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Ion Canons + Ion Missiles = SUPER WEAPONS!
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CRMcNeill
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PostPosted: Tue Jun 26, 2018 12:59 am    Post subject: Reply with quote

2R&E Rulebook, pg. 126, under Shields.
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garhkal
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PostPosted: Tue Jun 26, 2018 1:02 am    Post subject: Reply with quote

Wow.. Never saw that. In which case, Tie bombers would have only 1d in hull, in the rounds they fire their torps..
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CRMcNeill
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PostPosted: Thu Jun 28, 2018 8:14 pm    Post subject: Reply with quote

garhkal wrote:
Wow.. Never saw that. In which case, Tie bombers would have only 1d in hull, in the rounds they fire their torps..

This is part of my reasoning for disagreeing with WEG's treatment of shields vs ion cannon / missiles. It's not at all unreasonable for an advanced space combat platform to integrate its systems to "flicker" the shields when launching a missile, creating a momentary blink at the precise moment the missile needs to pass through. I long ago went a different route with shields, for a variety of reasons.
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Darklighter79
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PostPosted: Fri Jun 29, 2018 2:47 am    Post subject: Reply with quote

In RotS - Coruscant battle - you can see driod fighters leaving hangar and passing through the particle shield that covers the entrance. Yes, its's the same one Anaking had to destroy in order to board the cruiser with Obi Wan.

Droid Scene

Three Tri-Droid Fighter at 1:30.

Maybe it is one-way blocking only?
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garhkal
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PostPosted: Fri Jun 29, 2018 2:48 pm    Post subject: Reply with quote

Could be. Protects against stuff coming in, NOT going out..
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Whill
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PostPosted: Fri Jun 29, 2018 6:27 pm    Post subject: Reply with quote

Darklighter79 wrote:
In RotS - Coruscant battle - you can see driod fighters leaving hangar and passing through the particle shield that covers the entrance. Yes, its's the same one Anaking had to destroy in order to board the cruiser with Obi Wan.

Droid Scene

Three Tri-Droid Fighter at 1:30.

Maybe it is one-way blocking only?
garhkal wrote:
Could be. Protects against stuff coming in, NOT going out..

Not completely one-way. It does have to keep the atmosphere in, but allows ships to fly out at will.
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Zarn
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PostPosted: Sat Jun 30, 2018 4:03 am    Post subject: Reply with quote

Interaction between shields? The droid fighters likely have ray shields at least.
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CRMcNeill
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PostPosted: Sat Jun 30, 2018 11:08 am    Post subject: Reply with quote

It could also be a multi-layered system, with a basic docking bay shield, backed by a much stronger field used in combat that “blinks” when the ship launches its own fighters (based on IFF transponders, perhaps). It would stay closed for hostile craft (Anakin and Obi-wan’s fighters, for instance), so the only way in would be to take out the shield projector.
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Argentsaber
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PostPosted: Sun Jul 01, 2018 4:04 pm    Post subject: Reply with quote

In various sources there are many kinds of field.. ray shields and particle shields are common starship types, but there are also anti-concussion fields that are used on buildings (and recently as a fall mitigation field in belt packs for mountain climbers in Leia: princess of alderaan), navigation screens (admittedly this was probably stolen from star trek by the author and in a short story, though it might be a variation of the concussion field I guess), and the antiseptic field from medstar books (which might easily be the same thing used to keep atmosphere in).

I think that having many varied types of shield that are easily manipulated is clearly part of the galaxy.
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CRMcNeill
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PostPosted: Sun Jul 01, 2018 4:42 pm    Post subject: Reply with quote

I'm okay with deflector shields being composed of multiple different types of fields as far as the techno-babble is concerned. However, for gaming purposes, I prefer something simpler and easier to manage. Having "deflector shields" or "navigation shields" be composed of multiple layered shields of different types - ray, particle, anti-concussion, etc. - is fine, so long as it translates into a single, coherent and easily used gaming rule. WEG never managed to make up their mind in that regard.
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garhkal
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PostPosted: Sun Jul 01, 2018 5:13 pm    Post subject: Reply with quote

Maybe that's why so many people just go with shields being ALL shields..
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Darklighter79
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PostPosted: Sun Jul 01, 2018 6:25 pm    Post subject: Reply with quote

garhkal wrote:
Maybe that's why so many people just go with shields being ALL shields..


No wonder. After seeing gungan ray shield that allows passing for droids (with some effort) and separatist ray shields (Palpatine's rescue) which even 2 Jedi are afraid to touch Laughing .
Then we have gungan water particle shields - blocks all water but allows humanoid with no problem - I guess pressure is not a issue here.
Venator energy shields - allows passing two Jedi fighters but with engine booster.
Death Star shield - many have read about it, but no one has ever seen in working in movies
Droid Control Ship - withstands much punishment. Working everywhere, but hangar entrance that leads directly to ship's generators. This cutting edge technology was later used in some Mon Cal cruisers - also leaving hangar unprotected.
J237 Nubian shields - while active, cause misses of enemy ship. While active, no effect on droids on the hull.
Planetary shield - best there is. Blocks all unless you destroy the platform which generates the shield. (Un)fortunately the platform itself is not protected by generated shield and is located above it rather than under it.
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CRMcNeill
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PostPosted: Sun Jul 01, 2018 11:54 pm    Post subject: Reply with quote

garhkal wrote:
Maybe that's why so many people just go with shields being ALL shields..

A method I'm thinking of trying is giving ships both Deflector Shields and Navigation Shields, with Nav Shields treated similarly to armor (stack with the ship's Hull) and Deflector Shields treated like Cover (roll initial damage against just the Shield, with the result determining how much Damage gets through to ship itself).

Both types of shields would be good against all types of weapons (for simplicity's sake), but ion cannon would have a major draining effect on shields, rather than simply ignoring them.
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Darklighter79
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PostPosted: Mon Jul 02, 2018 11:24 am    Post subject: Reply with quote

CRMcNeill wrote:

Both types of shields would be good against all types of weapons (for simplicity's sake), but ion cannon would have a major draining effect on shields, rather than simply ignoring them.


Or simply expand/detail the effects of ion cannon hit. Longer disable periods, list of shut down systems, starship repair difficulty with time needed for repairs, depending on the damage taken, ect. Something beyond this simplified controls ionized table.
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CRMcNeill
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PostPosted: Mon Jul 02, 2018 1:21 pm    Post subject: Reply with quote

Darklighter79 wrote:
Or simply expand/detail the effects of ion cannon hit. Longer disable periods, list of shut down systems, starship repair difficulty with time needed for repairs, depending on the damage taken, ect. Something beyond this simplified controls ionized table.

Ion cannon draining shields already has precedent in the EU (the X-Wing games, specifically). Ion cannon are already weaker compared to lasers and turbolasers, so there needs to be some sort of advantage to offset that. Per the RAW, that advantage was that they ignored shields, which I always thought was silly. Making it so that they drain shields instead helps soften up a target for additional attacks.

Going with what I proposed above, a ship with 1D of Shields will use that Shield like Cover, with the Damage result against the cover determining how much bleeds through to the ship itself. Even 1D of Shield is going to prevent a lot of damage from reaching the ship behind the shield. However, if you hit the target's shields with ion cannon first, and temporarily drain them, then follow that up immediately with an attack by turbolasers or missiles, you stand a much better chance of inflicting damage.
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