Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master. Brought to you by SWRPGResource.com.
Star Wars RPG content to supplement d20 and d6 roleplaying game systems: starships, prestige classes, feats, species, equipment, planets, encounter tables, and much more for every SWRPG game master.  Brought to you by SWRPGResource.com.

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Deep Water Light Freighter

 
Craft: Mon Calamari Deep Water-class Light Freighter
Class: Transport
Cost: 99,000
Size: Small (45 meters)
Crew: Normal +2 (1 or 2 crew)
Passengers: 6
Cargo Capacity: 85 metric tons
Consumables: 2 months
Hyperdrive: x2 (backup x15)
Maximum Speed: Attack*
Defense: 21 (+10 armor, +1 size)
Shield Points: 60 (10 when underwater*)
Hull Points: 90
DR: 10
Weapon: Laser cannon
        Fire Arc: turret
        Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
        Damage: 5d10x2
        Range Modifiers: PB +0, S +0, M/L n/a

* The Deep Water is submersible (maximum depth 1,000 meters) and has speed of 70 meters/round when underwater.  When submerged, its shields must be reconfigured to handle the strong exterior pressure and this weakens the shields vs. other attacks.  The shield strength returns to a maximum of 60 once above water.

The Deep Water is one of the oldest Mon Calamari ships, at least two hundred years old by the time of the Empire.  Still, only about 10,000 were ever produced.  It has a landing claw, standard landing gear, and inflatable puncture-proof pontoons for water landings.