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Law Enforcement & Security NPC Collection
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Apr 27, 2012 3:41 pm    Post subject: Reply with quote

For bodyguards you need several classifications..
Professional
personal and governmental.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Fri Apr 27, 2012 3:55 pm    Post subject: Reply with quote

garhkal wrote:
For bodyguards you need several classifications..
Professional
personal and governmental.


Interesting idea.

Keeping in mind that there is already a "fringe" bodyguard with the criminals collection:
Fringe Bodyguard: +Criminal Organizations
Government Bodyguard: +Bureaucracy
Professional Bodyguard: +Security

What would the "Personal" bodyguard bring to the table that the other three wont?

Am I missing anything else?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Apr 28, 2012 2:50 am    Post subject: Reply with quote

Professional bodyguards i see as the ones guarding big name celebs.. personal guards are those you see maybe escorting some no name high roller/low level royal flunky/dignatary.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sat Apr 28, 2012 8:09 am    Post subject: Reply with quote

garhkal wrote:
Professional bodyguards i see as the ones guarding big name celebs.. personal guards are those you see maybe escorting some no name high roller/low level royal flunky/dignatary.


What stats would set them apart?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Apr 28, 2012 4:07 pm    Post subject: Reply with quote

Prof ones..

High streetwise, bureaucracy, search, persuasion, and great looks.

Personal
high ettiquete alien species, cultures, dance (as many royal guards do seem to be able to 'dance' to fit into the life style of the royal they guard), and more a focus on melee/melee parry for close in combat vice blaster/brawl.
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Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Fri Jun 22, 2012 10:53 am    Post subject: Reply with quote

As I'm wrapping up the last of the baseline stats for the Civilians collection, I took a moment to look over this collection to size up the ammount of work left to be done. It turns out that I have a lot more of this one done than I had originally thought. It looks like there are only about 10-15 baseline stats left to complete before I can start fleshing things out! I'll try to post the completed stats between now and Tuseday for review. The rest of the baseline stats can be thrown together in an afternoon if I dont have too many distractions. If all goes well, I'll have the final version of the Civilians collection out early next week, and the final version of this collection out either late next week or early the following.
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Guardian_A
Commodore
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Jun 24, 2012 10:10 am    Post subject: Reply with quote

First off, I'm planning to make at least two veriants of the Bodygyard (Only one is currently on the list.)

Several of the stat blocks dont actually have any stats. This is not a mistake, this is simply the NPCs I havent got around to working on yet. Some of them have stats in books that I still need to transfer into this project, others I still have to build from the ground up.

Let me know if I've missed anything. And as always, all thoughts, comments and constructive criticism is welcome.



Body Guard
Bounty Hunter
Bureau of Ships & Services Agent
Bureau of Ships & Services Bureaucrat
Bureau of Ships & Services Enforcer
Company Enforcer
Customs Agent
Crime Scene Investigator
Location Security Force
New Republic Security Force Agent
Police Detective
Police Patrolman
Private Investigator
Sector Ranger
Security Consultant
Security Guard
Security Patrolman
Skip Tracer
Starport Security Guard
SWAT
System Patrol Officer
Bothan Police Member
Cal Ambre Guard
Chattza Protector
CorSec Police Officer
CorSec Detective
CorSec Starfighter Pilot
Coynite Security Force
Elrood Bazaar Security Guard
ESC Security Team Member
Espo Officer
Espo Picket Fleet Hand
Espo Picket Fleet Trooper
Espo Trooper
Iotran Police Force
Iotran Braceman
Pentastar Patrol Officer
Quarren Security Guard
Radell Security Guard
Ringali Shell Security Force
Santhe Security Guard
Spira Security Police
Trianii Rangers
Twi’lek Gate Guard
Wing Guard Customs Official
Wing Guard Officer
Wing Guard Pilot










