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REUP Errata Thread
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shootingwomprats
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PostPosted: Thu Nov 27, 2014 10:32 pm    Post subject: Reply with quote

I thinking this would thread should probably be stickied. Op?
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Annikin_Starkiller
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PostPosted: Fri Nov 28, 2014 11:52 pm    Post subject: Reply with quote

Failed Jedi Template lists Dex as 2D+1, it should be 2D+2.
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klhaviation
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PostPosted: Sun Dec 07, 2014 4:15 pm    Post subject: Reply with quote

Thanks for all the feed back so far... all the errata in this thread has been included up to this point. Keep it coming, I can't tell you how valuable having multiple sets of eyes on this document helps.

I certainly cannot request that people to do "proofing" as it is miserable work... but if you are so inclined to take a chapter once and a while and give it a good once over... it would be very helpful.

So far I am almost finished Chapter 3 Attributes & Skills. We are picking up mostly formatting errors... nothing major yet, but we press on.
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klhaviation
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PostPosted: Sun Dec 07, 2014 4:21 pm    Post subject: Reply with quote

Rollenspiel wrote:


p. 271: Should "The Universe Standard" instead be "The Universal Standard"? The former, as published, sounds odd to me.

I does, that is what West End Games called it... I'm not too keen on changing it but I tent to agree with you.

Rollenspiel wrote:


p. 310, col. b: "Environment" section: Is that table intended to be a bell-curve centred on a result of "mountain" for some reason? IMHO, a different roll method is required for a linear progression instead where any of the given terrain types can come into play.


Yeah its a bit off when you consider the bell curve of 2D6... but the alliens is really not meant to be a species generater (alla Traveller) but rather inspiration for gamemasters to pick and choose attributes and backgrounds for new aliens... point taken, but to re-do this chart, we would have to switch to a 3D roll to add more variation, but as you add D... the center if the curve broadens and the ends get a little tighter.... so with d6 you just kinda have to accept that it is just for a random roll... Other systems have the benefit of more dice where a 1d8 or 1d10 would solve the issue..
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Rollenspiel
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PostPosted: Sun Dec 07, 2014 4:54 pm    Post subject: Reply with quote

For the environment/terrain table, were one to think of more examples, a D66 roll would be better suited for a level -- instead of bell curve -- distribution.

Dice Roll(2D) Terrain Result
1, 1-3 Barren
1, 4-6 Desert
2, 1-3 Forest
2, 4-6 Glacier
3, 1-3 Jungle
3, 4-6 Mountain
4, 1-3 Ocean
4, 4-6 Plains
5, 1-3 Wetlands
5, 4-6 Mixed
6, 1-3 Great Freshwater Lake or Fluvial
6, 4-6 Exotic
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shootingwomprats
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PostPosted: Sun Dec 07, 2014 5:00 pm    Post subject: Reply with quote

Rollenspiel wrote:

Dice Roll(2D) Terrain Result
1, 1-3 Barren
1, 4-6 Desert
2, 1-3 Forest
2, 4-6 Glacier
3, 1-3 Jungle
3, 4-6 Mountain
4, 1-3 Ocean
4, 4-6 Plains
5, 1-3 Wetlands
5, 4-6 Mixed
6, 1-3 Great Freshwater Lake or Fluvial
6, 4-6 Exotic


Also written:

Dice Roll (D%) Terrain Result
11-13 Barren
14-16 Desert
21-23 Forest
24-26 Glacier
31-33 Jungle
34-36 Mountain
41-43 Ocean
44-46 Plains
51-53 Wetlands
54-56 Mixed
61-63 Great Freshwater Lake or Fluvial
64-66 Exotic
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klhaviation
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PostPosted: Sun Dec 07, 2014 5:07 pm    Post subject: Reply with quote

genius... very travelleresque. love it.
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shootingwomprats
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PostPosted: Sun Dec 07, 2014 5:20 pm    Post subject: Reply with quote

klhaviation wrote:
genius... very travelleresque. love it.


Mmmmmhmmmm Traveler, my second RPG.
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klhaviation
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PostPosted: Mon Dec 08, 2014 11:37 am    Post subject: Reply with quote

shootingwomprats wrote:


Mmmmmhmmmm Traveler, my second RPG.


OFF TOPIC: I have had a side project, injecting errata into the old MegaTraveller (my favorite edition excepting the rebellion setting change), been going on for years, but never found a space combat system I liked for the game.

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aegisflashfire
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PostPosted: Mon Dec 15, 2014 5:08 pm    Post subject: Reply with quote

Page 29:
Quote:
Example: A player’s human character has a Dexterity
of 4D and wants to improve it to 4D+1. After
spending 40 Character Points and training, the player
rolls the new Dexterity of 4D+1 and gets a 17.
The gamemaster sees that the human maximum
Dexterity is 4D; he rolls 4D and gets a 15.
The character’s Dexterity does not improve, but
the character gets 20 Character Points back. If the
player had rolled less than a 15, the Dexterity would
have increased to 4D+1.


