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SCS Mishap Rules

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                SCS Mishap Rules Version 1.0 (10-feb-97)



        * 1. Introduction

        * 2. Modification Rules

                - 2.1  Other Systems

                - 2.2  Hull

                - 2.3  Hyperdrive

                - 2.4  Lateral Thrusters

                - 2.5  Powerplant

                - 2.6  Sensors

                - 2.7  Shields

                - 2.8  Sublight Drive

                - 2.9  Weaponry

        * 3. Mishap Rules

        * 4. Mishap Tables

                - 4.1  Generic

                - 4.2  Hull

                - 4.3  Hyperdrive

                - 4.4  Maneuverability

                - 4.5  Powerplant

                - 4.6  Sensors

                - 4.7  Sublight Drive

                - 4.8  Weaponry



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1.  Introduction



The modification rules, mishap rules and tables below are basically

a brief summary of the rules in Galaxy guide 6: Tramp Freighters 2nd ed.

They have been altered and expanded to fit all types of starships and

to make them more compatible with the Starship Construction System (SCS)

version 3.0 and higher.



I highly recommend that you buy GG6 yourself since it contains a lot

of interesting information on tramp freighters.





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2.  Modification Rules



Installation Time:           Difficulty        Time

                             Very Easy        1 Hour

                             Easy             6 Hours

                             Moderate         1 Day

                             Difficult        2 Days

                             Very Difficult   1 Week

                             Heroic           1 Month



Modification Limit: Stats may only be increased one step at a time.

For instance, a maneuverability of 1D must be improved to 1D+1 and

1D+2 before it can be modified to 2D.



Note: Cost is always based on the original retail price of the system.





2.1  Other Systems:



Modifier                Difficulty              Cost    Mishap Modifier

  +1                    Easy                    +15%          +1

  +2                    Moderate                +25%          +1

  +1D                   Difficult               +30%          +2

  +1D+1                 Very Diffucult          +35%          +2

  +1D+2                 Heroic                  +50%          +3



Note: Due to current technology standards, it is impossible to improve

      other systems by more than +1D+2.





2.2  Hull:



Hull                    Difficulty              Cost    Mishap Modifier

 +1                     Moderate                +10%          +1

 +2                     Difficult               +20%          +1

 +1D                    Very Diffucult          +30%          +2

 +1D+1                  Heroic                  +40%          +3



Note: Due to current technology standards, it is impossible to improve

      the hull by more than +1D+1.





2.3  Hyperdrive:



Hyperdrive

Old/New                 Difficulty              Cost    Mishap Modifier

 X4/X3                  Easy                    +25%          +1

 X3/X2                  Moderate                +50%          +1

 X2/X1                  Very Difficult          +75%          +2

 X1/X1/2                Heroic                  +100%         +3



Note: Due to current technology standards, it is impossible to improve

      a hyperdrive to better than x1/2.



      For each x0.1 improvement between the hyperdrive multipliers

      given above, cost increases with +2.5% but the mishap modifier

      does not change until the next level of hyperdrive multiplier

      has been reached. The difficulty is one step lower.



      Example: You modify a X2 hyperdrive to become a X1.6 hyperdrive.

               It has been modified six x0.1 increments, which gives

               a cost increase of +75% plus 6x2.5% = 75% + 15% = +90%.

               The mishap modifier is still +2. Modification difficulty

               is Moderate.





2.4  Lateral Thrusters:



Maneuverability         Difficulty              Cost    Mishap Modifier

     +1                 Easy                    +50%          +1

     +2                 Moderate                +100%         +1

     +1D                Difficult               +150%         +1

     +1D+1              Very Difficult          +200%         +2

     +1D+2              Heroic                  +250%         +3



Note: Due to current technology standards, it is impossible to improve

      the maneuverability by more than +1D+2.





2.5  Powerplant:



Power Increase          Difficulty              Cost    Mishap Modifier

     10%                Moderate                +20%          +1

     20%                Difficult               +30%          +1

     30%                Very Difficult          +40%          +2

     40%                Heroic                  +50%          +3



Note: Due to current technology standards, it is impossible to improve

      the powerplant by more than 40%.





2.6  Sensors:



Sensor Dice             Difficulty              Cost    Mishap Modifier

  +1                    Very Easy               +10%          +1

  +2                    Easy                    +15%          +1

  +1D                   Moderate                +20%          +1

  +1D+1                 Difficult               +25%          +2

  +1D+2                 Very Difficult          +30%          +2

  +2D                   Heroic                  +40%          +3



Sensor Range            Difficulty              Cost    Mishap Modifier

 +10%                   Easy                    +5%            +1

 +25%                   Moderate                +10%           +1

 +50%                   Difficult               +15%           +1

 +75%                   Very Diffucult          +20%           +2

 +100%                  Heroic                  +25%           +3



Note: Due to current technology standards, it is impossible to improve

      the sensor dice by more than +2D and the range by more than +100%.





2.7  Shields:



Shield Rating           Difficulty              Cost    Mishap Modifier

     +1                 Easy                    +15%          +1

     +2                 Moderate                +25%          +1

     +1D                Difficult               +30%          +1

     +1D+1              Very Difficult          +35%          +2

     +1D+2              Heroic                  +50%          +3



Note: Due to current technology standards, it is impossible to improve

      the shields by more than +1D+2.





2.8  Sublight Drive:



Space                   Difficulty              Cost    Mishap Modifier

 +1                     Moderate                +50%          +1

 +2                     Difficult               +75%          +1

 +3                     Very Difficult          +100%         +2

 +4                     Heroic                  +125%         +3



Note: Due to current technology standards, it is impossible to improve

      the Space by more than four.



      Characters roll for mishaps whenever complications happen, and

      when they are going above the drive's original speed.





2.9  Weaponry:



Damage                  Difficulty              Cost    Mishap Modifier

 +1                     Easy                    +15%          +1

 +2                     Moderate                +25%          +1

 +1D                    Difficult               +30%          +2

 +1D+1                  Very Diffucult          +35%          +2

 +1D+2                  Heroic                  +50%          +3



Weapon Range            Difficulty              Cost    Mishap Modifier

 +5%                    Easy                    +5%           +1

 +10%                   Moderate                +10%          +1

 +15%                   Difficult               +15%          +2

 +20%                   Very Diffucult          +20%          +2

 +25%                   Heroic                  +25%          +3



Note: Due to current technology standards, it is impossible to improve

      the damage by more than +1D+2 and the range by more than 25%.





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3.  Mishap Rules



Most starship systems that have a mishap modifier have been altered

by the ship's owner to increase the prestanda without any subsequent

increase in mass.

It is also possible for a system to have a mishap modifier without

being previously modified. This is to simulate equipment being pushed

to the limit by the ship designers. A good example is starfighters

which use high-technology systems in order to get the performance

wanted, but as a result suffers from low reliability and a high maint-

enance demand.





A Mishap occurs whenever the Gamemaster wants, or if the player is

using a system with mishap modifier and rolls a one on the wild die.

The Gamemaster can choose to use the normal rule of subtracting the

player's highest die, but it is recommended that a complication of

the relevant system occurs.



The Gamemaster then rolls another die to determine how serious the

malfunction is, adding any mishap modifiers. Then should the Game-

master roll on the relevant Mishap Table to see exactly what happens.





Type of Mishaps



* Add the mishap modifier to the die in order to determine how serious

  the mishap is.



* A roll of "1" always counts as a minor mishap.



        Die Roll        Type of Mishap

        1-2             Minor

        3-5             Moderate

        6+              Catastrophic



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