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B12 Bacta Transport Crew
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Amaranthe
Cadet
Cadet


Joined: 21 Dec 2015
Posts: 8

PostPosted: Sun Apr 16, 2017 7:43 am    Post subject: B12 Bacta Transport Crew Reply with quote

PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.

I assume a 3 eight standard hour shift on typical flights...

So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12

Chief Engineer & his 3 mechanics
=> 4 * 3 = 12

Medic & Security Officer

That's make 26.

Thoughts ?
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Dredwulf60
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Joined: 07 Jan 2016
Posts: 910

PostPosted: Sun Apr 16, 2017 10:50 am    Post subject: Re: B12 Bacta Transport Crew Reply with quote

Amaranthe wrote:
PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.

I assume a 3 eight standard hour shift on typical flights...

So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12

Chief Engineer & his 3 mechanics
=> 4 * 3 = 12

Medic & Security Officer

That's make 26.

Thoughts ?


I'm not sure you'd need shifts though. Once in hyperspace, it's pretty much down-time for a lot of those functions I imagine.
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ForbinProject
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Joined: 16 May 2016
Posts: 318

PostPosted: Sun Apr 16, 2017 11:50 am    Post subject: Re: B12 Bacta Transport Crew Reply with quote

Dredwulf60 wrote:
Amaranthe wrote:
PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.

I assume a 3 eight standard hour shift on typical flights...

So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12

Chief Engineer & his 3 mechanics
=> 4 * 3 = 12

Medic & Security Officer

That's make 26.

Thoughts ?


I'm not sure you'd need shifts though. Once in hyperspace, it's pretty much down-time for a lot of those functions I imagine.


There's always maintenance to perform on starships, and equipment that needs to be monitored.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Apr 16, 2017 12:11 pm    Post subject: Reply with quote

That's what droids are for.
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jmanski
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Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Apr 16, 2017 12:40 pm    Post subject: Re: B12 Bacta Transport Crew Reply with quote

Amaranthe wrote:
PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.

I assume a 3 eight standard hour shift on typical flights...

So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12

Chief Engineer & his 3 mechanics
=> 4 * 3 = 12

Medic & Security Officer

That's make 26.

Thoughts ?


I'd combine the Commo officer and sensor officer and add a watch officer (commander)

Other than that it looks good to me.
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ForbinProject
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Joined: 16 May 2016
Posts: 318

PostPosted: Sun Apr 16, 2017 2:25 pm    Post subject: Reply with quote

CRMcNeill wrote:
That's what droids are for.


If that's what droids are for then there's no need for such a large crew. Laughing
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Whill
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Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Apr 16, 2017 3:15 pm    Post subject: Re: B12 Bacta Transport Crew Reply with quote

Amaranthe wrote:
PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26...

Thoughts ?

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garhkal
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Joined: 17 Jul 2005
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PostPosted: Sun Apr 16, 2017 5:19 pm    Post subject: Reply with quote

I'd actually say
Bridge officer, Comm/sensor, Pilot, Nav x 2 watch shifts = 8
Med officer, 3 med staff x 2 shifts - 8
Sec officer = 1
Loading officer/stores, +3 loaders/cargo hands = 4
Cheng +4 engineers = 5

8+8+1+5+4 = 26
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CRMcNeill
Director of Engineering
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PostPosted: Sun Apr 16, 2017 8:34 pm    Post subject: Reply with quote

ForbinProject wrote:
CRMcNeill wrote:
That's what droids are for.


If that's what droids are for then there's no need for such a large crew. Laughing

Unless that crew has other duties. Per The Far Orbit Project, mundane duties on starships with large crews are handled by droids, with humans supervising. "Droid Duty" is reserved for punishing crew members for misbehavior.
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MrNexx
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Joined: 25 Mar 2016
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PostPosted: Mon Apr 17, 2017 9:43 am    Post subject: Reply with quote

On the other hand, one might argue that the medical officers could also be replaced by droids... 2-1B's to monitor the bacta tanks, and so on.

IMO, the crew of 26 likely includes droids, because this is the crew necessary to make the ship function, and doesn't particularly matter if they're carbon or silicon.

With that in mind, I'd lean towards Garhkal's numbers. Your Pilot, Comm/Sensor and Bridge officer are likely carbon, as are your Med officer, Security officer, Chief Engineer and Loading officer. Navigators are probably droids. Med staff might be droids or carbon, and I wouldn't be surprised by 1 carbon med staff (so 2 carbon per shift) and 2 droids, meaning you have 4 droids at a time... they don't need down time like carbon does.

So, carbon crew:
2 Bridge Officers
2 Comm Officers
2 Pilots.
2 Medical Officers
2 Medical staff
1 Security officer
1 Loading officer
1 Chief Engineer

So, 13 carbon crew.

Droid crew:
1 Navigator (don't need 2 shifts with droids)
4 Med droids
3 Loading Droids (why use carbon for that?)

8 droid crew. Total crew at this point is 21. We've got 5 either/ors... one that we get because we don't need two navigators (really, I don't think you ever would), and 4 engineers, who might be droids or carbon. I'd be inclined to add another carbon security officer (so you can have two shifts), and leave the engineers as either/ors.
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garhkal
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PostPosted: Mon Apr 17, 2017 2:05 pm    Post subject: Reply with quote

One thing not discussed. Does that transport have any weaponry? If so what's the # of gunners?
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ForbinProject
Commander
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Joined: 16 May 2016
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PostPosted: Mon Apr 17, 2017 2:29 pm    Post subject: Reply with quote

garhkal wrote:
One thing not discussed. Does that transport have any weaponry? If so what's the # of gunners?


It depends on which ship stats are being used.


If you are using the stats from Lords of the Expanse, the ship has no weapons.


On the other hand if you are using the ship stats from the Tapani Sector Instant Adventures the ship has a concealed laser cannon mounted in a turret.

Neither stats list a gunner so I'm assuming any weapon is controlled by either the pilot or copilot.
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