Shadow Works D-Wing/I
One of the low production versions of the D-Wing, the D-Wing/I is
intended to be a fast response interceptor. While the D-Wing/I officially doesn't exist, there have been numerous rumors about their existence. The basic speculation is that they are being assigned to Coruscant and key command facilities to provide a rapid response to possible enemy craft.
The basic conjecture is that they are equipped with an improved
weapons package and a harder hull, these craft are intended for the worst
possible mission imaginable- escorting the Republic Senate to safety.
- model: FreiTek T-71/I D-Wing, Interceptor varient
- type: special mission space superiority starfighter
- era introduced: Rise of the New Republic
- scale: Starfighter
- length: 32.7m
- skill: Starfighter Piloting: D-Wing
- crew: 2 and astromech
- skeleton: 1/+10
- crew skill: Astrogation 5D+1, Starfighter Piloting 7D, Starship Gunnery 5D+2,
Starship Shields 4D+1, Sensors 4D+1
- cargo capacity: 200kg
- consumables: 3 weeks
- hyperdrive multiplier: x1
- Backup: x8
- nav computer: yes
- maneuverability: 0D
- space: 20
- atmosphere: 900; 2200kmh
- hull: 4D+2
- shields: 2D
- senors:
- passive: 80/1D
- scan: 90/2D
- search: 135/3D
- focus: 8/4D
- weapons:
- 2 Heavy Ion Cannons (Fire Linked)
- fire arc: Front
- skill: Starship Gunnery
- fire control: 3D
- range: 1-3/7/36
- atmosphere: 100-300/700/3.6km
- damage: 5D
- 2 Heavy Laser Cannons (fire linked)
- fire arc: Front
- skill: Starship Gunnery
- fire control: 3D
- range: 1-3/12/25
- atmosphere: 100-300/1.2/2.5km
- damage 6D
- 2 Autoblasters (fire linked)
- fire arc: Front
- skill: Starship Gunnery
- fire control: 2D
- range: 1-8/25/40
- atmosphere: 100-800/2.5/4km
- damage: 4D
- Concussion Missile Launcher (10 missiles)
- fire arc: rear
- skill: Starship Gunnery
- fire control: 4D
- range: 1-2/7/15
- atmosphere: 100-200/700/1500
- damage: 7D
- Enemy Targeting Jammer
- fire arc: all
- skill: Sensors
- fire control: 0D
- range: 1-3/7/15
- atmosphere: 100-300/700/1500
- damage: -3D Fire Control
- Pylons: Max Load: 30D (3/4 load: 22D; 1/2 load: 15D)
- 1 centerline pylon (20D)
- 2 internal bays (5D @)
- NOTE:
- When operating at over 10 spacial units/round, the enemy
gets a +10 bonus to detect the D-Wing on thier sensors, due to the emissions bloom
Return to the Hanger
The basic design of the D-wing design is compliments of Urban Lundqvist (www.luth.sdf.se/~luna/), but the /I version is pure Kevin Dole.