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Several months before the Battle of Endor the Nebulon-B escort frigate Starlight Destroyer was put into service. It served as a anti pirating patrol craft in the Elrood sector for several years under the command of Captain Elias Belazar. As one of the few Imperial capital warships in the area, it served as the command center for the Durian ant-pitarating task force. This task force was designed to hunt down the Star Hawk pirates, led by Brak Azgad, that was operating in the area. The name Durian was chosen for the task force, because of a popular business man and politician named Vak Durian that died in one of the Star Hawks raids. The task force as led by Belazar contiued to shut down the pirates operations until about a year after Endor when Belazar had some ethical disagreements with the local Imperial Moff.
Following their disagreement, Belazar led the Starlight Destroyer and most of its support craft to the newly formed New Republic, who at this time was building up its resources for its eventual assault on the core worlds and Coruscant itself. As a New Republic ship, it was recommisioned as the Starlight Explorer and was used for several search and destroy missions by the 3rd Space Ops corp as the NR moved into the core.
After serving as a warship during the Zsinj and Thrawn years, the ship returned back into an antipiracy patrol craft in the cold war era just after these wars. At this point the Starlight Explorer was still mastered by Elias Belazar, who at this point had turned down promotion after promotion because he wanted to stay with his ship. As a patrol ship near the Unknown Regions, Belazar once again found himself fighting his old arch nemesis Brak Azgad who was leading the newly formed Nova Hawk pirates. In a stunning victory near the planet Shalloaum III, Azgad defeated Belazer and his assembled anti piracy fleet. Rumor holds that he attacked with a Victory Class Star Destroyer and several corvettes, but the rumor has never been proven.
What
is known is that the burnt husk of Starlight Explorer was found by the
24th Salvage Corp. The ships Command and propulsion modules were
mostly intact when the ship was found. The Boom, however, was split
in two. Several mid-ship levels on the command module sustained heavy
damage, one of these was the bridge where Belezar and most of his command
crew were believed to have died. The Nova Hawks were so brutal in
their attack that they even destroyed any escape pods that were jettisoned
during and after the battle. Not a single crewman or starfighter
pilot survived the battle, and since that then Azgad has been on the NRI's
Most Wanted list.
With the dwendling resources of the ever expanding New Republic, they decided
to not turn the Starlight Explorer into scrape metal. Instead they
took the option offered by Kuat Drive Yards to do a total refit, and turned
the craft into the newer Nebulon-C
Assault Frigate. The refit took over 8 months as the boom and propulsion
modules had to be totally rebuilt to Neb-C specifications. Everything
on the ship with the exception of the origional hull was removed and replaced
with newer equipment. And even the hull in many areas was reinforced
to hold the extra bulk of a much thicker boom. For all practical
purposes the ship is a brand new with the exception of the few ship systems
left over from the refit. Once refitted as a Nebulon-C, the ship
was recommissioned as the Twilight Explorer to be used as the command ship
of the newly formed JEREC Task Force. (Background written by Scott "Stogz" Stogsdill)
Craft: | Kuat Drive Yards' Nebulon-C Frigate |
Type: | Assault Frigate |
Scale: | Capital |
Length: | 335 |
Skill: | Capital Ship Piloting: Nebulon-C |
Crew: | 994 (Including Gunners, Pilots, and Troopers), Skeleton: 309/+10 |
Crew Skill: | Astrogation 3D+2, Capital ship gunnery 4D+2, Star ship gunnery 4D+1, Capital ship piloting 4D+1, Capital ship shields 4D, Sensors 4D+2. |
Passengers: | 56 Passengers |
Cargo Capacity: | 8,000 metric tons Cargo Manifest |
Consumables: | 6 Months |
Cost: | 12 million |
Hyperdrive Multiplier: | x1 |
Hyperdrive Backup: | x10 |
Nav Computer: | Yes |
Starfighter Complement: | 37 (25 in stored in racks, 12 on the Flight Deck) |
Manueverability: | 2D |
Space: | 6 |
Hull: | 4D |
Sheilds: | 3D |
Sensors: | Passive: 48/1D
Scan: 90/2D Search: 180/3D Focus: 5/4D+2 |
Weapons: | Twenty Four Heavy Turbolaser Batteries
Fire Arc: 6 Front, 8 Left, 8 Right, 2 Back Crew: 1 (2), 2 (4), 4 (8), 8 (16), 12 (24) Skill: Capital ship gunnery Fire Control: 3D Space Range: 3-15/36/75 Atmospere Range: 6-30/72/150 km Damage: 5D Sixteen Laser Canon Batteries
Two Tractor Beam Projectors
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Deck by Deck Explanation:
Below is listing of each deck of the Explorer and the major things
you will find on each deck. You will also find Decks that have links,
and those that don't. The Decks that have links will have plans and
a detailed description of what you will find there. Many of these
are thanks to WEG's Far Orbit Project. They, however, left some holes
because the ship was initially designed to be run at half capacity.
