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Dedicated heavy bombers?
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cynanbloodbane
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PostPosted: Mon Jul 06, 2015 10:22 pm    Post subject: Reply with quote

Double post.... Embarassed
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Last edited by cynanbloodbane on Mon Jul 06, 2015 10:32 pm; edited 1 time in total
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cynanbloodbane
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PostPosted: Mon Jul 06, 2015 10:31 pm    Post subject: Reply with quote

Ok, here is the first go at a Dedicated Heavy bomber

https://plus.google.com/u/0/117993279660351289096/posts/iiB8XWVv1jY?pid=6168499328287950562&oid=117993279660351289096

Craft: SB-2 Starhammer
Type: Koensayr DHB-P1 SB-2 Starhammer
Scale: Starfighter
Length: 28m
Skill: {Space Transport Piloting}: {SB-2 Starhammer}-Class {Starbomber}
Crew: 2 (Skeleton: 1 @ +15) + 6 Gunners
Crew Skill:
Astrogation 4D
Capital Ship Gunnery 4D+2
Space transport piloting 4D+2
Starship gunnery 4D+2
Starship Ship Shields 3D
Passengers: 0
Cargo Capacity: 2 Tons
Consumables: 2 Weeks
Cost & Availability: 300,000 credits new
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: yes
Maneuverability: 1D
Space: 7
Hull: 5D
Shields: 2D
Sensors:
Passive: 110/1D
Scan: 165/2D
Search: 220/3D
Focus: 4/4D
Weapons:
Double Laser Cannons
Fire Arc: 1 Front turret, Rear turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Double Light Ion Cannons
Fire Arc: Dorsal turret, Ventral Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 0.1-0.3/0.7/3.6 km
Damage: 4D
2 Concussion Missile Launchers
Fire Arc: Front
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Ammunition: 3 missiles each.
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D


Capsule: Koensayr's massive success with the Y-wing starfighter during the Clone Wars led them to draw heavily on the design when the New Order demanded "Planetary Pacification" vessels. The SB-2 Starhammer was the first Dedicated Heavy Starbomber of the modern era. Boasting the same primary weapon delivery system found on Victory Class Star Destroyers, the Starhammer provided devastating long range bombardment options to locations far too remote to require a display of the Empire's power. Due to its size, the Starhammer handled more like a civilian freighter than the nimble Y-wing, making it a favorite of sector defense fleets, forced to draw from the civilian population due to Imperial conscription of trained personnel early in the New Order. While the SB-2 enjoyed a brief run of Imperial service during the Separatist Remnant conflicts, they were quickly replaced by the massive capital ships that were destined to become the symbol of the New Order. Squadrons of Starhamers can still be found in Sector Defense Fleets throughout the Galaxy. They serve primarily as Pirate hunters or Anti-Capital ship defense for those sectors unable to field many capital ships of their own. As with all such vessels, a few have found their way into the hands of the Rebel Alliance.

Thoughts?
_________________
"Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain


Last edited by cynanbloodbane on Tue Jul 07, 2015 11:57 pm; edited 1 time in total
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garhkal
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PostPosted: Tue Jul 07, 2015 1:48 am    Post subject: Reply with quote

crmcneill wrote:

There are ways around that.

In The Far Orbit Project, there is a ship equipped with an ion shielded cargo bay which blocks sensor scans; this is considered SOP for transportation of ion engine parts to protect them from being damaged by stray radiation.


Wouldn't the fact that there is no cargo scaning back raise some hairs on its own?

crmcneill wrote:

In addition, one of the rules I play with is that ordnance can be powered down until needed for combat, which greatly reduces its sensor signature compared to energy weaponry.


And how long do you require it take to 'repower them up' and arm all warheads?

cynanbloodbane wrote:
Ok, here is the first go at a Dedicated Heavy bomber

https://plus.google.com/u/0/117993279660351289096/posts/iiB8XWVv1jY?pid=6168499328287950562&oid=117993279660351289096

Craft: SB-2 Starhammer
Type: Koensayr DHB-P1 SB-2 Starhammer
Scale: Starfighter
Length: 28m
Skill: {Space Transport Piloting}: {SB-2 Starhammer}-Class {Starbomber}
Crew: 2 (Skeleton: 1 @ +15) + 6 Gunners
Crew Skill:
Astrogation 4D
Capital Ship Gunnery 4D+2
Space transport piloting 4D+2
Starship gunnery 4D+2
Starship Ship Shields 3D
Passengers: 0
Cargo Capacity: 2 Tons
Consumables: 2 Weeks
Cost & Availability: 300,000 credits new
Hyperdrive Multiplier: x2
Hyperdrive Backup: x16
Nav Computer: yes
Maneuverability: 1D
Space: 7
Hull: 5D
Shields: 2D
Sensors:
Passive: 110/1D
Scan: 165/2D
Search: 220/3D
Focus: 4/4D
Weapons:
Double Laser Cannons
Fire Arc: 1 Front turret, Rear turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Double Light Ion Cannons
Fire Arc: Dorsal turret, Ventral Turret
Crew: 1
Scale: Starfighter
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 0.1-0.3/0.7/3.6 km
Damage: 4D
2 Concussion Missile Launchers
Fire Arc: Front
Crew: 2
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D


Capsule: Koensayr's massive success with the Y-wing starfighter during the Clone Wars led them to draw heavily on the design when the New Order demanded "Planetary Pacification" vessels. The SB-2 Starhammer was the first Dedicated Heavy Starbomber of the modern era. Boasting the same primary weapon delivery system found on Victory Class Star Destroyers, the Starhammer provided devastating long range bombardment options to locations far too remote to require a display of the Empire's power. Due to its size, the Starhammer handled more like a civilian freighter than the nimble Y-wing, making it a favorite of sector defense fleets, forced to draw from the civilian population due to Imperial conscription of trained personnel early in the New Order. While the SB-2 enjoyed a brief run of Imperial service during the Separatist Remnant conflicts, they were quickly replaced by the massive capital ships that were destined to become the symbol of the New Order. Squadrons of Starhamers can still be found in Sector Defense Fleets throughout the Galaxy. They serve primarily as Pirate hunters or Anti-Capital ship defense for those sectors unable to field many capital ships of their own. As with all such vessels, a few have found their way into the hands of the Rebel Alliance.

