Liberator-class
Craft: Interstellar Arms Liberator
Type: Self-propelled Anti-Air Gun (SPAAG)
Scale: Speeder
Length: 9.0 meters
Skill: Repulsorlift Operation: Liberator-class SPAAG
Crew: 1; Gunners: 3
Crew Skill: Missile Weapons 5D+2, Repulsorlift Operation 5D+2,
Sensors 4D, Starship Gunnery 5D, Vehicle Blasters 4D+2
Passengers: None
Cargo Capacity: 100 kg
Cover: Full
Altitude Range: Ground Level - 2 Meters
Cost: 64000 Credits (New)
Maneuverability: 1D+2
Move: 70;200Kmh
Body: 3D+1
Sensors: Passive: 10 km / 0D Search: 40 km / 2D
Scan: 20 km / 1D Focus: 100 m / 3D
Weapons: One Medium Laser Cannon
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 3D
Range: 100-300/1200/2500 m
Damage: 4D
One Medium Blaster Cannon
Scale: Speeder
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 3D
Range: 50-200/500/1000 m
Damage: 3D+2
One Heavy Repeating Blaster (Removable)
Scale: Character
Fire Arc: Turret
Crew: 1 *
Skill: Vehicle Blasters
Fire Control: 0D
Range: 3-75/200/500 m
Damage: 8D
Eight Light Missile Tubes (Fire Separately)
Scale: Speeder
Fire Arc: Front
Crew: 1 (same gunner as main weapon)
Skill: Missile Weapons
Fire Control: 3D
Range: 10-100/400/1000 m
Damage: 6D
Capsule: The Liberator is the main low-level anti-starfighter and
anti-air speeder vehicle of the Commonwealth. It is used to protect
vehicle columns on the line of march and is normally operated in
pairs.
To save on space and cost, the weapons does not have their own
targeting systems. Instead, it depends on targeting data fed to
them from a special sensor array mounted on top of the turret.
* = The Commander of the vehicle must be standing in the turret with
his hatch open in order to fire the weapon. It can be removed from
the vehicle and used on the ground.
Game Notes: If the Liberator's sensors should become damaged or in-
operative, all fire control codes are reduced to 0D.
Designer's Note: Tank based upon the Liberator-class grav tank from
FASA's old game Renegade Legion; Centurion.