Imperial Super Technology Programs
All of these are highly classified programs under the Department of
Military Research. Any act or espionage or sabotage is classified as High
Treason, and the offender is to be executed on the spot. As a rule, the
security troops are Stormtrooper and COMPForce personnel, with any
Army regulars being selected for thier COMPNOR membership and rabid
loyalty, mostly from Special Mission command. All space defense assets are crewed by personnel who have shown
an exceptionally high degree of loyalty, with all pilots and officers being
COMPNOR members. The only exceptions are the Intelligence personnel,
many of whom are plain clothed.
Most of these research sites are located in remote areas, where a high
degree of security may be maintained. Unless noted otherwise, all of these projects are black or ultra-black.
- Project Bantha
- Tasked with creating the ultimate worker species. It must be stronger and more environmentally adaptable than a human, but intelligent enough to work with, around and on modern
equipment, need less food and water, and be very docile. Many
Quarren, Mon Calamari, Houk and Wookiees have died under this
project.
- Project Dagger
- The stated objective is to produce the perfect soldier. Cybernetics, genetic engineering, enhanced education
techniques and combat drugs are all being tried. The result must be
faster, stronger and more agile than a human, totally loyal and
utterly ruthless.
- Project Club
- Intended to compliment Project Dagger, Club is
trying to design the ultimate combat droid. There are two streams
of thought- one is for human-sized infantry droids, and the second
is for monstrous support vehicles. Results are to be utilized were it
would not be efficient to use organic troops and for classified
projects. Successful prototypes include the Imperial Droid Corp CMD and Seinar Intelligence Systems ZQ-series of droids.
- Project Stinger
- An offshoot of Club, Stinger is trying to make
warships and fighters that have no crew, yet are as efficient and
versatile as organically crewed craft. It is working closely with
Santhe/Seinar and KDY R&D teams.
- Project Bright Star
- Ultra high performance starship design team.
Rumors of .1x hyperdrives, ion drives thrice the speed of the TIE/ln
and ships that handle like a fighter but have the size and fire power
of a frigate abound about this project.
Declassified products of this program include the TIE Advanced and Interceptor, and the Skipray-series of blastboats.
- Overproject Death Star
- One of the first successful supertech programs,
Death Star is associated with super weapons capable of effecting
entire planets. It is a clearing house for several, semi-independent
projects.
Even thought the original Death Star has been destroyed, OP/DS still exists. This program is considered to be a key factor in the continuation and propagation of the Tarkin Doctrine. It falls directly under the observation of the Emperor, and is directed by Bevel Lemelisk.
- Project Battle Moon
- For the design of super large (50km+)
starships, mobile space stations and the power cores and propulsion
systems required for such an endeavor.
It is a semi-grey project, with the open purpose of developing new, super-sized skyhooks and space stations. Numerous teams have been sent out ot examine existing structures of a similar scale that predate the Old Republic, including Centerpoint Station in the Corellia system, and Hoget Base in the Hoget Sector.
- Project Planet Heart
- For the development of energy weapons
capable of searing and even destroying entire planets, as well as
extending the range of laser/blaster-technology based starship
weapons systems and reducing the size and power requirements of existing superlaser technology.
- Project Stone Age
- The counterpart to Planet Heart, Stone Age
focuses on ion and electromagnetic pulse weapons. It is intended
to be used to pacify planets by destroying thier technology base,
without endangering stategic resources and valuable laborers.
- Project Night Terror
- A program to design a war engine that is
capable of consuming the enemy, breaking it down to it's component
molecules, and using the material in automated factories. The
product must be mobile, capable of defending itself and large
enough to devour a Star Destroyer-class vessel without first breaking it up.
- Project Red Sun
- Rather than killing the planet, Red Sun is
dedicated to destroying entire systems by artificially causing it's
star to die. The current series of experiments focus not on
exploding the sun, but rather just turning it off.
- Project Cleaning Fire
- A program to render a planet uninhabitable with "indirect methods", Cleansing
Fire has produced two weapon systems, the Orbital Nightcloak and
the Visual Electromagentic Intensifier grids. Current exploration of
these designs is focusing on cutting only ultraviolet light (thus
killing most plant life) or focusing hard radiation onto the planet's
surface.
- Project Thromos
- A program to design and build a technological system that is able to control tectonics and geologic activity, including tidal waves, ground quakes, and volcanos. It is a semi-grey project, with the open purpose of improved early warning devices and systems for the suppression of these events. It has some connections with Project Cleansing Fire and Overproject Death Star.
