Lasers (Blaster Skill)
Laser is an acronym for Light Amplification by Stimulated Emission of Radiation. What that really means is they burn a nice, neat hole in folks you don't like. Accelerated and focused photons form the nucleus of the large class of weapons known as lasers, which cause damage through the application of intense heat. They come in pistol and rifle forms, with repeater versions of each. The power pack, which is usually loaded into the stock, is potentially the biggest drawback of some of these weapons, as each manufacturer has settled on its own standard. Thus, a Brodie power pack won't fit a Gurtman laser. Most of these weapons are now designed to work with super-insulator cells which are activated by superconductors. They are safer and smaller than power packs, thus more can be carried. Unfortunately, they are not rechargeable. The casing of the energy cell, however, is ejected exactly like a slugthrower casing and can be used to defer the costs of buying more ammo (the casing can be refitted and used again at the factory).
Energy cells come in different sizes, with larger ones intended for rifles and smaller intended for pistols. It is possible, though not recommended, to jury-rig a rifle cell to fit a pistol, and thus increase the pistol's damage roll. But the consequences can be explosive .
Weapon Type | Type | Fire Rate | Fire Control | Damage | Range - S/M/L | Ammo | Price | Ammo Price |
Lasers | ||||||||
Gurtman T4 | Pistol | 1s/5fa | +1 | 3D+1 | 3-20/30/50 | 50 * | 375 | 10 |
Gurtman T6 | Pistol | 1s | 0 | 3D+1 | 3-25/75/150 | 50 * | 375 | 10 |
WolfArms 'Fury" LP | Pistol | 1s | 0 | 3D+2 | 3-25/75/150 | 75 * | 396 | 13 |
Brodie RLP | Pistol | 1s/5fa | 0 | 3D+2 | 3-25/75/150 | 75 * | 500 | 15 |
Gurtman T10 | Urbab Env. | -- | 0 | 4D | 3-30/75/200 | 100 * | 1125 | 19 |
Gurtman "Hammer" LR | Rifle | 1 | +1D | 5D | 5-30/250/1000 | 150 t | 500 | 20 |
Furtherman F20 LAR | Assault Rifle | 1s | 0 | 5D | 3-15/ 50/100 | 180 t | 200 | 7 |
Brodie Arsenal RLR | Rifle | 1s/5fa | 0 | 5D+1 | 5-50/500/1500 | 100t | 1000 | 25 |
* - Runs off of disposable cells |
t- Runs off energy packs and/or body armor packs. |
Gurtman T4 Holdout Laser (Holdout): The T4 is the little brother of
Gurtman's T6. Unlike that already common sidearm, the T4 is designed to fire five
three-shot autofire bursts. This allows the T4 to use a less powerful beam, but still be
effective. Also the burst allows for a higher first round hit ratio than the single shot.
This can be important in close combat, since the primary advantage of a holdout is
surprise.
Type: Laser Holdout
Scale: Character
Skill: Blasters
Gurtman T6 Laser Pistol (Pistol): Light and roughly 18cm in length, the Gurtman
packs less punch than its larger cousins But is still an excellent sidearm. The T6 is a
semi-automatic weapon.
Type: Laser Pistol
Scale: Character
Skill: Blasters
Brodie Repeating Laser Pistol (Pistol): Similar to the T6, but capable of firing
three-shot autofire burst. The Brodie has a length of 22cm and can fire seven bursts
before exhausting its energy.
Type: Laser Pistol
Scale: Character
Skill: Blasters
WolfArms "Fury" Laser Pistol (Pistol): This is essentially a cheap
knock-off of the Brodie Repeating Laser Pistol. WolfArms marketed this under-powered
weapon on the Rim and found there was a market for it, and Brodie is looking the other way
since their product is superior and everybody knows it. There have been a few grumblings
about the fact that the Fury's exterior looks just like the Brodie RLP, giving it
intimidation value. The Fury is a semi-automatic.
Type: Laser Pistol
Scale: Character
Skill: Blasters
Gurtman T10 Heavy Laser Pistol (Urban Environment): When the Brodie Repeating
Laser Pistol appeared, it quickly acquired a large share of the personal laser market. Not
to be outdone, Gurtman quickly released the T10 Heavy Laser Pistol. This weapon is capable
of full automatic fire, making it a devastating weapon at close range. Also, it comes
equipped with a small folding stock which allows for more accurate fire at all ranges.
Type: Laser Urban Environment
Scale: Character
Skill: Blasters
Gurtman "Hammer" Laser Rifle (Rifle)- Another weapon favored by
mega-corp marines, the Hammer is single shot but can do significantly more damage than an
energy pistol. Both this and the Brodie Arsenal are designed to work with their respective
company's body armor, but can be jury-rigged to work independently.
Type: Laser Rifle
Scale: Character
Skill: Blasters
Furtherman F20 Laser Assault Rifle (Military Issue): One of the first laser
assault rifles produced using modern technology, the L20 has been outclassed by the
Gurtman's "Hammer" and the Brodie Arsenal. But in the meantime, Furtherman
produced a load of these and many can still be found in areas of the Outer Rim and smaller
corporations.
Type: Laser Assault Rifle
Scale: Character
Skill: Blasters
Brodie Arsenal Repeating Laser Rifle (Rifle): The Arsenal fires three-round
autofire bursts of a 2mm laser beam. This makes it excellent for sweeping attacks that cut
foes in half. It was originally designed for use with the Brodie Mark IV Armored Combat
Suit, but has been modified by the manufacturer to work with lesser grades of armor, or
even off a bulky power pack.
Type: Laser Rifle
Scale: Character
Skill: Blasters