- Model: LifeLine
Technologies Model 11 Space Suit
- Type: Personal space suit
- Cost: 175 credits
- Game Notes: The LifeLine Model 11 contains
a heating unit, waste recycling unit and onboard food
supply. The suit's
- power supply, atmosphere and food supply
will support a character in space for 10 standard days.
The wearer
- suffers a -2D to all Dexterity attribute
and skill checks.
- Model: LifeLine Technologies Model 3
Survival Pack
- Type: 5-man Survival Pack
- Cost: 100 credits
- Game Notes: This pack includes the
following: 1 weather ballon w/ communications antenna, 1
set of macrobinoculars,
- 3 glow rods, 4 medpacs, 1 sensor pack, 2
knifes, 1 blaster pistol
- Model: Standard Stormtrooper Armor
- Type: Military armor
- Scale: Character
- Cost: 200 credits
- Game Notes: +2D physical, +1D energy, -1D
penalty to all Dexterity attribute and skill checks;
helmet contains tongue-activated
- comlink; Multi-Frequency Targeting and
Acquisition System (MFTAS), +2D to Perception checks in
low-visibility
- situations, +2D to ranged weapon skill
uses against targets that move more than 10 meters per
round; climate
- controlled body glove
- Model: Typical blast vest
- Type: Personal armor
- Scale: Character
- Cost: 75
- Game Notes: +1D Physical, +1 energy
(torso)
- Model: Standard Tool Kit
- Type: equipment
- Cost: 15 credits
- Game Notes: includes 25 tools - basically
anything you need to field repair a repulsor tank to a
speeder to a starfighter to
- a computer on a cap ship
- Model: Standard Personal Comlink
- Type: communication device
- Range: 50 meters
- Cost: 30 credits
KNIVES/BLADES
-
- Model: Standard Garotte
- Type: close-in hand-to-hand weapon
- Cost: 10 credits
- Difficulty: Very Easy
- Damage: STR+1D (maximum: 5D)
- Model: Standard Knife
- Type: Melee weapon
- Scale: Character
- Skill: Melee combat: knife
- Cost: 15 credits
- Difficulty: Very Easy
- Damage: STR+1D (maximum: 6D)
- Model: Standard vibroknife
- Type: Melee weapon
- Scale: Character
- Skill: Melee combat: vibroknife
- Cost: 25 credits
- Difficulty: Moderate
- Damage: STR+3D (maximum: 6D)
- Type: Melee weapon
- Scale: character
- Skill: lightsaber
- Cost: unavailable for sale - built by
Jedi's
- Difficulty: Difficult
- Damage: 5D
- Game Notes: In an attacking character
misses the difficulty number by more than 10 points (the
base difficulty; not their
- opponent's parry total), the character has
injured himself with the lightsaber blade. Apply normal
damage to the character wielding the lightsaber.
- GRENADES
-
- Model: Standard
fragmentation grenade
- Type: Explosive
- Scale: Character
- Skill: Grenade
- Cost: 50 credits
- Range: 3-7/20/40
- Blast Radius: 0-2/4/6/10
- Damage: 5D/4D/3D/2D
- Model: Standard thermal
detonator
- Type: Explosive
- Scale: Character
- Skill: Grenade
- Cost: 150 credits
- Range: 3-4/7/12
- Blast Radius: 0-2/8/12/20
- Damage: 10D/8D/5D/2D
- BLASTERS
- Model: BlasTech DL-18
Blaster Pistol
- Type: Blaster pistol
- Scale: Character
- Skill: Blaster: blaster
pistol
- Ammo: 100
- Cost: 50 credits (power
pack: 10 credits)
- Fire Rate: 1
- Range: 3-10/30/120
- Damage: 4D
- Model: BlasTech DL-44
Heavy Blaster Pistol
- Type: Heavy blaster pistol
- Scale: Character
- Skill: Blaster: heavy
blaster pistol
- Ammo: 25
- Cost: 65 credits (power
pack: 10 credits)
- Fire Rate: 1
- Range: 3-7/25/50
- Damage: 5D
- Model: Merr-Sonn Munitions
Q2 Hold-Out Blaster
- Type: Concealable blaster
- Scale: Character
- Skill: Blaster: hold-out
blaster
- Ammo: 6
- Cost: 40 credits (power
pack: 10 credits)
- Fire Rate: 1
- Range: 3-4/8/12
- Damage: 3D
- Model: BlasTech A280
Blaster Rifle
- Type: Blaster rifle
- Scale: Character
- Ammo: 75
- Cost: 85 credits (power
pack: 10 credits)
- Fire Rate: 1
- Range: 4-40/120/300
- Damage: 5D+2
- Model: SoroSuub
Stormtrooper Two Blaster Rifle
- Type: Heavy Blaster Rifle
- Scale: Character
- Skill: Blaster: blaster
rifle
- Ammo: 100
- Cost: 100 credits (power
pack: 10 credits)
- Fire Rate: 1
- Range: 3-30/100/300
- Damage: 6D
- Game Notes: If the
retractable stock and scope are used for 1 round of
aiming, the character reseives an additional +1D to
blaster.
