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Speeder onboard a light freighter?
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Bren
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PostPosted: Wed Jul 26, 2017 10:28 pm    Post subject: Reply with quote

Naaman wrote:
When you start designing ships to carry only a certain kind of cargo, you severely limit the demand for that ship, and thus, you have an unsellable design.
In the real world some ships (and trucks) are multi-purpose, lots are not. I do agree with you that a tramp freighter should be multi-purpose.

Whether your issue is how wide the doors or hatches are, whether the ship has airlocks on the exits, or the ratio of volume to cargo tonnage few if any ship floor plans make sense. I don't tend to get too worked up about stuff like that, especially for a Space Opera game. If it bugs me, it's not difficult to modify a floor plan to look more like the way I want it to. MS-Paint, Photoshop, GIMP, or good old whiteout all can do the trick.
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Naaman
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PostPosted: Wed Jul 26, 2017 11:34 pm    Post subject: Reply with quote

ForbinProject wrote:
Naaman wrote:
When you start designing ships to carry only a certain kind of cargo, you severely limit the demand for that ship, and thus, you have an unsellable design.


This is the crux of the problem. We're not dealing with the real world. Most of the artists that imagined these ships never took real life cargo transportation concerns into consideration.

Anyone remember the Enterprise schematics that didn't include bathrooms/toilets? 5 year deep space mission and no place to poop. Laughing Laughing


Yes. Exactly what I was getting at earlier: the schematics are "wrong" (insofar as they lack a sufficient degree of verisimilitude).
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Ray
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PostPosted: Wed Jul 26, 2017 11:36 pm    Post subject: Reply with quote

Space Opera, not Hard SF.
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Naaman
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PostPosted: Wed Jul 26, 2017 11:50 pm    Post subject: Reply with quote

That seems to be the dividing line: those who just do what is reasonable and expedient for the sake of the epic story, and those who just use what is official as much as possible (potentially also for the sake of expediency in a different way).
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CRMcNeill
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PostPosted: Thu Jul 27, 2017 12:03 am    Post subject: Reply with quote

Whenever possible, I prefer to use deckplans from the Star Wars Deckplans Alliance and Star Wars Design Alliance, as both groups do a much better job of taking cargo hostling into account while still working with WEG ship exteriors.
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garhkal
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PostPosted: Thu Jul 27, 2017 12:36 am    Post subject: Reply with quote

ForbinProject wrote:
Naaman wrote:
When you start designing ships to carry only a certain kind of cargo, you severely limit the demand for that ship, and thus, you have an unsellable design.


This is the crux of the problem. We're not dealing with the real world. Most of the artists that imagined these ships never took real life cargo transportation concerns into consideration.


And many of those designers also never thought their designs would get nit picked do damn much..
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ForbinProject
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PostPosted: Thu Jul 27, 2017 1:33 am    Post subject: Reply with quote

Ray wrote:
Space Opera, not Hard SF.


Even space operas have a degree of common sense and plausibility.
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CRMcNeill
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PostPosted: Thu Jul 27, 2017 1:41 am    Post subject: Reply with quote

garhkal wrote:
ForbinProject wrote:
Naaman wrote:
When you start designing ships to carry only a certain kind of cargo, you severely limit the demand for that ship, and thus, you have an unsellable design.


This is the crux of the problem. We're not dealing with the real world. Most of the artists that imagined these ships never took real life cargo transportation concerns into consideration.


And many of those designers also never thought their designs would get nit picked do d*mn much..

It never ceases to amaze how you manage to get butt hurt by people pointing out obvious flaws in WEG books.
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garhkal
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PostPosted: Thu Jul 27, 2017 2:58 am    Post subject: Reply with quote

Maybe that's cause when WEB wrote their stuff, a lot of what WE have now, THEY DIDN'T back then, so didn't think that "hey maybe in 30 years, X will be so common, people will wonder WHY we didn't include it in our stuff"???
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CRMcNeill
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PostPosted: Thu Jul 27, 2017 3:17 am    Post subject: Reply with quote

garhkal wrote:
Maybe that's cause when WEB wrote their stuff, a lot of what WE have now, THEY DIDN'T back then, so didn't think that "hey maybe in 30 years, X will be so common, people will wonder WHY we didn't include it in our stuff"???

Gee, I don't know. Maybe because cargo handling has been around for hundreds of years, and had advanced pretty far by the late 80's when WEG published their books? But no, let's just slap something together that doesn't hold up under close scrutiny from people who actually know something about this stuff.
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CRMcNeill
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PostPosted: Thu Jul 27, 2017 3:23 am    Post subject: Reply with quote

ForbinProject wrote:
Ray wrote:
Space Opera, not Hard SF.


Even space operas have a degree of common sense and plausibility.

Which WEG threw out the window when making their deckplans. For instance, on the XS-800 you used as an example earlier, the port and starboard cargo bays will have slanted (as in, not level) floors, and have a ceiling height of less than a meter for most of their area? Oh sure, it looks fine on 2D, but as soon as you take the ship's 3D shape into account, the flaws come thick and fast.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Naaman
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PostPosted: Thu Jul 27, 2017 7:54 am    Post subject: Reply with quote

garhkal wrote:



And many of those designers also never thought their designs would get nit picked do d*mn much..


Nit pick? But why cant a speeder just fly through a 2.2m opening?
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Zarn
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PostPosted: Thu Jul 27, 2017 9:27 am    Post subject: Reply with quote

Try spinning. It is movie canon that it is a good trick.
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Naaman
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PostPosted: Thu Jul 27, 2017 9:49 am    Post subject: Reply with quote

Zarn wrote:
Try spinning. It is movie canon that it is a good trick.



Oh, I actually laughed out loud! Laughing
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MrNexx
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PostPosted: Thu Jul 27, 2017 11:50 am    Post subject: Reply with quote

You know, given SW technology, it would be pretty easy to have a cargo section without much of a ramp... one where the floor just dropped out, got loaded up, then was lifted/lifted itself into place, only to seal shut.

Not saying this is evident on any floor plans, mind you... just that it wouldn't be unreasonable.
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