Heavy Capital Ships, over 3000 occupants

1. LHD Wasp class
2. Sienar Fleet Systems Excalibur
3. Imperial Escort Carrier
4. Enforcer-Class Picket Cruiser
5. Novacorp Engineering's Armeggedeon Star Destroyer
6. Nova Dreadnaught
7. Shard Battlecruiser
8. Kuat Drive Yards Republic
9. Large Landing Ship
10. The Defiance
11. Mon Calamari Super Cruiser
12. Starwolf Carrier
13. BMI Titan Fleet Carrier
14. Battlestar Cruiser
15. Imperial Dungeon Ship
16. Chakh Troop Transport
17. Chakh Cruiser
18. Chakh Flagship
19. Mon Calamari MC78 Exploration Vessel
20. Mon Calamari MC75 Space Liner
21. Diomedes-class Carrier





1. LHD Wasp class 
Craft: Salamander Starships Wasp
Type: Assault Ship
Scale: Capital                          
Period: New Order
Length: 614 Meters:
Skill: Capital Ship Piloting: Wasp
Crew: 1580; Gunners: 20                  
Skeleton Crew: 595/+10
Crew Skill: Capital Ship Piloting 4D+2, Capital Ship Shields 4D+1,
            Starship Gunnery 4D
Passengers: 6500 (Troops)
Cargo Capacity: 10000 Tons (plus vehicles)
Consumables: 2 Years
Hyperdrive Multiplier: X2               Hyperdrive Backup: X12
Nav Computer: Yes
Maneuverability: 0D
Space: 4
Hull: 5D                                Shields: 2D
Sensors:        Passive: 20 / 0D        Search: 60 / 2D
                Scan:    40 / 1D        Focus:  4 / 3D
Fighters: 24 Starfighters (12 TIE/gt or TIE Bomber, 4 TIE/fc, 8 TIE/ln)
Shuttles: 8 Light Freighters/Shuttles , 1 Assault Shuttle
Drop Ships: 4 Medium Drop Ships, 8 Light Drop Ships, 2 Cargo Barges
Weapons: 20 Quad Laser Cannons (Fire Separately)
                Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 4D
                Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
                Damage: 5D (Starfighter)

Capsule: The LHD (Landing Heavy Dock)  wasp class is built by Salamander Starships as an assult ship 
able to handle all sides of a surface assault. It's able to carry a full MEB(SOC) with vehicles, the 
brigade is a standard Marine Expenditory Brigade with three special forces companies and one space
assault platoon making it Special Operations Capable. It uses dropships to land the troops and 
starfighters as fire support. There is a 500 bed hospital onboard with 50  octors,200 medics and 100 
medical droids.
Cost: not for sale to civilians.


2. Sienar Fleet Systems Excalibur
Type: Fast Frigate
Scale: Capital                               Period: Empire (Hoth)
Length: 300 Meters                      Picture:
Skill: Capital Ship Piloting: Excalibur
Crew: 3730; Gunners: 250                Skeleton Crew: 1200/+15
Crew Skill: Astrogation 4D, Capital Ship Piloting 5D
            Capital Ship Shields 4D, Capital Ship Gunnery 4D+2
            Sensors 4D
Passengers: 200 (Troops)
Cargo Capacity: 5000 Tons
Consumables: 3 Years
Hyperdrive Multiplier: X1               Hyperdrive Backup: X10
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull:3D                                Shields: 2D
Sensors:        Passive: 50 / 1D        Search: 200 / 4D
                Scan:    100 / 3D       Focus:  6 / 4D+2
Fighters: 2 Squadrons, Total 24 TIE/ln and TIE Interceptor
Shuttles: 2 Shuttles, 1 Drop Ship, 1 Assault Shuttle
Weapons: 10 Turbolaser Batteries (Fire Separately)
                Fire Arc: 4 Front, 3 Left, 3 Right
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 1D
                Space/Orbit Range: 3-15/35/75, 6-30/70/150 km
                Damage: 7D (Capital)
         20 Double Heavy Laser Cannons (Fire Separately)
                Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
                Crew: 1
                Skill: Starship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 1-5/12/25, 2-10/24/50 km
                Damage: 6D (Starfighter)
         10 Ion Cannons (Fire Separately)
                Fire Arc: 4 Front, 2 Left, 2 Right, 2 Rear
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 4D (Capital)
         8 Concussion Missile Launcers (Fire Separately)
                Fire Arc: 4 Front, 2 Left, 2 Right
                Crew: 2
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 2-12/30/60, 4-24/60/120 km
                Damage: 9D (Capital)
         2 Tractor Beam Projectors (Fire Separately)
                Fire Arc: 2 Front
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D (Capital)

Capsule:    The Excalibur-class fast frigate is a built to perform the missions of  anti starfighter escort 
and fleet flank protection. These missions was earlier  performed by Nebulon-B:s and other escort 
frigates but they were too slow to operate with Imperial SD:s and Aegis SC:s so this new ship was 
constructed. Using a shrinked version of the Immobilizer hull the engineers where able to construct this 
class in only 2 months. 
        Cost: Not available for sale


3. IMPERIAL ESCORT CARRIER
Craft: Kuat Drive Yards' Escort Carrier
Type: Heavy starfighter/shuttle carrier
Scale: Capital
Length: 500 meters
Skill: Capital Ship Piloting: KDY Escort Carrier
Crew: 3,485, gunners: 20, skeleton: 1,500/+10
Crew Skill: Astrogation 3D+2
                Capital Ship Gunnery 4D
                Capital Ship Piloting 4D+1
                Capital Ship Shields 3D+2
                Sensors 3D+2
Passengers: 800(troops)
Cargo Capacity: 500 metric tons
Consumables: 9 months
Cost: Not available for sale
Hyperdrive Multiplier: x1, backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 7D+1
Shields: 2D
Sensors:
        Passive: 30/0D
        Scan: 50/1D
        Search: 100/2D
        Focus: 4/3D
Weapons:
  10 Twin Laser Cannons
        Fire Arc: 2 front, 3 left, 3 right, 2 back
        Crew: 2
        Skill: Capital Ship Gunnery
        Fire Control: 3D
        Space Range: 1-3/12/25
        Atmosphere Range: 2-6/25/50 km
        Damage: 3D
Starfighter Compliment: 6 squadrons + 6 shuttles
Standard Wing:
  4 TIE/In
  1 TIE Interceptor
  1 TIE Bomber

          The Imperial Escort Carrier designed specifically by the Empire to supplement Imperial warships. 
Ships such as Star Destroyers tend to feature multiple banks of capital-scale turbolasers, but few 
weapons for dealing with starfighters. The main objective of an Escort Carrier is to drop out of 
hyperspace near a combat arena, release it's fighter compliment, and withdraw from combat. They 
frequently can be found traveling along with Star Destroyers if Imperial intelligence indicates Rebel 
starfighters have been detected in great numbers in the area.


