Accuracy rules:
    In order to make combat more deadly, and a little more realistic, I have developed some accuracy rules. These rules are very similar to other accuracy rules that I have seen on the web in various places, but these are rules that I have been using since before I even had a computer, so they aren't copies of those other rules, just a case of great minds thinking alike. I have ruled that in order to simulate the additional damage that can be caused by a precisely aimed shot, for every 5 points that a character beats the difficulty to hit he gets to add one pip to his damage roll, with 3 pips adding up to 1D. The only problem with this system is that under 2nd edition scale rules, it can be unbalancing when used against targets of a greater scale. In this case I ignore any pips that don't add up to full dice, and treat bonus dice as regular damage dice with the die cap. Note that the Rules of Engagement Specforces sourcebook (go out and buy it, it's great) gives similar, but less detailed rules.


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