Fire Control: Base +1D, +1D+2 for prepared shot, see shells
Skill: Firearms, S-120
Ranges: +40%, see shells
Damage: Base +1D, see shells
Ammo: 1 clip, see shells
ROF: 1
Cost: 3,750 credits
One of the primary uses for slugthrowers is as sniper weapons.
The obvious advantage they have over blasters in this regard is
that shells are virtually invisible as they pass through the air,
negating the tracer effect that blaster fire has. The S-120 is
TRK's slugthrowing sniper, and it is considered to be one of the
finest such weapons on the market. Unlike the S-90, this weapon has a fixed width barell, and
it is only capable of firing rounds of standard sniper caliber. As
a trade off for this limitation, the 120's magnetic coils are much
more powerful than those of the 90, producing muzzle velocities
that are high even for high end sniper rifles.
The 120 comes equipped with a gel cushioned shoulder stock, a
folding bipod, an available GHS-4 counter
sound silencer, and a macrobinocular sight that contains infrared,
image enhancement, and sonar imaging options. It is fully
disasembleable, and is commonly sold in a sensor resistant
durasteel traveling case.