4. Enforcer-Class Picket Cruiser
Craft: Sienar/KDY Enforcer-class Picket Cruiser
Type: Heavy Cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting
Crew: 3,000, gunners: 60, skeleton: 1,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 4D, 
capital ship piloting 5D, capital ship shields 4D, sensors 4D
Passengers: 300(troops)
Cargo Capacity: 10,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2 
Hyperdrive backup: x10
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6
Hull: 5D
Shields: 3D
Sensors:
  Passive: 50/1D
  Scan: 100/3D
  Search: 200/4D
  Focus: 6/4D+2
Weapons:
20 Turbolaser Batteries (fire separately)
  Fire Arc: 4 front, 3 left, 3 right
  Crew: 1 or 2
  Skill: Capital ship gunnery
  Fire Control: 4D
  Space Range: 3-15/36/75
  Atmosphere Range: 6-15/72/150 km
  Damage: 3D
10 Quad Laser Cannons (fire separately)
  Fire Arc: 4 front, 4 left, 4 right, 2 back
  Crew: 1 or 2
  Skill: Capital ship gunnery
  Fire Control: 2D
  Space Range: 3-15/36/75
  Atmosphere Range: 6-15/72/150 km
  Damage: 4D
6 Ion  Cannons (fire separately)
  Fire Arc: 2 front, 1 left, 1 right, 2 back
  Crew: 1 or 2
  Skill: Capital ship gunnery
  Fire Control: 3D
  Space Range: 1-10/25/50
  Atmosphere Range: 2-20/50/100 km
  Damage: 3D
4 Tractor Beam Projectors (fire separately)
  Fire Arc: 2 front, 1 left, 1 right
  Crew: 2
  Skill: Capital ship gunnery
  Fire Control: 2D+2
  Space Range: 1-5/15/30
  Atmosphere Range: 2-10/30/60 km
  Damage: 4D

Starfighter Complement: 2 squadrons..  Possibly more.. Ship uses the hull of an Interdictor Heavy 
Cruiser. Minus the Gravity Well Projectors..


5.  Novacorp Engineering's Armeggedeon Star Destroyer
Type:               Armeggedeon-class Star Destroyer
Scale:              Capital
Length:             3000 meters
Crew:               80,000, gunners: 695, skeleton: 15,000/ +5
Crew Skill:         Astrogation 4D,  capital ship gunnery 6D, capital
                    ship piloting 6D, capital ship shields 5D, sensors 4D 
Passengers:         15,000 troops
Cargo:              100,000 metric tons
Consumables:        2 years
Hyperdrive:         x2
Backup:             x10
Nav Computer:       Yes
Space:              6
Maneuverability:    2D
Hull:               8D
Shields:            5D
Sensors:
	            Passive: 50 / 1D
                    Scan:   100 / 3D
	            Search: 200 / 4D
	            Focus:    6 / 4D+2
Weapons:
	150 Heavy Turbolaser Batteries
	Crew: 2
	Fire arc:  80 front, 30 left, 30 right, 10 back
	Fire Control:  0D
	Space Range:  5-20/40/60
	Damage:  10D

	60  Double Laser Cannons
	Fire Arc:  30 front, 15 right, 15 left
	Crew: 2
	Fire Control: 3D
	Space Range:  1-3/12/25
	Damage:  3D

	100 Ion Cannons
	Fire Arc:  40 front, 25 left, 25 right, 10 back
	Crew: 2
	Fire Control:  4D
	Space Range:  1-10/25/50
	Damage:  4D

	60 Concussion Missle Tubes
	Fire Arc: 15 front, 15 left, 15 right, 15 back
	Crew: 1
	Fire Control: 2D
	Space Range: 2-12/30/60
	Damage: 9D

	15 Tractor Beam Projectors
	Fire Arc:  5 front, 5 left, 5 right
	Crew: 1
	Fire Control: 4D
	Space Range: 1-5/15/30
	Damage: 6D

Flight Squadrons: 3  TIE Interceptor
		  3  TIE/in
		  2  TIE Scimatar Bombers

	Novacorp Engineering was looked on as a small company of no importance until this was 
presented to the Empire.  This was the first
of many ships to be built by this group.  Soon Novacorp rivaled the best in the business.  The 
Armeggedeon Class STD was built in response to the growth of the Rebel Alliance Fleet and especially 
to the weakness of the Imperial STD to sufficientally overcome the Mon Calimari Star Cruiser.
With greater firepower than the Imperial class STD, it was expected to replace them, except for one 
thing-  cost.  This new class of Star
Destroyer is extremely expensive, especially now that the Empire has lost its second Death Star at 
Endor. 
 

