CUTLASS
The Cutlass mark I was developed during the 3rd civil war on Melus II
around the beginning of Emperor Palpatine's reign. It was strictly a
short range fighter and had no hyperspace capabilities. It was used
mainly as an attack craft for knocking out enemy satellite installations,
as well as an anti-tank weapon. Very few of these made it off the planet
and only the Rebel cell in the sector ever used the ship, other than the
King's Army on Melus.
After the mark II came out, used mark IIs popped up everywhere.
Especially popular with mercenary and pirate groups.
Craft: Deroth Manufacturing Cutlass
Type: Heavy starfighter
Length: 20m
Scale: Starfighter
Cargo: 100kg
Consumables: 1 day (space), 1 week (planetary)
Crew: 2
Hyperdrive: none
Space: 6
Atmosphere: 400; 1,150 kmh
Manuverability: 2D+2
Hull: 5D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 75/2D
Focus: 3/3D
Weapons:
Double Laser Cannon
Fire Arc: Turret (front, left, right)
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2/2.5km
Damage: 4D
60mm Armor-Piercing Gattling Cannon
Fire Arc: Turret (front, left, right)
Scale: Walker
Fire Control: 2D
Space Range: 1-3/6/10
Atmosphere Range: 50-300/900m/1.5km
Damage: 5D
6 Wing Mounted Rockets
Fire Arc: Front
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 7D
Cost: 320,000 new* (60,000 used)
*by the time the mark II was in production, no new mark Is were being
made.
CUTLASS II
The Cutlass mark I was developed by during the 3rd civil war on Melus II
around the beginning of Emperor Palpatine's reign. It was strictly a
short range fighter and had no hyperspace capabilities. It was used
mainly as an attack craft for knocking out enemy satellite installations,
as well as an anti-tank weapon. Very few of these made it off the planet
and only the Rebel cell in the sector ever used the ship, other than the
King's Army on Melus.
The Cutlass mark II was in the planning stages during the Battle of
Endor. It did not see production until 2 years afterwards. The mark II
utilized the basic design of it's older brother, yet opted for hyperspace
capabilities over the mark I's incredibly fast atmospheric speed. As well
as the hyperdrive, the mark II installed more powerful shields, better
sensors, and some more weaponry. Besides the ion cannons and the
gattling gun the first Cutlass had, heavier lasers were installed and two
proton torpedo launchers replaced the 6 clumsy rocket mounts.
The Mark I has become a favorite among pirate groups, and some of the
wealthier pirates have even begun using the Mark IIs. The ship has even
seen use by the New Republic, which purchased a good number of the Mark
IIs.
Craft: Deroth Manufacturing Cutlass II
Type: Heavy starfighter
Length: 20m
Scale: Starfighter
Cargo: 110kg
Consumables: 1 week
Crew: 2
Hyperdrive: x1
Backup: none
Nav Comp: yes
Space: 8
Atmosphere: 365; 1,050 kmh
Manuverability: 3D
Hull: 5D
Shields: 2D
Sensors:
Passive: 30/0D
Scan: 50/1D+1
Search: 75/2D+1
Focus: 4/4D+1
Weapons:
Double Laser Cannon
Fire Arc: Turret (front, left, right)
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300m/1.2/2.5km
Damage: 5D
60mm Armor-Piercing Gattling Cannon
Fire Arc: Turret (front, left, right)
Scale: Walker
Fire Control: 2D
Space Range: 1-3/6/10
Atmosphere Range: 50-300/900m/1.5km
Damage: 5D
2 Light Ion Cannons (fire-linked)
Fire Arc: Front
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700m/3.6km
Damage: 4D
2 Proton Torpedo Launchers
Fire Arc: Front
Fire Control: 3D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700m
Damage: 9D
Cost: 300,000 new (90,000 used)
COPPERHEAD
Type: Drac D-C Copperhead
Craft: Attack/Recon Fighter
Scale: Starfighter
Length: 14.5m
Crew: 2
Passengers:None
Cargo capacity:None
Consumables:1 week
Cost: 160,000(New), 75,000(Used)
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Yes
Manueverability: 3D
Space: 12
Atmosphere: 460;1400 kmh
Body Strength: 4D+1
Shields: None
Sensors:
Passive:25/1D+2
Scan:40/2D+2
Search:65/4D
Focus:5/4D+2
Weapons:
Double Laser Cannons
Fire Arc: Turret (bottom)
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 50-300/1.2 km/2.5 km
Damage: 4D
110mm Dras Shredder Cannons (on wing tips)
Fire Arc: Front
Fire Control: 3D
Space Range: 1-5/15/30
Atmosphere Range: 25-500/1.5 km/3.0 km
Damage: 5D (6D fire linked)
120mm Guided Shrike Missiles (8)
Fire Arc: Front
Fire Control: 2D+2
Space Range: 2/5/10
Atmosphere Range: 200/500/1000m
Damage: 4D+2
Game Notes: For any pilot to go to a full level X flight, he must have
mindlink implanted in the base of his skull[Same operation as DVCS in
Cracken's Field Guide] which makes him literally able to feel any
damage to his ship. This adds +2D to all related flight skills including
weaponry when in Level X mindlink. Also once every 10 turns the pilot can
use the ships Icefire rockets which add +600kmh to the maximum speed for
that round.
by Raul Nunez
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