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The Core


The Rebel Alliance

The End?

As soon as the starfighter droid is defeated or the Droid Control Ship explodes, this adventure ends. When the battle comes to a stop, the heroes might want to check on the innocents. See the appropriate section below for details.

The Pilot and the R2 Unit

Chances are that the pilot is badly hurt or even completely out of wound points when the battle ends. Whatever his condition, when the heroes approach the pilot, read:

The small R2 droid stands over its master’s battered form, beeping in a low, concerned manner. The pilot looks up at you. You can see the pain in his eyes.

"This R2 unit is important," the pilot manages to say. "It contains data that Queen Amidala must receive. I beg you, make sure this droid reaches the Queen."

If the pilot has 0 wound points, he dies after passing on this message. Nothing the characters do can save him. If he has any wound points remaining, he falls unconscious after placing the R2 unit in their custody.

The Palace Guards

If the palace guards are reduced to 0 wound points, there is nothing the heroes can do to help them. If a character searches the guards, he or she finds a diplomatic pouch with the Queen’s seal on it.

If either of the guards still has wound points, he hands the pouch to the heroes. "Take this to Ambassador Kron of Alderaan. It’s vital that he receives this."

The Citizens

As soon as the battle ends, any citizens with remaining wound points flee the map. The heroes can’t talk to the survivors, and the casualties don’t say very much either.

Experience

If the droids defeat the heroes, the heroes receive no XP for this adventure.

If the heroes defeat the infantry droids, they win 400 XP. Divide this amount by the number of heroes, giving each character an equal share.

If the heroes defeat the starfighter droid, they win 1,600 XP. Divide this amount by the number of heroes, giving each character an equal share.

If the heroes survive until the control ship is destroyed, and then the starfighter droid stops working, they receive 1,200 XP instead. Divide this amount by the number of heroes.

For every citizen, pilot, or palace guard that still has wound points at the end of the adventure, award the heroes an additional 100 XP.

Not the End!

A number of adventure hooks remain for you to develop if you so choose. These hooks are seeds for other adventures that you can create for your players.

What Data Does the R2 Unit Contain?

There’s something important about the R2 unit. If the heroes present it to the Queen, they receive a new mission. Perhaps it reveals the location of the hidden pirate base. Or maybe it contains evidence of a dark side adept hiding in the Naboo wilderness. Whatever you decide, the data should lead the heroes to future adventures.

What’s In the Diplomatic Pouch?

What was the palace guard carrying to the Alderaanian ambassador? Is it information about the Trade Federation? Details of a plot against Alderaan? A request for aid? The heroes must first find the ambassador, who could be anywhere since the invasion began, and then offer their services on behalf of Naboo and the Queen.





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©2001 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.
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