Secrets of Naboo
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EQUIPMENT
The Nightwraiths have special dispensation when it comes to equipment. Their equipment ranges from the mundane (comlinks and utility knives) to the obscure (Mon Calamari Leviathan armor) to the ultrasecret (miniature thermonuclear grenades). Of course, no one has ever been able to verify these reports...
Microblaster
The microblaster is the size of a hold-out blaster and made of plastic-type materials. Most weapons detectors cannot sense them, and if the weapon is disassembled into its four individually harmless component pieces, it can pass through all weapons detectors without trouble. They are being issued to all Intelligence agents and agents under unofficial cover.
Microblaster
Model: Akela Arms MDL17 Microblaster
Type: Microblaster
Scale: Character
Skill: Blaster: microblaster
Ammo: 20
Cost: 800 (power packs: 400)
Availablility: 3, R, X
Range: 1-5/10/15
Damage: 3D+1
Retinal Deceiver
This device is the highest grade retinal deceiver in the Empire, providing 99.48% accuracy when going through security scans. It fits aside the bridge of one's nose, and can be covered in synthaflesh to disguise it. It is undetectable when passing through weapons scanners. Retinal deceivers are being issued to all veteran UNOC agents. Any other use of a retinal deceiver in Imperial space is a Class I offense.
Retinal Deceiver
Model: Imperial DMR Retinal Replacement Projector
Type: Retinal deceiver
Scale: Character
Cost: 3,800 (power packs: 650)
Availablility: X
Game Notes: The retinal deceiver superimposes another person's retinal imprint on the subject, allowing him to pass retinal scans and get through security. Add +15 to roll when attempting to pass a retinal scan.
Synthigram Projector
Realistic holographic projectors (RHPs) have been an ultimate goal of Intelligence for decades. Now they've got it. The RHP has sufficient memory to impress a single person's features and looks upon the wearer. It is worn on a belt, and is small enough to be hidden from sight. It is, however, vulnerable to security and weapons scans, which will immediately detect the massive power output of the activated projector. Only UNOC agents in special mission environs have been authorized to use this equipment. Any other use of an RHP in Imperial space is a Class I offense.
Synthigram Projector
Model: Imperial DMR Realistic Hologram Projector
Type: Hologram projector
Scale: Character
Cost: NAFS (est. Invisible Market value: 252,500) (power packs: 6,000, custom-made)
Availablility: X
Game Notes: The projector adds +15 to the difficulty of any attempts to identify the user's true self. It also adds +1D to the user's persuasion and con rolls when they are dealing with someone who knows the imitated subject. Search and sensors rolls involving weapons or energy scanners are at +15/+10/+5 to notice the power output of the device within the scanner's range - energy dissipation rates are high.
CRAFT
The Nightwraiths do not use custom-made craft that would mark them as a unit. Instead, agents use passenger liners, charter craft, freighters, starfighters - any means necessary - to get to their destination. They do the same once they arrive at their target planet. However, the 377th uses a modified SUW TL-1800 called The Shadow Mage as a mobile headquarters. It is droid-operated, but has a human crew overseeing. The Shadow Mage also the smallest known cloaking device in the Empire, thanks to the cooperation of the IDMR.
The Shadow Mage
Craft: Modified Suwantek Systems TL-1800 Transport
Type: Modified light freighter
Scale: Starfighter
Length: 30 meters
Skill: Space transports: TL-1800 Transport
Crew: Computer-operated, but can overridden by two people in emergencies
Crew Skill: Varies widely
Passengers: 10
Cargo Capacity: 80 metric tons
Consumables: 6 months
Space: 8
Atmosphere: 590; 1,600 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D+1
Search: 60/2D+2
Focus: 3/4D
Sensor Absorber/Reflector: +2D to opposing sensor difficulty.
Engine Baffler: When Space is 0, add +1D to opposing sensor difficulty. This can be used in conjunction with the sensor absorber/reflector.
Weapons:
Twin Laser Cannons (fire-linked)
Fire Arc: Dorsal turret
Skill: SS gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
J. Erich Jay - Commanders 2 April 2001, 01:26 pm EST
I think it's obvious that the Emperor and Darth Vader gave orders to them. I think Thrawn, Ysanne Isard, and perhaps Tarkin, gave orders to them as well, or at the very least were aware of their existence.---.---.192.119 |
Drew - Well 2 April 2001, 07:21 pm EST
Well,these guys would have been nice to fight the Yuuzhan Vong....too late for that though.....---.---.134.104 |
Craig Feely - Doubt it... 17 August 2001, 08:54 am EST
I honestly doubt a human intelligence squad would have much effect on a massive alien invasion force. They are REALLY cool though! Great job Armage!!---.---.248.26 |
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