This is a table containing the items stored in the armory of the NRS
Phoenix. A wide variety of items can be found, ranging from blasters
to explosives to armor. Some of the items were assigned to the Phoenix
by New Republic command. However, the majority of the arsenal has been
assembled by the crew of the Phoenix itself.
Armory
|
|
|
|
|
|
|
|
Weapons |
|
Explosives |
# |
Model |
Quick Stats |
|
# |
Type |
Quick Stats |
12 |
E-11 Rifles |
5D, 100 shots |
|
50kg |
Plasticine Thermite Gel |
20D/kg |
12 |
DL-6H Heavy Pistols |
5D, 25 shots,
3-10/30/120 |
|
50 |
Merr-Sonn Shaped Charges |
2D (speeder) |
4 |
Lt. Repeating Blasters |
6D, 25 shots |
|
10m |
Detonite Tape |
3D/5cm |
2 |
LD-1 Sniper Blaster |
5D, 100 shots,
2-50/150/500,
1D+2 Fire Control |
|
|
|
|
6 |
Quickfire-4 Hold-outs |
4D, 10 shots |
|
30 |
Smoke Grenades |
+2D to target's difficulty, rad: 0-3 |
|
|
|
|
20 |
Stun Grenades |
6D/5D/3D (stun),
rad: 0-8/16/25 |
6 |
SH-9 Slugthrower |
3D+2, 10 shots,
3-10/30/60, Silenced |
|
20 |
Glop Grenades (restrains target) |
6D/5D/3D (str of glop), rad: 0-1/3/5 |
|
|
|
|
20 |
Flash-Bang |
-4D to target's perception |
4 |
Micro-Grenade Launchers |
4D/3D/2D, 30 shots,
5-25/100/200,
radius: 0-2/4/6 |
|
|
|
|
2 |
Concussion Grenade Launchers |
5D/4D/3D/2D, 6 shots |
|
20 |
Impact Grenades |
5D/4D/3D/2D |
|
|
|
|
20 |
Concussion Grenades |
5D/4D/3D/2D |
10m |
Slice Wire |
Strength+2D |
|
20 |
High Explosive Grenades |
5D/4D/3D/2D |
12 |
Combat Knives |
Strength+1D+1 |
|
10 |
Anti-Vehicle Grenades |
7D (character/speeder) |
12 |
Snap Batons |
Strength+1D |
|
10 |
Thermal Detonators |
10D/8D/5D/2D |
|
|
|
|
|
|
|
Armor |
|
Miscellaneous |
# |
Model |
Quick Stats |
|
# |
Item |
Quick Description |
1 |
Corellian HuntSuit |
+2D physical, +1D energy, -1D dex, +1D Lifting, +1D Search (50m) |
|
6 |
Magnaharnesses |
8D str restraining |
3 |
Castaan Staad Armors |
+1D physical, +1D energy, (torso) |
|
300m |
Fibra-Rope |
750kg test strength |
2 |
611 Combat Armors |
+2D physical, +1D energy, (head and torso), +10 Swim diff |
|
3 |
AutoMaps |
Portable inertial mapper |
12 |
Mk45 Protective Vests |
+1D+2 physical, +2 energy, (torso) |
|
5 |
Med-Kits |
+1D First Aid, 10 uses |
10 |
Combat Jumpsuits |
+1D physical, +2 energy |
|
10 |
Survival Packs |
Multi-use portable survival pack |
5 |
Light Scout Armors |
+1 physical, +1 energy, +1D Sneak (natural terrain) |
|
1 |
Uni-Tech Patch |
+1D+2 Security with moderate Comp. Prog. roll |
|
|
|
|
1 |
Code Slicer |
+1D Security to bypass/break security measures |
|
|
|
|
1 |
MedScanner |
Diagnose injuries; wound level = diff level, success = +1D First
Aid |
|
|
|
|
1 |
Tech Scanner |
+1D to all Repair rolls |
|
|
|
|
3 |
CN-15 Camo-net Tarps |
+2D to diff of detection at ranges more than 250m |
|
|
|
|
12 |
Comm-Links |
Sub-vocal comm links on headsets, scrambler |
|
|
|
|
3 |
Macrobinoculars |
High-power, +1D Search at 100m or more |
|