Author
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Topic: New Capital ship
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Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 30 March 2000 04:00 PM
This is the stats for the ship a told about in some other posts. It is solely my players inventionCraft: Nepsis industries Mothership: The Nepsis Type: Mothership Scale: Capital Length: 16000 meters Skill: Capital piloting: The Nepsis Crew: Homer and 500 crew members Passengers: 150000 Cargo Capacity: 4 million tons Consumables: idef Cost: Not for sale Hyperdrive Multiplier: X2 Hyperdrive Backup: x 8 Nav Computer: Yes Maneuverability: 1D Space: 4 Atmosphere: - Hull: 18D Shields: 15D Sensors: Passive: 300/2D Scan: 350/3D Search: 500/4D Focus: 75/5D Weapons: 1200 Turbolaser batteries Scale: Starfighter Fire Arc: 125 all arc Crew: HOMER Skill: Capital gunnery Fire Control: 4D Space Range: 3-15/36/75 Atmosphere Range: 6-30/75/150 Damage: 5D 1200 Ion Cannons Scale: Capital Fire Arc: 100 Crew: HOMER Skill: Capital gunnery Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 Damage: 4D 2 Planetary Ion Cannon Scale: Capital Fire Arc: F,R,B and F,L,B Crew: HOMER Skill: Capital gunnery Fire Control: 3D Space Range: 1-10/25/50 Atmosphere Range: 2-20/50/100 Damage: 12D 1200 Heavy Laser Cannons Scale: cap Fire Arc: 200 front 100 rest Crew: HOMER Skill: Capital gunnery Fire Control: 2D Space Range: 3-15/36/75 Atmosphere Range: 6-15/72/150 Damage: 8D 100 Tractor Scale: cap Fire Arc: 50 F, 20 L, 20 R, 10 B Crew: HOMER Skill: Capital gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: 2-10/30/60 Damage: 6D 12 Gravity Well Scale: Capital Fire Arc: 3 all arch Crew: HOMER Skill: Capital gunnery Fire Control: 4D Space Range: 1-5/15/30 Atmosphere Range: - Damage: block hyper What do you guys think. ------------------
[This message has been edited by Thrawn on 30 March 2000 at 04:02 PM.]
[This message has been edited by Thrawn on 30 March 2000 at 04:03 PM.] IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 30 March 2000 04:07 PM
And this is the characters ships.The Scourge Symbiote Fighter Craft: Custom-built Heavy Assault Fighter Type: Space Superiority / Heavy Assault Fighter Scale: Starfighter Length: 20 meters Skill: Starfighter Piloting: Symbiote Fighter Crew: 1 Passengers: 0 (1) Cargo Capacity: 1 metric ton Consumables: 2 weeks Cost: Not available for sale Hyperdrive Modifier: x1 Hyperdrive Backup: x10 Nav Computer: Yes Maneuverability: 5D Space: 14 Atmosphere: 800; 3000 KMH Hull: 5D Shields: 6D Sensors: Passive: 50 / 1D Scan: 100 / 2D Search: 130 / 3D Focus: 10 / 5D Weapons: 1 Ionized Plasma Gun Scale: Starfighter Fire Arc: Top turret Crew: Pilot Skill: Starship Gunnery: Plasma Gun Fire Control: 2D+2 Space Range: 1-5/20/30 Atmosphere Range: 50-200/500/1 KM Damage: 5D (Ignores Shields) 1 Force Scream Matrix Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Fire Control: Pilot’s Control skill Space Range: 100 Atmosphere Range: 10 KM Damage: 4D + Pilot’s “Alter” skill 2 Force Guns (Fire-linked) Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship Gunnery: Force Gun Fire Control: 3D Space Range: 1-5/25/50 Atmosphere Range: 100-500/2,5/5 KM Damage: 9D 4 Pulse Missile Launchers (Fire-linked) Scale: Varies with payload Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Ammo: 8 each Fire Control: Space Range: Varies with payload Atmosphere Range: Varies with payload Damage: Varies with payload The Raptor Craft: Modified Correlian YT-2400 Transport Type: Modified Light Freighter Scale: Starfighter Length: 28.2 meters Skill: Space Transports: YT-2400 Crew: 2 Gunners 2, skeleton Passengers: 6 Cargo Capacity: 100 tons Consumables: 2 months Cost: Not for Sale Hyperdrive Multiplier: x0.5 (former class 1 Military drive) Hyperdrive Backup: Nav Computer: Yes Maneuverability: 3D (heavily modified Starscream-9 Ion Drive) Space: 13 (Sienar fleet Systems Starscream-9 Ion Drive) Atmosphere: 450; 1300 KMH Hull: 4D Shields: 4D+2 Sensors: (Upgraded with EPR, FST, DER and