The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Merchants & Vong NPC Collections
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Merchants & Vong NPC Collections Goto page 1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Dec 25, 2011 8:29 pm    Post subject: Merchants & Vong NPC Collections Reply with quote

Since both of these are fairly small collections and I'm working on both of them at the moment, I figured I would just start one thread to cover both.

Take a look at my current to-do lists and let me know if I've missed anything! Items with a * have baseline stats complete.

Merchants:
Merchant*
Merchant: Specialist*
Hovercar Salesman
Pawnbroker
Black Market Merchant
Gun Runner
Jawa Trader

Vong:
Yuuzhan Vong Intendant*
Yuuzhan Vong Pilot*
Yuuzhan Vong Priest
Yuuzhan Vong Scout*
Yuuzhan Vong Shaper
Yuuzhan Vong Warrior*
Voxyn*
Yammosk*

PS: If you have missed any of my past NPC collections, check the link in my signature. It should lead you to all of my completed Star Wars D6 related projects!
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Dec 26, 2011 4:19 am    Post subject: Reply with quote

What of the shamed ones for the vong?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 8:20 am    Post subject: Reply with quote

I'll add those to the list right now!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 12:57 pm    Post subject: Reply with quote

With the Merchant Specialists, I am hoping to create a single template to cover most any kind of non-standard merchant a person may need in their games. Whether it be a Weapons dealer, a sporting goods dealer, a local herbalist, or any of a thousand other special merchant. When I put together the pdf, I would like to include a list of examples for this.

Here is what I currently have:
Antiques, Clothing, Corporate, Datapads, Security Systems, Sporting goods, Weapons.

Does anyone have any ideas? I'm not looking for an all-inclusive list, but a wider range of examples would be nice.
Back to top
View user's profile Send private message
S-Foil
Sub-Lieutenant
Sub-Lieutenant


Joined: 21 Feb 2011
Posts: 70

PostPosted: Mon Dec 26, 2011 2:07 pm    Post subject: Reply with quote

I might suggest that "hover car salesman" might be generalized into "shady merchant". A black market merchant may be non-shady, just dealing with black market goods. A shady merchant might be grey or white market but like a car salesman not have scruples. They might have a high Con or Pursuasion skill that they use in lieu of Bargain.

You might also swap "Jawa trader" for "scavenger merchant". They'd have some technical and mechanical skills in addition to their Bargain and Pursuasion skills. A Jawa trader would be an example of a scavenger merchant.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 2:19 pm    Post subject: Reply with quote

S-Foil wrote:
I might suggest that "hover car salesman" might be generalized into "shady merchant". A black market merchant may be non-shady, just dealing with black market goods. A shady merchant might be grey or white market but like a car salesman not have scruples. They might have a high Con or Pursuasion skill that they use in lieu of Bargain.

You might also swap "Jawa trader" for "scavenger merchant". They'd have some technical and mechanical skills in addition to their Bargain and Pursuasion skills. A Jawa trader would be an example of a scavenger merchant.


Shady Merchant, . . . . I like that. I might take both the Hovercar Salesman and Pawnbroker and pack them both into that generalization.

Jawa Trader. I like to include at least one or two species specific stat blocks in each collection. (Example: Grand Army included both Gungans and Wookiees, the CIS included Geonosians.) On that note, can anyone else think of any other common race specific merchants that might go with this list?

With that said, I like the Scavenger Merchant idea, so thats going on the list too!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 5:08 pm    Post subject: Reply with quote

I've got the baseline together for the merchants on my list. Let me know if you see anything I missed! And feel free to make suggestions for additional merchant types I could add. If you post it, and I like it, I'll add it to the list!

