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From: Armage Bedar  <gregory@e...>
Date: Sat Jun 17, 2000 10:19am
Subject: SPOILERS: Observations in NJO - Dark Tide II: Ruin - part III (long)


Part III of the Ruin observations...

NR, anyone?  I'm including Traest Kre'fey, simply because he's the greatest
Bothan character I've seen (and if Darren [Cooper] says one thing about him
breaking the Bothan stereotype, I'm going to go nuts ;-)...

Admiral Traest Kre'fey
Type: New Republic Admiral
DEX 2D+1
Blaster 5D, brawling parry 3D, dodge 4D
KNO 3D+2
Alien species 4D+2, bureaucracy 4D, cultures 5D+2, planetary systems 5D,
scholar: military tactics 5D, survival 4D+1, tactics 6D, tactics: capital ships
8D+2
MEC 3D
CS gunnery 5D+2, CS piloting 6D+1, CS shields 5D, communications 4D,
repulsorlift ops 4D, space transports 5D, SS gunnery 5D+1
PER 3D
Bargain 4D, command 8D, con 5D, persuasion 4D+2, search 4D+1, sneak 3D+2
STR 3D
Stamina 5D
TEC 3D
CS repair 4D, first aid 3D+2
Special Abilities:
Communication: Bothans can use their fur to send messages to other Bothans.
Most non-Bothans cannot read these fur signals.
Story Factors:
Opportunist: Bothans always use a situation to their advantage, which leads
other people to believe that they are selfish and cold.
CP: 16
Move: 10
Equipment: Blaster pistol (4D), comlink, datapad, NR admiral's uniform

Then there's our dear friend Elegos A'Kla, who is no longer among us...

Senator Elegos A'Kla
Type: Caamasi Senator
DEX 3D
Brawling parry 4D, dodge 5D+1
KNO 3D+1
Alien species 5D, bureaucracy 4D+2, bureaucracy: New Republic Senate 7D+1,
cultures 5D+1, languages 4D, survival 4D, value 4D
MEC 2D
Communications 3D+2, repulsorlift ops 4D
PER 4D+2
Bargain 6D, command 5D, hide 6D+1, persuasion 6D+2, persuasion: oration 9D+2,
sneak 5D+2
STR 3D
Climbing/jumping 4D, stamina 4D+2
TEC 2D
First aid 4D
Special Abilities:
-Vivid Memory: Caamasi have incredibly vivid memories called memnii - they can
remember every nuance of a situation if it is emotionally powerful.  +10 to KNO
rolls to try and remember a particularly emotional memory (wedding, birth,
death, etc.).
-Sharing Memnii: A Caamasi can share his or her memnii with others (not
necessarily the same species) using a Difficult PER roll to send it.  The
receiver immediately experiences the memnii, but doesn't always remember it as
vividly as a Caamasi does.
Story Factors:
-Peaceful: Caamasi are pacifists, and believe that no life should be harmed
unless the Caamasi has no other choice.
-Logical: Caamasi are very logical and deep thinkers.  Combined with their
peaceful nature, they excel in diplomatic positions.
-Orphans: The homeworld of the Caamasi, Caamas, was destroyed by a group of
Bothans many years ago.  However, Caamasi harbor no ill will towards Bothans.
CP: 21
Move: 10
Equipment: Senatorial robes, comlink

There hasn't been any major update in anyone else's stats, but I've made minor
changes to nearly everyone.

Moving on to the Chiss House phalanx.  Not much is known about them and their
amazing clawcraft, but I'll make my best guess for enterprising GMs to use in
their games...

Craft: Chiss House Weaponry Clawcraft
Type: Heavy interceptor
Scale: Starfighter
Length: 7.3 meters
Skill: SF piloting: clawcraft
Crew: 1
Crew Skill: SF piloting 5D, SS gunnery 4D+1, SS shields 3D+2
Cargo Capacity: 75 kg
Consumables: 2 weeks
Hyperdrive Multiplier: x1
Manuverability: 4D
Space: 12
Atmosphere: 470; 1350 kmh
Hull: 3D+1
Shields: 2D
Sensors:
 Passive: 20/1D
 Scan: 40/2D
 Search: 60/3D
 Focus: 3/4D
Weapons:
   Four Laser Cannons
      Fire Arc: Front
      Skill: SS gunnery
      Fire Control: 3D
      Space Range: 1-3/12/25
      Atmosphere Range: 100-300/1.2km/2.5km
      Damage: 4D
Capsule: Much about the clawcraft is unknown.  Information will be released as
it is known at Priority Omega clearance levels.  We do know that it has extreme
maneuverability and most likely four laser cannons.

Then there's Jagged Fel: quite possibly the galaxy's greatest starfighter
pilot - he bests or equals Wedge at the age of *16*...

