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Caredune Repository

Submitted By: dukefelus@aol.com

This adventure is meant for one Jedi hero in the Star Wars Movies 4-6 time. If the GM wishes, they could modify this for a larger group of characters. The hero has heard of a cache of Jedi knowledge hidden in the wetland of Caredune. First, he must pass through small Imp town. Citizens are mostly gone; assassins are hiding in town. Then can enter temple. Inside, a dark Jedi apprentice waits to kill him, sent on this mission by his Dark Side master. This Dark Side master and Apprentice (if he survives) could be useful NPCs in the future.

Imperial Town

1. Entrance: The town can be entered by this large door, but it’s locked. To the west, have character make a search roll (Difficulty 9) to find a small door used when main door not needed. Two Gran are guarding entrance.

Gran Gunmen: All stats are 2D except: blaster 3D+1, dodge 3D, brawling parry 3D, Knowledge 1D, Perception 2D+1, Strength 3D, brawling 4D+2. Move: 10. Blaster rifle (5D).

2. Hallway: halfway along here is a fan in ceiling. A Rodian hides behind it. The lower walls are steal grating, if make search (Difficulty 10) roll can see that one is weak, can be cut open with lightsaber or blasted. Inside is medpac.

Rodian: Dexterity 3D, blaster 4D, dodge 4D, Knowledge 1D+2, Mechanical 1D+2, Perception 2D, Strength 2D+2, Technical 1D. Move 10. Blaster pistol (4D).

3. Courtyard: large area, about 100 meters across. 3 stormtroopers hide behind crates on the other side (1/2 cover). Door behind them leads to temple. Door too left leads into control building. Make search (4) roll to find medpac behind the crates.

Stormtroopers: All stats are 2D except: blaster 4D, brawling parry 4D, dodge 4D, brawling 3D. Move: 10. Stormtrooper armor (+2D physical, +1D energy, -1D Dexterity), blaster rifle (5D), blaster pistol (4D).

4. Street: There are 9 houses for workers along street. At end of street are the barracks and a bar. In the houses are 0-1 Mine Workers, and an item from this list (roll 1D): 1 medpac, 2 blaster pistol, 3 blaster charge pack, 4 hydrospanner, 5 syntherope, 6 laser cutter

5. Bar: Dark inside with several tables and chair. Bartender is a grubby little man. 9 mine workers are drinking and eating. One of the Imperial Officers is drinking also.

Mine Workers: All stats 2D except: brawling parry 3D, Strength 2D+2, brawling 3D+2, Mechanical 2D+1. Move 10. Coveralls, tool belt.

6. Barracks: 13 stormtroopers are resting here, with blasters handy.

The Control Building

Entrance Hall: Long hallway leading to a big door. 1 Stormtrooper stands on guard duty. Door leads to elevator. Door halfway down leads outside, to The Imperial Town 4.

Elevator: Elevator leads up. Activate by pushing button. Leads to all floor at elevator rooms.

Hall: The first floor elevator room leads to a small hallway. Two doors, one on left, one on right. Left goes to 4, right goes to 5.

Main control room: Walls have controls and other things. Large window looks out on the small town. Three controllers are working here, and one officer is keeping charge.

Controllers: All stats 2D except: communications 4D, security 4D, sensors 3D+2. Move 10. Comlink, datapad.

Imperial Officer: All stats 2D except: blaster 4D, dodge 3D, command 3D. Move 10. Blaster (4D), comlink.

Defense Control Room: 3 controllers work in this room. Two officers are watching.

Roof: The elevator comes out here. Part of roof is raised higher, Starship Control and Sensor Control is housed within.

Airspace/Sensor Control Room: There are 6 controllers working here. Two stormtroopers are guarding the place. One officer is here also.

The Temple

Tunnel: tunnel leads to main room. 5 mailocs nest here. They have a nest in a alcove near the ceiling (3 meters up).

Mailocs (5): Dexterity 3D, Perception 2D, Strength 2D. Move: Flying 9. Stinger: STR+2 damage.

Main Rooms: Jarot waits here. He has used life detection and knows who’s coming. Has hidden behind a large statue in middle. He makes a sneak roll vs. PC’s Percepton. If succeeds, he gets his first action. No defensive moves for PC. A stone door swings open at touch, leads to repository.

Jarot Tagarn: Dexterity 4D, brawling: martial arts parry 5D, dodge 5D, lightsaber 6D, Knowledge 2D, willpower 3D, Mechanical 2D, Perception 3D, search 4D, search: tracking 5D, Strength 3D, brawling: martial arts 4D, Technical 2D, lightsaber repair 3D. Control 1D, Sense 1D, concentration, life detection. Move: 10. CPs 3. FP 1. Black body armor (+2D physical, +1D energy, torso), lightsaber (orange blade, 5D, difficult), 600 credits.

Repository: many books lay on a table. Most are in strange, undecipherable language. One gives knowledge of the Force Power telekinesis. Allows reader to learn this if they use 5 CPs.

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