Home 
   
 My Groups 
   
 Help 
 
Start a Group
   
Welcome u12ct@abdn.ac.uk | My Profile | Sign Out  
Messages
  swrpg-discussion
  Messages:  View by Date:  Message 1530 of 2630
Search | Family Filter is Off
 
  Main Page
     Subscribe
* Messages
  Post
  Members
  Calendar
  Polls
  Links
  Database
  Chat
  Promote
 
 
     
  Message 1530 of 2630   Reply ] Forward ] View Source ]    
 

From:   <genghis12@a...>
Date: Fri Mar 31, 2000 11:14pm
Subject: Star Wars Episode I RPG - 1: The Bartokk Assassins


First in a really sporadic series of conversions for the new Star Wars
Episode I RPG to WEG's SW-RPG.  Since the new official roleplaying game seems
to have a pretty limited audience, I went ahead and started converting stats
into WEG's game.  The first of the series are the Bartokk Assassins - a race
of cold-blooded killers that makes the Noghri look like Paul Bunyun.  I have
no idea when I'll do some more stats from the only new Star Wars RPG game on
the market right now.  Following the normal convention - if you use these,
please credit me.

Enjoy.  (Now if that doesn't catch people's eyes, I don't know what will ;)

The following stats based on game information from "The Bartokk Assassins,"
by Ryder Windham.  Conversion to WEG stats by Genghis12.
-----
Bartokk Assassins

Home Planet: Bartokk
Attribute Dice: 12D
DEX: 3D/6D
KNOW: 1D+2/4D
MECH: 1D+1/3D
PER: 2D+1/5D+2
STR: 1D/2D+2
TECH: 1D+2/4D+1
Special Skills:
Hive Mind: The Bartokk have a hive consciousness.  Fifteen Bartokk belong to
one Hive.  Whatever one Bartokk knows, all fifteen will know.
     "With their hive mind, the insectoid
     creatures moved in the same fashion,
     like puppets controlled by a single brain."

Alien Consciousness: The Bartokk's evil system of beliefs are so alien, other
sentients are at a disadvantage when engaging a Bartokk mentally, through the
Force or other means.  Force-users and others not accustomed to the Bartokk
mind suffer a difficulty level increase when attempting to access a Bartokk's
mind for purposes of mind control or mind reading.
     "Obi-Wan concentrated hard, trying to search
     the alien's mind.  But the bartokk's intelligence
     was maddingly intricate, with trillions of nerve
     cells thinking of nothing but murder."

Redundant Anatomy: All wounds suffered by a Bartokk are treated as if they
were one wound level less.  Two kill results are required to kill a Bartokk.
     "Since the alien's intelligence was distributed
     throughout their bodies, they continued to fight
     even after being cut in half.  The two Bartokks
     had now been divided into four dismembered parts,
     all of which scurried across the corrider floor and
     prepared to attack again."

Multi-Actions: A Bartokk may make a second action during a round at no
penalty.  Additional actions incur penalties - the third action incurs a -1D
penalty, the fourth a -2D penalty, and so on.
     "Each assassin wielded two twin-shaft crossbows.
     Don't let the number of arrows fool you.  Each Bartokk
     is firing four arrows at a time."  --Obi-Wan Kenobi

Telepathic Communication: All fifteen members of the same hive are capable of
communicating with one another telepathically.  This form is as complex and
clear to them as speech is to other species.
     "Bartokks communicate telepathically." --Qui-Gon Jinn

Shell: A Bartokk's chitaneous shell provides +1D+2 physical, +2 energy
protection
     "Despite the weight of their gleaming black
     armor, the assassins barely made a sound
     as they landed on the street."

Move: 10/14
-----
Bartokk Assassin Equipment

Vocabulator: All Bartokks wear a vocabulator to translate their speech into
basic when the need arises.  When communicating within their own hive, they
communicate telepathically.  When communicating outside the hive, they must
communicate through their own form of speech.

Bartokk Spear: Folds down into a convenient carrying size.  A single Bartokk
can carry as many as eight bartokk spears in his pack.  When needed, the
Bartokk easily accesses the spears, readying as many as four at a time.
[STR+2D]  Melee Weapons, Thrown Weapons

Bartokk Dagger: A Bartokk Dagger is made to qyuickly detach into four
separate weapons, one for each of the Bartokk's hands.  In the hands of a
Master Assassin, a single Bartokk Dagger may become a whirling fan blade of
death.
[STR+2] Melee Weapons

Stun Net: The weapon of choice for those "unfortunate" missions when bartokk
prey must be captured alive.
     "The net's duracord strands glowed bright
     white-blue as the shock is unleashed.  The
     Jedi Master and Talz were immediately knocked
     unconscious and the droid's circuits were shorted."
[Stun Damage: 6D][Droid Damage: 6D+2]

  Message 1530 of 2630    


* About eGroups | Privacy Policy | Terms of Service | No Spam! | International | Contact Us
Copyright © 1998-2000 eGroups, Inc. All rights reserved.