The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Starfighter Roles in Naval Tactics
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Starfighter Roles in Naval Tactics Goto page 1, 2, 3, 4, 5, 6, 7, 8  Next
View previous topic :: View next topic  
Author Message
Mikael Hasselstein
Line Captain
Line Captain


Joined: 20 Jul 2011
Posts: 809
Location: Sweden

PostPosted: Sun Mar 16, 2014 6:20 am    Post subject: Starfighter Roles in Naval Tactics Reply with quote

I want to segue off from RexMundiAbu's Imperial Sector Fleet discussion, to something at a more tactical level. Also, I will be making a similar thread for different classifications of capital ships.

A few weeks ago, I purchased and played the Empire at War real-time strategy game. It was cute, but grew very repetitive. It did highlight some basic tactics that I imagine are ingrained in the SWU methods of naval warfare (I don't want to get into the ground component at this time). Some of that is based off of the same tactics that pertain to RL fleets and aircraft.

Some of the basic things were:

- fighter-size bombers (such as the TIE/sa bombers and the B-wing) are actually very powerful.
- Space superiority fighters (such as the TIE fighter) exist to stop bombers.

Outside of the game, we also know about snubfighters and interceptors.

Snubfighters (such as X & Y wings) seem to have some space superiority capability, but can also act for close air support in ground operations, and have some heavier weaponry to do some damage to capital ships as well. Also, they can act as escorts. So, basically, they're versatile, but not necessarily the best at anything.

Interceptors (such as the TIE Interceptor and the A-Wing) are fast fighters, which can quickly move to intercept threats, such as bombers and snubfighters.

Also, quick hyperspace-cabable fighters (such as the A-wing) can perform a reconnaissance function.

Am I missing or mistaking things that you would like to comment on?
Back to top
View user's profile Send private message
RexMundiAbu
Sub-Lieutenant
Sub-Lieutenant


Joined: 17 Feb 2014
Posts: 66

PostPosted: Mon Mar 17, 2014 3:30 am    Post subject: Reply with quote

I'm thinking of the A-Wings sensor jammor which could make it also classed as a counter intel ship as it masks fighters making enemies unable to detect exact numbers of enemy craft .
Back to top
View user's profile Send private message
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Mon Mar 17, 2014 2:06 pm    Post subject: Reply with quote

I think that Y-Wings are actually classified as Fighter-Bombers and X-Wings as Space Superiority fighters. A bit odd since, X-Wings can carry nearly the same torpedo load.

But then , Y-Wings are a older design. It is sort of like comparing a Jet fighter to a WWII design.

Going with the WWII analog, a Phantom II Jet Fighter could carry and deploy three times the bomb load of a B-17 bomber!
Back to top
View user's profile Send private message
gavin storm
Lieutenant
Lieutenant


Joined: 07 Mar 2014
Posts: 81
Location: Warrington, UK

PostPosted: Mon Mar 17, 2014 2:32 pm    Post subject: Reply with quote

Y Wings are designed to take more punishment.
_________________
Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Mon Mar 17, 2014 2:48 pm    Post subject: Reply with quote

Y-Wings would be like the F4 Phantom compared to the F15, while they are both combat capable, the maneuverability of the older craft makes it useful only as a fighter/bomber.
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 17, 2014 3:07 pm    Post subject: Reply with quote

RexMundiAbu wrote:
I'm thinking of the A-Wings sensor jammor which could make it also classed as a counter intel ship as it masks fighters making enemies unable to detect exact numbers of enemy craft .

Per the rules, the A-Wing's jammer only works on Fire Control, which means that Sensors will still be able to detect and identify them. A craft carrying a dedicated Electronic Warfare suite would be able to do what you propose, but it would need better rules than what is offered in the RAW (IMO).
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Mar 17, 2014 3:16 pm    Post subject: Reply with quote

Due to my thread on BSG that makes me wonder if there ARE any 'raptor' like SW ships (fighter sized) that are dedicated EW ships..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 17, 2014 3:59 pm    Post subject: Reply with quote

garhkal wrote:
Due to my thread on BSG that makes me wonder if there ARE any 'raptor' like SW ships (fighter sized) that are dedicated EW ships..