LFI) Passive: 25/1D Scan: 50/2D Search: 100/3D Focus: 4/3D+2 Weapons: 2 Quad Laser Cannons Scale: Starfighter Fire Arc: Turret Crew: 1 Skill: Starship gunnery Fire Control: 3D Space Range: 1-3/12-25 Atmosphere Range: 100-30071.2/2.5km Damage: 6D 2 Medium Ion Cannons (Fire Linked) Scale: Starfighter Fire Arc: Front Crew: Pilot Skill: Starship Gunnery Fire Control: 3D Space Range: 1-3/7/36 Atmosphere Range:100-300/700/3.6Km Damage: 4D 2 Concussion Missile Launchers Scale: Starfighter Fire Arc: front Crew: pilot Skill: starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 50-100/300/700 Damage: 9D Other Modifications Sienar Fleet Systems 6-d5.2TAG Security System. Includes early warning system (10 m), fire linked Blaster cannons (8D Cha), Speaker system, Remote transmitter (Nepsis) Fabritech Starship Hull Coating: Black coating +1 difficulty level for visual spotings. Sienar Fleet Systems SLAM Drive: Doubles Space move for 5 rounds, No weapons may be fired while it is active. ------------------
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 30 March 2000 05:20 PM
Force Scream matrix? Force guns?Did I miss some important Jedi training camp?  And just out of curiosity, who's bounty did they turn in to rake up all this cash? The mothership alone would cost more than the Death Star II! But otherwise I hope I never see one of these things You'd need every other ship in the NR AND the Vong Fleets to deal with it. ------------------
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Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 30 March 2000 09:34 PM
Not really... The Death Star II was 500 miles wide (Yes, this canon. Yes, WEG screwed up again. No, this isn't up for discussion.) and had the superlaser. This thing is amazingly tough for its size, but other than that it's really no more impressive than an Eclipse-Class Star Battleship. I'd happily meet the captain at high-noon on the starlanes with the KPV Grand Admiral Thrawn at my command. As for needing the combined forces the NR and the Vong to take down the Nepsis, not likely. It's smaller than an Executor-Class Command Ship and that was taken by the Rebel Fleet at Endor WHILE they were fighting other Destroyers and fending off the Death Star II!!! No, the Nepsis might give a Sector Fleet pause, but a concentrated effort to destroy it would inevitably succeed. No ship is invincible. ------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Sarge Trooper Posts: 114 Registered: Jan 2000
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posted 31 March 2000 01:40 AM
quote: We welcome you to Munchkin Land.
I don't think we're on Dagobah anymore, Yoda.------------------
:) <<<< IP: Logged |
Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 31 March 2000 01:43 AM
Ummmm Kayle? I was kidding.------------------
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Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 31 March 2000 01:45 AM
Sorry, humor often-times carries rather poorly over a modem, you know? In any event, I've heard comments similar to yours from others before, but said with complete sincerity so I wasn't taking any chances. ------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 31 March 2000 08:59 AM
Hey No Prob  For the record thou, if I use a it means "please read with humorous intent"
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 31 March 2000 02:56 PM
That's a big mother of a ship. I doubt the Errant Spork would be able to stand up against it.------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 31 March 2000 08:31 PM
Worry not, the Errant Spork will be able to stand a good chance of survival. Heavily damaged, but victorious nonetheless.------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 31 March 2000 11:27 PM
I still haven't seen stats for the ship yet Kayle.  ------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 02 April 2000 03:07 PM
quote: Originally posted by Warlock: Force Scream matrix? Force guns?Did I miss some important Jedi training camp? 
