The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Generic Militias & Mercenaries
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Generic Militias & Mercenaries Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Mon Jul 04, 2011 5:23 am    Post subject: Reply with quote

Guardian_A wrote:
Mistryl Shadow Guard is a great idea.
I believe there were stats for a Mistryl in one of the Adventure Journals.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 04, 2011 7:49 am    Post subject: Reply with quote

Bren wrote:
Guardian_A wrote:
Mistryl Shadow Guard is a great idea.
I believe there were stats for a Mistryl in one of the Adventure Journals.


Adventure Journal #9! Thanks for pointing it out! The character listed in the book is a unique character, but I can use it as something of a guideline when putting the baseline stat block together.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 04, 2011 9:47 am    Post subject: Reply with quote

I started working on the Militia & Mercenaries NPC collection. This is my current to-do list. I dropped the "Specialists" from my list since that kind of character would be unique enough to justify a scratch build.. I'm still open to suggestions if anyone can think of something else I should add.

* incicates stat blocks that I have at least started work on.

Militias:
Primitive Militia (Tribal/Melee)
Archaic Militia (Modern/Firearms)
Untrained militia (Advanced/Unruly Mob) Note: Possibly Primitive Blaster Tech.
Simple Militia (Advanced/Lightly Equipped & trained)
Organized Militia (Advanced/Well equipped & trained)

Mercs:
Mercenary Navy
-Fighter Pilot
-Shuttle Pilot
Mercenary Army
-Trooper*
-Sharpshooter*
-Scout*
-Squad Leader*
-Heavy
-Ground Vehicle Crew
-Repulsorlift Crew
-Walker Crew
-Armor Leader
-Commando
ThunderForce Mercenaries*

Species Specific Mercs:
Echani Mercenaries
Zabrak Mercenaries
Gamorean Warriors
Mistryl Shadow Guard

Regional Armies:
Mandalorians
Chiss Ascendancy
-Army
-Navy
Hapes Cluster
-Army
-Navy
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jul 04, 2011 3:59 pm    Post subject: Reply with quote

For mercs..
I would add to the list (in itallics)

Mercs:

Mercenary Navy
-Fighter Pilot
-Shuttle Pilot
-Boarding troops
-Technicians
-gunners

Mercenary Army
-Trooper*
-Sharpshooter*
-Scout*
-Squad Leader*
-Heavy
-Ground Vehicle Crew
-Repulsorlift Crew
-Walker Crew
-Armor Leader
-Commando
-Technician Communications
-Technician, other
and poss
-demolitions
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 04, 2011 4:33 pm    Post subject: Reply with quote

garhkal wrote:
For mercs..
I would add to the list

-Boarding troops
-Technicians
-gunners

-Technician Communications
-Technician, other
and poss
-demolitions


I plan to do a tech. Probably one for the Army end of things and another for the Navy end of things.

Gunner is a good idea, I should have had that on my list already.

Boarding troops. Are the army troopers enough? Or do you have something specific in mind?

Demolitionist. I've been torn on this one since I first put this list together. I'll go a head and add it to the list.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Jul 04, 2011 6:33 pm    Post subject: Reply with quote

I havent got nearly as much done today as I had originally hoped, but I was able to knock out all of the Militia. I dont intend to expand the options at each level, and I dont intend to add any command models. Odds are that the people giving them their orders are nobles or local government officials anyway, . . . . and thats a project for another day.

Feel free to take a look and let me know what I missed.


Name: Primitive Militiaman (Green)
Species: Any
Sex: Any
Dexterity: 2D
Bows 3D, Brawling Parry 3D, Dodge 3D, Melee Combat 2D+2, Melee Parry 2D+2, Thrown Weapons 3D
Knowledge: 2D
Survival 3D
Mechanical: 2D
Beast Riding 2D+2
Perception: 2D
Bargain 2D+2, Hide 2D+1, Search 3D, Sneak 2D+1
Strength: 2D
Climbing/Jumping 3D, Stamina 3D, Swimming 2D+2
Technical: 2D
First Aid 2D+1, Primitive Construction 2D+2
Move: 10
Equipment: Choose up to two: Axe (STR+2D, Max 5D, Bow (2D+2), Sling (2D+1), Spear (STR+1D+1), Sword (STR+2D, Max 4D)
Reference: Custom Build

Name: Primitive Militiaman
Species: Any
Sex: Any
Dexterity: 2D
Bows 3D+2, Brawling Parry 3D+2, Dodge 3D+2, Melee Combat 3D+1, Melee Parry 3D+1, Thrown Weapons 3D+2
Knowledge: 2D
Survival 3D+1
Mechanical: 2D
Beast Riding 3D
Perception: 2D
Bargain 3D, Hide 2D+2, Search 3D+2, Sneak 2D+2
Strength: 2D
Climbing/Jumping 3D+2, Stamina 3D+1, Swimming 2D+2
Technical: 2D
First Aid 2D+2, Primitive Construction 3D
Move: 10
Equipment: Choose up to two: Axe (STR+2D, Max 5D, Bow (2D+2), Sling (2D+1), Spear (STR+1D+1), Sword (STR+2D, Max 4D)
Reference: Custom Build

Name: Primitive Militiaman (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Bows 4D+1, Brawling Parry 4D+1, Dodge 4D+1, Melee Combat 4D, Melee Parry 4D, Thrown Weapons 4D+1
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Beast Riding 3D+1
Perception: 2D
Bargain 3D+1, Hide 3D, Search 4D+1, Sneak 3D
Strength: 2D
Climbing/Jumping 4D+1, Stamina 3D+2, Swimming 2D+2
Technical: 2D
First Aid 3D, Primitive Construction 3D+1
Move: 10
Equipment: Choose up to two: Axe (STR+2D, Max 5D, Bow (2D+2), Sling (2D+1), Spear (STR+1D+1), Sword (STR+2D, Max 4D)
Reference: Custom Build

