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storm trooper
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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sat Mar 07, 2015 5:02 pm    Post subject: Reply with quote

So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO.
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Thx1138
Lieutenant Commander
Lieutenant Commander


Joined: 03 Feb 2015
Posts: 182
Location: Where ever the Force takes me

PostPosted: Sat Mar 07, 2015 11:14 pm    Post subject: Reply with quote

I remember seeing a Desert Strom trooper officer in galaxy guide a new hope so if you look at it as a typical officer you can look at him as any standard stromie officer with a little modifying.
Here are the stats
Deset sands senior officer DSS-0956. All stats are 2D
except: blaster 4D+2, brawling parry 4D, dodge 5D, vehicle
blasters 4D, intimidation 5D, survival 5D, beast riding 4D+1,
command 4D, search 3D+2, brawling 3D. Move: 10. Heavy
blast armor (+ 1D to Strength to resist damage, -1D to Dexterity
and all related actions), blaster pistol (4D), heavy Blaster
rifle (6D), long-range comlink, food/water pack.
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garhkal
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Joined: 17 Jul 2005
Posts: 14036
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Mar 08, 2015 3:35 am    Post subject: Reply with quote

Savar wrote:
So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO.


Snow, regular, sea, sand and scout maybe could all be based off one template.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16180
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Mar 08, 2015 12:57 pm    Post subject: Reply with quote

garhkal wrote:
Savar wrote:
So for the first 5 could do one template with combined skill list.
Adding command, investigation, and intimidation. As player could say he was a NCO or CO.


Snow, regular, sea, sand and scout maybe could all be based off one template.

I would say scouts would need additional skill dice for repulsorlift ops, as well as scouting-type skills.

Also, with regards to storm commandos, I've changed up the "line" commandos to make them scout/snipers, so that every trooper in the unit has a specialty.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
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Joined: 17 Jul 2005
Posts: 14036
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Mar 08, 2015 2:12 pm    Post subject: Reply with quote

Personally if i was to re-write scout troopers, they would look like Thus..

Dex 2d+2. Brawl parry 4d+2, Blaster 4d+2 (S) Pistol 5d+2, dodge 5d+2, running 4d+2
Know 2d. Alien species 3d, Languages 3d, Survival 4d,
Mech 2d. Communications 3d, Repulsorlift ops 3d (S) speeder bike 4d
Per 3d. Hide 4d, Search 5d, Sneak 4d
Str 3d. Brawl 4d+2, Climb/lift 4d, Stamina 4d, Swimming 4d
Tech 2d. Armor repair 3d, Blaster repair 3d, First aid 4d, repulsorlift repair 3d (S) Speeder bike 4d.
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Savar
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Joined: 14 Feb 2015
Posts: 589

PostPosted: Sun Mar 08, 2015 4:32 pm    Post subject: Reply with quote

The stats in the Thrawn books are interesting.
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