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  Message 454 of 2629   Reply ] Forward ] View Source ]    
 

From: Will Cilvik  <bgknight66@xxx.xxxxxxxxx.xxxx>
Date: Wed Dec 22, 1999 6:52pm
Subject: Stats: StarReaper


This one I think is one of my proudest creations, even though it's almost a
peice of crap. But I have finally incorparated some faults into a
ship(although i'm not a strong believer in balancing out game play by the
characters skills and equipment).

The StarReaper was intended to be succesor to the famed Skipray blastboat.
But it failed miserably.
The StarReaper was met with little exceptance by imperial officers and was
riddled with problems. Horrible sensors and a very light and faulty
communications system were just two of the problems. The StarReaper's main
flaw was it's maneuvering system. The system performed well at cruising
speeds and while minimal systems were being used, but at high speeds and
when stresses were put on the power supply the maneuvering system had
problems. This was furthered by the extremely stressed power core which
barely supported all the systems of the ship.
About 1,500 of the StarReaper's were produced, about 100 were used by
imperial command, after heavy modification. The rest were sold to companies
or system governments. Some, of course fell into pirate and rebel hands.

craft:Sienar Fleet Systems StarReaper Blastboat
Type:assualt/patrol ship
Scale:capital
length:81 meters
skill:capital ship piloting:StarReaper
cew:11, gunners:7, skeleton:4/+10
crew skill:varies
passengers:4
cargo:100 metric tons
consumables:6 months
cost:n/a
hyperdrive:X1
backup:X12
nav computer:yes
maneuverability:2d(2d+1 in atmosphere)*
space:8
atmosphere:365:1,050kmh
hull:4d
shields:2d
sensors:
10/0d
25/1d
35/2d
2/2d+1
weapons:
2 turbolasers(fire linked)
arc:front
crew:cheif gunnery officer
skill:capital ship gunnery
fire control:3d
space:3-15/35/75
atmosphere:6-30/70/150km
damage:5d

2 ion cannons(fire linked)
arc:front
crew:c.g.o.
skill:capital ship gunnery
control:2d+1
space:1-10/25/50
atmosphere:2-20/50/100km
damage:3d+2

2 proton torpedoe tubes (fire linked)
arc:front
crew:c.g.o.
scale:starfighter
skill:starship gunnery
control:1d+1
space:1/3/7(Note:I never agreed with the ranges for torps and missiles. I
usually use my own, but for this I'll use weg ranges)
atmosphere:50-100/300/700
damage:9d

6 double laser cannons
arc:1 dorsal right rear left
1 dorsal front left rear
1 dorsal front right rear
1 ventral full
1 ventral front right rear
1 ventral front left rear
crew:1
scale:starfighter
skill:starship gunnery
control:2d+2
space:1-3/12/25
atmosphere:100-300/1.2/1.5km
damage:5d

note:The power core is very small and can overload very easily in combat if
all weapons systems are being used together in a short time.
*roll one die after every maneuver at cruising speed or higher
at cruising 1-3 nothing, 4 reduce manv. by +1, 5 reduce manv. by 1d+1, 6 the
maneuvering system fails for up to 6 turns
at high speed 1-2 +1, 3-4 1d+1, 5-6 fails for up to 8 turns
at all-out 1-3 +2, 4-5 1d+2, 6 completely blown

Will Cilvik
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