6. Nova Dreadnaught
CRAFT:			Rendili Astronautics' Nova-Class Dreadnaught
TYPE:			Heavy Cruiser
SCALE:			Capital
LENGTH:			800m
SKILL:	Astrogation 3D, Capital ship piloting 4D+2, Shields, 4D+1, Sensors 4D+2, Capital ship 
gunnery 4D+2,Capital ship gunnery 5D (central gunnery crew)
CREW:	2010; gunners: 280; skeleton: 900/+5
PASSENGERS: 5000 troops
CARGO CAPACITY: 5000 tonnes
CONSUMABLES:	2 years
HYPERDRIVE: x2
BACKUP: x15
NAV COMPUTER:	Yes
MANEUVERABILITY: 1D
SPACE:	6
HULL: 6D
SHIELDS: 3D
SENSORS:
PASSIVE:	30	/	1D
SCAN:		75	/	2D
SEARCH:		150	/	3D
FOCUS:		5	/	3D+2
WEAPONS:

	30 Heavy Turbolasers
	Fire Arc:		5 front, 5 back, 10 left, 10 right.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		3D
	Space Range:		3-15	/	35	/	75
	Atmosphere Range:	3-15	/	35	/	75km
	Damage:			7D

	80 Laser Cannons
	Fire Arc:		20 front, 10 back, 25 left, 25 right.
	Crew:			1
	Skill:			Starship gunnery
	Scale:			Starfighter
	Fire Control:		1D
	Space Range:		1-3	/	12	/	25
	Atmosphere Range:	100-300m/	1.2	/	2.5km
	Damage:			5D

	25 Concussion Missiles
	Fire Arc:		10 front, 5 back, 5 left, 5 right.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		2-12	/	30	/	60
	Atmosphere:		4-24	/	60	/	120km
	Damage:			9D

	15 Ion Cannons
	Fire Arc:		3 front, 2 back, 5 left, 5 right.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		4D
	Space Range:		1-5	/	15	/	30
	Atmosphere Range:	2-10	/	30	/	60km
	Damage:			4D

This space vessel has been modeled on the concepts behind the Katana fleet. They have been extensively 
slave rigged, with huge internal
computer banks, centralising ship systems and also providing backup systems in case one particular 
computer system fails.  All capital-scale weapon sytems are linked in providing exceptional fire control 
and the ability to be readily linked together, by a central gunnery crew of 15 to accurately fire on a target 
with all the weapons of one weapon system facing the target.  Also, several of these vessels may be 
linked together after permission has been granted by the crews aboard the individual ships to fire upon a 
target, as
directed by a crew aboard one of the vessels.  Thus in large numbers, these ships could be quite 
damaging.  Another feature is that the ships can be linked together, after permission has been given by the 
individual command crews, to make coordinated hyperspace jumps.  This allows a fleet of these vessels 
to jump to hyperspace and arrive with precision timing and precisely positioned, ready for combat.  IN 
GAME TERMS:	Ship may perform a 'free' combined action (no command check) to attack a target 
with all weapons on one fire arc for one weapon system. Basically, the central gunnery crew takes over 
control of these weapons and fires them as one.  This may be done as often as the weapons can be fired. 
When linking ships, the central ship must send a signal to all of the ships to be linked, then the other ships 
must acknowledge this.  This occupies all of the central gunnery crews for that round, after that, the 
central ship may fire with all the weapons facing and within range of the target on all linked ships as a 
combined action.  The ships may be at different ranges, but if they are, the difficulty is that of the ship at 
greatest range plus 5.  The central may continue to use all the weapons until it sendes the disengage 
signal, or the individual central gunnery crews disengage their ship from the link. These vessels also 
carry 2 sqaudrons of starfighters, along with drop craft and vehicles for the troops aboard.  The New 
Republic was searching for more companies to build it more heavy cruisers, but it found that there were 
few around capable of the job.  So the Republic set about creating a new one.  They chose the name 
Rendili after the the company that once built the grand Victory Star Destroyers and the classic 
Dreadnaught for the Old Republic, although they gave it the new official title of Rendili Astronautics.  
The aging engineer of the former Rendili, designer of the Victory Star Destroyer and the A-Wing, Walex 
Blissex, was named chief of engineering for the new firm and  given the task of building up a team to 
design the starcraft of the future.  Lando Calrissian, who is noted for his excellent entrepreneurial skills 
was placed in the position of Director of the company.  Together they built up a team, wooing small 
groups of engineers from the New Republic military, the Mon Calamari, Corellian Engineering and some 
other small time operations.  They combined them with the best graduates from engineering schools in 
New Republic space, and a few defecting Imperial Engineers to create a talented and eager design team.  
With funding from the New Republic government and under tight security, a large shipbuilding firm was 
established, hidden in a corner of New Republic space.  Its first design off the production run was the 
Nova-Class Dreadnaght, followed shortly by a slightly modified version to perform a similar function to 
the Imperial Interdictor cruiser. 



7. Shard Battlecruiser
CRAFT:	Rendili Astronautics' Shard-Class Battlecruiser
TYPE:	Command Battlecruiser
SCALE:			Capital
LENGTH: 5000m
SKILL:	Astrogation 5D, Capital ship piloting 6D, Shields 5D+1, Sensors 5D, Capital ship 
gunnery 5D+2, Capital ship gunnery 6D (central gunnery crew), Starship gunnery 5D.
CREW:			65000; gunners: 1140; skeleton: 15000/+5
PASSENGERS:		20000 troops, 1000 Guests.
CARGO CAPACITY:		150000 tonnes
CONSUMABLES:		5 years
HYPERDRIVE:		x1
BACKUP:			x10
NAV COMPUTER:		Yes
MANEUVERABILITY:	2D, 0D at space 6.
SPACE:			5, 6 at 0D maneuverability.
HULL:			7D
SHIELDS:		6D, 3D backup (a la MC80 Star Cruiser)
SENSORS:
	PASSIVE:	150	/	2D
	SCAN:		250	/	4D
	SEARCH:		400	/	5D+2
	FOCUS:		15	/	7D
WEAPONS:

	190 Heavy Turbolaser Batteries
	Fire Arc:		20 front, 20 front/left, 20 front/right,
				50 left, 50 right, 10 left/back, 10 right/back,
				10 back.
	Crew:			3 (60), 2 (130).
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		10-30	/	60	/	90
	Atmosphere Range:	15-30	/	100	/	150km
	Damage:			8D

	40 Quad Laser Cannons
	Fire Arc:		10 front, 10 back, 10 left, 10 right.
	Crew:			2
	Skill:			Starship gunnery
	Scale:			Starfighter
	Fire Control:		4D
	Space Range:		1-3	/	12	/	25
	Atmosphere Range:	100-300m/	1.2	/	2.5km
	Damage:			4D

	100 Heavy Turbolaser Cannons
	Fire Arc:		30 front, 25 left, 25 right, 20 back.
	Crew:			3
	Skill:			Capital ship gunnery
	Fire Control:		2D
	Space Range:		12-35	/	70	/	100
	Atmosphere Range:	15-35	/	110	/	165km
	Damage:			6D