Name: Bodyguard
Species: Any
Sex: Any
Dexterity: 3D
Blaster 3D+2, Brawling Parry 4D, Dodge 4D, Melee Combat 3D+2, Melee Parry 4D, Running 4D
Knowledge: 2D
Intimidation 3D, Law Enforcement 3D, Streetwise 2D+2, Willpower 3D+1
Mechanical: 2D
Perception: 2D
Hide 3D, Persuasion 4D, Search 4D, Sneak 3D+1
Strength: 3D
Brawling 4D
Technical: 2D
Security 2D+2
Move: 10
Equipment: Hold Out Blaster (3D), Comlink,
Armored Business Suit (+1D physical, +2
energy), Stun Baton (3D Stun)
Reference: Custom Build

Name: Bounty Hunter
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+2, Dodge 3D+1, Melee Combat 3D+1
Knowledge: 2D
Survival 2D+1
Mechanical: 2D
Perception: 2D
Investigation 3D, Sneak 3D
Strength: 2D
Brawling 3D+2
Technical: 2D
Move: 10
Equipment: Protective Vest (+2 physical, +1 energy), Heavy Blaster Pistol (5D), Knife (STR+1D)
Reference: Gamemaster Screen Revised p27

Bounty Hunter Armor (+2D physical, +1D energy), Blaster Rifle (5D), Hold Out Blaster (3D), Thermal Detonator (10D), Vibroknife (STR+3D)




Bureaus of Ships & Services

Name: BoSS Agent
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D+2, Dodge 3D+2
Knowledge: 4D
Alien Races 5D, Cultures 4D+2, Languages 4D+1, Planetary Systems 4D+1, Streetwise 5D
Mechanical: 2D
Beast Riding 3D, Repulsorlift Operation 3D+1, Starship Piloting 3D+1
Perception: 4D
Con 4D+2, Gambling 4D+1, Hide 5D, Sneak 5D, Search4D+2
Strength: 3D
Technical: 3D
Computer Programing/Repair 4D+1, Demolition 3D+2, Security 4D+2, Starship Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Uniform
Reference: Cracken’s Rebel Field Guide p59



Name: BoSS Bureaucrat
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 4D
Alien Races 5D, Cultures 5D, Languages 4D+1, Planetary Systems 5D
Mechanical: 2D
Perception: 4D
Bargain 4D+2, Command 4D+1
Strength: 2D
Technical: 4D
Computer Program/Repair 5D, Security 5D+1, Starship Repair 5D+2
Move: 10
Equipment: Comlink, Uniform
Reference: Cracken’s Rebel Field Guide p59

Name: BoSS Enforcer
Species: Any
Sex: Any
Dexterity: 4D
Blaster 5D, Brawling Parry 4D+2, Dodge 4D+1, Grenade 4D+1
Knowledge: 2D
Survival 3D+1
Mechanical: 3D
Beast Riding 3D+1, Starship Piloting 3D+1, Starship Gunnery 3D+2
Perception: 3D
Hide 3D+1, Sneak 3D+1
Strength: 4D
Brawling 4D+1, Climbing/Jumping 4D+2, Stamina 5D
Technical: 2D
Security 4D, Starship Repair 2D+2
Move: 10
Equipment: Blaster Pistol (4D),Retractable Billy Club (Str +1D), Comlink, Wrist Manacles (STR 6D to break), Uniform
Reference: Cracken’s Rebel Field Guide p59

Name: Company Enforcer
Species: Any
Sex: Any
Dexterity: 3D+2
Dodge 4D+2, Melee Parry 4D+2, Melee Weapons 4D+2
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 4D
Brawling 5D+2
Technical: 2D
Move: 10
Equipment: Mono-cord Whip (STR+1D+2, Protective Fabric Vest (+2 physical), Steel Club (STR+1D)
Reference: Adventure Journal #9 p198

Name: Customs Agent
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D
Knowledge: 2D
Mechanical: 2D
Sensors 4D+1, Space Transports 4D, Starship Gunnery 4D, Starship Shields 3D+2
Perception: 2D
Strength: 2D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Vacsuit, Medpac, Survival Kit, Datapad.
Reference: The Far Orbit Project p69


