Makor


Creatures of the jungle coasts of Gorusbad, the diminutive Makor are ferocious predators, feared by just about all the inhabitants of that region. 1.4 meters from head to tail, and standing around 80 cm. tall, the Makor are covered with a thin coat of greenish grey fur, laced with black, brown, and yellow stripes. This fur ends at the Makor's head, which is left bald, revealing the grey skin underneath that tends to turn pink and purple when the Makor is irritated. In terms of appearance, Makor females are identical to the males, and the Makor are an egg laying species in which the father cares for the very young, who become independent in the space of around a year and a half.

The Makor are a pack species, with the average Makor pack containing 30-45 members. These packs scour their territories, attacking just about anything that crosses their paths. Even the great Hrkr are not immune to their attentions, though a full grown Hrkr is fully capable of defending itself against an entire pack of these creatures. Only the spine covered Shurbanda Serpent and the poisonous Brinik are immune to the Makor's voracious appetite.

The Makor will usual stalk their prey for a few minutes, with the pack members moving to surround it and then attack at once in a rush. Once the Makor smell blood, they become almost insane, killing all non-Makor in a frenzy of blood. They have been known to attack and kill entire herds of creatures, with the individual Makor jumping from beast to beast, slashing and rending.

Makor have very powerful joints in both their wrists and ankles, and have been known to attack targets by jumping from heights of over seventy meters and seem to suffer no ill effects from the impact.
Dexterity: 4D
Dodge 5D, Running 5D
Perception: 2D
Sneak 4D, Hide 4D
Strength: 3D
Climbing/jumping 4D

Move: 14
Average Size: 1.4 meters head to tail, 80 cm standing upright.

Special Abilities:

Natural Weapons. Fore claws: STR+1D+2, Rear Claws: Str+2D+1, Bite STR+2D. A Makor can make an attack with it's fore claws and bite in the same round with no penalties.

Massing. Because of their small size, and their pack hunting tactics, many Makor can attack a single target each round. Up to 5 can attack a single human size individual, and this number grows with larger creatures.

Camouflage. Makor gain a +2D bonus to their sneak and hide skills when on their home planet of Gorusbad, and a +2 bonus when in other jungle-like conditions.

Weaknesses:

Makor are used to hunting by the light of the phosphorescent Gorusbad beacon-trees, and have very poor nightvision. They are functionally blind in conditions any less well lighted than a Gorusbad jungle.

Makor become irrational at the scent of blood, and are easily trapped when the bait is still alive, but bleeding.
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