The Urban Special Unit


After the capture of Coruscant, the New Republic found itself spending vast amounts of time and effort uprooting Imperial commands from urban areas. In addition, criminal organizations that had prospered under corrupt Imperial rules, and counter-revolutionary groups supported by the Empire also posed problems that neither the regular army or the planetary police were capable of dealing with. In addition, hostage rescues and covert operations in Imperial held worlds were also being badly blundered by those individuals that were assigned to those tasks. To solve that problem, the Urban Special Unit was formed.

No more than one half of one percent of the New Republic military in numbers, the USU was formed from veterans of the Rebellion, Ex-ISB agents, assorted former criminals, as well as some of the cream of the New Republic's military crop. Highly trained in their specific roles, the USU has one of the highest training attrition rates in the New Republic military, as many of those that though of themselves as hard cases wash out of the USU. Once a soldier makes it through the initial training and testing period, they are given crash courses in all areas of Urban combat. Any failure is immediately washed out back into the regular army, as the USU takes on missions where the slightest mistake can have catastrophic consequences, from dead diplomats to wiped out city blocks.

If a soldier makes it past through the training and initiation, they are given fairly large amounts of expensive equipment and put on assignment. Generally speaking no USU team (6 man unit) has more than one rookie at a time, with soldiers rotating out usually only through promotions or casualties. However, USU teams are by nature close knit groups, and any major personality conflicts are often solved by the removal of one of the personalities in conflict. The USU is officially part of the regular Army, and no USU warrior holds a rank of less than Captain in the NR army. The head of the USU is currently it's founder, Lieutenant General Rayburn R. Hoem.

Minimum requirements for USU members:

All attributes at least 2D+1, Dex at least 3D.

Blaster 7D, Brawling Parry 4D, Dodge 6D, Grenade 5D, Melee Combat 5D, Melee Parry 4D, Missile Weapons 5D, Vehicle Blasters 5D

Intimidation 4D, Streetwise 4D, Willpower 5D

Communications 4D, Repulsorlift Operations 4D

Command 5D, Con 4D, Investigation 6D, Hide 6D+2, Search 6D, Sneak 6D+2

Brawling 5D, Climbing/Jumping 5D, Stamina 4D

Blaster Repair 4D, Demolition 5D, First Aid 5D+2, Security 5D.

In addition to these skills, a potential USU member is required to have at least one additional skill of 7D or above that has a practical military application.

Typical USU veteran (rookies tend to start with little above minimum requirements):
Dexterity: 4D
Blaster 8D, Brawling Parry 4D+1, Dodge 7D, Grenade 6D, Melee Combat 5D+1, Melee Parry 5D, Missile Weapons 6D, Vehicle Blasters 6D
Knowledge: 2D+1
Intimidation 6D, Streetwise 6D+1, Willpower 6D
Mechanical: 2D+1
Communications 5D, Repulsorlift Operations 5D+2, Sensors 6D
Perception: 3D+2
Command 5D, Con 6D, Investigation 6D+1, Hide 7D+2, Search 7D, Sneak 8D
Strength: 3D+1
Brawling 6D, Climbing/Jumping 6D+1, Stamina 5D
Technical: 2D+1
Blaster Repair 6D, Demolition 6D+1, First Aid 7D+2, Security 6D+1

Force points: Varies, seldom more than 10
Character points: Varies, typically 5-20
Dark Side Points: Varies, never more than 5
Move: Varies, usually at least one level above racial minimum.

Equipment: USU Battle Armor, Trobos Inc. Macrobinoculars (+12% to ranges, +2D to body strength), 3 kg detonite, 3 detonators, 1000 credits, mini vidcam, datapad, 5 rifle powerpacks, 3 pistol powerpacks, 200 charge Thrasher repeater chain. TRK T-90 carbine, Thrasher Repeating Blaster, T-55 Sniper, 1 Blaster Rifle w/Grenade Launcher, 2 Blaster Pistols, 1 Heavy Blaster Pistol, 4 fragmentation Grenades, 4 Smoke Grenades, 2 Kth' stilettos (knives, with +1 to damage), 2 Vibroblades, 1 Garrote.
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