Seinar Fleet Systems Dominator Cruiser




The Dominator was intended to bridge the gaps between the various different members of this family. As a result, it is a mediocre ship for a wide variety of roles, but really excels at none of them. Primarily relegated to low priority areas of space, the command of a Dominator, while still an honor, is considered a tainted honor.

The armament is wide and varied. It carries the twenty laser cannons so common to this series. It even carries a pair of gravwell generators. But the other weapons are mismatched and to few to really do anything with, adding a pair of tractor beams, four ion cannons and another squadron of TIEs. This last especially rankles the Navy, as two squadrons are a Group, and six a Wing, but three squadrons is a book keeping anomaly. For this reason, many of the Dominators are running with only two squadrons of TIE. There is even serious talk of relegating the entire lot of them to the Customs service or to Intelligence. There was only a few of these ordered, and many of the later orders were changed either to Enforcers or Interdictors





Dominator Cruiser model: Seinar Fleet Systems Dominator Cruiser type: medium cruiser scale: Capital length: 600m skill: Capital Ship Piloting: Seinar Immobilizer 418 (this specialization also covers Interdictors and Enforcers) crew: 2,814; gunners: 64; skeleton: 1000/+10 crew skill: Astrogation 5D, Capital Ship Gunnery 5D, Capital Ship Piloting 5D, Capital Ship Sheilds 4D, Sensors 4D passengers: cargo capacity: 10,000 tons consumables: 1.2 years hyperdrive multiplier: x2 backup hyperdrive: x8 nav computer: Yes manueverability: 1D space: 6 hull: 5D shields: 3D senors: passive: 30/1D scan: 75/2D search: 150/3D focus: 5/4D
small craft: 36 TIE series fighters 2 Shuttles, various types
weapons: 20 Quad Laser Cannons fire arc: 10 Front, 5 Left, 5 Right crew: 1 skill: Capital Ship Gunenry fire control: 2D range: 1-3/12/25 atmosphere: 2-6/24/50km damage: 4D 4 Ion Cannonss fire arc: 2 Front, 1 Left, 1 Right crew: 2 skill: Capital Ship Gunenry fire control: 3D range: 1-10/25/50 atmosphere: 2-20/50/100km damage: 3D Ion 2 Tractor Beam Emmiters fire arc: 1 Front/Left, 1 Right/front crew: 2 skill: Capital Ship Gunenry fire control: 2D+2 range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 4D 2 Gavity Well Generators fire arc: turret crew: 1 fire control: 6D range: 1-5/75/150 damage: Prevents hyperdrive engagement.
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