Imperial Saboteur


Background:

You've always loved to blow things up, or make things break down. Imperial analysts studied your psych profile, and after they transferred you to a secret department of the Military Academy, you began to really learn how to do just that. The sort of tricks that they taught you at the MU made your childhood pipebombs and civilian monotube derailments look puny, and you set off to serve the Empire by destroying it's foes. The job is fun, planting devices to blow Yaeger cargo ships and Republic military warehouses, killing Gii Yaeg members and NR entrepreneurs. You have become quite the secret agent, capable of disappearing into the crowds, with the aid of the resident Investigation Authority agents, and forging documentation for yourself and your packages with ease. Your only problem with your job is the Investigation Authority and Covert Operation officers that you have to deal with and work for, as they would kill you on a whim, just to further their own aims.

Personality:

You are a deeply disturbed individual, and Imperium conditioning has further warped your personality. You enjoy the idea of pain and destruction to a psychopathic level, and you view the death of innocents as a job well done. The shadowy organizations that you work for occasionally use you to help Covert Operation teams in getting into secure areas, or to precision destroy power couplings, and these jobs are much less emotionally satisfying for you. You are quite patient when you know that you have bombs ticking in unsuspecting targets, but if you can't plant some bombs every once in a while, you start to twitch.

Objective:

To kill and destroy. To reduce the universe to random chaos.

A Quote:

"Package for you! (insert your very best maniacal laugh)"
Dexterity: 2D+2
Blaster:
Dodge:
Grenade:
Knowledge: 2D+2
Law Enforcement:
Planetary Systems:
Streetwise:
Mechanical: 2D+1
Communications:
Sensors:
Space Transports:
Starfighter Piloting:
Perception: 4D
Bargain:
Con:
Investigation:
Persuasion:
Hide:
Search:
Sneak:
Strength: 2D+1
Stamina:
Swimming:
Technical: 4D
Computer Programming/Repair:
Capital Weapons Repair:
Demolition:
Droid Repair:
Ground Vehicle Repair:
Repulsorlift Repair:
Starship Weapons Repair:
Security:

Equipment:

Set of disguises, assorted explosives and detonators, implanted cyanide capsule in right rear molar, 5,000 credits standard.
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