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Author Topic:   "Corrected" Imperator and Executor. Comments welcome.
Lord Protector of the Keltarrin Protectorate
Kayle Skolaris

Storm Commando

Posts: 649
Registered: Feb 2000
   [posted 09 April 2000 at 08:27 AM]     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote   Search for more posts by Kayle Skolaris   Reformat thread for better printing   Visit Kayle Skolaris's Homepage!   
The following are based on the actual weapon load-out of an Imperator and the assumption that an Executor has five times the firepower of an Imperator. I've used some WEG numbers in certain places, but the weapon figures have been completely changed to match the ISD-I weapon load-out and lay-out. Also, I haven't bothered including support craft in these write-ups. Comments are, of course, extremely welcome.

Starship: Devastator

Craft: KDY's Imperator Mk. I Star Destroyer

Type: Patrol Destroyer

Scale: Capital

Length: 1,600 meters

Crew: 36,810, Gunners: 451, Skeleton: 5,000/+20

Crew Skill: Astrogation 4D, Capital Ship Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital Ship Shields 4D+1, Sensors 4D

Passengers: 9,700 (troops)

Cargo Capacity: 36,000 metric tons

Consumables: 6 years

Cost: 60 billion credits

Hyperdrive Multiplier: x2

Hyperdrive Backup: x8

Maneuverability: 1D

Space: 8

Hull: 7D

Shields: 3D

Sensors:
Passive: 50/1D
Search: 100/3D
Scan: 200/4D
Focus: 6/4D+2

Weapon Systems:

6 Heavy Double Turbolasers
Scale: Capital
Fire Arc: 6 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D

2 Heavy Double Ion Cannons
Scale: Capital
Fire Arc: 2 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D

19 Medium Turbolasers
Scale: Capital
Fire Arc: 4 Left, 4 Right, 9 in Dorsal Turrets (3 guns per turret), 2 in one Ventral Turret
Crew: 3 each
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D per single mount, 8D per double mount, 9D per triple mount

120 Point Defense Turbolasers
Scale: Capital
Fire Arc: 60 Dorsal Turrets, 60 Ventral Turrets
Crew: 3 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D+2

8 Multi-Purpose Missile Launchers
Scale: Capital or Starfighter
Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible
Crew: 1 each
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Blast Radius: 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles
Ammunition: 300 Anti-Ship and Anti-Fighter Missiles per Tube

10 Heavy Tractor Beam Projectors
Scale: Capital
Fire Arc: 4 in Dorsal Turrets, 6 in Ventral Turrets
Crew: 1 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D


Starship: Executor

Craft: KDY's Executor Mk. I Command Ship

Type: Star Battleship

Scale: Capital

Length: 17,600 meters

Crew: 404,910, Gunners: 2,255, Skeleton: 50,000/+10

Crew Skill: Astrogation 4D, Capital Ship Gunnery 6D, Capital Ship Piloting 6D+1, Capital Ship Shields 5D+2, Sensors 5D

Passengers: 38,000 (troops)

Cargo Capacity: 250,000 metric tons

Consumables: 6 years

Cost: 660 billion credits

Hyperdrive Multiplier: x2

Hyperdrive Backup: x10

Space: 6

Hull: 10D

Shields: 8D

Sensors:
Passive: 75/1D+2
Search: 150/3D+2
Scan: 300/5D
Focus: 8/6D+2

Weapon Systems:

30 Heavy Double Turbolasers
Scale: Capital
Fire Arc: 15 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D

10 Heavy Double Ion Cannons
Scale: Capital
Fire Arc: 5 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D

95 Medium Turbolasers
Scale: Capital
Fire Arc: 20 Left, 20 Right, 45 in Dorsal Turrets (3 guns per turret), 2 in five Ventral Turrets
Crew: 3 each
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D per single mount, 8D per double mount, 9D per triple mount

600 Point Defense Turbolasers
Scale: Capital
Fire Arc: 300 Dorsal Turrets, 300 Ventral Turrets
Crew: 3 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D+2

40 Multi-Purpose Missile Launchers
Scale: Capital or Starfighter
Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible
Crew: 1 each
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Blast Radius: 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles
Ammunition: Anti-Ship and Anti-Fighter Missiles per Tube (600 total per tube)

50 Heavy Tractor Beam Projectors
Scale: Capital
Fire Arc: 20 in Dorsal Turrets, 60 in Ventral Turrets
Crew: 1 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D


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Rigo
Trooper

Posts: 8
Registered: Apr 2000
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I tink that the price for a Imperial(imperator) Classe star destroyer is about

3.8 billion

In the adventure strike force:Shantipole
at page 2(french) they say that the the nebulon B frigate cost 194 million credit, and they say that a SDT is about 20 time the cost of a nebulon B so its about 3.8 billion

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BGKnight44

Storm Commando

Posts: 345
Registered: Dec 1999
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wooo...well kayle, i like the stats, but for the sake of game play and simplicity i'm gonna stick with the regular stats.
i think that weg goofed too but that's just too many weapons systems and oh well.

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Webb
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Not bad. Not bad at all.

Granted, the variety of weapons probably makes handling this thing in combat a bit more of a chore than WEG's design... but it actually makes /sense/ (from a design perspective), and it's not so frickin' BORING!

Webb


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Azrael Turrne

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Posts: 95
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Indeed. Sometimes you want to know everything. *cue A-Team musak*
When you've got a problem, and you know WEG can't help, and if you can find him, maybe you could hire, the Kayle Team.

DAH DAH DAH DUNDER DER DAHDUDAHDAHDAH DAT DAH, etcetc

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We are the sporktroopers who say ekki ekki ekki fakung zoooopoing fabrugulariszle."


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Lord Protector of the Keltarrin Protectorate
Kayle Skolaris

Storm Commando

Posts: 649
Registered: Feb 2000
   [posted 14 April 2000 at 01:42 PM]     Click Here to See the Profile for Kayle Skolaris   Click Here to Email Kayle Skolaris     Edit/Delete Message   Reply w/Quote   Search for more posts by Kayle Skolaris   Reformat thread for better printing   Visit Kayle Skolaris's Homepage!   
I'm almost ashamed to admit I liked that show... Almost.

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