Imperial-class Star Destroyer variants

Few things declare the power and might of the Empire, or represent the form of the Emperor's power, like the Imperial-class Star Destroyer. These 1600 meter long battlecruisers are the backbone of the Imperial Navy, and chosen method of force projection throughout known space. While the actual number of these vessels is classified, conservative estimates place it at well over twenty thousand.

While it takes over a year from the time the keel is laid to active duty, the sheer number of facilities that produce the Imperial Star Destroyer allow them to be produced in large quantities. While many of them are produced at the main KDY facility in the Kuat system, this facility engulfs and spans much of the Kuat system. KDY also maintains significant facilities in the Fondor and Gyndine systems, and throughout the Corporate Sector. There are also a few facilities that produce ISDs under Imperial licensing. There is also at least one facility in the Deep Core, which was unknown prior to the Palpatine Resurgence and Admiral Dalaa's Rampage, and remains classified under the New Republic.

While the Mark I and II models are the most common profiles, a number of limited production models have been produced. The Mark I is the most common, and is produced at all of the facilities that manufacture ISDs, while the Mk II is only produced at the main KDY shipyards. The Mk III was only produced at the Deep Core, Kuat and CSA facilities, with Fondor producing many of the experimental versions. After the Battle of Endor, the Fondor yards aligned itself (loosely) with the New Republic, while the CSA facilities were effectively "nationalized", and the Kuat and Gyndine facilities would eventually serve thier local sector's Holdouts.

Basic Imperial-class Star Destroyer characteristics:

scale: Capital
length: 1600m
skill: Capital Ship Piloting: Imperial
crew: 36,810 (sometimes changed)
skeleton: 5,000/+20
crew skill: Astrogation 4D, Capital Ship Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital Ship Shields 4D+1, Sensors 4D (sometimes changed)
passengers: 9700 (troops) (sometimes changed)
cargo: 36,000 tons (sometimes changed)
consumables: 6 years (sometimes changed)
hyperdrive multiplier: x2 (sometimes improved)
backup: x8
nav computer: Yes
maneuverability: 1D (sometimes improved)
space: 6 (sometimes improved)
hull: 7D (sometimes improved)
shields: 3D (sometimes improved)
sensors: (sometimes improved)
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2

To use these stats, add the information given below for a particular model of the Imperial-class Star Destroyer.

Imperial Star Destroyer

The most basic model of the ISD, these vessels would be produced at nearly every Kuat Drive Yard facility, along with all of the various licence holders, and would be produced well after the Battle of Yavin.

While they are of an older technology, they should still be respected as a combat asset. Thier sheer numbers will ensure that they remain a significant design for several centuries. The brute, raw force that they can generate will ensure that they shall be feared for just as long.

model: Kuat Drive Yards Imperial Star Destroyer
era introduced: Height of the Empire
type: battlecruiser
crew: 3,810
gunners: 275
small craft: 72 TIEs
10 shuttles
15 landing barges
12 drop ships
notable surface equipment: 20 AT-ATs
30 AT-STs
prefab garrison base
weapons
60 Turbolaser Batteries
fire arc: 20 Front, 20 Left, 20 right
crew: 1 (20), 2 (4)
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
60 Ion Cannons
scale: Starship Gunnery
fire arc: 20 Front, 15 left, 15 right, 10 rear
crew: 1 (50), 2 (10)
skill: Starship gunnery
fire control: 2D+2
range: 1-10/20/50
atmosphere: 2-20/40/100km
damage: 4D
10 Tractor Beam Projectors
fire arc: 2 front, 4 left, 4 right
crew: 3
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Imperial Command Star Destroyer

Intended to be a command and control ship, the Imperial Command Star Destroyer was the first variant of the Imperial-class produced. As such, it has no facilities for ground assault, and only a limited number of troops. It carries heavier shields, improved sensors and a better rounded weapons system.

