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TEA: The Ewok Awakens
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MrNexx
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PostPosted: Thu Sep 28, 2017 12:45 pm    Post subject: TEA: The Ewok Awakens Reply with quote

A bit of a placeholder for something I was musing with on my way to work... what an Ewok character would look like in the TFA era... 34 yaby, 30 years after the Battle of Endor. I'll work on it and post it when I get a chance.
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MrNexx
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Joined: 25 Mar 2016
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Location: San Antonio

PostPosted: Fri Sep 29, 2017 8:25 pm    Post subject: Reply with quote

Thirty years after the Battle of Endor brought their species to the attention of the broader galaxy, the Ewoks both on and off of Endor are a changed species. This is not to say that there aren't traditionalist Ewoks still living on the moon... indeed, they are the majority of the total population... but of the Ewoks active in the galaxy, most are more cosmopolitan... second generation natives of the Galactic Republic. Some traveled off-planet with the Republic; others remained in contact with the galaxy via the New Republic presence on their moon, taking part in Republic education and acting as native guides in efforts to recover parts of the the destroyed Death Star II.
Physically, New Republic Ewoks are unchanged from their more primitive kin. However, they're far better educated, and familiar with galactic technology Those currently coming of age, the grandcubs of the heroes of the Battle of Endor, are active both on their own moon and throughout the galaxy.

New Republic Ewoks
Attribute Dice: 12D
Dexterity 1D+2/4D+2
Knowledge: 1D/3D+2
Mechanical: 1D+2/4D
Perception: 2D/4D+2
Strength: 1D/3D
Technical: 1D/3D+1

Special Skills:
New Republic Ewoks may still improve the traditional Ewok skills of Thrown Weapons, Glider, and Primitive Construction, though they are less likely to do so.

Special Abilities:
Small: Ewoks are smaller than many other species in the galaxy. While this doesn't matter for a lot of things, in some cases, it can be a big problem. Vacuum Suits, space suits, and armor are frequently poorly fitted to Ewok physiques. Many standard starships aren't well suited to Ewok physiology, meaning an Ewok may receive a -1D penalty to vehicle operation, shield, and vehicle weapon skills if the vehicle isn't designed to adjust to their size. Ewoks like Sullustan craft due to this, as they are frequently able to adjust to the smaller size. This is, to an extent, a matter of GM fiat, but Imperial craft are noted for the relatively narrow range of sizes they will accommodate. Refitting a craft to accomodate Ewok crew members is usually an Easy to Moderate task requiring an hour's worth of work for each station to be converted.
Likewise, Ewoks find many standard-built weapons to be awkward; Heavy Blasters, Blaster Carbines, Blaster Rifles, and larger weapons require similar modifications to be used without penalty; blaster pistols, sporting blasters, and hold-out blasters can usually be used without modification. Melee weapons not adjusted for ewoks have their maximum damage reduced by 1D.

Smell: Ewoks have a highly developed sense of smell, getting a +1D to their search skill when tracking by scent; this ability cannot be improved.

Story Factors:
Protectiveness: Most human adults will feel unusually protective of Ewoks. Because of this, humans can also be very condescending towards Ewoks. Some Ewoks are tolerant of this human foible, but many New Republic Ewoks find it grating.
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Whill
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Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Sep 29, 2017 11:16 pm    Post subject: Reply with quote

Nice. Thanks.
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