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SWRPGNetwork HoloNet Forums > StarWars-RPG.Net Forums > Kurlnova Sector > Feedback for the Author
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Nealos
Moderator
Registered: Nov 1999
Posts: 309



Question Feedback for the Author

Hi everyone,

Since I released the draft, I'm more than welcoming any and all feedback. I can't say I'll implement everything suggested in the final draft, but I want to hear what people think. After all, I don't make this stuff for myself - it's for you!

SO, if you have feedback, reply to this post with it (or email me at swsrc@starwars-rpg.net).

Thanks much!!


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Webmaster, Kurlnova Sector
Co-webmaster, Starwars-rpg.net

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Nealos is offline Old Post 28 July 2001 05:43 AM
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red5_5
New Player
Registered: Jul 2001
Posts: 20


d20

Will you be making this available in d20?


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Nealos
Moderator
Registered: Nov 1999
Posts: 309



d20 coming eventually...

I'll be providing a d20 version of the stats eventually, but until then I'm sure it's easy enough to just whip up your own for only what you need.

The main obstacles I'm facing are a) I suck at making stats, b) I hate making stats, and c) I haven't learned and don't intend to learn the d20 system in the forseeable future...

Take care!


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Co-webmaster, Starwars-rpg.net

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red5_5
New Player
Registered: Jul 2001
Posts: 20


Thanks for the response!


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barna284
Experienced Player
Registered: Dec 1999
Posts: 150


good work!

I really like your work. The factions are interesting, the characters presented preety good, the plots twisted enough, and it has an overall SW feel.
On the other hand, and if you don't mind me saying this, your stats are somewhat weird. I think you should put some work into that.
Anyway, I'd love to see the final draft of this sector, and if you are accepting submissions, please count me in.


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Nealos
Moderator
Registered: Nov 1999
Posts: 309



Hi Barna,

First, I appreciate your compliment. I very much enjoyed writing the story and the plot developed itself a few extra steps during my first run at editing. This final edit that I'm working on is a challenge; I wrote everything you see in the supplement in roughly two days of time (80% of it was in a single day). Because of this, there are a) a lot of points where I'm reading it now and saying to myself, "What the heck was I thinking here?" and b) the writing is choppy and too quick. The text shows that I was trying to purge all of the concept onto paper as fast as possible.

Second, I am a self-admitted "stat butcher." Like I said in my previous post above, I can't stand making stats and I'm not very good at it. My forte lies in writing - the technical stuff drives me nuts!

As a small side note, please notice that most of the stats are not complete. When the final draft comes out, I'm sure I'll have it all worked out.

Finally, I am indeed accepting submissions, but only for the SWSRC. It will soon be getting a redesign. In regards to submissions for Kurlnova, I'll be introducing a section to the website eventually that will have details regarding that. SO, if anyone uses the material and has homebrew they added to it, hold on to it and anticipate posting to the Kurlnova website in the very near future!

Thanks for your feedback - I really appreciate it!!


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Kinn Kundo
Skilled Player
Registered: Apr 2000
Posts: 73

You say that you are a stat butcher but a good writer and I think that I'm exactly the person you need. I have many problems writing in english since it isn't my first language (actually it's french) but I can proudly claim that I am good at creating stats. Go to my website for some examples.

New Republic Intelligence Database

Here is my offer:

Even if these are D6 (on my website), let me post you some d20 stats for Kurlnova because you told us you haven't learned yet how to use the d20 system and how to create stats for it.

Now my comment on Kurlnova Sector:

I think it's a great sector guide which is comparable in quality to those form WEG and the Livinig Force from Wotc. I intend to use it for some adventures with my players.


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Kinn Kundo
Skilled Player
Registered: Apr 2000
Posts: 73

The only thing which seems to lack are graphics. If there could be graphics about Warlord Rannus, Yaris Sentex or even Domiscis, Kurlnova Sector would be perfect! You should try to convince Darren Calvert to do some as those in your Imperial Intelligence Handbook


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Last edited by Kinn Kundo on 3 August 2001 at 05:29 AM

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Nealos
Moderator
Registered: Nov 1999
Posts: 309



Kinn, email me privately at swsrc@starwars-rpg.net and we'll talk. I happen to be in the market for someone who can do some good stats.

