Weapons Chart

Weapon Type Type Fire Rate Fire Control Damage Range- S/M/L 1 Ammo Price Ammo Price 3 Availability
Chemical Slugthrowers                  
Brodie Fang S2 Hold Out 1s 0 3D+1 3-10/25/50 5 333 7  
Brodie Derringer Hold Out 3 0 4D+1 3-10/20/30 3 233 1  
Brodie Vengeance Hold Out -- 0 4D+1 3-10/50/75 10 267 7  
Furtherman T25 Pistol 1s 0 4D 3-15/30/50 25 309 8  
Furtherman Dracon SMG Urban Env. -- 0 5D 3-15/25/50 30 514 43  
Kalag MP31 Urban Env. -- 0 5D+1 3-25/100/150 30x2 600 26  
WolfArms GP1 Assault Rifle -- 0 5D+1/4D+2 3-15/ 50/ 150 60 540 9  
Furtherman HA Rifle Assault Rifle -- 0 7D 3-15/50/100 40 450 24  
Furtherman LHR Hunting Rifle 1 0 5D+2 3-15/50/100 25 312 5  
Gurtman X4 Shotgun Rifle 1s/9fa 0 5D 3-10/25/50 18/50 (7) 420 12/30 (7)  
                   
Gauss Weapons                  
Kereteka HA4 Holdout 1s 0 3D+1 3-10/40/60 25 165 5  
Kereteka LA2 Pistol 1s 0 4D 3-15/50/80 25 333 4  
Brodie AP Pistol -- 0 4D+2 3-10/40/80 50 375 12  
NetArm Defender Pistol -- 0 5D 3-10/20/50 60 208 12  
Taril Assault Carbine Urban Env. -- 0 5D 3-15/ 50/150 100 750 75  
Kereteka LA20 Assault Rifle -- 0 5D+2 5-40/150/500 200* 1100 25  
Kereteka LA15 Hunting Rifle 1 0 6D+2 5-50/500/1500 25 1360 16  
                   
Misc Slugthrowers                  
Brodie "Metalstorm" Needler Rifle -- 0 4D 3-15/30/100 15 (8) 200 200  
                   
Gyrojets (pistol) Pistol 1 0     10 2083    
--Warhead, HE Pistol Warhead 1 -2 8D+1 10-25/50/150 tt tt 210  
--AP Pistol Warhead 1 0 8D 10-25/75/200 tt tt 320  
--HS (11) Pistol Warhead 1 0 ** ** tt tt 110  
--BE Pistol Warhead 1 0 8D 10-50/50/150 tt tt 210  
                   
Gyrojets Rifle           30 2800    
WolfArms "Rocker" Underslung Underslung Rifle 3 0 ** ** 30 3400    
NetArms 'Lewis" Gyrojet Rifle Rifle 3 0 ** ** 100 3500    
Brodie Automatic Gyrojet Rifle Rifle 3 0 ** ** 200 6500    
--Warhead, HE Rifle Warhead 3 -2 9D+1 10-50/100/250 tt tt 850  
--AP Rifle Warhead 3 0 8D+2 10-50/200/400 tt tt 1260  
--HS(11) Rifle Warhead 3 0 ** ** tt tt 350  
--BE Rifle Warhead 3 0 8D 10-50/100/250 tt tt 850  
                   
Lasers and Blasters                  
Gurtman T4 Pistol 1s/5fa +1 3D+1 3-20/30/50 50* 375 10  
Gurtman T6 Pistol 1s 0 3D+1 3-25/75/150 50* 375 10  
WolfArms 'Fury" LP Pistol 1s 0 3D+2 3-25/75/150 75* 396 13  
Brodie RLP Pistol 1s/5fa 0 3D+2 3-25/75/150 75* 500 15  
Gurtman T10 Urbab Env. -- 0 4D 3-30/75/200 100* 1125 19  
Gurtman "Hammer" LR Rifle 1 +1D 5D 5-30/250/1000 150t 500 20  
Furtherman F20 LAR Assault Rifle 1s 0 5D 3-15/ 50/100 180t 200 7  
Brodie Arsenal RLR Rifle 1s/5fa 0 5D+1 5-50/500/1500 100t 1000 25  
                   
Brodie X2 Holdout Blaster Holdout 1 0 3D+2 3-10/25/50 25* 275 8  
Furtherman Blaster Pistol Pistol 1s 0 4D+2 3-20/50/150 50* 500 15  
Brodie Blaster Pistol Carbine Hvy Blaster Pistol 1s 0 5D 3-20/50/200 50* 1125 75  
Brodie LX4BR Blaster Rifle 5fa 0 7D+2 5-25/ 150/ 300 100* 1500 50  
Gurtman Assault Blaster Urban Env. 10fa 0 5D+2 3-20/ 60/100 100* 7500 225  
Gurtman RF3 Assault Rifle 10fa 0 7D 5-25/200/ 400 100t 1400 45  
Brodie LX5 Rifle 1s 0 5D+2 5-50/150/300 150* 1000 50  
                   
Microwwave Lasers                  
Brodie M-20 Hold Out 1 0 3D+1 3-10/40/80 25* 206 5  
Brodie M-25 Pistol 1s 0 3D+2 3-25/75/150 50* 417 15  
Brodie M-30 Urban Env. 1s 0 4D+2 3-50/ 80/175 100* 1050 30  
Brodie MW-3 Assault Rifle - 0 6D+1 5-40/150/300 150* 1100 25  
Brodie MW-2 Civilian/Sniper 1s 0 5D+2 5-50/500/1500 100* 880 40  
                   
Sonic Weapons                  
Furtherman Personal Sonic Defender HoldOut 1   3D 3-5/20/ 30 100* 138 6  
Tracer "High C' Pistol 1s -1D at Long range 5D 3-10/ 40/50 120* 500 15  
Tracer "Crusher' Sonic Rifle Assault Rifle 5fa -2 at Long range 6D+1 3-15/50/75 150t 500 20  
Tracer S20 Assault Rifle 5fa -1D at Long range 5D+2 5-30/75/300 200t 750 30  
Tracer S15 Civilian/Sniper 1s -1D at Long range 5D+2 5-50/200/800 150* 800 40  
                   
Electron Weapons                  
Furtherman E145 Holdout 1   3D+2 3-10/25/40 25* 165 5  
Furtherman E245 Pistol 1s +1D 4D 3-25/75/150 50* 417 15  
Gurtman 'Lightning" Electron Carbine Urban Env. 1s   6D+1 3-10/30/40 100* 11250 188  
Furtherman E345 Assault Rifle 10fa   5D+2 5-30/250/750 100* 1200 22  
Furtherman 445 Civilian/Sniper 1s   6D+2 5-50/1000/1500 50* 1600 35  
t- Runs off energy packs and/or body armor packs.
s- in Fire Rate; SemiAuto capable - up yo 5 shots in a turn
#fa - Full auto with # shots
* - Runs off a disposable clip
** - by warhead
tt  - the cost and ammo for the weapon.
*** - Portable pack/large vehicle pack
ttt  - by grenade
2  - The magazine value is the number of shots that can be taken with the weapon before the ammunition is depleted.
3 The average price for the weapon's ammunition is given in credits per full magazine.
6 The double-shot ammo of the Brodie AP is counted in pairs (for the two slugs) and cannot be separated into single slugs.
7 The damage value for the Gurtman is both for the HE and the regular rounds, but the ranges are different. When using the HE rounds, change the range to 3-10/50/150.
8 The Metalstorm's ammo is given in full-auto bursts. It cannot be fired in any other manner.
11 - Must be fitted to other type of warheads
Availability is up to the GM.

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