Era: Hydras first appeared
about 25 years after the Battle of Endor
Craft: SedriMotors Ltd. Hydra-Class
Attack Submersible
Type: Amphibious Assault Craft
Scale: Capital
Length: 250 meters
Skill: Repulsorlift Operations
Crew: 168, Gunners: 92 (Skeleton:
105/+10)
Passengers: 80 Power Armor Troops
Cargo Capacity: 150 metric tons
Cover: Full
Altitude Range: Ground-5 meters
(Can reach orbit with ion engine engaged)
Maximum Depth Tolerance: 10 kilometers
Cost: 55 million credits (The power
armor units cost an additional 14 million credits)
Maneuverability: 2D
Move: 35; 100 kmh on land, 80;
230 kmh underwater
Space: 10 during drop; 2 on return
flight
Atmosphere: 415; 1,200 kmh during
drop, 225; 650 kmh during return flight
Body Strength: 4D
Shields: 3D
Stealth System: +6D to difficulties
to detect with sensors
Sensors:
Passive: 20 km/2D
Scan: 40 km/3D
Search: 80 km/4D
Focus: 1 km/5D
Weapons:
20 Double Turbolaser
Cannons
Scale: Capital
Fire Arc: 5 Front, 5 Left, 5 Right 5 Back
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Underwater Range: 3-15/35/75 km
Damage: 5D
6 Proton Torpedo Tubes
Scale: Capital
Fire Arc: Front
Crew: 3 each
Skill: Capital Ship Gunnery
Fire Control: 3D+2
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Underwater Range: 1-6/15/30 km
Blast Radius: 50 meters
Damage: 6D+1
Ammunition: 36 Torpedoes Per Tube (216 Total)
8 Concussion Missile
Batteries
Scale: Walker
Fire Arc: 2 Front, 2 Left, 2 Right, 2 Back
Fire Rate: 6 Missile Volleys Per Battery Per Round
Crew: 2 each
Skill: Missile Weapons
Fire Control: 6D For A Suppression Spread or 3D For Single Target Volleys
Space Range: 1-5/20/40
Atmosphere Range: 100-5/10/20 km
Underwater Range: 200-2.5/5/10 km
Blast Radius: 25 meters (250 meters For A 6 Missile Volley)
Damage: 7D For A Single Missile (10D For A 6 Missile Volley)
Ammunition: 48 Per Battery (384 Total)
18 Heavy Laser Cannons
Scale: Speeder
Fire Arc: 4 Forward, 5 Left, 5 Right, 4 Back
Crew: 1 Each
Skill: Vehicle Blasters
Fire Control: 4D
Space Range: 1-2/3/16
Atmosphere Range: 40-1.2/6/32 km
Underwater Range: 20-600/3/16 km
Damage: 8D
Support Craft: 80 Avenger-Class
Power Armor Units
Note: When a Hydra is serving
as part of the support craft complement of a Tarkin II-Class Star
Dreadnought then the power armor units are included in the standard
support craft listing of the Tarkin
Capsule: The SedriMotors Ltd. Hydra-Class
Attack Submersible is the culmination of over twenty years of research
and design aiming at the goal of producing a submersible vehicle that can
engage and destroy underwater garrison bases in direct combat. First conceived
during the height of the Galactic Civil War before the first death of Emperor
Palpatine, the Hydra utilizes many weapon systems from a wide variety
of other craft, none of which are submersible. The double turbolaser cannons
were taken from decommissioned Victory II-Class Star Destroyers.
The proton torpedo launchers were salvaged from the wrecked hulk of the
New Republic Imperial I-Class Star Destroyer Liberator which
was shot down over Coruscant during one of the many battles over possession
of that world. The actual proton torpedoes used in the launchers are a
Mon Calamari design which have the same characteristics in space
and an atmosphere as the original torpedoes but have a much greater range
underwater than they do when fired above water in a normal atmosphere.
The concussion missile batteries are identical to the missile systems used
in the Colossus-Class of tank droid. The only weapons beside the
Mon Calamari proton torpedoes built specifically for the Hydra are
its eighteen heavy laser cannons and those were based on the laser cannon
design used as secondary armament on the Avenger-Class power armor
that the Hydras carry! Surprisingly enough SedriMotors has managed
to design the Hydra so that all of its salvaged and reconditioned
weapons work well with the main computer system. This in itself is a major
feat of electronic and computer engineering. The hull of the Hydra
is four meter thick biphase carbide reinforced with duranium bulkheads.
The Hydra is completely compartmentalized to prevent a hull breach
from flooding the entire vessel. This is backed up by Class 3 heavy shield
generators which are powerful enough to shrug off most light turbolaser
impacts. The Hydra is amphibious and surprisingly fast and agile
for it's immense size. Moving at a hundred kilometers per hour on land
and over the surface of water the Hydra is most at home under the
waves. Here its massive repulsorlift engines are supplemented by four huge
propellors which drive the submersible at over two hundred kilometers per
hour. Most impressive of all is the sensor masking system which baffles
the ship's energy emissions and sonar signature making it incredibly difficult
to detect with standard sensor systems. When being dropped onto a planet
from a larger ship the Hydra uses a relatively tiny ion engine which
relies on the planet's gravity for its high speed during the drop. When
returning to the mothership the Hydra is abysmally slow and requires
air support if evacuating under combat conditions. The ion engine cannot
be used at all underwater and is practically worthless for long-term surface
use. The engine is only capable of maintaining thrust for one hour at a
time without overheating and is therefore typically used only for dropping
and returning. It is possible, though not recommended, to use the
Hydra as a spacecraft. When used in this manner it has -3D maneuverability
due to lack of maneuvering thrusters, requires Capital Ship Piloting skill
to use, and has a Space of 5.
submitted by madrabit@netdoor.com