Regarding art, ironically enough...Darren and I are already talking. You must be psychic!

Talk to you soon....


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ij thompson
Webmaster: Elrood Sector
Registered: Apr 2000
Posts: 134


Well, isn't that sweet! Darren never even answers my emails...

And we live in the same town!


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Nealos
Moderator
Registered: Nov 1999
Posts: 309



You live in the same town? Damn. I need to move up there. I can't stand it in Arizona - too hot...blech. So, I'll come up to Canada and join you, k?


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ij thompson
Webmaster: Elrood Sector
Registered: Apr 2000
Posts: 134


Sounds good! In the meantime, if you need a little 'Edmonton fix', we're hosting the World Games, which begin today. If you watch the opening ceremonies on the tube, you'll probably see my pal Jeff, running down the field waving a Canadian flag, and wearing a big, silly hat (which sounds just as baffling to me as I'm sure it must to you)!


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Kinn Kundo
Skilled Player
Registered: Apr 2000
Posts: 73

I post these two d20 stats so you can tell me your impressions

Warlord Filian Rannus: Male Human Noble 6/ Officer 3; Init +1 (Dex); Defense 18 (+7 class, +1 Dex); Spd. 10m; VP/WP: 47/12; Atk +7/+2 melee (1d3+1, punch), +7/+2 ranged; SQ Noble bonus class skill (Repair), Inspire Confidence +2, Command +2, Call in a favor (3), Leadership, Requisition Supplies; SV Fort +5, Ref +6, Will +9; SZ M; FP 2; DSP 4; Rep. 9; Str 13, Dex 12, Con 12, Int 15, Wis 11, Cha 14.
Equipment: Imperial Uniform, rank cylinders, comlink.
Skills: Appraise +5, Astrogate +8, Bluff +7, Computer Use +6, Diplomacy +11, Gather Information +11, Intimidate +17, Knowledge (Imperial Navy) +7, Knowledge (Kurlnova Sector) +5, Knowledge (Imperial Security Bureau) +9, Pilot +7, Read/Write Basic, Repair +5, Search +8, Sense Motive +5, Speak Basic, Speak Calamarian, Speak Ryl.
Feats: Far Shot, Iron Will, Point Blank Shot, Starship Operation (capital ship), Weapon Group Proficiency (simple weapons, blaster pistols), Skill Emphasis (intimidate).

Moff Vedious Fahst: Male Human Noble 7; Init +1 (Dex); Defense 17 (+6 class, +1 Dex); Spd. 10m; VP/WP: 28/11; Atk +5 melee (1d3, punch), +6 ranged; SQ Noble bonus class skill (Bluff), Inspire Confidence +2, Command +2, Call in a favor (4); SV Fort +2, Ref +5, Will +6; SZ M; FP 2; DSP 4; Rep. 7; Str 11, Dex 12, Con 11, Int 14, Wis 13, Cha 14.
Equipment: Imperial Uniform, rank cylinders, comlink.
Skills: Bluff +9, Computer Use +5, Diplomacy +15, Gather Information +7, Intimidate +9, Knowledge (Galactics Politics) +7, Knowledge (Empire) +7, Knowledge (Kurlnova Ruling Clans) +10, Listen +6, Read/Write basic, Search +9, Sense Motive +14, Speak basic, Speak Bothan, Speak Huttese, Spot +5.
Feats: Fame, Sharp-eyed, Weapon Group (simple weapons), Weapon Group (blaster pistols), Skill Emphasis (diplomacy), Skill Emphasis (sense motive).

