[posted 09 April 2000 at 08:27 AM]
The following are based on the actual weapon load-out of an Imperator and the assumption that an Executor has five times the firepower of an Imperator. I've used some WEG numbers in certain places, but the weapon figures have been completely changed to match the ISD-I weapon load-out and lay-out. Also, I haven't bothered including support craft in these write-ups. Comments are, of course, extremely welcome. Starship: Devastator
Craft: KDY's Imperator Mk. I Star Destroyer
Type: Patrol Destroyer
Scale: Capital
Length: 1,600 meters
Crew: 36,810, Gunners: 451, Skeleton: 5,000/+20
Crew Skill: Astrogation 4D, Capital Ship Gunnery 4D+2, Capital Ship Piloting 5D+1, Capital Ship Shields 4D+1, Sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Cost: 60 billion credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Maneuverability: 1D
Space: 8
Hull: 7D
Shields: 3D
Sensors:
Passive: 50/1D
Search: 100/3D
Scan: 200/4D
Focus: 6/4D+2
Weapon Systems:
6 Heavy Double Turbolasers
Scale: Capital
Fire Arc: 6 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D
2 Heavy Double Ion Cannons
Scale: Capital
Fire Arc: 2 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D
19 Medium Turbolasers
Scale: Capital
Fire Arc: 4 Left, 4 Right, 9 in Dorsal Turrets (3 guns per turret), 2 in one Ventral Turret
Crew: 3 each
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D per single mount, 8D per double mount, 9D per triple mount
120 Point Defense Turbolasers
Scale: Capital
Fire Arc: 60 Dorsal Turrets, 60 Ventral Turrets
Crew: 3 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D+2
8 Multi-Purpose Missile Launchers
Scale: Capital or Starfighter
Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible
Crew: 1 each
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Blast Radius: 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles
Ammunition: 300 Anti-Ship and Anti-Fighter Missiles per Tube
10 Heavy Tractor Beam Projectors
Scale: Capital
Fire Arc: 4 in Dorsal Turrets, 6 in Ventral Turrets
Crew: 1 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D
Starship: Executor
Craft: KDY's Executor Mk. I Command Ship
Type: Star Battleship
Scale: Capital
Length: 17,600 meters
Crew: 404,910, Gunners: 2,255, Skeleton: 50,000/+10
Crew Skill: Astrogation 4D, Capital Ship Gunnery 6D, Capital Ship Piloting 6D+1, Capital Ship Shields 5D+2, Sensors 5D
Passengers: 38,000 (troops)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Cost: 660 billion credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Space: 6
Hull: 10D
Shields: 8D
Sensors:
Passive: 75/1D+2
Search: 150/3D+2
Scan: 300/5D
Focus: 8/6D+2
Weapon Systems:
30 Heavy Double Turbolasers
Scale: Capital
Fire Arc: 15 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D
10 Heavy Double Ion Cannons
Scale: Capital
Fire Arc: 5 Dorsal Turrets
Crew: 2 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 6D
95 Medium Turbolasers
Scale: Capital
Fire Arc: 20 Left, 20 Right, 45 in Dorsal Turrets (3 guns per turret), 2 in five Ventral Turrets
Crew: 3 each
Skill: Capital Ship Gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D per single mount, 8D per double mount, 9D per triple mount
600 Point Defense Turbolasers
Scale: Capital
Fire Arc: 300 Dorsal Turrets, 300 Ventral Turrets
Crew: 3 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 2D+2
40 Multi-Purpose Missile Launchers
Scale: Capital or Starfighter
Fire Arc: Ventrally mounted, missiles are guided, so any arc is possible
Crew: 1 each
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
Blast Radius: 0-20/80/120/200 km for Capital Scale Missiles, 0-2/8/12/20 km for Starfighter Scale Missiles
Ammunition: Anti-Ship and Anti-Fighter Missiles per Tube (600 total per tube)
50 Heavy Tractor Beam Projectors
Scale: Capital
Fire Arc: 20 in Dorsal Turrets, 60 in Ventral Turrets
Crew: 1 each
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D
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