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Cybernetics
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Tue Sep 16, 2003 10:58 pm    Post subject: Cybernetics Reply with quote

Here are the official rules for cybernetics. I'll add links to the specific cybernetic replacements/packages at the bottom of the page.
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Son of Fire
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Joined: 03 Sep 2003
Posts: 554
Location: Rose City Canada

PostPosted: Thu Sep 18, 2003 1:03 pm    Post subject: Reply with quote

Coolness!
You keep adding and I will keep..um, reading.
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Crell Damar
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Joined: 31 Jul 2003
Posts: 845

PostPosted: Thu Sep 18, 2003 5:54 pm    Post subject: Reply with quote

he means Ri'llEkeepAcopyingDthemItoNmyGcomputer
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Loc Taal
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Joined: 17 Jun 2003
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PostPosted: Thu Sep 18, 2003 6:43 pm    Post subject: Reply with quote

Laughing
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Loc Taal
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Joined: 17 Jun 2003
Posts: 801

PostPosted: Thu Sep 18, 2003 11:10 pm    Post subject: Reply with quote

The info for the Neuro-Saav Corporation Cardio-Muscular Package has been added to the Rules for Cybernetics. Enjoy! Smile

I also added a few house rules.
1) A cybernetic enhancement can only boost a character's attributes/skills by a maximum of 1D.
2) Because the description of the Cardio-Muscular Package says "The body is able to run faster..." the character's Move score is increased by 1 for every pip the package increases Strength.
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Crell Damar
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PostPosted: Thu Sep 18, 2003 11:59 pm    Post subject: Reply with quote

i like the 2nd one, but our group set the usual 1D+2 maximum enhancement because that's the most you can raise up any item when modifying it Smile
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Loc Taal
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Joined: 17 Jun 2003
Posts: 801

PostPosted: Fri Sep 19, 2003 12:14 am    Post subject: Reply with quote

Ahh... Good point, that makes sense. I like that idea, I've modified the Rules for Cybernetics page accordingly. Idea
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Crell Damar
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PostPosted: Fri Sep 19, 2003 1:41 am    Post subject: Reply with quote

Smile
thank you, how nice Very Happy
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Son of Fire
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PostPosted: Sat Sep 20, 2003 1:49 pm    Post subject: Reply with quote

Hey, how else am I going to get that info? Confused
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Esoomian
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Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Thu Sep 25, 2003 8:53 pm    Post subject: Cybernetics Reply with quote

Are there any cybernetics which can be used to make you smarter... or at least increase the knowledges and/or mechanical and/or technical skills...

More smarts is what my character really needs Smile
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Son of Fire
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PostPosted: Thu Sep 25, 2003 10:04 pm    Post subject: Reply with quote

Probably just spending exp.
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Loc Taal
Grand Master (Founder / Admin Emeritus)


Joined: 17 Jun 2003
Posts: 801

PostPosted: Thu Sep 25, 2003 10:32 pm    Post subject: Reply with quote

Here you go, Esoomian. The info for the SoroSuub Motion Interface Package, Neuro-Saav Hifold Sensory Package, BioTech Borg Construct Aj^6 & Perzome SoftWEAR Cyborg Knowledge Cartridges has been added to the Rules for Cybernetics. Enjoy! Smile
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Son of Fire
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PostPosted: Thu Sep 25, 2003 11:57 pm    Post subject: Reply with quote

I hope Loc does not stop till he post's them all. Very Happy
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Esoomian
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Joined: 29 Oct 2003
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PostPosted: Fri Sep 26, 2003 12:16 am    Post subject: Reply with quote

I second that motion 8)

Great, now all I gotta do is figure out where I can get a 3.5 meter tall illegal alien species to go for cybernetic upgrades... and worry about dark side points.

I would have to choose to be force sensitive... Learned my lesson there Wink
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Crell Damar
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PostPosted: Fri Sep 26, 2003 12:29 am    Post subject: Reply with quote

that is all of it... i think, str, dex, perception, mechanical, and then the borg package with skillsoft
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