Campaign Sketch: ALIENS

Included here are notes and materials intended to help convert elements from alternative universes into the Star Wars RPG without being so obvious that it destroys the ambience native to Star Wars.

Background: Are the aliens the result of some strange evolution, a bio- engineered weapon, or the result of some Dark-side influence? Regardless the plague they represent could wipe out galactic civilization unless it is contained.

GM Notes: Use the existing starship and racial stats for various encounters with the following modifications.

  • Alien Race: Not much may need to be done, but to make the problem less obvious the species could be made reptillian, or described as a hybrid with a less humanoid race. They can also be made more nasty, as well, by using various non-human races as hosts. Aliens with a rancor as host should be modified to the appropriate massive scale, dewback or ronto hosts would also generate larger drones, defels may add light-absorbing properties to their natural camouflage, all kinds of natural abilities might translate over.

    The characters should be aware that the aliens are both capturing and killing any appropriate victims in the nearby area, but the acid blood should either be eliminated or hidden until the characters are actually in combat to preserve the surprise.

  • Colonial Marines: The Colonial Marines can easily represent a local planetary or sector defense. Little modification is required except in name, and the descriptions of the various vehicles in use. Depending on the scenario Imperial troops with AT-STs, speeder bikes, Dewbacks, or such may be more appropriate.

Scenarios: The following are a few adventure ideas for use with the new material.
  • Derelict: The characters encounter a derelict spacecraft, possibly even an Imperial Star Destroyer, adrift in space sending out a distress beacon. They investigate, but from the outside the ship seems deserted with little actual damage. There is no sign of radioactivity, which might indicate a reactor malfunction, so they decide to investigate. They may find eggs, or find themselves trapped between the remains of the crew and the unknown aliens.

  • Pets: There is a hive of the creatures acting as hounds of a Sith. They could be merely watchdogs for his/her base of operations, or hounds that he hunts down victims with. As long as he remains powerful he can keep control of them with the Force, should his control slip he will be just another potential host.

  • Rescue: Authorities have lost contact with a remote outpost or colony and ask the characters to investigate. Upon reaching the outpost they find everything sealed up and the personnel missing. This should play out a lot like ALIENS, but as long as the acid is held in check the characters may be surprised.

  • War: The Imperials or an alien race are testing a new biological weapon that eradicates all major lifeforms on a target world. The characters are asked to investigate and, if possible, bring back samples.


Back to ALIENS
This page hosted by Get your own Free Home Page