Mines

There are millions of models of anti-personnel and anti-vehicle mines manufactures through out known space. This document is in no way intended to even begin to catalog these devices, but is rather an overview of the more common types available, and whenever possible, discuss one of the more common models of that type in use with Imperial forces.

Merr-Sonn LM-18 Anti-Personnel Mine

The LM-18 follows the typical pattern for this kind of device. It consists of a layer of explosives placed under a layer of shrapnel material. This is packed into a curved, plastic container, which has fittings for a detonator, which is in turn attached to the initiator, and set of metal legs and loops for mounting. There is certain danger area behind the device when it detonates, but for the most part the danger is to the front of the mine. The air is filled with whistling shrapnel, producing horrific effects. Due to their simplicity and effectiveness, directional mines such as these are a staple of guerrilla forces, but only the Merr-Sonn LM-18 is good enough for the forces of His Majesty Palpatine.
Basic diagram of LM-18. The extention on the centerline fo the front view is teh arming well. Red arrows show dirrection of primary fragmentation.
type: directional, anti-personnel device
availability: 2 X
cost: 450
range/damage: 6D (0-2)/5D (6)/4D (10)/2D (15) in a 15 degree arc
5D (0-2)/4D (6)/2D (10) in a 15 degree arc on either side of the primary arc
4D over 2m in all directions.
notes:
Detonating Devices: it may be attached to a variety of trips, a timer or a command detonator.
Difficulties: Easy Demolition to arm or disarm (modifeid by circustance).

Merr-Sonn LM-10 Area Denial MiniMunition

Merr-Sonn has done it again, producing a small, easy to use, impossible to disarm anti-personnel weapon. The LM-10 is a 12mm diameter sphere of explosives, detonated by contact. They come packaged in a canister of 100. DO NOT remove them from their shipping container. This contains a strong magnetic field that inhibits their detonator. When removed from their container, they arm 30 seconds later. The next thing that they hit, they explode. They don't contain enough explosives to kill, merely remove a limb which can be replaced by cybernetic systems, and reflect the Empire's growing deployment of humane, non-leathal weapons.

Once they are armed, they can not be disarmed. It is for this reason that the Empire is experimenting with larger canisters of thousands of these little bastards, to be carried and sown by TIEs or airspeeders. If dropped high enough, they arm before hitting the ground, doing a relative small amount of damage to an incredibly large area. There have been some vocal opponents to the manufacture of these items, but the most vocal of them have met with Treason charges.

type: miniature, area denial munitions
availability: 2 X
cost: 1300 (package of 100)
damage: 3D
notes: Armed 30 seconds after removed from canister. Detonated by contact. Can not be disarmed.

Improvised Anti-Walker Mine

These are commonly manufactured by forces that do not have accsess to preproduced devices, including many Imperial forces (considering the current shortages of such heavy weapons). They are formed by removing the warhead from a proton torpedo or a concussion missile, and fitting it with pressure and repulsorlift switches. This home made device is then buried along the expected route of a vehicle. When the sensors detect the passage of the vehicle, it detonates with same amount of force as it would have if it had been fired from a fighter, doing an incredible amount of damage. Similar conversions have been made of concussion grenades, artillery missiles, and even capital class concussion missiles. These last are especially devastating, but very heavy and expensive.
type: improvised high yield landmine
availability: 2 R,X (warhead)
2 F,R (sensors)
cost: 200-500 (projectile)
400 (sensors)
scale: starfighter
blast radius: 5m (typically, depends on the weapons involved)
damage: 6D-9D (depending on projectile used).
notes:
Targeting: Fitted with repulsorlift and vibration sensors. Detection radius 3m.
Difficulties: Moderate Demolition to construct, Heroic Demolition to disarm.

SoroSuub M15B3 Bounding Landmine

This a fairly nasty little mine. It consists of a pressure switch, connected to a spring loaded launcher that contains a modified hand grenade. When the grenade reaches the end of it's one meter tether, it detonates. The pressure switch is one of the most advanced of its kind on the market. When more than 40kg is placed on it, the system cocks. When the weight is removed, it starts a two second delay, which leads to the launching spring. These are popular with some elements of the Rebellion for dealing with Imperial patrols in rural areas, but the Rebellion as a whole is reluctant to use mines.
type: Bounding anti-personnel mine
availability: 2 X
cost: 400
blast radius: 0-2/4/6/10
damage: 5D/4D/3D/2D
notes: Moderate Demolition's to emplace, Difficult Demolitions to disarm.

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