Craft: Kuat Drive Yards Aegis
Type: Star Crusier
Scale: Capital Period: Empire (Yavin +2 years)
Length: 800 Meters Picture:
Skill: Capital Ship Piloting: Aegis
Crew: 8536; Gunners: 250 Skeleton Crew: 2200/+15
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D
Capital Ship Shields 4D, Capital Ship Gunnery 4D+2
Sensors 4D
Passengers: 1200 (Troops)
Cargo Capacity: 12000 Tons
Consumables: 5 Years
Hyperdrive Multiplier: X1 Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Hull: 5D Shields: 3D
Sensors: Passive: 50 / 1D Search: 200 / 4D
Scan: 100 / 3D Focus: 6 / 4D+2
Fighters: 3 Squadrons, Total 36 TIE (including 12 TIE Bomber)
Shuttles: 2 Shuttles, 1 Drop Ship, 1 Assault Shuttle
Weapons: 50 Turbolaser Batteries (Fire Separately)
Fire Arc: 20 Front, 15 Left, 15 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
Damage: 7D (Capital)
50 Double Heavy Laser Cannons (Fire Separately)
Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/12/25, 2-10/24/50 km
Damage: 6D (Starfighter)
10 Ion Cannons (Fire Separately)
Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
Damage: 4D (Capital)
20 Concussion Missile Launcers (Fire Separately)(10 each)
Fire Arc: 10 Front, 5 Left, 5 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
Damage: 9D (Capital)
5 Tractor Beam Projectors (Fire Separately)
Fire Arc: 3 Front, 1 Left, 1 Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D (Capital)
Capsule: The Aegis-class Star Cruiser is built as a complement to the
Imperial SD and as a replacement for Dreadnougth-crusiers and
Victory SDs. Designed by the same team that designed the Executor SSD
and looking like a small copy of it, it has been nicknamed "Axe" after
the weapon of the ritual execution preformed in the Hamlyn-system.
Disliked by most Admirals in the beginning for being to small
and taking resources from the building of ISDs, but liked by those who
have commanded one of these vessels during a fight. In battle simulations
including four of the Aegis SC and two ISD the Aegis crusiers won 90%
of all engagements (60% losing two and 30% losing one), this means that
two of the Aegis SC (costing as much as one ISD-II) has better
price/performance rating than the ISDs.
It's main deficiance is the inability to carry troops in large numbers
for surface assault, but it has excellent space-combat abilities.
Cost: Not available for sale
Craft: Kuat Drive Yards Aegis II
Type: Star Crusier
Scale: Capital Period: Empire (after Hoth)
Length: 800 Meters Picture:
Skill: Capital Ship Piloting: Aegis
Crew: 8536; Gunners: 250 Skeleton Crew: 2200/+15
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D
Capital Ship Shields 4D, Capital Ship Gunnery 4D+2
Sensors 4D
Passengers: 1200 (Troops)
Cargo Capacity: 12000 Tons
Consumables: 5 Years
Hyperdrive Multiplier: X1 Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Hull: 5D Shields: 3D
Sensors: Passive: 50 / 1D Search: 200 / 4D
Scan: 100 / 3D Focus: 6 / 4D+2
Fighters: 3 Squadrons, Total 36 TIE
(normally: 12 TIE Bomber, 12 TIE Interceptor, 8 TIE/In and 4 TIE/Rc)
Shuttles: 2 Lambda Shuttles, 2 Drop Ships, 1 Gamma Assault Shuttle
Weapons: 50 Heavy Turbolaser Batteries (Fire Separately)
Fire Arc: 20 Front, 15 Left, 15 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
Damage: 10D (Capital)
50 Double Heavy Laser Cannons (Fire Separately)
Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/12/25, 2-10/24/50 km
Damage: 6D (Starfighter)
10 Ion Cannons (Fire Separately)
Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
Damage: 4D (Capital)
20 Concussion Missile Launcers (Fire Separately)(10 each)
Fire Arc: 10 Front, 5 Left, 5 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
Damage: 9D (Capital)
5 Tractor Beam Projectors (Fire Separately)
Fire Arc: 3 Front, 1 Left, 1 Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D (Capital)
Capsule: The Aegis-class Star Cruiser is built as a complement to the
Imperial SD and as a replacement for Dreadnougth-crusiers and
Victory SDs. Designed by the same team that designed the Executor SSD
and looking like a small copy of it, it has been nicknamed "Axe" after
the weapon of the ritual execution preformed in the Hamlyn-system.
Disliked by most Admirals in the beginning for being to small
and taking resources from the building of ISDs, but liked by those who
have commanded one of these vessels during a fight. In battle simulations
including four of the Aegis SC and two ISD the Aegis crusiers won 90%
of all engagements (60% losing two and 30% losing one), this means that
two of the Aegis SC (costing as much as one ISD-II) has better
price/performance rating than the ISDs.
It's main deficiance is the inability to carry troops in large numbers
for surface assault, but it has excellent space-combat abilities.
This is an upgraded model of the orginal Aegis with heavier main guns, of
the same type as mounted on the Imperial II.
Cost: Not available for sale
Craft: Kuat Drive Yards Aegis Carrier
Type: Fleet Carrier
Scale: Capital Period: Empire (after Hoth)
Length: 800 Meters Picture:
Skill: Capital Ship Piloting: Aegis
Crew: 8536; Gunners: 250 Skeleton Crew: 2200/+15
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D
Capital Ship Shields 4D, Capital Ship Gunnery 4D+2
Sensors 4D
Passengers: 600 (Troops)
Cargo Capacity: 12000 Tons
Consumables: 5 Years
Hyperdrive Multiplier: X1 Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 7
Hull: 5D Shields: 3D
Sensors: Passive: 50 / 1D Search: 200 / 4D
Scan: 100 / 3D Focus: 6 / 4D+2
Fighters: 8 Squadrons, Total 96 TIE
(normally: 24 TIE Bomber, 24 TIE Interceptor, 12 TIE Advanced,
12 TIE/In and 12 TIE/Rc)
Shuttles: 2 Lambda Shuttles, 1 Drop Ship, 1 Gamma Assault Shuttle
Weapons: 30 Turbolaser Batteries (Fire Separately)
Fire Arc: 10 Front, 10 Left, 10 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 1D
Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
Damage: 10D (Capital)
50 Double Heavy Laser Cannons (Fire Separately)
Fire Arc: 14 Front, 12 Left, 12 Right, 12 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/12/25, 2-10/24/50 km
Damage: 6D (Starfighter)
10 Ion Cannons (Fire Separately)
Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
Damage: 4D (Capital)
20 Concussion Missile Launcers (Fire Separately)(10 each)
Fire Arc: 10 Front, 5 Left, 5 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
Damage: 9D (Capital)
5 Tractor Beam Projectors (Fire Separately)
Fire Arc: 3 Front, 1 Left, 1 Right
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D (Capital)
Capsule: The Aegis-class Carrier is a modified Aegis Star Crusier and it
hasn't lost much of it's fighting capability when carrying it's
intended load of 96 TIE fighters it's more than a match for most
smaller fleets and they normally works in pair with at least one and
mostly with three standard Aegis or Aegis II Star Crusiers.
Cost: Not available for sale
Copyright Arne Lindström 1996