- TIE Versions
- T.I.E - First TIE Fighter version
- T.I.E/rc - Recon variant of the T.I.E
- TIE - Second TIE Fighter version
- TIE/rc - Recon variant of the TIE
- TIE/fc - Fire control variant of the TIE
- TIE/gt - Ground attack variant of the TIE
- TIE/ts - TIE Trainer
- TIE/ln - Third TIE Fighter version
- Main menu
T.I.E
Craft: Republic Sienar Systems T.I.E
Type: Space Superiory Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 4D, Starship Gunnery 3D+2
Passengers: None
Cargo Capacity: 45 Kg
Consumables: 2 Days
Cost: 15000 Credits (Used)
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 7 Atmosphere: 365;1050kmh
Hull: 2D Shields: None
Sensors: Passive: 10 / 0D Search: 50 / 2D
Scan: 30 / 1D Focus: 2 / 3D
Weapons: One Double Light Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D+2
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 3D
Capsule: This is the first original TIE starfighter, and it was
designed and built by Republic Sienar Systems (renamed Sienar Fleet
Systems after the collapse of the Old Republic).
From the onset, T.I.E fighters were produced in mass quantities.
However, this old model have been replaced in front-line service
by more modern TIE's.
The ones remaining in Imperial service are mostly in reserve or
training units. Some of the used T.I.E's have been sold or donated
to friendly forces or been shipped to the black arms market.
T.I.E/rc
Craft: Republic Sienar Systems T.I.E/rc
Type: Short-Range Reconnaissance Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Sensors 4D, Starfighter Piloting 4D, Starship Gunnery 3D+2
Passengers: None
Cargo Capacity: 45 Kg
Consumables: 2 Days
Cost: 17000 Credits (Used)
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 8 Atmosphere: 365;1050kmh
Hull: 2D Shields: None
Sensors: Passive: 15 / 1D Search: 75 / 3D
Scan: 45 / 2D Focus: 4 / 4D
Weapons: 1 Light Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D+2
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 2D
Capsule: This was the standard reconnaissance fighter in the
Imperial Navy until the advent of the upgraded TIE/rc.
The T.I.E/rc carries extra-sensitive sensors and long-range
communications gear and has upgraded thrusters which made the
T.I.E/rc as fast as the TIE.
This old model have now been replaced in front-line service by
more modern recon TIE's.
TIE
Craft: Sienar Fleet Systems TIE
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 65 Kg
Consumables: 2 Days
Cost: 20000 Credits (Used)
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 8 Atmosphere: 365;1050kmh
Hull: 2D Shields: None
Sensors: Passive: 20 / 0D Search: 60 / 2D
Scan: 40 / 1D Focus: 3 / 3D
Weapons: One Double Light Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 3D
Capsule: This is the first, modestly upgraded fighter manufactured by
Sienar Fleet Systems under direct Imperial Navy control.
It is the second TIE fighter model and is an upgrade from the original
T.I.E. This is the base from which the TIE variants were built.
This version can still be found in many reserve and auxiliary forces but
they are rapidly being replaced by TIE/ln, which means that surplus TIE's
are readily available on the second-hand market for those with the right
permits and contacts.
Designer's Note: Original stats from SWAJ #10 p248, but slightly modified
to suit my taste.
TIE/rc
Craft: Sienar Fleet Systems TIE/rc
Type: Short-Range Reconnaissance Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Sensors 4D+2, Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 65 Kg
Consumables: 2 Days
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D+2
Space: 10 Atmosphere: 415;1200kmh
Hull: 2D Shields: None
Sensors: Passive: 30 / 1D Search: 90 / 3D
Scan: 60 / 2D Focus: 6 / 4D
Weapons: 1 Medium Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 2D+2
Capsule: This is the standard reconnaissance fighter in the Imperial
Navy, and it carries extra-sensitive sensors and long-range com gear.
Upgraded thrusters make the TIE/rc as fast as the TIE/ln.
Designer's Note: Original stats from SWAJ #10 p258, but slightly modified
to suit my taste.
