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  Message 251 of 2629   Reply ] Forward ] View Source ]    
 

From: Andrew Wilson  <templar@xxxxxxx.xxxx>
Date: Mon Dec 13, 1999 7:55pm
Subject: [stats/equipment]: New "Toys"


I posted these things on webrpg a few months ago (before I
subscribed to this list), and I finally dug them and decided
to run them by this crowd.

Note: none of the stuff below should bu in the possesion of
PC's, NPC's on the other hand...

Xerrolo Nightsighter blaster rifle (Hand of Thrawn series, a
must-read, along with I, Jedi) 
avalibility: 4X 
range: 3-30/100/300 (standard blaster rifle, anyone got a
better idea?) 
damage: 4D+2 
ammo: 5 shots 
notes: unavalible eccept to Imperial troops, very few made.
Power packs are a special gas and cost 1000 credits each. A
"inefficient weapon." 
special: blaster bolt is invisible, cannot be traced. 

Double Bladed saber (who says only dark jedi can have the
cool blades, my players jedi is going to meet her new
teacher soon, hehe) 
longer handle give +1D to lightsaber rolls when only one
blade is active (acts as normal 'saber) 
both blades: 
difficulty: 25 base 
special: can perform 2 action (strike/strike, strike/parry,
parry/parry, ect.) a round without any penalties, further
actions are treated normaly. 

Dark Troopers:
All stats 2D unless otherwise noted.

Stage 1: DEX 3D, melee combat 6D, STR 4D, PER 3D. move: 14 
weapons: Vibro sword (str+3D damage), reflective armor
plating (+4D to energy, +1D to physical) note: -2D sneak
rolls due to noise (not that they'd use that anyway) 

Stage 2: DEX 3D, Blaster 6D, missile weapons 5D, STR 4D, PER
3D move: 15 (walking) 30 (thrusters, must cool for 1/2 the
time they were active, limit of 4 rounds constant thrust)
weapons: Plasma cannon(6D), missile launcher (7D, 5 meter
blast radius, 20 missile clip) 


What do you think?

  Message 251 of 2629    


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