	150 Concussion Missiles
	Fire Arc:		60 front, 45 left, 45 right.
	Crew:			1
	Skill:			Capital ship gunnery
	Fire Control:		3D
	Space Range:		2-12	/	30	/	60
	Atmosphere Range:	4-24	/	60	/	120km
	Damage:			9D

	85 Ion Cannons
	Fire Arc:		15 front, 10 front/left, 10 front/right,
				15 left, 15 right, 5 left/back, 5 right/back,
				10 back.
	Crew:			2 (30), 1 (55).
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		1-10	/	25	/	50
	Atmosphere Range:	2-20	/	50	/	100km
	Damage:			4D

	20 Tractor Beams
	Fire Arc:		10 front, 5 left, 5 right.
	Crew:			1
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		2-10	/	30	/	60
	Atmosphere Range:	2-10	/	30	/	60km
	Damage:			5D

	10 Heavy Tractor Beams
	Fire Arc:		5 front, 2 left, 2 right, 1 back.
	Crew:			2
	Skill:			Capital ship gunnery
	Fire Control:		5D
	Space Range:		1-3	/	10	/	20
	Atmosphere Range:	1-3	/	20	/	20km
	Damage:			10D


8. Kuat Drive Yards Republic
Type: Star Destroyer
Scale: Capital
Length: 1600 Meters
Skill: Capital Ship Piloting: Republic
Crew: 27511; Gunners: 200               Skeleton Crew: 2300/+15
Crew Skill: Astrogation 4D+1, Capital Ship Piloting 5D+2
            Capital Ship Shields 4D+1, Capital Ship Gunnery 5D+2
            Sensors 5D
Passengers: 5500 (Troops)
Cargo Capacity: 36000 Tons
Consumables: 2 Years
Cost: Not available for sale
Hyperdrive Multiplier: X1.5             Hyperdrive Backup: X8
Nav Computer: Yes
Maneuverability: 1D+2
Space: 6                                Atmosphere: None
Hull: 7D                                Shields: 3D (+3D)
Sensors:        Passive: 60 / 1D        Search: 200 / 4D
                Scan:    115 / 3D       Focus:  7 / 5D
Fighters: 6 Squadrons, Total 72 Starfighters
Shuttles: 1 Assault Shuttle, 8 Shuttles, 8 Drop Ships
Weapons: 60 Turbolaser Batteries (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 20 Left, 20 Right
                Crew: 1 (40), 2 (20)
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 3-15/36/75, 6-30/72/150 Km
                Damage: 5D
         60 Ion Cannons (Fire Separately)
                Scale: Capital
                Fire Arc: 20 Front, 15 Left, 15 Right, 10 Rear
                Crew: 1 (50), 2 (10)
                Skill: Capital Ship Gunnery
                Fire Control: 2D+2
                Space/Orbit Range: 1-10/25/50, 2-20/50/100 km
                Damage: 3D
         6 Proton Torpedo Launchers
                Scale: Capital
                Fire Arc: Front
                Crew: 3
                Skill: Capital Ship Gunnery
                Fire Control: 3D+2
                Space/Orbit Range: 2-12/30/60, 4-24/60/120 Km
                Damage: 6D+1
         8 Tractor Beam Projectors (Fire Separately)
                Scale: Capital
                Fire Arc: 4 Front, 2 Left, 2 Right
                Crew: 4
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
                Damage: 6D

Capsule: When the Empire crumbled to pieces after the Battle of Endor, the New Republic took several 
shipyards intact who were building Star Destroyers of the Imperial-class. Those vessels that were 
almost complete, were commissioned into the New Republic Navy, but there were still many unfinished 
hulls available. Instead of scrapping these, the New Republic decided to reconstruct them into the so-
called Republic-class star destroyer.
They started to come into service about 4 years after Endor.


9. Large Landing Ship 
Craft: Evakmar-KDY Corps Transport
Type: Assault Ship
Scale: Capital
Length: 890 Meters
Skill: Capital Ship Piloting: Assault Transport
Crew: 450; Gunners: 30                  Skeleton Crew: 90/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 4D,
Capital Ship Shields 4D+1, Sensors 4D,
Capital/Starship Gunnery 4D
Passengers: 75000 (Troops)
Cargo Capacity: Maximum 6500 Vehicles
Consumables: 1 Year
Cost: Not available for sale
Hyperdrive Multiplier: X2        Hyperdrive Backup: X12
Nav Computer: Yes
Maneuverability: 0D
Space: 2                  Atmosphere: None
Hull: 3D+1                Shields: 2D
Sensors:        Passive: 30 / 1D        Search: 50 / 2D+2
Scan:    40 / 2D        Focus:  4 / 3D
Fighters: 10 Flights, Total 40 TIE's
Shuttles: 12 Large Drop Ships, 36 Small Drop Ships
Weapons: 20 Quad Laser Cannons (Fire Separately)
Scale: Starfighter
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-3/12/25, 2-6/24/50 km
Damage: 4D
5 Tractor Beam Projectors (Fire Separately)
Scale: Capital
Fire Arc: 1 Front, 2 Left, 2 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D
Capsule: A single Assault Transport is designed to carry a corps, but often carries less than a full corps 
as subordinate elements are assigned to other vessels. It can easily transport a Line Corps (69199 men, 
2970 vehicles),
but would need help of other transports to carry a full armor corps (74794 men, 6347 vehicles). Because 
of their great size, Assault Transports cannot land on planets. They must be serviced by shuttles, barges, 
or other
surface-to-space vessels. The transport includes hangar facilites for the ground support wing of 40 TIE's.


