The Aegis Fleet Carrier is intended to serve as a fleet carrier for those squadrons not equipped with Imperial Star Destroyers, yet needing heavy starfighter support. Designed to carry a full wing of TIEs, it was pitted against the SFS Interceptor in the Combat Cruiser Carrier compitition, due to the rather disapointing results of the Escort Carrier when facing true combat star ships, especially Nebulon-B frigates and Corellian Gunships, in the hands of the Rebellion and pirates.
While not as heavy armed as the Aegis Cruiser, the Carrier still packs a potent arsenal. While perhaps not as powerful as that on other craft, it is more than enough to fend of medium sized captial combatants, yet small enough to make the crew reconsider entering into a close in melee with other heavy ships, rather than providing fighter support.
model: KDY Aegis-class Star Carrier era introduced: Aftermath of Yavin type: star cruiser scale: Capital length: 800m skill: Capital Ship Piloting crew: 8,536 gunners 120 skeleton: 2200/+15 crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital sheilds 4D+1, Sensors 4D+1 passengers: 600 cargo capacity: 1200 tons consumables: 5 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D+2 space: 7 hull: 5D shields: 3D senors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 72 TIEs 4 shuttles 1 landing barges weapons: 30 Turbolaser Cannons fire arc: 10 front, 10 left, 10 right crew: 2 skill: Capital Ship Gunnery fire control: 2D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 5D 50 Double Laser Cannons scale: starfighter fire arc: 12 front, 13 left, 13 right, 12 back crew: 1 skill: Starship Gunnery fire control: 2D range: 1-3/12/25 atmosphere: 1-3/12/25km damage: 4D 8 Ion Cannons fire arc: 4 front, 2 left, 2 right crew: 4 skill: Capital Ship Gunnery fire control: 4D range: 1-10/25/50km atmosphere: 2-20/50/100km damage: 4D 10 Concussion Missle Launchers fire arc: 10 front crew: 2 skill: Cpaital Gunnery fire control: 2D range: 2-12/30/60 atmosphere: 4-24/60/120km damage: 8D 5 Tractor Beam Projectors fire arc: 2 front, 1 left, 1 right, 1 back crew: 4 skill: Capital Gunnery fire control: 2D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6DReturn to the Hanger