Name: Primitive Militiaman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Bows 5D, Brawling Parry 5D, Dodge 5D, Melee Combat 4D+2, Melee Parry 4D+2, Thrown Weapons 5D
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 3D+2
Perception: 2D
Bargain 3D+2, Hide 3D+1, Search 5D, Sneak 3D+1
Strength: 2D
Climbing/Jumping 5D, Stamina 4D, Swimming 2D+2
Technical: 2D
First Aid 3D+1, Primitive Construction 3D+2
Move: 10
Equipment: Choose up to two: Axe (STR+2D, Max 5D, Bow (2D+2), Sling (2D+1), Spear (STR+1D+1), Sword (STR+2D, Max 4D)
Reference: Custom Build Name: Archaic Militiaman (Green)
Species: Any
Sex: Any
Dexterity: 2D
Brawling Parry 3D, Dodge 3D, Firearms 3D, Melee Combat 2D+2, Melee Parry 2D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Beast Riding 2D+2, Ground Vehicle Operation 2D+2
Perception: 2D
Bargain 2D+2, Hide 2D+1, Search 3D, Sneak 2D+1
Strength: 2D
Climbing/Jumping 3D, Stamina 3D, Swimming 2D+2
Technical: 2D
First Aid 2D+1 Ground Vehicle Repair 2D+1
Move: 10
Equipment: Pistol (3D, ammo 8), Rifle (4D, ammo 12)
Reference: Custom Build

Name: Archaic Militiaman
Species: Any
Sex: Any
Dexterity: 2D
Brawling Parry 3D+2, Dodge 3D+2, Firearms 3D+2, Melee Combat 3D+1, Melee Parry 3D+1
Knowledge: 2D
Survival 3D+1
Mechanical: 2D
Beast Riding 3D, Ground Vehicle Operation 3D
Perception: 2D
Bargain 3D, Hide 2D+2, Search 3D+2, Sneak 2D+2
Strength: 2D
Climbing/Jumping 3D+2, Stamina 3D+1, Swimming 2D+2
Technical: 2D
First Aid 2D+2 Ground Vehicle Repair 2D+2
Move: 10
Equipment: Pistol (3D, ammo 8), Rifle (4D, ammo 12)
Reference: Custom Build

Name: Archaic Militiaman (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Brawling Parry 4D+1, Dodge 4D+1, Firearms 4D+1, Melee Combat 4D, Melee Parry 4D
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Beast Riding 3D+1, Ground Vehicle Operation 3D+1
Perception: 2D
Bargain 3D+1, Hide 3D, Search 4D+1, Sneak 3D
Strength: 2D
Climbing/Jumping 4D+1, Stamina 3D+2, Swimming 3D
Technical: 2D
First Aid 3D Ground Vehicle Repair 3D
Move: 10
Equipment: Pistol (3D, ammo 8), Rifle (4D, ammo 12)
Reference: Custom Build

Name: Archaic Militiaman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Brawling Parry 5D, Dodge 5D, Firearms 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 3D+2, Ground Vehicle Operation 3D+2
Perception: 2D
Bargain 3D+2, Hide 3D+1, Search 5D, Sneak 3D+1
Strength: 2D
Climbing/Jumping 5D, Stamina 4D, Swimming 3D
Technical: 2D
First Aid 3D+1 Ground Vehicle Repair 3D+1
Move: 10
Equipment: Pistol (3D, ammo 8), Rifle (4D, ammo 12)
Reference: Custom Build Name: Simple Militiaman (Green)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 3D, Brawling Parry 3D, Dodge 3D, Melee Combat 2D+2, Melee Parry 2D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Beast Riding 2D+2, Ground Vehicle Operation 2D+2, Hover Vehicle Operation 2D+2
Perception: 2D
Bargain 2D+2, Hide 2D+1, Search 3D, Sneak 2D+1
Strength: 2D
Climbing/Jumping 3D, Stamina 3D, Swimming 2D+2
Technical: 2D
First Aid 2D+1, Ground Vehicle Repair 2D+1, Hover Vehicle Repair 2D+1
Move: 10
Equipment: Choose one: Hold Out Blaster (3D), Sporting Blaster (3D+1), Primitive Blaster 3D
Reference: Custom Build

Name: Simple Militiaman
Species: Any
Sex: Any
Dexterity: 2D
Blasters 3D+2, Brawling Parry 3D+2, Dodge 3D+2, Melee Combat 3D+1, Melee Parry 3D+1
Knowledge: 2D
Survival 3D+1
Mechanical: 2D
Beast Riding 2D+2, Ground Vehicle Operation 3D, Hover Vehicle Operation 3D
Perception: 2D
Bargain 3D, Hide 2D+2, Search 3D+2, Sneak 2D+2
Strength: 2D
Climbing/Jumping 3D+2, Stamina 3D+1, Swimming 2D+2
Technical: 2D
First Aid 2D+2, Ground Vehicle Repair 2D+2, Hover Vehicle Repair 2D+2
Move: 10
Equipment: Choose one: Hold Out Blaster (3D), Sporting Blaster (3D+1), Primitive Blaster 3D
Reference: Custom Build

Name: Simple Militiaman (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 4D+1, Brawling Parry 4D+1, Dodge 4D+1, Melee Combat 4D, Melee Parry 4D
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Beast Riding 2D+2, Ground Vehicle Operation 3D+1, Hover Vehicle Operation 3D+1
Perception: 2D
Bargain 3D+1, Hide 3D, Search 4D+1, Sneak 3D
Strength: 2D
Climbing/Jumping 4D+1, Stamina 3D+2, Swimming 2D+2
Technical: 2D
First Aid 3D, Ground Vehicle Repair 3D, Hover Vehicle Repair 3D
Move: 10
Equipment: Choose one: Hold Out Blaster (3D), Sporting Blaster (3D+1), Primitive Blaster 3D
Reference: Custom Build

