Alien Species 6D+2, Bureaucracy 5D+2, Cultures 5D, Intimidation
6D+2, Planetary Systems 5D, Streetwise 6D, Tactics; Infantry 7D+2,
Value 5D+1, Willpower 6D
Mechanical: 2D
Communications 5D
Perception: 3D
Bargain 6D+1, Command 6D+2, Con 6D, Investigation 5D+1,
Persuasion 5D+1
Strength: 2D+1
Brawling 5D+2
Technical: 3D
Demolitions 5D, First Aid 5D, Security 6D+1
Special Abilities: Cybernetic Communications array,
implanted in right hand, can send tightbeam messages to a maximum
distance of 12 km.
Force Sensitive: No
Force Points: 1
Dark Side Points: 5
Character Points: 32
Move: 11
Equipment:
Personal Equipment: Heavy blaster pistol, blaster
rifle, comlink, 3 smoke grenades, 2 sonic stun grenades, 2 HE
grenades, modified Firestorm fast
attack transport Fang, several
datapads, access to military quality Imperial goods of virtually
every description.
Other Equipment: Small residence on Chakh home, with
civilian landspeeder, Chakh accounts and investments totaling over
four million Chakh crowns, small asteroid base near Mamtirol, guarded by three Hangman and two Scorpio fighters and with capacious storage
facilities, Imperial accounts totaling near three hundred thousand
credits, and an office in the Mar
Umayas facility of the Ministry of War.
Capsule:
Race: Human
Sex: Male
Age: 44
Appearance:
Height: 5'10"
Weight: 224 lbs
Eyes: Dark green
Skin: White, with some scarring and vacuum burn
Hair: Short, straight brown
Appearance notes: Jorash has broad, flat features, and
his right cheekbone has been broken and poorly reset
Clothing:
When in Chakh space, Jorash wears a Chakh Empire uniform with
no insignia or decoration whatsoever. When operating outside of
civilized space, he tends to wear battered military style jumpsuits
made somewhere in the Outer Rim. In Imperial space, he will wear
whatever is appropriate to the season, and when he is assured of
freedom from surveillance, his Imperium army lieutenant colonel's
uniform.
Retainers, henchmen, and associates:
Jorash never goes anywhere without his three Hoplite II bodyguards. Jorash is attached
as the advisor to the Third Chakh Army, where he participates in
training of the troops, especially when they are equipped with new
Imperial ordinance of various sorts. Jorash, as a non-Ethcroi, and as somebody with no official
standing, Jorash is not seen as a threat by the commander of the
Third Legion, General Keron Zanoth, and the two have actually
become rather friendly.
The third army is stationed on Chakh home, and Jorash
occasionally finds himself in the Chakh high council, and has come
to know several of the delegates there, who use him as a source of
information on Imperium training and preparedness.
In addition, Jorash always has a contact from the IIA within transmission distance, and he feeds
him steady reports about the Chakh High Command, the smuggling
industry, and individuals that the IIA might be interested in.
Jorash never has actual contact with the agent assigned to him, and
that agent is changed repeatedly.
Common haunts and habitues:
Jorash tends to rotate between coordinating weapons runs from
his base near Mamtirol, advising the third army, and making the
occasional visit to Imperial space.
History:
When Moff Rulduk released the races of
the Chakh Empire from Imperial control, part of the treaty included
the dispatching of Imperial military advisors to help the Chakh
Empire establish a self sufficient and powerful military. However,
these advisors were routinely kept from performing their duties by
the distrust that those races bore for the Empire after it
abandoned them.
A cornerstone of Rulduk's plans for the conquest of the sector
included the establishment of a controllable alien state that could
be used as a weapon against the Yaeger and the New Republic without
having the Imperium involved, and for the Chakh Empire to fill that
role, their military would have to be modernized.
At this point, advisors such as Jorash came into play.
Ostensibly mercenaries or ex-Imperial officers, these highly
trained Imperial agents helped train and organize the Chakh forces,
being very careful to eliminate any actual mercenaries who were
interested in filling their roles, and in keeping the Chakh
military from becoming entirely self sustaining.
In many ways, Jorash is typical of advisors of this
description. A highly decorated Imperial Army officer, Jorash was
recommended for special service, and when the need for military
advisors of this type became pressing, he was transferred to a
Ministry of Scientific Research facility, where his physical
characteristics were altered, and his communications link was
implanted. An IIA agent then helped to set him up as a mercenary
captain with decades of experience, and then got him recommended to
a Chakh official.
From that point on, Jorash has served as an advisor to the
Chakh armies, and as a spy of sorts to the Empire. His gunrunning
operation is a small one, but it serves to keep the pipeline of
weapons flowing from the Imperium into the Chakh Empire, something
that Moff Rulduk has designated a top priority, as it keeps the
Chakh Empire prepared, and capable of being controlled if it turns
against the Empire.
Personality:
Jorash is very comfortable with weapons and violence, and
enjoys this posting, as it keeps him in a position vital to the
Imperium, where he can still see death first hand. He is
relatively ambitious and career minded, and sees this position as
useful in terms of advancement within the Imperial hierarchy, as it
probably is.
A quote:
"Now, be absolutely certain to flick the catch on the rifle
before firing."