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Topic: What do you think of this new capital starship
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Shadow Industries Trooper Posts: 18 Registered: Mar 2000
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posted 09 March 2000 11:12 PM
what do you think fo this.....StarshipYes I know most of the info on the weapons isnt there, thats because I just didnt want to put it in there  IP: Logged |
Pel Trooper Posts: 110 Registered: Oct 1999
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posted 09 March 2000 11:30 PM
Holy Executor on steroids, Batman! Looks pretty cool, although for something that massive, I'd up the hull rating some. Maybe 10-12D since it is 40km long.------------------ Pel Morba. IP: Logged |
WhisperingWolf Trooper Posts: 10 Registered: Mar 2000
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posted 10 March 2000 01:06 AM
How does munchy sound? Come on can't anyone make something half realistic? If you built that ship you would have to suck funds out of the entire empire 2 times.------------------ A ship that size can't have a cloaking device! Want to bet? IP: Logged |
Shadow Industries Trooper Posts: 18 Registered: Mar 2000
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posted 10 March 2000 03:47 AM
this ship was created for a mobile repair dock and a stardestroyer in mind.and this is the conquest class bomber.... Bomber IP: Logged |
Cmdr.Satori Trooper Posts: 356 Registered: Dec 1999
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posted 10 March 2000 08:10 AM
I'm not EVEN going to go there...just another useless ship in the grand scheme of role-playing in my book. Sure, it's fun to have the stats, but I'm much more utilitarian when it comes to designing new things.------------------ If my answers frighten you, then you should cease asking such scary questions. Cmdr. Derek Satori New Republic Intelligence Clandestine Operations Branch Founding Member: Royal Guards of the Spork IP: Logged |
Ubiqtorate Trooper Posts: 487 Registered: Jan 2000
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posted 10 March 2000 11:31 AM
At least the bomber's more reasonable than the Star Destroyer. What would you do with something as big as that Supernova-class, by the way?--Ubiqtorate IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 10 March 2000 04:31 PM
Stick it in a DeepDock fleet as a supplement to the smaller repair and construction platforms. It's got a big advantage over most of them in that it is it's own defense. You people seem to think it's HARD to build ships that big. The Empire built two Death Stars in near-complete secrecy WHILE expanding and improving the normal military AND putting ships like the Executor into service AND running the day-to-day details of a galactic empire! C'mon people, a 40 kilometer long ship is a DROP IN THE BUCKET!!! Add to that the fact that with World Devastator technology running around, one can simply retool a hand full of Devastators for pure construction work, send 'em into a handy asteroid belt, and a couple months later you got 50 fully operational asteroid fortresses carved in exquisite old Corellian baroque architecture! Big ships are NOT hard to make for a galactic-scale government! ------------------
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Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 10 March 2000 04:46 PM
By the way, my thoughts on the actual ship are as follows...How extensive are the repair/construction facilities aboard? That would go a long way towards deciding if she's worth the credits or not. That hull's gotta be made of tissue paper if it's that thin along a 40 kilometer long hull. A standard ISD has 7D hull and it's a fraction of that size. What IS her role meant to be? You label her a star destroyer yet you also say she's meant for auxiliary duties. Is she basically an armed mobile stardock or what? Also, at what point during the Star Wars timeline does she come into service? Overall I think she has potential, but she needs to be better defined before anything definite can be said. By the way, excellent picture! ------------------
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Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 10 March 2000 04:47 PM
By the way, is it just me or does that bomber strongly resemble the Belt Alliance fighters used by raiders in Babylon 5?------------------
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Ubiqtorate Trooper Posts: 487 Registered: Jan 2000
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posted 10 March 2000 08:15 PM
Why does a ship's hull code have to be defined by its size? It seems to me that only the area being hit by the blast ought to matter, meaning that the armor thickness used on an Imperial Star Destroyer would give the same hull code whether the ship is 20 meters, 1,600 meters, or 40,000 meters long.And I'm not trying to say it would be difficult to build a ship of that size. Certainly it's a drop in the bucket. The question I have (as is the question I've always had for the bigger-is-better camp of starship design) is this - why? What can a 40,000 meter ship do that twenty 2,000 meter ships can't? --Ubiqtorate ------------------
[This message has been edited by Ubiqtorate on 10 March 2000 at 08:16 PM.] IP: Logged |
Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 10 March 2000 08:42 PM
A 40,000 meter ship can carry heavier armor, mount larger weapon systems, potentially be faster due to the larger engines it can carry, can maintain more troops/fighters, act as a mobile command base, and a plethora of other things. Bear in mind, I like big ships. That's just something I've always loved. But aside from my bias towards large ships there are definite reasons to make large ships. A ship the size of the H.M.S. Dreadnought simply cannot compete with one the size of the U.S.S. New Jersey. Are twenty Corellian Corvettes the equal of one ISD? Not hardly. Are twenty VSDs the equivalent of one Executor? Nope. Are twenty Executors the equal of one Death Star? Not today. Big ships have definite advantages over smaller ships. Not saying that they are ALWAYS better, but they do have their advantages.------------------
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Shadow Industries Trooper Posts: 18 Registered: Mar 2000
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posted 10 March 2000 10:20 PM
Now that you mention it, it does look like a raider ship from b5. Wasnt my intention to make it look like that.  I see alot of the points that you have on the ships shown and will take that into thought when i design the next ship. And if you havent been to my site where you can find more of my designs go to http://shadowind.50megs.com where you will find one of the new fighters that ive designed for my group and three new ones for the imperials. the ones for the imperials are ties hehe ------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 10 March 2000 11:14 PM
I agree with Kayle. "super" ships have their purposes, as bases, massize troop and fighter craft carriers, massive weapons platforms. But i disagree about the 20 corvettes not being equal to an isd, and so on. Smaller ships in numbers dessimate larger ships alone or in very small groups, it's been proven, star wars and real life. all ships have their purposes. and none should be looked down upon for their sizes. I would personally prefer a smaller ship rather than a larger ship. as for the 40km long star destroyer. interesting concept. I like it. but if you want it to see any combat and live through it, up the armor, not much just some. other than that i like it.
