Craft: Karshur Industrial I990 Rashku Heavy Fighter
Type: Space superiority fighter
Scale: Starfighter
Length: 17 meters
Skill: Starfighter piloting; Rashku
Cost: 305,200 credits
Crew: 1
Passengers: 2
Cargo Capacity: 100 kg
Consumables: 3 weeks
Hyperdrive Multiplier: x1
Hyper Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kph
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 3/4D
Weapons:
4 Trifocus Laser Cannons (fire linked)
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 7D
2 Plasmaburst Missiles (fire linked)
Scale: Starfighter
Fire Arc: Front
Missile Loadout: 5 (each)
Crew: Pilot
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-2/5/10
Atmosphere Range: 100-200m/500m/1.0km
Damage: 9D
A current favorite among Shakkur
pilots, the Rashku fighter is a ruggedly built craft that is
capable of putting out a good deal of damage in a firefight. The
Rashku has a thick, heavily built body, with a pair of fully
retractable wings for atmospheric flight. Unlike the Yaeger
Hunter, whose wings fold around the body of the craft to provide an
additional layer of protection, the Rashku's much thinner wings
pull completely back into the body of the craft, protecting them
from any damage.
The weapons used in the Rashku's design are the current
standard of Shakkur starfighter scale weaponry. The trifocus
lasers are a rather ingenious development; each cannon is actually
three smaller weapons whose beams are directed at a focusing point
just past the end of the cannon, producing a much more powerful
blast than any of those beams would have produced alone. If the
weapon is damaged, the beams are often knocked out of alignment,
and the gun is rendered unusable until they are repaired.
The Plasmaburst missiles are equally inventive. Their thrust
source and warhead are one and the same, a mini-fusion generator
with an inherently unstable design. The speed of these missiles
increases as the generator's output increases, until the generator
overloads and explodes in a burst of plasma. The increasing
velocity of the missile makes it quite difficult to dodge, and
allows it to negate many anti-missile defensive countermeasures
which expect either a constant speed or a dropping off of velocity
at the end of a missile's path.