Personal Equipment: Blaster Pistol, Comlink, 3 liters
of fine alcohol of some type.
Other Equipment: Command and title to the Ravager, a
modified Marauder class Cruiser,
personal fortune totaling 232,000 credits, in bank accounts and
investments across the mid-rim, large wine cellar, filled with
beverages both rare and common.
Capsule:
Race: Human
Sex: Male
Age: 58
Appearance:
Height: 5'7"
Weight: 205lbs
Eyes: Pale Blue
Skin: Pale, with a dissipated flush
Hair: Red, thoroughly mixed with white
Appearance notes: Glarn has the ruddy, somewhat swollen
complexion of a heavy drinker, though he regularly uses bacta
treatments to bring that swelling down
Clothing:
Glarn tends to wear simple, uniform-like outfits, planning on
designing a system of uniforms and ranks for his followers.
Retainers, henchmen, and associates:
Glarn maintains his grasp on his crew through a group of black
clothed armed proctors, whose squad leaders report directly to him.
The day to day operations of the ship are handled by Krot Sham, an
experienced spacer, and more delicate negotiations are handled by
Marcan Alijjir, a professional gambler who is also Glarn's drinking
partner.
Common haunts and habitues:
Glarn tends to remain in his cabin, plotting grandiose dreams
of war and conquest. From there, he plays with his web of
informants and spies in his crew, and his fledgling network of
interstellar spies.
History:
Once the captain of an Imperial Bayonet class cruiser, the
Steelheat Glarn defected from the Imperium shortly after the
reports of the Emperor's death were confirmed. Glarn took his ship
with him, and the various branches of services aboard the ship fell
under Glarn's personal control. Recently, Glarn managed to use the
Steelheat to capture a brand new Marauder cruiser on it's way to
the New Republic's core worlds fleet, and he has transferred his
operations to that ship, selling the Steelheat to a powerful
crimelord.
Riscah found out about the
Steelheat's sale, and was able to track Glarn down from
there. He made him the offer to pilot the Knifeman's
Run, and Glarn accepted. Since that time he has made some minor
modifications on the cruiser, and has been making the run quite
successfully, as well as making several other smuggling runs on the
side.
Personality:
Glarn is the sort of person that is not that interested in
getting involved in things personally, unless he has to. Instead,
he relies on his underlings to do most of the work for him, leading
to his giving his assistants large amounts of power. Fortunately,
the individuals he has chosen, Marcan Aljjir and Krot Sham are
quite trustworthy, and would not think of betraying his trust.