HOUSE RULES VARIATIONS W/ PATCHES FOR SW:RPG 2.5
SCALE:
I have found that modifing the scaling charts from the Second
Edition work much more realistically, and aren't much more cumbersome
to use. The shooter is in the vertical axis, while the the target is in the
horizontal axis.
Abreviations: Char = Character scale; Speed = Speeder Scale; Walk =
Walker scale; Star = Starfighter scale; Capital = Capital scale; DS = Death
Star scale
To hit:
Char Speed Walker Star Capital DS
Char 6 6 6 6 6 6
Speed 4 6 6 6 6 6
Walker 3 5 6 6 6 6
Star 2 4 5 6 6 6
Capital - 2 2 3 6 6
DS - - - - 3 6
To dodge:
Char Speed Walker Star Capital DS
Char 6 5 5 3 - -
Speed 6 6 5 4 2 -
Walker - 2 6 2 - -
Star 6 6 6 6 5 3
Capital - - - 2 6 4
DS - - - - 3 6
To hit:
The numbers are die caps, with the left digit being the shooter's maximum
roll and the right digit being the target's maximum roll. A roll higher than
the die cap equals the die cap.
Char Speed Walker Star Capital DS
Char 6/6 3/6 2/6 2/6 -/6 -/6
Speed 6/3 6/6 3/6 3/6 1/6 -/6
Walker 6/2 6/3 6/6 3/6 1/6 -/6
Star 6/2 6/3 6/3 6/6 3/6 -/6
Capital 6/- 6/1 6/1 6/3 6/6 1/6
DS 6/- 6/- 6/- 6/- 6/1 6/6
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