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Howlers (creature)
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shootingwomprats
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PostPosted: Fri Jan 17, 2014 1:40 pm    Post subject: Howlers (creature) Reply with quote

HOWLERS
Howlers were predators which lived on the moon Yavin 4. They got their name from their method of attack, which was a howl loud enough to stun their prey. Howlers were somewhat reptilian in appearance. They usually crawled on all four limbs, but sometimes when charging, leaping, and clawing, they used two legs for mobility.

Type: ambushing carnivore
DEXTERITY 4D
Brawling 4D, Running 5D, Sonic Attack 5D.
PERCEPTION 3D
Hide 4D, Sneak 5D.
STRENGTH 3D
Climbing/Jumping 4D.
Special Abilities:
Claws: STR+1D damage
Charge: STR+2D, must move in a straight line to target, target must make an opposed DEX roll vs damage amount or be knocked to the ground.
Sonic Attack: 3D+2 sonic stun attack. 1-2/4/8.
Move: 15
Size: 2-3 meters (including tail)
Scale: Creature
Game Notes: None
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garhkal
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PostPosted: Fri Jan 17, 2014 3:41 pm    Post subject: Reply with quote

Is this something you converted or made up?
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shootingwomprats
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PostPosted: Fri Jan 17, 2014 4:03 pm    Post subject: Reply with quote

I made it.
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garhkal
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PostPosted: Fri Jan 17, 2014 5:15 pm    Post subject: Reply with quote

On the sonic attack.
Is there an opposed dodge roll?
Is it resisted with Str or Per?
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CRMcNeill
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PostPosted: Fri Jan 17, 2014 5:15 pm    Post subject: Reply with quote

Couldn't the Charge be countered by an opposed Strength roll? Dex is appropriate if you are just Dodging the attack...
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shootingwomprats
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PostPosted: Fri Jan 17, 2014 6:49 pm    Post subject: Reply with quote

It lists it as a sonic "stun" attack. Treat as stun.
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garhkal
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PostPosted: Sat Jan 18, 2014 12:33 am    Post subject: Reply with quote

So its a str resistance. What of the dodge? Is there one?
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shootingwomprats
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PostPosted: Sat Jan 18, 2014 2:24 am    Post subject: Reply with quote

Its a stun blast ... sonic stun blast. It can be dodged, it is not an area effect, it is nothing special. ITS A STUN BLAST. Its based on sound instead of energy. ITS A STUN BLAST!

::drops the mic and walks offstage::

SWR&E p.98, "Weapons set for stun roll damage normally but treat any result more serious than "stunned" as unconscious for 2D minutes."
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CRMcNeill
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PostPosted: Sat Jan 18, 2014 2:36 am    Post subject: Reply with quote

shootingwomprats wrote:
Its a stun blast ... sonic stun blast. It can be dodged, it is not an area effect, it is nothing special. ITS A STUN BLAST. Its based on sound instead of energy. ITS A STUN BLAST!

::drops the mic and walks offstage::


Its just a question ... a written question. It can be dodged, it doesn't have to be answered, its nothing special. ITS A QUESTION. Its a verbal request for clarification instead of making a wrong assumption. ITS JUST A QUESTION!

::respectfully places mic on mic stand and walks offstage::

P.S. You still haven't answered my question on the Charge attack, but as I previously stated, you can dodge it or just keep not answering it.
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CRMcNeill
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PostPosted: Sat Jan 18, 2014 3:06 am    Post subject: Reply with quote

Seriously, though, all official sonic weapon stats have a cone shaped effect, so dodging a sonic attack would likely bear similarities to the Dodge rules for blast radius weapons.
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shootingwomprats
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PostPosted: Sat Jan 18, 2014 10:04 am    Post subject: Reply with quote

Quote:
Couldn't the Charge be countered by an opposed Strength roll? Dex is appropriate if you are just Dodging the attack...


Sorry I missed your post earlier. I like the idea of it being STR as opposed to being a DEX. I will make the change. Thank you, this makes a lot more sense to me.

Quote:
Couldn't the Charge be countered by an opposed Strength roll? Dex is appropriate if you are just Dodging the attack...


I was not aware there were official stats or even sonic weapons, let alone that it was in a cone. Some reference material would be nice if you can post it. Again, thanks for the input. As for the Howler having a cone attack, as I envision the creature no. To me it is able to make a concentrated attack that funnels the sound in a very restricted range. To me from a creature, this makes sense. With that being said, it is Star Wars and the GM can make it cone shaped if he so desires and if so, may decide it cannot be dodged.

Quote:
So its a str resistance. What of the dodge? Is there one?


Respectfully this time. Its a STR resistance to soak. Yes a dodge is allowed.
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CRMcNeill
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PostPosted: Sat Jan 18, 2014 10:33 am    Post subject: Reply with quote

shootingwomprats wrote:
I was not aware there were official stats or even sonic weapons, let alone that it was in a cone. Some reference material would be nice if you can post it. Again, thanks for the input. As for the Howler having a cone attack, as I envision the creature no. To me it is able to make a concentrated attack that funnels the sound in a very restricted range. To me from a creature, this makes sense. With that being said, it is Star Wars and the GM can make it cone shaped if he so desires and if so, may decide it cannot be dodged.


The conversion stats from the Arms and Equipment Guide describe weapons with a linear effect, but the original stats for sonic weapons are found in the Han Solo & The Corporate Sector Sourcebook, and they describe a narrow cone effect (expands out to 3 meters wide at long range). Personally, considering the nature of the creature and of sound, I would have it be an area effect weapon, affecting anything in the creature's forward fire arc, with partial effect to the sides and minimal effect to the rear.
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garhkal
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PostPosted: Sat Jan 18, 2014 5:24 pm    Post subject: Reply with quote

shootingwomprats wrote:

Respectfully this time. Its a STR resistance to soak. Yes a dodge is allowed.


Rodger.
The reason i was asking about a dodge, is i was wondering if you envisioned this 'sonic' attack as a cone like blast from the creatures mouth, or would it be more like a directed wave? if the latter, i can see the dodge. but with a cone like attack, i might go with how the Deck sweeper is with their dodgability. No chance at short range, -4d at medium, and -2d at long.
And to offset it, you could say tier the damage to say 4d+2 short/4d medium/3d+1 long..
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