These have gradually been replaced by larger, more prestigious command ships, but they are no slouches.

model: Kuat Drive Yards Imperial-class Star Destroyer, Command variant
era introduced: Height of the Empire
type: Command Ship
crew: 36,903
gunners: 110
crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2, Starship Gunnery 4D
passengers: 4,000 (troops)
cargo capacity: 18,000 metric tons
hyperdrive multiplier: x1
shields: 3D+2
sensors:
passive: 75/1D+2
scan: 150/3D+2
search: 300/4D+1
focus: 8/5D
small craft: 72 TIEs
12 shuttles
2 landing barges
weapons:
60 Turbolaser Batteries
fire arc: 20 front, 20 left, 20 right
crew: 2
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
20 Double Laser Cannons
scale: Starfighter
fire arc: 6 front, 5 left, 5 right, 4 back
crew: 1
skill: Starship Gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 3D
8 Tractor Beam Projectors
fire arc: 6 front, 2 left, 2 right
crew: 1 (2), 4 (2), 10 (4)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Imperial Star Carrier

Designated a heavy starfighter carrier and assault force transport, the Imperial Star Carrier packs almost as punch as a Victory Star Destroyer while carrying two full wings of TIEs and two reinforced divisions of ground forces. So that the empire may place watch over particularly disruptive worlds permanently, two prefabricated garrison bases are considered a standard load, with room for a third available at the expense of some of the surface support vehicles.

They are used mostly to provide re-enforcement to fleets in sectors that are facing particularly strong Rebel forces. During the time that the ISD was being produced, several hundred of these were made. It is believed that one of these is attached to Lord Vader's Death's Head Squadron. Others were made from salvaged hulls on all sides after the Battle of Endor.

model: Kuat Drive Yards Imperial-class Star Destroyer, Carrier variant
era introduced: Height of the Empire
type: Heavy fleet carrier
crew: 31,610
gunners: 80
crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D+1, Sensors 4D
passengers: 20,000 (troops)
cargo capacity: 48,000 metric tons
consumables: 3 years
small craft: 144 TIEs
24 blastboats
12 shuttles
20 landing barges
24 drop ships
notable surface equipment: 30 AT-ATs
50 AT-STs
2 prefabricated garrison bases
weapons
10 Turbolaser Batteries
fire arc: 4 Front, 3 Left, 3 right
crew: 3
skill: Capital Ship Gunnery
fire control: 1D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
20 Twin LAser Cannons
scale: Starship Gunnery
fire arc: 6 Front, 5 left, 5 right, 2 rear
crew: 1
skill: Starship gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 3D
10 Tractor Beam Projectors
fire arc: 6 front, 2 left, 2 right
crew: 3
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Imperial Star Destroyer Mk II

Designed to take advantage of new technologies developed by reenergized R&D labs that had long laid dormant under the stagnation of the Republic, the Imperial Mk II is a clear improvement over the basic ISD, with improved drives and hull. The only real loss with the Mk II is in weapons range, as the newer, heavier turbolasers gain throughput at the expense of bolt coherence.

model: Kuat Drive Yard's Imperial-class Star Destroyer, Mk III
era introduced: Aftermath of Yavin
crew: 36,755
gunners: 330
skeleton: 5000/+15
crew skill:
hyperdrive multiplier: x1
hull: 7D+1
shields: 2D+2
small craft: 72 TIEs
10 shuttles
15 landing barges
12 drop ships
notable surface equipment: 20 AT-ATs
30 AT-STs
prefab garrison base
weapons:
50 Heavy Turbolaser Batteries
fire arc: 20 front, 12 left, 15 right
crew: 1 (20), 2 (30)
skill: Capital Gunnery
fire control: 0D
range: 5-20/40/60
atmosphere: 10-40/80/120km
damage: 10D
50 Heavy Turbolaser Cannons
fire arc: 20 front, 10 left, 10 right, 10 back
crew: 3
skill: Capital Gunnery
fire control: 1D
range: 5-20/40/60
atmosphere: 10-40/80/120km
damage: 7D
20 Ion Cannons
fire arc: 10 Front, 5 left, 5 right
crew: 1 (10), 2 (10)
skill: Capital Gunnery
fire control: 4D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage:4D
10 Tractor Beam Projectors
fire arc: 6 front, 2 left, 2 right
crew: 1 (2), 4 (2), 10 (6)
skill: Capital Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage:6D

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Imperial Star Destroyer, Experimental/Superlaser

This is a limited production variant of the Imperial Star Destroyer. It is intended as a technology demonstrator to determine is the superlaser technology used by the Death Star can be adapted to smaller and light ships.

