Craft
Unique: Phoenix
Cost
NA - Unique Craft
Type
Special Fast Blockade Runner
Consumables
2 months
Scale
Starfighter
Hyperdrive/Backup
x3/4 / x8
Length
30 meters
Nav Computer
Yes
Crew
1 to 3
Space/Maneuver.
12/4D
Passengers
9 (3 triple bunks)
Hull
5D
Cargo
100 metric tons (+15 smuggled)
Shields/Backup Shields
3D+1/3D
Sensors

Transponder Codes

Phoenix | Black Night | Ghostrider | Stone Viper | Altarian Mud Sloth Red Dawn | Raven | Vorpal Trader | Dark Sun | Exceptional

"Phoenix"

Stats by: curtis@thepentagon.com

Passive 20/1D
Scan 25/1D
Search 40/2D
Focus 2/3D

The Phoenix is a custom built light freighter. It was designed and constructed by Ghrikk, an expert Iotran mechanic. Travis met and befriended Ghrikk while he was serving aboard the Nova-Shadow, a light freighter on which Ghrikk was the engineer. Ghrikk had helped build the Nova-Shadow, and when it was destroyed he and Travis stuck together, deciding that they made a good pair.

Exterior Top and Side Views

Shortly after they left the Nova-Shadow, the two began the design and construction of what would eventually be the Phoenix. It is unknown where the ship was constructed or how the pair came by the materials with which to build her. The first incarnation of the Phoenix was only slightly better than an average "stock" light freighter. It sported four large, powerful engines that are speculated to have been salvaged from some prototype B-wing fighters. The crew has never confirmed (nor denied) these rumors, though. The ship also had a gyro-stabilized cockpit (which it still has today), much like the B-wing, which lends credibility to the engine rumor. One of the most distinguishing features of the Phoenix was the hyperdrive. From the beginning, the ship used a x0.75 hyperdrive - faster than almost all other ships of its class and faster than most military ships.

Since its creation, the Phoenix has undergone many modifications. One of the largest changes was a near-complete hull expansion. This gave the ship a different exterior appearance as well as completely changing the interior layout and increasing the cargo capacity. In addition to the hull expansion, the ship has had numerous weapon upgrades and additions, shield upgrades, maneuvering thruster additions, and hull armor reinforcement.

Main Deck Floorplan

Upper Deck Floorplan

The only other major change to the ship dealt with the subspace engines. The original engines were replaced with a military grade Starscream-9 Ion Drive which is heavily restricted because of its power levels. In order to avoid unnecessary "complications" with authorities, the engine is outfitted to normally register and act like a less powerful engine (Space of 8). To use the engine's full potential, the pilot must know how to engage the full engine program.

Currently, the Phoenix is one of the fastest and toughest ships of its class. It can engage most military starfighters in a fight with a good chance of success. However, regardless of the ship's power, her pilot (Travis Darsten) will only engage in a fight as a last resort and will usually attempt to outmaneuver and escape any opponents.

Perhaps the most distinguishing visual feature of the Phoenix (aside from its unique shape) is the color scheme. Sometime ago, the crew had the ship painted completely black. The special coating is of such a deep and flawless black, that it is said to almost "soak up the light". The coating was specially bonded to the armor to improve its resistance to wear and damage.

The Phoenix possesses a special modular transponder system. It carries, and can transmit, transponder codes and ship information for ten registered ships. This ability has helped the ship and crew many times in the past. In fact, different "aliases" of the ship are wanted in different parts of the galaxy.

