DRAGON BREATH purpose: Incendiary (primary), signaling (secondary) The Dragon Breath, or Fireball, round fires a cloud of material similar to thermite, but not quite as hot. This red-hot cloud expands over range, producing some incredible light effects which can bee seen for several thousand meters under the right conditions, making the Dragon Breath suitable for some signaling and distraction. It will also ignite most fibrous and organic material, giving them a horrific anti-personnel capability that is often over looked by instructors and grunts alike. They where originally designed to give the grenadier an anti-material role. type: incideary grenade launcher shell skill: missile weapons: flechette rifle availability: 2 F,R,X cost: 100 range: 3-10/20/40 blast radius (by range): .5/1/2m damage (by range): 5D/4D/3D, does 3D damage for next 3 rounds.
FLARES purpose: signaling (primary), illumination (secondary, non-bursting type only) Flare shells what started the grenade launcher history. Originally, an illuminating or bursting shell would be fired into the air for various reasons. When the need for grenade launchers became apparent, designers look to the older flare guns for a ground work. Today, thins have not changed much. There are two kind of flares: bursting shells and parachute shells. The bursting shells reach an altitude set by a burning fuse, and detonate into a ball of light. The most common colors are white, red, blue and green. Parachute flares, on the other hand, do not explode. They burn in their color (white, red, blue or green) under a parachute for certain length of time, illuminating the area underneath them. Actual details vary between manufacturer. Most flare shells are between 105 and 125mm long. type: flare (illuminating or bursting) grenade launcher shells availability: 2 F cost: 75
FLECHETTE SHELLS purpose: anti-personnel Flechette shells date from the days when a single-shot grenade launcher, a knife and (maybe) a slugthrower handgun was all that a grenadier carried for weapons. Demand for a direct-fire, defensive load was first met by loads composed of round pellets. When their range and penetration was found to be insufficient (due to the low velocity imparted by low pressure systems), experimentation with slim, fin stabilized darts started. Today's typical flechette load consists of one hundred plastic darts, about 2.5mm square. Like the Dragon Breath load, their pattern expands in flight, increasing the hit potential of the weapon. In today's automatic grenade launchers, these shells can have a devastating effect on massed infantry. type: flechette grenade launcher shells skill: missile weapons: flechette rifle availability: 2 R,X cost: 100 range: 3-10/30/60 blast radius (by range): .5/1/2m damage (by range): 5D/4D/3D
NET SHELLS purpose: suspect restraint Net shells are an outgrowth of the traditional way to life-capture a target: throw a net at them. These shells consist of a 2.5m synthetic fiber net with small weights around the perimeter. These are used by law enforcement agencies and bounty hunters to take a subject into custody with a minimal of damage. type: grenade launched-fired net skill: missile weapons: tangler gun availability: 2 F,R cost: 60 range: 3-10/30/60 damage: 2D, does an additional 3D Stun. Must make opposed STR roll equal to Stun damage to untangle self.