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PLX launchers
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Ning Leihrec
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PostPosted: Sun Apr 23, 2017 6:31 pm    Post subject: PLX launchers Reply with quote

Are there stats in the RAW for PLX missile launchers?
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Wajeb Deb Kaadeb
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PostPosted: Sun Apr 23, 2017 6:35 pm    Post subject: Re: PLX launchers Reply with quote

Ning Leihrec wrote:
Are there stats in the RAW for PLX missile launchers?


Yep. Check your Imperial Sourcebook, Infantry Support Weapons chapter.
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Ning Leihrec
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PostPosted: Sun Apr 23, 2017 8:44 pm    Post subject: Reply with quote

Thanks. 6D character scale dmg... that seems weak to me. 3D-4D speeder scale sounds more like it to me. Thoughts?
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TyCaine
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PostPosted: Sun Apr 23, 2017 10:45 pm    Post subject: Reply with quote

The 6D Character scale is for the PLX-2 listed in the Imperial Sourcebook.

If you want a more powerful version the PLX-4 has 6D Speeder scale damage, and is listed in The Thrawn Trilogy Sourcebook (page 193)
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Wajeb Deb Kaadeb
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PostPosted: Sun Apr 23, 2017 11:00 pm    Post subject: Reply with quote

TyCaine wrote:
The 6D Character scale is for the PLX-2 listed in the Imperial Sourcebook.

If you want a more powerful version the PLX-4 has 6D Speeder scale damage, and is listed in The Thrawn Trilogy Sourcebook (page 193)


Plus, you don't need to be hemmed in by what's in the rulebooks. It's a big galaxy. I bet there are all sorts of warheads and ammunition for PLX launchers.

At some point, someone's going to figure what PLX was used in Rogue One against the Walkers (maybe that's the PLX-2, since it bumped off the Walker's head), and that decision may be different from what's listed RAW.
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garhkal
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PostPosted: Sun Apr 23, 2017 11:42 pm    Post subject: Reply with quote

Ning Leihrec wrote:
Thanks. 6D character scale dmg... that seems weak to me. 3D-4D speeder scale sounds more like it to me. Thoughts?


6d cha, IS 4d speeder..
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MrNexx
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PostPosted: Mon Apr 24, 2017 10:08 am    Post subject: Reply with quote

garhkal wrote:
Ning Leihrec wrote:
Thanks. 6D character scale dmg... that seems weak to me. 3D-4D speeder scale sounds more like it to me. Thoughts?


6d cha, IS 4d speeder..


And more accurate.
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garhkal
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PostPosted: Mon Apr 24, 2017 4:33 pm    Post subject: Reply with quote

Exactly. Though one thing i was real shocked with, and i've talked with CRM about it.. Very few if any speeder or above scale weaponry lists a blast radius... I mean just LOOK at how many Rebel troops died to 'near misses' from the chin blasters hitting the ground a few feet/meters away.. IMO that's cause they were still caught in the blast radi..
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Ning Leihrec
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PostPosted: Mon Apr 24, 2017 5:14 pm    Post subject: Reply with quote

garhkal wrote:
Ning Leihrec wrote:
Thanks. 6D character scale dmg... that seems weak to me. 3D-4D speeder scale sounds more like it to me. Thoughts?


6d cha, IS 4d speeder..


Ah yes. How careless of me
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CRMcNeill
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Joined: 05 Apr 2010
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PostPosted: Mon Apr 24, 2017 5:47 pm    Post subject: Reply with quote

garhkal wrote:
Exactly. Though one thing i was real shocked with, and i've talked with CRM about it.. Very few if any speeder or above scale weaponry lists a blast radius... I mean just LOOK at how many Rebel troops died to 'near misses' from the chin blasters hitting the ground a few feet/meters away.. IMO that's cause they were still caught in the blast radi..

Agreed. WEG was at least aware of the issue; as far back as 1E, there have been blast radius stats included in several artillery weapons, but no really usable rules for applying them in the game.
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garhkal
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PostPosted: Tue Apr 25, 2017 12:41 am    Post subject: Reply with quote

Ning Leihrec wrote:
garhkal wrote:
Ning Leihrec wrote:
Thanks. 6D character scale dmg... that seems weak to me. 3D-4D speeder scale sounds more like it to me. Thoughts?


6d cha, IS 4d speeder..


Ah yes. How careless of me


Your punishment shall be to perform twenty squats.. All with a wookie sitting on your shoulders! Wink

CRMcNeill wrote:
garhkal wrote:
Exactly. Though one thing i was real shocked with, and i've talked with CRM about it.. Very few if any speeder or above scale weaponry lists a blast radius... I mean just LOOK at how many Rebel troops died to 'near misses' from the chin blasters hitting the ground a few feet/meters away.. IMO that's cause they were still caught in the blast radi..

Agreed. WEG was at least aware of the issue; as far back as 1E, there have been blast radius stats included in several artillery weapons, but no really usable rules for applying them in the game.


It would make sense, since they DID give them for grenades, but when you 'successfully dodge' a grenade, it becomes 'no damage' vice just dropping you out a blast radi or two..
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