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shields up!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 07, 2014 10:38 am    Post subject: Reply with quote

Hmm. Somewhat complicated, but not overly so. I like it.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 07, 2014 4:54 pm    Post subject: Reply with quote

griff wrote:
Even with the cover modifier is an increase in the difficulty of hitting the character, the cover needs a Strength code. The +1D is added to the difficulty to hit the character, but if the attacker was successful at hitting the unmodified difficulty number the attacker hit the cover. The object then rolls its strength against damage. Depending on the level of damage received by the cover there is damage to the character. If the attackers rolls successfully against the modified difficulty number than the cover was bypassed and the character receives full damage. Page 63 combat modifiers, our Vader book.


Exactly. If you have a cover mod, damage can still get to the character using the cover, it just adds the cover mod to soak (iirc) (vice consealment making it harder to hit you).
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