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dph Lieutenant
Joined: 17 Jul 2009 Posts: 95
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Posted: Thu Oct 06, 2011 10:50 pm Post subject: |
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I was actually curious about the RAW that states Ion damage of 16+ results in 'controls dead'. I can't seem to find anywhere that explains how long your contols are dead or how you fix them! _________________ Check out my campaign and others on Obsidian Portal!
http://www.obsidianportal.com/campaigns/roguetraders |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14035 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Oct 06, 2011 11:16 pm Post subject: |
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All i see is it saying that when a ship suffers as many control's ionized as it has maneuver dice, it gets control's dead, which lasts for 2 turns. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16180 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Oct 07, 2011 6:31 am Post subject: |
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Tossk wrote: | I was actually curious about the RAW that states Ion damage of 16+ results in 'controls dead'. I can't seem to find anywhere that explains how long your contols are dead or how you fix them! |
If you check on the standard Damage chart on page 111-112 of the 2R&E Rulebook, the rules for Controls Dead can be found on the top of the very first column on pg. 112. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14035 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 07, 2011 9:22 am Post subject: |
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As i said above that;s for controls frozen (more control's ionized than maneuver dice)... _________________ Confucious sayeth, don't wash cat while drunk! |
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