Ageis Star Cruiser

The Aegis Cruiser has become Kuat Drive Yards' answer to the Seinar Fleet System Immobilizer 418 chassis. Designed by the same team as the Imperial, Imperial Expanded and Executor classes of Star Destroyer, the Aegis looks like a baby ImpStar. Intended, like several of the SFS 418 series, to replace the aging Dreadnaughts and Victory SDs, it performs excellently as a picket ship and fast escort around it's bigger siblings.

Although only half the size of the Imperial SD, the Aegis is a very powerful ship. In simulated engagements, it has been shown that a pair of Ageis SCs has a decided edge over a single Imperial, but for only about 20% more cost. Despite this factor, it has only been accepted in limited numbers. This is official due to it's lack of hanger and troop transportation capabilities in relation to the ISD. There is a less official, but no less important reason as well- a 800m ship isn't as intimidating as one twice it's size.

Like it's Seinar rival, the Aegis-class hull has proven popular for a wide number of roles, and many custom and semi-custom variations exist.

model: KDY Aegis-class Star cruiser
era introduced: Aftermath of Yavin
type: cruiser
scale: Capital
length: 800m
skill: Capital Ship Piloting
crew: 8,536
gunners 250
skeleton: 2200/+15
crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital shields 4D+1, Sensors 4D+1
passengers: 1200
cargo capacity: 1200 tons
consumables: 5 years
hyperdrive multiplier: x2
backup hyperdrive: x8
nav computer: Yes
maneuverability: 1D+2
space: 7
hull: 5D
shields: 3D
sensors:
passive: 50/1D
scan: 100/3D
search: 200/4D
focus: 6/4D+2
small craft: 24 TIEs
4 shuttles
2 landing barges
weapons:
50 Turbolaser Cannons
fire arc: 20 front, 15 left, 15 right
crew: 2
skill: Capital Ship Gunnery
fire control: 2D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
50 Double Laser Cannons
scale: starfighter
fire arc: 12 front, 13 left, 13 right, 12 back
crew: 1
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 1-3/12/25km
damage: 4D
10 Ion Cannons
fire arc: 4 front, 2 left, 2 right, 2 back
crew: 4
skill: Capital Ship Gunnery
fire control: 4D
range: 1-10/25/50km
atmosphere: 2-20/50/100km
damage: 4D
20 Concussion Missile Launchers
fire arc: 10 front, 5 left, 5 right
crew: 2
skill: Capital Gunnery
fire control: 2D
range: 2-12/30/60
atmosphere: 4-24/60/120km
damage: 8D
4 Tractor Beam Projectors
fire arc: 2 front, 1 left, 1 right
crew: 4
skill: Capital Gunnery
fire control: 2D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

Aegis II Star Cruiser

With the production of the Imperial Star Destroyer Mark II, KDY was upgraded the weapons and drive systems of the Aegis Star Cruiser. This version entered service a year after the original, and was only produced at the Kuat and Byss facilities. The Gyndine, Corporate Sector and Fondor sites would only produce the Mk I.

model: KDY Aegis MkII Star cruiser
era introduced: Aftermath of Hoth
unless otherwise noted, all stats identical to the Aegis MkI
type: cruiser
scale: Capital
length: 800m
skill: Capital Ship Piloting
crew: 8,536
gunners 250
skeleton: 2000/+10
crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital shields 4D+1, Sensors 4D+1
passengers: 1200
cargo capacity: 1200 tons
consumables: 5 years
hyperdrive multiplier: x1
backup hyperdrive: x8
nav computer: Yes
maneuverability: 1D+2
space: 7
hull: 5D+2
shields: 2D+2
sensors:
passive: 50/1D
scan: 100/3D
search: 200/4D
focus: 6/4D+2
small craft: 24 TIEs
4 shuttles
2 landing barges
weapons:
50 Heavy Turbolaser Cannons
fire arc: 20 front, 15 left, 15 right
crew: 2
skill: Capital Ship Gunnery
fire control: 2D
range: 5-20/40/60
atmosphere: 10-40/80/120km
damage: 7D
50 Double Heavy Laser Cannons
scale: starfighter
fire arc: 12 front, 13 left, 13 right, 12 back
crew: 1
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 1-3/12/25km
damage: 6D
10 Ion Cannons
fire arc: 4 front, 2 left, 2 right, 2 back
crew: 4
skill: Capital Ship Gunnery
fire control: 4D
range: 1-10/25/50km
atmosphere: 2-20/50/100km
damage: 4D
20 Concussion Missile Launchers
fire arc: 10 front, 5 left, 5 right
crew: 2
skill: Capital Gunnery
fire control: 2D
range: 2-12/30/60
atmosphere: 4-24/60/120km
damage: 8D
4 Tractor Beam Projectors
fire arc: 2 front, 1 left, 1 right
crew: 4
skill: Capital Gunnery
fire control: 2D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

Aegis Star Carrier

The Aegis Fleet Carrier is intended to serve as a fleet carrier for those squadrons not equipped with Imperial Star Destroyers, yet needing heavy starfighter support. Designed to carry a full wing of TIEs, it was pitted against the SFS Interceptor in the Combat Cruiser Carrier competition, due to the rather disappointing results of the Escort Carrier when facing true combat star ships, especially Nebulon-B frigates and Corellian Gunships, in the hands of the Rebellion and pirates.

While not as heavy armed as the Aegis Cruiser, the Carrier still packs a potent arsenal. While perhaps not as powerful as that on other craft, it is more than enough to fend of medium sized capital combatants, yet small enough to make the crew reconsider entering into a close in melee with other heavy ships, rather than providing fighter support.

It serves in limited numbers within the Empire, for the same reasons the Interceptor was not wholeheartedly chosen- it is too tough and too good. It was produced only at the Gyndine and Fondor yards.

model: KDY Aegis-class Star Carrier
era introduced: Aftermath of Yavin
type: cruiser-carrier
scale: Capital
length: 800m
skill: Capital Ship Piloting
crew: 8,536
gunners 120
skeleton: 2200/+15
crew skill: Astrogation 4D, Capital Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital shields 4D+1, Sensors 4D+1
passengers: 600
cargo capacity: 1200 tons
consumables: 5 years
hyperdrive multiplier: x2
backup hyperdrive: x8
nav computer: Yes
maneuverability: 1D+2
space: 7
hull: 5D
shields: 3D
sensors:
passive: 50/1D
scan: 100/3D
search: 200/4D
focus: 6/4D+2
small craft: 72 TIEs
4 shuttles
1 landing barges
weapons:
30 Turbolaser Cannons
fire arc: 10 front, 10 left, 10 right
crew: 2
skill: Capital Ship Gunnery
fire control: 2D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
50 Double Laser Cannons
scale: starfighter
fire arc: 12 front, 13 left, 13 right, 12 back
crew: 1
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 1-3/12/25km
damage: 4D
8 Ion Cannons
fire arc: 4 front, 2 left, 2 right
crew: 4
skill: Capital Ship Gunnery
fire control: 4D
range: 1-10/25/50km
atmosphere: 2-20/50/100km
damage: 4D
10 Concussion Missile Launchers
fire arc: 10 front
crew: 2
skill: Capital Gunnery
fire control: 2D
range: 2-12/30/60
atmosphere: 4-24/60/120km
damage: 8D
5 Tractor Beam Projectors
fire arc: 2 front, 1 left, 1 right, 1 back
crew: 4
skill: Capital Gunnery
fire control: 2D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D


Return to the Hanger
The basic design and history of the Aegis Star Cruiser family is complements Arne Lindström