- Overproject Cape
- OP Cape is responsible for co-ordination the efforts
of all programs associated with cloaking and low detectability
technology. This is one of the most heavily classified programs in
the Empire.
- Project Hunter
- The objective of Project Hunter is to create a
personal camouflage field that prevents detectability by sensors,
thermal imaging, motion tracking, echo location and visible light
methods. The product must be light and rugged enough to be
carried by an average trooper in combat situations, and not interfere with
communications.
- Project Vigil
- This program is for the detection and counteraction
of cloaking and stealth technology, as well as low detectability
sensing and targeting systems for cloaked vessels.
- Project Scout
- Project Scout is developing passive low-detectability
technology for ships, vehicles and installations. It has close links to Project Hunter.
- Project Stalker
- The counterpart to Scout, Stalker is researching
active cloaking technology. So far, nothing of value has come out
Stalker.
- Overproject Cronos
- OP Cronos focuses on those popular fiction topics,
time travel and alternate universes. The Empire is funneling huge
amounts of money and personnel into this technology. So far it has yielded only limited success, and has a number of Inquisitors under it's command.
- Project Infinity
- Focuses on time travel. Rumors abound of items
and people just falling out of space, obviously from the past. It is
claimed that Infinity has had some success
- Project Zero Hour
- The dream of many tacticians is to be able to move
troops by simply "beaming" them into place. Matter transition
and digitization are the focus of Zero Hour. So far, all that has
been produced has been sold to fast food chains.
- Project Promised Land
- Stories of something on the other side of
Hyperspace have echoed off cantina walls for centuries. A way to
enter, explore, contain and combat alternative universe and parallel
dimension sets is the focus of this project. They have recently
come into possession of a number of items from a place called
"Otherspace".
- Project Eternity
- Project Eternity's mission is the development of a self-contained stasis system, with a minimum life of 100 years. Current statis equipment requires external generators and frequent maintenance.
- Project Nashtah
- A remainder of the Purge, Nashta is developing
instrumental means of detecting and nullifying Force abilities and
potential. It has produced limited results.
- Project Blue Spirit
- Dedicated to finding more effective methods of
interrogation, Blue Spirit spends much of it's time designing new
truth serums and pain inducing devices. They are are also tasked with
mind control and mass hypnosis system.
- Project Immunity
- The military would like to see a single vaccine that is
able to prevent infection from any virus,
bacterial, fungus or microbe, natural or engineered. However,
considering that a small number of military units have defected in
recent years, they also want to be able to nullify it by remote. So
far, the results have been mostly negative and rather monstrous.
- Project Dewback
- Dewback's goal is to expand on existing walker and powersuit technology and design a humanoid vehicle with a small crew, heavy weapons and human-type manipulators. It has been relegated to a lower priority in recent years, with the expansion of OP Death Star, and the loss of a single artifact known only as the Zentrati Relic.
In the past, a small liaison program was founded with Project Bright Star, for the purpose creating a variable form fighter, that could also assume a humanoid form. This connection was officially severed five years ago, but some unofficial exchange of data has been authorized.
- Project Jewel Heart
- Corusca gems are simultaneously the most expensive and industrially important minerals in the known galaxy. Jewel Heart is attempting to manufacture artificial Corusca gems for industrial and military purposes at a reasonable cost.
- Project Crystal
- Project Crystal is devoted to the construction of the ultimate, impenetrable armour. It has several teams, covering everything from starship hulls to personal armour suits, along with personal shield generators.
- Project Dainty Gundark
- Dainty Gundark is the code name given to the Imperial Human Replica Droid program. It is primarily concerned with producing hunter-killer units sheathed in a human-looking exterior, and training units, that do not have to worry about evading sensor units. It has limited contact with Project Club.
- Project Thunder
- Thunder's designated mission is to produce both a power gernerator the size of a standard powercell, and to produce a power system that never requires refueling. It is working closely with Project Eternity.
Gamemaster notes
Any of these projects may be used as rational for a raid on a secret Imperial facility. Remember to make it a hard fight for your players. Army Special Missions forces, Storm Commandos, SpecNav, IntSec, COMPForce, these are the back bone of the security forces such installations. If it involves prototype R&D, make sure that they can steal a sample (if that is thier mission) and leave another to follow them, or have the prototypes be part of the problem (Projects Club, Dagger, Stinger, Bright Star and Dewback are all good for this).