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Adventure

Craft: Damorian Manufacturing Adventure

Type: Fast Mine Cruiser

Scale: Capital                          

Length: 350 Meters                      

Skill: Capital Ship Piloting: Adventure

Crew: 892; Gunners: 34                  

Skeleton Crew: 190/+10

Crew Skill: Astrogation 5D, Capital Ship Gunnery 4D,

            Capital Ship Piloting 4D+1, Capital Ship Shields 4D

            Sensors 5D, Starship Gunnery 4D

Passengers: 142 (Troops)

Cargo Capacity: 9000 Tons (Normally Mines)

Consumables: 1 Year

Cost: Not available for sale

Hyperdrive Multiplier: X1               

Hyperdrive Backup: X9

Nav Computer: Yes

Maneuverability: 2D+1

Space: 9                                

Atmosphere: 365;1050kmh

Hull: 4D+1                              

Shields: 2D

Sensors:        

        Passive :        40 / 1D        

        Scan    :        60 / 2D        

        Search  :       100 / 3D

        Focus   :         5 / 4D

Fighters: 4 TIE on External Racks

Weapons: 

        6 Turbolaser Batteries (Fire Separately)

                Scale: Capital

                Fire Arc: 2 Front, 2 Left, 2 Right

                Crew: 3

                Skill: Capital Ship Gunnery

                Fire Control: 1D

                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km

                Damage: 5D 

        10 Laser Cannons (Fire Separately)

                Scale: Starfighter

                Fire Arc: 2 Front, 4 Left, 4 Right, 2 Rear

                Crew: 1

                Skill: Starship Gunnery

                Fire Control: 3D

                Space/Orbit Range: 1-3/12/25, 2-6/24/50 km

                Damage: 2D 

        3 Tractor Beam Projectors (Fire Separately)

                Scale: Capital

                Fire Arc: 1 Front, 1 Left, 1 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 3D

                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km

                Damage: 2D 



Capsule: The Adventure-class was designed to be a fast mine-laying cruiser.

The concept of offensive minelaying demands a fast, maneuverable vessel 

which can carry a large load of mines, but still be able to carry an adequate

arnament for self-defence.



To fulfill this, the Adventure-class was built. It is based upon the Carrack-

class light cruiser, but has reduced armament and armor, higher speed and

maneuverability.



Intended solely for offensive minelaying, the high speed and spacious mine-

deck made the Adventure-class equally valuable as fast transports and

forward scouts for a fleet.


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Bulk Cruiser

Craft: Rendili Stardrive Bulk Cruiser

Type: Heavy Cruiser

Scale: Capital                          

Length: 600 Meters                      

Skill: Capital Ship Piloting: Bulk Cruiser

Crew: 2210; Gunners: 76                 

Skeleton Crew: 870/+10

Crew Skill: Astrogation 3D+2, Capital Ship Gunnery 4D,

            Capital Ship Piloting 4D+1, Capital Ship Shields 4D

            Sensors 3D+2, Starship Gunnery 4D

Passengers: 200 (Troops)

Cargo Capacity: 5000 Tons

Consumables: 1 Year

Cost: 6.5 Million Credits (New), 3 Million Credits (Used)

Hyperdrive Multiplier: X2               

Hyperdrive Backup: X12

Nav Computer: Yes

Maneuverability: 1D

Space: 4                                

Hull: 5D                                

Shields: 2D

Sensors:        

        Passive :        40 / 1D        

        Scan    :        80 / 2D        

        Search  :       125 / 3D

        Focus   :         5 / 3D+2

Shuttles: 1 Shuttle

Weapons: 

        6 Turbolaser Batteries (Fire Separately)

                Scale: Capital

                Fire Arc: 2 Front, 2 Left, 2 Right

                Crew: 3

                Skill: Capital Ship Gunnery

                Fire Control: 1D

                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km

                Damage: 5D 

        8 Turbolaser Cannons (Fire Separately)

                Scale: Capital

                Fire Arc: 4 Front, 2 Left, 2 Right

                Crew: 2

                Skill: Capital Ship Gunnery

                Fire Control: 3D

                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km

                Damage: 2D 

        15 Quad Laser Cannons (Fire Separately)

                Scale: Starfighter

                Fire Arc: 5 Front, 5 Left, 5 Right

                Crew: 2 (10), 3 (5)

                Skill: Starship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/10/17, 2-10/20/34 km

                Damage: 4D 

        2 Tractor Beam Projectors (Fire Separately)

                Scale: Capital

                Fire Arc: Front

                Crew: 1 (1), 6 (1)

                Skill: Capital Ship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km

                Damage: 4D 



Capsule: Bulk Cruisers are among the most common capital warships seen 

throughout the galaxy. They are employed by numerous planetary and local 

governments as well as by larger corporations in the Corporate Sector.



