

Imperial Gunboat
After completing the Lambda class shuttle, Cygnus Spaceworks was awarded the contract to design the assault shuttle. The XG-1 Starwing is the result. Named the starwing due to the unique 5 wing configuration, the ship is biased on the lambda shuttle design. With the wings, and a advanced computer system from Miradyne enables the ship to maneuver in space or atmosphere without a drop in
performance.
The Starwing is designed for offensive strike missions against enemy convoys or fleet craft. It's firepower, heavy shielding, and hyperdrive make it ideal for escort roles as well. The interior design is much like a Lambda shuttle, with the ramp and cockpit configuration the same. The passenger area is now filled with
weapons control systems and targeting computers. It's cramp for long journeys, but suitable for short missions without contracting cabin fever.
The price is cheap, the ship is built to get the job done, so it's a mystery why the Starwing never fully caught on. During the heyday of Imperial control, you almost never saw them in action. Fleet command elected to use the more disposable TIE fighter for whatever military action it needed. Perhaps now with the TIE in
short supplies and with the Empire resorting to hit and fade tactics and convoy raiding, the ship will see more use.

Craft: Alpha class XG-1 Starwing
Type: Assault Gunboat
Length: 17 meters
Scale: Starfighter
Crew: 1 pilot, 2 gunners
Passengers: 2
Cargo: 50 kilos
Consumables: 1 month
Hyperdrive Multiplier: x1
Hyperdrive Backup? x15
Nav Computer? yes
Maneuverability: 1D+2
Space Units: 7
Hull: 5D
Shields: 3D
Weapons:
Two Laser Cannons (linkable):
Fire Arc: Front
Fire Control: 3D
Damage: 6D
Two Heavy Ion Cannons (linkable):
Fire Arc: front
Fire Control: 4D
Damage: 5D
Two Missile launchers
Fire Arc: front
Fire Control: 2D
Damage: 8D/9D
(interchangeable between protons and concussion)
One Light laser cannon:
Fire Arc: rear
Fire Control: 3D
Damage: 4D
TIE Defender
Designed by the traitorous Admiral Zarrin, head of Imperial R&D, the Defender
is an exceptional starfighter by the fact that not only does it have shields,
but is Hyperspace capable and has a small load of missiles in addition to the
standard boosted TIE cannon. The sleek power of the TIE Defender surpasses
anything the Empire has to offer, with firepower superior to the TIE Advanced,
and more powerful engines that the A-Wing. It is truly a force to be
reckoned with. The TIE Defender has a distinctive look, due to the three solar panel configuration,
one at 120 degrees from other. The Defender is fortunately unlikely to see
widespread use, mainly due to the losses during Zarrin's attacks against the Empire
and the loss of vital Imperial starfighter production facilities.

Craft: Seinar Fleet Systems TIE Defender
Type: Space superiority starfighter
Lenght: 12 meters
Scale: Starfighter
Crew: 1 pilot
Passengers: 0
Cargo: 5 Kilos
Consumables: 5 days
Hyperdrive Multiplier: X1
Hyperdrive Backup? none
Nav Computer? Limited, 2 jumps
Maneuverability: 4D+2
Space Units: 13
Hull: 3D
Shields: 2D
Weapons:
Two laser cannons (fire linked)
Fire Arc: Front
Fire Control: 2D
Damage: 5D
Two missile launchers (Payload each: Four)
Fire Control: 3D+2
Damage: 8D
Starwing Missile boat
The Missile boat was designed when Admiral Zarrin's campaign against the Empire's TIE fighter R&D and construction facilities reached at all time high. Zarrin could have continued his war against the Empire for some time, thanks to his technological edge, granted by his fleet of TIE Defenders- prompting the
production of the Missleboat. Using a standard Starwing XG-1 Gunboat as the base design, the Missleboat is extremely fast, very maneuverable and armed with 4 specially designed missile racks with an overall payload of up to 80 concussion missiles. The missile boat was built with the idea to take out TIE
Defenders in mind. The Missile boat is currently the cutting edge of spaceship technology. It is
by far the fastest, most maneuverable, and heavily armed starfighter in use today. Because of the SLAM overthruster, the advanced systems and increased payload,
the ship comes with a very steep price tag. The Empire is understandably careful with the handful they have. The Missile boat doesn't see a great deal of use, except in special engagements.

