Internal Security Agent


Background:

Recruited and trained as an agent of the Imperium Investigation Authority, you served your term in the field, acting as a information carrier between deep cover agents and the Imperium core. It was mind numbingly boring work, which was also incredibly dangerous, with death certain to follow detection. Fortunately you survived, and your impeccable record and testing profiles landed you a position in the Internal Security Division. Charged with finding traitors and spies inside the Imperium, you report directly to the Moff's Office. On your word, people are arrested, demoted, jailed, or made disappear. You know that your superiors are looking over shoulder, and you know the sort of power they wield, so you won't take bribes, at least unless you are quite sure that nobody is watching.

Personality:

You wield great power, and you enjoy that. You despise rebels and spies, and enjoy the cerebral thrill of the hunt, as you are almost never in danger, and they almost always are.

Objective:

To catch spies and traitors. To solidify your own position in the agency, rising as high as you possibly can.

A Quote:

"So, traitor, at last we meet..."
Dexterity: 2D+1
Blaster:
Dodge:
Running:
Knowledge: 4D
Alien Species:
Bureaucracy:
Cultures:
Business:
Intimidation:
Languages:
Planetary Systems:
Streetwise:
Willpower:
Mechanical: 2D+1
Communications:
Repulsorlift Operations:
Sensors:
Perception: 4D
Bargain:
Command:
Con:
Forgery:
Hide:
Investigation:
Persuasion:
Search:
Sneak:
Strength: 2D+1
Stamina:
Technical: 3D
Demolition:
Computer Programming/Repair:
First Aid:
Security:

Equipment:

High end civilian landspeeder, blaster pistol, several datapads, indenticard, suit business clothing, attache case containing numerous electronic listening and intrusion devices, 3,000 credits standard.
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