They exist in the real world (EF-111 Raven and EA-6B Prowler), so there is some precedent.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Mon Mar 17, 2014 4:01 pm    Post subject: Reply with quote

gavin storm wrote:
Y Wings are designed to take more punishment.


Not really. They are older and were designed first. More like X-Wings weren't designed to be as tough. Probably for performance considerations.
Back to top
View user's profile Send private message
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Mon Mar 17, 2014 4:08 pm    Post subject: Reply with quote

jmanski wrote:
Y-Wings would be like the F4 Phantom compared to the F15, while they are both combat capable, the maneuverability of the older craft makes it useful only as a fighter/bomber.


That is certainly a viable view. I was thinking of the X-Wing as the Phantom and the Y-Wing as something like a Bristol Beaufighter, but the comparison is about the same, as is your conclusion. In fact, you comparison might be a bit better since the piston engine fighter would be obsolete to the point of being nearly useless by the time of the F4, while the Y Wing apparently isn't so in the X-Wing era.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 17, 2014 6:08 pm    Post subject: Reply with quote

I always find myself thinking more in terms of WWII aircraft than the later jet aircraft of the Cold War era. A Y-Wing seems more in common with a Dauntless or Helldiver dive-bomber, which could still engage in air-to-air combat, but not to the same level as its dedicated fighter counterparts, like the Wildcat and the Hellcat.

Of course, the comparison fails a little when there isn't an torpedo bomber analog that can threaten capital ships...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Mon Mar 17, 2014 6:19 pm    Post subject: Reply with quote

crmcneill wrote:
I always find myself thinking more in terms of WWII aircraft than the later jet aircraft of the Cold War era. A Y-Wing seems more in common with a Dauntless or Helldiver dive-bomber, which could still engage in air-to-air combat, but not to the same level as its dedicated fighter counterparts, like the Wildcat and the Hellcat.

Of course, the comparison fails a little when there isn't an torpedo bomber analog that can threaten capital ships...


I agree, the WWII analogs seem to fit Star Wars better than modern day ones. At least for the OT. Rise of the Empire stuff has a strange mix of art deco and modern day to it that makes it seem more advanced that the supposed later OT.

Oh, and there were plenty of torpedo bombers in WWII that could threaten captial ships. Pearl Harbor proved that! or do you mean the Star Wars torp ships can't do it?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 17, 2014 6:46 pm    Post subject: Reply with quote

The latter. I'd love to see stats for something that can carry cap-scale ordnance and be used for bombing or torpedo runs. A lot of the EU material talks about how starfighters are a threat to capital ships, but the WEG rules don't necessarily bear that out.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
gavin storm
Lieutenant
Lieutenant


Joined: 07 Mar 2014
Posts: 81
Location: Warrington, UK

PostPosted: Mon Mar 17, 2014 7:02 pm    Post subject: Reply with quote

Something like this?

http://starwars.wikia.com/wiki/Gamma-class_ATR-6_assault_transport
(I know some pain in the necks (putting it polietly) that believes in flying around in them)

or

http://starwars.wikia.com/wiki/Sentinel-class_landing_craft
(Which Brings back happier memories)

Not much else I can suggest, yes they're both transports rather than fighters. But in this case its a matter of space within the airframe.
_________________
Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 17, 2014 7:14 pm    Post subject: Reply with quote

No, those are both designed primarily as troop carriers, not bombers. The closest I have seen in the RAW is the Skipray Blastboat if you convert the Concussion Missile Launcher to Capital Scale instead of Starfighter Scale.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2, 3, 4, 5, 6, 7, 8  Next
Page 1 of 8

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0