Name: Merchant
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Streetwise 2D+2
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D, Con 3D+2, Persuasion 2D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 200 Credits, Various wares for sale.
Reference: R&E p210


Name: Merchant: Specialist
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Business 2D+2, Scholar:(Insert Specialty here) 3D+1, Streetwise 2D+2, Value: (Insert Specialty here) 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D+1, Con 3D+2, Investigation: (Insert Specialty here) 3D, Persuasion 2D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
NOTE: Choose one field (Antiques, Clothing, Corporate, Datapads, Security Systems, Sporting goods, Weapons etc) this should be your specialty in all open fields.
Reference: Custom Build

Name: Scavenger Merchant
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Streetwise 2D+2, Value 3D
Mechanical: 2D
Hover Vehicle Operation 2D+1, Sensors 2D+2
Perception: 2D
Bargain 4D, Con 3D+2, Hide 3D+1, Persuasion 2D+2, Search 4D
Strength: 2D
Climbing/Jumping 2D+1, Lifting 3D
Technical: 2D
Choose one skill set:
-Computer Program/Repair 3D, Droid Programming 3D, Droid Repair 3D
-Armor Repair 3D, Blaster Repair 3D
-Ground Vehicle Repair 3D, Hover Vehicle Repair 3D, Repulsorlift Repair 3D, Walker Repair 3D
-Space Transport Repair 3D, Starfighter Repair 3D, Starship Weapon Repair 3D
Move: 10
Equipment: Clothing, Multi-tool, Diagnostics sensor, Datapad (Holding transaction records), 200 Credits, Various wares for sale.
Reference: Custom Build

Name: Shady Merchant
Species: Any
Sex: Any
Dexterity: 2D
Pick Pocket 3D+1
Knowledge: 2D
Streetwise 3D, Value 3D (Insert Specialty Here)
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 3D+2, Con 4D, Hide 3D+1, Persuasion 3D, Sneak 3D
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 200 Credits, Various wares for sale.
NOTE: Choose one field (Pawnbroker, Street Vendor, Used Hover Vehicle Salesman, etc) this should be your specialty in all open fields.
Reference: Custom Build

Name: Weapon Dealer
Species: Any
Sex: Any
Dexterity: 2D
Archaic Guns 3D, Blaster 4D, Blaster Artillery 3D, Bows 3D, Dodge 3D+1, Firearms 3D+2, Grenade 3D+2, Missile Weapons 3D, Thrown Weapons 3D, Vehicle Blasters 3D
Knowledge: 2D
Business 2D+2, Law Enforcement 3D, Streetwise 2D+2, Value: Military Hardware 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D+1, Con 3D+2, Persuasion 2D+2
Strength: 2D
Technical: 2D
Armor Repair 3D, Blaster Repair 3D+1, Demolitions 3D, Firearm Repair 3D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 500 Credits, Field specific wares for sale.
NOTE: Choose one field (Antiques, Clothing, Corporate, Datapads, Security Systems, Sporting goods, Weapons etc) this should be your specialty in all open fields.
Reference: Custom Build

Name: Jawa Trader
Species: Jawa
Sex: Any
Dexterity: 2D
Blaster 2D+2, Dodge 3D
Knowledge: 2D
Streetwise 4D, Survival: Desert 4D+2, Value 3D+1
Mechanical: 3D
Ground Vehicle Operation: Sandcrawler 3D+2
Perception: 1D
Bargain 4D, Con 3D+1
Strength: 1D
Climbing/Jumping 2D+2
Technical: 3D
Computer Program/Repair 4D+2, Repulsorlift Repair
Move: 8
Equipment: Jawa Ion Gun (+1D to Blaster, 3D Ionization Damage 3-4/8/12), Tool Kit
Reference: Movie Trilogy Sourcebook p25
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 5:58 pm    Post subject: Reply with quote

In addition to the Merchant stat blocks I posted earlier, I just finished up the baseline for the Vong I have planned. Let me know if I missed anything or if there is anything else I should add. I'll leave the stats up for a day or so before fleshing things out a bit and starting on the pdf.

