Sentinel-class Landing Craft

Based off an expanded Lambda-class shuttle body, the Sentinel fills a gap created by they retirement of the older Kappa-class troop shuttle and the modular Beta-class assault shuttle. Capable of being docked in a area slightly smaller than the area needed to house two Lambdas, the Sentinel is a more combat worthy design that can carry a full platoon of infantry and a lance of scouts in one trip, then be reconfigured inside of thirty minutes to carry a dozen CAVs or pre-assembled HQ or MASH package, with a Lambda carrying the needed personnel.

Having more firepower than the Lambda, the Sentinel can clear it's own LZs without waiting for TIE/gt's and Bombers to get cleared up from their defense suppression chores. This, plus the three boarding ramps that facilitate the disembarking of the troops in under one and a half minutes, makes the Sentinel perfectly designed for the high speed shock tactics of the Stormtrooper legions. For various reasons, it has been assigned to those commands with highest priority, including the Storm Commando legion, Lord Vader's fleet, Lord High Inquisitor Tremayne's ISD and the Emperor's personal flag ship, the New Order.


model: Seinar Fleet Systems Sentinel-class Landing Craft        
era introduced: Shortly before the Battle of Yavin (remained in limited
	issue to high priority units until shortly before the Battle of Endor)
type:  Land Craft/Troop Shuttle
scale:  Starfighter
length: 40m
skill:  Space Trasports: Sentinel Class  (may use the Lambda-class
specialization at 1D lower skill level)
crew: 2 (2 can coordinate)
gunners: 3
skeleton cre: 1/+10
passengers: 54
cargo capacity:  6 tons (Usually consists of 6 speeder bikes and 12 E-WEBs)
(NOTE:  the troop and cargo bays may be combined to move 36 speeder bikes
and scouts, 12 Nev-Carvon CAVs or landspeeders or 80 tons of cargo.)
consumables: 1 month
hyperdrive multiplier:  x1		backup hyperdrive: x10
nav computer: yes
manueverability:  1D
space: 7				atmoshpere:  350;1000kmh
hull: 4D				shields: 2D
senors:
        passive: 20/0D
        scan: 40/1D
        search: 60/2D
        focus: 3/3D
weapons:
2 Double Laser Cannons
        fire arc:  Front
        crew: Gunner 1
        skill: Starship Gunnery
        fire control: 3D+1
        range: 1-3/12/25
        atmosphere: 100-300/1.2/2.5km
        damage: 4D
2 Concussion Missle Launchers Launchers (8 torps per)
        fire arc: front
        crew: Gunner 2
        skill: Starship Gunnery
        fire control: 1D
        range: 1/3/7
        atmosphere: 50-100/300/700
        damage: 6D
Double LIght Cannon
        fire arc: Turret (may fire into one face per turn)
        crew: Gunner 3
        skill: Starship Gunnery
        fire control: 2D
        range: 1-3/6/36
        atmospheric range:  100-300/600/3.6km
        damage: 4D
2 Retractable Repeating Blasters
        scale: Speeder
        fire Arc: 1 Front/Left/Rear, 1 Front/Right/Rear
        crew: gunner 3
        fire control: 2D
        atmospheric range: 25-75/300/800m
        damage: 4D+2  (prefeered house rules apply)

For more information and images of the Sentinel, please refer to the
Essential Guide to Vehicles and Vessels

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