I have always interpreted racial maximums on attributes as actual maximums (not maximums at character creation). I'm not aware of any cases where those are exceeded. Human max Dex is 4D, yet this example suggests exceeding it.
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cheshire
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PostPosted: Mon Dec 15, 2014 5:14 pm    Post subject: Reply with quote

IIRC, R&E RAW says that you can exceed, but that there is a risk to attempting to exceed. When I get back to my home office I can get a page reference, if you'd like.
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aegisflashfire
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PostPosted: Mon Dec 15, 2014 5:34 pm    Post subject: Reply with quote

I'm not sure I understand the value of the time-taken column on page 36, nor am I sure how "1rnd- days" differs from "Various" it basically just means its up to the GM's judgement on how long it takes.

Page 45
Willpower. Am I misremembering it was possible to use willpower to exceed stamina limits somewhere?

Page 96:
Quote:
Armor
Armor protects the wearer from damage. In game
terms, armor simply adds to a character’s Strength roll
when resisting damage. (It doesn’t add to any other
Strength rolls.)

probably needs to mention that some armor DOES add to strength for lifting etc.

Random Hit locations
I like what you tried to accomplish here (simplfying down some of the roles) but this just doesn't work for me. In theory some numbers are more or less likely depending on the dice pool.


Page 104
Botulism?
Cyanide? Are these from a book? Seems very Earthy and throws me out of the SWU for a moment. Again, where is this table from?
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shootingwomprats
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PostPosted: Mon Dec 15, 2014 6:38 pm    Post subject: Reply with quote

My hit location chart is like this:

1 Right Arm
2 Left Arm
3-4 Right Leg
5-6 Left Leg
7-11 Body
12 Head
At least it works for me.
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klhaviation
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PostPosted: Mon Dec 15, 2014 8:19 pm    Post subject: Reply with quote

aegisflashfire wrote:

I have always interpreted racial maximums on attributes as actual maximums (not maximums at character creation). I'm not aware of any cases where those are exceeded. Human max Dex is 4D, yet this example suggests exceeding it.


Page 29... second column:

There is a limit to how high an attribute can go — a person can only be so smart or strong. At the end of the training time, the character rolls the new attribute die code. The gamemaster must roll the attribute’s maximum (as listed in the species description in “Aliens”).
If the character’s roll is equal to or less than the gamemaster’s die roll, the character’s attribute goes up.
If the character’s roll is higher, the attribute doesn’t go up and the character gets half of the Character Points back.

Example: A player’s human character has a Dexterity of 4D and wants to improve it to 4D+1. After spending 40 Character Points and training, the player rolls the new Dexterity of 4D+1 and gets a 17.
The gamemaster sees that the human maximum Dexterity is 4D; he rolls 4D and gets a 15. The character’s Dexterity does not improve, but the character gets 20 Character Points back. If the player had rolled less than a 15, the Dexterity would have increased to 4D+1.
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klhaviation
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PostPosted: Mon Dec 15, 2014 8:38 pm    Post subject: Reply with quote

aegisflashfire wrote:
I'm not sure I understand the value of the time-taken column on page 36, nor am I sure how "1rnd- days" differs from "Various" it basically just means its up to the GM's judgement on how long it takes.


It really doesn't does it... Unless there is a method to the madness.... a "various" indication applies to Repair skills which have a various time to complete. 1rnd-days applies to Skills like business and Scholar, skills where there are specific examples in the rules of skill time taken.

I agree that they could be listed as various too, but If you look closely, you can see what the WEG team was getting at.

aegisflashfire wrote:

Page 45
Willpower. Am I misremembering it was possible to use willpower to exceed stamina limits somewhere?


Yep. 2ned ed R&E RAW. page 47...

aegisflashfire wrote:

Page 96:
Armor
Armor protects the wearer from damage. In game
terms, armor simply adds to a character’s Strength roll
when resisting damage. (It doesn’t add to any other
Strength rolls.)
probably needs to mention that some armor DOES add to strength for lifting etc.


Something to consider for certain

aegisflashfire wrote:

Random Hit locations
I like what you tried to accomplish here (simplfying down some of the roles) but this just doesn't work for me. In theory some numbers are more or less likely depending on the dice pool.


Yeah it is a little wonkey isn't it... this will be modified

aegisflashfire wrote:

Page 104
Botulism?
Cyanide? Are these from a book? Seems very Earthy and throws me out of the SWU for a moment. Again, where is this table from?


Good Point noted.
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