- E-Web(15) Heavy Repeating Blaster
- Model: BlasTech E-Web(15) Heavy Repeating
Blaster
- Type: Two-man heavy repeating blaster
- Scale: Character
- Skill: Blaster: repeating blaster
- Crew: 2, skeleton: 1
- Ammo: Power generator only
- Cost: 200 credits
- Body: 2D(weapon), 1D(cryocooler and power
generator; if severely damaged by a blaster hit it
explodes in a
- two meter blast radius, doing 7D character
scale damage)
- Shields: 1D(weapon and crew),
2D(cryocooler and power generator)
- Fire Rate: 3
- Fire Control: 2D(0D if on skeleton crew)
- Range: 3-75/200/500
- Damage: 8D
- ARTILLERY
- Model: MerrSonn PLX-4 Missile Launcher
- Type: Portable missile launcherScale:
Speeder
- Skill: Missile weapons
- PlexAmmo: 4(detachable rocket pack)
- Cost: 300 credits
- Range: 100-500/3/10 km
- Damage: 6D
- Game Notes: Savant Rockets: Because of the
computer system necessary to fire the savant
- rockets, one round and a Moderate missile
weapons roll is necessary to
- "tag" a target. If this roll is
failed, it means that the "tag" system
- has not locked on the target and the
weapon acts only as a "dumb" rocket,
- relying entirely on the missile weapons
roll in the next round. If the
- roll is successful, the savant missile is
considered to have a skill of
- 4D to hit the target(normally the rocket
activates at point-blank range).
- The attacker must make a second missile
weapons roll at normal difficulty
- for the straight line rocket attack.
- Anti-Infantry Battery
- Model: Golan Arms DF.9
- Type: Medium anti-infantry battery
- Scale: Speeder
- Skill: Blaster artillery: anti-infantry
- Crew: 3
- Cover: Full
- Ammo: Unlimited(power generator)
- Cost: 500 credits
- Body: 3D
- Fire Rate: 2
- Fire Control: 2D
- Range: 20-600/3/16 km
- Blast Radius: 8 meters
- Damage: 4D
- Anti-Vehicle Laser Cannon
- Model: Atgar 1.4 FD P-Tower
- Type: Light anti-vehicle laser cannon
- Scale: Speeder
- Skill: Blaster artillery: anti-vehicle
- Crew: 4, skeleton: 2/+10
- Cost: 600 credits
- Body: 2D
- Fire Rate: 1/2
- Fire Control: 1D
- Range: 10-500/2/10 km
- Damage: 2D+2
- Heavy Ion Cannon
- Model: KDY v-150 Planet Defender
- Type: Heavy ion surface-to-space cannon
- Scale: Capital
- Skill: Blaster artillery: surface-to-space
- Crew: 27, skeleton: 12/+10
- Cover: Full
- Ammo: Unlimited(power generator)
- Cost: 5000 credits
- Body: 5D
- Fire Rate: 1
- Fire Control: 5D
- Range: Atmosphere/Low Orbit(1)/High
Orbit(3)
- Damage: 12D(ionization)
-
- GROUND VEHICLES
- Craft: Military Speeder
Bike
- Type: Military speeder
bike
- Scale: Speeder
- Length: 3 meters
- Skill: Repulsorlift
operation: speeder bike
- Crew: 1
- Crew Skill: Varies
dramatically
- Cargo Capacity: 3
kilograms
- Cover: 1/4
- Altitude Range: Ground-25
meters
- Cost: 125 credits
- Maneuverability: 3D+2
- Move: 175; 500 kmh
- Body Strength: 2D
-
- Weapons:
- 1 Laser Cannon
- Fire Arc: Front
- Skill: Vehicle blasters
- Fire Control: 2D
- Range: 3-50/100/200
- Damage: 3D
- Hoverscout
Craft: Mekuun Hoverscout
Type: Hoverscout
Scale: Speeder
Length: 15.9 meters
Skill: Hover vehicle operation: Hoverscout
Crew: 1, gunners: 3
Crew Skill: Hover vehicle operation 4D+1, missile weapons
4D+2, vehicle blasters 4D+2
Passengers: 6
Cargo Capacity: 50 kilograms
Cover: Full
Cost: 225 credits
Maneuverability: 1D
Move: 70; 200 kmh
Body Strength: 3D
- Weapons:
- 1 Heavy Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-250/750/1.5 km
Damage: 6D
-
- 1 Laser Cannon
- Fire Arc: Turret*
Crew: 1
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-100/250/500
Damage: 2D
-
- Concussion Grenade
Launcher
Fire Arc: Turret
Crew: 1
Skill: Missile weapons
Fire Control: 2D
Range: 50-500/1.5/3 km
Damage: 3D+1
-
- *Note: The Hoverscout's
laser cannon turret can turn to face the left, fron, and
right fire arcs. It may move the turret one fire arc per
turn.
