Craft: | Vangaard Pathfinder |
Class: | Transport |
Cost: | n/a |
Size: | Small (36 meters) |
Crew: | Normal +2 (1 pilot) |
Passengers: | 2 |
Cargo Capacity: | 100 metric tons |
Consumables: | 6 months |
Hyperdrive: | x3 (backup x15) |
Maximum Speed: | Attack |
Defense: | 21 (+10 armor, +1 size) |
Shield Points: | 90 |
Hull Points: | 90 |
DR: | 10 |
Weapon: | Laser cannon |
Fire Arc: | Turret |
Attack Bonus: | +3 (+1 size, +2 crew) |
Damage: | 3d10x2* |
Range Modifiers: | PB +0, S +0, M/L n/a |
* The Pathfinder has a special system which channels damage absorbed by the shields into the laser cannon. After the shields take one hit, damage increases to 3d10x3. After a second hit, damage increases to 3d10x4. On the third hit, however, the shields overload and automatically drop for three full rounds (i.e., they do not absorb damage); during this time; the laser cannon deals the normal 3d10x2 damage. After the three rounds pass, the shields reactivate with whatever shield points they had left and the process can start again. After ten full rounds have passed since the last hit, both the laser cannon's damage and the overload count reset to zero, also restarting the process. This feature can be removed at a cost of 10,000 credits, but both the benefits and penalties are lost.
The Pathfinder was introduced sixty years
before the Battle of Endor (or about a quarter century before Palpatine
was elected Supreme Chancellor) and is one of the most successful scout
designs still in service. It features a stilleto-thin design (very
low profile when looking at it head-on) and grants a +2 equipment bonus
to Computer Use checks when operating the ship's sensors.