Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

[Printer Friendly Version]

[Feedback on this Page]

Jump Boots

 
Craft: Arakyd R82 Jump Boots
Class: Air
Cost: 150, plus 25 for fuel
Size: Tiny
Crew: Varies widely (1 pilot)
Passengers: 0
Cargo Capacity: 150 kg maximum lift capacity
Speed: 20 m (max. speed 50 km/h) *
Rocket Charge: 50 m **
Altitude: up to 35 m
Rocket Charge: no limit **
Defense: 14 (+2 armor, +2 size)
Hull Points: 10
DR: 5

* The repulsorlift engine only has one hour of fuel.
** Jump boots only have fuel for five charges.

Jump boots can be worn as ordinary boots, allowing them to be used as emergency rapid transporation.  Unfortately, their rocket propulsion is quite noisy: A Listen check, DC 5, will detect them.  The repulsorlift mode is much quieter and is no easier to detect than a normal human.  They have been available since the Clone Wars, but older models (R1 - R81 have reduced range for the repulsorlift and rocket fuel) were introduced each year for eight decades before.