It's main weapon is the spine mounted superlaser, which would later be expanded on in the Sovereign and Eclipse classes. While not large enough to destroy anything bigger than a medium asteroid, it is strong enough to melt entire cities and punch through planetary shields. The penalty for this massive weapon is the loss of all ground assault capabilities and most of the fighter support. This is not a major concern, as these are intended to be used in conjunction with other ships of the line.

Record show that four of these were produced. Of the two who's names we have, the Bombard was destroyed over Byss, and the Barrage is still unaccounted for at the time of Admiral Daala's Rampage. They often were used as a command ship.

model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Superlaser variant
era introduced: Aftermath of Yavin
type: Planetary Bombardment/Command Ship
crew: 36,810
gunners: 313
crew skill: Astrogation 4D, Capital Ship Gunnery 4D+2 (superlaser 5D+1), Capital Ship Piloting 5D+1, Capital Ship Shields 4D+1, Sensors 4D+2
passengers: 800 (troops)
cargo capacity: 3000 metric tons
consumables: 3 years
small craft: 24 TIEs
6 shuttles
weapons:
30 Turbolaser Batteries
fire arc: 10 front, 10 left, 10 right
crew: 2
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
50 Ion Cannons
fire arc: 10 front, 15 left, 15 right, 10 back
crew: 2
skill: Capital Ship Gunnery
fire control: 3D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
8 Tractor Beam Projectors
fire arc: 4 front, 2 left, 2 right
crew: 4 (2), 10 (6)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D
Axial Superlaser
scale: Death Star
fire arc: Front
crew: 95
skill: Capital Ship Gunnery
fire control: 2D
range: 1-20/40/100
damage 1D to 3D
The superlaser as a gradational output and can fire once every hour at minimum energy (1D). It can also build up a charge of 1D per hour up to 3D. Current generator can only generate 4D total per day.

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Imperial Star Destroyer, Experimental/Gravity Well

This is a limited production variant of the Imperial Star Destroyer. It was meant to show that a ship the size of an ISD could be effectively mounted with the artificial gravity well generators. The few that were produced were very successful, but the prevailing thought is that the grav wells are a very specialized device,and should be mounted on a mission-dedicated craft, such as the Interdictor Cruisers.

It actually has done better than the Interdictors, as it is not dependent on escort craft to capture the target. The loss of ground assault capabilities and half of the TIE compliment is not considered to be a major weakness by those officers who have been given command of these ships.

These are readily identifiable by the "double bridge" design of the command tower, a feature shared with the ISD MkIII, and the rounded domes of the grav wells.

Of all the experimental ISDs, these are the most numerous, with several dozen having been produced both at Kuat and Fondor. Procuring one of these was a major concern of Grand Admiral Thrawn. Recent imagery would tend to support that he was able to do so shortly before the Siege of Coruscant, but weather or not it had functional grav wells is another matter.

note: The first three of these were fitted with four gravity wells in turret mountings. With a little reworking, KDY found that they could install another well. There is at least one (the Star Shredder) was equipped with three gravity well generators and a single pulse-mass mine projector.