Typically, these are star systems or corporations which receive minimal 

protection, and have received permission to deploy their own forces to 

defend against smuggling, piracy, Alliance attacks, and other profit 

draining enterprises.



Several of these vessels have since defected to the Alliance. Though of 

course happy to receive any ships, the Alliance fleet techs and tacticians 

have at times almost wished that these cruisers hadn't shown up. They are 

slow, old, break down with alarming frequency and are expensive to run 

- a nightmare to make battleworthy.



In many cases, the necessary modifications simply are not worth the cost 

and effort. The ships are simply too untrustworthy to put into battle 

against the Imperial Navy. Instead, many of these cruisers have been 

assigned to transport escort work.





Designer's Note: This is my version of the Bulk Cruiser and it is somewhat 

better than the official one made by WEG.


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Destructor
Destructor-class

Craft: Sienar Fleet Systems Destructor 418

Type: Experimental Heavy Cruiser

Scale: Capital

Length: 600 Meters

Skill: Capital Ship Piloting: Destructor Cruiser

Crew: 2795; Gunners: 60                 

Skeleton Crew: 1500 / +10

Crew Skill: Astrogation 5D, Capital Ship Gunnery 5D,

            Capital Ship Piloting 5D, Capital Ship Shields 4D

            Sensors 4D, Starship Gunnery 5D

Passengers: 80 (Troops)

Cargo Capacity: 5500 Tons

Consumables: 1.2 Years

Cost: Not available for sale

Hyperdrive Multiplier: X2               

Hyperdrive Backup: X8

Nav Computer: Yes

Maneuverability: 1D

Space: 6                                

Hull: 5D                                

Shields: 3D

Sensors:        

        Passive :        30 / 1D        

        Scan    :        75 / 2D        

        Search  :       150 / 3D

        Focus   :         5 / 4D

Fighters: 2 Squadrons, Total 24 TIE

Weapons: 

        20 Quad Laser Cannons (Fire Separately)

                Scale: Starfighter

                Fire Arc: 10 Front, 5 Left, 5 Right

                Crew: 1

                Skill: Starship Gunnery

                Fire Control: 2D

                Space/Orbit Range: 1-3/12/25, 2-6/24/50 km

                Damage: 4D

        2 Hyperspace Pulsemass Generators

                Fire Arc: Turret

                Crew: 20

                Skill: Capital Ship Gunnery

                Fire Control: 6D

                Space Range: 1-5/50/100

                Area of effect: 5 Spatial Units

                Damage: Drags ships out of hyperspace. Does 7D 

                        damage in the scale of the target to ships 

                        taken out of hyperspace. Mass lasts for 

                        10 minutes. Generators may only fire once 

                        per hour.



Capsule: When the Empire finally developed a working hyperspace 

pulsemass generator, it was decided to use the design for the 

Interdictor Cruiser as basis for a workable combat vessel. The main 

reason was that the Interdictor Cruiser already had the necessary 

power output that was necessary to run the HPG.



Intended as a test platform for the Hyperspace Pulsemass program,

the Destructors are almost totally identical to the Interdictors 

in all ways, inside and out. The first, most noticable change, 

is that the space between the gravwell domes has been filled in, 

creating a tunnel that runs parallel to the spine of the ship.  

These house the new pulsemass generators.





The following text is from the Imperial Sourcebook 1st ed. page 67:



"The generator produces tiny spheres of hyperenergy that are shot 

out into an area of space. When ships traveling through hyperspace 

cross the equivalent area of realspace, they come in contact with 

the hyperenergy spheres. 



These spheres overwhelm the blocking capacity of the ship's shields 

and shred the craft.These hyperenergy spheres do not affect ships in 

realspace, but if a ship enters a field of spheres and then jumps to 

lightspeed it comes in contact with the deadly pulses.

A region mined with hyperenergy spheres is dangerous for only a few

minutes, for then the energy dissipates."





The Destructor Cruiser serves as an escape cut-off, strategically

stationed out of direct combat but in a position that provides a

maximum fire arc. It projects spheres of hyperenergy throughout a

battle zone, rendering it risky to jump to hyperspace. The usage of

this vessel makes it necessary for Rebel ships to stand and fight

their way out of the trap instead of using their normal hit-and-run

tactics and then escape into lightspeed.



Produced only in limited numbers the Destructor cruisers are not

assigned to one sector. Rather, they are assigned at the regional 

and oversector level, where their service can be requested by local 

commands. Typically, they operate as part of small groups, often 

including an Interdictor and a few other ships of similiar size, or 

a single Star Destroyer.


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