Jagged Fel
Type: Chiss House phalanx pilot
DEX 2D
Blaster 4D, dodge 6D, melee combat 5D, melee parry 4D+1, vehicle weapons 4D+2
KNO 2D+2
Alien species 3D, intimidation 4D+1, languages 3D+2, planetary systems 5D,
survival 4D, tactics: starfighters 10D+1
MEC 4D
Astrogation 8D, communications 5D, repulsorlift ops 6D, sensors 4D+2, space
transports 6D, SF piloting 11D, SF piloting: clawcraft 13D+2, SS gunnery 12D, SS
shields 9D
PER 3D
Bargain 5D+1, command 7D+2, command: Chiss House phalanx 11D+1, con 6D+1, hide
5D+1, search 4D, sneak 5D
STR 2D+1
Brawling 4D+1, stamina 6D+2
TEC 3D
Repulsorlift repair 4D+2, SF repair 8D+2, SF repair: clawcraft 11D
CP: 16
Move: 10
Equipment: Blaster pistol (4D), comlink, flight suit, tool kit

And to give your players an interesting opponent, here's a typical Chiss House
phalanx pilot...

Typical Chiss House Phalanx Pilot
Type: Chiss House phalanx pilot
DEX 3D
Blaster 4D, dodge 5D, vehicle weapons 4D
KNO 2D
Alien species 3D+1, planetary systems 5D, streetwise 3D+2, survival 4D, tactics:
starfighters 4D+2
MEC 4D
Astrogation 5D+2, communications 5D, repulsorlift ops 6D+1, sensors 4D, SF
piloting 7D+2, SF piloting: clawcraft 9D, SS gunnery 8D+1, SS shields 7D+1
PER 3D
Bargain 5D, command 6D+1, con 6D, hide 5D+1, search 4D+2, sneak 5D+1
STR 2D
Brawling 4D, stamina 6D
TEC 3D
Repulsorlift repair 4D, SF repair 5D+2, SF repair: clawcraft 7D
CP: 11
Move: 10
Equipment: Blaster pistol (4D), comlink, flight suit, tool kit

Now come the Imps.  Good old Gilad (or is it Gilead - it's spelled both ways [p.
167 and 238]) hasn't changed much, nor hae your typical greedy moffs on Bastion.
As for those aides (especially that interesting Force-sensitive, Miat Temm),
I'll hold off on them until more is known (unless you REALLY want them).

The most interesting Imp character is, of course, Ephrin Sarreti.  He remains an
enigma to me, but he doesn't seem like your typical Moff.  I'd look for him in
later books, I just don't know where (since Stackpole has finished his part of
the NJO story arc).  As with the aides above, I'll hold off on stats for him.

Last, but certainly not least, are the Jedi.  Yep, they really kick butt this
time around - though it would have been a nice touch to have Daeshara'cor come
back in later novels, flirting with the Dark Side.  Enter the fanfic ;-)

Daeshara'cor
Type: Jedi Knight
DEX 3D+1
Blaster 4D, dodge 6D+1, lightsaber 7D, pick pocket 4D, running 6D
KNO 3D
Intimidation 4D+1, languages 4D, planetary systems 5D, survival 6D, willpower 7D
MEC 3D
Astrogation 4D, repulsorlift ops 5D+1, space transports 5D+2, SS gunnery 5D, SS
shields 4D
PER 3D+1
Bargain 5D, con 4D+2, hide 5D+1, persuasion 7D, search 5D, sneak 5D+2
STR 3D+1
Brawling 4D+2, climbing/jumping 6D, stamina 5D
TEC 2D
First aid 4D, lightsaber repair 6D
Special Abilities:
Force Skills: Control 7D+2, sense 7D, alter 6D+1
Control: Accelerate healing, concentration, control pain, emptiness, hibernation
trance, remain conscious, resist stun
Sense: Beast languages, danger sense, combat sense, life detection, life sense,
magnify senses, receptive telepathy, sense Force
Alter: Telekinesis
Control and Sense: Farseeing, lightsaber combat
Control, Sense, and Alter: Affect mind
This character is Force-sensitive.
FP: 4
CP: 12
Move: 10
Equipment: Robes, lightsaber (5D)

I've made the usual refinements to the other Jedi (especially to Kyp, whose file
apparently lacked Force powers ;-)

Whew!  I think that does it for now.  Look for these in the NJO Stats File as
soon as I can get it up on my website.

Armage Bedar  [ The STATS Man ]
IMS  [ http://ims.terrandesigns.com ]
HoloNet  [ http://www.terrandesigns.com/holonet ]
HoloMail  [ ims@t... ]


  Replies Author Date
2093     SPOILERS: Observations in NJO - Dark Tide II: Rui Armage Bedar Sat 6/17/2000
2094     Re: SPOILERS: Observations in NJO - Dark Tide II: Armage Bedar Sat 6/17/2000
2108     Re: SPOILERS: Observations in NJO - Dark Tide II: Broak Vessery Sun 6/18/2000
2109     Re: SPOILERS: Observations in NJO - Dark Tide II: Armage Bedar Mon 6/19/2000

  Message 2092 of 2630    


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