Well the Force scream matrix, is my players own invention. He uses the force to make a very powerful beam, mixed with energi. and this is supposed to take down capital ships with one shot. It has at one time shot through the entire hull of ISD, and on the way out took out a carrack class cruiser. The force guns is base on lightsaber technology. They shot through enything.
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Warlock Stormtrooper Posts: 43 Registered: Mar 2000
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posted 02 April 2000 10:38 PM
Ummm ummm "Use only for defense, never for attack"I'm guessing you're PCs missed Yoda's Home Jedi Training Video  Sounds really cool thou, if a touch over powerful and off key for Jedi. But hey, long as your PCs and you have a blast, GO FOR IT!  ------------------
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Shadow Industries Trooper Posts: 18 Registered: Mar 2000
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posted 02 April 2000 11:35 PM
wonder what a squad of my new DEVINE WIND class missile fighters would do to the The Nepsis hehe  hmmm would be a nice run if they dont fully destroy the ship hehe and if you get a chance visit Shadow Industries at http://shadowind.50megs.com hehe ------------------
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Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 03 April 2000 03:32 AM
quote: Originally posted by Shadow Industries: wonder what a squad of my new DEVINE WIND class missile fighters would do to the The Nepsis hehe 
Well I'm not sure, but I think they would be destroyed, but I could off cause be wrong they look afully destroying. The Nepsis has 1 wing of SFS Avenger fighters, along with one half wing of black Lance fighters ( a fighter which in fact is just a turbolaser with some engines and a cockpit strapped on.) And one half wing of Invader MK. II (Old republic fighters heavily modified). Plus the Nepsis complement of capital ships.  5 CEC gunships, 1 CEC corvette, 2 Nebulon B escort frigates and a Fang Class Cruiser. ( One of my players personal ship, has a working cloaking device.) So good luck with shoting the Nepsis to peaces. I have tried, and failed. The Nepsis has these kills 30 Stike cruisers, 20 Carrack Class, 9 ISD, 2 SSD. and numerous other vessels. ------------------
[This message has been edited by Thrawn on 03 April 2000 at 03:48 AM.] IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 03 April 2000 03:40 AM
quote: Originally posted by Warlock: Ummm ummm "Use only for defense, never for attack"I'm guessing you're PCs missed Yoda's Home Jedi Training Video 
You can see the characters background in the stats area in the post. What do you think of this character there are alsow a post in the SWRPG general. Called force weapon. If you have checked them out. Then you understand, why I have alowed this weapon. If you have not read them yet I surgest you do, because here is the background for this weapon.
