Imperial Special Naval Operations
As part of the NavSpecSec proposal, the Imperial Navy implimented the Naval
Special Operations program. Origionally intended to simulate Rebel strikes
against Imperial facilities, the project quickly grew to cover a wide number
of missions, ranging from the training of local troops to the boarding
of starships. The members of this select group have been specifically trained
to accomplish any mission under any conditions. There are those that say
that only the Storm Commandos and Royal Gaurd are better, and even that
ignores the exotic terrain training that SpecNav troopers recieve.
As part of thier training, the men of SpecNav learn to deal with increadably
high levels of fatigue and stress. In compitions with other special forces
units, only the Stormtrooper legion's representatives showed better resiliance,
and that was with thier armour.
The men of SpecNav are trained to use any weapon or surface vehicle
in production, and navigate and survive in any enviroment. They are also
trained in demolitions, security and unarmed combat. Thier wide variety
of abilites makes them among the most dangerous fighting forces in history.
They are assigned to select Star Destoyers (usually Imperial-class or
better), certain battle and space stations and deepdock facilities around
the Empire. They typically operate in squads, and rarely in platoons. They
are allowed to ignore orders from any officer bellow the rank of High General
(Army), Fleet Admiral (Navy), Major General (Stormtroopers and Imperial
Intelligence) or Moff (Civilian). As a general rule, they are seconded
to the local Intelligence office for direct action missions, but they are
also routinely used for boarding actions when Spacetroopers are unavailble,
surgical strikes, forward observing and kidnapping/hostage rescue missions.
They are lightly armed, usually only with light weapons, and wear light
armour plate. They are in increadably good physical shape, have excellent
hand-eye coordination, and have a better than average awarness of thier
surroundings. Because of thier skill levels, only 5% of those who apply
complete the training course.
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type: typical SpecNav trooper
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DEX 3D+2
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Blaster 6D, Blaster Artillery 4D+2, Brawling Parry 5D+2, Dodge 5D+, Grenade
5D, Melee Combat 5D, Melee Parry 5D, Missle Weapons 4D+2, Running 5D, Vehicle
Blasters 4D+2, (A) 0-gee Combat 4D
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KNOW 3D
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Streetwise 4D, Survival 6D*, Tactics 4D, Willpower 6D*, (A) Mountaineering
3D
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MECH 2D
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Beast Riding 5D, Ground Vehicle Operation 5D, Hover Vehicle Operation 5D,
Repulsorlift Operation 5D, Walker Operation 4D
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PERC 3D
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Command 4D, Hide 6D, Search 6D: tracking 7D, Sneak 6D
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STR 3D+2
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Brawling 5D, Climbing/Jumping 6D, Stamina 5D, Swimming 5D
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TECH 2D
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Blaster Repair 4D, Computer Programming/Repair 4D, Demolitions 7D*, First
Aid 4D, Security 5D*
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*some skills have been enhanced with memnotic drugs, specialized training
and forced learning.
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Force Points 1-4
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Darkside Points 1-4
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Character Points 5-20
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Move 11
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Equipment (typical)
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blaster pistol (4D), blaster carbine (5D), light blast plate (+1D phys/+2
energy, torso), tactical helmet (+2 phys/+1 energy, head only, includes
comlink and glare visor), vibroknife (STR+1D+2), 2 concussion grenades
(5D), utitlity belt, surivial kit, climbing/combat harness.
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