From: Ben Flood-Paddock <admiral.bizfip@v...>
Date: Sun Feb 20, 2000 3:01pm
Subject: [SWSRC] HOUSE RULE, thrown to the wolves,,,
I've just been tuning a new house rule concerning damage. This little thunk
arose in the preperation for a new game. Basically, I'm trying to instill in
my players a brand new thought; that it's better to avoid getting shot, than
to absorb the damage.
I've had too many PC's hapilly stand in the way of hails of fire, knowing
that it's unlikely that they'll get hurt. I don't like the way a PC can chew
up all of the damage from a hit.
Basically, I've altered where the Strength roll to resist damage comes in.
This is mainly for blaster weapons, I don't *think* it'd work for physical
impacts, but here we go.
OK. First up, roll the weapon's damage. Then roll for any armour (Not
including the Strength, so 1D armour, only roll 1D). Subtract that from the
damage roll, and you get your final damage.
Next roll strength against these difficulties,
Stunned Very Easy 1-5
Wounded 1 Easy 6-10
Wounded 2 Moderate 11-15
Incapacitated Difficult 16-20
Mortally Wounded Very Difficult 21-39
Dead Heroic 30+
Success elevates that character from it's current wound state to the next
one up, (Wounded 2 to wounded 1 etc etc etc,,,)
Anyway, my initial field tests are below, and they seem to work. It's much
more dangerous to get hit with this system, and I think armour works better
this way too.
It also, (and this is the best bit) means that any character that actually
gets hit, will take *some* damage. As long as their armour hasn't soaked up
*all* the damage.
Getting hit with a Sporting Blaster 3D+2
Jerry C, the lightly armoured Dancer from the End of Time.
Strength: 2D+2
Armour: +1D+2 P / +1D E
Blaster Roll: 14
Armour Roll: 3
Damage: 11 (Incapacitated)
Strength Roll: 7 (Failed. Remains incapacitated)
Official: 6 = 8 Damage, wounded 2
Kurvowacca, the Wookiee with a hearty disdain of armour.
Strength: 5D+1
Armour: O
Blaster Roll: 15
Armour Roll: 0
Damage: 15 (Mortal Wound)
Strength Roll: 20 (Passed. Converts to incapacitated)
Official: 15 = Zero Damage
Barkan, the big Bounty Hunter with armour, and scales.
Strength: 4D+1
Armour: +1D P / +2 E
Armour Natural: +1D P / +2 E
Blaster Roll: 15
Armour Roll: 4
Damage: 11 (Incapacitated)
Strength Roll: 19 (Passed. Converts to Wounded 2)
Official: 15 = Zero Damage
Being hit with a Heavy Blaster Pistol 5D
Jerry C
Strength: 2D+2
Armour: +1D+2 P / +1D E
Blaster Roll: 18
Armour Roll: 6
Damage: 12 (Incapacitated)
Strength Roll: 8 (Failed. Remains incapacitated)
Official: 12 = 6 Damage, wounded 1
Kurvowacca
Strength: 5D+1
Armour: 0
Blaster Roll: 20
Armour Roll: 0
Damage: 20 (Dead)
Strength Roll: 17 (Failed. Remains dead)
Official: 19 = 1 Damage, stunned
Barkan
Strength: 4D+1
Armour: +1D P / +2 E
Armour Natural: +1D P / +2 E
Blaster Roll: 16
Armour Roll: 4
Damage: 12 (Incapacitated)
Strength Roll: 12 (Failed. Remains incapacitated)
Official: 14 = 2 Damage, stunned
Anyroad, I was hoping for a little feedback, but preferably, someone to try
a field test under 'combat conditions' ie in a game, since I'm neither
playing or running at the mo,,,
I'm not suggesting this as a better system than the official one, but more
of a, leash, for gunbunny PC's.
Ancient weapons and hokey religions are no match for a good BiZFiP on your
side,,,
Admiral.BiZFiP@V...
http://members.xoom.com/bantha_boy/
ICQ # 57145768
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