The Huthor are large dark green felinids, three meters in length
from head to tail. They have a black mane that runs down the back
of the neck to the shoulder regions, where it splits into a pair of
tufts that run down each of the two front legs. The Huthor are
fully quadrupedal, and their tail is not prehensile.
Leaders:
Council of Hunterkings. This fifty member council is composed of
the greatest Hunters among the Huthor. They speak for the Huthor,
though they do not mediate in conflicts between individual Huthor.
When the Empire first attempted to build a base on Yaeger Prime,
the council organized the attack that destroyed the base, and
killed 24,000 Imperial troops and support personnel.
World View:
The Huthor are pure carnivores that view themselves as being the
top predators in existence, and that it is their duty to hunt down
as many of the other races as they can consume.
The Huthor do not have opposable thumbs, and they do not want them.
They wear no clothing, and use no tools. Those few Huthor that
have journeyed off Yaeger Prime have remained true to that code.
A Huthor that gained prosthetic limbs, started using a specially
modified blaster, or anything like that would be treated as prey by
all the other Huthor, including friends and family. This lack of
tool using capacity is a major disadvantage in most combats, but
the Huthor's great stealth and strength can outweigh these
penalties.
On Yaeger Prime, the Huthor do not use money, but those that have
left that planet have discovered the great value that prey species
place on money in all it's forms, and will seek to acquire it, both
as a lure for prey, and for the goods and services which they can
acquire with it.
Temperament:
Huthor are very calm, almost never engaging in violent expressions
of anger. They do kill and eat other sentient beings, but they do
not usually do so with any anger. The most emotion that Huthor
will display is annoyance, which is often immediately followed with
extreme violence. In those few instances that a Huthor is aroused
to true anger, they will grow quite calm seeming, and carefully
consider the best possible way to destroy the object of their
wrath, before taken any action.
History and Culture:
The Huthor prefer to live in the moment, living for the hunt and
the kill. While this is a deeply philosophical outlook, it has not
lead to a great amount of history, aside from that common to all
the races of Yaeger Prime.
The Huthor's natural homes are the forests of Yaeger prime, from
the northern snowspires to the equatorial rain forests to the
Southern scrub forests. However, the Huthor often range hundreds
of miles from any forest cover, chasing herd beasts for days at a
time.
Tech Level:
None
Huthor in the Sector:
The two races that have any contact with the Huthor as a group are
the humans of Yaeger prime, and the Dimmamyuk of the same planet. The Huthor
will never hunt a Dimmamyuk, as per the treaty of Miramon, but they
will try to hunt their herd beasts, and will defend themselves if
fired upon. The Huthor and the Yaeger will hunt each other in the
Miramon Treaty forest. Outside of that limited context, they will
almost never attack each other for any reason whatsoever.
A Quote:
"meorwrrrrRRRRAAWWWLLL! chomp." (the Huthor language should be
handled the same way as that of Wookiees, except with a slightly
more cat-like inflection)
Spaceships:
None
Stats:
Attribute Dice: 12D+1
Attribute Min/Max
Dexterity: 3D+2/5D+2
Knowledge: 1D/3D
Mechanical: 0D/0D
Perception: 3D+1/5D
Strength: 3D+2/7D+2
Technical: 0D/0D
Move: 22/28
Special Abilities:
Skill Bonus:
For every dice put into the following abilities, 2D are
acquired during character creation only: Dodge, Melee Combat
(Claws and Teeth), Running, Survival (any), Search, Tracking,
Sneak, Climbing/Jumping, and Swimming.
Enhanced smell and hearing:
Huthor making rolls for any perception skills that can use
these senses gains a +2D bonus to their roll.
Adaptation:
The wide range of the Huthor is made possible by their ability
to adapt to different environmental situations. The fur of the
Huthor will fall out shortly after it moves into a new environment,
and will be replaced with a coat more appropriate in color and
thickness, so a Huthor that moved out into the southern scrub would
soon have a grey brown coat that was heavy enough to keep out the
heat of the sun, but would be light enough to keep the Huthor from
overheating. This change is a gradual one, and takes about a week
to be completed.
Natural Weapon:
Huthor claws inflict STR+2D in damage, and their bite inflicts
STR+3D+1.