Stormtrooper. DEX 2D, blaster 4D, brawling parry 4D, dodge 4D, KNO 2D, MEC 2D, PER 2D, STR 2D, brawling 3D, TEC 2D. Move: 10. Equipment: Blaster rifle (5D, +1D to blaster if retractable stock is used), blaster pistol (4D), stormtrooper armor (+2D physical, +1D energy, -1D DEX , internal comlink, sealed body glove, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs). Character points: 0-5.
Snowtrooper. DEX 2D, blaster 5D, blaster artillery 4D, brawling parry 4D, dodge 3D, KNO 2D, survival: artic 4D, MEC 2D, PER 2D, search 3D+1, STR 3D, brawling 4D, TEC 2D. Move: 10. Equipment: Blaster rifle (5D, +1D to blaster if retractable stock is used), blaster pistol (4D), snowtrooper armor (+1D physical and energy, -1D DEX , internal comlink, sealed body glove, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, thermal tent), concussion grenades (5D), terrain grip boots, snowboot slippers (+2D to running over snowdrifts), survival kit. Character points: 0-3.
Seatrooper. DEX 2D, blaster 4D, brawling parry 4D, KNO 2D, MEC 3D, waveskimmer ops 3D+2, PER 2D, STR 2D+2, brawling 3D+2, swimming 4D+2, TEC 2D. Move: 10 (walking), 12 (swimming). Equipment: Blaster speargun (5D blaster, 4D speargun), seatrooper armor (+1D energy and physical, +2D swimming, internal comlink, sealed body glove w/ 1-hour emergency oxygen rebreather, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare rebreather, compressed air inflated bubble-tent), concussion grenades (5D). Character points: 0-3.
Sandtrooper. DEX 2D, blaster 4D, brawling parry 4D, dodge 4D, vehicle blasters 4D, KNO 2D, survival 4D, MEC 2D, beast riding 4D+1, PER 2D, search 3D+2, STR 3D, brawling 3D, TEC 2D. Move: 10. Equipment: Hvy. blaster rifle (6D, +1D to blaster if retractable stock is used), blaster pistol (4D), sandtrooper armor (+1D physical and energy, -1D DEX , internal comlink w/ surface-to-orbit range, sealed body glove, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, coolant tent, backpack cooling/moisture exchange unit), concussion grenades (5D). Character points: 0-3.
Spacetrooper. DEX 3D, blaster 4D, brawling parry 5D, dodge 4D, grenade 5D, missile weapons 5D, KNO 2D+1, survival 5D+1, MEC 3D+2, astrogation 4D+2, powersuit ops: spacetrooper armor 6D, repulsorlift ops 5D+2, space transports 5D+2, starship gunnery 4D, starship gunnery: proton torpedo 5D+2, PER 2D+2, search 5D+2, STR 2D, brawling 3D, stamina 4D, TEC 2D, demolitions 3D+1, security 4D+1, powersuit repair 4D+1. Move: 8 (walking), Space: 1. Equipment: Space trooper armor (+4D physical, +3D energy, -1D DEX, four hours of power, 10 hours of oxygen, comlink, magnetic couplers, internal environment, MFTAS: +2D PER in low-visibility situations and +2D ranged weapon skill vs. targets moving more than 10 meters/rnd.) w/ attached weapons systems: Grenade launcher (5D concussion or stun), mini-proton torpedo launcher (6D), blaster cannon (6D), laser cutters (starfighter-scale, 3D, 0.3 meter range). Character points: 0-5.
Scout trooper. DEX 2D, blaster 4D, brawling parry 4D, dodge 4D, KNO 2D, MEC 3D, repulsorlift ops: speeder bike 3D+2, PER 2D, STR 2D, brawling 3D, TEC 2D. Move: 10. Equipment: Blaster rifle (5D, +1D to blaster if retractable stock is used), blaster pistol (4D), hold-out blaster (3D+2), scout trooper armor (+2 physical and energy, internal comlink, sealed body glove, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, macrobinocular viewplate w/ 1000 meter range, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, camo-tent, water purifier), concussion grenades (5D). Character points: 0-3.
