The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

New imperial weapon..
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> New imperial weapon.. Goto page Previous  1, 2, 3, 4  Next
View previous topic :: View next topic  
Author Message
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Fri Jun 28, 2013 6:04 pm    Post subject: Reply with quote

Also if the only way to update the list of ships that can close with the mines is by using a ship that is already on the trusted list doesn't that mean that whoever maintains the mines has to make sure their fleet isn't upgraded before they update the list on the mines?

If there was an attack on the base and the hanger was destroyed then all the ships the mine knows as safe are gone and either someone has to fake some transponder codes so they can get close enough to update the list or the mines maintained by that base just can't be updated again.

In my mind it just makes sense that there would be a way to update the mines from a safe distance. What if the mines were damaged and lost the ability to detect transponder codes? The mine detects a ship, can't detect a transponder code and then engages. Some sort of long distance shutdown code at the very least just makes sense.

Although I do like the idea of an area that was mined off years ago and then the details of those mines were lost so they just continued to sit there, their information getting more and more out of date. Suddenly someone decides to do something with the area, put a space station nearby or something and all the traffic to the space station from a certain direction just goes missing... like a bermuda triangle type thing. The mines keep sending signals to a base that has been defunct for years so no-one knows what is happening or why. Perhaps the frequency the mines transmit and receive on isn't even used any more.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Jun 29, 2013 2:16 am    Post subject: Reply with quote

Would have to be one heck of an attack to destroy all the ships on the safe list...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Sat Jun 29, 2013 11:01 pm    Post subject: Reply with quote

Am I the only one who thinks that these mines are better off flawed? We are talking about the Empire, after all. Almost everything in their arsenal has a fatal design flaw. It's part of their character.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jun 30, 2013 12:21 am    Post subject: Reply with quote

And pray tell what flaw do you forsee them having?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Dromdarr_Alark
Commander
Commander


Joined: 07 Apr 2013
Posts: 426
Location: Boston, MA

PostPosted: Sun Jun 30, 2013 12:45 pm    Post subject: Reply with quote

I just like the original stats you created. I see no need to give it defense weapons, improved speed, or give it complex enemy identification protocols.

I think it is just fine as it is.

In my game, I might conjure a way that the mine can be tricked into thinking that either the players' ship is authorized or that an authorized ship is an enemy.
_________________
"I still wouldn't have a roll for it - but that's just how I roll."
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jun 30, 2013 2:19 pm    Post subject: Reply with quote

I find myself looking at this more as the SW equivalent of the US Navy's Submarine Launched Mobile Mine. In my mind, something like this would be deployed from a distance, then use its own propulsion and stealth to move into an area where the launching vessel couldn't go, either because of safety or stealth concerns. The device would then wait for an appropriate target and detonate, disabling the targets, but would also send a burst transmission over the Holonet giving its exact location and a sensor snapshot of the targets in question. Nearby fleet units could then jump in to engage the disabled targets.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Jul 02, 2013 4:54 pm    Post subject: Reply with quote

garhkal wrote:
Would have to be one heck of an attack to destroy all the ships on the safe list...


Sure but that isn't the only reason to have a remote shutdown command or a way to update the safe list without having to get into range of the mine.

"This is Central Command. We need you to head to sector five and turn the mines off. Someone planetside has been planting devices on ships that emit a false transponder code. We've got a VIP coming through shortly and you're the only one close enough to disable the mines in time."

"I'd love to Central Command but this ship just got transferred, we're not on the safe list yet."

Or imagine that the investigation team arrives to investigate a downed ship at the same time a known smuggler does. Given the mine's attacks are a sphere the investigation team aren't going to want to get caught in the blast wave. Especially if the smuggler sees the investigator, turns to leave and the mine interprets that as being detected.

It just doesn't seem like the risk of someone managing to crack the mine's codes from a safe distance outweighs the risk of having a legitimate need to shut the mine down without getting in range.

Plus it is going to be much more cost effective to 'radio in' the updates to the transponder list than it is to send a ship out to update every mine in the sector.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 02, 2013 5:52 pm    Post subject: Reply with quote

It's the empire, they care not about cost effectiveness.. Smile
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2259
Location: Seattle, WA

PostPosted: Tue Jul 02, 2013 6:22 pm    Post subject: Reply with quote

I'm giving some serious thought to using these in my adventure this coming weekend.

Right now the PCs just scooped up a few stormtrooper bodies as well as a live (but unconscious) ISB officer. They're not even sure who grabbed the Imperial, but right now their plan is to dump him as quickly as they can. I just think it would really add to the tension if they hit one of these mines and had to wait. The Jedi will not tolerate the more cruel elements among the PCs, who have already suggested spacing him... Shocked
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Jul 02, 2013 6:38 pm    Post subject: Reply with quote

garhkal wrote:
It's the empire, they care not about cost effectiveness.. Smile


Tell that to the pilots of the TIE fighters.

Wookiepedia TIE page wrote:
The Imperials used so many that they came to be considered symbols of the Empire and its might. They were also very cheap to produce, reflecting the Imperial philosophy of quantity over quality.

_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Tue Jul 02, 2013 8:50 pm    Post subject: Reply with quote

Esoomian wrote:
Tell that to the pilots of the TIE fighters.
No need. TIE fighters are so cheaply built that the pilots never last long enough to demand an explanation!
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jul 03, 2013 3:27 pm    Post subject: Reply with quote

DougRed4 wrote:
I'm giving some serious thought to using these in my adventure this coming weekend.

Right now the PCs just scooped up a few stormtrooper bodies as well as a live (but unconscious) ISB officer. They're not even sure who grabbed the Imperial, but right now their plan is to dump him as quickly as they can. I just think it would really add to the tension if they hit one of these mines and had to wait. The Jedi will not tolerate the more cruel elements among the PCs, who have already suggested spacing him... Shocked


Let me know how it works out if you DO use it..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2259
Location: Seattle, WA

PostPosted: Wed Jul 03, 2013 4:29 pm    Post subject: Reply with quote

Derfinitely will do. I'm thinking of starting off my adventure with them running into one, hopefully leaving them dead in space for some tense minutes as potential hostiles approach.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2259
Location: Seattle, WA

PostPosted: Sat Jul 06, 2013 7:48 pm    Post subject: Reply with quote

Worked up all the details on this (mostly just copying and pasting what garhkal came up with). By my calculations, as written, it could pulse twice every 11 rounds, rather than 9.


1) Charging
2) Charging
3) Charging
4) ***Pulses***
5) Ready to Recharge
6) Ready to Recharge
7) Ready to Recharge
8) Ready to Recharge
9) Ready to Recharge
10) Ready to Recharge
11) Charging
12) Charging
13) Charging
14) ***Pulses***
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2259
Location: Seattle, WA

PostPosted: Sat Jul 06, 2013 8:08 pm    Post subject: Reply with quote

BTW, garhkal, good call on giving it a 6D with Scholar: BoSS.

In prep for tonight's game, I came across the forged ship's ID for our group. It was a 19.

So I rolled 6D for it.....and got a 20. Whew! 8)
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4  Next
Page 3 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0