From: Alan Schwing <Drinimar2000@h...>
Date: Sat Jun 3, 2000 10:39pm
Subject: [STATS] The Eversor
Well here is an ship for an NPC I am going to add to my campaing. Teh text is long.... I know. Sorry. PLZ read it and tell me what you all think on it. THX
Note: Before reding these stats please consider the following:
The Eversor is an ugly. But, unlike all other uglies, into this ship was
put countless hours of hard work by two trained technitions trying to make
the best ship they could with the parts they had. The Eversor is not a very
pretty craft but it gets all of its jobs done. The Owner , Drake Henderson,
was one of the technitions that built this craft. He considered his options
and chose this design as his favorate. The craft was created by first,
gutting out all of the peices and bringing them down to only their hull
plates and frames. Then, the peices were expertly welded togeter to make
the general shape of the ship. the parts were cleaned, calibrated, and all
redundunt technologies in non-vital systems were removed. The parts were
then assembled and the wireing and power feeds were mapped out and but in
safe, easy to reach places. This lets the Eversor run smoothly and
effectively. It also removes alot of the usualy “misbehavior” that many
uglies seem to show. In knowing this, please proceed to the stats, and then
the more detaled description on the Eversor’s modifications, and finnaly the
capule. Also, because this ship is one-of-a-kind it has it’s own
specialization, reflecting the fact that it handles like no other ship known
to the galaxy. ENJOY!!
The Eversor
Craft: Custom Made Ugly
Type: Multi-Role Starfighter
Scale: Starfighter
Lenght: 13.9 meters
Skill: Starfighter Piloting: Eversor
Crew: 1
Crew Skill: See Drake Henderson
Passengers: 0
Cargo Capacity: 100 kg.
Consumables: 1.5 weeks weeks
Cost: N/A
Hyperdrive Multiplyer: x1
Nav Computer: Yes
Manuverability: 2D+1
Space: 16
Atmosphere: 500; 1250 kmh
Hull: 4D
Shields: 2D ( 1D in backup)
Sensors:
Passive: 30/ 0D
Scan: 50/1D+1
Search: 75/ 2D+2
Focus: 4/ 4D
Weapons:
6 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2 / 10 / 20
Atmospere Range: 100-200 / 1 / 2 km
Damage: 7D (all 6) ; 3D (2 at a time)*
2 General Purpose Warhead Launchers ( Only Missles or Torpedoes)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D+1
Space Range: 1 / 3 / 7 for missiles and torpedoes
Atmosphere Range: 30-100 / 300 / 700 for missiles and torpedoes
Damage: See Warhead
Ion Cannon
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1-3 / 7 / 36
Atmosphere Range: 100-250 / 600 / 3.4 km
Damage: 4D*
*Note: If power from pod and engines are re-routed to weapon damage is
muliplied by 1.5. This halves speed and manuverability, and renders the
other weapon useless until power is equilized again.
Location of Modifications:
•Main Layout
The Eversor is made up of salvaged parts of a TIE defender, X-wing, and a
TIE Bomber. The X-wing Cockpit was used, and on to it’s right side was
welded the port pod from the TIE bomber. On the top of the X-wing, to it’s
left side, and on the right side of the TIE bomber pod are welded the three
solor panels from the TIE defender. Each of the TIE Defender’s solor panels
has a pair of lasers like the TIE interceptor. The proton torpedo launchers
of the X-wing were replaced with multi-purpose warhead launchers to increase
the Eversor’s customization. One the rear of the X-wing cockpit is a pair
on ion engines. There is also an ion engine on the rear of the TIE Bomber
pod to increase thrust.
-X-wing Cockpit
The X-wing cockpit section is almost brand new. The main modification is
the lack of an astromech droid socket. This was replaced by a nav computer
and a hyperdrive. The old shield generator was replaced by a newer one from
the TIE defender. The cargo space had to be cut down due to the new need for
space; the sensors were also removed from the cockpit section. There is a
new, more powerful power core replacing the older power core that was in the
fighter.
-TIE Bomber Pod
The TIE bomber pod consists of none of the original equipment housed in it.
The new arangement is like this. The pod has an upgraded sensor package
in it that boosts the old X-wing’s package. It also has an Ion canon where
the cuncussion launcher used to be. It also contains the power core and
shield generator from the X-wing.
-TIE Defender’s Solor Panels
The TIE defender’s solor panels, unlike the rest of the craft is generaly
the same as it always was. The main difference is that the panels now are
sporting a pair of laser cannons. They also contain extra manuvering jets
to help stabalize the lop-sided craft.
•Power Distribution
-X-wing Cockpit
All of the systems on the cockpit are powered by the power core that is in
the cockpit. There is even a little more juice to help power the 2 solor
panels hanging on the sides.
-TIE Bomber Pod
Like the cockpit the core carried with the pod powers the carried
equipment. The 2 power cores ( the one in the cockpit, and the one in the
pod) are linked so that power can be re-routed through out the craft. The
ion cannon has a direct conection to the power core which boosts its power.
The is also some remaining power in this core also and it is fed to the
solor panel connecting to it.
-TIE Defender’s Solor Panels
The solor pannels are almost self sufficient. But due to the amount of
power required to use the laser cannons the panels are fed power from the
other 2 generators on the ship.
• Known Bugs
-X-wing Cockpit
The X-wing cockpit is not known to have any bugs present at this time.
-TIE Bomber Pod
This is the most troublesome part on the whole ship. When power is directed to any one given weapon, the power core on this piece sometimes (1 in 6 chance) of locking up and then shutting down, this usually ( 4 in 6 chance) also shuts down the main power core in the cockpit section as well. A clean shutdown and then startup of the ship is needed to restart this core. The cause of this problem is not know.
-TIE Defender’s Solor Panels
The solor panels are not known to have any bugs present at this time.
Capsul: The Eversor was once a jumble of ships in the shipyards of the wookie tech Shranigump (AKA: Shaggy). When Drake Henderson, an Jack of all trades, came to Shaggy’s yard he asked for something unique. An Ugly. A good Ugly. Now Shaggy, always up to a challenge, accepted this job as a test of his skills. The job was underway. Drake and Shaggy worked day after day on this ship. They made and remade the craft until it met its owner’s expectations. The job was completed in 4 months. At that time there was no ion cannon and no multi-purpose warhead launchers. After a few jobs here and there Drake was able to pay off Shaggy. Drake continued to stop in a Shaggy’s and the two of them would re-callibrate his ship and usually tear out some parts and add new ones. After a few months more the Eversor was as it is now. Fully completed and fully operational. Drake and Shaggy had so much fun making this ship that they are just waiting to start on another.
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