Craft: Starwing X-14 Missile Boat
Scale: Starfighter (barely)
Lenght: Classified
Crew: 1 pilot, 2 gunners
Passengers: 1
Cargo: 20 kilos
Consumables:
Hyperdrive Multiplier: X1
Hyperdrive Backup? No
Nav Computer? Limited, two jumps
Maneuverability: 4D
Space Units: 13 (26 with afterburners)
Hull: 4D
Shields: 4D
Weapons:
Four warhead launchers (Payload each: 20)
Fire Arc: Front
Fire Control: 2D
Damage: 8D/9D
Laser Cannon
Fire Arc: Front
Fire Control: 3D
Damage: 4D
(may not use lasers when SLAM overthruster is activated)
TIE Phantom
After the battle of Yavin and the destruction of the Death Star, the Rebels Alliance proved that they were a serious threat to the Empire. The Empire forced to take that threat seriously, responded with new technology and weapons such as the Dark Trooper project and the TIE Phantom. The TIE Phantom research, under the direction of Admiral Sarn, was conducted in the Dreighton Nebula. The
Nebula, the site of a major battle in the Old Republic was rumored to be haunted and the source of ships mysteriously disappearing. This provided perfect cover for development of a top secret stealth starfighter.
The TIE Phantom packs slightly above normal firepower for a starfighter of it's class. However the main improvement of the ship was a cloaking device. With the stealth shield in place, short and long range delectability of the ship was almost non-existent. Should the Phantom have gone into wide production, the
Empire would certainly have had the upper hand.
Sigma Squadron, the first wave of these deadly TIE fighters, came within mere hours of launch before the construction facility on Imdaar Alpha was destroyed, along with the Empire's stockpile of the ship. Admiral Sarn's command ship, the Super Star Destroyer Terror was also eliminated along with the base. The
admiral was retired from active duty personally by Lord Vader. The Rebel strike team, commanded by Ru Murleen captured one of the precious vessels, but the fighter was destroyed at a rebel base due to Imperial security fail-safe measures.

Image from Rebel flight recorders of the
TIE Phantom on patrol near the Drighton Nebula
Craft: TIE Phantom P-38 Assault Fighter
Scale: Starfighter
Lenght: 15.3 m
Crew: 1 pilot, 1 gunner
Passengers: 0
Cargo: 26 kilos
Consumables: 1 Week
Hyperdrive Multiplier: X1
Hyperdrive Backup? No
Nav Computer? Limited, Three jumps
Maneuverability: 2D
Space Units: 9
Hull: 2D+2
Shields: 1D
Weapons:
Two laser Cannons (fire linked)
Fire Arc: Front
Fire Control: 3D
Damage: 5D
Special Equipment:
Cloaking Device: This is a FULL cloaking device that not only blocks sensors
(-3D to all sensor rolls) but also blocks ANY visual contact. All weapon systems
are shut down if cloak is active. Cloaking device takes 1 round to engage, and
1 round to disengage.
Self Destruct Sequence: If a proper clearance code is not entered when ship is powered down a sequence of shaped charges are activated five minuets after power off, to keep the Phantom from falling into Rebel hands. It's damage is to internal systems only (re: no power core overload) and causes a 4D (starship scale) explosion. The ship itself cannot roll versus damage.
The SDF Alderaan and SDF Harrison
The Space Defense Force project was the brainchild of the Late Admiral Jones. He knew the Death Star was a good idea, but just slightly impractical. It was too large, bulky and expensive for the Rebellion to maintain and operate. However it still had its points. Working with the top alliance R&D scientists and using the stolen Death Star plans as a guideline, they modified the original Lem Bremslik designs and developed the Grand Cannon. The original prototype was a planet based unit, but eventually Harrison wanted to develop a ship based version. As the Golrath defense was completed, the process was refined. Using a old Residian Gunboat, a ship class even older than the Vandor Eagle, modification work was begun. Soon the SDF Alderaan was completed.
Unlike the Calamari Cruisers and Nebulon-B frigates, the Alderaan was designed for one thing- kick serious butt. Five Heavy Turbolasers, ten light cannons, ten missile tubes, an impressive shield output, and a squadron of fighters make up the Alderaan's capabilities. With only four hundred crew (including the fighter pilots and a squad of marines), it makes for a small and devastating package.
