Communications Specialists
SpecForces ComSpecs are trained to operate any communications, sensors
or computer array, no matter how tight the internal security regimens.
They are often assigned to combat taskforces as sensor and long-range communications specialists, except for Infiltator teams. More experinced operators specialize in specific area of thier field, but they are all trained in thier sphere of operations. They are also required to be able to understand most common languages.
type: Rebel Special Forces Communication-Scanner
Specialist
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DEX 2D+1
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Blaster 4D, Brawling Parry 3D, Dodge 4D
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KNOW 2D+1
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Languages 4D, Survival 3D, Technology 3D
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MECH 2D+2
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Communications 5D, Repulsorlift Operation 3D+2,
Sensors 5D
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PERC 2D
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Command 2D+2, Hide 3D, Search 3D
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STR 2D+2
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Brawling 3D+2, Stamina 3D
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TECH 3D
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Computer Programming/Repair 5D, Communications Systems Repair 5D, Droid Programming 5D, Droid Repair 5D, Security 4D, Sensor Repair 4D+2
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Communications, computer and sensor equipment, datapad, blaster pistol (4D), knife (STR+2), electronics tool kit
Combat Engineers
Rebel SpecFor Engineers have a saying that describes everything they do: "First we dig 'em, then we die in 'em." They are mostly drawn from civilian contractors and construction workers, and are responsible for building any positions and structures needed to accomplish the mission at hand. They also are responsible for blowing things up or burning them down, as needed, along with building (or dismantling) various booby traps. They have a very high percentage of the prosthetic limbs in SpecFor, usually hands and arms.
type: Rebel Special Forces Combat Engineer
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DEX 2D+1
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Blaster 4D, Brawling Parry 3D, Dodge 4D
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KNOW 2D
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Survival 3D, Technology (Building Materials 4D, Architecture 3D+2)
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MECH 2D+2
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Industrial Equipment Operation 4D+2, Repulsorlift Operation 3D, Ground Vehicle Operation 3D, Powersuit Operation 3D+2
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PERC 2D
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Command 3D, Hide 3D, Sneak 3D
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STR 2D+2
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Brawling 3D+2, Lifting 4D, Stamina 3D+2
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TECH 2D+1
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Construction 5D, Demolitions 5D, First Aid 3D, Primitive Construction 4D (Boobytraps 5D, fieldworks 5D)
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Blaster Pistol (4D), knife (STR+2), comlink, survival kit, construction tools, demolition kit or heavy machinery
Transport Specialists
SpecForces TranSpecs are capable of flying any ship and driving any vehicle in production in the Empire. They are drawn form the best pilots within Ordinance and Support and drivers from within the few Rebel armour units. Their job is to SpecForces in and out of trouble, and as such see the most combat of all Support units. They aren't as glamorous as starfighter pilots, but thier job is just as, if not more, dangerous, as the vehicles drawn from Division are often beat-up with a long history of less than factory-spec repairs, and drawing an awful lot of fire.
type: Rebel Special Forces Transport Specialists
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DEX 2D+2
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Blaster 4D, Brawling Parry 3D, Dodge 4D, Vehicle Blasters 4D+2
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KNOW 2D
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Survival 3D, Tactics 3D (tank/armoured cav 4D), Planetary Systems 3D
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MECH 3D
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Astrogation 4D, Capital Ship Piloting 3D+1, Hover Vehicle Operation 4D, Ground Vehicle Operation 4D, Repulsorlift Operation 5D, Sensors 3D+2, Space Tranpsorts 5D, Starfighter Piloting 4D, Starship Gunnery 4D, Starship Shields 3D+2, Walker Operation 4D, Watercraft Operation 4D
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PERC 2D+1
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Command 3D, Hide 3D, Search 4D
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STR 2D+2
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Brawling 3D+2
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TECH 2D+1
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First Aid 3D, Repulsorlift Repair 2D+2,Space Transports Repair 2D+2
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Blaster pistol (4D), knife (STR+2), survival kit, flight suit, comlink
8th Regiment: Special Support
The 8th Regiment serves many different functions. Company A is composed of special units, primarily Marshals, Interrogators (intelligence specialists) and Field Supply Officers. Company B is the pool where various, unique specialists are located (on datapad, anyway), including beast handlers (Wilderness Fighters and Pathfinders who have learned how to handle hunting, tracking and guard animals), meteorology specialists, psychological warfare teams, and others who's skills and abilities defy categorization. Company C is the headquarters unit. It normally includes liaison officers with RegFor, Intell, and the Special Operations Group (SOG), along with being the connecting point for various forces attached from other Allied Commands. They typical Division has five to seven SOG Mission Groups (three to ten man teams of elite, multi-talented, specialist teams), a starfighter squadron and/or a line of light capital ships (typically no more than a frigate or gunship, two or three corvettes, and two or three light patrol craft) and a small compliment of ships from Support. Company D is the quartermaster's equipment pool, along with the divisional vehicle and starship compliment (always lacking in enough of everything, but consisting mostly of speederbikes, repulsorgliders, LAVs, short-range shuttles and a few pieces of artillery).