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Form1 Trooper Posts: 37 Registered: Mar 2000
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posted 03 April 2000 11:15 AM
Whilst we are in a munchiknish mood... This is something my player came up with. (Wishful, isn't he? )(I'd like to see the Nepsis take on one of THESE ;-p. Muhahahahahahahahh...) Craft: Titania Type: Heavily Modified Gas Giant Scale: Death Star Skill: N/A Crew: 1 Commander Passengers: ~ 350 billon. Cargo Capacity: 100 trillon tons Consumables: 300 millon years Cost: Not for Sale Hyperdrive Multiplier: x3 Nav Computer: Yes Maneuverability: 0 Space: 2 Hull: 80D Shields: 67D Sensors: Passive: 50/2D Scan: 100/3D Search: 200/4D Focus: 6/5D+2 Weapons: 2400 Hex Laser Cannons Scale: Starfighter Fire Arc: Turret Crew: 0 (3000+ Bujeem droids typically assigned to gunnery per unit) Skill: Starship gunnery Fire Control: 4D Space Range: 1-40/300/5000 Atmosphere Range: N/A Damage: 7D+2 1200 Heavy Assault Cannons Scale: Capital Fire Arc: Turret Crew: 0 (4000+ Bujeem droids typically assigned to gunnery per unit) Skill: Starship gunnery Fire Control: 4D Space Range: 1-40/300/5000 Atmosphere Range: N/A Damage: 16D+2 30 'Slicer'-class Ultra-Heavy Rapid Assault Cannons Scale: Death Star Fire Arc: 15 extended forward, 15 extended backwards Crew: 0 (6000+ Bujeem droids typically assigned to gunnery per unit, with an additionall 3000+ droids constantly required for engineering to cool and maintain weapons whilst in combat) Skill: Starship gunnery Fire Control: 6D Space Range: 35-100/300/5000 Atmosphere Range: N/A Damage: 30D+2 30 Tractor Beam Projectors Fire arc: 10 front, 10 back, 5 left, 5 right Crew: 0 (2500+ Bujeem droids typically assigned per unit) Skill: Capital Ship gunnery Fire Control: 4D Space Range: 1-10/40/90 Atmosphere Range: N/A Damage: 7D+2 Game Effects:
Quick Repair: The Titania was constructed by a large network of 'Bujeem'-class micro construction droids. Starting from a group of only a few thousand, they multiplied into a group of trillons upon trillons, using the material available in the gas giant. These droids can repair damage by one level per round; e.g. 'severely damaged' becomes 'heavily damaged'. Dynamic Crew Allocation: Bujeem-class droids assigned to the Titania may be dynamically reallocated during combat to more efficently perform various tasks; if it is imperative to destroy a particular target, for example, a larger group of Bujeem droids may be assigned to gunnery. Bujeem-class micro construction droids STR: 2/1000D DEX: 1/1000D PER: 1/1000D KNO: 1/1000D TEC: 2/1000D MEC: 2/1000D Note: These droids typically work in groups of at least several thousand; they are typically ineffective in smaller groups. They handle virtually all of the work on the Titania, including gunnery, engineering, and life support. While in groups, they possess a hive mind, able to communicate instantly with all other members of their group and in large groups they can be used to perform difficult calculations. ------------------
[This message has been edited by Form1 on 03 April 2000 at 11:20 AM.] IP: Logged |
G'Karth Dok'Traal Trooper Posts: 26 Registered: Apr 2000
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posted 03 April 2000 03:18 PM
Hey people!Thrawn (the poster, not the SW character) let us have the ship - hell, he practically gave it to us... ...admittedly, first we had to befriend the AI that ran the Nepsis III space station... ...and we had to scare away a Space pirate outfit comprised of four different pirate's followers, who were living at the station at the time... ...and we had to get the AI to redesign and rebuild himself into the spaceship known as the Nepsis... ...and we had to gallivant halfway cross the galaxy in search for weapons for the damn tub o' bolts... ...and don't even get me started on the engines! Are any of you aware of how difficult it is getting hold of enough engine