Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Espo Hovervan

 
Craft: Authority GX12 Hovervan
Class: Ground (Speeder)
Cost: n/a
Size: Gargantuan (13 m long)
Crew: Skilled +4 (1 pilot, 2 gunners)
Passengers: 16 (troops), 1 (medic), 1 2-1B medical droid
Cargo Capacity: 1 metric ton
Speed: 90 m (max. speed 260 km/h)
Altitude: up to 10 m
Defense: 16 (+10 armor, -4 size)
Hull Points: 90
DR: 15 (25 in front arc)
Weapon: Twin blaster cannons (2)
          Fire Arc: 1 front/left/rear, 1 front/right/rear
          Attack Bonus: +4 (-4 size, +4 crew, +4 fire control)
          Damage: 6d8
          Range: 150 m
Weapon: Grenade mortar
          Fire Arc: Front
          Attack Bonus: +0 (-4 size, +4 crew)
          Damage: 4d6/2d6
          Range: 30 m (4 m), six increments max

Called "portable bunkers" by civilians, the Espo hovervan provides transport for as assault squad in full riot gear.  It uses side folding hatches for quick egress and assault while the top mounted blaster cannons provide suppressing fire.  Its infared sensors provide the pilot with the benefits of Nightvision while piloting in limited-visibility conditions, and it has rotating spotlights (illuminates a cone 100 meters long and 10 meters wide) for additional visibility.  Although the GX12 is used primarily by the Authority for riot and combat situations, this and previous models have been used for over a century before the Clone Wars as armored personnel carriers for infantry in the Old Republic and Empire.  Also, the onboard medic and medical droid allow it to be used for evacuation of casualties, and some variants are used exclusively for medevac operations: These have room for two patients on stretchers and medical gear granting a +2 equipment bonus to Treat Injury checks instead of room for 16 troops.