Thoughts?


Looks decent, though why only 2 launchers?
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cynanbloodbane
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PostPosted: Tue Jul 07, 2015 12:07 pm    Post subject: Reply with quote

First of it's kind. larger bomber will have larger payload.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jul 07, 2015 3:52 pm    Post subject: Reply with quote

garhkal wrote:
Wouldn't the fact that there is no cargo scaning back raise some hairs on its own?

It would if that were what it showed, but it doesn't. What it shows is that the ship's hold is ion shielded, which means the contents can't be scanned, not that there is nothing there. The book states that this is SOP for transporting ion drive components, so it doesn't raise any red flags for the privateers. Until they open the cargo bay to reveal a reinforced platoon of elite stormtroopers.

Quote:
And how long do you require it take to 'repower them up' and arm all warheads?

It hasn't come up in-game yet, so I haven't settled on a number yet. But considering all the other disadvantages missile weapons have, I doubt I would require more than a round or two. After all, we have missiles in use now that can be activated and armed in a matter of seconds.

Quote:
Looks decent, though why only 2 launchers?

Ammo?
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Pel
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PostPosted: Tue Jul 07, 2015 10:22 pm    Post subject: Reply with quote

Good writeup, decent stats. I'd fire link the launchers and use that sixth gunner to run shields or some engineering functions, freeing up the pilot/copilot for flying & navigation duties, or just add an astromech to automate a lot of that.

Might want to make it a bit bigger, too. 2 weeks consumables in a 28m dedicated bomber makes for a crowded flight.

Anyway, that's just nitpicking. Great work! Smile
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cynanbloodbane
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PostPosted: Tue Jul 07, 2015 11:55 pm    Post subject: Reply with quote

Doh! Forgot an ammo listing, Corrected.
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cynanbloodbane
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PostPosted: Wed Jul 08, 2015 12:05 am    Post subject: Reply with quote

Fire linking and an astromech socket are due out in the next model.
But wait, preorder now and we will have it painted to your specifications!
The Y-Wing prototype has 1 week of consumables, and 2 crew plus a gunner. The two missile gunners have three shots each, reserved for a primary target, freeing them up for shields, navigation, emergency repairs... the rest of the time.
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garhkal
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PostPosted: Wed Jul 08, 2015 12:58 am    Post subject: Reply with quote

3 missiles each? Seems a little low for something that is supposed to be a dedicated heavy bomber.
6 at least imo is the bare minimum, i would say a heavy bomber should have.
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CRMcNeill
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PostPosted: Wed Jul 08, 2015 1:02 am    Post subject: Reply with quote

garhkal wrote:
3 missiles each? Seems a little low for something that is supposed to be a dedicated heavy bomber.
6 at least imo is the bare minimum, i would say a heavy bomber should have.

A total of 6 Cap scale missiles seems just about right for a SF scale ship, IMO. My concern would be limiting the ship to a single ordnance type, when the versatility of being able to carry a wider selection of ordnance would make the craft much more useful.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
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PostPosted: Wed Jul 08, 2015 2:39 pm    Post subject: Reply with quote

True. Though since it only lists its Length, not width/wingspan, we don't really know how much space it has inside to handle more ordinance.
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CRMcNeill
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PostPosted: Wed Jul 08, 2015 4:51 pm    Post subject: Reply with quote

garhkal wrote:
True. Though since it only lists its Length, not width/wingspan, we don't really know how much space it has inside to handle more ordinance.

Yes, but if you took those six CS scale concussion missiles out, there would be a lot of room available to put stuff in. That versatility is part of why the B-52 has stayed in service for so long; even though the B-1 and B-2 are more advanced, the B-52 can carry a much greater variety of ordnance.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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cynanbloodbane
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PostPosted: Wed Jul 08, 2015 8:57 pm    Post subject: Reply with quote

crmcneill wrote:
garhkal wrote:
True. Though since it only lists its Length, not width/wingspan, we don't really know how much space it has inside to handle more ordinance.

Yes, but if you took those six CS scale concussion missiles out, there would be a lot of room available to put stuff in. That versatility is part of why the B-52 has stayed in service for so long; even though the B-1 and B-2 are more advanced, the B-52 can carry a much greater variety of ordnance.

A very good point, I need to figure out other ordnance packages. Versatility of payload is a staple of dedicated bombers. Preferably something that utilizes a multi ammunition delivery system, so loadout wont require a minor refit.
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garhkal
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PostPosted: Wed Jul 08, 2015 10:10 pm    Post subject: Reply with quote

Do we even have anywhere where the size OF capital missiles is mentioned, compared to fighter scale?
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CRMcNeill
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PostPosted: Thu Jul 09, 2015 1:45 am    Post subject: Reply with quote

garhkal wrote:
Do we even have anywhere where the size OF capital missiles is mentioned, compared to fighter scale?

Negative. The fact that capital ships even have them is mentioned only in passing in Han Solo's Revenge. No details are given.
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