BattleStar Galactica Space Vehicles
This section deals with the various space
vehicles that are a part of BattleStar Galactica. They
are divided into three sections; Colonial,
Cylon and Other. The Colonial and Cylon
sections deal with the military space vehicles: i.e. the Galactica,
Vipers, Cylon BaseStar, Raiders, etc. The other
section will deal with other vessels, freighters, etc, like the
Raising Star.
I'm working mostly from memory and the
current re-runs on TV at present, thus they may not be entirely accurate.
However, take a look and see what you think. If you have any ideas
that differ, know that something is wrong or notice something I've missed
then let me know.
Index
Colonial Starships
Cylon Starships
Other Starships
The Raising Star
Argo Ships
Gemini Freighters
Refueling Ships
Colonial Star Ships
Colonial BattleStar
Craft: Colonial Ship Builders - BattleStar
Series I
Type: BattleStar
Scale: Capital
Length: 900 Meters
Skill: Captial Ship Piloting: BattleStar
Crew Skill: Capital Ship Piloting; BattleStar
4D, Astrogation 4D, Capital Starship Repair; BattleStar 4D, Capital Starship
Weapon Repair 4D
Crew: Skeleton: 325; Total
Crew: 1,000; Passengers: ?
Cargo Capacity: 6,000 Metric Tons; 2500
Cubic Meters
Consumables: 2 Years
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 5D
Shields: None
Sensors:
Passive: 50/1D
Scan: 100/3D+2
Search: 200/4D+1
Focus: 6/5D
Weapons:
60 Turbolaser Cannons (Fire Separately)
Scale: Starfighter
Fire Arc: 10 Front, 20 Left, 20 Right,
10 Back
Skill: None (Automated)
Crew: None
Fire Control: 6D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150km
Damage: 6D
8 Concussion Missile Tubes (Fire Separately)
Scale: Capital
Fire Arc: 2 Front, 3 Left, 3 Right
Crew: 1
Crew Skill: Capital Ship Gunnery; Concussion
Missiles 4D
Fire Control: 2D
Space Range: 2-12/30/60
Near Atmosphere Range: 4-24km/60km/120km
Atmosphere Range: 200-1.2km/3km/6km
Damage: 9D
Standard Starfighter Complement:
120 Colonial Vipers
25 Shuttles
Colonial Viper
Craft: Colonial Viper, Starhound Intercepter
Class
Type: Space Superiority Fighter
Scale: Starfighter
Length: 10 Meters
Skill: Starfighter Piloting: Viper
Crew: 1
Crew Skill: Starfighter Piloting; Viper
5D, Astrogation 4D, Starship Gunnery 4D,
Cargo Capacity: 110 Kilograms
Consumables: 1 Week
Hyperdrive Multiplier: x1
Nav Computer: Yes, programmed with 4 jumps
Maneuverability: 3D
Space: 8 (Turbo: 11)
Atmosphere: 365; 1,050 kmh (Turbo:
435; 1,250kmh)
Hull: 4D
Shields: None
Sensors:
Passive: 25/0D
Scan: 50/1D
Search: 75/2D
Focus: 3/4D
Weapons:
Two Turbo Lasers (Fire Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
Alpha Shuttle
Craft: Colonial Ship Builders - Type I Shuttle
Series
Type: Alpha Type Shuttle
Scale: Starfighter
Length: 15 Meters
Skill: Starfighter Piloting: Shuttle
Crew: 2
Crew Skill: Space Transport Piloting;
Shuttle 4D, Astrogation 4D
Cargo Capacity: 40 Metric Tons
Consumables: 2 Months
Hyperdrive Multiplier: x1
Nav Computer: Yes, programmed with 4 jumps
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 4D
Shields: None
Sensors:
Passive: 10/0D
Scan: 25/1D
Search: 40/2D
Focus: 2/3D
Weapons:
Cylon Base Star
Craft: Cylon Technologies - Base Star Series
II
Type: Base Star
Scale: Capital
Length: 1,200 Meters
Skill: Captial Ship Piloting: Base Star
Crew Skill: Capital Ship Piloting 4D,
Astrogation 4D, Capital Starship Repair 4D, Capital Starship Weapon Repair
4D
Crew: Skeleton: 1,000; Total
Crew: 3,000; Passengers: 1,000 (Troops)
Cargo Capacity: 10,000 Metric Tons; 2500
Cubic Meters
Consumables: 2 Years
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Hull: 5D
Shields: None
Sensors:
Passive: 50/1D
Scan: 100/3D+2
Search: 200/4D+1
Focus: 6/5D
Weapons:
60 Turbolaser Cannons (Fire Separately)
Scale: Starfighter
Fire Arc: 15 Front, 15 Left, 15 Right,
15 Back
Skill: Capital Ship Gunnery 3D
Crew: 3
Fire Control: 2D
Space Range: 3-15/36/75
Atmosphere Range: 6-15/72/150km
Damage: 5D
8 Turbolasers (Fire Separately)
Scale: Capital
Fire Arc: 2 Front, 2 Left, 2 Right, 2
Back
Crew: 3
Crew Skill: Capital Ship Gunnery; Turbolasers
3D
Fire Control: 2D
Space Range: 3-15/35/75
Near Atmosphere Range: 6-30km/70km/150km
Atmosphere Range: 300-1.5km/3.5km/7.5km
Damage: 7D
Standard Starfighter Complement:
Cylon Fighter
Craft: Cylon Fighter, Raider Class
Type: Space Superiority Fighter
Scale: Starfighter
Length: 8.5 Meters, Wing-to-wing 12 Meters
Skill: Starfighter Piloting: Cylon Raider
Crew: 3
Crew Skill: Starfighter Piloting 4D, Astrogation
4D, Starship Gunnery 4D
Cargo Capacity: 200 Kilograms
Consumables: N/A
Hyperdrive Multiplier: x1
Nav Computer: Yes, programmed with 4 jumps
Maneuverability: 3D
Space: 8 (Turbo: 10)
Atmosphere: 365; 1,050 kmh (Turbo:
415; 1,200kmh)
Hull: 4D
Shields: None
Sensors:
Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/4D
Weapons:
Two Turbo Blasters (Fire Linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1km/1.7 km
Damage: 6D