Author
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Topic: Imp Spec Force ship!
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 28 March 2000 10:52 PM
This is something I've been playing with with the last few days with in my head(as usual it came to me in my geometry class).Craft:Marauder Assualt Ship Type:Stealth multipurpose assualt ship Scale:capital(due to power output) Length:35(I'm still toying with this one) Skill:CSP:Marauder Crew:4(pilot,gunner,2 engineers) Crew skill:varies, generally high Passengers:6 Cargo:10 metric tons Consumables:2 months Hyperdrive:x1 Backup:x8 Nav:yes Maneuverability:3d Space:10 Atmosphere:415;1,200kmh Hull:2d Shields:2d Sensors 40/1d 80/1d+2 130/2d+1 4/3d Stealth:+2d to difficulty to detect at ranges greater than 40 units due to sensor baffling. Weapons:2 laser cannons arc:forward Skill:CSG fire control:3d Space range:1-4/13/28 atmosphere:100-400/1.3/2.8km damage:2d 2 Ion cannons Arc:forward skill:CSG fire control:4d space:1-5/15/30 atmosphere:100-500/1.5/3km Damage:3d 2 concussion missile tubes arc:forward skill:CSG fire control:5d space:2-12/30/60 atmosphere:200-1.2/3/6km damage:5d 1 light tractor beam * arc:turret scale:starfighter Skill:SFG fire control:3d space:1-5/15/30 atmosphere:100-500/1.5/3km damage:5d *can only be used if ion cannons or laser cannons are powered down. Onboard craft: 2 Tie Avengers Capsule:The Marauder class Stealth Assualt ship is the Imperial special forces ship of destruction and infiltration. Designed by Sienar upon request by Crix Madine, before he defected. Madine asked for a ship that could infiltrate enemy systems and cause massive amounts of damage, in a small package. So Sienar designed the Marauder, the all purpose stealth assualt/transport ship. The ship is sleek and triangular in shape. It's surface is completely black and smooth and covered with two coats of sensor baffling. The ship carries two Tie Avenger starfighters, for support and extra firepower. The bays that hold the fighters can hold passengers or extra cargo if necessary. Ok that's it. Tell me what you think. I'm not sure when I want to say the ship was made becuase I don't know when Madine defected. ------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Sarge Trooper Posts: 114 Registered: Jan 2000
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posted 29 March 2000 01:28 AM
All in all, it seems like a good design. I don't think it should be quite that fast, though. A capital ship wouldn't be as fast as a TIE fighter in my capaign. I'd give it a speed of 7 or 8, tops. The speed of a Y or X-wing is plenty fast for a capital ship. Everything else seems reasonable to me. ------------------
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Jastor Stormtrooper Posts: 85 Registered: Mar 2000
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posted 29 March 2000 12:26 PM
The Firepower doesnt decide whatever or not its a capital scale, theres one ship in ISB that says so, but thats just bull****. A ship that small as 35 meters cant have 2D in capital scale armor (8D in starfighter scale), thats just normal sense. And 3D in maneuverbility?And notes about the "sensor baffling", okay, it would be hard to detect "where it is" but wouldnt it warn the others, that theres "something out there" but they just dont know where and whom? ------------------ Signing off //Jastor IP: Logged |
Sarge Trooper Posts: 114 Registered: Jan 2000
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posted 29 March 2000 02:14 PM
The Falcon is only 25 meters long and has 6d fighter scale hull armor, so I think a military vessel 35 meters long can have 8d hull. In fact, the Skipray is smaller and tougher than that.As for the maneuverability, that's 3d cap scale, right? Nothing wrong with that. But if it's 3d fighter scale, well, I wouldn't allow a ship that big to have the maneuverability of an X-wing. ------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 29 March 2000 09:38 PM
All stats are cap scale. regarding the speed. we have a high end pricey military vechile, so i think it's possible. the sensor baffling note was taken right from P&P.------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |
Ben Wafer Trooper Posts: 6 Registered: Mar 2000
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posted 30 March 2000 02:53 AM
Well... Ships that are capital scale due to power output are IMNSHO messy to deal with. If I were you I would simply make it starfighter scale to avoid any confusion, and adjust the stats to reflect this. And a question: where exactly can you fit a pair of starfighters inside a ship that's only 35m long? If they piggyback on the ship in special docking cradles that's one thing, but there wouldn't be any room for internal bays, unless you really gutted the ship. As far as sensor baffling goes, Jastor, I think you're confusing it with sensor jamming. If you use a sensor jamming device then any sensor operator knows that you're there, they just don't know what you are. Sensor baffling is much more advanced, and disguises your sensor profile so that all but the best sensor operators will mistake the readings that they get for ambient radiation, or some such normal phenomenum.------------------
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BGKnight44 Trooper Posts: 359 Registered: Dec 1999
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posted 30 March 2000 10:02 PM
well the ship is triangular in shape, with it increasing in width and depth from the front. And the interior is very cramped. I'm not going to go into volume or anything like that, but I'm sure it's possible. Plus we're not talking about x-wings or y-wings here, we're talking about a 7 meter starfighter. Of course we're also forgetting that length has nothing to do with the fact of not being able to carry starfighters or not. we have to figure in width and depth to figure that out.------------------ "Ancient weapons and hokey relegions are no match for a good spork at your side!" Will Cilvik Bgknight44@aol.com AOL SN BGKnight44 Bgknight66@mad.scientist.com IP: Logged |