Secrets of Tatooine
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TEAM 23: MEMBERS
Team 23 has the standard number of personnel - 8 members and one leader. However, they also have a temporary member from the Contruum Planetary Security Police's elite Rebel Avenger group. This woman, Tyla Heveryt, knows many people and towns all over Contruum and has extensive contacts throughout the Fringe. Since Team 23 has no guarantee of pickup, they are equipped to stay out in a survival situation for as long as possible, if necessary.
Since it would be useless to try and describe each member of Team 23 altogether, a short capsule will follow each member's stats. The following stats represent typical Spectrum personnel, and can be used with little or no tweaking.
Like the rest of Team 23, Cresp "Crispy" Totrill had to accept a rank and pay reduction in order to join Spectrum. Unlike most of the other members, however, he is not pleased about it.
Lt. Totrill has had a chip on his shoulder about one thing or another ever since he joined the Army. When he was reduced in rank from Sergeant Major down to First Sergeant (due to a mistyped coordinate which killed several soldiers when the artillery was called in), the only thing that kept him in the Alliance was his devotion to duty and his morals. Now, he's been demoted to Staff Sergeant to serve as a commander of a Spectrum team. While it pleases him to be in a position of authority, he's often rather grumpy and gives his troops a hard time, usually putting them on triple-KP duty.
Crispy is 1.6 meters tall with a crop of brown hair. He has striking green eyes and is soft-spoken, but can put an edge into both if needed. To his fellow soldiers, Crispy is an excellent soldier and an incredible martial arts expert - he has a Class 13 J'trai rating, and is a Grandmaster of Quarterstaffs in the Sorias Sector. Although Crispy does have a seemingly eternal bad attitude, once he's in battle, it fades away fast.
Lt. Cresp "Crispy" Totrill
Type: Spectrum Team Commander (ex-SpecForces Wilderness Squad Commander)
DEX 3D+2
Blaster 6D+2, brawling parry 7D, dodge, firearms 7D, grenade 5D, melee combat 5D+1, melee combat: quarterstaff 8D, melee parry 5D, melee parry: quarterstaff 6D+2, running 4D, vehicle blasters 4D+2
KNO 3D
Alien species 4D, languages 4D+2, streetwise: Contruum 4D+1, survival 6D, tactics: terrorism 6D
MEC 2D+2
Beast riding 5D, repulsorlift ops 4D+1
PER 3D+1
Command 4D, hide 5D, search 4D+2, sneak 6D
STR 3D
Brawling 7D, climbing/jumping 4D, (A) martial arts: J'trai 10D, stamina 5D
TEC 2D+1
Armor repair 3D+2, blaster repair 4D, demolitions 3D, first aid 3D+1
Move: 11
FP: 1
CP: 31
Equipment: Blaster pistol (4D), slugthrower rifle (5-50/100/200, silenced, 4D, fire rate: 1/3, ammo: 20) w/stun grenade launcher (0-2/15/30, 5D/4D/3D), combat knife (STR+1D+1), camo armor (+1D physical, +2 energy, +1D to opposing search if motionless), encrypted comlink headset, survival pack
Micah - D20 20 March 2001, 03:52 pm EST
i love the story, but stats for the new star wars system would be nice.
[Admin: Conversions for this document are low priority at this point. Look for them eventually.]
This message edited on 22 March 2001, 07:17 am by the administration.---.---.72.129 |
Geoff Cassell - Great stuff 22 March 2001, 07:11 am EST
This is a wonderful idea, Armage. I'd love to see stats for a sample team and a story behind them, only because I know you'd do a more than superb job, keep up the good work!
[Admin (Armage): This is definitely on my to-do list, as I think that Spectrum is a great jumping-off point for players.]
This message edited on 22 March 2001, 07:11 am by the administration.---.---.103.52 |
Rondo - Good stuff 22 March 2001, 02:11 pm EST
Good stuff here, but just a couple suggestions from a former operator.
First, odd team sizes are always a bad thing. Keep the numbers even so everybody has a "buddy" to watch out for. The team sizes would be more appropriate at 8 including the leader.
Second, team members who are medics are NOT non-combatants. You can afford to do that in a 50 man infantry unit but small team warfare demands EVERYONE is a combatant. You did get the specialized team member functions right though. =)
Third, while it's always dark and mysterious in modern spec warfare fiction, there is no such thing as something so "black" that it doesn't exist "officially OR unofficially." Basically, if your group is THAT black, nobody knows about you but you. And what the hell good is that? Somebody on the outside HAS to know who and where you are or what good is logistics? Not to mention coordination with local forces as you mentioned.
Anyway, I don't mean to criticize your good effort here. I just think a couple "reality checks" would do your article good. Keep up the good work.---.---.103.132 |
Rondo - Hmmm, bad formatting 22 March 2001, 02:13 pm EST
Seems the carriage returns in my message didn't make it through above. Sorry about that.---.---.103.132 |
Drew - Spectrum 22 March 2001, 07:07 pm EST
Great story Armage!!!! When I start my Rebellion Era Campaign or New Republic Era....sorry...I will definitely use these guys!! Think you could supply some generic members to the tram for the D20 system???---.---.150.180 |
Poxyboggard - SPECTRUM article 22 March 2001, 08:37 pm EST
Enticing, to say the least. But, would they were in D20 stats. Also, is there any particular group that they are trying to stop, like James Bond's SPECTRE, or are they just freelancers like the IMF forces?
Also, some snippets and a clue about training and recruitment. If so many people are being let in because of casualties, then everyone and their Grandma probably knows about this... and a group that loses too many, well that's just not profitable in the normal military mind. Also, any specific missions that would illustrate?
Nice though, very cool, indeed.---.---.196.122 |
Ran Targas - Great for Empire not New Republic 26 March 2001, 01:01 pm EST
SPECTRUM is the kind of organization developed by COMPNOR or Imperial Intelligence to combat the Rebellion not by the New Republic to support it. It doesn't seem a fit with the New Republic and their policy of free and open government. The Alliance didn't sanction bombing embassies or assasinating Imperial officials, why would they turn around and use Tarkin-esque tactics to solve problems now. Counter-intelligence is more than combat teams in black pajamas; I can see the New Republic building a huge intelligence gathering apparatus as a tool for supporting diplomacy, but not for covert squads of trained killers. Again, great idea but I'm not sure of its neccesity.---.---.121.201 |
Professor Tiberius - Enemies? 9 May 2001, 12:22 am EST
I think the idea of an anti-terrorist squad is great! I'm all for stealing from Clancy; his works are too good not to. However, if there were some enemies for these guys, it'd be great. It hasn't been dealt with in the Star Wars universe at all.---.---.139.170 |
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