power to propel the equivalent of 10 or more Imperial Star Destroyers? ...and we had to wait two years (in-game) before the thing was done, all the while we were scrambling our resources to afford the building of the thing. See? Practically *gave* it to us. -------------------------------------------- Seriously, though: We're having fun with the game (and we try not to use the Nepsis when it's not ABSOLUTELY neccessary), and the opposition has been stepped up as well - no "there's a squadron of TIE fighters after you"... Actually, it's more like: "there's a Strike Fleet after you"... even when we're just flying starfighter scale ships... ------------------ "I want to know the thoughts of God - everything else is just details..." -- Albert Einstein IP: Logged |
BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 03 April 2000 04:39 PM
OH MIGOD!!!! that thing is huge and powerful. Oh yeah and the nepsis is mince meat against the errant spork.------------------ See the galaxy and fight evil with your eating utensil, Join the order of the spork today! "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 03 April 2000 06:17 PM
Okay ladies and gentlemen, the gauntlet has been thrown down. The following is NOT the most munchkin creation I have ever developed, but it's in the top five.....Starship: The Rocinante II Craft: Modified Kuat Drive Yard's Tarkin-III Heavy Star Dreadnought Type: Kayle Skolaris' Personal Flagship Scale: Death Star Dimensions: 75,000 meters long; 22,500 meters wide; 12,000 meters high Displacement: 250 quintillion metric tons (250,000,000,000,000,000,000 metric tons) Skill: Capital Ship Piloting: Rocinante Crew: 1,750,000; Gunners: 27,742; Skeleton: 250,000/+15 Crew Skill: Astrogation: 10D, Capital Ship Gunnery: 9D, Capital Ship Piloting: 9D, Capital Ship Shields: 9D, Capital Ship Repair: 12D, Capital Ship Weapons Repair: 12D, Communications: 9D, Computer Programming/Repair: 10D, Droid Construction: 9D, Droid Engineering: 8D, Droid Programming: 9D, Droid Repair: 9D, Planetary Systems: 9D, Repulsorlift Construction: 10D, Repulsorlift Engineering: 6D, Repulsorlift Operation: 10D, Repulsorlift Repair: 11D, Security: 8D, Sensors: 9D, Space Transports: 9D, Starship Gunnery: 8D Walker Construction 8D, Walker Engineering: 7D, Walker Repair: 11D Passengers: 10,000
Troops: 500,000,000 Storm Reaver-Class Battledroids Cargo Capacity: 75,000 metric tons Consumables: 25 years Cost: See description below Drive Systems: 1 Cygnus-7 Vortex Generator Array 2 StarStrider Hyperdrive Units 9 Galax-10 Ion Thrusters 18 Galax-5 Ion Thrusters Hyperdrive Multiplier: x1 Hyperdrive Backup: x1 Space: 15 Atmosphere: 500; 1,500 kmh Neo-Hyperspace Speed: 1,500 light years per hour Maneuverability: 6D Hull: 160D (Hull is composed of hyperdense molecularly bonded quantum crystalline armor, hull composition enhances native hull durability by x20 [hull would be 8D with normal armor]) Bio Armor: All damage is reduced to one tenth its original value Shields: 6D for each arc. Each arc has its own generator. Each generator has 6D of backup shields. Shielding is Poly-Dimensional offering protection against phasing, reality-distortion, probability manipulation, dimensional teleporting, temporal shifting, psychic assault, paradigm alteration, negative-planar energy attacks, and beings named Q. Stealth Systems: Sensor Masking adds 8D to difficulty to detect with sensors. SEP Field makes ship completely undetectable by any means until it makes an attack. Sensors: Passive: 1,000/4D Scan: 1,500/4D+2 Search: 2,000/5D+1 Focus: 300/6D Weapon Systems: 1 Two-Wave Gravshock Bombard Scale: Death Star Fire Arc: Front Crew: 48 Skill: Capital Ship Gunnery Fire Control: 6D Space Range: 8-40/120/240 Atmosphere Range: 16-80/240/480 km Damage: 8D to everything in a five kilometer diameter cylinder extending out to 480 spatial units (480,000 miles), may act as a tractor beam affecting everything in a five kilometer cylinder extending out to 480 spatial units. Tractor beam strength is considered to be 8D Death Star Scale. Ignores shields. 