Name: Crime Scene Investigator
Species: Any
Sex: Any
Dexterity: 2D
Blaster 2D+2, Brawling Parry 2D+2, Dodge 3D
Knowledge: 2D
Alien Species 3D+2, Bureaucracy 3D, Cultures 3D+2, Languages 3D+1, Law Enforcement 4D, Planetary Systems 3D
Mechanical: 2D
Repulsorlift Operation 2D+2, Sensors 3D
Perception: 2D
Forgery 3D, Hide 4D, Investigation 3D+2, Investigation: Crime Scene 4D+2, Persuasion 3D+1, Search 4D
Strength: 2D
Brawling 2D+2
Technical: 2D
Computer Programming/Repair 3D, First Aid 3D+2, Security 3D+1
Move: 10
Equipment: Forensic Tools
Reference: Custom Build

Name: Location Enforcement Operative
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: New Republic Security Force Agent
Species: Any
Sex: Any
Dexterity: 3D
Blaster 5D, Dodge 5D, Melee Combat 4D+1, Melee Parry 4D+2
Knowledge: 4D
Alien Species 4D+2, Cultures 5D, Languages 5D, Planetary Systems 5D+2, Law Enforcement 7D, Streetwise 5D
Mechanical: 2D
Astrogation 3D, Sensors 3D+1, Space Transports 3D+1, Starfighter Piloting 3D+1
Perception: 4D
Bargain 5D, Command 5D+1, Hide 5D, Investigation 6D+2, Sneak 5D
Strength: 3D
Brawling 4D, Stamina 4D+2
Technical: 2D
Armor Repair 3D, Blaster Repair 4D, Computer Programming/Repair 3D+2
Move: 10
Equipment: Blaster Pistol (4D), Blast Helmet (+1 energy, +1D physical), Comlink, Medpac, Survival Kit.
Reference: GG11 Criminal Organizations p94

Name: Police Detective
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Brawling Parry 3D+2, Dodge 4D+1, Melee Combat 3D, Melee Parry 3D+1
Knowledge: 3D
Alien Species 4D, Bureaucracy 3D+1, Cultures 4D+1, Law Enforcement 4D+1, Languages 4D Streetwise 4D, Willpower 4D
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 3D
Bargain 4D, Con 3D+1, Forgery 3D+1, Hide 3D+2, Investigation 4D+1, Investigation 5D (Choose one), Persuasion 4D, Search 4D+1, Sneak 3D+2
Strength: 2D
Brawling 3D+1, Climbing/Jumping 3D, Stamina 3D
Technical: 2D
First Aid 3D, Security 4D
Move: 10
Equipment: Blaster Pistol (4D), Stun Cuffs, Detective’s Badge.
Reference: Custom Build

Name: Police Patrolman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Brawling Parry 3D+2, Dodge 4D+1, Running 3D+1
Knowledge: 3D
Alien Species 3D+1, Cultures 3D+2, Law Enforcement 4D, Streetwise 3D+1
Mechanical: 2D
Repulsorlift Operation 3D, Swoop Operation 3D+1
Perception: 3D
Investigation 3D+1, Persuasion 3D+2, Search 3D+2
Strength: 2D
Brawling 3D+1, Climbing/Jumping 3D, Stamina 3D
Technical: 2D
First Aid 3D, Security 3D
Move: 10
Equipment: Blaster Pistol (4D), Stun Cuffs, Patrolman’s Badge, Patrolman’s Uniform.
Reference: Custom Build

Name: Private Investigator
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Brawling Parry 3D+2, Dodge 4D+1, Firearms 4D, Melee Combat 3D, Melee Parry 3D+2, Pick Pocket 4D, Running 3D+2
Knowledge: 3D
Alien Species 4D, Cultures 4D+1, Law Enforcement 4D, Streetwise 4D
Mechanical: 2D
Repulsorlift Operation 3D+2
Perception: 3D
Bargain 3D+2, Con 4D, Gambling 3D+1, Hide 4D+1, Investigation 4D, Persuasion 3D+2, Search 3D+2, Sneak 4D+1
Strength: 2D
Brawling 3D+2, Climbing/Jumping 3D+2, Stamina 4D
Technical: 2D
First Aid 3D, Security 4D+1
Move: 10
Equipment: Blaster Pistol (4D) or Pistol (3D+2), Outdated Suit.
Reference: Custom Build

