Mandalore Warriors
Chapter 4: The Mandalorian Warriors
Art by Rejemy
The Mandalorian Warriors have a long history in the Star Wars universe.
Unfortunately, that history is shrouded in mystery. All that is known for
certain is what their armour looks like. This is through, of course, their
most famous ex-warrior-turned-bounty hunter, Boba Fett. Beyond that, we know
that they fought in the Clone Wars, a battle also shrouded in mystery.
Therefore, the following is only my interpretation of what they would be like
in the modern Star Wars universe.
After being routed and almost destroyed in the Clone Wars, the
Mandalorian Warriors retreated to an unknown, backwater system now known as
the Mandalore System. It is located just on the boundary of the main Republic
sphere. Most of the Mandalore Command was destroyed in the Clone Wars,
leaving only the battle-scarred heros of the battlefields. About this time,
the great Jedi purge was going on, leaving a great void in the universe. The
Mandalore Warriors realized the need for a new body of peace-keepers in the
universe. But, while the Jedi relied on the Force, the Mandalorian Warriors
would rely soley on their combat prowess. The Warriors would strive to be the
best-skilled and have the best technology available in the universe. While
they lost one war, they made certain they would not lose anymore. The few
remaining Warriors scoured the universe for the best fighters, ones that would
be able to carry on the torch of the Mandlore Warriors.
Today, the Mandalore Warriors exists as a completely different entity
than their Clone Wars brothers. The location of the Mandalore System has
long since been lost. The Mandalore System is now a high-tech combat training
ground for the Mandalore Warriors. They can best be described as a large,
mercenary army. They fight wars that other people can not. They can operate
this way due to a number of defense contracts with extremely rich royal
families of several systems. These contracts entirely pay for the cost and
maintenance of the Mandalore Warriors. It is because of these contracts that
the Warriors are free to tackle some problems for free. Even though they are
a mercenary unit, there are three things the Mandalore Warriors will not do:
1) Fight for the Empire
2) Fight for the Rebellian
3) Fight against Jedi.
They have learned through their own history not to get involved with the Jedi
or politics. However, while they won't fight directly for the Rebellian,
there are many in the command structure and down through the ranks who
empathize for the underdogs. It is because of this, that some field
commanders may organize missions against Imperial targets, but it is done
entirely off-the-record.
I would use the Mandalore Warriors with caution. They are the
best-trained fighters in the galaxy, and their actions should reflect this.
Their stats are given primarily to be used as NPC's, as there are some
special attribute bonuses and equipment to reflect their combat superiority.
As a general rule, I wouldn't allow Player Characters to become Mandalore
Warriors, as this would diminish their mystery (Tyrone Vido was a special
case). If you do allow this to happen, I would only do it after they have
naturally progressed to the point that the bonuses do not heavily impact the
character (There is not much difference between a char who has a 7D blaster
skill and a 9D blaster skill - they're both dangerous as hell!). This is
what happened to Tyrone Vido (however, he died before he completed his
training, so the bonuses weren't added).
Mandalore Warriors
Normal Infantry
Dex 4D Equipment:
Per 3D+2 Mandalore Battle Armour (Adds 1D to Str, reduces Dex skills by 1D)
Know 3D Flamethrower 4D+2
Str 3D+2 Electroshock Gauntlets (Str + 2D on a successful Brawling roll)
Mech 2D Grappling Cable w/ Launcher
Tech 2D Comlink, Sealed Environment System, Macro-Monoculars
Mandalore M5 Blaster Rifle 5D+1 damage
Special Forces
When a normal infantryman has been promoted through combat actions, or a truly
awesome fighter has been found through the training network, then that person
is allowed to join a Mandalore Special Forces unit. There are the following
units available, each with their own strengths:
Guerrilla Warrior
Stealth Warrior
Space Warrior
Supercommando
Guerrilla Warrior
The Guerrilla Warrior is involved in mainly fighting a hit-and-run battle.
He has generalized combat sensors (IR/UV vision, Motion Detectors, and a
Macro-Monocular), and his armour has been modified to allow a little bit more
freedom of movement than ordinary Mandalore Battle Armour. His armamant is
limited to a high initial kill rate (missile launcher & light repeat blaster)
than a prolonged shootout. The Guerrilla Warrior is sent in for a quick kill,
but has the training to allow him to change tactics if the battle doesn't go
as planned.
