Garni

Homeworld: Garoth (Outer Rim)

Attribute Dice: 12D
 
Attribute Average Min/Max
Dexterity 2D+1 2D/4D+2
Knowledge 1D+2 1D+1/4D
Mechanical 2D 1D+2/4D
Perception 2D+1 2D/4D+2
Strength 2D 1D+2/4D
Technical 1D+2 1D+1/3D


Special Abitilies:
Desert Survival:  Garnis evolved in an arid world. Their skin doesn't require moisture, they can survive with very little water, and they can withstand temperature ranges considerably wider than most humanoids. All Garnis gain +2D bonus to Survival rolls in desert and arid environments, and a +1D bonus to Stamina rolls when resisting the effects of extreme temperatures (both hot and cold).
Tough Skin: +2 pips to damage resist against blades, bullets and such (cutting and impaling weapons in general). No modifiers against energy weapons, stun weapons, brawling, clubs etc. 

Special skill:
Predict Rain (KNO): The Garnis commonly believe they can smell when rain is coming. It seems like this ability does exist. Predicting rain is Difficult several hours before the rain, Moderate an hour or two, and Easy less than an hour before the rain.

Story Factors:
Caste System: The Garni society is divided into three castes: Ajarni (commoners: workers, soldiers, all women), Shaurni (the intellect: monks, scholars, professionals, businessmen) and Czamai (warriors). The Ajarni are not allowed to employ other Garnis, and cannot own land or estates. They are not allowed to travel without a master (employer or superior officer, Shaurni or Czamai husband). Small crimes, misconducts and such are to be punished by the Ajarni's master, who in turn is must pay a fine set by the local Council. The only way for an Ajarni to ascend in the caste system is to study or to rise in military rank. The Shaurni must work in an educational institution, own a business or be among the most valued professionals of their trade. Otherwise they risk losing Shaurni status and becoming an Ajarni, which would be a great shame to both the individual and his family and relatives. Similarly, the Czamai must have a high military rank and untainted reputation to hold their priviledged position in the caste system. Only the Czamai are allowed to possess weapons, including starships (armed or not!). Because of that fact, most Garnis encountered by other sapients are Czamai.
Hard Ethics: Both the environment and the society make life tough for Garnis. They think it's natural that only the strongest survive, and they are almost unable to feel compassion. Charity, pity and such are unnatural, hindering the society's evolution. Nature will have it's way, the weak will suffer and die while the survivors become stronger and stronger. The Shaurni are a little more "soft" and open to new ideals.
Rival Species: Because of past conflicts, the Garnis despise the Wrouna.

Move: 9/12 (typically 10)

Size: 1.5 - 1.7 meters tall



Appearance: Garnis are humanoids, slightly shorter than humans. Their skin is dark brown and wrinkled. The shoulders are broad, as well as the chest. Stomach is covered by a thick layer which resembles fat, but stores water. When drinking enough water, a Garni has a unproportionally big belly compared to the otherwise skinny appearance. Both arms and legs are thin, packing more strength than they seem to. Garnis have only four fingers and toes. They are completely hairless except genital areas and arms, which are covered by light brown fur.
Biology: Intelligence and the anatomy are clearly results of climatic change. The forefathers of the Garnis were ape-like humanoids which walked half-erect and roamed the fertile savannahs. Natural hothouse effect slowly increased the global temperature to a point where liquid water is sparse and the ecology changes dramatically. Garnis evolved, becoming omnivorous instead of herbivorous. Bipedalism allowed to see farther and to utilize hands. Intelligence emerged, and the Garnis began to use tools.
Garnis are mammals. Females have a single breast just above the belly. Pregnancy lasts for almost a standard year, after which a single offspring is born. Infants are big and strong compared to human babies, which is clearly evolutional - it greatly increases the infant's chance of survival in a harsh environment. Maturity is reached between 13-15 years of age, and lifespan is about 50-60 standard years.
Psychology: Very pragmatic and calm. Garnis control themselves completely in most situations, but they can become quite upset if they feel their honour is violated. They value loyalty and honour over anything else. Garnis despise the Wrouna.
Society: Society is very fragmented, every city or colony being nearly self-sufficient and pretty much a state in itself. The highest authority is the High Council. Each community has it's own Council, consisting of representatives of each three castes. The Czamai get to elect three representatives, while the Shaurni elect two and the Ajarni only one. The Council governs, voting on every decision. The decisions are carried out by temporary specialist groups selected for individual tasks. The specialists are mostly Shaurni bureucrats and scholars. Each and every Czamai is armed and has the right to enforce law when needed. Small crimes are dealt inside the caste involved, bigger crimes or crimes involving different castes are under Council jurisdiction. The High Council intermediates between different communities, and also represents the whole Garoth when dealing with the rest of the galaxy.
History: During ancient history, the society was very different. The Garnis were divided to warlike clans which fought for the sparse water and fertile land. After countless war-filled centuries, Garoth was united under a legendary warrior and ruler, Grath Shandarak. He created the warrior class to destroy the clan system. The privileged warriors were more loyal to their comrades than their former clans. Shandarak and his son both ruled as kings. Shandarak III declared himself Emperor, and during his reign the warriors became more and more privileged, at the cost of the rest. The scholars and traders united against him, and after four years of bloody civil war, Shandarak III was overthrown. The High Council was formed, with two representatives for the Czamai and two for the Shaurni. Originally, only one representative for each was intended, as a kind of shared kinghood, but scholars and traders couldn't agree on a single representative for themselves. A few decades later, during the local equivalent of Renaissance, the intellect agreed to include a representative from the worker caste into the Council. With time, the balance of power changed back and forth, and after a Czamai uprising, they succeeded in getting a third representative.
At the time of the Old Republic, Garnis acquired hyperdrive technology from alien traders, and began colonizing nearby worlds. Occasionally, they encountered a primitive species, the Wrouna. The Czamai spacefarers were accustomed to being leaders, and soon built outposts on the Wrouna homeworld, employing Wrouna like they were lowly Ajarni. Hundreds of Czamai surrounded themselves with wealth and servants, becoming the elite and nearly enslaving the natives. Aggression or disobedience was brutally punished, and over a hundred years of mistreatment resulted in an uprising. The Wrouna slaughtered almost all Garni oppressors. Retaliation was horrible: Garnis took the whole world by force and enslaved the Wrouna. Enslavement didn't last long, though. The Republic scouts discovered both Garoth and the Wrouna homeworld, and Garnis were forced to withdraw their occupying forces. During Imperial rule, thousands of Wrouna were fighting aside the Imps in the bloody battle for Garoth. The Garnis didn't stand a chance, and the fierce Wrouna legions hastened their fall. Garoth was occupied, and the Empire harnessed most of the planet's resources to supply their war machine in the struggle for the galaxy. As a result, Garoth is heavily industrialized and polluted. When the Empire began to weaken after the Battle of Endor, Garnis took up arms and assisted the New Republic to liberate the planet. Garoth joined the New Republic immediately. At present, the industry contributes to the Republic war effort and the Garnis are involved in the galactic trade, exchanging industrial products for food, medicines and other badly needed supplies.
Technology: Space