Adjustments Branch Personnel


These are the templates for the typical member of the Adjustments Branch. At the bottom are links to templates you can use for NPC's.

Operative



Type: Adjustments Branch Operative

Species: Human



DEX 4D               STR 3D

Blasters: 6D         Brawling: 5D

Melee: 5D            Climbing: 4D

Melee Parry: 5D 

Dodge: 5D



PER 4D               KNO 3D

Con: 5D              Planetary Systems: 4D

Forgery: 5D          Languages: 5D

Search: 5D           Bureaucracy: 4D

Sneak: 5D



MEC 3D               TEC 2D

Repulsor. Veh.: 4D   Blaster Repair: 4D

Trans. Pilot: 5D     First Aid: 4D



Move: 11

Character Points: 6

Force Points: 2

Dark Side Points: 1



--Equipment--

Blaster pistol

Blaster rifle

Standard utility belt

Mission specific equipment


Special Operative



Type: Adjustments Branch Special Operative

Species:  Human



DEX 4D               STR 3D+1

Blasters: 7D         Brawling: 6D

Melee: 6D            Climbing: 6D

Melee Parry: 6D      Swimming: 5D 

Dodge: 8D            Stamina:  5D

Thrown Weaps: 5D



PER 4D               KNO 3D+2

Con: 6D              Planetary Systems: 5D

Forgery: 8D          Languages: 8D

Search: 8D           Bureaucracy: 5D

Sneak: 8D            Scholar: 5D

Hide: 6D             



MEC 3D               TEC 2D

Repulsor. Veh.: 5D   Blaster Repair: 6D

Trans. Pilot: 7D     First Aid: 6D

Fighter Pilot: 5D    Demolition: 5D

                     Security: 5D



Move: 12

Character Points: 10

Force Points: 3

Dark Side Points: 3



--Equipment--

Blaster pistol

Blaster rifle

Knives

Standard utility belt

Mission specific equipment

Personal Starfighter



Squad Commander



Type: Adjustments Branch Squad Commander

Species:  Human



DEX 4D               STR 3D+1

Blasters: 8D         Brawling: 6D

Melee: 7D            Climbing: 6D

Melee Parry: 8D      Swimming: 5D 

Dodge: 9D            Stamina:  7D

Thrown Weaps: 5D



PER 4D               KNO 3D+2

Con: 10D             Planetary Systems: 6D

Forgery: 10D         Languages: 10D

Search: 8D           Bureaucracy: 6D

Sneak: 8D            Scholar: 7D

Hide: 6D             Astrogation: 5D

Command: 6D          Tactics: 6D

                     Willpower: 5D

                     Intimidation: 5D



MEC 3D               TEC 2D

Repulsor. Veh.: 6D   Blaster Repair: 7D

Trans. Pilot: 9D     First Aid: 8D

Fighter Pilot: 6D    Demolition: 6D

                     Security: 7D



Move: 12

Character Points: 22

Force Points: 3

Dark Side Points: 3



--Equipment--

Blaster pistol

Knives

Standard utility belt

Mission specific equipment

Personal Transport w/ droid



Overseer


NOTE: The Overseer can be filled from either a Squad Commander rising the ranks quickly, or an intelligent man who is recruited and trained for this specifically. There are many people who are recruited to be overseers that run errands and get nowhere, waiting their turn. One's qualifications must be very high. However, because some come from Squad Commander ranks, the stats will vary. Listed below are the stats for one that came from squad commander ranks so that you can appreciate the power and skill of the Overseer.


Type: Adjustments Branch Overseer

Species:  Human



DEX 4D               STR 3D

Blasters: 8D         Brawling: 6D

Melee: 7D            Climbing: 6D

Melee Parry: 8D      Swimming: 5D 

Dodge: 7D            Stamina:  7D

Thrown Weaps: 5D



PER 4D               KNO 4D

Con: 12D             Planetary Systems: 9D

Forgery: 14D         Languages: 14D

Search: 8D           Bureaucracy: 8D

Sneak: 8D            Scholar: 8D

Hide: 7D             Astrogation: 7D

Command: 10D         Tactics: 10D

Persuasion: 7D       Willpower: 10D

                     Intimidation: 8D

                     Alien Species: 9D



MEC 3D               TEC 2D

Repulsor. Veh.: 6D   Blaster Repair: 7D

Trans. Pilot: 9D     First Aid: 8D

Fighter Pilot: 6D    Demolition: 6D

                     Security: 7D



Move: 10

Character Points: 25

Force Points: 2

Dark Side Points: 4



--Equipment, etc...--

Blaster pistol

Personal Modified Freigher or Scout Ship of his choosing.

Personal staff

Office in Adjustments HQ - unknown location



The Director


No one knows where the Director comes from, not even the Overseer. He simply exists. His stats reflect that, as they are not those of a trained operative but rather someone who seemingly has been trained in other skills. Rumor has it that either overseer's are brainwashed and surgically altered to become directors, or that people with little physical promise as an operative, but who have a knack for other matters have their deaths faked and then become Director trainees. No one will ever truly know, I suppose. What we do know is that they are truly excellant at their jobs.


Type: Adjustments Branch Director

Species:  Human



DEX 3D               STR 3D

Blasters: 5D         Brawling: 5D

Dodge: 5D



PER 4D               KNO 4D

Con: 14D             Planetary Systems: 10D

Forgery: 14D         Languages: 10D

Search: 6D           Bureaucracy: 10D

Sneak: 5D            Scholar: 7D

Hide: 9D             (S)Scholar: Old Republic - 9D

Command: 11D         Tactics: 10D

Persuasion: 14D      Willpower: 16D

                     Intimidation: 8D

                     Alien Species: 10D



MEC 2D               TEC 3D

                     Security: 5D

                     First Aid: 4D

                     Computer Programming: 6D



Move: 9

Character Points: 16

Force Points: 1

Dark Side Points: 4



--Equipment, etc...--

Blaster pistol

Small fleet of vessels

Personal staff

Office in Adjustments HQ - unknown location



Follow this link for: Non-Playing Character Templates