Name: Yuuzhan Vong Intendant
Species: Yuuzhan Vong
Sex: Any
Dexterity 3D
Brawling Parry 4D, Dodge5D, Melee Parry 4D+1, Melee combat 4D+1
Knowledge 3D+1
Bureaucracy 4D+2, Intimidation 4D, Value 4D, Willpower 4D+1
Mechanical 2D+1
Perception 3D+2
Bargain 4D+1, Command 4D+2, Con 4D+2, Hide 5D+1, Investigation 4D+1, Persuasion 4D+1
Strength 2D+2
Brawling 4D
Technical 3D
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Reference: Custom Build



Name: Yuuzhan Vong Pilot
Species: Yuuzhan Vong
Sex: Any
Dexterity 4D
Brawling Parry 5D, Dodge5D+1, Melee Parry5D+1, Melee combat 5D+1, Thrown Weapons 5D
Knowledge 2D+2
Planetary Systems 3D, Survival 3D+2
Mechanical 3D
Astrogation 3D+2, Bio-Organic Starship Gunnery 4D+2, Bio-Organic Starship Piloting 4D+2
Perception 2D+1
Strength 3D+2
Brawling 5D
Technical 2D+1
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Equipment: Amphistaff, Thud Bugs
Reference: Custom Build

Name: Yuuzhan Vong Priest
Species: Yuuzhan Vong
Sex: Any
Dexterity 2D+1
Brawling Parry 4D, Dodge 5D, Melee Parry4D+1, Melee combat 4D+1, Thrown Weapons 4D
Knowledge 3D+2
Intimidation 4D+1, Scholar: Religion 5D+2
Mechanical 2D+2
Perception 3D+2
Con 4D+1, Investigation 4D, Persuasion 4D+2
Strength 2D+2
Brawling 4D
Technical 3D
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Reference: Custom Build Name: Yuuzhan Vong Scout
Species: Yuuzhan Vong
Sex: Any
Dexterity 4D
Brawling Parry 5D, Dodge 5D+2, Melee Parry 5D, Melee combat 5D, Thrown Weapons 5D+1
Knowledge 2D+2
Alien Species 3D+2, Cultures 3D+1, Languages 3D+1, Planetary Systems 3D+2, Survival 3D+2
Mechanical 3D
Perception 2D+1
Con 3D+2, Hide 3D+2, Investigation 4D, Search 4D, Sneak 4D
Strength 3D+2
Brawling 5D, Climbing/Jumping 4D+1
Technical 2D+1
Security 3D+2
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Equipment: Amphistaff, Thud Bugs
Reference: Custom Build


Name: Shamed One
Species: Yuuzhan Vong
Sex: Any
Dexterity: 3D+1
Brawling Parry 4D, Dodge 4D+2, Melee Parry 5D, Melee Combat 5D, Thrown Weapons 4D+2
Knowledge: 2D+2
Survival 3D+2
Mechanical: 3D
Perception: 3D
Hide 3D+1, Search 3D+1, Sneak 3D+2
Strength: 3D
Brawling 4D, Stamina 4D
Technical: 3D
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Reference: Custom Build


Name: Yuuzhan Vong Shaper
Species: Yuuzhan Vong
Sex: Any
Dexterity 2D+1
Brawling Parry 4D, Dodge 5D, Melee Parry4D, Melee combat 4D
Knowledge 3D+2
Scholar: Disease 4D, Scholar: Physical Science 4D, Scholar: Religion 4D+1
Mechanical 3D
Perception 2D+2
Command 3D+2, Persuasion 4D
Strength 2D+2
Brawling 4D
Technical 3D+2
Biomechanism Creation/Repair 5D+2, First Aid 4D+1
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Reference: Custom Build

Name: Yuuzhan Vong Warrior
Species: Yuuzhan Vong
Sex: Any
Dexterity 3D+2
Brawling Parry 5D+2, Dodge 5D+1, Melee Parry 6D, Melee combat 6D, Thrown Weapons 5D+2
Knowledge 2D+1
Intimidation 3D+2, Survival 3D+1, Tactics 2D+2
Mechanical 2D+2
Perception 2D
Search 3D, Sneak 2D+2
Strength 5D
Brawling 5D+2, Stamina 5D+1
Technical 2D+1
Special Abilities:
Force Immunity: Yuuzahn Vong are immune to all Force powers that involve Sense or Alter
Move: 10
Equipment: Amphistaff, Thud Bugs
Reference: Custom Build




