Kumidai


Homeworld:

Humitajj

Other planets inhabited:

Usthis, Min, and Thostill

Appearance:

The Kumidai are a subterranean race, adapted for life beneath the surface of their homeworld. They are a large species, and powerfully built. They have three pairs of legs, with the forelimbs bearing huge claws designed for tunneling through thick, rocky soil. Their basically tube shaped bodies reach three meters in length, and over a meter and a half in width. Their legs are short and muscular, around half a meter in length. The Kumidai are not an attractive race to human eyes, with a very pale blue-white wrinkled skin that displays many of their spiderweb vein networks. They have a huge head, almost as wide as their body, with a powerful fanged jaw, and very small red eyes. The ears of a Kumidai are just as small as their eyes, and their primary sensory input comes from their rear feet, that are designed to pick up vibrations easily.

Leaders:

The Kumidai never had organized governments, living in a fairly peaceful anarchy, but since the Imperial occupation they have been ruled by planetary governors. They have petitioned Moff Rulduk for independence very publicly, and hope to gain that independence (for a brief time, at least) due to Rulduk's desire to appear to be someone the Yaeger would ally with. This plan was formulated by several elder and respected Kumidai, who are now their nominal leaders.

World View:

The Kumidai are an individualistic and phlegmatic race. They try to avoid problems whenever possible. There is a phrase that the Kumidai use often, that it is "always possible to outdig the devil" (a surface dwelling humanoid, in Kumidai myth). They tend to look at problems as being a rock face, finding some aspect of the situation that acts as the fault allows them to bring the whole situation apart.

Temperament:

The Kumidai are a genial race that seldom take offence, and when they do, they are more likely to react by absenting themselves than they are to react with violence. However, when pushed beyond their limits, they can be very deadly, thrashing about in a random orgy of destruction.

History and Culture:

The Kumidai were originally a nomadic people, digging through the sands and rocks of their homeworld, sifting small creatures out of the sand through their mouths, and expelling the rest behind them. When civilization came to the Kumidai, they built permanent dwellings in the rocks of their world, using metal claw tips to break the rocks open, and began swallowing food alone, without the sand they used to have to filter. They expanded slowly, maintaining good relations with all their neighbors. When the Empire came, they bowed to the inevitable with a minimum of protest, though those Kumidai that could escape did so, including most of their fleet, most of which left the sector entirely, headed away from Imperial space.

Kumidai are an egg laying species, with the young being fully functional individuals within a few hours of hatching. It is customary for the young not to know who their parents are, and they are educated at their own expense, by taking loans that they are expected to pay back as soon as possible.

Tech Level:

Space.

Kumidai in the Sector:

The Kumidai are known as being good natured and hard workers, and can usually find employment quite easily.

A Quote:

"It would be my honor to help you repair your ship..."

Spaceships:

The Kumidai have always relied upon single pilot fighters to fight their wars. The Shaku fighter was the most advanced ship that they fielded, and many are still hidden on the various worlds that they inhabit.

Stats:

Attribute Dice: 12D+1
Attribute Min/Max
Dexterity: 1D/3D
Knowledge: 2D/4D
Mechanical: 2D/5D
Perception: 1D/3D
Strength: 1D/4D+2
Technical: 2D/4D+2
Move: 11/15

Special Abilities:

Burrowing:
The Kumidai can burrow with great skill, moving at an average move of 6, a rate that is modified by the nature of the soil or sand through which they are burrowing. Their rate is usually halved when they are feeding as well as burrowing.

Poor Sensory Perception
When attempting to view things that they cannot detect through surface vibration, they have a -2D penalty to all their rolls.
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