Fourth Generation TIE Fighters

As the Rebellion progressed, and an increasing number of Imperial leaders thought that they could be an Emperor, the increasing need for even more capable fighters arose. This, along with an Imperial emphasis on the rejuvenation of long stagnant research, brought forth what is being called the Fourth Generation of TIE fighters. Using the lessons learned from several decades of combat with the same basic model of craft, along with small numbers of research and test bed craft other than TIEs, these ships are the pinical of Imperial Starfighter Engineering. Most of these are classified models, under the auspices of Project Bright Star, but as the Empire began to crumble from forces within and without, they were pressed into service. With the fragmentation of the Empire, the small numbers of them that were produced before and immediately after Endor are believed to all that exist, although there is some indications that they were eventually intended to replace all other TIEs in front line service, even the Interceptors. With the fragmentation of the Santhe/Seinar corporate empire, it is possible that these models could be in service with warlords, the CSA, private entities, and possible, in the future, with forces of and allied to the New Republic.

TIE Avenger

The TIE Avenger is often described as a cross between the TIE Advanced and the TIE Interceptor. In reality, it is an improvement over both of them. Combining heavy firepower, high speeds, a strong strong hull, shields and a hyperdrive, this ship is a suitable successor to both of it's parents. Front view of the TIE Avenger.Equipped with four laser cannons and a pair of heavy weapons hardpoints, it is faster than the TIE Demon and almost as maneuverable. Rumors have circulated that the Avenger was used in series of classified campaigns to prevent pre-Endor warlordism from shattering the Empire. These stories would explain why the Empire never brought more forces into the search for the Rebel Fleet after the Battle of Hoth.

model: Sienar Fleet Systems TIE Avenger
era introduced: Aftermath of Hoth (sporadic at any time)
type: Deep-space superiority fighter
scale: Starfighter
length: 7.5m
skill: Starfighter Piloting: TIE
crew: 1
crew skill: Starfighter Piloting 7D+1, Starship Gunnery 7D, Starship Shields 5D, Sensors 4D
Pilots typically exceptionally loyal to the Emperor. Starboard view of the TIE Avenger.  This specimine has been modified to carry light missiles on the solar assembly.
cargo capacity: 80kg
consumables: 5 days
hyperdrive multiplier: x2
nav computer: limit 10 jumps
maneuverability: 4D+1
space: 15
atmosphere: 505; 1450kph
(Equipped with landing skids and repulsors)
hull: 4D
shields: 1D
sensors:
sensors:
passive: 30/1D
scan: 40/2D+2
search: 80/3D+2
focus: 6/4D
weapons:
Quad Laser Cannons
fire arc: front
skill: starship gunnery
fire control: 3D+1
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 6D
2 variable configuration weapons mounts
fire arc: forward
skill: Starship Gunnery
fire control: 3D+2
each mount can be configured to carry one of the following:
2 short-range concussion missiles
range: 1/3/7 (50-100/300/700)
damage 7D
1 concussion missile
range: 1-2/7/15 (100-200/700/1.5km)
damage 7D
1 proton torpedo
range: 1/3/7 (50-100/300/700m)
damage 9D
2 proton bombs
damage 9D
other payloads available for special missions
NOTE: The TIE Avenger shown here has been modified to carry at least eight light missiles on the dorsal surface of the solar arrays (possibly another eight on the ventral surfaces), possibly similiar in ability to those carried by the TIE/ae or the PLEX repulsor-homming missile. This indicates that it is either a prototype of a special concept (possibly prior to final specification determination) or in the possession of a post-Endor warlord.

TIE Defender

The TIE Defender is the most heavily armed TIE to be used in a non-bomber role, and largest. Equipped with four laser cannons, a pair of ion cannons and four weapons mounting hardpoint, this distinctive tri-winged and tri-engined design is the most expensive fighter to ever serve the Empire. Developed in parallel to the Avenger, it is not as fast in realspace, but has a heavier hull and stronger shields, along with a recon-type sensor system. The Defender was produced in limited numbers only, with most of those craft going to wings assigned directly to the office of the Emperor, and have only been encountered by Republic forces a few times. In all of those encounters, it has been a blood bath reminiscent of when the first X-Wings took on old T.I.E. fighter. But with the sides reversed.