Name: Sector Ranger
Species: Any
Sex: Any
Dexterity: 3D
Blaster 5D+1, Dodge 4D+2, Melee Combat 5D, Melee Parry 4D+2
Knowledge: 4D
Alien Species 5D, Cultures 5D+1, Languages 5D, Planetary Systems 5D+1, Law Enforcement 8D, Streetwise 5D+2
Mechanical: 2D
Astrogation 3D, Sensors 3D+1, Space Transports 3D, Starfighter Piloting 3D
Perception: 4D
Bargain 5D, Command 5D, Hide 5D, Investigation 7D, Sneak 5D
Strength: 3D
Brawling 4D, Stamina 4D+2
Technical: 2D
Armor Repair 3D, Blaster Repair 4D, Computer Programming/Repair 3D+1
Move: 10
Equipment: Blaster Pistol (4D), Blast Helmet (+1 energy, +1D physical), Comlink, Medpac, Survival Kit.
Reference: GG 11 Criminal Organizations p91



Name: Security Consultant
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Security Guard
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Security Patrolman
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+2, Brawling 4D+2, Brawling Parry 4D+1, Dodge 4D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 2D
Technical: 2D
Move: 10
Equipment: Heavy Blaster Pistol (5D), Blast Vest (+1D physical, +1 energy), Comlink, Speeder Bike.
Reference: Hideouts & Strongholds p51

Name: Skip Tracer
Species: Any
Sex: Any
Dexterity: 2D
Dodge 3D+2, Running 3D
Knowledge: 2D
Alien Species 4D, Planetary Systems 4D+1, Streetwise 6D+2
Mechanical: 2D
Ground Vehicle Operation 3D
Perception: 2D
Bargain 3D+11, Con 3D+1, Hide 4D+2, Investigation 5D+2, Persuasion 4D, Search 5D, Sneak 4D+1
Strength: 2D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Datapad, 500 Credits.
Reference: GG 11 Criminal Organizations p93



Name: Starport Security Guards
Species: Any
Sex: Any
Dexterity: 3D
Blaster: Blaster Pistol 5D
Knowledge: 1D
Mechanical: 1D
Perception: 3D
Strength: 3D
Brawling 5D
Technical: 1D
Move: 10
Equipment: Blaster Rifle (5D), Coyn’skar (STR+2D), Blast Vest (+1D physical, +1 energy).
Reference: Planets Collection p137

Name: SWAT
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: System Patrol Officer
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Mechanical: 2D
Capital Ship Gunnery 4D, Capital Ship Piloting 4D, Capital Ship Shields 3D
Perception: 2D
Strength: 2D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Cacsuit, Medpac, Survival Kit, Datapad.
Reference: The Far Orbit Project p70

Name: Bothan Police Member
Species: Bothan
Sex: Any
Dexterity: 2D
Blaster: Stun Pistol 5D, Brawling Parry 4D, Dodge 4D
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 3D+2
Perception: 2D
Strength: 2D
Brawling 3D+1
Technical: 2D
Move: 10
Equipment: Stun Pistol (4D+2 Stun), Blast Vest (+1D physical, +1 energy), Gold and Gray Uniform, Comlink Headset.
Reference: Shadows of the Empire Planets Collection p77

Name: Cal Ambre Guard
Species: Any
Sex: Any
Dexterity: 3D
Blaster 3D+1
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 2D
Brawling 3D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D)
Reference: Cracken’s Field Operatives p83

Name: Chattza Protector
Species: Rodian
Sex: Any
Dexterity: 3D
Blaster 4D, Grenade 4D, Melee Combat 4D+2, Melee Parry 4D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 3D
Technical: 2D
Move: 10
Equipment: Blaster Rigle (5D), Blaster Pistol (4D), Grenade (5D), Vibroblade (STR+3D), Rodian Protector Armor (+2D physical, +1D energy, -1D Dexterity and related skills.)
Reference: Shadows of the Empire Planets Collection p12

Name: CorSec Police Officer
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: CorSec Detective
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: CorSec Starfighter Pilot
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Coynite Security Force
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Elrood Bazaar Security Guards
Species: Human
Sex: Any
Dexterity: 2D
Blaster 3D+1, Dodge 4D
Knowledge: 2D
Languages 3D+1
Mechanical: 2D
Perception: 2D
Strength: 3D+2
Technical: 2D
Move: 10
Equipment: Hold Out Blaster (3D+2), Blast Vest (+1 energy, +1D physical), Comlink, Datapad.
Reference: Planets Collection p131

