Speed

Speed : in ship based mission. 
Its a campaign I ran a while ago that was a lot of fun. Its a cross between 
speed and die hard 3. Tell the characters  there is a bomb on their ship, they 
notice it after they took off that someone broke into the  ship. And put it there. 
I  lost the exact stats on the bombing rig, but it involved thrermals in every 
vital system of the ship, and slave and  master programs everywhere, if they 
try to over ride it the slaves make systems short out or the bombs blow(in 
short,  I had a complicated set of rules, come up with something, make it very 
hard to beat, but not impossible.) 

        After they find they have the bombs  voice booms on the ships com, 
(I used the character below, Elack,  because my character's had stolen a ship 
from him, find someone who your party had screwed and make them come  
back for revenge.) The voice said something along the lines of what is in 
#1 below. After they did what he said, they  had to answer the first riddle, 
then were fed a hyperspace rout, and then I read number 2..and so on. Your 
free to  improvise obviously, and I encourage it, I didn't stick very close to this 
script, but the main idea really helped to build  the mission.

        Let the chracters innovate, when they had to pick up some cargo 
with their tractor beam, one of my guys  said "I'm gonna get in the 0-G suit 
and jump out as its being brought in," expecting the patrols to pick him up. He  
ended buying a small fighter and following the ship, coming into help at an 
opportune moment, have fun.


Main characters: (NPC)

Elack, EX-Rebel Operative
His ship was stolen by Shane Davidson and company from Bespin about a 
year ago, and he has come to seek  revenge, after finding out that his precious 
ship the Blade, which he "feels naked without," was blown to pieces as it  was 
crashed into the side of an Imperial Garrison in the Corrilla system.


Dexterity:     4D
Blaster 8D, dodge 7D+1...
Knowledge:  4D
Intimidation 8D, Willpower 10D, Planetary systems 8D, Riddles 12D
Mechanical:   3D 
(s)  Blade II piloting, 6D+1, Gunnery 5D, Shields 5D, Retro. Ops. 6D
Perception:    4D
Command 8D, Search 7D, Hide 7D, sneak 6D
Strength:      4D
Brawling 6D+2, Stamina 5D
Technical:  5D
Demolition 8D, starfighter rep. 7D, Security 10D

Move: 11
8 Character points
Equipment: Blade Mark II, Modified Blaster Pistol 6D 1-10/30/120, 4 
Grenades, 2 thermals, Space suit, Bounty Hunter armor +1D to energy +2D to 
physical -1D to dex, Foot Rockets, personal shield, gas belt, 
Force Pike.

Blade II
Craft: Fast Defended personal transport
Type: Modified Corellian Personal scout ship
Scale: Starfighter
length: 30m
Crew: 1
Passengers: 6
Cargo Capacity: 2T
Consumables: 3 months
Hyperdrive mode: .75x
Backup: 3x
Manuverability: 3D
Space: 10
Atmosphere 400-1200
Hull: 3D
Shields: 2D
Weapons:
One double laser cannon
Fire arc: front
Crew: 1
Scale: starfigher
Skill: Starship gunnery
Fire control: 2D
Damage 6D
dual Concussion missile launcher
Fire control 1D
Damage 6D
        Tractor beam unit

Mission:
Elack is making characters run across the galaxy. 

1.  They discover the bomb and Elack pops on the main screen and his voice 
booms throughout the ship:  "Davidson, I've found you. I take it that you have 
found the little devices that were accidentally placed on  your ship.  They are 
all wired with slave circuitry, any attempt to dismantle, or deactivate the bomb 
will  cause the detonation of  explosives in every vital corner of your ship.  
Now, you may yet survive this.  First of all, you must know that you can  not 
drop the ships speed below 4 or 600kl in atmosphere unless  instructed to do 
otherwise, if you attempt to dock with  any ships, I detonate, if you attempt to 
override the  computer system, I will detonate, if you try to land, I will 
detonate,  follow directions, do not ATTEMPT  to grow a brain! Am I clear?. 
Know this and you may live. Well lets start this  shall we? There are some 
Hyperspace co-ordinates which are stored in the main computer. I'm sorry 
that your nav.  computers  having problems, but trust me, you won't go 
bouncing into a supernova, that would end the fun far to soon.  Once you 
travel to the given destination, you enter the planets atmosphere and fly 
directly over the largest  industrial  center, now you must be within visual 
distance, once there, scan the frequency which is  currently set into the 
system  radio and you will receive new instructions . Once you have these I 
suggest you get clear of the Planet and enter  hyperspace as soon as possible. 
Good luck, hahahaha."  Answer:  The letter M