Attribute Bonuses (Added when training is complete)
+1 to Dex (and all related skills)
+1 to Per (and all related skills)
Equipment
Mandalore Guerrilla Armour (adds +1D to Str, reduces Dex by -2)
2 Grappling Hooks (arm-mounted)
Missile Launcher (w/ 3missiles, mounted on left arm) 6D damage
Light Repeat Blaster (Shoulder-Mounted) 5D+2 damage
Targetting computer can target hidden objects at a +1 range modifier
using a sensor sweep of the area
Active-Camoflauge Sensor Paint
Changes to fit the enviroment (+2 to hide/sneak rolls)
IR/UV Sensors
Motion Detector (20 meter range)
Scrambled Comlink
Speeder Bike
Stealth Warrior
The Mandalore Stealth Warrior is the main intelligence gathering
operative for the Mandalorian Warriors. While they are considered "weaker"
by their Mandalorian Special Forces brothers, this is definitely not
the case. Even though they prowl about in the shadows, they are
still exceptional warriors. However, they are the opposite of all
of the open warefare ideals of the Mandalore Warriors. But, the Stealth
Warrior is also very deadly, and no one would openly tell this to a Stealth
Warrior. It is the primary purpose of a Stealth Warrior to collect
intelligence about an enemy before a campaign is begun. The Stealth Warrior
infiltrates the enemies main headquarters, gathers the needed information,
then leaves. It is not the primary focus to directly engage the enemy,
however, a Stealth Warrior is trained to do so if needed.
Attribute Bonuses (added when training is complete)
+1 Dex
+2 Per (+1D to Search & Hide/Sneak instead of +2)
+1 Str
+1D to Security skill
Equipment
Mandalore Stealth Armour
(adds +1D to Str, and does not reduce Dex skills)
Retractable Vibro-Claws (use higher Brawl or Melee) Str +1D+2 damage
Ultraviolet Laser (right hand)
(Has no detectable signature) 4D+1 damage
Rocket Arrows (Left hand, 20 AP arrows)
4D+2 damage, negates armour
Hover Jets
Total Signature Removal System (TSRS)
camoflauge - acts as hide/sneak of 10D or +2D if skill is higher
than 10D
UV/IR Inhibitor System - doesn't appear at all
Electro-magnetic confusion - won't appear on electronic media
(such as holo-vision, security monitors, etc.)
Security Computer Interface +1D on Security rolls and
+1 on Comp. Prog./Rep
Macrobinoculars & Scrambled Comlink
Comlink Scrambler & Jamming System
Space Warrior
Generally, the Mandalore Warriors do not enter combat with armadas of space
fighters. However, the need does sometimes arise. That is where the Space
Warriors come in. They are able to enter combat with small fighters
(TIE Fighters, X-Wings, etc.) until they are able to reach a capitol ship and
breach its defences. The Space Warriors are usually the first to enter
battle in a large campaign, as fighters are usually the primary defense of an
area. They have the training and the firepower to handle these situations.
Attribute Bonuses (added when training is complete)
+1 Dex
+2 Str (+2D to Stamina instead of +2 Str bonus)
+2 Mech
+1 Tech
Equipment
Space Warrior Armour (adds +3D to Str, reduces Dex by 1D & defends on
the fighter scale at a Body of 2D+2)
Heavy Repeat Blaster 8D damage, 2D damage to fighter scale
Shield Generators (shields of 1D+1)
Sealed Systems (6 hr. limit)
Jet Pack (speed code of 3D)
Magnetic Adhesive Gloves - grasps on to ships
Scrambled Comlink
Targetting Systems - allows targetting multiple high-speed fighters
Mandalore Light Combat Fighter
Mandalore Supercommando
The Mandalore Supercommandos are the cream of the crop. Combat is what they
do - and they're the best at it. No Supercommando has ever failed a mission
or died on the field of battle.
Attribute Bonuses (added when training is complete)
+1D Dex
+1D Str
+1 Mech
Equipment
Mandalore Supercommando Armour (+2 Str, no penalty to Dex)
Medium Repeat Blaster 7D damage
Missile Launcher (4 missiles) 6D damage
Flamethrower 5D damage
Electro-Shock Gauntlets 5D damage
Combat Sensor Array
Motion Detector w/ Sensor Screen (50 meters)
Targetting System - retains knowledge of target's actions/movements
+2 to Dodge, Blaster & Brawl for 1 target
Macrobinoculars
Sealed Systems (can operate for 4 hr. limit)
Jet Pack (2D speed code)
Detention Cable (5D+2 str to break free)
Scrambled Comlink
Various Versions of Mandalore Combat Armour
Photo of Boba Fett - Lucasfilm, Ltd.
Mandalore Armour
Art by McQuarrie & Johnston
Mandalore Light Fighters in Action
Art by Cornerback
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