Rebel Table of Military Command

Unlike the Empire, the Alliance command structure is fluid, with personnel from operation command routinely placed under the command of another, and co-oridination being the norm rather than the exception. It is this flexible approach to tactical structure that has repeatedly allowed the Rebellion to suceed where Imperial forces would not have.

Several notes should be made about this table before continuing further. SpecFor, Intel and SOG have been placed in a blue box. This is because these three operational commands have the highest rate of cross attachment. A typical example of this is would be a SOG Mission Group being sent to provide a diversion for an Intelligence (Operations) agent, with a Special Forces taskforce standing by to cover both exfiltrations and arrange for transport out of the area.*

Also, certain forces are not 100% under Allied Command, but are rather supportive of the Rebel cause. These include SOG Operations Teams, Privateers, and certain local forces. Many of them have liasons with the Alliance, but technically independent units. They are marked in red. (Note that privateer, as used here, also includes certain swoop and street gangs.)

Return to the Rec Room

*Note to GMs: If you have multiple gaming groups (ie: a Mission Group, a SpecFor group and fighter squadron, with the Intel op being an NPC), this is a great way to bring them all together, but it is a hell of a lot of work.
Click Here!