Name: Simple Militiaman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 5D, Brawling Parry 5D, Dodge 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 2D+2, Ground Vehicle Operation 3D+2, Hover Vehicle Operation 3D+2
Perception: 2D
Bargain 3D+2, Hide 3D+1, Search 5D, Sneak 3D+1
Strength: 2D
Climbing/Jumping 5D, Stamina 4D, Swimming 2D+2
Technical: 2D
First Aid 3D+1, Ground Vehicle Repair 3D+1, Hover Vehicle Repair 3D+1
Move: 10
Equipment: Choose one: Hold Out Blaster (3D), Sporting Blaster (3D+1), Primitive Blaster 3D
Reference: Custom Build Name: Organized Militiaman (Green)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 3D, Brawling Parry 3D, Dodge 3D, Melee Combat 2D+2, Melee Parry 2D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Beast Riding 2D+2, Repulsorlift Operation 3D
Perception: 2D
Bargain 2D+2, Hide 2D+1, Search 3D, Sneak 2D+1
Strength: 2D
Climbing/Jumping 3D, Stamina 3D, Swimming 2D+2
Technical: 2D
First Aid 2D+1, Repulsorlift Repair 2D+1
Move: 10
Equipment: Blast Vest (+1D physical, +1 energy), Choose one: Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Organized Militiaman
Species: Any
Sex: Any
Dexterity: 2D
Blasters 3D+2, Brawling Parry 3D+2 Dodge 3D+2, Melee Combat 3D+1, Melee Parry 3D+1
Knowledge: 2D
Survival 3D+1
Mechanical: 2D
Beast Riding 2D+2, Repulsorlift Operation 3D+1
Perception: 2D
Bargain 3D, Hide 2D+2, Search 3D+2, Sneak 2D+2
Strength: 2D
Climbing/Jumping 3D+2, Stamina 3D+1, Swimming 2D+2
Technical: 2D
First Aid 2D+2, Repulsorlift Repair 2D+2
Move: 10
Equipment: Blast Vest (+1D physical, +1 energy), Choose one: Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Organized Militiaman (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 4D+1, Brawling Parry 4D+1 Dodge 4D+1, Melee Combat 4D, Melee Parry 4D
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Beast Riding 2D+2, Repulsorlift Operation 3D+2
Perception: 2D
Bargain 3D+1, Hide 3D, Search 4D+1, Sneak 3D
Strength: 2D
Climbing/Jumping 4D+1, Stamina 3D+2, Swimming 2D+2
Technical: 2D
First Aid 3D, Repulsorlift Repair 3D
Move: 10
Equipment: Blast Vest (+1D physical, +1 energy), Choose one: Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Organized Militiaman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 5D, Brawling Parry 5D, Dodge 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 2D+2, Repulsorlift Operation 4D
Perception: 2D
Bargain 3D+2, Hide 3D+1, Search 5D, Sneak 3D+1
Strength: 2D
Climbing/Jumping 5D, Stamina 4D, Swimming 2D+2
Technical: 2D
First Aid 3D+1, Repulsorlift Repair 3D+1
Move: 10
Equipment: Blast Vest (+1D physical, +1 energy), Choose one: Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build Name: Professional Militiaman (Green)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 3D+2, Brawling Parry 3D+2, Dodge 3D+2, Melee Combat 3D, Melee Parry 3D
Knowledge: 2D
Survival 3D
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 2D
Bargain 2D+2, Command 2D+1, Hide 2D+1, Search 3D, Sneak 2D+1
Strength: 2D
Climbing/Jumping 3D, Stamina 3D, Swimming 2D+2
Technical: 2D
First Aid 2D+1, Repulsorlift Repair 2D+1
Move: 10
Equipment: Combat Armor (+2D physical, +1D energy), Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Professional Militiaman
Species: Any
Sex: Any
Dexterity: 2D
Blasters 4D+2, Brawling Parry 4D+2, Dodge 4D+2, Melee Combat 4D, Melee Parry 4D
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Repulsorlift Operation 3D+2
Perception: 2D
Bargain 3D, Command 3D, Hide 3D+1, Search 4D, Sneak 3D+1
Strength: 2D
Climbing/Jumping 4D, Stamina 4D, Swimming 2D+2
Technical: 2D
First Aid 3D, Repulsorlift Repair 3D
Move: 10
Equipment: Combat Armor (+2D physical, +1D energy), Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Professional Militiaman (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 5D+2, Brawling Parry 5D+2, Dodge 5D+2, Melee Combat 5D, Melee Parry 5D
Knowledge: 2D
Survival 4D+1
Mechanical: 2D
Repulsorlift Operation 4D+1
Perception: 2D
Bargain 3D+1, Command 3D+2, Hide 4D+1, Search 5D, Sneak 4D+1
Strength: 2D
Climbing/Jumping 5D, Stamina 5D, Swimming 2D+2
Technical: 2D
First Aid 3D+2, Repulsorlift Repair 3D+2
Move: 10
Equipment: Combat Armor (+2D physical, +1D energy), Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build

Name: Professional Militiaman (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blasters 6D+2, Brawling Parry 6D+2, Dodge 6D+2, Melee Combat 6D, Melee Parry 6D
Knowledge: 2D
Survival 5D
Mechanical: 2D
Repulsorlift Operation 5D
Perception: 2D
Bargain 3D+2, Command 4D+1,, Hide 5D+1, Search 6D, Sneak 5D+1
Strength: 2D
Climbing/Jumping 6D, Stamina 6D, Swimming 2D+2
Technical: 2D
First Aid 4D+1, Repulsorlift Repair 4D
Move: 10
Equipment: Combat Armor (+2D physical, +1D energy), Blaster Pistol (4D) ,Blaster Rifle (5D)
Reference: Custom Build
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jul 04, 2011 11:47 pm    Post subject: Reply with quote

Guardian_A wrote:

Boarding troops. Are the army troopers enough? Or do you have something specific in mind?

Demolitionist. I've been torn on this one since I first put this list together. I'll go a head and add it to the list.


Most merc's and militia have dedicated borders/counter borders.. which are diff than army troops..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 05, 2011 8:11 am    Post subject: Reply with quote

garhkal wrote:
Guardian_A wrote:

Boarding troops. Are the army troopers enough? Or do you have something specific in mind?

Demolitionist. I've been torn on this one since I first put this list together. I'll go a head and add it to the list.


Most merc's and militia have dedicated borders/counter borders.. which are diff than army troops..


I'll add Boarding Troops to the list.

Yesterday, I knocked out the Militia and Merc Army stats. Today, my goal is to finish up the Navy and start work on the Race Specific and Named units.

I'm only planning to do a basic set of troop and pilot stats for both the Chiss and Hapes armies. Can anyone think of any unique or noteworthy units or troop types that need to be addressed for those two groups?

The Mandalorians I will be doing the troops and pilots just like the Chiss or Hapains, but I plan to do Supercommandos, Death Watch, & Neo-Crusaders as well.

In the mean time, here is the Merc Army stats. I opted to give most of the mercs baseline attributes of 2D. This results in a slightly better rounded, but less specialized set of core stats than the stock troopers in the core book. Take a look and let me know what I missed so I can get it fixed!

