Shadow Works D-Wing/S "Aurora"
Made to be invisible, the D-Wing/S the cutting edge of the Republic's stealth technology. Made to get into a system and just sit there without being seen, the D-Wing/S is nearly impossible to find if she does not want to be found. The number of, and very existence, of the D-Wing/S is a tightly held secret. They are only based at a classified location, and sent on missions determined by the Chief of State, the head of
Special Operations, the head of New Republic Intelligence or the head of Naval Intelligence to be of a high enough priority. It has reportedly been given the nickname "Aurora" by it's crews, as it is officially nothing but a trick of light and shadows.
- model: FreiTek T-71/S D-Wing, Recon variant
- type: ultra-low delectability reconnaissance starfighter
- era introduced: Rise of the New Republic
- scale: Starfighter
- length: 32.7m
- skill: Starfighter Piloting: D-Wing
- crew: 2 and astromech
- skeleton: 1/+10
- crew skill: Astrogation 5D+1, Starfighter Piloting 7D, Starship Gunnery 5D+2,
Starship Shields 4D+1, Sensors 6D+1
- cargo capacity: 200kg
- consumables: 3 weeks
- hyperdrive multiplier: x1
- Backup: x8
- nav computer: yes
- maneuverability: 0D
- space: 20
- atmosphere: 900; 2200kmh
- baffled drive: spacial move of 1, same difficulty to detect as drifting. Fuel mass for 50 units
- hull: 5D
- shields: 2D
- sensors:
- passive: 80/1D+2
- scan: 90/2D
- search: 135/3D
- focus: 8/4D
- Countermeasures
- sensor baffling:
- +2D difficulty to detect so long as all sensors are passive.
- can shut off the ID transponder.
- weapons:
- 2 Heavy Ion Cannons (Fire Linked)
- fire arc: Front
- skill: Starship Gunnery
- fire control: 3D
- range: 1-3/7/36
- atmosphere: 100-300/700/3.6km
- damage: 5D
- Concussion Missile Launcher (10 missiles)
- fire arc: rear
- skill: Starship Gunnery
- fire control: 4D
- range: 1-2/7/15
- atmosphere: 100-200/700/1500
- damage: 7D
- Enemy Targeting Jammer
- fire arc: all
- skill: Sensors
- fire control: 0D
- range: 1-3/7/15
- atmosphere: 100-300/700/1500
- damage: -3D Fire Control
- Pylons: Max Load: 30D (3/4 load: 23D; 1/2 load: 15D)
- 1 centerline pylon (20D)
- 2 internal bays (5D @)
-
NOTE:
- When opperating at over 10 spacial units/round, the enemy
gets a +10 bonus to detect the D-Wing on thier sensors, due to the emissions bloom
Return to the Hanger
The basic D-Wing design is compliments of Urban Lundqvist (www.luth.sdf.se/~luna/), but the /S version is pure Kevin Dole