Name: ESC Security Team Member
Species: Human
Sex: Any
Dexterity: 2D
Blaster 6D
Knowledge: 2D
Cultures 4D+1, Law Enforcement 6D
Mechanical: 2D
Perception: 2D
Strength: 2D
Brawling 5D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Armored Vest (+1D physical, +1 energy), Datapad, Comlink.
Reference: Planets Collection p123

Name: Espo Officer
Species: Any
Sex: Any
Dexterity: 2D+1
Blaster 4D, Brawling Parry 3D+1, Melee Combat 3D+1, Running 4D
Knowledge: 2D
Alien Species 3D, Bureaucracy 4D, Intimidation 4D, Law Enforcement 4D, Planetary Systems 3D+2, Streetwise 3D+2
Mechanical: 1D+2
Beast Riding 3D, Communications 4D+1, Ground Vehicle Operation 2D+2, Repulsorlift Operation 3D+2, Walker Operation 3D
Perception: 2D
Bargain 4D, Command 4D, Investigation 4D, Search 4D, Sneak 3D+2
Strength: 2D
Brawling 2D+2, Climbing/Jumping 3D. Lifting 3D, Stamina 2D+2
Technical: 2D
Computer Programming/Repair 4D, Demolition 3D+1, Droid Programming 4D, First Aid 4D, Security 5D+2
Move: 10
Equipment: Blast Helmet with Visor (+1 energy, +1D physical), Blast Vest (+1D energy, +1D physical, -1 to Dexterity and related skills.), Stun Baton (STR+2D+2), Blaster Pistol (4D), Comlink, 3 Pairs Binders (5D Strength)
Reference: Han Solo and the Corporate Sector Sourcebook p48.

Name: Espo Picket Fleet Hand


Name: Espo Picket Fleet Trooper
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D, Brawling Parry 3D+2, Melee Combat 4D, Melee Combat: Stun Baton 5D, Running 4D
Knowledge: 1D
Intimidation 3D+1, Law Enforcement 3D, Streetwise 3D, Survival 3D
Mechanical: 2D
Capital Ship Gunnery 4D, Ground Vehicle Operation 3D, Repulsorlift Operation 4D, Space Transports: Pinnace 5D
Perception: 2D
Bargain 3D, Search 4D, Sneak 3D+2
Strength: 2D
Brawling 3D, Brawling: Zero-G Combat 5D+2 Climbing/Jumping 4D. Lifting 4D, Stamina 4D+2
Technical: 2D
Computer Programming/Repair 3D, Droid Programming 3D, Security 3D
Move: 10
Equipment: Blast Helmet with Visor (+1 energy, +1D physical), Blast Vest (+1D energy, +1D physical, -1 to Dexterity and related skills.), Stun Baton (STR+2D+2), Blaster Pistol (4D), Comlink, Space Battle Armor (+2D energy +3D+1 physical, -1D+2 Dexterity and all related actions, 2 hours life support), 1 Glop Grenade, 3 Pairs Binders (5D Strength)
Reference: Han Solo and the Corporate Sector Sourcebook p50.

Name: Espo Trooper
Species: Any
Sex: Any
Dexterity: 3D
Blaster 3D+2, Brawling Parry 3D+2, Melee Combat: Stun Baton 5D
Knowledge: 1D
Intimidation 3D, Law Enforcement 2D+2, Streetwise 3D
Mechanical: 2D
Beast Riding 3D, Ground Vehicle Operation 2D+2, Repulsorlift Operation 3D
Perception: 2D
Bargain 2D+1, Search 3D+1
Strength: 2D
Brawling 2D+2, Climbing/Jumping 3D. Lifting 3D, Stamina 2D+2
Technical: 2D
Security 3D
Move: 10
Equipment: Blast Helmet with Visor (+1 energy, +1D physical), Blast Vest (+1D energy, +1D physical, -1 to Dexterity and related skills.), Stun Baton (STR+2D+2), Blaster Pistol (4D), Comlink.
Reference: Han Solo and the Corporate Sector Sourcebook p47.

