Imperial Army Engineers
The Engineers Corp of the Imperial Army is in tasked with keeping the equipment of the army repaired, and to build those structures that Command deems necessary. While rarely seen on the field of battle, engineers are trained in the use of light weapons, and are issued standard Army field equipment. They are broken into two separate groups: Technical Engineers (TechEns) and Field Engineers (FEngs). Technical Engineers are maintenance troops, while the Field Engineers are construction personnel and heavy support vehicle operators.
When found in the field, they are usually attached at squad strength to an infantry platoon, often a repulsorlift or heavy weapons platoon, for safety.
- type: typical Imperial Army Engineer
- DEX 2D
- Blaster 3D+2, Brawling Parry 2D+2, Dodge 3D+2
- KNOW 1D+1
- Survival 2D+1
- MECH 2D
- Communications 3D, Sensors 3D, Machinery Operation 3D (TechEns) or Industrial Equipment Operation 3D (FEngs), Ground Vehicle Operation 2D+2 (FEngs), plus 1D in any vehicle skill (FEngs)
- PERC 1D+2
-
- STR 2D
- Brawling 3D, Lifting 3D
- TECH 3D
- one of the skill packages below
- Technical Engineers
- Blaster Repair 4D, Computer Programming/Repair 4D, Repulsorlift Repair 4D, any other two repair skills at 4D each
- Field Engineers
- Demolition 4D, Construction 4D, Primative Construction: field works 3D, Security 4D
- Character Points 0-3
- Move 10
- Equipment
- blaster carbine (5D), 2 grenades (5D), field plate and helmet (+1D Phys/+2 En), helmet comlink, utility belt, tool kit or demo kit or heavy equipment or sensor pack
On the other hand, those squads of Engineers found within Army Special Missions Command, are quite accomplished troopers who have acquired a great deal of technical education. Combining both FEngs and TechEns into one unit, thier squads contain a wide variety of skills. They are equipped with a wide variety of sensors and explosives, along with what ever thay have been able to beg, borrow, steal or make, so long as they can carry it.
While they might not be the most proficient combatants with SpecMissCom, they are among the more versitial, due to thier wide variety of skills.
- type:typical Special Missions Engineer
- DEX 2D+2
- Blaster 5D, Brawling Parry 3D+1, Dodge 4D+2, Grenade 3D+1, Melee Combat 3D+1, Melee Parry 3D+1, Running 3D, Vehicle Blasters 3D
- KNOW 2D
- Survival 3D
- MECH 2D+2
- Communications 3D+2, Ground Vehicle Operation 3D+1, Industrial Equipment Operation 4D, Machinery Operation 4D, Repulsorlift Operation 3D+2, Sensors 3D+2, any vehicle operation skill +2D (or any two at +1D)
- PERC 2D
-
- STR 2D+2
- Brawling 3D+2, Lifting 3D+2
- TECH 3D+2
- Armour Repair 4D, Blaster Repair 5D+2, Computer Programming/Repair 5D, Construction 4D+2, Demolition 6D, Droid Reapir 4D+2, Droid Programming 4D+2, First Aid 4D, Ground Vehicle Repair 4D+1, Hover Vehicle Repair 4D+1, Primitive Construction: fieldworks 4D+2, Repulsorlift Repair 4D+2, Security 5D, 5D to spread among Technical skills
- Character Points 5-7
- Move 10
- Equipment
- Blaster pistol (4D+2), 2 grenades (5D), field plate and helmet (+1D phys/+2 energy; helmet includes comlink), detonite, tool kit, utility belt, survival kit, field computer w/ comlink OR sensor unit OR blaster rifle (5D)
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