Camouflage is one of the best things that you can use, as it make you hard to see. For obvious reasons, it works best while you are stationary, and not very close to your opponent. It also has many problems. First, it must match the terrain. A pattern for an urban embroilment were the predominant structural material is a medium pink stone will get you deader than Xim the Despot if you were it in an arctic enforcement. You should not mix patterns, as the barrier where they come together will clash and have a very unnatural appearance. Finally, for full effect, EVERY visable surface must be camoed. Don't get dead just because you forgot to paint the back of your neck and ears, or you didn't dull your boot heels.
The most common form if camo is specially dyed clothing. These can be any kind of clothing, from flight suits to ponchos and pants to undergarments (made most likely for the very weird, but every little bit helps). Boots and packs are also available camoed, but this often best done in the field. Weapons and equipment may be camouflaged as well, by applying thin layers of finish to them (usually for about 5 to 10% of the cost of the weapon, depending on the complexity of the finish). But whatever you do, if you plan on traveling, don't get overly specific in your patterns. A desert pattern made specifically for Sevarcos will work well on Ryloth, but not on Tatooine.
game effects: +1 to +1D SNEAK, +2 to +2D Hide in proper embroilment (GM's discresion), with penalties of up to -4D for the wrong pattern (again, GM's discresion). availability: 1-3, nothing,F,R (depending on the complexity) cost: set of fatigues: 25cr to 100cr, depending on the intricacies of the pattern. pilot's flight suit and helmet: 1500cr to 6000cr, depending on pattern (usually a pretty standard one, such as dark green, white or tan,so the cost is usually in the lower end of the spectrum) refinishing a blaster pistol or blast helmet: 50 cr to 200cr, depending on pattern refinishing a full set of hard armour: 100cr to 800cr, depending on the size and complexity of the suit and the pattern refinishing a speeder bike or swoop: 400cr to 2000cr, depending on the pattern refinishing a starfighter or repulsortank: 2000cr to 10000cr, depending on the patern and the size of the craft.Return to the Quartermaster's Office