Shadow Works D-Wing

From the good folks at FrieTek's Shadow Works division, the D- Wing is currently the fastest ship in existence. Designed to penetrate secure areas, it has been used as in a number of specialized roles, including surgical strikes, recon and special ops insertion/extraction (with the addition of rescue pods).

A small, broad-bodied craft, the D-wing is larger than many combat shuttles, but most of this space is engine. Capable of speeds equaling twice those of the TIE/ln, the D-wing produces a truly spectacular light show when she goes to full thrust. So spectacular in fact, that it is dangerous when at low speeds. Fortunately, she carries a targeting jammer to interfere with enemy guns, and she is faster than most missiles and torpedoes in service.

Lightly armed with a pair of ion cannons and an aft-firing concussion missile launcher, the D-wing is not intended for the traditional dogfighting missions. These weapons were selected to lessen her energy signature while drifting, and to provide a small degree of protection. Her four internal weapons bays are able to carry a half ton of ordinance each, with another two tons carried on a center-line pylon, making her a potent strike ship against specially selected targets.

Not a general issue ship, the D-wing is almost never issued to sector commands. Rather, they are pooled at the regional commands, High Command and the Main Fleet as a special mission asset. There are few variants of this stunning craft, but their details, and even the number of D- wings, is classified.


type:  special mission starfighter
era introduced: Rise of the New Republic
scale:  Starfighter
length: 32.7m
skill:  Starfighter Piloting: D-Wing
crew: 2 and astromech	skeleton: 1/+10
crew skill:  Astrogation 5D+1, Starfighter Piloting 7D, Starship Gunnery 5D+2, 
            Starship Shields 4D+1, Sensors 4D+1
cargo capacity: 200kg
consumables: 3 weeks
hyperdrive multiplier:  x1		Backup: x8
nav computer: yes
manueverability:  0D
space: 20			atmoshpere:  900; 2200kmh
hull: 4D+2			shields: 2D
senors:
        passive: 80/1D
        scan: 90/2D
        search: 135/3D
        focus: 8/4D
weapons:
2 HEavy Ion Cannons (Fire Linked)
        fire arc:  Front
        skill: Starship Gunnery
        fire control: 3D
        range: 1-3/7/36
        atmosphere: 100-300/700/3.6km
        damage: 5D
Concussion Missle Launcher (10 missiles)
        fire arc: rear
        skill: Starship Gunnery
        fire control: 4D
        range: 1-2/7/15
        atmosphere:  100-200/700/1500
        damage: 7D
Enemy Targeting Jammer
        fire arc: all
        skill: Sensors
        fire control: 0D
        range: 1-3/7/15
        atmosphere:  100-300/700/1500
        damage: -3D Fire Control
Pylons: Max Load:  40D  (3/4 load: 30D; 1/2 load: 20D)
        1 centerline pylon (20D)
        4 internal bays (5D @)

NOTE:  When opperating at over 10 spacial units/move, the enemy gets 
a +10 bonus to detect the D-Wing on thier sensors, due to the emissions bloom



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This design is compliments of Urban Lundqvist (www.luth.sdf.se/~luna/)

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