10. The Defiance
Craft: Mon Calamari MC90 Cruiser
Type: Star Cruiser
Scale: Capital
Length: 1,255 meters
Skill: Capital ship piloting: Mon Calamari Star Cruiser
Crew: 5,560, gunners: 605, skeleton: 1,350/+10
Crew Skill: Astrogation 4D, capital ship gunnery 5D, 
capital ship piloting 6D, capital ship shields 5D+1, sensors 3D+1
Passengers: 1,700(troops)
Cargo Capacity: 30,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive backup: x9
Nav Computer: Yes
Maneuverability: 3D
Space: 7
Hull: 7D
Shields: 6D*
 *The MC90 has 6D of backup shields.
Sensors:
  Passive: 40/1D
  Scan: 60/2D
  Search: 120/3D
  Focus: 5/4D
Weapons:
75 Turbolaser Batteries
  Fire Arc: 30 front, 15 left, 15 right, 15 back
  Crew: 3
  Skill: Capital ship gunnery
  Fire Control: 2D
  Space Range: 3-15/35/75
  Atmosphere Range: 6-30/70/150 km
  Damage: 4D
30 Ion Cannon Batteries
  Fire Arc: 10 front, 8 left, 8 right, 4 back
  Crew: 7
  Skill: Capital ship gunnery
  Fire Control: 3D
  Space Range: 1-10/25/50
  Atmosphere Range: 2-20/50/100 km
  Damage: 3D
8 Tractor Beam Projectors
  Fire Arc: 5 front, 1 left, 1 right, 1 back
  Crew: 10
  Skill: Capital ship gunnery
  Fire Control: 2D+2
  Space Range: 1-5/15/30
  Atmosphere Range: 2-10/30/60 km
  Damage: 4D
6 Proton Torpedo/Missile Tubes
  Fire Arc: Front
  Crew: 15
  Skill: Capital ship gunnery
  Fire Control: 3D+2
  Space Range: 2-12/30/60
  Atmosphere Range: 4-24/60/120 km
  Damage: 6D+1
 Additional- The MC90 cruiser is the first line of Mon Cal cruisers expressly designed for combat...  
The internal components and systems are more consistently arranged to aid non-Mon Cal techs who must 
work on the ship. All controls and displays have multiple wavelength settings so that crewmembers of 
any species can crew the ships(the original MC80s had displays designed specifically for the Mon Cals' 
viewing wavelength, meaning the Human and other alien crewmembers could not read vital information).  
The 90s have increased drive, manuverability and shielding systems, as well  as many more weapons. 
Naturally, the ship has an upgraded power generator system to handle the increased power demand. 
Finally, the ships have more interior cargo space, allowing them to carry two full wings, making the 
MC90s the equivalent of a Star Destroyer in terms of fighter compliment. The first of the MC90 line is 
the Defiance, which now serves as Admiral  Ackbar's flagship.   
Compliment: 
  72 Starfighters(two wings of 36)


11. Mon Calamari Super Cruiser
Craft: Mon Calamari Super Star Cruiser
Type: Super Star Cruiser
Scale: Capital
Length: 7,500 meters
Skill: Capital ship piloting: Mon Cal Super Cruiser
Crew: 183,647
 gunners: 1,688
 skeleton: 32,894/+10
Crew Skill: Cap ship Piloting 5D+2
Capital Ship Shields 5D
Sensors 3D+1
Astrogation 4D
Capital Ship Gunnery 5D
Passengers: 25,000 (troops)
Cargo Capacity: 234,000 metric tons
Consumables: 2 years
Hyperdrive Multiplier: x2, Backup: x10
Nav Computer: Yes
Manuveribility: 1D
Space: 5
Hull: 9D
Shields: 8D (has 4D backup shields)
Sensors: Passive 65/1D+2
               Scan: 110/2D+2
               Search: 220/4D
               Focus: 7/6D
Weapons:
300 Turbolaser Batteries
               Fire Arc: 100 Forward, 100 Right, 100 Left
               Crew: 1(75), 2(62), 3 (163)
               Skill:  Capital Ship Gunnery
               Fire Control: 2D   Space Range: 315/35/75
               Atmosphere Range: 630/70/150km
               Damage 4D
200 Heavy Turbolaser Batteries
               Fire Arc: 75 Forward, 50 Right, 50 Left,
               25 Rear
               Crew: 2   Skill: Capital Ship Gunnery
               Space Range: 520/40/60
               Atmosphere Range: 1020/80/120
               Fire Control: 2D  Damage 10D
200 Proton Torpedo Launchers
               Fire Arc: 175 Forward, 25 rear   Crew: 1
               Skill: Capital Ship Gunnery
               Fire Control:2D
               Space Range: 212/30/60
               Atmosphere Range: 424/60/120
               Damage: 7D 250
250 Ion Cannons
               Fire Arc: 75 forward, 74 right, 75 left,
               25 rear
               Crew: 1(100), 2(150)  Skill:Capital ship
               Gunnery
               Fire Control: 4D
               Space Range: 110/25/50
               Atmosphere Range: 220/50/100km  Damage: 4D
40 Tractor Beam Projectors
               Fire Arc: 10 Forward, 10 Right, 10 Left,
               10 Rear
               Crew: 1
               Skill: Capital Ship Gunnery
               Fire Control: 4D
               Space Range: 15/15/30
               Atmosphere Range: 210/30/60 km
               Damage: 7D
Starfighters- 132


12.  Starwolf Carrier
Type: Starwolf Carrier
Length: 3000m
Scale:  Capital
Crew:2200, pilots:1000, skeleton 1/no penalty
Passengers: 4000
Cargo: 100,000
Hyperdrive Multiplier:x1/2 or x1
Backup: x7
Nav Computer:yes
Space: 4
Maneuverability: 3D
Hull: 6D
Shields:10D
Sensors:
        Passive:        60/2D
        Scan:           90/3D
        Search: 150/3D
        Focus:  30/4D
Weapons:
     2 Conversion Cannons
      Fire Arc: front
      Skill :Capital ship gunnery
        Scale: Death Star
Fire Control: 6D
      Space Range: 1-50/51-70/70-140
Damage: 2D

     8 Double Laser Cannons
        Fire Arc: 2 Front, 2 Left, 2 Right, 2 Rear
        Scale: Starfighter
        Skill: Starship gunnery
        Fire control: 6D
        Range: 1-3/12/25
        Atmosphere: 100-300/1.2/2.5km
        Damage: 5D

30 Turbolaser Batteries
          Fire Arc: 6 front, 5 left, 5 right
          Skill: Capital ship gunnery
          Fire Control: 4D
          Space Range: 3-15/36/75
          Atmosphere Range: 6-15/72/150km
          Damage: 6D

