TIE Scout


Craft: Guruk System Yards TIE/LRS
Type: Long Range Scout
Scale: Starfighter
Length: 11.7 meters
Skill: Starfighter Piloting; TIE Scout
Cost: Not available for sale
Crew: 1
Passengers: 0
Cargo Capacity: 100kg.
Consumables: 2 months
Hyperdrive Multiplier: x2
Hyper Backup: None
Nav Computer: Uses Imperial Astromech Droid
Maneuverability: 1D+2
Space: 10
Atmosphere: 415; 1200 kph
Hull: 2D
Shields: 1D
Sensors:
Passive: 15/1D
Scan: 30/2D
Search: 80/3D
Focus: 5/6D
Weapons:
1 Laser Cannon
Scale: Starfighter
Fire Arc: Front
Crew: Pilot
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2km/2.5km
Damage: 4D

Not wanting to dedicate any of his capital ships to reconnaissance missions, and willing to discard the Imperial distrust of hyperdrive equipped fighters, Moff Doran commissioned the TIE Scout class ships. Looking somewhat like a pair of TIE/ln ships welded together, the TIE scout is an unwieldy vessel, not particularly maneuverable, and not equipped with a very high end hyperdrive. It does serve it's function, with hundreds of these crafts crossing the Imperial borders every day, picking up information on ship movements, clear hyperspace routes, and monitoring local hyperspace and subspace communications.

Of course, many of the underarmed and underarmored ships are destroyed, which is unfortunate, but of no great moment, as they are cheap and expendable vehicles. In fact, the numbers of destroyed ships, and the points at which they ceased transmission are pieces of information that are almost as useful as those brought back by successful flights, as they provide a rough measure of the degree of fleet and defensive actions in the area.
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