Electron Weapons (Blaster Skill)
Weapon Type | Type | Fire Rate | Fire Control | Damage | Range - S/M/L | Ammo | Price | Ammo Price |
Electron Weapons | ||||||||
Furtherman E145 | Holdout | 1 | 3D+2 | 3-10/25/40 | 25* | 165 | 5 | |
Furtherman E245 | Pistol | 1s | +1D | 4D | 3-25/75/150 | 50* | 417 | 15 |
Gurtman 'Lightning" Electron Carbine | Urban Env. | 1s | 6D+1 | 3-10/30/40 | 100* | 11250 | 188 | |
Furtherman E345 | Assault Rifle | 10fa | 5D+2 | 5-30/250/750 | 100* | 1200 | 22 | |
Furtherman 445 | Civilian/Sniper | 1s | 6D+2 | 5-50/1000/1500 | 50* | 1600 | 35 |
* - Runs off of disposable cells |
Electron weapons are something relatively new and are great if you're going to be doing a lot of desert fighting or operating in other dry climates. If you're on your way to Mon Calamari though, leave these babies home.
Basically, this is how it works: a low-powered laser beam is fired from the weapon to ionize a corridor through the air. A beam of electrons rides along this corridor, which then hits the target, doing almost as much damage as the charged particles of a blaster. The shot is usually accompanied by a big flash of light.
Unfortunately, these beauties have major problems around water. When it's real humid, the electron beam gets ideas of its own and leaves the laser corridor along a "path of lesser resistance," as the big brains put it. Range and accuracy stink under these conditions. In rain, a vacuum, or underwater, these guns don't work at all.
The electrons are drawn from the power cell and not the barrel, which is kind of a relief. All of these are powered by power packs or cells, just like lasers and blasters.
[When in humid environments, halve all electron weapon ranges and add a -1D to attack roll.]
Furtherman E145 'Handbuzzer" (Holdout): It fits in the palm of your hand
and it's'a big shock for your target. While it's not as concealable as some weapons on the
market, it gets the job done and does impressive damage for something its size. Not much
noise, but the light flash is going to be a dead giveaway to everybody else around, so
have your escape route planned before you use it.
Type: Electron Holdout
Scale: Character
Skill: Blasters
Furtherman E245 Electron Pistol (Pistol): "The damage of a blaster with the
accuracy of a laser." At least, that's what the advertising for E245 and its bigger
brother, the E345 Electron Rifle, says. This light (0.5 kg) and sturdy weapon is still
quite large (25cm). The E245 is one of the standard issue sidearms for NetWorld security
forces on megacorp worlds where dry conditions prevail.
Type: Electron Pistol
Scale: Character
Skill: Blasters
Gurtman "Lightning" Electron Carbine (Urban Environment): One of
several innovative new weapon systems designed by Gurtman, the "Lightning" works
by dividing the laser beam into several smaller lasers with a dispersion of 20cm. at
maximum range. This creates several corridors for the electrons to follow. More end up
hitting the target over a greater area, and thus do more damage - or so the theory goes.
Unfortunately, the corridors are weaker, meaning that the electrons have lots of
opportunities to go offtrack and get diffused. So this otherwise formidable weapon has a
range that's little better than a holdout.
Type: Electron Urban Environment
Scale: Character
Skill: Blasters
Furtherman E345 Electron Rifle (Assault Rifle): The big brother of the
E245. Unlike that weapon, the E345 is able to fire semi-auto,or full auto. Like the E245,
the the E345 is often used by corporate security forces on desert planets or in other low
humidity environments. The overall length of the weapon is 90 cm. and it runs off
disposable energy cells. A slightly larger version, the E345AI, has the same stats but can
be used with an energy pack that is either independent or attached to the Brodie Mark IV,
thanks to a licensing deal between the two firms.
Type: Electron Assault Rifle
Scale: Character
Skill: Blasters
Furtherman 445 Electron Sniper Rifle (Civilian/ Sniper): The 445 is meant
to be a long-range sniper weapon able to remove "difficulties" no matter what
they might be. Unfortunately, this weapon is over two meters long and very difficult to
handle. Note that this weapon uses the same disposable cell as the E345 electron rifle. [
-1 to hit the target unless the user has the weapon mounted on a tripod to steady it.]
Type: Electron Civilian/ Sniper Rifle
Scale: Character
Skill: Blasters