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flash paks and lightsabers
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Law
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Joined: 15 Jul 2011
Posts: 25
Location: Baltimore, Maryland

PostPosted: Mon Jul 18, 2011 12:50 am    Post subject: flash paks and lightsabers Reply with quote

Does anyone know if any of the supplement books have rules for flash paks and temporary blindness?

I am designing a dark jedi to go up against the group and I was thinking it would be a wicked little surprise if he had something like this built into the bottom of his lightsaber. I picture him with the blade pulled back over his head ready for the two-handed tomahawk chop and while the pc is all set to parry the incoming blow...FLASH Twisted Evil

It would probably be useful for making quick escapes when somebody lands that lucky blow that threatens to take out my recurring villain before he has a chance to..uhm...recur.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jul 18, 2011 12:56 am    Post subject: Reply with quote

Well, I know total blindness is a -4D penalty. Maybe you could roll the flash vs. the target's Perception, then treat it as a stunned result when calculating how many rounds the flash lasts.

Of course, it's not inconceivable that a Jedi could use the Force to bypass a blind result (ala Luke with the blast shield down).
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Hellcat
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Joined: 29 Jul 2004
Posts: 11921
Location: New England

PostPosted: Mon Jul 18, 2011 1:45 am    Post subject: Reply with quote

Luma flares in their write up say:

Quote:
Maxium range for the luma flare is five kilometers vertical and 10 kilometers hotrizontal. The illumination lasts for three minutes, and an area 300 meters in diameter is affected. While not designed as a weapon, luma flares will cause 4D burn damage to anyone within 20 meters of the detonation. Anyone within 50 meters of the detonation point and who is looking directly at the detonation point must make a Difficult Perception total or be blinded for eight minutes.


Maybe that's of some assistance. Though the flash bangs in Republic Commando don't last near that long for temporary blindness so I'd say length varies based on the device.
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Mon Jul 18, 2011 6:09 pm    Post subject: Reply with quote

With me and flash-bang grenades i base it off the 'targets' perception roll.
V-diff (24) - closed eyes in time. no effect
Diff (17) - did not close eyes sufficiently in time, -2d for next round, -1d for following 2 rounds, then no penalty.
Moderate (13) - did not close eyes sufficiently, -3d for two rounds, -2d for 2 more rounds, -1d for 2 more rounds then no penalty.
Easy (8) - did not close eyes. -4d/-3d/-2d/-1d for 3/3/3/3 rounds.
Very easy (3) - flash blind. -4d until cured (Easy first aid roll)
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Law
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Joined: 15 Jul 2011
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PostPosted: Mon Jul 18, 2011 8:36 pm    Post subject: Reply with quote

Great, I've got some good thoughts to go off of. Thanks guys.
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garhkal
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PostPosted: Tue Jul 19, 2011 6:54 pm    Post subject: Reply with quote

Your welcome.
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