Korjuun


Region: Border Regions
Trade Route: The Long Path
Sector: Yaeger Sector
Strategic Location: Korjuun is located towards the edge of the sector, deep inside the Specter Nebula, out of all the spheres of influence of the Yaeger Sector.
System: Azdure. Azdure is a blue white giant, only a few million years old. However, Korjuun is far older than that. How the planet got there is described below.
Planetary size (diameter at equator): 54,064 km
Geotype: Korjuun's crust is composed primarily of limestones and sandstones, with many deposits of other sedimentary or metamorphic substances. Korjuun also contains large deposits of gemstones of various types, mainly of the Socor group, such as Laigar Vermillion Diamonds. Korjuun's core is of a 84% nickel, 12% lead, and 4% other.
Government: The Mridone, the only intelligent species that Korjuun is home to, is a primitive species of nomadic hunter gatherers that organizes themselves under clan lines.
Capital City: There are no inhabited cities left on Korjuun. The closest thing that planet has to a capital is a series of massive metallic ruins known as K'lrickar.
Other cities: There are no other known cities or ruins on the planet.
Atmosphere: Thick (142% standard). 55% nitrogen, 20% oxygen, 12% hydrogen, 5% Water vapor, 4% methane, 4% other. Hydrography: 65% of Korjuun's surface is fluid, mostly H2O, but with some ammonia appearing as well. Almost all of Korjuun's water is under 0.02% saline.
Temperature: Universally warm, as the atmosphere traps most of the heat. Average temperature is around 35 C. year round.
Gravity: Slightly heavier than usual (112% galactic standard)
Length of day: 19 standard hours
Length of year: 514 local days
Tech Level: Very low. Flint arrowheads and other stone and wood implements are common, copper and iron deposits are too low to allow any metal working to develop.
Planetary Population (within +/- 1%): 4,224,000 Mridone, 18 others trapped in the stasis chambers of K'lrickar.
Exports: Korjuun has no contact with the rest of the galaxy, as passage through the nebula is very difficult. Where trade to be established, it's gemstones would be it's most probable export, with some of it's more deadly fauna certain to find a market in certain circles.
Imports: None.
Starports: K'lrickar has a heavily overgrown spaceport. Other than that, there are no spaceports on Korjuun, though some clearings can be used as poor quality landing strip class ports.

Capsule:

Geotype, Flora and fauna:
Korjuun's high surface temperature and large water reserves cause almost constant precipitation throughout it's surface. This has lead to a tropical rainforest type bio-zone across almost all exposed land. Primarily composed of giant fern-type plants, the forests of Korjuun are also home to a wide variety of highly evolved vegetable and fungal species, such as the Red leaf fig, and the predatory Mimosa.
The forests are home to a wide variety of species that seem to have been evolving on Korjuun for over three billion years. These highly advanced creatures have developed a wide variety of mechanisms for both offense and defense, many of which are quite deadly. Of particular note are the Arboreal Green Drakes, the giant Sloth-Apes, and the fist sized Ulkith, whose venom is among the most powerful poisons in the galaxy.
The freshwater oceans of Korjuun are home to an equally wide variety of hostile lifeforms, such as the Sea Dragons and Giant Sharks, but unlike the forests, they are not home to any sentient species.
Sentient Species:
The Mridone are the only sentient species of Korjuun, but their age as a species is a good deal less than the age of the ruins of K'lrickar. These Arboreal, dark furred hunter/gatherers are remarkably hostile in nature, and when one clan trespasses on the territory of another, a war of mutual extinction is almost always fought. This hostility is also displayed to any outsiders that cross their paths. As they have a remarkable array of poisons with which they coat their arrows, and as they have a complete knowledge of their territories, they can pose a serious threat to even well armed parties. The Mridone have a superstitious awe of K'lrickar, and none of them will venture within fifty kilometers of those ruins.
History:
K'lrickar was once a religious site of a long deceased race, the Girgashi. During those times, the rest of the planet was primarily temperate wilderness, left unspoiled due to the sanctity of the religious site. When it's became apparent that Korjuun's sun was going to go nova, the Girgashi's successors, the Noldor, simply moved the planet into the orbit of a younger, newly formed sun, in the heart of the Specter nebula. Using techniques far beyond the powers of almost any modern species, they cleared a space around the newborn sun so that it now rested in the center of a blank space inside the nebula. Furthermore, they rearranged the flows of stellar gasses, so that they would never interfere with life on Korjuun. All this took place over 7 million years ago.
Since that time, the Noldor have been wiped out, after a long period of decay and a sudden alien invasion. The significance of K'lrickar has been lost, with it's name surviving only in the history books of the eldest of the current races. Since the Noldor stopped maintaining the site, it has decayed somewhat, but the strange metallic substance that the entire 3 square kilometer site is composed of has stood up remarkably well through the millennia. Strange energy flows have been known to arc from spire to spires over K'lrickar, and ghostly images have been seen floating through it's corridors, and there are tales and myths about various forces, both evil and good, that are trapped in K'lrickar.

Note:

A more complete description of this planet is avaliable, but I want to avoid having potential players "accidently" see it. So, if you want it,mail me, and I shall send it to you. Also, I'd like to thank Devor Alec (a.k.a Adrian Wheellock) for his input on this entry.
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