model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Gravity Well variant
era introduced: Aftermath of Yavin
type: heavy interdiction ship
crew: 36,810
gunners: 223
crew skill: Astrogation 4D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D+1, Sensors 4D+2
passengers: 800 (troops)
cargo capacity: 3000 metric tons
consumables: 3 years
small craft: 36 TIEs
8 shuttles
weapons:
40 Turbolaser Batteries*
fire arc: 10 front, 15 left, 15 right
crew: 2
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
*The ISD/GWs constructed at Kuat mount 30 batteries of turbolasers, with 10 each into the front, left and right facings.
50 Ion Cannons
fire arc: 10 front, 15 left, 15 right, 10 back
crew: 2
skill: Capital Ship Gunnery
fire control: 3D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
8 Tractor Beam Projectors
fire arc: 4 front, 2 left, 2 right
crew: 4 (2), 10 (6)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D
5 Gravity Well Generators**
fire arc: 1 Front*, 4 turret
crew: 1
skill: Capital Ship Gunnery
fire control: 6D
range: 1-5/75/150
damage Prevents hyperdrive engagement. May be used to create an artificial mass shadow in hyperspace.
** The 3 initial production vessels of this type lacked the forward facing GWG, and have the Fondor turbolaser mounts.

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Imperial Star Destroyer, Experimental/Multiple Fire Arc

An early variant of the ISD, this was an attempt to capitalize on the potential fields of fire given by the delta shaped hull. They are not popular, and the turrets have a habit of locking up in combat, due to over heating.

They don't give up much, and even though the turrets might lock up, the weapons still fire. These were sent to relatively quiet sectors were simple intimidation would be sufficient. They often had the drive motors removed from the turrets, fixing the guns in position.

There are unconfirmed rumors that a small number of the guns mounted on Imperial-class Star Destroyers of all marks and types produced at the Byss shipyard after the Battle of Endor and used during and after the Palpataine Resurgence are equipped with improved turret designs.

model: Kuat Drive Yards Imperial-class Star Destroyer, Experimental/Multiple Fire Arc variant
era introduced: Height of the Empire
type: battlecruiser
crew: 36,810
gunners: 275
small craft: 72 TIEs
10 shuttles
15 landing barges
12 drop ships
notable surface equipment: 20 AT-ATs
30 AT-STs
prefabricated garrison base
weapons:
60 Turbolaser Batteries
fire arc: 10 left/front/right, 25 left/front, 25 right/front
crew: 1 (20) 2 (40)
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
50 Ion Cannons
fire arc: 10 left/front/right, 15 left/front, 15 right/front, 10 back
crew: 2
skill: Capital Ship Gunnery
fire control: 3D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 4D
10 Tractor Beam Projectors
fire arc: 4 front, 2 left, 2 right
crew: 1 (2), 4 (2), 10 (6)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Imperial Star Destroyer MkIII

This is the ImpStarTri, the last of the Imperial series to be produced in any great numbers by the Empire. These incorporated many new developments for Impeial shipwrites, including backup shields, extended range turbolasers and more efficient automation of work stations.

The keel for the first of these was laid a few weeks before the Battle of Hoth, but the first of these didn't leave Kuat until almost a month after the Battle of Endor. They may be readily distinguished by thier "double bridge" tower design, with is also used used by the last two ESDs produced at KDY and and the gravity well prototypes. Most of those that were produced were made in the Deep Core, and used in mini fleets as command ships.

model: Kuat Drive Yards Imperial-class Star Destroyer MkIII
era introduced: Rise of the New Republic
type: battlecruiser
crew: 36,549
gunners: 330
skeleton: 5,000/+10
hyperdrive multiplier: x1
maneuverability: 1D+1
hull: 7D+2
shields: 2D
Backup shields: Has 3D in backup shields. Requires moderate Capital Ship Shields roll to activate in 1D increments
small craft: 72 TIEs
10 shuttles
15 landing barges
12 drop ships
notable surface equipment: 20 AT-ATs
30 AT-STs
prefabricated garrison base
weapons
50 Heavy Turbolaser Batteries
fire arc: 20 front, 15 left, 15 right
crew: 1 (20), 2 (30)
skill: Capital Ship Gunnery
fire control: 2D
range: 5-20/40/60
atmosphere: 10-40/80/120km
damage: 10D
40 Turbolaser Batteries
fire arc: 15 Front, 10 Left, 10 right, 5 back
crew: 3
skill: Capital Ship Gunnery
fire control: 1D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 7D
10 Extended Range Turbolaser Batteries
fire arc: 6 front, 2 left, 2 right
crew: 3
skill: Capital Ship Gunnery
fire control: 1D
range: 4-20/40/90
atmosphere: 8-40/80/180km
damage: 4D
20 Ion Cannon Batteries
fire arc: 10 Front, 5 left, 5 right
crew: 1 (10), 2 (10)
skill: Capital Ship gunnery
fire control: 4D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 5D
10 Tractor Beam Projectors
fire arc: 6 front, 2 left, 2 right
crew: 1 (2), 4 (2), 10 (6)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Rebel Star Destroyer

