Ssi-ruuk



Attribute Dice: 12D
DETXTERITY 2D/5D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D/3D+2
PERCEPTION 1D/3D+1
STRENGTH 3D/5D
TECHNICAL 1D+2/3D+2

Special Abilities:

Enhanced Sense(Smell): Ssi-ruuk have higly developed olfactory senses. They recieve +1D to search rolls if the search attempt is scent-based (Maximum range of 20 meters). In addition, Ssi-ruuk can often tell by scent if a human is lying: if the Ssi-ruu makes a Moderate alien species: human roll(the Ssi-ruu must have the specialization), increase the interrogation subject's willpower difficulties by one difficulty level id the Ssi-ruu is actively seeking duplicity.

Poor Vision: Ssi-ruuk have poor vision compared to humans. They suffer a -1D penalty for actions involving vision at a range of greater then 50 meters. This penalty does not apply for starship of vehicle weapons which have a fire control modifier and similar cases where computers or sensors negate the limitations of their vision.

Natrual Body Armor: The thick hide and scales of the Ssi-ruuk provides +2D against phyiscal and +1D against energy attacks.

Tail: A Ssi-ruu's tail does STR+1D damage.

Claws: A Ssi-ruu's claws do STR+2D damage.

Force Blindness: The Ssi-ruuk are incapable of sensing of using the Force. Ssi-ruuk may not be Force-sensative(to the best knowledge of the Rebel Alliance), although they may earn, possess and use Force Points and Character Points.

Story Factors:

Ssi-ruuvi Religon: Ssi-ruuvi relgion states that if a Ssi-ruu dies away from a properly consecrated world, that Ssi-ruu's spirit is doomed to wander the galaxy without rest. Consequently, Ssi-ruuk tend to avoid open conflict away from their own planets, preferring to have droids and P'w'ecks do their fighting for them, while they monitor the battle from a distance. If confronted on an unconsecrated world, they are very likely to flee from battle.

Move: 11/14

Size: 1.9-2.2 meters tall