This is the ImpStarTri, the last of the Imperial series to be produced in any great numbers by the Empire. These incorporated many new developments for Impeial shipwrites, including backup shields, extended range turbolasers and more efficent automation of work stations.
The keel for the first of these was laid a few weeks before the Battle of Hoth, but the first of these didn't leave Kuat until almost a month after the Battle of Endor. Most of those that were produced were made in the Deep Core, and used in mini fleets as command ships.
model: Kuat Drive Yards Imperial-class Star Destroyer MkIII era intorduced: Rise of the New Republic type: Star Destroyer scale: Capital length: 1600m skill: Capital Ship Piloting: Imperial SD crew: 36,549 gunners: 330 skeleton: 5,000/+10 crew skill: Astrogation 5D, Capital Ship Piloting 5D+1, Capital Ship Gunnery 4D+2, Capital Ship Shields 5D+1, Sensors 4D+2 passengers: 9700 (troops) cargo capacity: 36,000 metric tons consumables: 6 years hyperdrive multiplier: x1 backup hyperdrive: x8 nav computer: Yes manueverability: 1D+1 space: 6 hull: 7D+2 shields: 2D Backup shields: Has 3D in backup shields. Requires moderate Captial Ship Shields roll to activate in 1D increments sensors: passive: 50/1D scan: 100/3D search: 200/4D focus: 6/4D+2 small craft: 72 TIEs 10 shuttles, 15 landing barges, 12 drop ships notable surface equipment: 20 AT-ATs, 30 AT-STs, prefabricated garrision base weapons 50 Heavy Turbolaser Batteries fire arc: 20 front, 15 left, 15 right crew: 1 (20), 2 (30) skill: Capital Ship Gunnery fire control: 2D range: 5-20/40/60 atmosphere: 10-40/80/120km damage: 10D 40 Turbolaser Battereis fire arc: 15 Front, 10 Left, 10 right, 5 back crew: 3 skill: Capital Ship Gunnery fire control: 1D range: 3-15/35/75 atmosphere: 6-30/70/150km damage: 7D 10 Extended Range Turbolaser Batteries fire arc: 6 front, 2 left, 2 right crew: 3 skill: Capital Ship Gunnery fire control: 1D range: 4-20/40/90 atmosphere: 8-40/80/180km damage: 4D 20 Ion Cannon Batteries fire arc: 10 Front, 5 left, 5 right crew: 1 (10), 2 (10) skill: Captial Ship gunnery fire control: 4D range: 1-10/25/50 atmosphere: 2-20/50/100km damage: 5D 10 Tractor Beam Projectors fire arc: 6 front, 2 left, 2 right crew: 1 (2), 4 (2), 10 (6) skill: Capital Ship Gunnery fire control: 4D range: 1-5/15/30 atmosphere: 2-10/30/60km damage: 6D Return to the Hanger