The Explorer, however, is a long range reconnaissance ship filled with
the maximum amount of crew, soldiers, and starfighters.
Command Module:
The Command Module is the central area of the ship. Some think
of the Command module as a large skyscraper attached to a propulsion module
by a thin boom. Every area of operation for the ship with the exception
of the engines and main reactor are in this area. This module even
has its own engineering section nicknamed "Power" to separate it from Main
Engineering in the propulsion module. Other major areas include the
Main Hanger (or Flight Deck) for the ships three Fight squadrons, an additional
docking bay for shuttles, the bridge, crew and officer quarters, Sensor
and Communication, and other miscellaneous areas of the ship.
Deck One: | Primary Communications |
Deck Two: | Short Range Communications |
Deck Three: | Crew Quarters |
Deck Four: | Crew Galley and Storage |
Deck Five: | Flight Quarters, Starfighter Racks, Boarding Bay, Connection to Boom module |
Deck Six: | Pilot Ready Room, Flight Control, Upper Flight Deck |
Deck Seven: | Starfighter and Vehicle Maintenance, Lower Flight Deck |
Deck Eight: | Upper Docking Bay One, Medical, Brig, and Training area |
Deck Nine: | Lower Docking Bay One, Large Cargo Storage |
Deck Ten: | Troop Quarters One |
Deck Eleven: | Troop Quarters Two |
Deck Twelve: | Officer Quarters |
Deck Thirteen: | Guest Quarters |
Deck Fourteen: | Gunnery Quarters |
Deck Fifteen: | Nav Com and Stellar Cartography |
Deck Sixteen: | Computer Mainframe Deck |
Deck Seventeen: | Bridge |
Deck Eighteen: | Officer Ready and Armory |
Deck Nineteen: | Primary Armory |
Deck Twenty: | Secondary Engineering |
Deck Twenty-one: | Emergency Batteries One |
Deck Twenty-two: | Emergency Batteries Two |
Deck Twenty-three: | Science Lab |
Deck Twenty-four: | Hydroponics One |
Deck Twenty-five: | Hydroponics Two |
Deck Twenty-six: | Water Recycle, Air Recycle, and Life Support |
Deck Twenty-seven: | Sensor Mainframe |
Deck Twenty-eight: | Short Range Sensors |
Deck Twenty-nine: | Long Range Sensors |
Deck Thirty: | Primary Ship Weapons Deck |
Boom Module:
The boom module is the central section of the ship that holds all the
other pieces together. The size of the boom in Nebulon class ships
varies greatly dependent on the type and use of the ship. Some of
the civilian models used for cruise liners have an extremely weak boom
that is made of transparisteel for nice walkways for the passengers and
crew. The original military Nebulon-B escort frigate had a
very thin but heavily armored boom. The Nebulon-C, however, is designed
as an assault frigate instead of escort, so the boom is substantially larger,
heavily armored, and carries half of the ships turbolaser complement.
All of these additions, makes this ship a match for many of the older,
but much larger, cruisers. In order to avoid confusion the engineers
who designed the Nebulon-C decided to not name the boom decks by conventional
numeric numbers, but instead by alphabetical symbols. This is to
avoid confusion when moving from the command or propulsion decks into the
boom. Other wise boom deck 1 would correspond to command deck 3.
Alpha Deck: | Upper Storage and Gunnery Deck |
Beta Deck: | Crew Recreation Area |
Gamma Deck: | Crew Quarters |
Delta Deck: | Lower Storage and Gunnery Deck |
Propulsion Module:
The propulsion module is
arguably the single most important part of the ship. While at first glance
there may not appear to be that much there, remember that it is the powerhouse
of the whole ship. Engines and fuel tanks, and the access ways to fix them,
take up the bulk of the propulsion module; roughly 50%. The other 50% is
split between control rooms, storage for replacement equipment, and the
engineering crew quarters. The Solar Ionization Reactor itself is quite
small, taking up only slightly more room than the Reactor Control Room.
Deck One: | Main Shield Room, access to the Deflector Tower |
Deck Two: | Engineering Quarters, Recreation |
Decks Three through Five: | Engineering Quarters |
Deck Six: | Storage, Engine Access (no map) |
Decks Seven & Eight | Docking Bay Two and Propulsion Cargo Bays |
Deck Nine: | Main Engineering |
Decks Ten through Fifteen: | Ships Systems |
Deck: Sixteen: | Main Reactor Control Room |
Command and Boom Module Write-ups provided by Stogz. Propulsion write-ups by Peregrin. Deck Plans provided by WEG unless otherwise noted. Images are proerty of LFL. This page is conceived and edited by Stogz, and is practically mirrored by Wyzzard. |