The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Scatter Rifle
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Scatter Rifle Goto page Previous  1, 2, 3, 4  Next
View previous topic :: View next topic  
Author Message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Fri May 25, 2012 6:33 pm    Post subject: Reply with quote

Pulse rifle sounds like a shotgun to me, but I could see how you could interpret it as an explosion-type weapon.
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
The Brain
Lieutenant Commander
Lieutenant Commander


Joined: 03 Jun 2005
Posts: 242

PostPosted: Sun May 27, 2012 2:48 am    Post subject: Reply with quote

Google search Nock volley gun.
Back to top
View user's profile Send private message
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sun May 27, 2012 3:52 am    Post subject: Reply with quote

Thanks! That's about the idea, save that it's a breech-loader, and I've resisted the urge to make it a .50, barely... Laughing

With the accuracy of modern rifles and the narrow spread of my gun, I doubt it would be effective against multiple targets, but I suppose I should do the math on that at some point...
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Sun May 27, 2012 7:21 am    Post subject: Reply with quote

now im curious as to what kind of damage you guys would think this "scatter gun" would do.

basically what kind of damage would 6x .223 remington rounds fire linked together do?
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sun May 27, 2012 3:45 pm    Post subject: Reply with quote

I'm thinking a little more than the standard fire-linking bonus, seeing as shot placement is so crucial to damage done in real life, and this gun has a large pattern. Also because at shorter ranges the terminal ballistic patterns would overlap to create a large cylinder of destroyed tissue which would cause massive internal bleeding. Not so good against armor, though.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Sun May 27, 2012 8:26 pm    Post subject: Reply with quote

the .223 rem/5.56x45mm nato round always sucked against armor and it was never that great against the fleshy bits. however, it is great against small game animals. but since we are talking about a sci fi rifle that will shoot 6 at once, it might be more damaging...
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 27, 2012 8:58 pm    Post subject: Reply with quote

For the historical origins of what you propose, look here.

Of course, if you want to get really nasty, you could have all of the fired projectiles be guided or homing in some fashion, so that, rather than simply shooting off on a ballistic course, they all home in on a designated target (the same target or multiples).
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Sun May 27, 2012 9:10 pm    Post subject: Reply with quote

thedemonapostle wrote:
the .223 rem/5.56x45mm nato round always sucked against armor and it was never that great against the fleshy bits. however, it is great against small game animals. but since we are talking about a sci fi rifle that will shoot 6 at once, it might be more damaging...
Yeah, at longer ranges, when it doesn't have the impact energy to fragment a bullet, it doesn't do all that much unless you hit a vital organ. If you do hit a vital organ, though, it tends to work pretty well. With this gun you have 6 or 7 chances to hit something important, so I could see it potentially doing one extra D over and above the fire-linked damage rating of so many rounds.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun May 27, 2012 9:16 pm    Post subject: Reply with quote

Fallon Kell wrote:
thedemonapostle wrote:
the .223 rem/5.56x45mm nato round always sucked against armor and it was never that great against the fleshy bits. however, it is great against small game animals. but since we are talking about a sci fi rifle that will shoot 6 at once, it might be more damaging...
Yeah, at longer ranges, when it doesn't have the impact energy to fragment a bullet, it doesn't do all that much unless you hit a vital organ. If you do hit a vital organ, though, it tends to work pretty well. With this gun you have 6 or 7 chances to hit something important, so I could see it potentially doing one extra D over and above the fire-linked damage rating of so many rounds.


And this is Star Wars, after all, so why does the bullet have to be limited to a simple metal slug. Give it an explosive tip or something exotic that does major damage.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
thedemonapostle
Commander
Commander


Joined: 02 Aug 2011
Posts: 257
Location: Texas

PostPosted: Mon May 28, 2012 12:05 am    Post subject: Reply with quote

in a completely sci fi/fantasy setting what kind of ammo would be available?
_________________
Aim low, shoot high
I'm a pirate, need I say more?

d6holocron.com: Thedemonapostle

Thedemonapostle Star Wars Crossovers
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon May 28, 2012 12:27 am    Post subject: Reply with quote

WH40K is a good place to start, especially the Dark Heresy books, as they cover a lot of different specialized ammunitions, with incendiary rounds, homing rounds, bolts (mass-reactive explosive tips that detonate inside the target), psi-rounds (when embedded in a psychically gifted target, they disrupt the target's ability to use psychic powers), chem-delivery darts, homing device tags, etc.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Mon May 28, 2012 2:58 am    Post subject: Reply with quote

I have always been partial to concussion mini-missiles, available at great expense. If that doesn't float your boat, there is potential for nerve agents, tiny tazers, radioactive rounds, angry little robots, and of course bio weapons.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Mon May 28, 2012 3:27 am    Post subject: Reply with quote

What I really dont understand is why anyone would want such a thing..

Wouldnt it be better with a fast automatic weapon? I feels like you have to lug around with a clunky weapon to use in very narrowly defined situations.. Also, given the fact that you dont have control over where the bullets hit in a spray pattern, no one might get hit even if you aim dead on at some range.
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Ray
Commodore
Commodore


Joined: 31 Oct 2003
Posts: 1743
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Mon May 28, 2012 12:43 pm    Post subject: Reply with quote

If that was the case, then Shotguns would have gone out of style a long time ago. Laughing
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon May 28, 2012 1:33 pm    Post subject: Reply with quote

Don't forget the coolness factor. Star Wars is filled with ideas that are not particularly practical, but they look good while they do whatever they do.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0