Name: Mercenary Trooper
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Dodge 3D, Grenade 2D+1, Vehicle Blaster 2D+2
Knowledge: 2D
Survival 2D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Strength: 2D
Brawling 3D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Trooper (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D, Grenade 3D, Vehicle Blaster 3D+1
Knowledge: 2D
Survival 2D+2
Mechanical: 2D
Repulsorlift Operation 2D+2
Perception: 2D
Strength: 2D
Brawling 4D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Trooper (Veteran)
Species: Any
Sex Any
Dexterity: 2D
Blaster 5D, Dodge 5D, Grenade 3D+2, Vehicle Blaster 4D
Knowledge: 2D
Survival 2D+2
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 2D
Strength: 2D
Brawling 5D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 6D, Grenade 4D+1, Vehicle Blaster 4D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Repulsorlift Operation 3D+1
Perception: 2D
Strength: 2D
Brawling 6D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Squad Leader
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D, Grenade 3D, Vehicle Blaster 3D+1
Knowledge: 2D
Survival 2D+2
Mechanical: 2D
Repulsorlift Operation 2D+2
Perception: 2D
Command 3D
Strength: 2D
Brawling 4D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Squad Leader (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Dodge 5D, Grenade 3D+2, Vehicle Blaster 4D
Knowledge: 2D
Survival 2D+2
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 2D
Command 4D
Strength: 2D
Brawling 5D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Squad Leader (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 6D, Grenade 4D+1, Vehicle Blaster 4D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Repulsorlift Operation 3D+1
Perception: 2D
Command 5D
Strength: 2D
Brawling 6D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Scout
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Dodge 3D, Grenade 2D+1, Vehicle Blaster 2D+2
Knowledge: 2D
Survival 3D
Mechanical: 2D
Beast Riding 2D+2, Repulsorlift Operation 3D
Perception: 2D
Hide 3D+1, Search 3D+1, Sneak 3D+1
Strength: 2D
Brawling 3D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Scout (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D, Grenade 3D, Vehicle Blaster 3D+1
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Beast Riding 3D+2, Repulsorlift Operation 4D
Perception: 2D
Hide 4D+1, Search 4D+1, Sneak 4D+1
Strength: 2D
Brawling 4D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Scout (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Dodge 5D, Grenade 3D+2, Vehicle Blaster 4D
Knowledge: 2D
Survival 4D+1
Mechanical: 2D
Beast Riding 4D+2, Repulsorlift Operation 5D
Perception: 2D
Hide 5D+1, Search 5D+1, Sneak 5D+1
Strength: 2D
Brawling 5D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Scout (Elire)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 6D, Grenade 4D+1, Vehicle Blaster 4D+2
Knowledge: 2D
Survival 5D
Mechanical: 2D
Beast Riding 5D+2, Repulsorlift Operation 6D
Perception: 2D
Hide 6D+1, Search 6D+1, Sneak 6D+1
Strength: 2D
Brawling 6D
Technical: 2D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Sharpshooter
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 4D+2, Blaster: Blaster Rifle 5D+1, Blaster: Repeating Blaster 5D, Blaster Artillery 3D, Brawling Parry 3D+1, Dodge 4D, Grenade 3D, Melee Combat 3D+1, Melee Parry 3D+1, Running 3D+2, Vehicle Blaster 3D+2
Knowledge: 2D
Intimidation 2D+1, Streetwise 2D+1, Survival 3D
Mechanical: 3D
Communications 4D, Ground Vehicle Operation 4D+1, Hover Vehicle Operation 4D+1, Repulsorlift Operation 4D+2
Perception: 2D
Hide 3D+1, Search 3D+1, Sneak 3D+1
Strength: 2D
Brawling 3D+1, Climbing/Jumping 2D+1, Stamina 3D
Technical: 2D
First Aid 2D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) 3 Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Sharpshooter (Veteran)
Species: Any
Sex: Any
Dexterity: 2D+2
Blaster 6D+2, Blaster: Blaster Rifle 7D+1, Blaster: Repeating Blaster 7D, Blaster Artillery 5D, Brawling Parry 5D+1, Dodge 6D, Grenade 5D, Melee Combat 5D+1, Melee Parry 5D+1, Running 5D, Vehicle Blaster 5D
Knowledge: 2D
Intimidation 3D, Streetwise 3D+2, Survival 5D
Mechanical: 3D
Communications 5D+1, Ground Vehicle Operation 5D+2, Hover Vehicle Operation 5D+2, Repulsorlift Operation 6D
Perception: 2D
Hide 5D+1, Search 5D+1, Sneak 5D+1
Strength: 2D
Brawling 5D+1, Climbing/Jumping 4D+1, Stamina 5D
Technical: 2D
First Aid 4D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) 3 Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Name: Mercenary Assault Trooper
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+1, Blaster Artillery 3D+2, Dodge 3D, Grenade 3D+1, Missile Weapons 3D+1, Vehicle Blaster 3D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Search 3D
Strength: 3D
Brawling 4D, Lifting 3D+2
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies. Heavy Weapon (Varies by mission.)
Reference: Custom Build

Name: Mercenary Assault Trooper (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Blaster Artillery 4D+2, Dodge 4D, Grenade 4D, Missile Weapons 4D+1, Vehicle Blaster 4D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 2D
Search 3D+1
Strength: 3D
Brawling 5D, Lifting 4D+1
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies. Heavy Weapon (Varies by mission.)
Reference: Custom Build

Name: Mercenary Assault Trooper (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Blaster Artillery 5D+2, Dodge 5D, Grenade 4D+2, Missile Weapons 5D+1, Vehicle Blaster 5D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 3D+2
Perception: 2D
Search 3D+2
Strength: 3D
Brawling 6D, Lifting 5D
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies. Heavy Weapon (Varies by mission.)
Reference: Custom Build

Name: Mercenary Assault Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D+1, Blaster Artillery 6D+2, Dodge 6D, Grenade 5D+1, Missile Weapons 6D+1, Vehicle Blaster 6D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 4D+1
Perception: 2D
Search 4D
Strength: 3D
Brawling 7D, Lifting 5D+2
Technical: 2D
Move: 10
Equipment: Blaster Pistol (4D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies. Heavy Weapon (Varies by mission.)
Reference: Custom Build
Name: Mercenary Demolitions Trooper
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D, Grenade 3D+1, Vehicle Blaster 3D
Knowledge: 2D
Survival 3D
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Hide 3D, Sneak 3D
Strength: 2D
Brawling 4D
Technical: 2D
Demolitions 4D, Security 2D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Detonite.
Reference: Custom Build

Name: Mercenary Demolitions Trooper (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Dodge 5D, Grenade 4D+1, Vehicle Blaster 4D
Knowledge: 2D
Survival 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+2
Perception: 2D
Hide 3D+1, Sneak 3D+1
Strength: 2D
Brawling 5D
Technical: 2D
Demolitions 5D, Security 3D+1
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Detonite.
Reference: Custom Build

