Mandalore Strike Fighter
Era: The first of the Mandalores came off the assembly lines 28 years
after the
Battle of Endor
Craft: TaggeCo Mandalore-Class Strike Fighter
Type: Fast Attack Fighter
Length: 15 m
Skill: Starfighter Piloting
Crew: 1
Passengers: 1
Cargo Capacity: 250 kg
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: N/A
Nav Computer: Yes
Cost: 215,000 credits
Maneuverability: 5D
Space: 16
Atmosphere: 555; 1,600 kmh
Hull: 5D+1
Shields: 3D+2
Sensors:
Passive: 25/1D
Scan: 45/1D+2
Search: 60/2D
Focus: 4/3D
Weapons:
6 Fire-Linked Heavy Laser Cannons
Scale: Starfighter
Fire Arc: Forward
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 2-6/24/50
Atmosphere Range: 200-600/2.4/5 km
Damage: 10D
2 Fire-Linked Concussion Missile Launchers
Scale: Starfighter
Fire Arc: Forward
Crew: Pilot
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 5/10/50
Atmosphere Range: 50-500/1/5 km
Damage: 12D
Ammunition: 16 missiles per launcher
Capsule: Looking roughly like an out-sized X-Wing, the Mandalore-Class
Strike Fighter is TaggeCo's latest entry into the snubfighter market. Originally
contracted to be built by the Keltarrin Protectorate the Mandalore is now
sold to any government that wishes to purchase them. The main purchaser
of them besides the Keltarrin Protectorate is the Corporate Sector Authority
which has always had an exceedingly good relationship with TaggeCo (Not
surprising since TaggeCo is one if their Original Signatory Sponsors and
the CSA is in many ways the brainchild of the late Baron Tagge) and needed
a new fighter to replace its aging IRDs and IRD-A interceptors. The Mandalore
differs from the X-Wing in several ways that aren't readily apparent to
the casual observer. First, instead of the four Incom engines of the
X-Wing the Mandalore employs two massive TR-22 Turbothrust engines
subcontracted from Koensayr. These enormous thrusters generate over half
again the acceleration force of the A-Wing's Novaldex Event Horizon engines.
The wing assemblies also differ in that there are six wings instead
of the X-Wing's four. The upper and lower pairs of wings are set on either
side of a central wing with each carrying a heavy laser cannon at the tip.
The outer wings lock into combat positions similar to an X-Wing and between
the six cannons the positioning is perfect for laying down a withering
barrage of firepower. Also unlike the X-Wing the Mandalore carries concussion
missiles instead of proton torpedoes. These missiles are slung under the
fighter in retractable pods instead of being recessed along the sides of
the main fuselage. The Mandalore gets it's incredible maneuvering capability
from directional jets set at the tips of the six wing assemblies. This
powerful thrusters can snap the craft around to virtually any orientation
in an instant. The ship's biggest weakness is it's relatively underpowered
sensor package which is not competitive with other modern fighters. This
is because of both space restraints and a clerical error made in the design
phase of the ship's construction which resulted in a TaggeCo freighter
sensor package being installed instead of the military grade sensors that
had been ordered. While the Keltarrin Protectorate was not pleased by this
mistake they have decided to make the remedial upgrades on their own and
the CSA couldn't care less about powerful sensors. From the CSA viewpoint,
any mission requiring fighters is one requiring intensive firepower, not
intensive sensory data. Interestingly enough, the same mistake that allowed
the Mandalore to be built using a freighter's sensor system resulted in
the installation of the military grade sensors meant for the Mandalore
on a new class of medium freighter that TaggeCo had been getting ready
to release onto the market. Needless to say, these new freighters are in
high demand among those who travel pirate-plagued spacelanes as the powerful
sensors can
often detect pirates before they have gotten into position for their
attack.
submitted by madrabit@netdoor.com