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New Idea For My Series
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Enderborn
Cadet
Cadet


Joined: 30 Dec 2016
Posts: 12
Location: Kentucky

PostPosted: Sun Jan 01, 2017 10:11 pm    Post subject: New Idea For My Series Reply with quote

On the main planet of my campaign, Kyben, I wanted there to be a main Imperial building where the local high ranking Imperials live and work.
So I was in Nasheville today and it was super misty and I was looking up the and couldn't see very far because of the said mist. Then I looked up and saw the "bat building" AKA the AT&T skyscraper and I could see on the bottom part of it which made it look super cool and imposing.
So I'm going to have draw a Imperial skyscraper that is modeled off of the AT&T building and have the city be constantly misty.
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Error
Captain
Captain


Joined: 01 May 2005
Posts: 680
Location: Any blackberry patch.

PostPosted: Mon Jan 02, 2017 12:28 pm    Post subject: Reply with quote

That sounds really sweet. Maybe you could set it at 30 meters or something to the 'ceiling' of the fog, but you can see like 1 km on the ground.
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Ninja-Bear
Lieutenant Commander
Lieutenant Commander


Joined: 26 Sep 2016
Posts: 209

PostPosted: Thu Jan 05, 2017 12:17 pm    Post subject: Reply with quote

I like the.idea too.
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14021
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jan 05, 2017 4:13 pm    Post subject: Reply with quote

And depending on the time of day/year, the fog could be thicker, or thinner, rise higher or get more towards being on the ground...
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Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 509

PostPosted: Mon Jan 09, 2017 1:52 pm    Post subject: Re: New Idea For My Series Reply with quote

Enderborn wrote:
On the main planet of my campaign, Kyben, I wanted there to be a main Imperial building where the local high ranking Imperials live and work... So I'm going to have draw a Imperial skyscraper that is modeled off of the AT&T building and have the city be constantly misty.


Will the players be Imperial employees? If so, the campaign sounds like it could have really nice, slow-build character development, where the first session or two could just be the PC's going about their day-to-day business,
with only a few hints of adventure, only slowly getting drawn into the conflict.
Dang, I'd even watch a TV series that had that format!
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