System for combining large numbers of starfighters in combat:
I have tried to make an easy system for battles involving large numbers of
starfighters by using the combined action rules found on pages 88 to 70 in
the rule book.
Ships Man Space Hull Shields Cannon Torpedo/Missile
Coordinated Damage Damage
1 Insert stats for chosen starfighter on this line
2 +1D +1D
4 +1 +2D +2D
6 +2 +3D +3D
10 -1 +1D +4D +4D
15 -2 +1D+1 +5D +5D
25 -1D -1 +1D+2 +6D +6D
40 -1D+1 -2 +2D +7D +7D
60 -1D+2 -3 +2D+1 +8D +8D
100 -2D -4 +2D+2 +9D +9D
Game Note 1: If the number of starfighter does not match a level found on
the Combined Action Table, go to the next lower number of starfighters.
Example:
A rebel starfighter wing consists of 36 fighters. Since 36 does not
exist on the chart, go to the row labeled 25.
Game Note 2: Maneuverability (Man) and Space cannot go below zero, it stays
at 1.
In the two following examples have I tried to show how the standard
organization of starfighters into flights, squadrons and wings affect
the values.
Example 1:
X-Wing Man Space Hull Shields Cannon Torpedo/Missile
Damage Damage
1 3D 8 4D 1D 6D 9D
2 3D 8 4D 1D 7D 10D
4 3D 8 4D+1 1D 8D 11D
6 3D 8 4D+2 1D 9D 12D
12 2D+2 8 5D 1D 10D 13D
24 2D+1 8 5D+1 1D 11D 14D
36 2D 7 5D+2 1D 12D 15D
48 1D+2 6 6D 1D 13D 16D
72 1D+1 5 6D+1 1D 14D 17D
144 1D 4 6D+2 1D 15D 18D
Example 2:
TIE/In Man Space Hull Cannon
Damage
1 2D 10 2D 5D
2 2D 10 2D 6D
4 2D 10 2D+1 7D
6 2D 10 2D+2 8D
12 1D+2 10 3D 9D
24 1D+1 10 3D+1 10D
36 1D 9 3D+2 11D
48 +2 8 4D 12D
72 +1 7 4D+1 13D
144 +1 6 4D+2 14D
If you want to mix different types of starfighters, figure out averages
using the example on page69 as a guide, except for space, where the slowest
fighter sets the pace.
Damage Roll Above Effect
Hull Code By
0-8 Unit is disorganized. -1D to maneuverability and
damage until the unit leader beats an Moderate
Difficulty using his command skill.
9-15 Unit is damaged. Size of unit is considered to be
one step lower than the original unit.
16+ Unit is considered destroyed for all game purposes
but survivors and damaged ships can be found.
To successfully manage to control the unit must the designated leader
roll his command skill against the units average skill level in starfighter
piloting. This can be done using the Command Difficulty Table on page69 in
the Rule Book.
Please note that if the unit leader is both participating and commanding
in the action, his command skill is at -1D.
Example 1:
Lord Vader is controlling two wingmen during the Battle of Yavin,
and his wingmen have 5D each in flying their TIE's.
This means that Lord Vader needs to roll against an Easy difficulty
level.
His command skill at that time was 10D, but he is participating in
the action and his command skill is therefore 9D.
Example 2:
Admiral Piett onboard the SSD Executor is controlling an entire wing
consisting of 72 TIE/In during the Battle of Endor, and the pilots
in the wing have 5D each in flying their TIE's.
This means that Admiral needs to roll against an Moderate difficulty
level.
His command skill at that time was 8D+2, but since he is not
participating in the action he does not suffer any penaly and
rolls 8D+2.
If the unit leader misses his roll, find the difficulty level which
corresponds to the unit leaders final roll, and use the Command Difficulty
Table on page69 until you find the the difficulty level he managed to beat.
That is the number of starfighters he can coordinate.
Example:
Lord Vader is trying to command 40 TIE/In with an average skill of
5D. This is a Difficult task.
The GM decides that the difficulty is 18.
If Vader rolls 18 or higher, he commands all 40 starfighters.
If Vader rolls a 16 or 17, that is still a Difficult total, but it
does not beat the difficulty. He must go up one level from
commanding 40 starfighters to 25.
If Vader rolls an 11-15, in the Moderate range, he commands 15
starfighters.
If he rolls 6-10, in the Easy range, he commands 4 starfighters.
Important: While you get the bonus dices to add to the damage dice, you do
not get any bonuses to hit
Please note that this system can be used for groups of capital ships
instead of starfighters but combining many different weapons system
can be difficult.
Copyright © 1996 Urban Lundqvist
http://www.sdf.luth.se/~luna
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