1 Molecular Furnace Scale: Death Star Fire Arc: Front Crew: 250 (requires constant calibration) Skill: Sensors and Capital Ship Gunnery Range: Inapplicable. An object must be drawn into the furnace to be affected. Damage: 16D 1 Super-Heavy Quantum Gravimetric Discharge Cannon Scale: Death Star Fire Arc: Front, Left, Right Crew: 36 Skill: Capital Ship Gunnery Fire Control: 8D Space Range: 2-10/20/30 Atmosphere Range: 4-20/40/60 km Damage: 15D, Ignores shields. 3 Triple-Mounted Heavy Superlaser Cannons Scale: Death Star Fire Arc: Turret Crew: 16 Skill: Capital Ship Gunnery Fire Control: 3D Space Range: 4-20/60/120 Atmosphere Range: 8-40/120/240 km Damage: 12D per gun, 15D per turret, 21D for a full nine-gun broadside. Special Notes: Each gun must recharge for 2 rounds after firing before being able to fire again. Thus, one gun in each turret may fire each round or all three may fire then wait two rounds before firing again. 30 Hyperspace Pulsemass Generators Fire Arc: Turret Crew: 12 Skill: Capital Ship Gunnery Fire Control: 6D Space Range: 1-5/50/100 Area of effect: 5 Spatial Units Damage: Drags ships out of hyperspace. Does 12D damage in the scale of the target to ships taken out of hyperspace. Mass lasts for 10 minutes. Each generator may only fire once per hour. 4,000 Multi-Purpose Missile Launchers Scale: Capital or Starfighter Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible Crew: Automated Fire Control: 5D Space Range: 3-18/36/66 Atmosphere Range: 6-36/72/132 km Damage: 15D (15D/10D/5D/2D in an atmosphere) Blast Radius: 0-200/800/1200/2000 km for Death Star Scale Missiles, 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles Ammunition: 2,000 Anti-Planet, Anti-Ship and Anti-Fighter Missiles per Tube (6,000 total per tube) 6,000 Super Heavy Anti-Matter Pulse Cannon Batteries Scale: Capital Fire Arc: 2,000 Front, 1,000 Left, 1,000 Right, 2,000 Back Crew: 2 Each Skill: Capital Ship Gunnery Fire Control: 4D Space Range: 4-20/40/80 Atmosphere Range: 8-40/80/160 km Damage: 50D 2,000 Heavy Ion Web Projectors Scale: Capital Fire Arc: 500 Front, 500 Left, 500 Right, 500 Back Crew: 2 Each Skill: Capital Ship Gunnery Fire Control: 5D Space Range: 2-15/30/60 Atmosphere Range: 4-30/60/120 km Damage: 30D Ionization damage. Blast Radius: Net is 1,500 meters in diameter Ammunition: 2,000 web canisters per projector 2,000 Tractor Beam Projectors Scale: Capital Fire Arc: 500 Front, 500 Left, 500 Right, 500 Back Crew: 3 Each Skill: Capital Ship Gunnery Fire Control: 6D Space Range: 2-10/30/60 Atmosphere Range: 4-20/60/120 km Damage: 10D 8,000 Light Antimatter Pulse Cannons Scale: Capital Fire Arc: 2,000 Front, 2,000 Left, 2,000 Right, 2,000 Back Crew: 1 Each Skill: Starship Gunnery Fire Control: 8D Space Range: 6-18/72/150 Atmosphere Range: 600-1.8/7.2/15 km Damage: 8D Support Craft: 480 Squadrons Mandalore-Class Strike Fighters 96 Squadrons Tulwar-Class Assault Bombers 12 Squadrons Nashtah-Class Gunships 1 Black Raptor II-Class Assault Craft
------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 04 April 2000 08:17 AM
Hey Kayle Easy now, hold you horses. That thing can be from the SW galaxy. No SW technology is that good to create Quantum chrystaline armor at this magnitude.  OOOOOOHHHHH forgot when is this ship made. that could be the answer. Is it made 10000 years after ANH, or something like that.  But else it looks like a fine powertool to whip som Empire/Rebel a**, maybe even the Nepsis would have its problems against this ship.  ------------------ "You have failed me for the last time admiral" - Darth Vader - IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 04 April 2000 08:26 AM
quote: Originally posted by BGKnight44: OH MIGOD!!!! that thing is huge and powerful. Oh yeah and the nepsis is mince meat against the errant spork.