------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Ubiqtorate Trooper Posts: 487 Registered: Jan 2000
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posted 10 March 2000 11:55 PM
One good real-life example of BGKnight's point would be the Bismarck. A good Star Wars example would be the Executor. Kayle says twenty VSDs aren't equal to an Executor . . . I don't know, I might take that bet. And if it's twenty Mon Cal's, you've got a deal. Sure, big ships have their place, but for the most part I think a lot of it's just sheer "wow" factor. "Look at the size of that thing." Sure, the Empire could round up four and a half million people to crew that thing in no time at all, but I still think those people would be better put to work if they were crewing a hundred and twenty ISDs.--Ubiqtorate IP: Logged |
Jedi_Shadow Trooper Posts: 346 Registered: Dec 1999
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posted 11 March 2000 12:25 AM
quote: Sure, the Empire could round up four and a half million people to crew that thing in no time at all, but I still think those people would be better put to work if they were crewing a hundred and twenty ISDs.
I agree. Space is big. When you're trying to root out a Rebellion, you don't concentrate your forces on one humongous ship and send it to search. You spread your 4 million people out in a bunch of ISD's or other craft and then search. Who wants a comb with one big tooth, when hundreds of smaller ones are required to straighten you hair? But I guess all this depends on warfare tactical philosophies.  ------------------
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Kayle Skolaris Trooper Posts: 674 Registered: Feb 2000
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posted 11 March 2000 02:44 AM
The Bismarck isn't a very good example, actually. She was crippled in her engagement with the Hood and its escorts and could only steam in circles when the rest of the fleet caught up to her. A better example is the Yamato and Musashi. But the fact remains, bigger ships can carry bigger guns and carry more fighters. Additionally, part of the Imperial design philosophy is based on the "gosh-wow" aspect of big ships. It's called the Tarkin Doctrine. ------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 11 March 2000 10:22 PM
Small ships can carry big guns. but not many of them. and yes the tarkin doctrine, kinda stupid but fear makes people do stupid things. a lot of imperial tactics were stupid, especially the one with starfighters. yeesh.------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Jastor Stormtrooper Posts: 85 Registered: Mar 2000
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posted 22 March 2000 02:32 PM
... How much would that monster cost? I made a calculation (from diffrent sw/swrpg books) and come up to that an ISD costs about 3 billion standard imperial credits (more/less i dont remember).And to the answer about it would be faster. I woule more think about: the more engines, the slower, but the engine gets stronger (tie a big rope around a moon/small planet and change its orbit around a planet/sun?). //Jastor ------------------
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WingcommanderLuna Trooper Posts: 26 Registered: Oct 1999
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posted 22 March 2000 02:54 PM
Phew! One big mother-f****r. Looks graphically nice. But kind of over-powered for a stardock, and a little to expensive for a star destroyer. Plus 1D maneuverability in a ship this size? What benefits are there for building a ship of this type. Remember that the mass of the spacedock is useless in combat, while most of the weapons and starfighters would be redundant when serving as a space dock.if you remove the space dock, you would probably get 1/4 of the volume/mass available for other things plus a sizable reduction in building and maintenance cost. Even the Empire would be considering the fact that a warship cost many times its building cost in maintenance/wages and repairs during its life cycle. thus implementing to much features into one hull may be more costly than building one very large star destroyer and one space dock However, your Star Wars Universe is your to make, so if it fits into your gaming, use it!!! ------------------ Urban Lundqvist http://www.algonet.se/~ellebell --> wingcommander.luna@home.se
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