Campaigns and Templates
Campaign Ideas
New Republic SpecForces
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The fact that the Republic presence in the Palvar Sector means that older tactics perfected during the days of the Rebellion would be in good use in the modern Palvar Sector.
There are numerous SpecForce missions that can be carried out, including simple raids on Imperial strongholds, boarding operations (for the SpaceOps troopers), infiltration of PDF territory, and about anything else that a capable GM can think of.
Recommended Templates (all found in WEG's Rebel SpecForce Handbook):
        SpaceOps Trooper
        SpecForce Driver/Pilot
        SpecForce Heavy Weapons Specialist
        SpecForce Infiltrator
        SpecForce Pathfinder
        SpecForce Scanner/Communications Operator
        SpecForce Technician/Engineer/Medic
        SpecForce Urban Combat Specialist
        SpecForce Wilderness Fighter
More information on how to run a successful SpecForce campaign can be found in West End Games' Rules of Engagement: The Rebel SpecForce Handbook.
New Republic SpecOps
SpecOps missions can be great for those one time adventures or those really sadistic GMs and players since SpecOps missions rarely have survivors.
Possible missions could include raids on the home offices of almost any corporation in the Palvar Sector or even a raid on a highly fortified Imperial outpost (such as Malsoun).
New Republic Intelligence
An NRI campaign could be run much like a SpecForce campaign, with similar missions and similar characters. The only real difference may be in the technigues that the players will use to accomplish the job and perhaps how much they are told in advance.
Palvar Defense Force Military
For those characters that were born and raised in the Palvar Sector, especially on a world belonging to the PDF, serving a tour of duty in the PDF military is not an uncommon thing. Many choose enlist into the Navy, serving out their five year tour as a crew member on a starship while others enlist into the PDF Soldier Corps where most become navy troopers and the best of the best go on to become army troopers.
An enlisted crew member in the PDF will generally be called "Crewer" by the officers and will be responsible for performing the more tedious tasks on ship and lead a boring life.
PDF Navy Troopers make up the bulk of the PDF's fighting forces and participate in many types of engagements that include standard boarding operations to full fledged ground assaults.
PDF Army Troopers are the elite soldiers of the PDF and are given more extensive training than Imperial stormtroopers. Most PDF Army Troopers are stationed on Kashan at any given time with anywhere from a squad to a full platoon stationed on any PDF starship to supplement the navy troopers. They partake in only the most important missions and are known sector-wide to be the best of the best. Army Troopers are rotated from ship to surface duty at least once every six months, usually more frequently.
Recommended Templates (see below in Templates section):
        PDF Army Trooper
        PDF Navy Trooper
More information on how to run a successful Palvar Defense Force campaign can be found in the DLOS Palvar Sector Supplement.
Pirates and Privateers
There is a large story line that one could develop around a game centering around pirates or privateers in the Palvar Sector.
Wereling Spaceworks, the New Republic, the local Empire, and the Palvar Defense Force all sanction the use of privateers against their enemy commerce and provide them with immunity to persecution under their laws and provide repairs and anything else a privateering crew may need in return for 50% of what is obtained.
There are numerous safe ports where a pirate operation could base out of, including the asteroid pirate shadowport of Celmoore and Wereling (although Wereling requires a small fee in return for services rendered).
Recommended Templates (all found in WEG's Pirates and Privateers):
        Alliance Observer
        Boarder
        Pirate (found in the Second Edition Revised and Expanded rule book)
        Privateer Captain
        Veteran Spacer
More information on how to run a successful privateering or pirate game can be found in West End Games' Pirates and Privateers.
Starfighter Squadron
There are many organizations and military forces in the Palvar Sector that maintain starfighter squadrons. The local Empire, the New Republic, the Palvar Defense Force, Wereling Spaceworks, Setec Astronomy, and several pirate organizations all maintain their own starfighters for various reasons.
For ease of gameplay, a GM should limit any starfighter based campaign to a flight of four fighters (all PC or any combination of PC and NPC pilots) due to the fact that it can become a bit of a pain to keep track of several ships in combat.
Those fighter squadrons under the command of Moff Jerr Uhlmann's command are made up mainly of various TIE starfighters (there is a rumor that Moff Uhlmann has a handful of the feared TIE Defenders at his disposal). None of the newer Imperial starfighters such as the Incom I-7 Howlrunner, the KDY A-9 Vigilance, or even the Scimitar Assault Bomber ever saw their way into the Palvar Sector.
The New Republic has deployed a variety of starfighters to the Palvar Sector Force (Palvar SecForce) and they remain the heart of the fighting forces, pulling hit and fade assaults on Imperial commerce and bases. The Republic Starfighter Command went all out when assigning starfighters to the sector by including a squadron of the new Type B E-Wings and two squadrons of T-67C4 Advanced X-Wings in addition to the more common New Republic starfighters that have been in service since the Rebellion.