Name: Mercenary Demolitions Trooper (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 6D, Grenade 5D+1, Vehicle Blaster 5D
Knowledge: 2D
Survival 3D+2
Mechanical: 2D
Repulsorlift Operation 3D
Perception: 2D
Hide 3D+2, Sneak 3D+2
Strength: 2D
Brawling 6D
Technical: 2D
Demolitions 6D, Security 4D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Detonite.
Reference: Custom Build

Name: Mercenary Demolitions Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 7D, Dodge 7D, Grenade 6D+1, Vehicle Blaster 6D
Knowledge: 2D
Survival 4D
Mechanical: 2D
Repulsorlift Operation 3D+1
Perception: 2D
Hide 4D, Sneak 4D
Strength: 2D
Brawling 6D
Technical: 2D
Demolitions 7D, Security 4D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Detonite.
Reference: Custom Build Name: Mercenary Commando
Species: Any
Sex: Any
Dexterity: 3D
Blaster 6D, Brawling Parry 5D+1, Dodge 6D, Grenade 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 3D+1, Hover vehicle Operation 4D, Repulsorlift Operation 4D
Perception: 3D
Hide 5D, Search 5D, Sneak 5D+1
Strength: 3D
Brawling 5D
Technical: 2D
Armor Repair 3D, Blaster Repair 3D, First Aid 3D, Demolistions 4D, Security 3D+2
Move: 10
Equipment: Blaster Rifle (5D), Blaster Pistol (4D), Imperial Commando Armor & Helmet (+1D physical +1D energy) Concussion Grenades (5D), Combat Knife (STR+1D+2), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Commando (Assault)
Species: Any
Sex: Any
Dexterity: 3D
Blaster 6D, Blaster Artillery 4D+1, Brawling Parry 5D+1, Dodge 6D, Grenade 5D, Melee Combat 4D+2, Melee Parry 4D+2, Vehicle Blasters 5D
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 3D+1, Hover vehicle Operation 4D, Repulsorlift Operation 4D
Perception: 3D
Hide 5D, Search 5D, Sneak 5D+1
Strength: 2D
Brawling 5D
Technical: 2D
Armor Repair 3D, Blaster Repair 3D, First Aid 3D, Demolistions 4D, Security 3D+2
Move: 10
Equipment: Blaster Rifle (5D), Blaster Pistol (4D), Imperial Commando Armor & Helmet (+1D physical +1D energy) Concussion Grenades (5D), Combat Knife (STR+1D+2), Helmet Comlink, Survival Gear, Utility Belt w/Supplies. Heavy Weapon (Varies by Mission)
Reference: Custom Build

Name: Mercenary Commando (Saboteur)
Species: Any
Sex: Any
Dexterity: 3D
Blaster 6D, Brawling Parry 5D+1, Dodge 6D, Grenade 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Streetwise 4D, Survival 4D
Mechanical: 2D
Beast Riding 3D+1, Hover vehicle Operation 4D, Repulsorlift Operation 4D
Perception: 3D
Hide 7D, Search 7D, Sneak 7D+1
Strength: 2D
Brawling 5D
Technical: 2D
Armor Repair 3D, Blaster Repair 3D, First Aid 3D, Demolistions 6D, Security 4D
Move: 10
Equipment: Blaster Rifle (5D), Blaster Pistol (4D), Imperial Commando Armor & Helmet (+1D physical +1D energy) Concussion Grenades (5D), Combat Knife (STR+1D+2), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Detonite.
Reference: Custom Build

Name: Imperial Army Commando (Tech)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D, Brawling Parry 5D+1, Dodge 6D, Grenade 5D, Melee Combat 4D+2, Melee Parry 4D+2
Knowledge: 2D
Survival 4D
Mechanical: 2D
Beast Riding 3D+1, Hover vehicle Operation 4D, Repulsorlift Operation 5D
Perception: 3D
Hide 5D, Search 5D, Sneak 5D+1
Strength: 3D
Brawling 5D
Technical: 2D
Armor Repair 3D, Blaster Repair 3D, Computer Program/Repair 4D+1, First Aid 3D, Demolitions 4D+1, Droid Programing 4D, Droid Repair 4D+1, Repulsorlift Repair 3D+2, Security 3D+2
Move: 10
Equipment: Blaster Rifle (5D), Blaster Pistol (4D), Imperial Commando Armor & Helmet (+1D physical +1D energy) Concussion Grenades (5D), Combat Knife (STR+1D+2), Helmet Comlink, Survival Gear, Utility Belt w/Supplies, Communication Equipment, Tool Kit.
Reference: Custom Build Name: Mercenary Ground Vehicle Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Vehicle Blasters 4D+1
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 4D, Hover Vehicle Operation 4D
Perception: 2D
Strength: 2D
Stamina 3D
Technical: 2D
Ground Vehicle Repair 3D+1, Hover Vehicle Repair 3D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Vehicle Blasters 5D
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 5D, Hover Vehicle Operation 5D
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Ground Vehicle Repair 4D, Hover Vehicle Repair 4D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Vehicle Blasters 5D+2
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 6D, Hover Vehicle Operation 6D
Perception: 2D
Strength: 2D
Stamina 4D
Technical: 2D
Ground Vehicle Repair 4D+2, Hover Vehicle Repair 4D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 7D, Vehicle Blasters 6D+1
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 7D, Hover Vehicle Operation 7D
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Ground Vehicle Repair 5D+1, Hover Vehicle Repair 5D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Gunner
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Vehicle Blasters 5D+2
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 3D, Hover Vehicle Operation 3D
Perception: 2D
Strength: 2D
Stamina 3D
Technical: 2D
Ground Vehicle Repair 3D, Hover Vehicle Repair 3D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Gunner (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Vehicle Blasters 6D+2
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 3D+2, Hover Vehicle Operation 3D+2
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Ground Vehicle Repair 3D+2, Hover Vehicle Repair 3D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Gunner (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Vehicle Blasters 7D+2
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 4D+1, Hover Vehicle Operation 4D+1
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Ground Vehicle Repair 4D+1, Hover Vehicle Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Ground Vehicle Gunner Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 7D, Vehicle Blasters 8D+2
Knowledge: 2D
Mechanical: 2D
Ground Vehicle Operation 5D, Hover Vehicle Operation 5D
Perception: 2D
Strength: 2D
Stamina 5D
Technical: 2D
Ground Vehicle Repair 5D, Hover Vehicle Repair 5D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build Name: Mercenary Repulsorlift Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Vehicle Blasters 4D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 4D+2
Perception: 2D
Strength: 2D
Stamina 3D
Technical: 2D
Repulsorlift Repair 3D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+2, Vehicle Blasters 5D
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 5D+2
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Repulsorlift Repair 3D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Vehicle Blasters 5D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 6D+2
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Repulsorlift Repair 4D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Vehicle Blasters 6D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 7D+2
Perception: 2D
Strength: 2D
Stamina 5D
Technical: 2D
Repulsorlift Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Gunner
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Vehicle Blasters 5D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 4D+1
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Repulsorlift Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Gunner (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Vehicle Blasters 6D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 5D
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Repulsorlift Repair 5D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Gunner (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Vehicle Blasters 7D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 5D+2
Perception: 2D
Strength: 2D
Stamina 5D
Technical: 2D
Repulsorlift Repair 5D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Repulsorlift Gunner (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 7D, Vehicle Blasters 8D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 6D+1
Perception: 2D
Strength: 2D
Stamina 5D+2
Technical: 2D
Repulsorlift Repair 6D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build Name: Mercenary Walker Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Vehicle Blasters 4D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 4D, Walker Operation 5D
Perception: 2D
Strength: 2D
Stamina 3D
Technical: 2D
Walker Repair 3D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Vehicle Blasters 5D+1
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 5D, Walker Operation 6D
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Walker Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+2, Vehicle Blasters 6D
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 6D, Walker Operation 7D
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Walker Repair 5D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D+1, Vehicle Blasters 6D+2
Knowledge: 2D
Mechanical: 2D
Repulsorlift Operation 7D, Walker Operation 8D
Perception: 2D
Strength: 2D
Stamina 5D
Technical: 2D
Walker Repair 5D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Gunner
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Vehicle Blasters 5D+2
Knowledge: 2D
Mechanical: 2D
Walker Operation 3D
Perception: 2D
Strength: 2D
Stamina 3D
Technical: 2D
Walker Repair 3D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Gunner (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Vehicle Blasters 6D+2
Knowledge: 2D
Mechanical: 2D
Walker Operation 3D+2
Perception: 2D
Strength: 2D
Stamina 3D+2
Technical: 2D
Walker Repair 4D
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Gunner (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Vehicle Blasters 7D+2
Knowledge: 2D
Mechanical: 2D
Walker Operation 4D+1
Perception: 2D
Strength: 2D
Stamina 4D+1
Technical: 2D
Walker Repair 4D+2
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build

