Sick of the provincial backwater that you grew up on, you
liquidated everything that you owned, bought a beat up old Renegade, and headed out to the stars.
Since then, you've seen just about every grungy freighter stop and
backwoods colony in the galaxy. When you stop somewhere, you are
not above some menial work or odd jobs to keep your Renegade
fueled, and to keep the food in your saddlebags.
Personality:
The only constants in your life are your ship and your itch for
motion. You are not an anti-social individual, and you have
friends in just about every corner of the galaxy, though mostly in
the laboring classes. You don't have much to do with the flashy
freighter pilots and smugglers, but you can spend hours drinking
with the crewmen of the smuggler's ship. You have somewhat of a
propensity for violence, and have swept the floor in many a bar
room brawl. However, the one thing that you love above all else is
to be alone in your ship, on an abandoned trade route, with nothing
but the light of a thousand stars to keep you company.
Objective:
To see everything worth seeing, to know everyone worth knowing.
A Quote:
"Want to say that again? Cause I got a length of Durasteel
that says you're wrong."
Dexterity: 3D
Blaster:
Brawling Parry:
Dodge:
Melee Combat:
Melee Parry:
Knowledge: 3D+1
Alien Species:
Law Enforcement:
Planetary Systems:
Streetwise:
Willpower:
Mechanical: 3D+2
Astrogation:
Repulsorlift Operations:
Sensors:
Starfighter Piloting:
Starship Gunnery:
Swoop Operations:
Perception: 2D
Bargaining:
Hide:
Investigation:
Persuasion:
Search:
Sneak:
Strength: 3D
Brawling:
Climbing/Jumping:
Stamina:
Technical: 3D
Blaster Repair:
Demolition:
First Aid:
Starfighter Repair:
Starship Weapon Repair:
Equipment:
Renegade Mark 1 personal transport, 2 knives, set of
maintenance tools, including several wrenches weighted to be used
as weapons, heavy blaster pistol, blaster carbine, 400 credits, 3
bottles of Cobon Vodka.
Template Special:
Gaders form a loose sort of group, and it is a matter of faith
among them that one will never leave an other needing help. You
can count on getting a little help from a another Gader when you
need it, as long as you do the same for others. In addition,
Gaders always have an easier time deal with other Gaders, gaining
a +2D bonus to Bargain, Persuasion, and Con when dealing with other
Gaders, but if it ever becomes known that you conned another Gader,
this bonus is gone forever, and you get a -2D penalty to those
skills in relationship to the Gader community.