The PDF lacks adequate starfighters, having only one unique design of their own, the Lancer Interceptor, that was provided by Kashan Systems. The PDF does, however, maintain several other types of starfighters including some older X-Wings, Y-Wings, and even a handful of Koensayr T-Wings.
Wereling Spaceworks maintains several rag-tag squadrons that resemble more that of known pirate squadrons than of your typical corporate squadron. Wereling uses only the starfighters that it has designed and manufactured, namely the SF101c Hammerhead, and the SF120A and SF120B Starfuries. They are generally called upon to participate in the raiding of convoys belonging to rival corporations.
Setec Astronomy tends to use older starfighters such as the Z-95 Headhunter and has perhaps some of the worst pilots in the sector.
There are dozens of rogue and pirate outfits in the sector that maintain any number of any type of starfighters performing any number of missions.
Recommended Templates (all found in the Revised and Expanded rule book)
        Brash Pilot
        Rookie New Republic Pilot
New Templates
Palvar Defense Force Army Trooper
Character Name:
Player:
Type: PDF army trooper
Species: Human
Sex:
Age:
Height:
Weight:
Physical Description:
Background: You grew up in Kashan's largest city, Palsheen. As a youth you raced rag-tag swoops through the alleys and streets. When the time came, you didn't want to get some meaningless and tedious job in the city, you wanted to travel, to have excitement. You enrolled into the PDF's famed naval academy to become a navy trooper, just like many of your friends had done. You excelled during training and were eventually transfered to the PDF's army academy to become one of the few, one of the elite.
Personality: You are cocky and arrogant, you know you're better than most other soldiers, including Imperial stormtroopers. You are ready and able to prove you're better, but only if its exciting enough for you.
Objectives: To live a long and happy career in the PDF Army and perhaps retire as a general someday.
A Quote: "Let the Navies handle it, we're too valuable to risk our necks on such a trivial mission."
Connection with Characters: You are in a squad of eight men, you trust each of them with your life and they return it.
DEXTERITY: 4D
        Blaster
        Blaster: blaster rifles
        Blaster artillery
        Dodge
        Firearms
        Grenade
        Melee combat: vibroknife
        Melee parry
        Vehicle Blasters
KNOWLEDGE: 2D+1
        Intimidation
        Law enforcement
        Streetwise
        Survival
        Willpower
MECHANICAL: 3D
        Ground vehicle operation
        Repulsorlift operation
        Swoop operation
PERCEPTION: 3D+2
        Hide
        Investigation
        Sneak
STRENGTH: 3D
        Brawling
        Stamina
TECHNICAL: 2D
        Armor repair
        Blaster repair
        Demolitions
        Firearms repair
        First aid
Special Abilities: None
Move: 11
Force Points: 2
Dark Side Points: 1
Force Sensitive:
Character Points: 5
Wounded Status:
Equipment: KI B-12 blaster rifle (6D), heavy blaster pistol (5D), vibroknife (STR+1D), 2 grenades (5D), infrared goggles, protective armor (+1D physical, +1 energy), comlink, Preybird swoop (see New Vehicles section)
Palvar Defense Force Navy Trooper
Character Name:
Player:
Type: PDF navy trooper
Species: Human
Sex:
Age:
Height:
Weight:
Physical Description:
Background: You lived an uneventful and boring life as a youth. On your 18th birthday you enrolled in the PDF Navy Academy and reluctantly entered into navy trooper training with a friend. You did suprisingly well during training and graduated near the top of your class.
Personality: You enjoy a good fight and can remain calm during almost any situation. You are smart enough not to get in over your head, but tend to fairly often anyway.
Objectives: To follow any and all orders given to you and to help rid the galaxy of common scum.
A Quote: "Throw down your weapons and surrender or we will open fire!"
Connection with Characters: You are a part of one of the top boarding teams in the entire PDF.
DEXTERITY: 3D
        Blaster
        Blaster: blaster carbines
        Brawling parry
        Dodge
        Grenade
        Melee combat: vibroknife
        Melee parry
        Missile weapons
KNOWLEDGE: 2D
        Survival: space
MECHANICAL: 3D
        Space transports
        Starship gunnery
PERCEPTION: 3D+1
        Investigation
        Sneak
STRENGTH: 3D
        Climbing/Jumping
        Stamina
TECHNICAL: 3D+2
        Computer Programming/Repair
        Demolitions
        Security
        Space transports repair
        Starship weapon repair
Special Abilities: None
Move: 10
Force Points: 2
Dark Side Points: 1
Force Sensitive:
Character Points: 5
Wounded Status:
Equipment: KI TTI-S blaster carbine (4D+2; micro-grenade launcher 5D stun damage), blaster pistol (4D), vibroknife (STR+1D), 2 grenades (5D), infrared goggles, protective armor (+1D physical, +1 energy), comlink, armored space suit (+2D versus energy and +1D versus physical damage, -1D from Dexterity and related skills in gravity)
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