Strategic Location: Toward the outer edge of the Yaeger
Imperium's Sphere of Influence.
Temperature: 250% Standard in the mines, with no
seasonal variation.
Atmosphere: Thin, mainly ammonia compounds and mining
byproducts. Exposure suits absolutely necessary for surface
travel.
Hydrosphere: No surface water.
Gravity: 145% standard.
Terrain: Large and nearly vertical mountain ranges,
large meteoric craters, and deep mine shafts.
Mineral Resources: Substantial. Corrin has large
reserves of Dimorite, Slebnium, Beryllium, Gold, Cathsarite,
Duraniate Quartz, Opal, and other precious minerals.
Length of Day: 32 standard hours.
Length of Year: 398 local days.
Sapient Species: None native. Since the Imperium has
converted Corrin to a prison planet, prisoners of various races,
both local and extrasector have been incarnated here.
Capital City: The Kent mining center is the largest
such facility on the planet, and is the control center for all the
subsidiary mining operations. The Corrin Central Detention
facility is the largest structure on the planet, and the most
heavily defended.
Other Cities: There are numerous smaller mining centers
across the planet, all of which are essentially the same, and are
referred to by their Imperial code designation, such as the BR-7A-
18 site, a particularly rich Byrilite vein.
Starport: The Kent center has a pair of galaxy class
ports, one on the surface, which serves as a mineral loading and
shipping center, and a second one below the surface for passenger
loading and unloading. Both of these ports have excessively high
security, to prevent prisoners from having even the hope of stowing
away, or being rescued.
Population (within +/- 1%): 151,900 Imperial
administrators, guards, geologists, and other personnel, 3,812,500
Prisoners, on average.
Government: The planet as a whole is run as a military
prison, with the standard army hierarchy in place. The individual
in charge of the planet is General Anton Trandor, an individual who
has succeeded through brutal obedience to orders, if not any
particular intelligence.
Tech Level: Space. The mining facilities use modern
devices, though almost without exception the user safety protection
devices removed.
Major Exports: Minerals, precious stones.
Major Imports: Food, water, technical goods, prisoners.
System: Traborite
Star: Trabor (White Dwarf)
Name
Planet Type
Moons
Miquir
Scalding Rock
0
Corrin
Airless Rock
0
Eldabar
Frozen World
1
System Capsule:
Miquir: A burning hot world with many of the same mineral
resources as Corrin, Miquir is too inhospitable to mine, even by
convicts.
Corrin: See above
Eldabar: This world, far from the center of the system,
apparently supported intelligent life at one point in it's past.
Planetary Capsule:
Flora and fauna: Corrin is completely lifeless, having
been completely scoured of life and atmosphere when Trabor had
expanded to Red Giant size.
Sentient Species: Corrin may once have supported
intelligent life, but if it had, all evidence of that society was
wiped out when Trabor expanded.
History: Trabor is nearing the end of its stellar
lifetime. During its earlier stages Corrin was around midway from
the system's center and probably a very cold world. Then, the star
expanded, and Corrin's crust was liquified. Despite the fact that
Trabor now gives off relatively little heat, Corrin has not yet
cooled completely from its last stage, and still remains quite hot.
Corran was always naturally rich in rare elements, and the various
pressures exerted on the world have purified these elements and
made them readily accessible to mining ventures. In addition,
these same pressures have produced unusual element combinations,
and some truly fantastic crystal growth, including a natural
diamond crystal nearly seven feet tall and weighing several tons,
now in the central plaza of the Kent Mining Plaza, as a testament
to the wealth and security of the planet.
Corrin was discovered and recorded by Skathelon scouts, but as their economy
relied on the enslavement of native races, and as Corrin was quite
obviously uninhabited, they never settled it. When the Pangritai
were incorporated into the empire, their scouting records were
absorbed by the Imperial Scouting Branch, who immediately confirmed
the reports of Corrin's wealth. Originally settled as an ordinary
mining colony, the Corrin diggings were plagued by problems.
Security was a constant problem due to the great wealth of Corrin's
diggings, and the hostile conditions required excessive forms of
protection for miners, and constant destruction of mining droids
was an additional large expense.
Moff Doran turned the world into a prison planet. Prisoners
were in less of a position to complain about loss of privacy and
hazardous working conditions. Also, there are more of them than
mining droids, and they are far cheaper. Corrin's mines expanded
at a remarkable rate, and currently provide a large percentage of
the Yaeger Imperium's mineral wealth. The high security and
prisoner pacification facilities available at the mines convinced
Moff Rulduk to build an additional prison
on the planet, the Corrin Central Detainment Facility, which
handles those prisoners too dangerous to be allowed in the mines,
or too politically valuable to be sent off to die in the mines.
Moff Doran had made parole contingent on performance in the
mines, and Moff Rulduk has done nothing to change that system. The
very factors that make the mines so hellish now encourage competent
performance, as any chance of getting off the planet is eagerly
seized upon. Unlike operations run by less savvy administrators,
the parole that the prisoners work for is real, and numerous
paroles are granted daily. For this reason, attempts at escape or
sabotage are reacted to as violently by the prisoners as they are
by the guards, because involvement in such affairs delays parole
eligibility for four years.
Because long time workers are more valuable than newcomers,
Imperial actuaries have decided the following factors involving
parole. After the early peak caused by incompetence, prisoner
deaths fall roughly on the curve of normal distribution, peaking at
two years, with six month standard deviations. For this reason,
four years work is required before parole is granted, enough to
appear possible, but not enough to substantially lower the number
of working experienced prisoners.