Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

[Printer Friendly Version]

[Feedback on this Page]

TIE Bomber

 
Craft: Seinar Fleet Systems TIE Bomber
Class: Starfighter
Cost: 150,000 (new), 75,000 (used)
Size: Diminutive (7.8 meters long)
Crew: 1 (+4 Skilled)
Passengers: 0
Cargo Capacity: 15 metric tons (bomb bay)
Consumables: 2 days
Hyperdrive: None
Maximum Speed: Attack
Defense: 24 (+4 size, +10 armor)
Shield Points: None
Hull Points: 130
DR: 5
Weapon: Laser cannons (2 fire-linked)
          Fire Arc: Front
          Attack Bonus: +12 (+4 size, +4 crew, +4 fire-control)
          Damage: 3d10x2
          Range Modifiers: PB -2, S -4, M/L n/a
Weapon: Concussion missiles (16 carried)
          Fire Arc: Front
          Attack Bonus: +15 (+4 size, +4 crew, +7 fire-control)
          Damage: 9d10x2
          Range Modifiers: PB -2, S/M/L n/a

First available before the Battle of Yavin, this dedicated light space bomber didn't see widespread use until just before the Battle of Hoth.  Its 15-ton bomb bay allows it to carry a wide range of ordnance, from heavy space bombs (-5 fire control, unguided, damage 10d10x5, weight 3.75 metric tons) to heavy rockets (+0 fire control, marginal guidance, damage 5d10x5, weight 1.75 metric tons) to anti-infantry cluster bombs (-5 fire control, damage 4d8, 40 meter blast radius, weight 0.1 ton).