Shamramu


Homeworld:

Truhtac.

Other planets inhabited:

None.

Appearance:

Shamramu have a pale red or lavender skin, which is mostly covered with black or dark brown fur. The only areas not covered in fur are their faces, the palms of their hands, and the soles of their feet. The Shamramu are fully bipedal, with a pair of long and muscular arms. Their faces are particularly unattractive to human eyes, being heavily wrinkled with narrowly set bloodshot eyes, a pair of short, trunklike noses, and a carnivore's mouth, capable of opening at a 100ø angle, and filled with triangular, powerful teeth. The Shamramu are physically huge, often reaching three meters in height, and around half that across at the shoulder. Females are a good deal smaller than the males, seldom reaching 2.5 meters in height, and .7 meters across the shoulder.

Leaders:

Shamramu are ruled by an absolute monarch and his relatives. Dynastic changes are fairly frequent, and supporters of the usurper usually wind up appointed to the nobility, so the class structure of the Shamramu is relatively flexible, especially for a monarchy.

World View:

The Shamramu are extreme xenophobes, hating and fearing all not Shamramu sentients. When in their home forests on Truhtac, Shamramu actively hunt out and kill any outsiders that dare trespass.

Temperament:

Shamramu are relatively violent, but not excessively so, amongst themselves. Even the dynastic struggles are decided in an almost bloodless manner, with only two or three hundred killed in one of those struggles. However, when dealing with non-Shamramu the Shamramu are incredibly violent. Considering them as being soulless and evil, Shamramu kill outsiders without any considerations of honor or justice.

History and Culture:

Originally emerging in one of the four major stands of Jhorti forests, the Shamramu soon spread out to cover that entire forest. Then, they took voyages of exploration across the plains, attacking any Ulfgar and Lefgan that they met. By this time the Ulfgar had advanced far beyond the Shamramu technological capacity, and used satellites to track the Shamramu explorers, avoiding them completely, or tranquilizing them and redirecting them when they got too close to Ulfgar cities. Eventually, the Shamramu found the other Jhorti stands, and formed new monarchies there. Occasional trade between the forests continues, with the Shamramu trade parties careful monitored and avoided by the Ulfgar. Every once in a while a Lefgan herd ignores the Ulfgar's warnings, or an Ulfgar refuses to allow his experiments to be interrupted, and a battle is fought. These skirmishes are not particularly draining on the numbers of any of the races, but they do serve to heighten the animosity between the Shamramu and the other races.

Tech Level:

The Shamramu have a medium steam level of technology, though their attempts to build railroads between the forest stands have always been disrupted by the Ulfgar, who refuse to allow continuous permanent interruption of Lefgan's migratory routes. The height of Shamramu technology are rifles with seven shot magazines, which use a compound similar in effect to smokeless powder.

Shamramu in the Sector:

Shamramu are unknown off of Truhtac where they are viewed as being primitive and hostile, and are tolerated due to an idea of responsibility to less advanced races rather than by any real desire to protect them.

A Quote:

"Die Outsider! Die, die, die!"

Spaceships:

None.

Stats:

Attribute Dice: 13D
Attribute Min/Max
Dexterity: 2D+1/5D+2
Knowledge: 1D/2D+1
Mechanical: 1D/1D+2
Perception: 2D/4D+2
Strength: 3D/6D+1
Technical: 1D/1D+2
Move: 12/20

Special Abilities:

Natural Weapons and Armor:
Claws: STR+1D, Bite: STR+2D, Heavy fur: +1D vs. physical attacks.

Natural Camouflage:
The coloration of the Shamramu matches that of the Jhorti forests perfectly, giving them a +2D bonus to hide and sneak when in that environment

Story Factors:

Xenophobia:
Shamramu hate all outsiders, and must roll a difficult willpower check in order to avoid taking aggressive action against beings unfamiliar to it. Shamramu make break themselves of this habit if they take the effort, but the nature of the species makes the exertion of such effort both rare and frowned upon.
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