Marshals
Composed of former law enforcement agents and bounty hunters, the Marshals Battalion is one of the best pieces of PR ever dreamed of. They target pirates, slavers and other slime. They also do things like rescue hostages and kidnapping victims, usually while the Imperials are debating the best fire vector for the orbital turbolaser strike to take out the scumbags. They also do things like breaking political prisoners, slaves and POWs out of camps, but that doesn't get discussed much for political reasons (at least outside of SpecFor). If a subject is to be arrested (usually for War Crimes), Marshals accompany a taskforce of other kinds of Specs. Most Divisions have only a platoon of Marshals, which is considered a company.
type: Rebel Special Forces Marshal
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DEX 2D+2
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Blaster 4D+2, Brawling Parry 3D+2, Dodge 4D+2, Grenade 3D+2, Melee Combat
3D+2, Melee PArry 3D+2, Running 3D+2,
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KNOW 3D
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Intimidation 4D, Law Enforcement 5D, Tactics 3D(hostage rescue/prison
breaking 4D, squads 4D), Streetwise 4D
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MECH 2D
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Repulsorlift Operation 3D
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PERC 2D+2
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Command 3D+2, Hide 3D, Investigation 3D+2, Search 4D+2, Sneak 3D+2
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STR 2D+2
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Brawling 3D+2
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TECH 2D
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Computer Programming/Repair 3D, Demolition 3D, First Aid 3D, Security
3D
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Blaster pistol (4D), blaster carbine (5D), blast vest (+1D physical,
+1 energy), survival kit, recording rod, comlink, binders, forged IPKC
Interrogators
While most of the information that SpecFor units receive is from Intelligence, SOG and RegFor sources, there are many times where what is needed is real-time, straight from the enemy's mouth information. SpecFor Interrogators differ from thier Imperial counterparts in one major way- they don't use torture. They might threaten it, they might even stage false torture sessions in the next room or tent, but they never use it. Instead, they use intimidation, persuasion, manipulation and psychological twisting. They are not usually part of a field taskforce, but rather they are part of the support/command element for large taskforces. They also serve as general intelligence officers for a taskforce, and begin the process of analyzing all data brought in by taskforces.
type: Rebel Special Forces Interrogator
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DEX 3D
- Blaster 4D, Brawling Parry 4D, Dodge 4D
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KNOW 3D
- Alien Species 4D, Cultures 3D+2, Intimidation 4D+2, Languages 4D, Streetwise 3D+1, Willpower 4D
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MECH 2D
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Communications 3D, Repulsorlift Operation 3D, Sensors (biometric sensors {aka lie detectors) 4D)
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PERC 2D+2
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Command 4D, Con 4D, Persuasion 4D+1
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STR 2D
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Brawling 3D, Stamina 3D
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TECH 2D+1
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First Aid 3D
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Blaster pistol (4D), datapad, recording rod, comlink, high-intensity glowrod with stand, portable fresher and wash-up kit, fiendish-looking gizmo that does absolutely nothing
Field Supply Officers
Stuff. That is what keeps an army moving, and a modern army fighting an interstellar war needs a lot of it. While normally a function of OaS, SpecFor at times either needs items in a hurry or is detached from the normal line of supply. While not all Scroungers are commissioned, they are still referred to FSOs. The specialize in getting things from not existent or unorthodox sources. Only assigned to missions of medium and long-range duration, they beg, borrow, steal, buy, requisition, liberate or otherwise get the items in need, or the means for Techs to build them. They are not commonly found outside of Division Eight, where they also work as quartermasters, supply and document clerks, and general aides de camp.
type: Rebel Special Forces Field Supply Officer ("Scroungers")
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DEX 2D+1
- Blaster 4D, Brawling Parry 3D, Dodge 4D
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KNOW 3D
- Bureaucracy 4D, Business 4D, Cultures 3D+2, Languages 4D, Technology 4D, Value 4D
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MECH 2D
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Powersuit Operation 3D, Repulsorlift Operation 3D
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PERC 3D
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Bargain 4D, Con 4D, Investigation 4D, Persuasion 4D, Sneak 3D+2, Search 4D
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STR 2D
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Brawling 3D, Lifting 2D+2, Stamina 3D
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TECH 2D+1
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Computer Programming/Repair 3D+2, Security 4D
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Force Points 0-1
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Character Points 3-5
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Move 10
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Equipment
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Blaster pistol (4D), secured datapad, knife (STR+2), security bypass kit (+1D Security),
Independent Starfighter Squadrons