20 Heavy Turbolaser Cannons
          Fire Arc: 5 front, 5 left, 5 right, 5 back
          Skill: Capital ship gunnery
          Fire Control: 1D
          Space Range: 5-20/40/60
          Atmosphere Range: 10-20/80/120 km
          Damage: 10D


Small Craft
        1000 fighters
        200 dropships/shuttles
        300 assorted specialized craft
The Carriers act as the mobile strike force for the starwolf nation as such they are a fleet unto 
themselves. They carry over 1500 ships ranging for small non-hyperspace capable fighter to troop 
transports and other specialized craft. The families of the personnel station aboard are also part for the 
ship's complement. The number of crew needed is reduced by the use of sentient computer systems that 
run all aspects of the ship's functions, in all reality they are the ships. The fighters fight in packs of nine 
with one packleader and eight wingmen. The ships are specially designed for use by starwolves and 
there fore the inertia compensators are not powered up normally as Starwolves can take in excess of 
2000G, other races of humanoid build can used the craft is retro fitted with compensators. The 
conversion cannons are if effect very large fusion weapons as when triggered 0.5kg of water is 
converted into energy with no waste. The other weapons are standard lasers and turbolasers. The ship 
also carries out the functions of educating all aboard. The ship also has the capabilities to  manufacture 
replacement parts if materials are available. The science labs and simulators can be used to research any 
new item they come across and to keep the pilots trained with out having to leave the ship.


13. BMI Titan Fleet Carrier
Craft: Bakaran Military Industries Titan Fleet Carrier
Type: Fleet Carrier
Scale: Capital
Length: 1800m
Skill: Capital Ship Piloting; Titan
Cost: Not for sale
Crew: 15,650, gunners: 244, skeleton: 2300/+10
Passengers: 2000 troops + 2 Wings of Starfighters (12 Squadrons of Starfighters)
Cargo Capacity: 40,000 metric tonnes
Consumables: 3 Years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Hull: 5D
Shields: 3D
Sensors:
    Passive: 50/1D
    Scan: 100/3D
    Search: 180/4D
    Focus: 5/5D
Weapons:
45 Turbolaser Batteries
    Fire Arc: 15 Front, 10 left, 10 right, 10 Back
    Crew: 2
    Skill: Starship Gunnery
    Fire Control: 3D
    Space Range: 3-15/36/75
    Atmosphere Range: 6-30/72/150km
    Damage: 4D
45 Ion Cannons
    Fire Arc: 15 Front, 10 left, 10 right, 10 Back
    Crew: 2
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100km
    Damage: 3D
16 Tractor Beam Projectors
    Fire Arc: 4 Front, 4 left, 4 right, 4 Back
    Crew: 4
    Skill: Starship Gunnery
    Fire Control: 2D
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60 km
    Damage:  4D

 At the heart of each Bakaran Fleet you will usually find the Titan Fleet Carriers. These massive ships 
are used to transport whole wings of starfighters into battle and provide heavy firepower to back them 
up. The low amount of weapons are due to the massive hangar bays whic can be configured to transport 
almost any fighter craft. During the rebellion the Imperials siezed all of the carriers and converted them 
to bulk cargo ships. Soon after the liberation of Bakara by Commodore Zoruggan work began on restorin 
the ships and they were soon pressed into service liberating dozens of worlds. Many major New 
Republic Fleets have some of these in, being specially built by the Bakarans. Their durability has made 
them firm favourites in many places.


14. Battlestar Cruiser
Craft: Ashar Industries' Battlestar-class Cruiser
Type: Cruiser
Scale: Capital
Length: 1,100 meters
Skill: Capital ship piloting: Battlestar
Crew: 25,000
Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship
piloting 4D+2, capital ship shields 3D+2, sensors 4D
Passengers: 4,000(troops)
Cargo Capacity: 30,000 metric tons
Consumables: 2 years
Cost: 75,000
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 6D+2
Shields: 5D+1
Sensors:

Passive: 50/1D+2
Scan: 100/4D
Search: 250/5D
Focus: 5/6D

Weapons:

50 Double Turbolaser Batteries
     Fire Arc: 20 front, 10 left, 10 right, 10 back
     Crew: 2
     Skill: Capital ship gunnery
     Fire Control: 3D (see bottom)
     Space Range: 14/40/80
     Atmosphere Range: 30/62/100 km
     Damage: 6D+1

18 Proton Torpedo Tubes
     Fire Arc: 4 front, 6 right, 6 left, 2 back
     Crew: 1
     Skill: Capital ship gunnery
     Fire Control: 3D (see bottom)
     Space Range: 12/30/60
     Atmosphere Range: 24/60/120 km
     Damage: 8D

12 Quad Laser Cannons
     Fire Arc: 4 front, 4 left, 4 right, 4 back
     Crew: 1
     Scale: Starfighter
     Skill: Capital ship gunnery
     Fire Control: 3D (see bottom)
     Space Range: 10/25/55
     Atmosphere Range: 20/45/90 km
     Damage: 4D+2

4 Tractor Beam Projectors
     Fire Arc: 2 front, 1 right, 1 left
     Crew: 1
     Skill: Capital ship gunnery
     Fire Control: 3D (see bottom)
     Space Range: 5/15/30
     Atmosphere Range: 10/30/60 km
     Damage: 6D

Starfighter Complement: 3 squadrons(normally 2 squadrons of Viper fighters and 1 squadron of Gunstar 
fighters)
2 transports
1 shuttle
Battlestars are equipped with special targeting computer system the computer can add 1D to fire control 
if you roll 1D and the result is 3 or higher you add the 1D otherwise the system burns out for the on round 
and you forfeit 2D from all fire control rolls.


