Incom T65CA3 Training X-Wing

When the Rebellion sanctioned the resources expenditure for the construction of the T65CA2, they also decided to add to the authorization a trainer variant. The teams working on the new X-Wings decided that the simplest and cheapest thing to do would be to insert a "plug" in to the cross section, widening the fuselage by a meter, for the instructor pilot.

By using the propulsion systems of the CA2, the CA3 retains the performance of the T65B. It also uses the same sensors and weapons as the T65B, meaning that student pilots get the second half of their training the old fashioned way- by being shot at. It is a fully combat rated platform, and in more than a few instances, Train-X's have served in combat out of necessity.

The instructor pilot has the right hand seat, which is fitted with a full set of controls. He also has two extra controls. One is a physical disconnect to the student's controls, completely killing the trainee's controls if needed. The other is the switch that arms the weapons systems. With it in the "off" position, the computers simulate torpedo launch or pylon payload ejection by jostling the ship and announcing a simulated missile to everyone in the exercise. The lasers are stepped down to the point of merely "painting" the target, with not even enough power to endanger a small rodent. When it the key is rotated to the "on" position, the systems are armed, ready and lethal.

The "wide-body" CA3 chassis would go on to serve in a number of roles, including a long-range strike craft and a recon platform.

model: Incom T65CA3 Training X-Wing
era introduced: Aftermath of Yavin (Not in regular producetion until after the First Battle of Coruscant
type: Combat Trainer
scale: Starfighter
length: 12.5m
skill: Starfighter Piloting: X-Wing
crew: 1, plus astromech
crew skill: varies widely, based off the progrees of the student
passengers: 1, with full set of controls
cargo capacity: 110kg
consumables: 1 week
cost: 200,000
hyperdrive multiplier: X1
nav computer: astromech
manueverability: 3D
space: 8
atmosphere: 365;1050kmh
hull: 4D
shields: 1D
sensors:
passive: 25/0D
scan: 50/1D
search: 75/2D
focus: 3/4D
weapons:
Four Laser Cannons (fire-liked)
fire arc: front
skill: Starship Gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 6D
2 Proton Torpedo Launchers (3 each)
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1/3/7
atmosphere: 50-100/300/700
damage: 9D
pylons: Max 22D, 3/4 17D, 1/2 11D
centerline pylon (16D)
2 underwing pylons (10D@)
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