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Rebel/New Republic NPC collection
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TyCaine
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Joined: 16 Oct 2009
Posts: 514
Location: Florida, US

PostPosted: Tue Jul 26, 2011 5:30 pm    Post subject: Reply with quote

Excellent! Smile

And the list for the support personnel looks good as well...


T.C.
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garhkal
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Joined: 17 Jul 2005
Posts: 14036
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 26, 2011 5:38 pm    Post subject: Reply with quote

Guardian_A wrote:
X-Wing Pilots. I gave them the X-Wing specialty because the baseline I was using had that baseline. With that said, you make a good point, I'll change the Specialty to "Choose One."

Naval Troopers. I'll see what I can do about tweeking the stats up a little bit. To upgrade the Elite version, I will need to upgrade the entire set of Navy Troopers though.

Gunners. Specialties are a good point, I guess I didnt picture the generic gunners as important enough to worry about specialties. I'll think about it tonight and make a decision in the morning.


The reason i mentioned "specialty" with gunners, is not that they should have a (S) weapon of choice actual TRUE specialty, but a focus of whether they are more SF gunnery guys or Cap ship gunnery guys.. I don't really see them being just as good with either weapon system...

Quote:
New Republic Intelligence
Solo Agent
Team Agent
Undercover Agent
Office Personnel
Officer


What is the Diff between Solo and team/undercover agents? What about counter intel officials (those looking FOR moles/spies)? Interrogators (like the ISB)?

Quote:
Security
Security Guard


I can easily see adding;
Security guard officer
Security guard armorer

Quote:
Support Personnel
Military Cook
Military Medic
Service Technician
Military Engineer
Military Mechanic
Flight Coordinator
Military Quartermaster


Which is the armorer??
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