15. Imperial Dungeon Ship
Craft: Rendili StarDrive's Lictor-class
Type: Mandalorian Dungeon Ship
Scale: Capital
Length: 764 meters
Skill: Capital ship piloting: Lictor-class
Crew: 860, gunners, 46, skeleton: 370/+15
Crew Skill: Astrogation 2D, capital ship gunnery 4D+1, capital ship
piloting 4D, capital ship shields 4D, sensors 3D
Passengers: 400(security wardens), 8,000(prisoners in standard cells),
1,000(prisoners in special holding cells)
Cargo Capacity: 1,500 metric tons
Consumables: 2 months
Cost: 7.8 million credits
Hyperdrive Multiplier: x2
Nav Computer: Limited to two jumps
Maneuverability: 3D
Space: 3
Hull: 5D
Shields: 1D+2
Sensors:

Passive: 40/0D
Scan: 75/1D
Search: 150/3D
Focus: 4/4D+2

Weapons:

10 Quad Turbolaser Batteries
     Fire Arc: 2 front, 4 left, 4 right
     Crew: 3
     Skill: Capital ship gunnery
     Fire Control: 2D
     Space Range: 3-15/35/75
     Atmosphere Range: 6-30/70/150 km
     Damage: 4D

2 Tractor Beam Projectors
     Fire Arc: 1 front/left, 1 right/back*
     *May be used on only one fire arc per round
     Crew: 8
     Skill: Capital ship gunnery
     Fire Control: 2D
     Space Range: 1-5/15/35
     Atmosphere Range: 2-10/30/60 km
     Damage: 4D


CHÁKH TROOP TRANSPORT
Craft: Róugar-class Heavy Troop Transport
Type: Heavy Transport
Scale: Capital
Length: 900 meters
Width: 300 meters
Skill: Capital Ship piloting: Troop Transports
Crew: 100
Crew Skill: 4D+2 Capital ship piloting, 4D capital ship gunnery
Passengers: 16,000 (soldiers)
Cargo Capacity: 20,000 metric tons
Consumables: 5 months
Hyperdrive Multiplier: x1.5
Nav Computer: Yes
Maneuverability: 1D
Space: 5
Hull: 5D
Shields: 2D
Sensors:
  Passive: 40/0D
  Scan: 60/1D
  Search: 150/2D
  Focus: 5/3D
Weapons:
        20 Quad Plasma Cannons
                Fire arc: Turret
                Scale: Starfighter
                Fire Control: 2D
                Space Range: 1-3/12/25
                Atmosphere Range: 100-300/1.2/2.5 km
                Damage: 6D
        32 Heavy Repeating Plasma Cannons
                Fire Arc: 6 on front and back, 10 on both sides
                Scale: Character
                Atmosphere Range: 50-200/500/800
                Damage: 9D
        6 FAE Bombs
                Fire Arc: Down
                Scale: Character
                Fire Control: 1D
                Atmosphere Range: 100-500/1/2 km
                Damage: 10D
                Blast Radius: 100m

        Vehicle Bay:  1100 repuslorlift vehicles, 350 tanks


17. CHÁKH CRUISER
Craft: It’Chok-class Cruiser
Type: Heavy Cruiser
Scale: Capital
Length: 900 meters in diameter
Skill: Capital Ship piloting: Shadowvessel
Crew: 4,132
Crew Skill: 5D Capital ship piloting, 5D capital ship gunnery
Passengers: 7,000 (soldiers)
Cargo Capacity: 25,000
Consumables: 4 years
Hyperdrive Multiplier: x3/4
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Hull: 6D
Shields: 3D (surrounds entire ship)
Sensors:
  Passive: 50/1D
  Scan: 100/3D
  Search: 200/4D
  Focus:6/4D+2
Weapons:
        50 Phased Plasma Cannons
                Fire Arc: Turrets
                Scale: 30 Capital, 20 starfighter
                Skill: Capital Ship Gunnery
                Fire Control: 3D
                Space Range: 1-15/36/75
                        (1-3/12/25 for starfighters)
                Atmosphere Range: 6-30/70/150km
                        (100-300/1.2/2.5 km for starfighters)
                Damage: 6D
        8 M/AM Torpedo Launchers
                Fire Arc: 2 on each side
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space Range: 1-15/36/75
                Atmosphere Range: 6-30/70/150 km
                Damage: 10D
        6 Plasma Drills
                Fire Arc: All
                Skill: Capital Ship Gunnery
                Fire Control: 1D
                Space Range: 1
                Atmosphere Range: 100m
                Damage: 12D  (shields don’t count)

Hangar Bays: 4 Squadrons of Chákh fighters, 1 squadron of bombers
             1 squadron of Scouts



18. CHÁKH FLAGSHIP
Craft: Chákh-class Flagship
Type: Flagship
Scale: Capital
Length: 16,500 meters (3,000 meter tenticles are included)
Skill: Capital Ship piloting: Chákh Flagship
Crew: 274,000, gunners: 3,050
Crew Skill: 6D Capital ship piloting, 6D capital ship gunnery
Passengers: 150,000 (soldiers)
Cargo Capacity: 500,000 metric tons
Consumables: 10 years
Hyperdrive Multiplier: x3/4
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 15D
Shields: 12D
Sensors:
  Passive: 250/2D
  Scan: 350/4D
  Search: 500/6D
  Focus: 75/7D
Weapons:
        1000 Heavy Phased Plasma Cannons*
                Fire Arc: 300 front, 275 right, 275 left, 150 back
                Skill: Capital Ship Gunnery
                Fire Control: 3D
                Space Range: 1-15/36/75
                Atmosphere Range: 6-30/70/150km
                Damage: 8D
                *Can be configured so they are like ion cannons
        250 M/AM Torpedo Launchers
                Fire Arc: 75 front, 75 right, 75 left, 25 back
                Skill: Capital Ship Gunnery
                Fire Control: 2D
                Space Range: 1-15/36/75
                Atmosphere Range: 6-30/70/150 km
                Damage: 10D
        50 Tractor Beams
                Fire Arc: 20 front, 10 right, 10 left, 10 back
                Skill: Capital Ship Gunnery
                Fire Control: 4D
                Space Range: 1-5/15/30
                Atmosphere Range: 2-10/30/60  km
                Damage: 9D
        Phased Hyperwave Generator*
                Fire Arc: Front
                Skill: Capital Ship Gunnery
                Scale: Death Star
                Fire Control: 5D
                Space Range: 400 (automatically goes this far)
                Atmosphere Range: N/A
                Blast Radius: 50/75/100
                Damage: 9D
                *Can only be fired once every six hours

Hangar Bays:  42 squadrons of Chákh fighters, 3 squadron of scouts,
        3 squadrons of advanced fighters, 6 squadrons of bombers


This is the only Chákh flagship in existance and it looks like a huge MC-80 with large tenticles on the 
front of it.  On the inside of those tenticles are special power generators that create a swirling "tornado" 
of energy.  Once powered up (takes about 2 rounds), the "tornado" of energy launches out, destroying 
most things caught in it.  The blast creates a shock wave which causes ships within 50 space units to 
tumble and suffer 5D ionization damage (of their scale). This may seem a tad munchkinized, but I based 
this on the Eclipse and I want the final battle (which will be a LONG ways away) to be very climactic.



