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From:   <genghis12@a...>
Date: Tue Jun 20, 2000 8:35pm
Subject: STATS: Episode I RPG #13 - Gondry, Byss Cyclops & Byss


Well, I had just recently gotten the 5th game pack for the Episode I RPG.  
Ryder's done for a while and it took a little getting used to things again.  
Dave Wolverton did #5, "The Ghostling Children."  I had gotten used to 
watching Sidious' & Maul's plots thicken.  The drama and scope have been 
reduced slightly.  Well, anyway, here's the first from the new game pack, an 
evil lackey and his race.  Project him into the future and one of the answers 
to the Dark Empire Sourcebook may have been answered.  Enjoy, like always.

--Genghis12

-----------------
"He did not have to wait long for Gondry to arrive.  The giant from the harsh 
planet Byss came bumbling through the forest, blinking and gaping about with 
his one huge eye."
(The Ghostling Children, p. 5)
-----
Gondry
Byss Cyclops
Quote: "GGGGRrrrrrrrrooooooaaaarrrrRR"

     "From the communicator came an answer - a rumbling growl."
     (The Ghostling Children, p. 3)

Dex: 1D

     "Gondry was such a huge, clumsy creature
     that Das Puhr had to constantly remind him
     to be careful."
     (The Ghostling Children, p. 6)

  Brawl Parry 3D
  Dodge 1D+2
  Melee Combat 4D+2
    Melee Combat: Club 7D
  Melee Parry 3D
    Melee Parry: Club 5D+1
  Running 4D

Know: 2D
  Streetwise 3D+2
  Intimidation 7D
  Languages: Huttese 3D

     "The giant scrutinized them with
     its huge eye, and growled in its best
     approximation of Huttese, 'Hey what
     are you doing here?'"
     (The Ghostling Children, p. 97)

  Law Enforcement 2D+2
  Survival 5D

Mech: 2D
  Beast Riding 3D+2
  Starship Gunnery 4D

Per 1D
  Con 1D

     "Anakin could tell that no one had ever
     bothered to relieve it from guard duty
     before.  People always treated dumb
     giants from Byss as if they were...
     well, dumb giants from Byss."
     (The Ghostling Children, p. 97)

  Hide/Sneak 1D

     "Any bumbling fool could have crept quietly
     through these woods - except perhaps his
     companion, Gondry"
     (The Ghostling Children, p. 3)

Str 6D

     "Anakin's heart froze.  He didn't
     know much about giants from Byss,
     but he'd heard they were practically
     impossible to kill..."
     (The Ghostling Children, p. 97)

  Brawl 8D
  Climb/Jump 6D+2
  Lifting 10D+1
  Stamina 10D

Tech 1D
  
Special Abilities:
Mamoth Size:  All Byss Cyclops receive a +1 difficulty level while attempting 
to hide due to their massive size and gangly nature.

Reduced Depth Perception:  All Byss Cyclops receive a +1 difficulty level 
when attempting to do any action involving depth perception - from hitting a 
target to piloting a repulsorlift vehicle.

     "'Stop,' Das Puhr whispered.  'The target is
     straight ahead.'

     The giant squinted his huge eye and moved
     his head from side to side as he tried to see.
     'Hwaargh?'  <Where?>"
     (The Ghostling Children, p. 5)

Regeneration:  All Byss Cyclops have an increased endurance and resistance to 
damage.  All wounds suffered by a Byss Cyclops are treated as if they were 
one wound level less.  Two kill results are required to kill a Byss Cyclops.

     "But cyclopses of Byss were notoriously
     hard to kill.  Gondry could heal himself in
     moments.  He could even regrow arms and
     legs."
     (The Ghostling Children, p. 7)

In addition, a Cyclops receives a number of chances at natural healing equal 
to his STR before the normal healing rules and durations are applied each 
day.  

     "'Hwaree,' the giant said, hanging his head.
     <Sorry>  Gondry's arrow wounds had already
     closed.  He healed that fast."
     (The Ghostling Children, p. 9)
-----
Byss Cyclops

Byss has long been known for only one thing - the Byss Cyclops.  Ever since 
the Galactic Republic began the regulation and, later, the abolishment of 
slavery in the Deep Core, there has not been any reason to visit the desolate 
planet.  While known for their size, strength and stamina, Byss Cyclops more 
than make up for this with their fundamental lack of intelligence and manual 
prowess.  Even criminals tend to shy away from these mammoth monstrosities, 
because they tend to do just as much damage to their friends as they do their 
enemies because of their clumsiness.  Because of their extreme shortfalls, 
the Byss Cyclops has been the main cause that people have tended to shy away 
from the beautiful world.  Now, because of this conscious effort to stay 
away, Byss has all but become lost to the general populous of the galaxy.  
There are still legends and rumors of the great giants, but they are seldom 
seen.

With Palpatine becoming Supreme Chancellor, rumors have surfaced that the 
Chancellor is interested in the giants and Byss itself.  It seems that 
Palpatine may be interested in having the Cyclops stand guard as his personal 
sentinels.  A new top secret program - Republic Sentinel - has been secretly 
funded.  Unsubstantiated rumors suggest that the goal of this program is to 
genetically alter the giants of Byss into a viable and powerful sentry for 
the Supreme Chancellor.  A subtle, yet concentrated effort on the part of the 
Office of the Supreme Chancellor has been undertaken to remove any mention of 
Byss and the Byss Cyclops from the public record.

Home Planet: Byss
Attribute Dice: 7D
DEX: 1D/2D
KNOW: 1D/2D
MECH: 1D/2D
PER: 1D/1D
STR: 3D/7D
TECH: 1D/1D
Special Skills:
Physical Stature:  At character creation only, the character may receive an 
extra +1D for each D placed in the following skills: stamina, running, 
lifting, intimidation.

Mamoth Size:  All Byss Cyclops receive a +1 difficulty level while attempting 
to hide due to their massive size and gangly nature.

Reduced Depth Perception:  All Byss Cyclops receive a +1 difficulty level 
when attempting to do any action involving depth perception - from hitting a 
target to piloting a repulsorlift vehicle.

Regeneration:  All Byss Cyclops have an increased endurance and resistance to 
damage.  All wounds suffered by a Byss Cyclops are treated as if they were 
one wound level less.  Two kill results are required to kill a Byss Cyclops.  
In addition, a Cyclops receives a number of chances at natural healing equal 
to his STR before the normal healing rules and durations are applied each day.

Byss
(Modified From Dark Empire Sourcebook for TPM Time Period)
Type: Lost Terrestrial Paradise
Temperature: Temperate
Atmosphere: Type I (breathable)
Hydrosphere: Moderate
Gravity: Standard
Terrain: Plateau Reserves, Canyons, Open Plains
Length of Day: 31 standard hours
Length of Year: 207 local days
Sapient Species: Cyclops * (* NOTE: "Sapient" is used loosely here)
Starport: None
Population: 600 Million
Planet Function: None
Government: Tribal Competition - the strongest leads
Tech Level: Low
Major Imports: None


  Replies Author Date
2114     Re: STATS: Episode I RPG #13 - Gondry, Byss Cyclo Andrew Wilson Tue 6/20/2000

  Message 2112 of 2630    


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