model: Seinar Fleet Systems TIE Defender
era introduced: Immediately before Endor (sporadic at any time)
type: Heavy, multi-role starfighter
scale: starfighter
length: 6.6m
skill: Starfighter Piloting: TIE Sketch of the TIE Defender
crew: 1
crew skill: Starfighter Piloting 7D, Starship Gunnery 7D, Starship Shields 5D, Sensors 4D
Pilots typically exceptionally loyal to the Emperor.
cargo capacity: 100kg
consumables: 1 week
hyperdrive multiplier: x2
nav computer: Limit 10
manueverability: 4D
space: 14
atmosphere: 465; 1340kmh
(Equipped with landing skids and repulsors)
hull: 4D
shields: 2D
sensors:
passive: 30/1D
scan: 60/2D
search: 110/3D
focus: 7/4D
weapons:
Quad Laser Cannons
fire arc: front
skill: starship gunnery
fire control: 3D+1
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 6D
Twin Ion Cannons
fire arc: front
skill: Starship Gunnery
fire control: 3D
range: 1-3/7/36
atmosphere: 100-300/700/3.6km
damage:4D
4 variable configuration weapons mounts
fire arc: forward
skill: Starship Gunnery
fire control: 3D+2
each mount can be configured to carry one of the following:
2 short-range concussion missiles
range: 1/3/7 (50-100/300/700)
damage 7D
1 concussion missile
range: 1-2/7/15 (100-200/700/1.5km)
damage 7D
1 proton torpedo
range: 1/3/7 (50-100/300/700m)
damage 9D
2 proton bombs
damage 9D
other payloads available for special missions

Scimitar Assault Bomber

The Scimitar is named after the Scimitar Assault Wing, one of the most highly decorated ground assault units in the Empire, who are reportedly responsible for it's design. The Scimitar is actually uses a single ion engine, but it is still faster than the TIE Bomber by more than a quarter. The pilot has been joined by a bombadier/co-pilot, and both are housed in a detachable cockpit module which has it's own life support and power supply, increasing crew survivability. The Scimitar adds a repulsorlift engine, and is specifically intended to support ground forces and attack surface targets, rather than space assaults (which has also been used for). It has a similar weapons load to the TIE Bomber, but uses a simpler weapons mount. The entire underside of the fuselage may be opened for weapons release, and the drum is driven from a center mounted spindle, rather than the overly complicated, edn-mounted gears of the Bomber. This entire system may be lowered free, allowing the weapons drum to be slid off of the spindle, improving the speed of reloading (particularly in forward areas), and allowing a single Scimitar to function as a scout ship with a target designator and defensive jammers mounted on a special drum.

While the Assault Bomber is the only Scimitar to have been placed into production, an escort fighter, an interceptor and a heavy bomber have all been designed based off of this basic model. With the development of the TIE Avenger and Defender it is unlikely that the fighters will ever see the light of day, but the heavy bomber actually might.

model: Seinar Fleet Systems Scimitar Assault Bomber
era introduced: Aftermath of Endor (not common until after the Thrawn Uprising)
type: assault bomber
scale: starighter
length: 14.2m
skill: Starfighter Piloting: Scimitar
(May use Starfighter Piloting: TIE specialization at -1D)
crew: 2 (can co-ordinate)
crew skill: Starfighter Piloting 6D, Starship Gunnery 6D
cargo capacity: 100kg (excluding bomb bay)
consumables: 2 days
maneuverability: 2D+1
space: 8
atmosphere: 365; 1050kph
(all equipped with repulsors, a small number produced with landing gear)
hull: 5D
shields: 1D
sensors:
passive: 25/1D
scan: 40/2D
search: 60/3D
focus: 4/3D+2
weapons:
Double Laser Cannons
fire arc: front
skill: Starship Gunnery
fire control: 2D
range: 1-3/12/25
atmosphere: 100-300/1.2/2.5km
damage: 5D
10 variable configuration weapons bays
fire arc: forward
skill: Starship Gunnery
fire control: 3D+2
each bay can be configured to carry one of the following:
2 short-range concussion missiles
range: 1/3/7 (50-100/300/700)
damage 7D
1 concussion missile
range: 1-2/7/15 (100-200/700/1.5km)
damage 7D
1 proton torpedo
range: 1/3/7 (50-100/300/700m)
damage 9D
2 proton bombs
damage 9D
other payloads available for special missions

Back to the TIE Family
Back to the Hanger

The Scimitar has had stats published for it by WEG, but I have modified them to better reflect my opinions on it's capablities. The images of the TIE Avenger are property of Decipher. The sketch of the TIE Defender is taken from the Essential Guide to Vessels and Vehicles, published by Del Rey.
Click Here!