TIE/fc
Craft: Sienar Fleet Systems TIE/fc
Type: Fire Control Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Sensors 4D+2, Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 65 Kg
Consumables: 2 Days
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 3D
Space: 8 Atmosphere: 365;1050kmh
Hull: 2D Shields: None
Sensors: Passive: 30 / 0D Search: 60 / 2D
Scan: 40 / 1D Focus: 6 / 4D
Weapons: 1 Medium Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 2D+2
1 Targeting Array
Fire Arc: Front
Skill: Sensors
Fire Control: 3D+2
Space Range: 80
Damage: +1D to fire control (Starfighter-scale weapons)
+2D to fire control (Capital-scale weapons)
Capsule: This variant of the TIE-line provides accurate fire control and
target designations for long-range naval bombardment of ground or space
targets.
The TIE/Fc maneuvers near the target, transmitting precise aiming adjust-
ments back to a fleet ship safely out of the target's counterfire range.
This variant carries laser target designators and jamming-resistant data
comlinks.
Designer's Note: Original stats from SWAJ #10 p260, but slightly modified
to suit my taste.
TIE/gt
Craft: Sienar Fleet Systems TIE/gt
Type: Ground-Targeting Starfighter/Bomber
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 10 Tons
Consumables: 2 Days
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 1D
Space: 4 Atmosphere: 280;800kmh
Hull: 2D Shields: None
Sensors: Passive: 20 / 0D Search: 60 / 2D
Scan: 40 / 1D Focus: 3 / 3D
Weapons: 1 Medium Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 2D+2
1 Variable Payload Launcher
Payload Alternatives:
* Concussion Missiles (16 Carried)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km
Damage: 8D (Starfighter)
* Proton Torpedoes (6 Carried)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space/Atmosphere Range: 1/3/7, 0.05-0.1/0.3/0.7 km
Damage: 9D (Starfighter)
* Air-Deployed Mines (18 Carried)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Atmosphere Range: km
Damage: D (Starfighter)
* Cluster Bombs (2 Carried)
* Plastic Leaflets (20000 Carried)
Capsule: An enlarged hull of this special TIE version allows these
fighters to carry a wide range of missiles and bombs.
It is found mostly in ground support squadrons, and is gradually
being replaced in service by the newer TIE Bomber.
Designer's Note: Original stats from SWAJ #10 p262, but slightly modified
to suit my taste.
TIE/ts
Craft: Sienar Fleet Systems TIE/ts
Type: Basic Trainer and Priority Personnel Shuttle
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 2 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 0.1 Ton
Consumables: 2 Days
Cost: Not Available For Sale
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 1D+1
Space: 6 Atmosphere: 295;850kmh
Hull: 2D Shields: None
Sensors: Passive: 20 / 0D Search: 60 / 2D
Scan: 40 / 1D Focus: 3 / 3D
Weapons: 1 Medium Blaster Cannon
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
Damage: 2D+2
Capsule: The TIE/ts uses the hull of the TIE/gt but replaces the
launcher with an extra pilot seat for an instructor or passenger.
This model can be used to train pilots, but it is mostly in use as
a specialized priority shuttle, used to quickly ferry a command rank
officer or other priority cargo ship-to-ship.
There was typically one TIE/ts on each ship in a line carrying TIE
fighters but it is now being replaced by the more capable TIE/sh,
which is a special version of the TIE Bomber.
TIE/ln
Craft: Sienar Fleet Systems TIE/ln
Type: Space Superiority Starfighter
Scale: Starfighter
Length: 6.3 Meters
Skill: Starfighter Piloting: TIE
Crew: 1 Skeleton Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D
Passengers: None
Cargo Capacity: 65 Kg
Consumables: 2 Days
Cost: 60000 Credits (New), 25000 Credits (Used)
Hyperdrive Multiplier: None Hyperdrive Backup: None
Nav Computer: None
Maneuverability: 2D
Space: 10 Atmosphere: 415;1200kmh
Hull: 2D Shields: None
Sensors: Passive: 20 / 0D Search: 60 / 2D
Scan: 40 / 1D Focus: 3 / 3D
Weapons: Two Medium Laser Cannons (Fire-Linked)
Scale: Starfighter
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
Damage: 5D
Capsule: There are currently three TIE-line space superiority variants in
existence, namely the T.I.E, TIE and the TIE/ln. The T.I.E and the TIE are
practically the same model, with only minor differences, but they are no
longer being produced.
The latest variant is the TIE/ln and it became the standard Fleet Fighter
just before the Battle of Yavin. Unlike previous models, it has a separate
power generator for its laser cannons, which increases the range and
lethality of the cannons.
Designer's Note: Original design, copyright WEG
validated!
This page is Copyright © 1996, 1997 Urban Lundqvist. E-mail: luna@sdf.se