The Starfury class starfighters were originally experimental craft being developed at Kuat drive yards. They were meant to be submitted to the Empire in tests for their next generation of starfighters. Four prototypes had been built: an interceptor, a short-range fighter, a long-range fighter, and a bomber. However, those plans were thwarted when, out of necessity, two of the four prototypes, the interceptor and the long-range fighter, were stolen from Kuat by Travis Darsten, Wilson Gilean, and the head research scientist for the project in an escape.
When everything was sorted out after the escape, it was found that the designs were essentially modified X-wings. The base where they were brought quickly began modifying some of its X-wings to the new design. The two designs are still rare in the rebel fleet, but their numbers are increasing as their superiority over the X-wing is accepted.
The basic frame for both fighter types is virtually the same. However, the weapons and some of the other systems differ somewhat. The Starfury Interceptor (SF/I) is designed to be a quick response all-around fighter that is fairly easily controlled by one pilot. The Starfury Long-Range Fighter (SF/L), on the other hand, is a deep deployment heavy fighter that requires both a pilot and a RIO for maximum performance.
For example, the SF/I's targeting system can automatically identify targets, tag them, and present a threat analysis to the pilot. This must be done manually, usually by the RIO, in the SF/L. Also, the SF/L requires an astromech droid for full astro-navigation capabilities; the basic nava-comp only holds ten jumps. However, the SF/I has a full-function nava-comp. These slight deficiencies of the SF/L, though, are made up for by its increased weapons load over the SF/I.
Efforts are being made to recreate the Short-Range Fighter and the Bomber versions, but so far nothing is finished.
Note: All statistics are virtually identical unless otherwise noted.
Class: Starfury Interceptor | Class: Starfury Long-Range Fighter |
Type: Space Superiority Fighter/Interceptor | Type: Space Superiority Fighter |
Scale: Starfighter | |
Skill: Starfighter Piloting | |
Length: 12 m | |
Crew: 1 or 2 (Pilot and RIO) | Crew: 2 (Pilot and RIO) |
Passengers: 1 (instead of RIO) | Passengers: 1 (instead of RIO. Not recommended) |
Cargo: 100 kg | |
Consumables: 1 week standard | |
Hyperdrive Multiplier: x1 | |
Backup Hyperdrive: N/A | |
Nava-comp: Yes | Nava-comp: Limited to 10 set jumps (Needs Astromech for more) |
Maneuverability: 3d+2 | |
Space: 9 | |
Atmosphere: 400; 1150 km | |
Hull: 3d+2 | |
Shields: 1d+2 | |
Sensors:
| Sensors:
|
Weapons: | Weapons: |
1) 4 Laser-cannons (fire-linked)
| |
2) 2 Ion-cannons (fire-linked)
| 2) 4 Concussion Missile launchers (optional fire-link)
|
3) 2 Proton Torpedo Launchers (optional fire-link)
| 3) Optional: Instead of four concussion missile launchers, the Long-Range Fighter can be out-fitted with 2 concussion missile (damage: 8d / 9d) and 2 proton torpedo launchers (see Interceptor stats). |
These starships are played by and brought to you courtesy of Chris Curtisand Robert Curtis. If you have any comments or questions, please drop either of us a line.