StarViper

Designed as a semi-custom starframe by the new design housse of MandelMotors, the StarViper is a very new, very expensive craft. Those that have been sold have been mainly to nobles and executives who wan thier own personal escape ship to be combat capable.

It is fast, durable and well armed. It is, however, very maintence intensive. The manuevering surfaces alone require as much maintence time as a single TIE/ln. The extend fully in combat, giving the StarViper's guns a wider field of fire and making her much more meneuverable. However, it also drops the speed of the fighter by as much as 25%. The increased drag slows it to a near stop in atmosphere.

Overall, it is a ship meant mor for image than for real combat.

model: MandalMotors StarViper Assault Fighter
era introduced: Aftermath of Yavin, in very low production
type: Long Range Patrol Craft/Assault Starfighter
scale: Starfighter
length: 21m
skill: Starfighter Piloting: StarViper
crew: 1
cargo capacity: .25 tons
consumables: 1 month
cost: 800,000 (new)
hyperdrive multiplier: x2
nav computer: limit 4 jumps
manueverability: 2D
2D in atmophere with the wings retracted, 1D with them extended
space: 8
6 with the wing extended
atmoshpere: 365;1050kmh with the wings retracted,
210;600kmh with wings extended
hull: 4D shields: 2D
senors:
passive: 25/1D
scan: 40/2D
search: 60/3D
focus: 4/4D
weapons:
2 Double Laser Cannons (May be firelinked in either the forward or aft facing)
fire arc: 1 Front/Left/Rear, 1 Front/Right/Rear (May only face forward with the wings retracted). Each cannon may only face into one facing per round.
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 4D (5D fire-linked)
Proton Torpedo Launcher (3 torps carried)
fire arc: front
skill: Starship Gunnery
fire control: 1D
range: 1/3/7
atmosphere: 50-100/300/700
damage: 9D
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