Dark Forces Weapons


Modified Bryar Pistol

This is Kyle's trusty blaster. The weapon is actually a Bryar rifle with the barrel and muzzle shortened. The Bryar rifle is practically an antique but is still very popular among smugglers and mercenaries because of its accuracy and reliability.

Type: Modified blaster rifle
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 100
Cost:800 (power packs: 25)
Availability: 4, X
Fire Rate: 1
Range: 3-30/100/300
Damage: 5D


Imperial Repeater Gun

This weapon, also known as the "autogun" fires small blue energy bolts in rapid succession. It can also be set to fire three bolts simultaneously in a triangular formation. It is believed to be the prototype weapon for the Dark Trooper.

Type: Light repeating blaster
Scale: Character
Skill: Blaster: repeating blaster
Ammo: 100
Cost:1000 (power packs: 25)
Availability: 2, X
Fire Rate: 3 / 1
Range: 3-50/120/300
Damage: 3D / 5D


Jeron Fusion Cutter

The fusion cutter is actually a mining tool used to blast through rock although it has often been used as an impromptu weapon in the rim territories and anywhere else desperate people can be found. The cutter fires bolts of green energy in succession from its four firing chambers and can also be set to fire all four chambers simultaneously. Due to the fact that it was designed for (very) short ranges the fusion cutter works best up close.

*Jeron is a well known tool manufacturer which produces everything from laser welders to hydrospanners.

Type: Fusion cutter
Scale: Character
Skill: Blaster: fusion cutter
Ammo: 80
Cost:600 (power packs: 25)
Availability: 1, F
Fire Rate: 1 / 1/2
Range: 3-10/50/75
Damage: 5D / 8D (all four chambers)
Game Notes: While firing a single chamber uses only one unit of ammo, firing all four at once uses eight because of the massive power required.


I.M. Mine

These little beauties just may be the ultimate tailgating deterrant. Smaller and easier to carry than anti-vehicle mines, the I.M. Mine produced by Imperial Machines, an outside contractor of Imperial Weapons, has two very useful settings. The primary setting is a three second timed detonation. The secondary setting is motion sensitive, you have three seconds to move out of its five meter radius scanning range after arming it and then all you have to do is sit back and wait for some curious Stormtrooper to stumble across it.

Type: Anti-personnel mine
Scale: Character
Skill: Demolitions
Cost:500
Availability: 2, X
Blast Radius: 0-3/4/5/6
Damage: 6D/5D/4D/3D
Game Notes: The demolitions skill roll of the character setting the mine is equal to the hide value of the mine (in case someone is searching for it) and the "to hit" roll of the weapon. When the mine is triggered, the character must use his normal dodge to get out of the immediate blast radius of the explosion - if his normal dodge is higher than the demolitions roll, then he gets to the next higher range of the radius. A successful full dodge will get the character out of the entire blast radius.


Packered Mortar Gun

This big gun lobs large explosive shells which are very powerful but have a limited range due to their weight and size. Since this is not an energy weapon it can be fired up and over objects such as walls.

Type: Mortar gun
Scale: Character
Skill: Missile Weapons: mortar gun
Ammo: 25
Cost:700 (shell cartridge: 25)
Availability: 2, X
Fire Rate: 1
Range: 3-10/15/20
Blast Radius:0-2/3/4
Damage: 5D/4D/3D
Game Notes: The range of this weapon depends on the angle at which it was fired. Count the range vertically as well as horizontally. See the I.M. Mine for more information on blast radiuses.


Stouker Concussion Rifle

This weapon fires a compressed wave of ionized air which spreads out in front of the weapon to hit a large target area with explosive force. The wave is invisible except for a slight ripple in the air until it hits its target(s) and detonates in a brilliant flash of blue energy. The concussion rifle works best at long range and when fired into enclosed spaces. If you stand too close to the target, the wave has a tendency to reflect.

Type: Concussion rifle
Scale: Character
Skill: Blaster: concussion rifle
Ammo: 30
Cost:800 (power packs: 25)
Availability: 4, X
Fire Rate: 1
Range: 3-50/150/300
Blast Radius:0-5/10/20
Damage: 5D/4D/3D
Game Notes: The blast radius for this weapon begins at the first object in its path the blast hits. This is why it can be lethal not only to its targets but also to its user in close quarters fighting. See the I.M. Mine for more information on blast radiuses.


Assault Cannon

The MRebus Munitions Plasma Assault Cannon designed by the infamous Moff Rebus is the primary weapon of the Phase 02 Dark Trooper. It can fire both rapid plasma blasts and small long range FTE missiles

Type: Dark Trooper Assault Cannon
Scale: Character
Skill: Blaster: Plasma Cannon / Missile Weapons: FTE
Ammo: Plasma:20 / Missiles:5
Availability: 4, X
Fire Rate: 2 / 1
Range: 3-75/200/500 / 25-100/300/500
Blast Radius (Missiles): 0-2/3/4
Damage: 7D / 9D/6D/3D
Game Notes: Because of the size and weight of this weapon, the user must make a moderate strength roll every round before firing. See the I.M. Mine for more information on blast radiuses.


Web Page by Darren Calvert

caldenpc@yellowhead.com



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