19. Mon Calamari MC78 Exploration Vessel
Type: Deep space exploration ship
Scale: Capital
Length: 1 050 meters
Skill: Capital ship piloting: Mon Cal Exploration Vessel
Crew: 4 273, gunners: 12; skeleton: 1 200
Crew Skill: Astrogation 4D+2, CSP 4D+1, CSS 4D, CSG 3D+2, Sensors 4D
Passengers: 750
Cargo Capacity: 40k metric tons
Consumables: 4 years
Cost: not 4 sale, but around 1 bilion. After Yavin all existing modified
to MC-85/80
Hyper Mod: x3
Hyper Backup: x12
Maneuverability: 2D+1
Space: 6
Hull: 5D
shields: 3D
Sensors:
 Pas. 40/0D
 Scan 80/1D
 Srch 160/3D
 Foc. 4/4D
Weapons:
  Six Laser Cannons
    Fire arc: 2 front, 1 right, 1 left, 1rear/left, 1 rear/right
    Crew: 2
    Skill: CSG
    Fire control: 2D
    Space: 1-3/12/25
    Damage: 2D

6 transports
18 scout ships
6 shuttles

Capsule: Specially designed for long-term, deep-space scout and exploration missions. Carries all 
equipment needed to scan newly discovered planet, along with transports to conduct more detailed 
exploration and scout craft to examine whole star system at once. After the Civil War broke, Calamarians 
started converting these ships into battle cruisers, adding heavy weapons, shielding and so forth. At the 
time of the battle of Yavin almost all of them were battle ready, excluding maybe three or four that didn't 
come back from their journeys.



20. Mon Calamari MC75 Space Liner
Type: Luxury space liner
Scale: Capital
Length: 1 150 meters
Skill: Capital ship piloting: Mon Cal Space Liner*
Crew: 4 135, personnel: 2 206; skeleton: 1 250
Crew Skill: Astrogation 3D+2, CSP 4D, CSS 3D, Sensors 3D
Passengers: 1,150
Cargo Capacity: 21k metric tons
Consumables: 1.5 years
Cost: before the Alliance: around 1.5 bilion.
 After Yavin all existing modified to MC-85/80
Hyper Mod: x2
Hyper Backup: x10
Maneuverability: 1D+1
Space: 6
Hull: 4D
shields: 2D+1
Sensors:
 Pas. 20/1D
 Scan 50/1D
 Srch 90/2D+1
 Foc. 2/1D
Weapons: none

3 transports
12 shuttles
* Any pilot with specialisation in *any* of Mon Cals will gain +1D bonus to her Starship Piloting roll 
while piloting other type of MC (incl. MC-80).
Capsule: These were the most expensive and luxurious starships in the Galaxy. Equipped with everything 
what a traveller can imagine: casinos, parks, swimming pools and moreover... MC-75s travelled between 
rich star systems and on trans-galactic routes, being the most fashionable mean of transport for 
businessmen, royal family members and even politics. After the beginning of war, Calamarians started 
converting them into war ships, but some of 75s still remain unmodified and serve as before.



21. Diomedes-class Carrier
Craft: KDY's Diomedes-class Carrier
Type: Short-range starfighter carrier
Scale: Capital
Length: 700m
Skill: Capital ship piloting: Diomedes Carrier
Crew: 2,480, gunners:888, skeleton:1,200
Passengers: 864(fighter pilots), 4,320(support personnel)
Cargo Capacity: 750 tons
Consumables: 2 weeks
Hyperdrive: X1
Hyperdrive Backup: X15
Nav Computer: yes
Manueverability: 0D
Space: 8
Hull: 4D+1
Shields: 4D
Sensors: 30/0D; 50/1D; 100/2D; 4/3D
Weapons:
8 Heavy Turbolaser Cannons
        FA: 4 front, 4 aft
        Crew:3
        Fire Control:1D
        Space Range: 3-15/35/75
        Damage: 7D
864 Light Tractor Beam Projectors
        FA: 216 top, 216 left, 216 right, 216 bottom
        Crew:1
        Scale: Starfighter
        Fire Control: 4D+2
        Space Range:1-3/12/25
        Damage: 3D
Capsule: This vessel essentially looks like a long, narrow box with massive engines on both ends. 
Diomedes carriers were designed to be able to carry extremely large numbers of fighters and to be able to 
launch all of these fighters simultaneously. The entire surface of the ship is covered by TIE launch tubes, 
each of which holds a single fighter, a tractor beam to pull the fighter in, and a small amount of basic 
maintenance equipment.
     This class of ship has a full fighter complement of 12 wings, for a total of 864 fighters. 144 of the 
launch tubes are large enough to holdTIE Bombers or Scimitar assault bombers. The rest of the tubes were 
designed for standard sized TIEs and cannot easily accomidate any other fighter type.
     This configuration, while very efficient, does hurt structural integrity and the Diomedes cannot 
withstand the same kind of punishment that a similarly sized vessel can. In order to compensate for this 
the power of the shields has been boosted. One of the more interesting  features of this ship is the fact 
that it has two sets of engines. This allows it to speed into a combat zone, launch a swarm of fighters, and 
reverse out at the same high speed at which the carrier entered the fray.
     One of the main problems with this class of ship, aside from an extremely high price tag and the fact 
that the ship is very specialized, is that it is incapable of extended operations. These vessels carry enough 
equipment to maintain fighters after non-combat missions, but not enough to deal with the problems that 
usually show up after the stresses of combat. There are only 5 of these vessels currently in service, and 
while they are very good at what they do, due to the aforementioned drawbacks there are no plans to build 
more in the near future. A typical mission for a Diomedes carrier is to support a fleet action, or to mount 
an assault on a world which has a large number of defending combat airspeeders, starfighters or cloud 
cars.