Death Orchid


One of the deadliest hazards of the jungles of Rekhron is the death orchid. A pure white in color, the death orchid superficially appears to be just another of the many species of gorgeous native plants, though in actuality, it is a different type of creature altogether. Using it's internal gas bladder to float soundlessly through the jungles, the death orchid is a deadly predator, who feeds off the decaying corpses of the creatures it kills.

The death orchid only hunts occasionally, preferring to spend it's time digesting the nutrients contained in the decaying corpses of slain prey. However, when it needs a new source of decaying flesh, there is little that can stand in it's way. The death orchid can sense heat, and is drawn toward the most intense source of heat within a quarter mile, usually a Lomgin herd.

Once a death orchid finds a target, it will release a cloud of soporific spores, and when the spores take effect, it will drop a taproot into the target's brain, up through the most easily accessible orifice; usually the nose, mouth, or ears, though if the head is not accessible, sometimes not. The orchid's grasping tendrils and prehensile roots are quite flexible and powerful, and if it's chosen target fails to succumb to pollen, it can fend off any counter, and may attempt to force it's spore bearing stamen into a more favorable position after immobilizing it's prey.

Death orchids reproduce with the aid of small pollen bearing insects, and then by the release of seed pods in freshly slain corpses, when they are fertilized and ripe. Around twelve seeds are contained in each pod, but only around one or two will reach full maturity, as numerous creatures prey on the undeveloped death orchids.
Dexterity: 1D+2
Brawling parry 4D+1, flying 4D
Perception: 3D
Search 5D+1, hide 6D
Strength: 1D
Brawling 3D

Move: 2, 4 flying
Average Size: 5 centimeters long

Special Abilities:

Natural Weapons: Tentacles: STR+2D+1, capable of gripping and holding objects. When used against an incapacitated target, they can snake in through small openings, and kill the target within two rounds.
Soporific Spores: Delivered through a hollow stamen, all targets within it's 1 meter area of effect must roll a difficult stamina check to avoid being knocked unconscious for 1-6 hours.
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