Weapons Chart

Weapon Type Type Fire Rate Fire Control Damage Range- S/M/L 1 Ammo Price Ammo Price 3 Availability
Chemical Slugthrowers
Brodie Fang S2 Hold Out 1s 0 3D+1 3-10/25/50 5 333 7
Brodie Derringer Hold Out 3 0 4D+1 3-10/20/30 3 233 1
Brodie Vengeance Hold Out -- 0 4D+1 3-10/50/75 10 267 7
Furtherman T25 Pistol 1s 0 4D 3-15/30/50 25 309 8
Furtherman Dracon SMG Urban Env. -- 0 5D 3-15/25/50 30 514 43
Kalag MP31 Urban Env. -- 0 5D+1 3-25/100/150 30x2 600 26
WolfArms GP1 Assault Rifle -- 0 5D+1/4D+2 3-15/ 50/ 150 60 540 9
Furtherman HA Rifle Assault Rifle -- 0 7D 3-15/50/100 40 450 24
Furtherman LHR Hunting Rifle 1 0 5D+2 3-15/50/100 25 312 5
Gurtman X4 Shotgun Rifle 1s/9fa 0 5D 3-10/25/50 18/50 (7) 420 12/30 (7)
Gauss Weapons
Kereteka HA4 Holdout 1s 0 3D+1 3-10/40/60 25 165 5
Kereteka LA2 Pistol 1s 0 4D 3-15/50/80 25 333 4
Brodie AP Pistol -- 0 4D+2 3-10/40/80 50 375 12
NetArm Defender Pistol -- 0 5D 3-10/20/50 60 208 12
Taril Assault Carbine Urban Env. -- 0 5D 3-15/ 50/150 100 750 75
Kereteka LA20 Assault Rifle -- 0 5D+2 5-40/150/500 200* 1100 25
Kereteka LA15 Hunting Rifle 1 0 6D+2 5-50/500/1500 25 1360 16
Misc Slugthrowers
Brodie "Metalstorm" Needler Rifle -- 0 4D 3-15/30/100 15 (8) 200 200
Gyrojets (pistol) Pistol 1 0 10 2083
--Warhead, HE Pistol Warhead 1 -2 8D+1 10-25/50/150 tt tt 210
--AP Pistol Warhead 1 0 8D 10-25/75/200 tt tt 320
--HS (11) Pistol Warhead 1 0 ** ** tt tt 110
--BE Pistol Warhead 1 0 8D 10-50/50/150 tt tt 210
Gyrojets Rifle 30 2800
WolfArms "Rocker" Underslung Underslung Rifle 3 0 ** ** 30 3400
NetArms 'Lewis" Gyrojet Rifle Rifle 3 0 ** ** 100 3500
Brodie Automatic Gyrojet Rifle Rifle 3 0 ** ** 200 6500
--Warhead, HE Rifle Warhead 3 -2 9D+1 10-50/100/250 tt tt 850
--AP Rifle Warhead 3 0 8D+2 10-50/200/400 tt tt 1260
--HS(11) Rifle Warhead 3 0 ** ** tt tt 350
--BE Rifle Warhead 3 0 8D 10-50/100/250 tt tt 850
Lasers and Blasters
Gurtman T4 Pistol 1s/5fa +1 3D+1 3-20/30/50 50* 375 10
Gurtman T6 Pistol 1s 0 3D+1 3-25/75/150 50* 375 10
WolfArms 'Fury" LP Pistol 1s 0 3D+2 3-25/75/150 75* 396 13
Brodie RLP Pistol 1s/5fa 0 3D+2 3-25/75/150 75* 500 15
Gurtman T10 Urbab Env. -- 0 4D 3-30/75/200 100* 1125 19
Gurtman "Hammer" LR Rifle 1 +1D 5D 5-30/250/1000 150t 500 20
Furtherman F20 LAR Assault Rifle 1s 0 5D 3-15/ 50/100 180t 200 7
Brodie Arsenal RLR Rifle 1s/5fa 0 5D+1 5-50/500/1500 100t 1000 25
Brodie X2 Holdout Blaster Holdout 1 0 3D+2 3-10/25/50 25* 275 8
Furtherman Blaster Pistol Pistol 1s 0 4D+2 3-20/50/150 50* 500 15
Brodie Blaster Pistol Carbine Hvy Blaster Pistol 1s 0 5D 3-20/50/200 50* 1125 75
Brodie LX4BR Blaster Rifle 5fa 0 7D+2 5-25/ 150/ 300 100* 1500 50
Gurtman Assault Blaster Urban Env. 10fa 0 5D+2 3-20/ 60/100 100* 7500 225
Gurtman RF3 Assault Rifle 10fa 0 7D 5-25/200/ 400 100t 1400 45
Brodie LX5 Rifle 1s 0 5D+2 5-50/150/300 150* 1000 50
Microwwave Lasers
Brodie M-20 Hold Out 1 0 3D+1 3-10/40/80 25* 206 5
Brodie M-25 Pistol 1s 0 3D+2 3-25/75/150 50* 417 15
Brodie M-30 Urban Env. 1s 0 4D+2 3-50/ 80/175 100* 1050 30
Brodie MW-3 Assault Rifle - 0 6D+1 5-40/150/300 150* 1100 25
Brodie MW-2 Civilian/Sniper 1s 0 5D+2 5-50/500/1500 100* 880 40
Sonic Weapons
Furtherman Personal Sonic Defender HoldOut 1 3D 3-5/20/ 30 100* 138 6
Tracer "High C' Pistol 1s -1D at Long range 5D 3-10/ 40/50 120* 500 15
Tracer "Crusher' Sonic Rifle Assault Rifle 5fa -2 at Long range 6D+1 3-15/50/75 150t 500 20
Tracer S20 Assault Rifle 5fa -1D at Long range 5D+2 5-30/75/300 200t 750 30
Tracer S15 Civilian/Sniper 1s -1D at Long range 5D+2 5-50/200/800 150* 800 40
Electron Weapons
Furtherman E145 Holdout 1 3D+2 3-10/25/40 25* 165 5
Furtherman E245 Pistol 1s +1D 4D 3-25/75/150 50* 417 15
Gurtman 'Lightning" Electron Carbine Urban Env. 1s 6D+1 3-10/30/40 100* 11250 188
Furtherman E345 Assault Rifle 10fa 5D+2 5-30/250/750 100* 1200 22
Furtherman 445 Civilian/Sniper 1s 6D+2 5-50/1000/1500 50* 1600 35

t Runs off energy packs and/or body armor packs.

s in Fire Rate; SemiAuto capable - up yo 5 shots in a turn

#fa - Full auto with # shots

** by warhead

tt the cost and ammo for the weapon.

***Portable pack/large vehicle pack

ttt by grenade

2 The magazine value is the number of shots that can be taken with the weapon before the ammunition is depleted.

3 The average price for the weapon's ammunition is given in credits per full magazine.

6 The double-shot ammo of the Brodie AP is counted in pairs (for the two slugs) and cannot be separated into single slugs.

7 The damage value for the Gurtman is both for the HE and the regular rounds, but the ranges are different. When using the HE rounds, change the range to 3-10/50/150.

8 The Metalstorm's ammo is given in full-auto bursts. It cannot be fired in any other manner.

Availability is up to the GM.


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