Home 
   
 My Groups 
   
 Help 
 
Start a Group
   
Welcome u12ct@abdn.ac.uk | My Profile | Sign Out  
Messages
  swrpg-discussion
  Messages:  View by Date:  Message 222 of 2629
Search | Family Filter is Off
 
  Main Page
     Subscribe
* Messages
  Post
  Members
  Calendar
  Polls
  Links
  Database
  Chat
  Promote
 
 
     
  Message 222 of 2629   Reply ] Forward ] View Source ]    
 

From: Landon Darkwood  <lbalser@xxxx.xxxx.xxxx>
Date: Sat Dec 11, 1999 0:33am
Subject: STATS: Repost - The Last Starfighter


Hey, guys... I was just going through my old archives and I found an
old, rare conversion project of mine, and I thought I'd post it. It's,
like, four years old... so I don't think too many people will have it.

Date: Mon, 17 Jul 1995 20:39:23 -0400 (EDT)
From: Leonard Balsera a027280t@b...
To: All jae+sw-rpg@D...
Subject: New starfighter!

This is an attempt to create Star Wars RPG stats for the Gunstar from
the film,
'The Last Starfighter'. Enjoy and send comments.

GUNSTAR (PROTOTYPE ALPHA)
Craft: Irian Starships Inc. Gunstar A 
Type: Heavy assault starfighter (experimental design)
Scale: Starfighter
Length: 15.7 meters
Skill: Starfighter piloting: Gunstar
Crew: 1, gunner: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D, starship 
shields 3D
Cargo Capacity: not much (see Death Blossom)
Consumables: 2 weeks (including gunner)
Cost: 275,000 (new); 125,000 (used) 
Hyperdrive Multiplier: x2.5 
Hyperdrive Backup: x18
Nav Computer: yes
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950kmh
Hull: 4D+2
Sensors: (standard New Republic sensor package)
  Passive: 30/0D
  Scan: 50/1D
  Search: 75/2D
  Focus: 4/4D+1
Weapons: (can be fire-linked; see designer's notes)
  2 Twin Laser Cannons
    Fire Arc: Turret
    Crew: 1 (gunner)
    Skill: Starship gunnery
    Fire Control: 2D (2D+2 linked)
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300m/1.2km/2.5km
    Damage: 5D (6D linked)
  2 Laser Cannons (can be fire-linked)
    Fire Arc: Turret
    Crew: 1 (gunner)
    Skill: Starship gunnery
    Fire Control: 2D (2D linked)
    Space Range: 1-3/12/25
    Atmosphere Range: 100-300m/1.2km/2.5km
    Damage: 4D (5D linked)
  4 Concussion Missile Launchers (can be fire-linked)
    Fire Arc: Turret (six shots per launcher)
    Crew: 1 (gunner)
    Scale: Starfighter
    Skill: Missile weapons OR starship gunnery
    Fire Control: 1D (1D+2 linked)
    Space Range: 1-2/8/15
    Atmosphere Range: 100-200m/800m/1.5km
    Damage: 8D (10D linked)

Designer's Notes: All weapons are controlled from the gunner's pod, 
seperated from the pilot's pod in the cockpit. The gunner's pod rotates 
in three dimensions at the gunner's command without altering the 
attitude or bearing of the Gunstar. Sensors linked into the weapon 
systems cause the weapons themselves to match facing with the gunner's 
pod. This allows the gunner to concentrate solely on gunnery without 
worrying about the position of the ship or the positions of the 
individual weapon systems. This also frees the pilot from having to 
worry about positioning the ship to give the gunner a clear shot, 
allowing him to concentrate solely on defensive flight. 

Game Effect: In practice, the pilot of any Gunstar usually does nothing 
but full dodges during a dogfight, while the gunner takes his time and 
shoots away without worrying about die and action penalties for dodges. 
He can do this because the pod rotates freely, so even if the ship is 
not in a good position for weapons lock, the gunner will be. And because
of the sensor links, the weapons will be in just as good of a position 
as the gunner. You can't get fire coverage like that from average 
turrets, in which each weapon must be attached to the turret to be able 
to angle in any direction. Seeing as how the rotation of the weapons is 
controlled remotely by sensors, the weapons can be placed anywhere on 
the ship and still gain turret benefits.


SPECIAL PROTOTYPE WEAPON: THE DEATH BLOSSOM  

Death Blossom is an experimental defense mechanism incorporated into 
Gunstar as a weapon of last resort. The designers used up all of the 
vessel's 100 kg of cargo capacity to install 40 blaster cannons in each 
of four covered sections along the side of the hull. When DB is 
activated, the covers retract, the cannons link, the ship begins to spin
in three dimensions violently, and the cannons fire off at random. This
creates a very dense cloud of blaster fire that is nearly impossible to
avoid. Unfortunately, it works best against ships that are within close
range of the desperate Gunstar. The price for using DB is total loss of
all power. This means no sublight engines, no hyperdrive, no weapons, 
no nothing. Nothing except life support. I am shocked at how many 
Gunstar pilots have actually used this weapon, under inappropriate 
circumstances, and have died in space because they didn't even have 
enough power to launch the ejection seats.

Game Effect: 10D Starfighter scale damage to any and all vessels within 
a space range of 5 (atmosphere range of 500 meters) or less. A Heroic 
Starfighter (or other appropriate) piloting skill roll is required to 
dodge. Any surviving ship will continue to be hit every round for five 
rounds, so any ship in DB will be hit at least once. Any ship between 
space ranges of 6 and 17 (between 600m and 1.7km for atmosphere) will 
take 5D Starfighter scale damage, with a Moderate skill roll needed to 
dodge. Any ship further away than 17 (or 1.7km in atmosphere) is not 
affected by Death Blossom.


-Landon Darkwood


  Replies Author Date
294     Re: STATS: Repost - The Last Starfighter William Elliott Tue 12/14/1999

  Message 222 of 2629    


* About eGroups | Privacy Policy | Terms of Service | No Spam! | International | Contact Us
Copyright © 1998-2000 eGroups, Inc. All rights reserved.