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Criminals NPC Collection.
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Guardian_A
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PostPosted: Tue Jan 03, 2012 8:41 pm    Post subject: Reply with quote

garhkal wrote:
Guardian_A wrote:
garhkal wrote:
Guardian_A wrote:

I've always treated the Forgery as both the ability to create the documents, but also to get those documents where they need to be to do the characters any good.


Nope.. its a Comp/prog rep roll to get it where it needs to go. Pretty high at that.


In that case, it might make sense to have both on the Counterfitter template from the start?


Well, not all counterfitters are boss hackers as well...


I see your point, but I'd really like to give the counterfitter everything it needs to do the job properly instead of creating two seperate NPCs that need to work together to do the job correctly.
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garhkal
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PostPosted: Wed Jan 04, 2012 3:05 am    Post subject: Reply with quote

By that logic all combative NPCs should have all 'to their scale' combat skills.. not separated into blaster guys, missile/heavy guys etc..
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Guardian_A
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PostPosted: Wed Jan 04, 2012 10:55 am    Post subject: Reply with quote

garhkal wrote:
By that logic all combative NPCs should have all 'to their scale' combat skills.. not separated into blaster guys, missile/heavy guys etc..


True. The difference here is that when we field groups of enemies/allies in combat situations, we have the option of fielding them in large groups and adding the elements we need to create a well rounded encounter. On the other hand, if the characters are looking for someone like a Counterfitter, odds are, they are looking for a very specific skill set to aid them in their adventures.

Maybe something like this would work for you? Thoughts?

Name: Counterfeiter
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Bureaucracy 3D+2, Languages 3D, Law Enforcement 3D, Streetwise 3D
Mechanical: 2D
Perception: 2D
Bargain 2D+2, Con 3D+2, Forgery 4D+2, Persuasion 3D
Strength: 2D
Technical: 2D
Computer Program/Repair 4D, Security: Government Computers 3D+2
Move: 10
NOTE: Some Counterfeiters work in teams. One person uses Forgery to create the documents while the other uses Computer Program/Repair and Security: Government Computers to place those documents into their respective government systems.
Reference: Custom Build
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Guardian_A
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PostPosted: Wed Jan 04, 2012 12:56 pm    Post subject: Reply with quote

I had a little time on my hands, so I spent a couple of hours working on the Criminals list this morning. I've got a long way to go, but at least I've put a dent in it.

Below is a my to-do list along with a sample of the work I've done so far (A-C). Anything with a "*" behind it has baseline stats. Take a look and let me know if anything dosnt look right or if I missed something



Backroom Medic *
Bodyguard *
Bouncer *
Casino Boss *
Chop Shop Tech *
Con Artist *
Corrupt Politician *
Counterfeiter *
Deathstick Dealer
Droid Thief
Enforcer *
Fence
Gang Member
Gang Leader
Hit Man
Informant
Information Broker
Loan Shark
Outlaw *
Outlaw Leader *
Outlaw Tech *
Pick Pocket
Professional Thief
Thug *
Sabbacc Dealer
Slaver
Slicer
Street Toughs *
Swoop Gang Member *
BloodSniffer Swoop Gang Member *
Defel Bodyguard *
Gamorrean Bodyguard *
Knights Swoop Gang Member *
Rabid Mynock Swoop Gang Member *
Rodian Bodyguard *
Rust Rats Thief *
Sabrin Enforcer *
Skulls Swoop Gang Member *
Spiders Swoop Gang Member *
Themog’s Thugs *
Trandoshan Slaver *
Wind Raiders *

Black Sun:
Black Sun Assassin
Black Sun Enforcer
Black Sun Thug
Black Sun Vigo

Hutt Crime Empire:
Court Jester
Gamorrean Guard *
Gangster
Hutt Crime Lord
Majordomo
Swoop Trooper *
Weequay Mercenary *


Edit: I removed the stats from this post to shorten up this page a little. All of the baseline stat blocks are in my post below!


Last edited by Guardian_A on Wed Jan 04, 2012 4:43 pm; edited 1 time in total
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Guardian_A
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PostPosted: Wed Jan 04, 2012 4:41 pm    Post subject: Reply with quote

Ever had one of those days where you start working on a project, completely loose track of time, and find that you've done FAR more than you had any intention of doing? Yeah, . . . .

So, on a completely related subject, I've finished the baseline stats for everything in the Criminals collection!

I'm posting it now so everyone can have a few days to look things over before I start fleshing things out a bit. As always, all thoughts, comments, and constructive criticism is welcome!

Edit: I removed the stats to clean up this page a bit. If you are interested in seeing them, please download the pdf available either in my signature or in my post further down this page! Thanks for all the great feedback guys!


