Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Imperial Type 5 Mines

 
Craft: Imperial system defense drones
Cost: 1,200 (new)
Size: Fine (5 meters)
Crew: Normal +2 (unmanned drone)
Maximum Speed: Stopped*
Defense: 19 (+5 armor, +8 size, -4 speed*)
Hull Points: 30 (see below)
DR: 0
Weapon: Laser cannon
        Fire Arc: Turret
        Attack Bonus: +20 (+8 size, +2 crew, +6 fire control, +4 speed*)
        Damage: 5d10x2
        Range Modifiers: PB -2, S/M/L n/a
Weapon: Concussion missile launcher (1 missile, see below)
        Fire Arc: Turret
        Attack Bonus: +22 (+8 size, +2 crew, +8 fire control, +4 speed*)
        Damage: 9d10x2
        Range Modifiers: PB -2, S -4

* Because this an immobile defensive emplacement, it cannot move or make Piloting rolls.  The speed modifier for being Stopped (see SWRPG Core Rulebook, p.176) is therefore added into the Type 5 mine game statistics.

The Type 5 mine will automatically fire upon the first unauthorized target (i.e., not broadcasting the correct transponder code) that it detects entering point-blank range.  The Type 5 mine is always using its sensors in scan mode (see SWRPG Core Rulebook p.174).  If the Type-5 mine is hit in combat, it automatically launches its single concussion missile at the attacking starship and self-destructs.  Treat these as Readied actions triggered by a successful hit.  The Type 5 mine is available after the fall of the Old Republic, but older mines have been available for centuries.