These are the first Star Destroyers in the possession of the Rebellion/New Republic. There had not yet been time to do a lot of rebuilding, so they simply tore out the existing hanger bays and fitted them with bays for 36 starfighters. The bays that formerly housed pre-fab garrisons, walkers and other heavy assault vehicles were simply emptied. Some had these areas converted to troops decks, fighter bays, while others used them to transport refugees, depending on how rich the Alliance of Free Planets felt. (This is the proper name for the New Republic prior to the 1st Battle of Coruscant and the official Declaration of the Republic) Other than that, the Rebel Star Destroyers are identical to a stock Imperial Star Destroyer.

Famous specimens of this version include the Rebel Dream, Princess Leia Organa's flag ship. Numerous other forces made similar modifications to Imperial Star Destroyers in the post-Endor period, including the Hapans and the Corporate Sector. As TIEs became scarce, these changes were even applied to those ISDs in the hands of Imperial Warlords and Holdout Worlds, as it allowed them to use a wider assortment of fighters.

model: Kuat Drive Yards Imperial Star Destroyer, Rebel variant.
era introduced: Rise of the New Republic
type: battlecruiser
crew: 3,810
gunners: 180
small craft: 36 fighters, any type (except TIEs)
notable ground equipment: none.
weapons
60 Turbolaser Batteries
fire arc: 20 Front, 20 Left, 20 right
crew: 1 (20), 2 (4)
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
60 Ion Cannons
scale: Starship Gunnery
fire arc: 20 Front, 15 left, 15 right, 10 rear
crew: 1 (50), 2 (10)
skill: Starship gunnery
fire control: 2D+2
range: 1-10/20/50
atmosphere: 2-20/40/100km
damage: 4D
10 Tractor Beam Projectors
fire arc: 2 front, 4 left, 4 right
crew: 3
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D

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Republic Star Destroyer

These are the Star Destroyers produced for the New Republic by those elements of Kuat Drive Yards that they were able to capture. Many of them are rebuilt Rebel Star Destroyers and Imperial Star Destroyers. They are built to the MkI configuration, but with their hanger bays adapted to the wide variety of starfighters that they New Republic uses and fitted with greater automation.

Note: With the introduction of the Rendilli Republic-class, these conversions were gradually retired. Those that remained in service became known as Republicanised, or just Republican Star Destroyers.

model: Kuat Drive Yards Imperial-class Star Destroyer, Republic variant
era introduced: Palpatain Resurgence
type: battlecruiser
crew: 27,511
gunners: 180
skeleton: 2,300/+15
crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2
passengers: 5,500 (troops)
cargo capacity: 36,000 metric tons
consumables: 1 years
hyperdrive multiplier: x1.5
maneuverability: 1D+2
sensors:
passive: 60/1D
scan: 115/3D
search: 200/4D
focus: 7/5D
small craft: 72 Starfighter
10 shuttles
12 landing barges
8 drop ships
weapons
60 Turbolaser Batteries
fire arc: 20 Front, 20 Left, 20 right
crew: 1 (20), 2 (4)
skill: Capital Ship Gunnery
fire control: 4D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 5D
60 Ion Cannons
scale: Starship Gunnery
fire arc: 20 Front, 15 left, 15 right, 10 rear
crew: 1 (50), 2 (10)
skill: Starship gunnery
fire control: 2D+2
range: 1-10/20/50
atmosphere: 2-20/40/100km
damage: 4D
6 Tractor Beam Projectors
fire arc: 2 front, 2 left, 2 right
crew: 3
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D
6 Proton Torpedo Launchers
fire arc: front
crew: 3
skill: Capital Ship Gunnery
fire control: 3D+2
range: 2-12/30/60
atmospheric range: 4-24/60/120km
damage: 9D