- Tank Droid
Type: Arakyd XR-85 Tank Droid
Dexterity 2D
Vehicle blasters 6D
Knowledge 1D
Urban warfare 2D
Mechanical 2D
Ground vehicle operation 6D
Perception 2D
Search 6D
Strength 1D
Technical 1D
Scale: Walker
Size: 32 meters
Cost: 350 credits
Maneuverability: 1D+1
Move: 25; 70 kmh
Body Strength: 6D
- Weapons:
- Heavy Particle Cannon
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-600/2/5 km
Damage: 6D
-
- Two Light Turbolasers
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/600/1 km
Damage: 4D+1
- Four Twin Heavy Repeating
Blasters
Fire Arc: 2 front, 2 back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-400/900/2 km
Damage: 5D
- Golan Arms DF.9
Fire Arc: Back
Scale: Speeder
Skill: Vehicle blasters
Fire Control: 1D
Range: 20-500/800/1.2 km
Damage: 4D
- Craft: Imperial
Repulsortank
Type: Heavy repulsortank
Scale: Speeder
Length: 20.5 meters
Skill: Repulsorlift operation: Imperial-class
repulsortank
Crew: 2, gunners: 3
Crew Skill: Repulsorlift operation 5D+2, vehicle blasters
5D+2
Passengers: 1
Cargo Capacity: 250 kilograms
Cover: Full
Altitude Range: Ground level-2 meters
Cost: 550 credits
Maneuverability: 1D+2
Move: 105; 300 kmh
Body Strength: 4D+2
- Weapons:
- 1 Heavy Laser Cannon
Fire Arc: Turret
Crew: 2
Skill: Vehicle blasters: heavy laser cannon
Fire Control: 2D+2
Range: 200-1/3/5 km
Damage: 6D
- 1 Medium Blaster Cannon
Fire Arc: Front/left/right
Crew: 1
Skill: Vehicle blasters: medium blaster cannon
Fire Control: 1D+1
Range: 50-200/500/1 km
Damage: 3D+2
Craft: Santhe/Sienar
Technologies Century Tank
Type: Compact Assault Vehicle
Scale: Speeder
Length: 6.7 meters
Skill: Ground vehicle operation: Century Tank
Crew: 1
Crew Skill: Vehicle blasters 5D, ground vehicle operation 5D+2
Cargo Capacity: 200 kg
Cover: Full
Cost: 500 credits
Maneuverability: 2D+1
Move: 30; 90 kmh
Body Strength: 2D
- Weapons:
- Two Medium Blaster Cannons
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-400/900/2 km
Damage: 5D
- Light Turbolaser
Fire Arc: Turret
Skill: Vehicle blasters
Fire Control: 1D+2
Range: 50-300/500/1 km
Damage: 4D+1
- Craft: Ubrikkian HAVr A9
Floating Fortress
Type: Floating Fortress
Scale: Walker
Length: 17.4 meters
Skill: Repulsorlift operation: Floating Fortress
Crew: 2, gunners: 2
Crew Skill: Repulsorlift operation 4D+2, vehicle blasters
5D
Passengers: 10(troops)
Cargo Capacity: 1 metric ton
Cover: Full
Altitude Range: Ground-2 meters
Cost: 625 credits
Maneuverability: 0D
Move: 70; 200 kmh
Body Strength: 5D
- Weapons:
- 2 Heavy Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1/2 km
Damage: 5D
- Craft: All-Terrain Armored
Transport
Type: Assault Walker
Scale: Walker
Length: 20.6 meters long, 15.5 meters tall
Skill: Walker operation: AT-AT
Crew: 5, skeleton: 3/+10
Crew Skill: Vehicle blasters 5D, walker operation 5D
Passengers: 40(troops) or 2 AT-STs
Cargo Capacity: 1 metric ton
Cover: Full
Cost: 2000 credits
Move: 21; 60 kmh
Body Strength: 6D
- Weapons:
- 2 Heavy Laser
Cannons(fire-linked)
Fire Arc: Front
Crew: 1(co-pilot or commander)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-500/1.5/3 km
Damage: 6D
- 2 Medium
Blasters(fire-linked)
Fire Arc: Front
Crew: 1(co-pilot or commander)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-200/500/1 km
Damage: 3D
- Note: The AT-AT walker's
head is mounted on a pivoting neck, which can turn to
face the left, front and right fire arcs.
