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Kurlnova Sector, a quiet corner of the galaxy on the cusp of violent eruption... A Sector Moff, betting on a single chance to fund the beginning of his own empire. His own parents struggle against each other over his decisions, while his brother plans to arrange his demise... The Rebel Alliance, pitched in a race to capture a prize that could possibly tip the scales of the galactic war. A hardened father-figure and commander to the local Rebel forces, his only wish is to see both the Moff and the Empire fall. His weakness must remain a secret, or be used against him... An Imperial Warlord, willing to destroy an entire sector for it's crown jewel. Psychologically unstable after suffering a defeat at the hands of a two-credit mercenary navy, and prone to throwing power fits which leave many dead and lands ravaged. He is pressed to acquire control of Kurlnova before the Empire discovers his true motives... A galactic trading conglomerate, who has taken a terrible but seemingly worthy risk. If the Empire discovers their role in the imminent conflict, they will surely be dissolved and imprisoned - at least... An alien race born of mythic origins that rival the very existence of the universe, fighting for their own survival and determined to avoid what they see as the arrival of their culture's worst nightmare... A pirate group, enjoying the recent developments and reaping massive benefits by playing both sides of the conflict, but butting heads constantly with a rebel privateer outfit... A labor guild, with power in Kurlnova Sector - a potential thorn in the Moff's side and a power to be contested for by the Empire and the Alliance. Reluctantly lead by a man who leans toward Alliance intentions but is hesitant to steer his people in what could be the wrong direction - and certain strife... A religious order, really a front for jedi-in-hiding, scared from the recent developments and fearing possible discovery by anyone... A crime lord, using the sector as a place to conduct business quietly, and about to discover the true power Kurlnova holds... A budding Alliance safeworld, now in great danger of being discovered with the increase in activity within Kurlnova sector. It's residents, refugees from the Galactic Civil War, forced to choose - hide and hope, or fight to the death... The Kurlnovans, split in a pseudo-monarchy of common and royal class, socially extreme and resistant to external influence... As Gamemaster, what path will your players take through this conflict? Who will have the upper hand, and which parties will fail to survive the turmoil? You are presented with a flashpoint - which way it explodes, and who gets burned is up to you. Coming soon, the Kurlnova Player's Guide (18+pgs.), the Kurlnova Sector Guide (60+pgs.), and the Kurlnova Gamemaster Guide (45+pgs.) - yours for the taking. |
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