The battle of Golrath was the Alderaan's first scrap. Although several design flaws surfaced during the battle, the ship performed far beyond expectation. Plans for constructing a second SDF with the bugs removed and a larger grand cannon with higher energy output were rapidly set into motion. The SDF Harrison was completed 5 months later. The Harrison's first battle was the Mitos Van Cut, a simple convoy capture action. The ship was more for transport and backup, than battle- even the Grand Cannon was off-line. However it was to see battle when, in answer to a distress call, the ISD Pacifier dropped out of Hyperspace and advanced on the helpless convoy. The Harrison and its complement of X- wings raced into battle in a holding action, to buy time for the convoy to escape. The two capital ships traded shots in a mammoth exchange, and the Harrison was hit heavily. However the Pacifier was equally damaged, forcing the Imperials to retreat. The SDF's second trial run was considered a success.

The completed SDF Alderaan, in orbit above Golrath.
Craft: The SDF Alderaan
Type: Modified Residian Gunboat
Scale: Capital
Lenght: 264 Meters
Crew: 400 (pilots and ground troops)
Passengers: 100
Cargo: 1500 MT
Consumables: 1 year
Hyperdrive Multiplier: X1
Hyperdrive Backup? X9
Maneuverability: 2D
Space Units: 6
Hull: 6D
Shields: 2D
Weapons:
Five Heavy Turbolasers
Fire Arc: Two top front, 1 top rear
Fire Control: 3D
Damage: 8D (Cap. Ship)
Ten Heavy Lasers
Fire Arc: Five bottom front, five bottom rear
Fire Control: 3D
Damage: 5D (starfighter)
One Grand Cannon
Fire Arc: Front
Fire Control: 2D
Damage: 6D+2 (Death Star Scale)
1/20 rounds
Six Proton Tubes
Fire Arc: Three port, three starboard
Fire Control: 2D
Damage: 9D (starfighter)
One Tractor Beam
Fire Arc: Bottom front
Fire Control: 2D
Damage: 4D(fighter)
One Ion Cannon
Fire Arc: Top front
Fire Control: 2+1
Damage: 5D(Capital)
The H-Wing Strike Fighter
The BTS-A2 Long Range Strike Fighter/Bomber, or H-Wing, was a recent addition to rebel flight bays. Manufactured by Koensayr, famous for the BTL-S3 Y-Wing Starfighter, it was only a matter of time before the Alliance included the H-wing in it's arsenal. It's service in the Alliance is likely to remain low in number considering that the combined cost of almost any two single-seat fighters cost as much as one H-wing.
The H-Wing is a weapons platform capable of delivering a hard punch. The fighter's primary weapon is a heavy laser cannon mounted in a rotating dorsal turret. This laser can only be fired from the turret's gunnery
chair; no gunnery control is included in the piloting cockpit. Some H-Wings however, have been configured so that the turret can be fixed in a forward facing position, and fired by the ships second gunnery control. Also, the H-Wing carries two torpedo launchers, with complete magazine of eight torpedoes for each of it's launchers- twice the payload of a Y-Wing. The ordinance is benefited by an improved fire control system, so that it can efficiently serve as a strike fighter/bomber. These weapons systems are complimented by two fire-linked ion cannons. This weapon has a rotation of 40 degrees, which allows the gunner to fire independently of flight control.
The H-Wing has a hull that is designed to allow the craft to take multiple hits, along with the protection of a strong shield system, the H-Wing can survive extended combat, but not without cost. Maneuverability and sub-light speed have been sacrificed increased battle worthiness, creating a distinct disadvantage being able to outrun or disengage combat.
The H-Wing has several benefits to it's single-seat counterparts. With a crew of three, the ships systems are more efficiently handled. The cockpit contains a primary and secondary crew station. Piloting controls are installed only at the primary station, but shield control, ion cannon, and torpedo fire control are installed in both stations, giving the crew flexibility.
Many of the components used in the Y-Wing were adapted for use in the H-Wing, such as Fabritech ANX-Y sensors and Koensayr engines, complete with thrust vectrals. Many components were not used. For instance, instead of using an R2 astromech, a limited jump nav computer similar to that used in the B-Wing is employed. Also, the H-Wing does not employ ejection seats. That option isn't feasible in the tight space remaining after all systems are installed. The fighter does, however, contain a cramped, cabin, which includes a single bunk with soundproof divider that can be used on a rotational basis.
