The P11 is a true sharpshooter's weapon, but based off the E11 infantry rifle. This extends only as far as the rough appearance and the general maintenance procedure. It is nearly 50% longer than the E11/M, and much more accurate. Using specially made "match" powercells from BlasTech, it has a maximum range a full third greater than the E11, without loosing on-target energy or capacity. For emergencies, standard powercells amy be used, but they are not as efficient as the match-grades, nor are they powerful enough to give you the range you are used to. It is interesting to note that the performance change is not replicated in other weapons just be using these specialized powercells.
It uses a heavy, fixed stock that can be adjusted for a perfect fit to the shooter. Similar adjustability exists in the redesigned pistol grip, that has a significant swell at the base of it, to lessen hand fatigue during long periods "on target". There is a gap of three millimeters between the barrel and forearm, so that the barrel's harmonics are not disrupted. In fact, there only one place that the barrel is touched by anything, and that is were it fits into the receiver. The entire trigger group and interior workings have been precision fitted to each other, with tolerances of plus/minus .0001 millimeters being the norm in some locations. It is topped with the excellent scope from the Sharpshooter V, and may be used with a heavy tripod that supports the full weight of the weapon.
The P11 is in special issue with elite units of the Empire, the Sector Rangers and some local police agencies, such as CorSec. This accuracy has made it one of the choice weapons for dealing with hostage takers and barricaded scum. Too delicate for standard field use, it comes with a heavy durasteel case (Body: 6D character scale, about 25kg filled) for transportation. This holds the P11, the tripod and a half a dozen match-grade powercells. It is heavily padded, with the entire package having a 90% survivability rating if dropped from an altitude of 100m onto bedrock on a standard gravity world.
type: precision blaster rifle skill: Blaster: rifle availability: 3 X cost: 2000 (35 for best cells, 25 for standard cells) range: 5-50/150/400 (with the match-quality powercells, range 4-40/120/350 w/ standard powercells) ammo: 100 (match cells, 80 with standards) damage: 5D notes: scope: Reduce range, smoke and darkness penalties by 2 steps (ie: long range becomes short, 4D smoke becomes 2D smoke, etc) if used for one round of aiming. Match grade construction: +1D to hit, but also +2D difficulty to any Blaster Repair rolls. Failure to beat the added penalty means that it no longer as good as it once was, and the to hit bonus is forever lost Tripod: +1 to hit when used, but that is lost if you switch to other targets in the same roundReturn to the Armoury