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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Thu Oct 02, 2003 12:34 pm Post subject: |
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yeah |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Oct 02, 2003 4:53 pm Post subject: |
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Great now all I gotta do is figure out which edition my GM is using. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Fri Oct 03, 2003 12:44 pm Post subject: |
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um, are your ship piloting skills more than just Starship Piloting?
on anyone's template? |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Sun Oct 05, 2003 3:44 pm Post subject: |
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I believe we use space transports primarily. We only have a freighter so don't yet need the skill for piloting the smaller ships (which my character doesn't fit into anyway) |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Mon Oct 06, 2003 12:27 pm Post subject: |
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if you use the space transports skill, you're playing 2nd ed revised
in second edition, it was all one skill |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Mon Oct 06, 2003 12:39 pm Post subject: |
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or, you could always ask your gm what edition you're using that's usually easier |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Oct 06, 2003 3:44 pm Post subject: |
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So is that cyber points or extra dark side points? |
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Loc Taal Grand Master (Founder / Admin Emeritus)
Joined: 17 Jun 2003 Posts: 801
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Posted: Mon Oct 06, 2003 5:22 pm Post subject: |
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Crell Damar wrote: | if you use the space transports skill, you're playing 2nd ed revised
in second edition, it was all one skill |
Second edition already had the Space Transports skill. I think it was the first edition rules that had them all as one skill... _________________ "Mind what you have learned. Save you it can." --Yoda
The original RANCOR PIT archive |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Tue Oct 07, 2003 2:15 pm Post subject: |
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hmmmm, my bad...
just ask your GM |
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Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
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Posted: Mon Oct 13, 2003 12:26 am Post subject: |
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cybernetics are good for players, bad for GMs. |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Mon Oct 13, 2003 11:17 am Post subject: |
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i say, do what you gots to do to survive. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Mon Oct 13, 2003 12:41 pm Post subject: |
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lol, they can be ok for gms, but used in moderation... i learned my lesson about the over cybered bad guy against non-godling pcs a while ago... just gotta find the right moderation for my game |
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Rathe Ehtar Commander
Joined: 11 Oct 2003 Posts: 440 Location: Vacaville, CA
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Posted: Mon Oct 13, 2003 2:03 pm Post subject: |
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You're the reason I don't like cybernetics.
Sometimes it can be fun for me, but mostly not. |
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Crell Damar Line Captain
Joined: 31 Jul 2003 Posts: 845
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Posted: Mon Oct 13, 2003 10:49 pm Post subject: |
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lol, i blame cyberpunk |
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Ragnar Commander
Joined: 11 Sep 2003 Posts: 371 Location: Vacaville, CA
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Posted: Tue Oct 14, 2003 11:29 am Post subject: |
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jason is just upset because chris "in a way" beet the system by paying to upgrade his character without using character pts. |
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