Cargo Capacity: 140 kg (2 metric tons if no troops
carried)
Consumables: 1 day
Hyperdrive Multiplier: None
Hyper Backup: None
Nav Computer: No
Maneuverability: 2D+2
Space: 8
Atmosphere: 350; 1,000 kph
Hull: 3D
Shields: 1D
Sensors:
Passive: 25/1D
Scan: 30/2D
Search: 40/3D
Focus: 4/4D
Weapons:
2 Light Blaster Cannons
Scale: Starfighter
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/12/25
Atmosphere Range: 100-500m/1.2km/2.5km
Damage: 5D
1 Heavy Cutting Laser
Scale: Capital
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1/na/na
Atmosphere Range: 1-3m/5m/10m
Damage: 5D+2
2 Heavy Repeating Blasters
Scale: Character
Fire Arc: Front
Crew: 1
Skill: Blasters; Repeating Blasters
Fire Control: 2D
Space Range: 1/2/5
Atmosphere Range: 3-75/200/500m
Damage: 8D
Designed to get troops onto ships whose shields have dropped,
the Grappler has twice as many magnetic clamps as other ships of
it's class, all of which are on in it's front arc. The cutting
laser and the repeating blasters only emerge from their mountings
when the ship is docked. After the cutting laser opens a hole in
the target ship, the repeating blasters immediately begin firing,
clearing any defenders from the path of the attacking troops.
Grapplers are used by both Imperial and New Republic forces, and
have been seen in the fleets of many independent operators, most
notably pirates and privateers.