Name: Iotran Policeman
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Iotran Braceman
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Pentastar Police Officer
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D+1, Melee Combat: Stun Baton 4D+2
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 3D
Brawling 4D
Technical: 2D
Move: 10
Equipment:
Blaster Pistol (4D), Blast Vest (+1D physical, +1 energy), Helmet (+1D physical, +1 energy), Stun Baton (STR+2D+2 Stun)
Reference: Adventure Journal #3 p141

Name: Quarren Security Guard
Species: Quarren
Sex: Any
Dexterity: 2D
Blaster 3D, Brawling 2D+2, Dodge 3D
Knowledge: 1D+2
Mechanical: 2D
Perception: 2D+1
Strength: 2D+1
Brawling 3D
Technical: 1D+2
Special Abilities
Aquatic: Can breathe both air and water and can withstand extreme pressures found in ocean depths.
Move: 10
Equipment: Blaster Carbine (4D+2) Comlink
Reference: Classic Adventures Volume Three p70

Name: Radell Security Guards
Species: Human
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D+2
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Command 4D
Strength: 3D+2
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D+2), Blast Vest (+1 energy, +1D physical), Blast Helmet (+1 energy, +1D physical).
Reference: Planets Collection p129

Name: Ringali Shell Security
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Santhe Security Guard
Species: Any
Sex: Any
Dexterity: 3D
Blaster 4D+2, Melee Weapons: Stun Baton 5D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Strength: 2D+2
Brawling 3D+2
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Stun Baton (STR+3D Stun), Blast Helmet & Vest (+1D physical, +1 energy), Handheld Remote Access Control (Given to group leaders only.)
Reference: Adventure Journal #9 p194

Name: Spira Security Police
Species: Human
Sex: Any
Dexterity: 2D
Blaster 3D+2, Melee 3D+1
Knowledge: 4D
Law Enforcement: Spira 6D, Streetwise 5D+1
Mechanical: 2D
Perception: 3D
Search 4D
Strength: 3D
Brawling 3D+2
Technical: 2D
Security 4D
Move: 10
Equipment: Blaster (3D), Uniform Security Sweeper.
Reference: Adventure Journal #1 p62


Name: Trianii Ranger
Species:
Sex:
Dexterity:
Knowledge:
Mechanical:
Perception:
Strength:
Technical:
Special Abilities
Character Points:
Force Points:
Move:
Equipment:
Reference:

Name: Twi’lek Gate Guard
Species: Twi’lek
Sex: Any
Dexterity: 3D
Blaster 4D+2, Dodge 4D, Melee Combat 6D, Melee Parry 5D+1
Knowledge: 2D
Intimidation 4D
Mechanical: 2D
Perception: 2D
Strength: 3D
Brawling 4D+2
Technical: 2D
Special Abilities
Head Tentacles: Twi’leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a “secret” language that all Twi’leks are fluent in.
Move: 10
Equipment: Blast Vest (+1D physical, +1 energy), Force Pike (STR+2D), Sporting Blaster (3D+1)
Reference: Platt’s Starport Guide p159


Name: Wing Guard Customs Official
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 4D, Brawling Parry 4D, Dodge 4D
Knowledge: 2D
Streetwise: Cloud City 5D, Willpower 4D
Mechanical: 2D
Perception: 2D
Con 3D, Investigation: Cloud City 6D+1, Search 6D+1, Sneak 4D+1
Strength: 2D
Brawling 3D
Technical: 2D
Security 5D+2
Move: 10
Equipment: Blaster Rifle (5D), Blast Vest (+1 energy, +1D physical)
Reference: GG2 Yavin and Bespin p63

Name: Wing Guard Officer
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 4D, Brawling Parry 4D, Dodge 4D, Melee Combat 4D+1, Melee Parry 3D+2
Knowledge: 2D+1
Streetwise 3D+1, Streetwise: Cloud City 5D, Willpower 4D
Mechanical: 2D
Perception: 2D
Con 3D, Investigation: Cloud City 6D+1, Search 5D+1, Sneak 4D+1
Strength: 2D
Brawling 3D
Technical: 2D
Security 4D+2
Move: 10
Equipment: Blaster Rifle (5D), Blast Vest (+1 energy, +1D physical), Comlink.
Reference: GG3 The Empire Strikes Back p72