Yep Has to agree with that Long live the Order of the Spork
------------------ "You have failed me for the last time admiral" - Darth Vader - IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 04 April 2000 04:11 PM
It went into service approximately 10 years after the Battle of Sol. Yes, the Battle of Sol, our home star. This ship is a flight of fancy which does not exist anywhere but in an interactive online wargame over on the Star Wars versus Star Trek newsgroup. Since the Trekkies were using millions of Borg Cubes and phase cloaked ships and Species 8472 and similar drek I felt obligated to.... how shall we put this.... "lay the smack down" on them. I took bits from Star Wars, bits from the First Ones of Babylon 5, and bits from The Hitchhiker's Guide to the Galaxy, as well as a few things from my own twisted imagination, and came up with what you see above. Actually, the hull is possible. The two-wave gravshock bombard is mentioned in the Imperial Sourcebook. The molecular furnace is from Ye Olde World Devastators. The sheer size of the thing seems daunting on the surface, but the Death Star II was approximately 900 meters in diameter, a size which makes my Rocinante II look like an underfed guppy.------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 04 April 2000 04:20 PM
quote: Originally posted by Kayle Skolaris: but the Death Star II was approximately 900 meters in diameter
are you sure you didn't mean 900 meters in radius Kayle, thats what I have heard. ------------------ "You have failed me for the last time admiral" - Darth Vader - [This message has been edited by Thrawn on 04 April 2000 at 04:53 PM.] IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 04 April 2000 05:06 PM
AUGH!!! I didn't mean either one!!! I meant 900 KILOMETERS! Dammitdammitdammit!!! I've been doing this ever since last night! grrr..... And I meant diameter, not radius. The second Death Star was ~500 miles wide.------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 04 April 2000 05:23 PM
Ehh!!!! 500 miles Wide, you can't be serious. The Movie Triology Sourcebook says 160 km in diameter.------------------ "You have failed me for the last time admiral" - Darth Vader - [This message has been edited by Thrawn on 04 April 2000 at 05:24 PM.] IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 04 April 2000 05:37 PM
Deadly serious. Bear in mind, the Movie Trilogy Sourcebook also claims that the DS 1 could only fire at maximum power and could only fire once per day. It further says it required one hour to charge for every 2D damage it inflicted. You seriously think the interval between Grand Moff Tarkin's order of "You may fire when ready" and Alderaan's destruction was eight hours? Check here for more info on the Death Stars: http://www.theforce.net/swtc/ds.html ------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 04 April 2000 10:09 PM
Oh boy here we go. Analogy...no we don't wanna go there. Calm down now guys, you might hurt someone.------------------ See the galaxy and fight evil with your eating utensil, Join the order of the spork today! "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 05 April 2000 05:53 AM
Hey Kayle don't you think the superlaser was already charged when Tarkin gave that order. Well I've read the technical information of the Death star. and it is really 500 miles in diameter, sorry for not believing you.------------------ "You have failed me for the last time admiral" - Darth Vader - [This message has been edited by Thrawn on 05 April 2000 at 08:09 AM.] IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 05 April 2000 07:29 AM
Maybe... I honestly don't know. Still, it's an open point for debate.------------------ Suspenders of Disbelief: For When the Harsh Weight of Reality Threatens to Drag the Trousers of Our Imagination Down to the Unforgiving Floor of Mundanity! IP: Logged |
Grimace Stormtrooper Posts: 87 Registered: Apr 2000
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posted 11 April 2000 12:00 AM
I'd certainly say so. Sometimes I think that people put waaaaaay too much effort into nitpicking. I go with the published stats for the Death Stars. If anything, they're consistant with the rest of the ships that WEG published.------------------ Do or do not, there is no try. IP: Logged |
Thrawn Trooper Posts: 125 Registered: Feb 2000
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posted 11 April 2000 03:50 AM
So be it Grimace, we all have our differences. It is totally up to your opinion, which stats you want to use. I will use the Stats Kayle has posted, because that descipes the WOW effect better than the WEG stats.------------------ Long Live the Order of the Spork (see Chaos and Miscellanea today) IP: Logged |