Umrin are tripedial, and have three arms. These limbs are thick
and powerful, and are attached to the an equally wide torso. Umrin
have horn claws on each of these limbs, and a pair of short, thick,
foreword pointing horns atop their heads. Their mouths are broad,
and their lower jaw has a backward bending joint that enables them
to swallow small animals whole, and to take huge bites out of
larger prey. Their entire bodies are covered with a thick layer of
matted white or light yellow hair, which gets a good deal thicker
on their heads, calves, chest, and forearms.
Leaders:
Umrin are pack creatures, with the strongest male leading the
group. When a pack member gets to old or weak to hold his place in
the pack, he gets left behind or eaten by the other members of the
pack.
World View:
Umrin can be said to view the world through a homicidal red haze.
They hate everything not Umrin, and just about everything Umrin,
for most of the time. They will not hesitate to kill and eat other
sentient species, and will kill and destroy even when not hungry,
simply for the pleasure of destruction.
Temperament:
Not only do the Umrin hate everything, they are also quite
energetic in expressing their hatred, fighting until the blood is
drained from their bodies.
History and Culture:
Umrin have lived on Ostvego for several hundred thousand years
without developing any history or culture of any sort. Every once
in a while an Umrin with a much greater capacity for intelligent
thought and artistic expression is born, but these are invariably
killed by their kin.
Tech Level:
None
Umrin in the Sector:
Classed as being semi-sentient by the New Republic, the Umrin have
been causing problems for the miners and foresters of Ostvego,
though the numbers of Umrin that attack at once are seldom large
enough to get them past the initial defenses.
A Quote:
"Aaaarrrrrruughghgghggggggaaa"
Spaceships:
None.
Stats:
Attribute Dice: 13D
Attribute Min/Max
Dexterity: 2D+1/6D+2
Knowledge: 0D/1D+2
Mechanical: 0D/1D
Perception: 2D/4D+1
Strength: 3D/7D
Technical: 0D/1D
Move: 11/15
Special Abilities:
Skill Bonuses/Penalties:
When in snowy conditions, Umrin gain a +2 bonus to all their
skills. When in other conditions, they suffer a -1D penalty. In
addition, they must pay three times the CP cost to advance skills
that require either tool use or interpersonal interaction, and
suffer a -2 penalties to skills of that type throughout their
lives.
Natural Weapons:
The claws and horns of the Umrin inflict STR+2D damage each, and
one of these attacks can be used in addition to the bite attack
without any penalties. The bite itself inflicts STR+3D+2, and
often carries infectious diseases as well.
Story Factors:
Reputation:
Known as being insane and powerful killers, an Umrin who attempts
to fit into galactic society will have to overcome a good deal of
hostility and prejudice.
Population Cycles:
Unlike many of the species of Ostvego, Umrin have no adaptations to
protect them from the planet's brief summer. Due to this fact,
large numbers of Umrin die at toward the of the summer, which acts
as a population check. When the summer is short enough that these
die offs do not occur, massive packs of Umrin form, destroying
everything and depleting the available resources. Do to the
resultant poor hunting, few Umrin indeed survive the next summer,
giving the forests a chance to recover, as the Umrin population
rises to ordinary levels.