From: Ryan Matheny <darkweji@xxxxxx.xxxx>
Date: Wed Jan 5, 2000 10:45pm
Subject: STATS: SX "Essex" Assault Carrier/Large Landing Ship
Consider this the sequel to the Evakmar corps transport eluded to in the
Imperial Sourcebook...
Essex Assault Carrier
The one problem that the Empire and every other spacefaring military force
in history faced was large scale planetary landings. The typical way to
accomplish such a task was to litter the sky with countless thousands of
small transports, dropships and landing barges.
Over the millenia, there were a handful of larger landing craft capable of
transporting larger amounts of troops and vehicles to the surface, however,
most were not designed for long-range space travel and required much larger
motherships to ferry them to the target system. One such larger landing ship
was Haor Chall Engineering's C-9979 landing ship, made infamous during the
Trade Federation's invasion of Naboo. The ship was massive, for its time,
measuring more than three hundred meters in width. However, the ship was
never picked up by the Old Republic due to the fleet lacking enough large
scale starships capable of transporting a landing ship of this size.
When the Empire took power, it soon became evident that many planets would
have to be pacified the hard way, with a full scale invasion. The emperor
had long been aware of the need for a larger landing ship, having taken note
of their effectiveness on Naboo. The first large scale landing ship designed
for the Empire was Evakmar's corps transport, and was perhaps one of the
most common planetary assault craft in the Imperial Navy.
However, with time comes technological development and advancement. The
Empire began looking into newer and more efficient large landing ships.
While the original Evakmar corps transports were more than adequate in
serving their intended role, they were a bit too vulnerable and could easily
be blown out of the sky before a landing could be accomplished. The next
version of Evakmar's landing ship, the SX ("Essex"), would not only
transport larger sums of troops and vehicles, but be able to engage other
capital scale warships if provoked.
With an approximate forty percent increase in troop carrying capacity, fewer
ships would be needed to conduct a large scale planetary invasion. This, in
addition to the assortment of turbolasers, ion cannons and concussion
missile launchers, the Essex was more than capable of clearing landing zones
and taking out any threat daring enough to attempt an attack.
Upon landing, either in a naturally clear and flat area or a recently
flattened area, dozens of massive ramps would immediately drop and begin
releasing troops and vehicles at an incredible rate. Any ground resistance
would come under the fire of the carrier's heavy weaponry as well as the
immense onslaught of the disembarking forces.
While there were very few instances that the Essex was actually used in
great numbers, the most notable was the invasion of Krewdr Prime near the
Expanse, shortly before the Battle of Endor. Intense orbital bombardment
followed by nearly a monthlong blockade didn't seem to phase the locals,
forcing Moff Firk to order the invasion and Krewdr. Ten Essex carriers in
addition to several hundred dropships, landing barges and shuttles descended
upon the helpless world. Within two hours, nearly three million troops and
vehicles had been landed and within a week the planet was secured.
The first of the new Essex carrier-landers left the Kuat staryards shortly
prior to the events leading up to the Battle of Hoth, approximately the same
time the first Executor-class starships were commissioned. The vessels were
mass produced and deployed to priority commands as fast as they could be
built. By the Battle of Calamari, during the emperor's return, one Essex
could be found for every seven corps transports in the fleet.
Craft: Evakmar Corporation/Kuat Drive Yards' SX Assault Carrier
Type: Assault carrier/large landing ship
Scale: Capital
Length: 1,200 meters
Skill: Capital ship piloting: Essex fleet carrier
Crew: 5,471; gunners: 67; skeleton: 1,125/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting
5D+1, capital ship shields 4D+1, starship gunnery 4D
Passengers: 96,144 (troops)
Consumables: 2 years
Cargo Capacity: 5,000 metric tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Manuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+1
Shields: 1D+2
Sensors:
Passive: 40/1D
Search: 90/2D
Scan: 160/3D
Focus: 2/3D+2
Weapons:
5 Turbolaser Batteries
Fire Arc: 1 front, 2 left, 2 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
16 Quad Laser Cannons
Fire Arc: 4 front, 5 left, 5 right, 2 back
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
15 Ion Cannons
Fire Arc: 5 front, 5 left, 5 right
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
5 Concussion Missile Launchers
Fire Arc: Front
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
7 Tractor Beam Projectors
Fire Arc: 3 front, 2 left, 2 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starship Complement:
24 TIE fighters
12 TIE/ln starfighters
6 TIE/ae aerospace fighters
6 TIE/gt ground targeting fighters
1 Lambda-class shuttle
5 Sentinel landing ships
5 stormtrooper transports
10 dropships
Ground/Air Complement:
25 AT-ATs, juggernaughts or floating fortresses
50 AT-STs, repulsortanks or hoverscouts
Ryan Matheny (darkweji@i...)
http://starwars-rpg.net/dlos/
AOL/AIM: darkweji; ICQ: 4189014
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