Imperium Investigation Authority


A division of the Ministry of the Justiciar, the Investigation Authority is officially an expansion of the civilian police, assigned to tracking down criminals that operate in numerous civilian police precincts. The IIA's role is not limited to it's official profile. It acts as the Imperium's espionage arm, as well as a secret police, which ferrets out spies and traitors from within the Imperium, as well as monitoring possibly traitorous or seditious movements.

The IIA uses Security Unit support for support of it's agents when they decide to move against targets. In addition, the IIA has several elite regular army units assigned to it's military style operations, which include attacks against fortified Yaeger and New Republic bases, attacks against crimelords, or businesses that the Imperium decide need correction.

IIA Agents are recruited from the civilian police, from Imperial Universities, and from the Imperium military. Subjected to an indoctronization procedure that is even more intense than that given to stormtroopers, IIA agents are intensely loyal to the Imperium, and would report treason amongst their coworkers as easily as among utter strangers. However, the power that they hold is such that Moff Rulduk cannot trust them completely, and his Internal Security Division keeps close tabs on all facets of the IIA's operations.

Typical Imperial Investigation Authority Agent:

Dexterity: 2D
Blaster 4D, Dodge 3D+2
Knowledge: 3D
Bureaucracy 5D, Intimidation 4D+2, Law enforcement 5D
Mechanical: 2D
Repulsorlift operations 3D+1
Perception: 3D
Command 4D, Con 4D, Hide 5D, Investigation 5D, Search 5D+1, Sneak 4D
Strength: 2D
Climbing/jumping 3D, Swimming 3D+2
Technical: 2D
Demolition 4D, First aid 3D+2, Security 5D

Force points: 0
Character points: 0-3
Dark Side points: 0-6
Move: 10

Equipment: Service Sidearm, identification papers, retina I.D. lockable lead lined attache case, wide array of electronic listening and monitoring devices, microfusion cutting torch.

In addition, IIA Agents can draw upon the incredibly well stocked Imperium reserves, getting any equipment that they require simply by filling out the proper forms.

Typical Imperium Intelligence Agency Supervisor:

Dexterity: 2D+1
Blaster 5D, Dodge 4D+1
Knowledge: 3D+1
Bureaucracy 5D+2, Intimidation 5D+1, Planetary Systems 4D+1, Law Enforcement 6D, Streetwise 4D, Willpower 5D
Mechanical: 2D
Repulsorlift Operations 3D+2, Communications 4D
Perception: 3D+1
Command 4D, Con 5D, Investigation 6D, Persuasion 4D+1, Hide 5D+2, Search 5D, Sneak 5D+1
Strength: 2D
Climbing/jumping 3D, Swimming 3D+2, Stamina 3D
Technical: 3D
Computer Programming/Repair 4D+2, Demolition 5D, First Aid 4D+1, Security 5D

Force Points: Varies
Character Points: Varies
Dark Side Points: Varies
Move: 10

Equipment: Service Sidearm, identification papers, retina I.D. lockable lead line attache case, wide array of electronic listening and monitoring devices, microfusion cutting torch.

In addition, IIA Agents can draw upon the incredibly well stocked Imperium reserves, getting any equipment that they require simply by filling out the proper forms.
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