Name: Mercenary Walker Gunner (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 7D, Vehicle Blasters 8D+2
Knowledge: 2D
Mechanical: 2D
Walker Operation 5D
Perception: 2D
Strength: 2D
Stamina 5D
Technical: 2D
Walker Repair 5D+1
Move: 10
Equipment: Blaster Pistol (4D+2), Battle Armor w/Internal Comlink (+1D energy & physical, head and chest, -2 to Dexterity and all related actions.)
Reference: Custom Build Name: Mercenary Armor Squad Leader
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Dodge 4D+1, Vehicle Blaster 4D+2
Knowledge: 2D
Survival 3D+1, Tactics: Ground Assault 3D
Mechanical: 2D
Repulsorlift Operation 2D+2, Walker Operation 4D+2
Perception: 2D
Command 3D, Search 3D+1
Strength: 2D
Brawling 4D+1
Technical: 2D
Repulsorlift Repair 2D+1, Walker Repair 3D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Armor Squad Leader (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Dodge 5D+1, Vehicle Blaster 5D+2
Knowledge: 2D
Survival 4D, Tactics: Ground Assault 3D+2
Mechanical: 2D
Repulsorlift Operation 3D+2, Walker Operation 4D+2
Perception: 2D
Command 3D+2, Search 4D
Strength: 2D
Brawling 5D
Technical: 2D
Repulsorlift Repair 3D, Walker Repair 3D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Armor Squad Leader (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D+1, Dodge 6D+1, Vehicle Blaster 6D+2
Knowledge: 2D
Survival 4D+2, Tactics: Ground Assault 4D+1
Mechanical: 2D
Repulsorlift Operation 4D+2, Walker Operation 5D+2
Perception: 2D
Command 4D+1, Search 4D+2
Strength: 2D
Brawling 5D
Technical: 2D
Repulsorlift Repair 3D+2, Walker Repair 4D+1
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy) Grenades (5D), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

If all goes well, I'll post the Merc Navy stats later today.
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 05, 2011 3:44 pm    Post subject: Reply with quote

I havent had nearly as much time to work on this today as I had originally hoped. At this point, I finished up the Navy personnel, and hopefully I will have a little time to invest in some of the more specific groups some time this evening. If not, I shouldnt have much going on tomorrow morning, . . .

I decided to not worry about capital ship crew for now. The Merc Mechanic is at the end of the list.

We're currently at 29 pages of Mercenary goodness! Below are the Navy stats. Let me know what you think, and let me know if I missed anything?


Name: Mercenary Fighter Pilot (Novice)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Dodge 3D
Knowledge: 2D
Planetary Systems 2D+1
Mechanical: 2D
Sensors 4D, Starfighter Piloting 4D+1, Starship Gunnery 3D+2, Starship Shields 3D
Perception: 2D
Astrogation 2D+1, Search 3D+1
Strength: 2D
Stamina 3D+1
Technical: 2D
Computer program/repair 3D, Starfighter Repair 3D
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D+2, Dodge 3D+2
Knowledge: 2D
Planetary Systems 3D
Mechanical: 2D
Sensors 4D+2, Starfighter Piloting 5D+1, Starship Gunnery 4D+2, Starship Shields 3D+2
Perception: 2D
Astrogation 3D, Search 4D
Strength: 2D
Stamina 4D
Technical: 2D
Computer program/repair 3D+2, Starfighter Repair 3D+2
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Dodge 4D+1
Knowledge: 2D
Planetary Systems 3D+2
Mechanical: 2D
Sensors 5D+1, Starfighter Piloting 6D+1, Starship Gunnery 5D+2, Starship Shields 4D+1
Perception: 2D
Astrogation 3D+2, Search 4D+2
Strength: 2D
Stamina 4D+2
Technical: 2D
Computer program/repair 4D+1, Starfighter Repair 4D+1
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Dodge 5D
Knowledge: 2D
Planetary Systems 4D+1
Mechanical: 2D
Sensors 6D, Starfighter Piloting 7D+1, Starship Gunnery 6D+2, Starship Shields 5D
Perception: 2D
Astrogation 4D+1, Search 5D+1
Strength: 2D
Stamina 4D+2
Technical: 2D
Computer program/repair 5D, Starfighter Repair 5D
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+2, Dodge 5D+2
Knowledge: 2D
Planetary Systems 5D
Mechanical: 2D
Sensors 6D+2, Starfighter Piloting 8D+1, Starship Gunnery 7D+2, Starship Shields 5D+2
Perception: 2D
Astrogation 5D, Search 6D
Strength: 2D
Stamina 5D+1
Technical: 2D
Computer program/repair 5D+2, Starfighter Repair 5D+2
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D+1, Dodge 6D+1
Knowledge: 2D
Planetary Systems 5D+2
Mechanical: 2D
Sensors 7D+1, Starfighter Piloting 9D+1, Starship Gunnery 8D+2, Starship Shields 6D+1
Perception: 2D
Astrogation 5D+2, Search 6D+2
Strength: 2D
Stamina 6D
Technical: 2D
Computer program/repair 6D+1, Starfighter Repair 6D+1
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot, Squadron Leader
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+1, Dodge 4D+1
Knowledge: 2D
Planetary Systems 3D+2, Tactics 2D+1
Mechanical: 2D
Sensors 5D+1, Starfighter Piloting 7D+1, Starship Gunnery 6D+1, Starship Shields 5D
Perception: 2D
Command 4D, Search 4D+2
Strength: 2D
Stamina 4D+1
Technical: 2D
Computer program/repair 4D+1, Starfighter Repair 6D
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Fighter Pilot, Squadron Leader (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1 Dodge 5D+1
Knowledge: 2D
Planetary Systems 5D, Tactics 3D+2
Mechanical: 2D
Sensors 6D+2, Starfighter Piloting 8D+1, Starship Gunnery 7D+1 Starship Shields 6D
Perception: 2D
Command 5D, Search 6D
Strength: 2D
Stamina 4D+2
Technical: 2D
Computer program/repair 5D+1, First Aid 2D, Starfighter Repair 6D+1
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear

