The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Generic Militias & Mercenaries
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Generic Militias & Mercenaries Goto page 1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Fri Jul 01, 2011 8:51 am    Post subject: Generic Militias & Mercenaries Reply with quote

As I'm sure most of you know, I am nearing completion of the Imperials NPC collection. Because of that, I am starting to look at the next phase of this project.

Since there seems to be a lot of interest in doing the Militias & Mercenaries NPC collection, that's what I will be working on next.

This is a early draft of my to-do list. I expect that the militia groups will will include four stat blocks (Green/Standard/Experienced/Veteran). The Army, Navy, Mandalorians, Chiss, etc will be broke down in much more detail to include specialties and command stats the same way I have been doing with the Imperials. I'm also including some of the better known Militaries in the Star Wars Universe. If anyone can think of another group or species that should be represented, please take a moment to list it, I'll do my best to add it. With that said, I dont want this project to get out of control, so the number of additional groups/species I will be willing to add is limited. (Probably 2-4 more regional armies: Chiss Ascendancy, Hapes Cluster, etc. And 4-10 species specific mercenaries: Gamorreans, Zabrak, etc.)

Militias:
Primitive Militia (Tribal/Melee)
Archaic Militia (Modern/Firearms)
Untrained militia (Advanced/Unruly Mob)
Simple Militia (Advanced/Lightly Equipped & trained)
Organized Militia (Advanced/Well equipped & trained)

Mercs:
Mercenary Navy
Mercenary Army
Mercenary Commandos/Specialists

Species Specific Mercs:
Echani Mercenaries
Zabrak Mercenaries
Gamorean Warriors

Regional Armies:
Mandalorians
Chiss Ascendancy
Hapes Cluster
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Jul 01, 2011 1:07 pm    Post subject: Reply with quote

I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Fri Jul 01, 2011 1:38 pm    Post subject: Reply with quote

garhkal wrote:
I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs..


I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available.
Back to top
View user's profile Send private message
Azai
Lieutenant Commander
Lieutenant Commander


Joined: 05 Jul 2010
Posts: 248

PostPosted: Fri Jul 01, 2011 4:21 pm    Post subject: Reply with quote

Being that they were both in the films... Perhaps Wookiee and Geonasian?

As it seems they both had their own types of weapons, mobile armor, etc.

Also the Twi'leks have been getting a lot of attention in the Clone Wars Series, with their "militia" fighting the Separatist
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16179
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jul 01, 2011 5:09 pm    Post subject: Reply with quote

I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Fri Jul 01, 2011 5:43 pm    Post subject: Reply with quote

crmcneill wrote:
I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template.


Once I get past the Imperials (Which are almost exclusively human) I plan to leave the race blank on most of the stat blocks I do. On top of that, I will probably leave a little note about modifying the stats per race. With some of the most common races, I dont mind putting together a set of stats specific for them though.

The Wookiees will probably be in the Grand Army of the Republic part of the project.

The Geonosians will probably appear in the Sepratists section.

The Twi'leks make sense. They are common enough among mercs. I think I'll do a small group of troops and a small groups of pilots. I'm thinking Deathseed pilots, . . . .
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Jul 02, 2011 1:51 am    Post subject: Reply with quote

Guardian_A wrote:
garhkal wrote:
I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs..


I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available.

I was thinking more on some primitive blaster weaponry (so they have blaster skills as well), but not on par with what imps have..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sat Jul 02, 2011 7:26 am    Post subject: Reply with quote

garhkal wrote:
Guardian_A wrote:
garhkal wrote:
I would also include advanced (modern level with some blaster type tech) level between archaic and space area milita/mercs..


I'm not sure if that will be necerssary. Since I dont plan to do any pilot style characters for any of those groups, there wont really be much to distinguish a blaster tech militia as either pre-space, or space. With that said, It might be a good idea to put together a couple of small groups of pilot militia. Maybe a repulsorlift pilot and a starfighter pilot set of stats? That should be enough to allow a local militia to field a couple of vehicles and/or fighters if they are available.

I was thinking more on some primitive blaster weaponry (so they have blaster skills as well), but not on par with what imps have..


Now thats an interesting idea, . . . . I'll roll that one around in my head for a while and see what I come up with.
Back to top
View user's profile Send private message
Azai
Lieutenant Commander
Lieutenant Commander


Joined: 05 Jul 2010
Posts: 248

PostPosted: Sat Jul 02, 2011 8:04 am    Post subject: Reply with quote

crmcneill wrote:
I've always thought a better system would be to have Character templates be species neutral (unless the species is the character), and then have Species modifiers that you apply to the base template.


Yeah, I was just trying to see if there was anymore "special" specific groups beyond Mandorlians, or Echani. The Wookiee's, are one I could see as the species being the character.

You know Guardian, I don't know if this actually would fall under Mercs and Militia. But some time after Jedi there is like a anti-human or something league.

Wolfmen from Uvena(Can't spell their name right now) head it up. I don't know if that would provide any races that would be character specific. Beyond that I think we mentioned most "special" group.

Oh! The Sun guard, but they are technically an Echani group.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jul 03, 2011 12:11 am    Post subject: Reply with quote

Guardian_A wrote:

Now thats an interesting idea, . . . . I'll roll that one around in my head for a while and see what I come up with.


Hows about.

Primative blasters.
pistols
Range 2-20/40/80 3d+2 damage. Either made for kill OR stun, not both.
rifles
Range 3-30/60/150, 4d+2 damage. Same as above.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Reaper63
Lieutenant
Lieutenant


Joined: 30 Jul 2003
Posts: 78
Location: Northern NJ, USA

PostPosted: Sun Jul 03, 2011 1:28 pm    Post subject: Reply with quote

Azai wrote:
Yeah, I was just trying to see if there was anymore "special" specific groups beyond Mandorlians, or Echani. The Wookiee's, are one I could see as the species being the character.

You know Guardian, I don't know if this actually would fall under Mercs and Militia. But some time after Jedi there is like a anti-human or something league.

Wolfmen from Uvena(Can't spell their name right now) head it up. I don't know if that would provide any races that would be character specific. Beyond that I think we mentioned most "special" group.

Oh! The Sun guard, but they are technically an Echani group.


There is also the Mystril Guard. The Female warriors from Emberlane. (don't hold me to the spellings there lol, going from memory) Female comandos, some are pilots, all are martial artists, blaster experts, and experts with edged weapons.
_________________
http://www.boomspeed.com/reaperden/ErcID.jpg
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Jul 03, 2011 3:11 pm    Post subject: Reply with quote

What of those lasses who are expert with the zinji needles..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16179
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jul 03, 2011 3:47 pm    Post subject: Reply with quote

garhkal wrote:
What of those lasses who are expert with the zinji needles..


Mystril Shadowguards
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Jul 03, 2011 5:25 pm    Post subject: Reply with quote

Mistryl Shadow Guard is a great idea.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14035
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Jul 04, 2011 2:20 am    Post subject: Reply with quote

Dat be them..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0