2.  En rout to Imperial held Cartir: Well, I'm impressed. I see you have made 
it out of there, and none too  soon. I do  hope for your sake that the Rodians 
didn't catch the co-ordinates, you know they were  broadcast on an open radio  
wave. Well,  Now were going to play another little game. Its a sort of, race. 
As of this moment there is a marker  buoy floating around the third, and 
uninhabited planet in the system  your headed to. You must get within one 
click for  it to begin to broadcast its instructions, receive them  and continue 
on your way, that is, IF you make it to the buoy. I  would be greatly 
disappointed if you failed this early. Answer: 12 or 7

3.  En rout to Corrilia: You never fail to amaze me. Now it shall not be so 
easy. For what you have done  to me I  think this only to be deserving. Your 
currently enrout to a system in which there is are several  large vessels in 
orbit  around a nearby planet. You must find and destroy the Tempest, a 
modified YT- 1300. Use your tractor beam to grab  any cargo which they 
jettison. Its of vital interest to me. It must be  unopened and unharmed. The 
cargo has a small  homing device which I had placed within it, track it and 
it will give you the next clue to your intergalactic puzzle.  Answer: fire.                    


4.  En rout Corscant: Well I must say you are persistent. This time you will be 
making pickup. Within a  few minutes  of your arrival, if you are on time, 
there will be a small light freighter leaving the planetary  atmosphere, it knows 
your  ship, so allow it to close in. It will drop a small package and enter 
hyperspace.  Pick it up with your tractor beam. It  will only take a few 
moments before the authorities discover you  have it. You must then decode 
the next riddle as  soon as you can. The answer will be a clue to which 
planet to go to. Go there do not enter the planetary atmosphere  or I will 
detonate. Await instructions. Answer: desert, Tatooine.

5.   Jettison the cargo. Thank you. You've been a wonderful help. Only one 
more riddle and one more  mission you  have only 2 guesses, after that for 
every incorrect answer, you lose an onboard  system.  Fly to Thyeferra, 

the numbers are being fed to your system now. There you must do one last deed before your gallivanting is to end. As you know the Alliance just captured an Imperial Super Star Destroyer in the system. I need you track a small container vessel, registered under "MW- 3269," I don't care how you do it, but you must if you wish to survive, attach to it with the cargo latch, which I believe is standard on your vessel, and take it to..... Make up whatever is in the box, mine was "The Manta" a little ship I designed on the fly, its in the Holocron. When they go to the last system, he will be waiting there, with a freighter, and some skiprays or whatever kind of ship you want. If the characters haven't figured out his identity, then it is revealed and a fire fight ensues, make it hard on them. 1. "Answer this and you will be given your instructions... You didn't think I'd make it that easy did you?" It occurs once in every minute Twice in every moment And yet never in one hundred thousand years 2. Twice four and twenty Mynocks sitting in the rain I shot and killed a quarter of them how many do remain? 3. I am always hungry I must always be fed The finger I lick will soon turn red 4. Shifting, shifting drifting deep Below me great and mighty cities sleep Swirling, scurlling, all around I'm only where no water can be found 5. What does man love more than life hate more than death or mortal strife that which contented men desire the poor have, the rich require the miser spends, the spendthrift saves and all men carry to their graves Speaker speaker@calweb.com