Name: Wing Guard Pilot
Species: Any
Sex: Any
Dexterity: 3D+1
Blaster 4D, Dodge 4D, Vehicle Blasters 5D+2
Knowledge: 2D+1
Bureaucracy 3D+1
Mechanical: 2D+2
Repulsorlift Operation: Cloud Car 6D+2
Perception: 3D
Command 3D+2, Search 4D
Strength: 3D+1
Brawling 4D
Technical: 3D+1
Security 4D+2
Move: 10
Equipment: Blaster Pistol (4D), Comlink, Binders.
Reference: Movie Trilogy Sourcebook p104
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Guardian_A
Commodore
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sat Jul 07, 2012 10:40 pm    Post subject: Reply with quote

I havent had as much time to work on this as I would have liked the last couple of days. I've got the stats transfered from their respective books where available. But there are still a lot of stat blocks that need to be built from the ground up, and that takes time. If all goes well, I'll be able to put together the baseline for most of what is left tomorrow.

In the meantime, check out the pdf that Gullwind put together! He's compiled all of my work up to this time into a single massive compilation. Its simply amazing what he'd done with the project. (Link to my own work, along with a few other items of importance can be found in my sig.)
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Guardian_A
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Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Sep 10, 2012 11:33 am    Post subject: Reply with quote

So, real life has been crazy enough lately, that I havent got much done since my last post. That said, today is shaping up to be fairly laid back, so I'm trying to get some work done this morning.

In the meantime, here's a little teaser:

Name: Bodyguard, Royal
Species: Any
Sex: Any
Dexterity: 2D
Blaster: Blaster Pistols 3D+2, Brawling Parry 3D+1, Dodge 3D+1, Melee Combat: (Choose One) 4D, Melee Parry 3D+2
Knowledge: 2D
Alien Species 2D+1, Bureaucracy 2D+1, Cultures: (Choose One) 4D, Intimidation 3D, Law Enforcement 2D+2, Willpower 4D
Mechanical: 2D
Choose one of the following: Ground Vehicle Operation 3D+1, Hover Vehicle Operation 3D+1, or Repulsorlift Operation 3D+1
Perception: 2D
Hide 3D, Persuasion 3D, Search 4D, Sneak 3D+1
Strength: 2D
Brawling 3D
Technical: 2D
Security 3D
Move: 10
Equipment: Melee Weapon (Per Melee Combat specialty), Blaster Pistol (4D), Royal Bodyguard Armor (+1D Physical & Energy), Comlink
Reference: Custom Build
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lurker
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Joined: 24 Oct 2012
Posts: 423
Location: Oklahoma

PostPosted: Thu Nov 01, 2012 6:31 pm    Post subject: Reply with quote

Quote:



Since I've finished the baseline stats for the Mechanics & Technicians, I figured its time to start another collection



Guardian, I see all the threads about your collections, but I can't find them ... Can you point me in the right direction?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Nov 01, 2012 6:32 pm    Post subject: Reply with quote

lurker wrote:
Quote:



Since I've finished the baseline stats for the Mechanics & Technicians, I figured its time to start another collection



Guardian, I see all the threads about your collections, but I can't find them ... Can you point me in the right direction?


Use the link in his sig. They are all there.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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lurker
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Joined: 24 Oct 2012
Posts: 423
Location: Oklahoma

PostPosted: Thu Nov 01, 2012 6:50 pm    Post subject: Reply with quote

Embarassed


I didn't even think of looking there ...

I guess it was a long day with my cadets and wasn't firing on all cylinders.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Nov 02, 2012 12:31 am    Post subject: Reply with quote

lurker wrote:
:oops:


I didn't even think of looking there ...

I guess it was a long day with my cadets and wasn't firing on all cylinders.


I've been there a few times myself.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Guardian_A
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PostPosted: Sun Nov 04, 2012 2:49 pm    Post subject: Reply with quote

Yep, I try to keep a link in my sig to make everything easy to find.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 04, 2012 3:07 pm    Post subject: Reply with quote

Any progress on the Law Enforcement collection?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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