Name: Mercenary Fighter Pilot, Squadron Leader (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D+1, Dodge 6D+1
Knowledge: 2D
Planetary Systems 6D, Tactics 5D
Mechanical: 2D
Sensors 7D+2, Starfighter Piloting 9D, Starship Gunnery 8D, Starship Shields 7D
Perception: 2D
Command 6D, Search 7D
Strength: 2D
Stamina 5D
Technical: 2D
Computer program/repair 6D, First Aid 4D, Starfighter Repair 7D
Move: 10
Equipment: Nav Computer linkup Helmet (comlink, +1D to sensors.), High gravity stress flight suit w/life support equipment, one week emergency rations, Blaster Pistol (4D), Survival Gear
Reference: Custom Build

Name: Mercenary Space Transport Pilot
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Dodge 4D
Knowledge: 2D
Planetary Systems 3D
Mechanical: 2D
Astrogation 4D, Space Transports 5D, Starship Gunnery 5D, Starship Shields 4D+1
Perception: 2D
Command 3D, Search 4D
Strength: 2D
Stamina 4D
Technical: 2D
Computer Programming/Repair 3D, Space Transport Repair 4D+1
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit, Comlink, Survival Gear
Reference: Custom Build

Name: Mercenary Space Transport Pilot (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D+2, Dodge 4D+2
Knowledge: 2D
Planetary Systems 3D+2
Mechanical: 2D
Astrogation 4D+2, Space Transports 6D, Starship Gunnery 6D, Starship Shields 5D
Perception: 2D
Command 3D+2, Search 5D
Strength: 2D
Stamina 4D+1
Technical: 2D
Computer Programming/Repair 3D+2, Space Transport Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit, Comlink, Survival Gear
Reference: Custom Build

Name: Mercenary Space Transport Pilot (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D+1, Dodge 5D+1
Knowledge: 2D
Planetary Systems 4D+1
Mechanical: 2D
Astrogation 5D+1, Space Transports 7D, Starship Gunnery 7D, Starship Shields 5D+2
Perception: 2D
Command 4D+1, Search 6D
Strength: 2D
Stamina 4D+2
Technical: 2D
Computer Programming/Repair 4D+1, Space Transport Repair 5D+2
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit, Comlink, Survival Gear
Reference: Custom Build

Name: Mercenary Space Transport Pilot (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Dodge 6D
Knowledge: 2D
Planetary Systems 5D
Mechanical: 2D
Astrogation 6D, Space Transports 8D, Starship Gunnery 8D, Starship Shields 6D+1
Perception: 2D
Command 5D, Search 7D
Strength: 2D
Stamina 5D
Technical: 2D
Computer Programming/Repair 5D, Space Transport Repair 6D+1
Move: 10
Equipment: Blaster Pistol (4D), Flight Suit, Comlink, Survival Gear
Reference: Custom Build

Name: Mercenary Boarding Trooper
Species: Any
Sex: Any
Dexterity: 2D
Blaster 3D, Brawling Parry 3D+1, Dodge 3D Melee Combat 3D, Melee Parry 3D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Hide 2D+2, Persuasion 3D, Search 3D, Sneak 3D
Strength: 2D
Brawling 3D
Technical: 2D
Demolitions 2D+1, Security 2D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Boarding Trooper (Experienced)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 4D, Brawling Parry 4D+1, Dodge 4D Melee Combat 4D, Melee Parry 4D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Hide 3D+1, Persuasion 3D+2, Search 4D, Sneak 3D+2
Strength: 2D
Brawling 4D
Technical: 2D
Demolitions 3D, Security 3D+1
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Boarding Trooper (Veteran)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 5D, Brawling Parry 5D+1, Dodge 5D Melee Combat 5D, Melee Parry 5D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Hide 4D, Persuasion 4D+1, Search 5D, Sneak 4D+1
Strength: 2D
Brawling 5D
Technical: 2D
Demolitions 3D+2, Security 4D
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Boarding Trooper (Elite)
Species: Any
Sex: Any
Dexterity: 2D
Blaster 6D, Brawling Parry 6D+1, Dodge 6D Melee Combat 6D, Melee Parry 6D
Knowledge: 2D
Mechanical: 2D
Perception: 2D
Hide 4D+2, Persuasion 5D, Search 6D, Sneak 5D
Strength: 2D
Brawling 6D
Technical: 2D
Demolitions 4D+1, Security 4D+2
Move: 10
Equipment: Blaster Rifle (5D), Field Armor & Helmet (+1D physical +2 energy), Helmet Comlink, Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build