And Finally something for d6, my favorite character: Yaris Sentex

YARIS SENTEX
Type : Pirate captain
DEXTERITY 3D+1
Blaster 7D, brawling parry 5D, dodge 6D+1, melee combat 4D+2, melee combat : long sword 6D+2, melee parry 5D+1
KNOWLEDGE 2D+1
Aliens species 4D+1, business piracy 5D, intimidation 5D+2, languages 3D+2, planetary systems 6D+2, Streetwise 5D, survival 4D+2
MECHANICAL 3D+2
Astrogation 6D+1, capital ship gunnery 4D+2, Capital ship piloting 5D, Capital ship piloting : The Valkyrie 7D+1, space transports 5D, starship gunnery 4D+2
PERCEPTION 3D
Bargain 4D+2, command 5D+1, command : Kurlnova pirates 6D+2, persuasion 5D, search 6D+1
STRENGTH 3D
Brawling 5D+1, stamina 5D
TECHNICAL 2D+2
Computer programming/repair 4D, capital ship repair 4D+1, capital ship repair : The Valkyrie 6D+2
Force Points : 2
Character Points : 14
Move : 10
Equipment : Heavy blaster pistol (5D), Long Sword (STR+2D), Comlink, clothes, The Valkyrie.

I came to a name for Yaris' flagship: The Valkyrie because you ommited to give him one. I will produce The Valkyrie's stats soon.


Now, we can have this "talk" you were talking about.


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Kinn Kundo
Skilled Player
Registered: Apr 2000
Posts: 73

Nealos, for my psychic ability, you are totally right !



sorry, this post should have been before the other one


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Kinn Kundo
Skilled Player
Registered: Apr 2000
Posts: 73

Here we go!

The Valkyrie (d6)
Craft: Modified Corellian Engineering Corporation Gunship
Type: Modified Mid-sized anti-starfighter warship
Scale: Capital
Length: 120 meters
Skill: Capital Ship Piloting: Corellian Gunship
Crew: 48, gunners: 52, skeleton: 10/+15
Crew Skill: Astrogation 4D,Capital Ship Gunnery 4D+2, Capital Ship Piloting 4D+1, Capital Ship Shields 4D+1, Sensors 3D+2.
Cargo Capacity: 250 metric tons
Consumables: 1 year
Cost: Not Available for sale
Hyperdrive Multiplier: x2, backup: x10
Nav Computer: Yes
Maneuverability: 2D+2
Space: 8
Atmosphere: 350; 1,000 kmh
Hull: 5D
Shields: 2D+1
Sensors:
Passive: 300/0D
Scan: 50/0D
Search: 100/1D
Focus: 2/2D
Weapons:
4 Turbolaser Batteries
Fire Arc: 2 front, 1 left, 1 right
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 3-15/35/75
Atmosphere Range: 300-1.5/3.5/7.5 km
Damage: 5D+2
8 Quad Laser Cannons
Fire Arc: 4 left, 4 right
Crew: 3
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
4 Concussion Missile Tubes
Fire Arc: 2 front, 2 back
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 9D
2 Ion Cannons
Fire Arc: 1 left, 1 right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
A tmosphere Range: 2-20/50/100km
Damage: 3D




The Valkyrie (d20)
Craft: Modified Corellian Engineering Corporation Gunship; Class: Capital; Cost: Not Available for Sale; Size: Large (120 Meters); Crew: 100 (Skilled +4); Passengers: None; Cargo Capacity: 250 Metric Tons; Consumables: 1 year; Hyperdrive Multiplier: x1 (backup x10); Maximum Speed: Attack; Defense: 19 (-1 Size, +10 Armor); Shield Points: 230; Hull Points: 500; DR: 20.
Weapons: Turbolaser (4); Fire Arc: 2 front, 1 left, 1 right; Attack Bonus: +7 (-1 size, +4 crew, +4 fire control); Damage: 6d10x5; Range Modifiers: PB -6, S -4, M -2, L +0
Weapons: Quad Laser Cannons (8); Fire Arc: 4 left, 4 right; Attack Bonus: +9 (-1 size, +4 crew, +6 fire control); Damage: 5d10x2; Range Modifiers: PB -2. S +0, M/L n/a
Weapons: Concussion missiles tubes (4); Fire Arc: 2 front, 2 back; Attack Bonus: +9 (-1 size, +4 crew, +6 fire control); Damage: 9d10x5; Range Modifiers: PB –2, S +0, M +0, L n/a
Weapons: Ion cannons (2); Fire Arc: 1 left, 1 right; Attack Bonus: +11 (-1 size, +4 crew, +8 fire control); Damage: special; Range Modifiers: PB +0, S +0, M +0, L n/a


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