Shadow Works D-Wing/I

One of the low production versions of the D-Wing, the D-Wing/I is intended to be a fast response interceptor. While the D-Wing/I officially doesn't exist, there have been numerous rumors about their existence. The basic speculation is that they are being assigned to Coruscant and key command facilities to provide a rapid response to possible enemy craft.

The basic conjecture is that they are equipped with an improved weapons package and a harder hull, these craft are intended for the worst possible mission imaginable- escorting the Republic Senate to safety.

model: FreiTek T-71/I D-Wing, Interceptor varient
type: special mission space superiority starfighter
era introduced: Rise of the New Republic
scale: Starfighter
length: 32.7m
skill: Starfighter Piloting: D-Wing
crew: 2 and astromech
skeleton: 1/+10
crew skill: Astrogation 5D+1, Starfighter Piloting 7D, Starship Gunnery 5D+2, Starship Shields 4D+1, Sensors 4D+1
cargo capacity: 200kg
consumables: 3 weeks
hyperdrive multiplier: x1
Backup: x8
nav computer: yes
maneuverability: 0D
space: 20
atmosphere: 900; 2200kmh
hull: 4D+2
shields: 2D
senors:
passive: 80/1D
scan: 90/2D
search: 135/3D
focus: 8/4D
weapons:
2 Heavy Ion Cannons (Fire Linked)
fire arc: Front
skill: Starship Gunnery
fire control: 3D
range: 1-3/7/36
atmosphere: 100-300/700/3.6km
damage: 5D
2 Heavy Laser Cannons (fire linked)
fire arc: Front
skill: Starship Gunnery
fire control: 3D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage 6D
2 Autoblasters (fire linked)
fire arc: Front
skill: Starship Gunnery
fire control: 2D
range: 1-8/25/40
atmosphere: 100-800/2.5/4km
damage: 4D
Concussion Missile Launcher (10 missiles)
fire arc: rear
skill: Starship Gunnery
fire control: 4D
range: 1-2/7/15
atmosphere: 100-200/700/1500
damage: 7D
Enemy Targeting Jammer
fire arc: all
skill: Sensors
fire control: 0D
range: 1-3/7/15
atmosphere: 100-300/700/1500
damage: -3D Fire Control
Pylons: Max Load: 30D (3/4 load: 22D; 1/2 load: 15D)
1 centerline pylon (20D)
2 internal bays (5D @)
NOTE:
When operating at over 10 spacial units/round, the enemy gets a +10 bonus to detect the D-Wing on thier sensors, due to the emissions bloom


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The basic design of the D-wing design is compliments of Urban Lundqvist (www.luth.sdf.se/~luna/), but the /I version is pure Kevin Dole.