Last edited by Guardian_A on Sat Jan 07, 2012 11:02 pm; edited 1 time in total
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Bren
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PostPosted: Wed Jan 04, 2012 4:55 pm    Post subject: Reply with quote

Just started running new adventures for a pair of smugglers who are working for a criminal organization. I think this list will be helpful for the mooks, thugs, minions, minor adversaries, and contacts. Thanks.
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Guardian_A
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PostPosted: Wed Jan 04, 2012 5:00 pm    Post subject: Reply with quote

Bren wrote:
Just started running new adventures for a pair of smugglers who are working for a criminal organization. I think this list will be helpful for the mooks, thugs, minions, minor adversaries, and contacts. Thanks.


Good to know! And good luck with your new adventure!

I'm planning to let people comment on things through Saturday. If no glaring problems come up by then, I'll probably start working on expanding things out so I can release a pdf for everyone. Hopefully I can have this collection done in about a week, that should give you plenty to work with!
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Bren
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PostPosted: Wed Jan 04, 2012 6:20 pm    Post subject: Reply with quote

8) Sweet!

I've been experimenting with running things in a bit more of a sandbox style and as a consequence I have been creating some random species charts for the planets in the region the PCs are in. I can probably incorporate the criminal stats for some additional tables.
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Guardian_A
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PostPosted: Wed Jan 04, 2012 6:26 pm    Post subject: Reply with quote

Interesting, . . . I'd like to see your chart once your done with it!
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garhkal
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PostPosted: Wed Jan 04, 2012 6:41 pm    Post subject: Reply with quote

Guardian_A wrote:
On the other hand, if the characters are looking for someone like a Counterfitter, odds are, they are looking for a very specific skill set to aid them in their adventures.


Hence why they should be separated into forger, hacker etc.. well to me.

Quote:
Name: Backroom Medic


Should have bargaining, and either con/persuasion. poss even command for coordinating nurses.

Quote:
Name: Bodyguard


I'd expand equip to include/change
comlink, to ear-mike/throat piece, armored business suit (+1d phys, +2 energy), and give a melee weapon.

Droid thief and Enforcer both need streetwise.. droid thief could also do with value.

Quote:
Name: Street Toughs


Why do they have better base combat skills than thugs and enforcers/bodyguards?
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Guardian_A
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PostPosted: Wed Jan 04, 2012 7:22 pm    Post subject: Reply with quote

Wow! Thanks for all the feedback.

Backroom Medic. I added Bargain & Persuasion, both at 3D. I dont really see a person like that having any staff/assistants, so I didnt add the Command.

Bodyguard. Good ideas. I added most of the suggested gear.

Droid Theif & Enforcer. Added Streetwise to both templates.

Thugs/Bodyguards/Enforcers. I see what you are saying. The Street Toughs, Thugs and Enforcers all come from "Official" sources. I try to use official stats wherever I can, even when I dont completely agree with them. I put together the Bodyguards with the oberall project in mind.
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garhkal
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PostPosted: Wed Jan 04, 2012 7:58 pm    Post subject: Reply with quote

In Johnny mnemonic.. all their 'backroom' medics seemed to have an assistant or two..
Same in that film repo men.
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Guardian_A
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PostPosted: Wed Jan 04, 2012 8:22 pm    Post subject: Reply with quote

garhkal wrote:
In Johnny mnemonic.. all their 'backroom' medics seemed to have an assistant or two..
Same in that film repo men.


True, but there are also a lot of examples of medics working alone in those environments.

Also, take into consideration, the Backroom Medic's Perception at 2D should be enough to get an assistant or two to help out. After all, its a "Very Easy" roll to get someone to obey when they have no reason not to.
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Guardian_A
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PostPosted: Sat Jan 07, 2012 11:00 pm    Post subject: Reply with quote

Criminals NPC collection pdf.

http://www.4shared.com/office/opERsYXu/Star_Wars_Criminals_suppliment.html

This leaves me with the following collections on my to-do list:
Civilians
Jedi & Sith
Law Enforcement & Security
Mechanics & Techs
Pirates & Privateers

I'm already working on the Civilians collection, but its going to be a slow process. I'm also thinking about starting the Mechanics & Techs collection in the near future.

Keeping in mind that I have already completed:
Rebels/New Republic
Imperians
Vong
CIS
Grand Army
Militias & Mercenaries
Merchants

Am I missing anything?
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Bren
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PostPosted: Sun Jan 22, 2012 5:41 pm    Post subject: Reply with quote

Hey Guardian_A - In any of your collections, did you find or create stats for an Infochant?

Anyone else have stats already made?
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