Recruited and trained as an agent of the Imperium Investigation Authority, you served
your term in the field, acting as a information carrier between
deep cover agents and the Imperium core. It was mind numbingly
boring work, which was also incredibly dangerous, with death
certain to follow detection. Fortunately you survived, and your
impeccable record and testing profiles landed you a position in the
Internal Security Division. Charged with finding traitors and
spies inside the Imperium, you report directly to the Moff's
Office. On your word, people are arrested, demoted, jailed, or
made disappear. You know that your superiors are looking over
shoulder, and you know the sort of power they wield, so you won't
take bribes, at least unless you are quite sure that nobody is
watching.
Personality:
You wield great power, and you enjoy that. You despise rebels
and spies, and enjoy the cerebral thrill of the hunt, as you are
almost never in danger, and they almost always are.
Objective:
To catch spies and traitors. To solidify your own position in
the agency, rising as high as you possibly can.
A Quote:
"So, traitor, at last we meet..."
Dexterity: 2D+1
Blaster:
Dodge:
Running:
Knowledge: 4D
Alien Species:
Bureaucracy:
Cultures:
Business:
Intimidation:
Languages:
Planetary Systems:
Streetwise:
Willpower:
Mechanical: 2D+1
Communications:
Repulsorlift Operations:
Sensors:
Perception: 4D
Bargain:
Command:
Con:
Forgery:
Hide:
Investigation:
Persuasion:
Search:
Sneak:
Strength: 2D+1
Stamina:
Technical: 3D
Demolition:
Computer Programming/Repair:
First Aid:
Security:
Equipment:
High end civilian landspeeder, blaster pistol, several
datapads, indenticard, suit business clothing, attache case
containing numerous electronic listening and intrusion devices,
3,000 credits standard.