New Class: Noghri Death Commando

by Adam Bradford


These highly skilled warriors and assassins are known as some of the deadliest in the galaxy. The Noghri death commandos rely on stealth and cunning to accomplish their tasks.

Requirements: To qualify to become a Noghri death commando, a character must fulfill all the following criteria:

Species: Noghri (of course)
Base Attack Bonus: 6+
Skills: Hide 10+, Move Silently 12+, Survival 6+
Feats: Dodge, Martial Arts, Track

Level AB Fort Ref Will Special Features Def Rep
1st +1 +1 +1 +1 Martial Arts +1 +1 +0
2nd +2 +2 +2 +2 +2 +1
3rd +3 +2 +2 +2 Martial Arts +2 +2 +0
4th +4 +2 +2 +2 Silent Strike +2 +1
5th +5 +3 +3 +3 Martial Arts +3 +3 +0
6th +6 +3 +3 +3 +3 +1
7th +7 +4 +4 +4 Martial Arts +4 +4 +0
8th +8 +4 +4 +4 Jugular Lunge +4 +1
9th +9 +4 +4 +4 Martial Arts +5 +4 +0
10th +10 +5 +5 +5 +5 +1


Class Skills
The Noghri death commando's class skills (and the key ability for each skill) are Climb (Str), Computer Use (Int), Craft (Int), Disable Device (Int), Disguise (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Treat Injury (Wis).

Skill Points at Each Additional Level: 4+ Int modifier
Vitality: 1d10 per level.

Class Features

Martial Arts: At 1st level, and every odd level thereafter, the death commando gains the ability to deal more damage when using martial arts. This bonus is +1 at first level. This bonus increases by one every other level. This reflects the deadliness of the Noghri martial arts style.

Silent Strike: At 4th level, if the death commando can catch an opponent who is unable to defend himself effectively from his attack, he can deliver a deadly blow. The death commando's threat range for a critical hit is doubled, and the attack deals the maximum possible damage (regardless of whether it is a critical or normal hit).
Example: A death commando successfully catches an opponent by surprise. He is using a knife that does 1d4 points of damage with a critical of 20. The strike deals 4 (plus Str modifier) points of damage and the crit range is increased to 19-20.

Jugular Lunge: At 8th level, the death commando can attack a vital spot for extreme damage. The death commando must use his teeth to attack. This attack deals 1d4 (+Str modifier) damage and automatically scores a critical hit. The death commando loses his Dex bonus to Defense for the rest of the round and the for the next round. This requires a full-round action.



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