Name: Voxyn
Dexterity 3D+1
dodge 6D, spit acid 7D
Perception 3D+1
hide 6D, search 6D, sneak 6D
Strength 3D+2
Sense 3D
Force Powers: Life Detection, Sense Force, Sense Force Potential.
Special Abilities:
Acid Spittle: Voxyn can spit acid with a range of 1-2/4/6. This attack can be dodged just like any other ranged attack. Voxyn acid inflicts 3D+2 damage each round for 1D+2 rounds, and will damage any armor or equipment it comes into contact with (see SWD6, pages 94-95). During a round that a voxyn spits, it can make no other attacks.
Bite: Does Strength +1D damage.
Claws: Do Strength +2 damage, plus disease (see below).
Disease: The claws of a voxyn are rife with harmful bacteria. If a target takes damage from a voxyn's claws, it must also succeed in a Difficult Strength check. Failure means that the wounds are infected, which results in a loss of 1 pip from its Strength rating. After 24 hours, the victim must make another Strength check, with failure resulting in a loss of another 2 pips from Strength. This loss can be healed with proper medical attention.
Force Immunity: Voxyn are immune to all Force powers that involve Sense or Alter.
Force-Sensitive: This creature is Force-sensitive.
Low-light Vision: A voxyn can see twice as far as a normal human in poor lighting conditions.
Nutrient Dependency: Voxyn must ingest a nutrient compound from the planet Myrkr in order to survive. Without this nutrient, their Strength score is halved after a month, and quartered after two months. After three months without the nutrient, a voxyn will die.
Poison Tail: Anyone struck by a voxyn's tail takes the creature's Strength +1 in damage, and must make a Difficult Strength check. Failure indicates that the target is completely paralyzed for 2D minutes. The poison also causes swelling and redness in most creatures, and this lasts 1D days.
Regeneration: Voxyn heal twice as fast as other creatures.
Sonic Screech: A voxyn can let loose with a compressed-wave screech. All living beings with 10 meters of the screeching voxyn must make a Difficult Strength check or be deafened for 1D+2 days. Voxyn will typically use this attack prior to its initial attack in order to disorient and confuse its opponents. A screeching voxyn can make no other attacks.
Toxic Blood: Any air-breathing creature within 2 meters of a voxyn that has been wounded (or worse) must succeed in a Difficult Strength roll, or suffer 5D of poison damage.
Move: 14
Reference: d20 New Jedi Order p137

Name: Yammosk
Dexterity 1D
dodge 3D+2
Knowledge 3D+2
alien species 8D, alien species: Yuuzhan Vong 10D+1, intimidation 9D+2, scholar: physical sciences 6D+2, willpower 10D+1, survival 6D+2
Mechanical 2D
astrogation 5D+1
Perception 4D+2
con 7D+1, persuasion 8D+1, search 8D
Strength 11D (starfighter-scale: 5D)
Technical 4D+2
Special Abilities:
Atmosphere Generation: The lung capacity of a yammosk allows it to hold enough air to support thousands of oxygen-breathing creatures for several hours. A yammosk can produce a large, transparent bubble of oxygen, but can only do so once every 24 hours.
Bite: The bite of a yammosk inflicts its Strength +1D+2 damage (6D+2 starfighter-scale).
Crew Skill Bonus: A yammosk can assist the crews of all of its assigned Yuuzhan Vong capital ships within 10,000 kilometers. This results in a +2D bonus to all rolls by these crews that involve Astrogation, Gunnery, Piloting, and Sensors skills. This bonus does not affect non-capital-scale Yuuzhan Vong ships, nor do multiple yammosks provide additional bonuses. If the link between the yammosk and its fleet is somehow severed, this bonus is lost. Note that this bonus has already been factored into the Crew Skills of all converted Yuuzhan Vong ships that it would normally apply to.
Gravitic Telepathy: Yammosks can both receive and broadcast thoughts, allowing it to treat all of its assigned forces (the crew and troops of any ships, including non-capital-scale coralskippers) as being within sight and voice range. This effect extends to a range of 10,000 kilometers.
Shared Knowledge: Yammosks share their collected memories with their offspring. While a newly-born yammosk will possess these memories, however, it takes time before this knowledge can be applied to the creature's skills.
Starfighter Scale: Due to their size, yammosk are considered starfighter-scale.
Subsensory Awareness: The yammosk has the ability to judge a target's basic state of mind, and is a form of empathy. By making a successful Perception check (difficulty of the target's Control or Knowledge: Willpower), a yammosk
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 27, 2011 3:34 am    Post subject: Reply with quote

S-Foil wrote:

You might also swap "Jawa trader" for "scavenger merchant". They'd have some technical and mechanical skills in addition to their Bargain and Pursuasion skills. A Jawa trader would be an example of a scavenger merchant.


