiterates, on the body of the launcher. It doesn't get much more basic than this. type: disposable grenade launcher skill: missile weapons: grenade launcher availability: 2 R,X cost: Hand Grenade version +70cr range: 5-50/100/200 damage: depends on grenade type
MILTECH RIFLE GRENADE ADAPTER An older concept dating back to the first evolutionary step, the MilTech adapters convert a basic hand grenade into a rifle grenade. To use, unscrew the fuse assembly on your hand grenade, and mount this in its place. When this is placed on a blaster rifle or carbine set to stun, the electrical discharge ignites the rocket motor, sending the bomb on it's way (while it possible to fire these from a pistol or heavy pistol, the recoil makes a situation of last resort). The rocket fires the grenade out to about three times it's normal, thrown range. These are useful in that it means that you only have to stock one model of each grenade class instead of two. type: rifle grenade adapter skill: missile weapons: rifle grenade availability: 2 R,X cost: 100 range: triple the individual range entries for the appropriate type of hand grenade. damage: as per the grenade type notes: If fired from a pistol, the recoil does 3D damage to the firer. If the weapon is set for lethal force during firing, the rocket explodes doing 5D damage in a 1m area, plus the grenade detonates as normal.
MERR-SONN GL-4 GRENADE SLING The MS GL-4 is a popular weapon in Imperial service. It adapts the electro-magnetic railgun technology of old to fire a hand grenade. It is a large, single shot, shoulder weapon. To load it, one first trips the barrel release, and inserts an ARMED impact fused hand grenade. Obviously, loading the grenade backwards or dropping it are really bad ideas. This is the origin of the camp that considers the GL-series to be death traps. Still, it does provide more versatility with stock hand grenades, without having to modify them, such as with the MilTech Adapters. It has been seen in service with Stormtrooper and Assault units, with the regular Army and the Navy gradually receiving them. type: grenade sling skill: missile weapons: grenade launcher availability: 2 R,X cost: 500 ammo: 1 fire rate: 1/2 range: 1-200/300/400 damage: varies per grenade type notes: takes one round to reload, two rounds to recharge.
MERR-SONN GL-5 GRENADE SLING The MS GL-5 is a new weapon entering Imperial service. It has modified the design of the GL-4 into a design that can be fitted under a blaster rifle or carbine barrel. It is gradually being moved into the Stormtrooper legions, especially the specialized ones. The drawback to it is the slower capacitor recharge time, which is about 50% greater than on the GL-4. type: grenade sling skill: missile weapons: grenade launcher availability: 3 R,X cost: 900 ammo: 1 fire rate: 1/3 range: 1-200/300/400 damage: varies per grenade type notes: takes one round to reload, three rounds to recharge.
BLASTECH STARCAT This is one of BlasTech's first experiments in the grenade launcher market. It has not been as successful as they might have hoped. The design itself is an excellent one, but it uses a non-reloadable, prepacked magazine containing proprietary, caseless rounds that can not be reloaded or fired from anything else. In anticipation of this, BlasTech spent a large fortune on redesigning all of the popular specialty rounds, so that all common forms of 35W40mm ammo was copied in their 30W45mm design. Why they did this was a mystery, but it has been done. The Starcat is meant to be fitted under their rifles and carbines, with adapters to other major designs available. In general it is wonderful design, but BlasTech dropped the ball when they went to the special ammo. type: underbarrel grenade launcher skill: missile weapons: grenade launcher availability: 3 R,X cost: 800 (often lower, due to liquidation) (ammo: hand grenade cost x 5 x 1.8) ammo: 5 range: 5-100/300/650 (due to grenade design) (flechette/dragon breath/net:10-60/120) damage: varies as per grenade type
GOLAN ARMS RGL-70 GRENADE LAUNCHER The RGL-70 is what the BT Starcat could have been. Another semi-auto design, it uses a 5 shot box magazine, it has been to give the ZC Viper some heavy compition for the underbarrel market due to the capacity. Essentially a modified Viper, the RGL-70 is fitted with a positive safety and better sights. ZC is rather annoyed with this development, as they gave GA a contractor's license for the Viper during the Clone Wars. When the contract ran out, the machinery was returned to ZC. About month later, the RGL-70 hit the market, using much of the same internal parts and mounts as the Viper, but with enough differences to make it stand out. The box will except round up to 102mm in length. type: underbarrel grenade launcher skill: missile weapons: grenade launcher availability: 2 R,X cost: 600 (magazines: 12cr) range: 10-150/350/400 ammunition: 5 damage: as per grenade type