- An AT-AT may move its head
one fire arc per turn(l to f, r to f, f to r, f to l).
- Craft: All-Terrain Scout
Transport
Type: Medium walker
Scale: Walker
Length: 6.4 meters long, 8.6 meters tall
Skill: Walker operation: AT-ST
Crew: 2, skeleton: 1/+15
Crew Skill: Missile weapons 4D, vehicle blasters 4D+2,
walker operation 5D
Cargo Capacity: 200 kg
Cover: Full
Cost: 1500 credits
Move: 30; 90 kmh
Body Strength: 3D
- Weapons:
- Twin Blaster CannonFire
Arc: Front
Crew: 1(co-pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-200/1/2 km
Damage: 4D
- Twin Light Blaster Cannon
Fire Arc: Front
Crew: 1(co-pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/500/1 km
Damage: 2D
- Concussion Grenade
Launcher
Fire Arc: Front
Crew: 1(co-pilot)
Skill: Missile weapons: grenade launcher
Fire Control: 1D
Range: 10-50/100/200
Damage: 3D
- Craft: All-Terrain
Personal Transport
Type: Light walker
Scale: Walker
Skill: Walker operation: AT-PT
Crew: 1
Passengers: None
Cargo Capacity: 25 kg
Cover: Full
- Cost: 1250 credits
Move: 21; 60 kmh
Body Strength: 2D
- Weapons:
- Twin Blaster Cannon
Fire Arc: Front
Crew: 1(pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 10-50/100/200 km
Damage: 4D
- Concussion Grenade
Launcher
Fire Arc: Front
Crew: 1(pilot)
Skill: Missile weapons: grenade launcher
Fire Control: 1D
Range: 10-50/100/200
Damage: 2D
- Craft: Carida Engines
Mountain-Terrain Spider Walker
Type: Spider Walker
Scale: Walker
Length: 15.6 meters
Skill: Walker operation: MT-AT
Crew: 1, gunners: 2
Crew Skill: Vehicle blasters 4D+2, walker operation 5D
Cargo Capacity: 300 kilograms
Cover: Full
Cost: 2500 credits
Maneuverability: 2D
Move: 45; 130 kmh
Body Strength: 3D+1
- Weapons:
- 8 Twin Blaster
Cannons(mounted on each leg joint)
Fire Arc: Turret
Crew: 1(operated by gunners)
Skill: Vehicle blasters
Scale: Speeder
Fire Control: 1D
Range: 50-200/1/2 km
Damage: 4D
- 2 Laser
Cannons(fire-linked)
Fire Arc: Front
Crew: 1(pilot)
Skill: Vehicle blasters
Fire Control: 1D
Range: 50-300/500/1 km
Damage: 3D
- Craft: Modified Imperial
Ultra-Light Assault Vehicle
Type: Light assault vehicle
Scale: Speeder
Length: 7 meters
Skill: Repulsorlift operation: ULAV
Crew: 1, gunners: 1
Crew Skill: Varies widely, but typically repulsorlift
operation 4D, vehicle blasters 4D
Cargo Capacity: 5 kilograms
Cover: Full
Altitude Range: Ground level-.6 meters
Cost: 300 credits
Maneuverability: 3D+2
Move: 140; 400 kmh
Body Strength: 2D+2
- Weapons:
- Twin Light Laser Cannon
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-50/100/200
Damage: 2D+2
- Concussion Grenade
Launcher
Fire Arc: Front
Skill: Missile weapons
Fire Control: 1D
Range: 10-50/100/200
Damage: 3D+1
- Medium Blaster Cannons
Fire Arc: Back
Crew: 1(gunner)
Skill: Vehicle blasters
Fire Control: 2D
Range: 50-200/500/1 km
Damage: 5D