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Corporate Sector Star Destroyer

With the fall of the Empire, the Corporate Sector has grown increasingly paranoid of invasion and subversion. Part of this manifests in the form of increase military power. The CSA has hired many former Imperial vessels to serve as part of the ESPO Fleet, including approximately thirty ISDs of various types (mostly Mk I's, with a few Mk II's and III's). However, the Direx Board wished to have more firepower, and "nationalized" the KDY facility and all vessels there-in. As a result, they were able to capture ten Mk IIIs approaching completion and an additional fifteen that were in early stages of construction. Those that were closest to being finished were built as five additional Mk IIIs, but the other twenty were built to a custom configuration, that has become known as the Corporate Sector version, or ISD/CSA.

A slight improvement on the Mk III, it also incorporates improved control and sensing systems based off designs smuggled out of the New Republic. It also lacks the backup shields (which were dropped due to cost) and it lacks most of the Empire's standard ground assault load-out, although it carries as many fighters as the original configuration but it is not limited to TIEs. It's weapons fit focuses more on long-range firepower to the front, with the heaviest energy weapons mounted for broadside attacks. With more ion cannons than the Mk III, there is some concerns in some quarters concerning possible privateer tactics on the part of the CSA in the near future.

model: Kuat Drive Yards (CSA) Imperial-class Star Destroyer Mk III, Corporate Sector variant
era introduced: Thrawn Resurgence
type: battlecruiser
crew: 27,520
gunners: 354
skeleton: 2,300/+15
crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 4D, Sensors 4D
passengers: 5,000 (troops)
cargo capacity: 36,000 metric tons
consumables: 4 years
hyperdrive multiplier: x1
maneuverability: 1D+1
hull: 7D+2
shields: 3D
sensors:
passive: 60/1D
scan: 115/3D
search: 200/4D
focus: 7/5D
small craft: 72 starfighters
10 shuttles
15 landing barges
12 drop ships
notable surface equipment: 10 AT-ATs
15 AT-STs
weapons
30 Heavy Turbolaser Batteries
fire arc: 15 left, 15 right
crew: 2
skill: Capital Ship Gunnery
fire control: 2D
range: 5-20/40/60
atmosphere: 10-40/80/120km
damage: 10D
30 Turbolaser Batteries
fire arc: 5 Front, 10 Left, 10 right, 5 back
crew: 3
skill: Capital Ship Gunnery
fire control: 1D
range: 3-15/35/75
atmosphere: 6-30/70/150km
damage: 7D
20 Extended Range Turbolaser Batteries
fire arc: 16 front, 4 left, 4 right
crew: 3
skill: Capital Ship Gunnery
fire control: 1D
range: 4-20/40/90
atmosphere: 8-40/80/180km
damage: 4D
40 Ion Cannon Batteries
fire arc: 10 Front, 10 left, 10 right, 10 back
crew: 1 (15), 2 (25)
skill: Capital Ship gunnery
fire control: 4D
range: 1-10/25/50
atmosphere: 2-20/50/100km
damage: 5D
10 Tractor Beam Projectors
fire arc: 6 front, 2 left, 2 right
crew: 1 (2), 4 (2), 10 (6)
skill: Capital Ship Gunnery
fire control: 4D
range: 1-5/15/30
atmosphere: 2-10/30/60km
damage: 6D
3 Concussion Missile Launchers
fire arc: front
crew: 3
skill: Capital Ship Gunnery
fire control: 3D+2
range: 2-12/30/60
atmospheric range: 4-24/60/120km
damage: 9D

Return to the Hanger

Return to the Hanger

The Command, Superlaser, Republic and Carrier variants were originally designed by Urban Lundqvist. The Imperial Mk I and Mk II were originally designed by West End Games and are included here for completeness.