The interior of the ship appears somewhat more spacious than most other ships of its class. Approximately the front third to half of the ship is dedicated to the cargo bay. The bay is quite large for its mass capacity, having a volume of over 315 cubic meters. Unlike most cargo bays, this one is completely environmentally controlled. This means that it has life-support capability while off planet. The bridge is on the starboard side, amidships. Opposite it on the port side is a swoop bay. This bay was recently installed and has an elevator system in the floor to lower the swoops down out of the bay. Currently only two swoops are stored in the bay, but at least one or two more could theoretically fit. Slightly to the rear of the swoop bay is a recreational area. This area has a home gym/weight set as well as other things to occupy time. Behind the cockpit on the starboard side is the ship's lounge. The lounge is where the main galley is located as well as the hologame table. Concealed within the game table is a powerful hyperspace communicator that allows the crew to stay in touch with New Republic command while on extended missions. Near the lounge, toward the centerline of the ship, are located quarters for passengers. Three rooms, each containing a triple bunk, are located here as well as a large head. The triple bunks, while not giving each passenger very much room, are nicely furnished and quite comfortable. The bunks fold up into the walls to give more space in the room while not sleeping.

Though it is difficult to discern from the outside, the ship does have a second level. The main entrance to the second deck is through a concealed hatch in the gunwell. Only a few people actually know of the existence of the second deck. The crew quarters, as well as the upper airlock access area are on the second deck. The captain's quarters are relatively large (at least for a light freighter) and are equipped with a private head. The two single crew quarters are also large, but must share a head. The upper airlock access area has lockers containing nine vac suits for emergencies or EVA duties. A small galley and several storage lockers are also present on the second deck.

Because of the crew's current mission and distance from friendly forces, the ship has been outfitted with an impressive personnel armory. The gear is stored on a special rack system that is concealed beneath the deck in the ship's lounge and the armor is hidden behind the lounge seats. The storage compartments are heavily sensor-masked to avoid unwanted detection. When needed, the rack can be raised from the floor and "unfolds" itself. Mike and Magnum designed the rack to make optimal use of storage space through an ingenious folding/movable rack system. By using this storage method, much more gear can be stored than would normally be possible. The armory contains gear ranging from personal blasters to explosives to armor.

Table of items stored in the armory

Since much of what the ship was originally used for involved smuggling, Travis and Ghrikk installed five sensor-masked compartments in the ship. Each compartment can accommodate up to three metric tons of cargo or five people, cramped. The compartments are all environmentally adjustable and have life-support functions. In the past the compartments have been used to transport items ranging from spice to Rebel commando teams.

 

Weapon Systems

2 Main Weapon Turrets
Crew: 1 in turret (Can be controlled from cockpit at 1D FC)
Fire Arc: Turret (1 dorsal, 1 ventral)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Range: Laser: 1-3 / 12 / 25
Ion: 1-3 / 7 / 36
Damage: Laser: 8D
Ion: 4D
Notes: 4 Heavy Lasers fire-linked, 1 heavy Ion Cannon.
Either lasers or ion cannon may be fired at a time, not both.
Double Heavy Laser Cannons
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Range: 1-3 / 12 / 25
Damage: 7D
Notes: Fire-linked
Double Heavy Ion Cannons
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 5D
Range: 1-3 / 7 / 36
Damage: 5D
Notes: Fire-linked
2 Proton Torpedo Launchers
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Range: 1 / 3 / 7
Damage: 9D (10D pair)
Payload: 24 (12 per launcher)
Notes: Optional Fire-link. Launch ports are hidden and sensor-masked.
4 Concussion Missile Launchers
Fire Arc: Front (2), Rear (2)
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D
Range: 1-2 / 8 / 15
Damage: 8D (9D pair)
Payload: 48 (12 per launcher)
Notes: Optional Fire-link. Launch ports are hidden and sensor-masked.
Double Turbo Laser Cannons
Fire Arc: Front
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 4D+1
Range: 3-15 / 35 / 75
Damage: 7D (8D pair)
Notes: Optional Fire-link
2 Anti-Vehicle Blasters
Fire Arc: Turrets on underside
Scale: Speeder
Skill: Manual Use: Vehicle Blaster
Fire Control: 5D
Range: 1-50 / 100 / 250
Damage: 4D (5D pair)
Notes: Two retractable blasters. Can be used manually or computer
controlled (skill of 5D) for ship defense/security.
 

Notable Blockade Runners

Stats and graphics are property of Chris Curtis. First table format by Tim "Nealos" Salam.

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