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Lightsabre Throw
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garhkal
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PostPosted: Fri Apr 01, 2011 4:15 pm    Post subject: Reply with quote

I'd actually say it adds damage to the LS via your Alter/TK roll, than LS combat.

Say
Roll beats diff by
0-6 = no additional damage
7-12 = +2 additional damage
13-18 = +1d additional damage
19-24 = +1d+1 additional damage
and so on..
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Praxian
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PostPosted: Sat Apr 02, 2011 3:22 am    Post subject: Reply with quote

Was thumbing around in the Tales of the Jedi book... and read up on Telekinesis today. It actually has something in there referencing throwing a lightsaber.

In this case, you would use Telekinesis to control the lightsaber once thrown. Difficulty would be 5 (for it's weight), +11 - 25 for controlling it, +5 for every range increment beyond 10 meters (first 10 no mod, 11 - 20 meters +5, 21 - 30 meters +10, etc). Make sure to keep in mind the return from the throw, so a 15 meter throw would cover a 30 meter range penalty (15 there and back).

For the actual damage, (since I see that discussion going on as well - lol) if LS Combat is up, use that additve for damage, otherwise it'd be base damage imho (esp if you are using the MAP for having LS Combat up in the first place).
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CRMcNeill
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PostPosted: Sat Apr 02, 2011 9:26 am    Post subject: Reply with quote

But then you would also have to consider the TK rule about getting a DSP if you use a TK'd object to attack someone...
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jmanski
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PostPosted: Sat Apr 02, 2011 10:36 am    Post subject: Reply with quote

Unless you're using Lightsaber Combat- then it's okay!
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ZzaphodD
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PostPosted: Sat Apr 02, 2011 5:42 pm    Post subject: Reply with quote

crmcneill wrote:
But then you would also have to consider the TK rule about getting a DSP if you use a TK'd object to attack someone...


Of course, by the RAW this is a DSP generating power, if used against living things.
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Praxian
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PostPosted: Sat Apr 02, 2011 6:33 pm    Post subject: Reply with quote

Ultimately, whether it's a Dark Side Point garnering thing or not is always up to the Gamemaster. I would say though, use Telekinesis, and hope the GM likes you.... Smile
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jmanski
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PostPosted: Sat Apr 02, 2011 6:36 pm    Post subject: Reply with quote

It just seems silly to me:

Use Lightsaber Combat to lop someone's head off: no problem

Use TK to hit someone with a rock: DSP
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ZzaphodD
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PostPosted: Sat Apr 02, 2011 6:47 pm    Post subject: Reply with quote

jmanski wrote:
It just seems silly to me:

Use Lightsaber Combat to lop someone's head off: no problem

Use TK to hit someone with a rock: DSP


Yeah, an old weird rule in the RAW...

Cutting someones arm off in a bar brawl seems to be fine though... Wink
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Fallon Kell
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PostPosted: Sun Apr 03, 2011 3:15 am    Post subject: Reply with quote

Yes, the age-old paradox. Force users can use The Force, but they cannot resort to using force.
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garhkal
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PostPosted: Sun Apr 03, 2011 4:18 am    Post subject: Reply with quote

I think it has something to do with While using LS combat, you have control over the blade and can actually choose to do less damage. Where as with Tk, wha you push into the weapon you 'toss' at someone, is what is pushed into it. No call backs.
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CRMcNeill
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PostPosted: Sun Apr 03, 2011 4:23 am    Post subject: Reply with quote

Still, it seems awfully ridiculous that one may use a lightsaber to slice off an opponent's arm, and can even use TK to do so, but one may not use TK to pick up a rock and bean one's opponent in the head with it.

Opponent Badly Wounded and Permanently Maimed = Good Jedi, have a cookie.

Opponent Knocked Unconscious With No Permanent Damage = Bad Jedi! Bad! Go sit in the Dark Side corner and think about what you did!
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Praxian
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PostPosted: Sun Apr 03, 2011 4:48 am    Post subject: Reply with quote

Just throw the lightsaber at the chain holding the several metric ton cargo over the enemies head. Squished enemy, thrown lightsaber, no dsp. Laughing
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Bren
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PostPosted: Sun Apr 03, 2011 10:03 am    Post subject: Reply with quote

crmcneill wrote:
Still, it seems awfully ridiculous that one may use a lightsaber to slice off an opponent's arm, and can even use TK to do so, but one may not use TK to pick up a rock and bean one's opponent in the head with it.
If this bothers you, then you should most definitely allow Jedi to bean people in the head with TK'd rocks.

Quote:
Opponent Knocked Unconscious With No Permanent Damage = Bad Jedi! Bad! Go sit in the Dark Side corner and think about what you did!
Of course hitting people in the head with a rock never causes death or permanent injury. Wink
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garhkal
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PostPosted: Sun Apr 03, 2011 3:02 pm    Post subject: Reply with quote

Personally i think any use of the force to directly injure should warrant at least a Dark side point. Perhaps, stunning should be ok, wounding or worse gets you the point.
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Bren
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PostPosted: Sun Apr 03, 2011 3:21 pm    Post subject: Reply with quote

garhkal wrote:
Personally i think any use of the force to directly injure should warrant at least a Dark side point. Perhaps, stunning should be ok, wounding or worse gets you the point.
It's the old unsolveable argument on use of the force for attack. We clearly see Ben and Luke in the OT maim or kill with lightsabers, presumably using LS Combat and hence the force. So why is it OK to hack off a guy's arm in a bar using a force enhanced lightsaber, but hitting him with a rock which does less damage is an auto DSP?

Personally, I'm a bit in the middle here. I'm ok with allowing some limited use of TK to do damage in line with what we see in the prequels. In our house campaign we allow force push, which does stun only or limited damage.

What really concerns me more are the game balance issues.
1) Ensuring that the ability to use TK (or other force skills) does not eliminate a need for Jedi to learn other non-force skills like lightsaber, brawling, or blaster.
2) That TK doesn't become a method to damage or incapacitate the non-force sensitives without allowing them to dodge or otherwise avoid or resist attacks.
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