Reports indicate that the craft is best suitable for strike/anti-shipping and screening fighter/transport duty. Overall, the encounters against Imperial craft have proven favorable for the H-Wing. Some Rebel leaders have suggested that the H-Wing should replace the B-Wing as the primary heavy assault fighter. However. this replacement isn't likely to happen, since many smaller outposts don't have fighter bays capable of housing and servicing the H-Wing. Also the craft also lacks speed; even the slow B-Wing is quicker. The
final reason is economics: Not only is the H-wing a high-cost vehicle, but it also requires a greater number of trained flight personnel. Such personnel are always short in supply. It is most that the H-Wing will serve as a special engagement craft, used where its advantages will provide it its greatest combat effectiveness.

Craft: Koensayr BTS-A2 H-Wing Starfighter
Type: Long Range strike fighter/bomber
Lenght: 17.1 m
Scale: Starfighter
Crew: 1 pilot and 2 weapon personnel
Passengers: none
Cargo: 220 kg
Consumables: Two weeks
Hyperdrive Multiplier: x1
Hyperdrive Backup? None
Nav Computer? Limited- up to 4 jumps
Maneuverability: 1D
Space Units: 5
Atmosphere: 295; 850 kmh
Hull: 5D
Shields: 2D
Weapons:
One Laser Cannon
Fire Arc: Turret (top)
Fire Control: 2D
Damage: 6D
Two Proton Torpedo Launchers
Fire Arc: Front
Fire Control: 3D
Damage: 9D
Two Light Ion Cannons (fire linked)
Fire Control: 1D
The Vandor Eagle:
Nobody was entirely sure where the original template the Vandor Eagle was based on came from, not even it's pilot, Harrison Jones. What is know is that Harrison, drifting in an escape pod and dangerously low on supplies, found the hulk of the ship that would become the Eagle. He maneuvered the pod with the remainder of it's fuel, and docked with the ship. Despite the heavy damage it
had received, the hull was moderately intact and major portions of the ship still worked.
Harrison managed to get the ship to limp to the nearest starport, where he begged, liberated, stole, and borrowed the credits to totally rebuild the ship. He then set to work, giving the ship a complete overhaul. Six months of intense work later, the Ship was ready to go. Eager to celebrate, Harrison set off to a local
bar. In the resulting fight, meeting with Bilge Grumby, and escape from the planet while chased by a flight of TIE fighters, a friendship was forged and a ship named. Bilge claimed that 'she soared like a Vandor Eagle'. Oddly enough Vandor means Homosexual in B'Quithian Standard. Bilge probably didn't know what he was talking about.
The Eagle went on to have as glorious a career as it's owner. Under Harrsion's masterful piloting, she was often holding her own with the front line starfighters in battle. She passenger list covered princesses, diplomats, religious figures, galactic leaders, criminals, and a rock group. She also had the distinction of being one of the only ships flown by the Chaos Crew for any long period that didn't crash. She served the Rebellion for decades, until the Battle of Golrath. There, Harrison ran interference between a fleeing Rebel
Transport and the Imperial Star Destroyer Iron Fist. The craft did her owner proud and saved the transport, before the Eagle was lost, all hands aboard her.
Since then, De'Marino Industries took up the legacy, and mass produced the ship for a brief period. The limited edition ships sold well, and now is a reasonably common sight at spaceports across the galaxy.
The Eagle has a long bullet or cigar shaped hull, with two main atmospheric stabilization wings protruding mid-way down the fuselage. Mounted under the wings are four powerful Vix-Thrambel Sublight engines, 2 each wing. In the direct back is mounted a older model Lexam 4000 hyperdrive engine. The ship
has 2 main hatches, on either side of the hull just fore of the wings, and a main cargo loading ramp in the back of the ship. The color scheme of the Eagle tended to be a jet black hull with red pinstriping on the wings.