What of salvagers, or miners (asteroid)..?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Dec 27, 2011 10:22 am    Post subject: Reply with quote

garhkal wrote:
What of salvagers, or miners (asteroid)..?


I see Salvagers and Miners as laborers more than merchants. Both character types are already on my "Civilians" list. The civilians list is HUGE, . . . and still growing.
Back to top
View user's profile Send private message
S-Foil
Sub-Lieutenant
Sub-Lieutenant


Joined: 21 Feb 2011
Posts: 70

PostPosted: Tue Dec 27, 2011 8:32 pm    Post subject: Reply with quote

Maybe Toydarian merchant (Watto)? I was also thinking about some sort of Hutt, Corporate Sector, and Tapani specialist merchants. Those templates might be more administrative than street merchant level but they might bear inclusion in the list. Maybe something like "guild merchant" that would have specialties in their area of space or products from their area. They would also have some specialties in politics of their regions.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Dec 27, 2011 8:59 pm    Post subject: Reply with quote

S-Foil wrote:
Maybe Toydarian merchant (Watto)? I was also thinking about some sort of Hutt, Corporate Sector, and Tapani specialist merchants. Those templates might be more administrative than street merchant level but they might bear inclusion in the list. Maybe something like "guild merchant" that would have specialties in their area of space or products from their area. They would also have some specialties in politics of their regions.


Toydarian Merchant is a good idea. I'll add it to the list right now.

I'm not really sure about the Hutt, Corporate Sector, or Tapani merchants through. What would they bring to the table that the standard Merchant, Merchant: Specialist, or Shady Merchant dosnt provide? Keep in mind that the "Specialist" already gives the option of specializing the merchant for a single field.
Back to top
View user's profile Send private message
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Tue Dec 27, 2011 9:28 pm    Post subject: Reply with quote

I'd think a Hutt merchant would be more likely to con you into buying second rate goods, might have a good streetwise score for finding "special" items, etc.
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Dec 27, 2011 9:38 pm    Post subject: Reply with quote

Fallon Kell wrote:
I'd think a Hutt merchant would be more likely to con you into buying second rate goods, might have a good streetwise score for finding "special" items, etc.


So, like the Shady Merchant? Obviously, a Hutt would be a more experienced version of the Shady Merchant. Immagine a +2D to +3D to Streetwise, Value and Con, . . . Or does that still seem to fall a bit short for a Hutt Merchant?
Back to top
View user's profile Send private message
S-Foil
Sub-Lieutenant
Sub-Lieutenant


Joined: 21 Feb 2011
Posts: 70

PostPosted: Wed Dec 28, 2011 4:07 am    Post subject: Reply with quote

I think the specialities a CSA, Tapani, or Hutt merchant template should have would make them independent templates. In addition to their mercantile specialties (Bargain, Con, Value, and Business) they would have Bureaucracy, Planetary Systems, Alien Species, and Streetwise specialties for their particular area. A Hutt merchant might specialize in Blasters but his knowledge of Hutt space politics gives him an edge in that region. If you just wanted a random merchant on Brentaal the specialist merchant would be germane but if you were in the Tapani sector a Tapani flavored merchant would be more appropriate.

Thinking about that idea more generally maybe we could come up with flavors to add to the templates. That way you only need to list a specialist merchant (or pirate or civilian) but then you could have a list of flavors that can add to the template. These would be say a particular race, some regional/cultural specialties, and even regional equipment. Then it becomes pick a template, a flavor, and blam you've got a nicely fleshed out NPC.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0