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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Thu Sep 08, 2005 8:36 pm Post subject: |
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Gry Sarth wrote: | Grimace, if I got that right, it seems your solution is exactly the same as mine, isn't it? |
Yep. Essentially the same, though there may be instances where my way would tack on more of a penalty. An example: Bob sees two stormtroopers rushing towards him, blasters ready to fire. He declares he's going to shoot one. He rolls, hits, drops one of the troopers. The second trooper, unhindered, fires on Bob. Bob now says "I'm going to dodge the shot!" Okay, normally two actions, but I take on a 3rd, making him -2D to his dodge. Bob rolls his dodge and barely evades the shot, hopping to the side near a crate. Little did Bob know, but he was ducking into an area where a rabid nerfherder was hiding. The rabid nerfherder throws a punch at Bob. Bob now, since it's the same round and the rabid nerfherder was using a reaction to punch at Bob, can choose to react and parry the blow. Since he's already done his "after the fact" dodge, and he's now declaring an "after the fact" parry (this one is completely acceptable in my book, as he didn't know the attack was coming so couldn't call for it at the beginning of the round), it would add another round on to his THREE thus far (two actions plus penalty) and another penalty, thus making it a total of 5 actions, or -4D.
That means that Bob, knowing full well that he's probably going to get shot at by the second stormtrooper, takes a chance and dodges flat footed, narrowly avoiding the shot. He finds himself near a crate where a rabid nerfherder throws a punch at him, and he has to respond to that new attack and declare yet another reaction. So his parry is -4D.
What Bob should have done (and is what I tell my players), is declare a dodge if they think they're going to be shot at. In Bob's case, being shot at was a near certainty, since he was only shooting at one of the two stormtroopers. If he would have declared 1 shot and a dodge, he would have suffered -1D to his shot, -1D to his dodge, and then when the unexpected punch came from the nerfherder, he could declare a reaction and put him at a total of 4 actions, for a MAP of -3D for his parry. Much better to be safe than sorry.
Sorry for my long windedness. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 08, 2005 9:23 pm Post subject: |
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It seems that our solutions function effectively the same way. It's just that I would never allow a player to perform TWO "dodge reactions", that's just pushing it way too far in my book. _________________ "He's Gry Sarth, of course he has the stats for them." |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sun Oct 23, 2005 1:44 am Post subject: |
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Actions like Dodge and parry have always been reactionary actions, even back in the first edition of the game. They have never needed to be counted in the action count when declaring actions, and only apply Maps from the point they are used onwards. This is the way it has always been. I do not see why anyone would consider it cheating or unbalancing, or exactly what the state of confusion with this rule is. The only time a dodge or parry must be "declared" is when it is a full dodge or full parry, and then it prevents the use of any other actions in that round.
Reactionary dodges are less effective that full dodges, same for parries. Where a full dodge or parry ADDs the roll to the difficulty, a reactionary only replaces the difficulty. Further, each reactionary dodge or parry is another -1D, and those can add up quick. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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TarlSS Sub-Lieutenant
Joined: 19 Aug 2005 Posts: 60
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Posted: Mon Nov 21, 2005 12:36 am Post subject: |
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Well. If NPCs can do the same exact thing as the players and just as often, why is it a loophole? |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Nov 21, 2005 7:09 pm Post subject: |
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It isn't a loophole, it has always worked this way with reactionary skills. It is how the examples are described in the rule books. It is even this way in the new incarnation of D6. I think there is a simple misunderstanding somewhere. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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