Craft: VE-747 Heavy Freighter
Type: Stock Heavy Freighter
Lenght: 63.2 m
Scale: Starfighter
Crew: 2
Passengers: 12
Cargo: 300 MT
Consumables: 3 months
Hyperdrive Multiplier: X 1/2
Hyperdrive Backup? X10
Nav Computer? Yes
Maneuverability: 4D
Space Units: 10
Hull: 5D
Shields: 6D
Weapons:
Two Modified Heavy Laser Cannons
Fire Arc: Turret (top and bottom)
Fire Control: 6D
Damage: 6D
Two Proton Torpedo Launchers (payload each: 4)
Fire Arc: Front and back
Fire Control: 3D
Damage: 9D
Special Equipment:
3 Sensor shielded secret compartments
Remote start up sequence activator (range 60 m)
Sectional gravity and variable life support
Exterior flash and smoke pots (for simulated damage effects)
A New Hope
A New Hope is, without a doubt, one of the most unique ships to ever ply the spaceways. Admittedly the De'Marino Industries VE-747 never enjoyed wide-spread usage like the YT-1300, but that in itself does not make this ship a one of a kind. The uniqueness stems from the construction of the ship, it's contents
and the personalities in and about it. Most people are shocked when Brev Yarrow and Kareel proudly give them the Grand Tour of the ship. They get even more shocked when they explain that they built A New Hope from a derelict in a Coruscant junkyard and get the parts from salvage and junkpiles. Only five percent of what is aboard was actually bought new, from a dealer. The rest is that which other people did not want, or which has been salvaged or stolen. Even experienced spacers are a bit amazed. Among the stolen, liberated and swapped parts that
have been incorporated into the ship, there is an entire Incom LST-A20 SpaceTug. Also, one of the four engines is a modified Y-Wing engine. Solar panels from two different TIE fighters have been broken apart and added to the hull. Although the crew have taken pains to tidy up A New Hope's appearance with a
coat of paint, she still looks patchy. Starport personnel have been known to make bets on whether the freighter will fall apart while it rests on the docking pad.
The inside is just as aesthetically pleasing as the outside. There are two floors, with the upper floor being half the size of the lower one. The lower floor is taken up with the cargo bay, the engine room, and a large crew area, lined with bunks, airlocks, closets, the head, and small chambers containing some of the ship's systems. The upper floor is mostly devoted to ship's systems. The cockpit and other ship's systems take up most of the space, while a cozy lounge area and Bolt's bunk take up the rest. Notable features are the highly developed entertainment system (full capabilities), the two secret cargo compartments, two cryogenic suspension tubes that have been converted into a spacious freezer and a shower, respectively, a well developed medical area with an automated medbed and a bacta tank, a technical workstation, and a first rate autochef. The autochef is sentient (debatable, according to some people), can talk (about two topics only; food and Banthas), and can serve anything. However, Otto has only two flavors, Bantha and awful. A corner of the cargo bay serves as parking space for a landspeeder and a swoop, while another corner contains a speeder bike and a hovercart. The living area contains a notable amount of free spare parts. Most of these are broken and the entire assemblage migrates around the lower floor in some sort of Brownian motion determined by random whims from Brev, Kareel, Hope, and Ren.
Another bit of strangeness lies in the large amount of personal weaponry aboard. Each person has a small stash of their own weapons, but there exists a pile of mutual weapons and other things stolen from Imperials and other casualties of Entropy Crew. A large case full of expensive clothing lies off to the side of
the living quarters. Add to that a massive library of bad Holo-movies, a pile of survival gear, Ren's impressive chemistry set, a number of glowrods best described as "lots of," a quality microscope, a box with a single red button that does nothing apparent when pressed, and a variety of other sundry minor
items, and the unofficial cargo manifest starts to look like an inventory of a curiosity shop.
A New Hope looks so odd and motley, yet it works like a dream. But when you consider what the Entropy Crew has been through, you start to realize that they love Hope more than anything else in the universe. The Corellian and the Squib have put an amazing amount of work into The New Hope. Due to their efforts, Hope will continue to fly for a long time. Hope might look strange, but she's a tough little ship.
Craft: De'marino VE-747 Medium Freighter
Type: Modified Medium Freighter
Scale: Starfighter
Length: 63 meters
Skill: Space transports: VE-747 transports
Crew: 1, gunners 2, skeleton 0 (or 1 if Hope off-line)/+0 (or +15)
Crew Skill: See Brev Yarrow, Karreal, and Hope.
Passengers: 10
Cargo Capacity: 255 metric tons
Consumables: 3 months
Hyperdrive Multiplier: x1/2
Hyperdrive Backup: x10
Nav Computer: Yes
Cost: Not available for sale. Period.
Maneuverability: 1D+1
Space: 5D
Atmosphere: 1D
Hull: 3D+2
Shields: 1D
Weapons:
Heavy Laser Cannon (2)
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/25km
Damage: 5D