Radtrooper. DEX 3D, blaster 4D, brawling parry 4D, dodge 4D, grenade 4D, melee combat: force pike 7D, melee combat: vibroknife 6D+1, melee parry 6D+2, KNO 3D, survival: radiation zones 6D, MEC 2D, PER 3D, hide 4D, search 4D+2, STR 3D+1, brawling 6D, stamina 4D+1, TEC 3D, armor repair 5D, blaster repair 5D, first aid 3D+2, demolitions 4D+2. Move: 10. Equipment: Blaster carbine (6D+2), force pike (STR+3D), vibroknife (STR+2D), 2 concussion grenades (5D), radtrooper armor (+3D physical, +1D energy, -1D DEX , internal comlink, sealed body glove, MFTAS: +2D PER in low-visibility and +2D to ranged weapon skill vs. targets moving more than 10 meters/rnd, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, anti-radiation pills, two additional detox hypos, radiation tent, water purifier, extra breathing filters, and radiation meter). Character points: 1-6.
Storm Commando. DEX 3D, blaster 7D, brawling parry 5D+2, dodge 5D+2, grenade 5D, melee combat 5D+2, melee parry 5D+2, KNO 3D, survival 6D, MEC 2D, beast riding 5D, hover vehicle ops 5D+1, repulsorlift ops 5D, PER 3D, hide 6D+2, search 6D+2, sneak 7D, STR 3D+1, brawling 5D, TEC 3D, armor repair 5D, blaster repair 5D, first aid 4D, demolitions 4D+2, security 3D+2. Assault team. As Storm Commando plus vehicle blasters 5D+2, blaster artillery 4D+2. Saboteur team. As Storm Commando plus streetwise 5D, hide 8D+2, sneak 9D, security 5D+2, demolitions 6D+2. Tech team. As Storm Commando plus repulsorlift ops 6D, repulsorlift repair 4D, droid programming 5D, droid repair 6D, computer programming/repair 6D. Move: 10. Equipment: Blaster carbine (5D+2, +1D blaster if retractable stock is used), blaster pistol (4D), combat knife (STR+1D+2), storm commando armor (+1D physical and energy, comlink, sealed body glove, MFTAS: +3D PER in low-visability situations and +2D to ranged weapon skills vs. targets moving more than 10 meters.rnd., macrobinocular viewplate w/ 1000 meter range and UV nightvision, utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, additional supply pouches, stealth coating: +1D hide and sneak).
Imperial Royal Guard. DEX 5D, blaster 7D, blaster artillery 6D, brawling parry 6D, dodge 7D, mele combat 6D, melee combat: force pike 8D+2, melee parry 5D, KNO 2D+1, streetwise 3D+1, survival 6D, MEC 2D+2, PER 2D+2, bargain 3D+2, command 5D+2, hide 6D+2, search 6D+2, sneak 6D+2, STR 3D, brawling 6D, climbing/jumping 6D, lifting 5D, stamina 6D, TEC 2D+1, demolitions 5D+1, first aid 3D, security 6D. Move: 10. Equipment: Hvy. blaster pistol (5D), force pike (STR+3D), royal guard armor (+2D physical, +1Denergy, -1D DEX, comlink, sealed body glove, MFTAS: +3D PER in low-visability situations and +2D to ranged weapon skills vs. targets moving more than 10 meters.rnd., utility belt: high-tension wire, grappling hooks, spare blaster packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs). Character points: 5-20.
Coruscant Guard. DEX 2D, blaster 5D+1, brawling parry 5D,
dodge 5D+1, melee combat 4D+2, melee parry 4D+2, KNO 2D, law enforcement
4D, MEC 2D, PER 2D, investigation 5D, search 4D+2, STR 2D, brawling 4D,
TEC 2D, first aid 3D+2, security 4D. Move: 10. Equipment: Blaster rifle
(5D, +1D to blaster if retractable stock is used), blaster pistol (4D),
taser staff (5D, has stun setting), Coruscant guard armor (+2D physical,
+1D energy, -1D DEX , internal comlink, sealed body glove, MFTAS: +2D PER
in low-visibility and +2D to ranged weapon skill vs. targets moving more
than 10 meters/rnd, IR/UV nightvision viewplate w/ helmet IR/UV lamps,
utility belt: high-tension wire, grappling hooks, spare blaster packs,
ion flares, concentrated rations, spare comlink, water packs, 2 medpacs).
Character points: 0-3.
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