Name: Mercenary Mechanic
Species: Human
Sex: Male
Dexterity 2D
Blaster 3D, Dodge 3D, Melee combat 2D+2, Melee parry 2D+2
Knowledge 2D
Mechanical 2D
Perception 2D
Search 3D
Strength 2D
Climbing / Jumping 3D, Lifting 2D+2
Technology 2D
Armor Repair 5D, Blaster Repair 5D, Ground Vehicle Repair 4D+1, Hover Vehicle Repair 4D+1, Repulsorlift Repair 5D, Space Transports Repair 5D, Starfighter Repair 5D, Starship Weapon Repair 4D+2, Systems Diagnosis 8D, Walker Repair 5D
Move: 10
Equipment: Blaster Pistol (4D), Tool kit, Comlink
Source: Custom Build

Name: Mercenary Mechanic (Veteran)
Species: Human
Sex: Male
Dexterity 2D
Blaster 4D+1, Dodge 4D+1, Melee combat 4D, Melee parry 4D
Knowledge 2D
Mechanical 2D
Perception 2D
Search 5D
Strength 2D
Climbing / Jumping 4D+1, Lifting 4D
Technology 2D
Armor Repair 7D, Blaster Repair 7D, Ground Vehicle Repair 6D+1, Hover Vehicle Repair 6D+1, Repulsorlift Repair 7D, Space Transports Repair 7D, Starfighter Repair 7D, Starship Weapon Repair 6D+2, Systems Diagnosis 9D+1, Walker Repair 7D
Move: 10
Equipment: Blaster Pistol (4D), Tool kit, Comlink
Source: Custom Build
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 05, 2011 5:18 pm    Post subject: Reply with quote

Ok guys, I'm looking for a little feedback. Reading up on them on wookieepedia, this seems right to me. But if anyone has played the KotOR games and has a better feel for how they should look, I'd love to hear your thoughts.

Name: Echani Sun Guard
Species: Echani
Sex: Any
Dexterity: 3D
Blaster 4D, Brawling Parry 4D+2, Dodge 5D, Melee Combat 5D+2, Melee Combat: Great Force Pike 6D+1, Melee Parry 6D
Knowledge: 2D
Intimidation 4D, Streetwise 3D, Survival 3D
Mechanical: 2D
Perception: 2D+1
Hide 5D+1, Search 5D, Sneak 5D+2
Strength: 2D+2
Brawling 4D+2 Brawling: Echani Martial Arts 5D+1, Climbing/Jumping 4D+2, Stamina 3D+1
Technical: 2D
First Aid 3D, Security 3D+1
Move: 10
Equipment: Blaster Rifle (5D), Great Force Pike (STR+3D), Sun Guard Armor (+2D physical +2 energy) Helmet Comlink, Helmet Micro binoculars (+3D bonus to medium and long range shots. +3D to all Search and Perception rolls in areas more than 100 meters away), Survival Gear, Utility Belt w/Supplies.
Reference: Custom Build
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 05, 2011 6:40 pm    Post subject: Reply with quote

Quote:
I'll add Boarding Troops to the list.


Sweet..

Quote:
In the mean time, here is the Merc Army stats. I opted to give most of the mercs baseline attributes of 2D. This results in a slightly better rounded, but less specialized set of core stats than the stock troopers in the core book. Take a look and let me know what I missed so I can get it fixed!


I'd have prob gone with a base 15d vice 12d allocation.. say 2d+2 str, dex and either Per or Mech.. 2d+1 tech, know and the 2nd of Per/Mech..
But that's just me.

Also, why does sharpshooters have just blaster and not firearms? And why DO they have blaster artillery?

On the Merc scouts.. I would drop
Vech blasters, and add in
Scout
Knowledge: 2D
Survival 3D, plantary systems 3d, cultures 3d, languages 3d+1

Scout - experienced
Knowledge: 2D
Survival 3D+2, Planetary systems 3d+2, cultures 3d+2, Languages 4d

Name: Mercenary Scout (Veteran)

Knowledge: 2D
Survival 4D+1,alien species 4d, Planetary systems 4d+1, Cultures 4d+1, Languages 4d+2 (with 2-4 specialties at 5d)

Name: Mercenary Scout (Elite)
Knowledge: 2D
Survival 5D, Alien species 4d+2, Planetary systems 5d, Cultures 5d, Languages 4d+2 with 5-8 specialties.

On the Merc commando's i would change up dex to

Name: Mercenary Commando (Saboteur)
Dexterity: 3D
Blaster 5d (S) Pistol 7d, Brawling Parry 7D+1, Dodge 5d+2, Grenade 5D, Melee Combat 4D+2 (S) vibro dagger 7d, Melee Parry 4D+2 (S) vibro dagger 7d.

I also note NOT a one of your Mercenary squad leaders (other than the armor ones) have Tactics at all..

For the Boarding troopers, i would add to equipment
Riot shield (+2d protection, -1d dex), Stun baton (str+1 or 5d stun damage), Glop grenades (6d/5d/4d/3d str damage to break free in 0-2m/4m/6m/8m)
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16180
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jul 05, 2011 7:29 pm    Post subject: Reply with quote

The original name for the Sun Guard was the Thyrsus Sun Guard. The group was founded by rogue Echani who ultimately came to be foes of the Echani, so the name distinction may be important.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 05, 2011 7:33 pm    Post subject: Reply with quote

What would I do without you guys?

I dont know that the Scouts need Planetary Systems, but I do really like the idea of adding Cultures & Languages to the stat block.

Blaster Artillery. To be honest, I must have got my wires crossed on that one. I might have been working on the Heavy Trooper at the same time as the Sharpshooter. Whatever the reason, its been fixed now.

I went a head and added the Blaster Pistol specialization to the Commando (Saboreur). The other specializations I'm not as sure they are necessary.

The lack of Tactics was an oversight. its fixed now.

For the Boarding Troopers, I added the Glop Grenades to the stat block. I'm not as sure about the other items. On the up side, changing out gear is a minor issue with any stat block. Hmmm, . . . maybe a short article about small changes to existing characters to make completely different ones is in our future, . . . .

Thanks again for all the feedback, its nice to have a sounding board to point out all the things that I either miss or blatantly screw up!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Jul 05, 2011 7:35 pm    Post subject: Reply with quote

crmcneill wrote:
The original name for the Sun Guard was the Thyrsus Sun Guard. The group was founded by rogue Echani who ultimately came to be foes of the Echani, so the name distinction may be important.


In that case, should I throw something together for the regular Echani as well?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16180
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Jul 05, 2011 7:37 pm    Post subject: Reply with quote

Guardian_A wrote:
In that case, should I throw something together for the regular Echani as well?


Your call Smile It all depends on how detailed you want this to be.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0