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What do you do after a Total party kill?
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How do you "ROLL" after a total party kill happens
New campaign, same GM Same system
20%
 20%  [ 7 ]
New campagin, new gm same system
2%
 2%  [ 1 ]
New campaign, same gm, new system
5%
 5%  [ 2 ]
New campaign, new gm, new system
2%
 2%  [ 1 ]
Make new pcs for current campaign, just set elsewhere
20%
 20%  [ 7 ]
Other (see below)
17%
 17%  [ 6 ]
we don't get no stinkin' TPKs around 'ere!
29%
 29%  [ 10 ]
Total Votes : 34

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garhkal
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PostPosted: Mon May 09, 2011 6:03 pm    Post subject: Reply with quote

Sounds like you have fun playing against the party..
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Bren
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PostPosted: Mon May 09, 2011 6:35 pm    Post subject: Reply with quote

Ah yes, the good old backstabbing days of D&D. Twisted Evil My how time flies.
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Random Numbers
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PostPosted: Mon May 09, 2011 6:50 pm    Post subject: Reply with quote

garhkal wrote:
Sounds like you have fun playing against the party..


Yes I had. We've had crazier things happen in WFRP, but in terms of party turbulence noting will ever beat those sessions. I can't remember how it all turned out though. Probably with my character in some netherworld prison.
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garhkal
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PostPosted: Tue May 10, 2011 6:07 pm    Post subject: Reply with quote

Bren wrote:
Ah yes, the good old backstabbing days of D&D. Twisted Evil My how time flies.


In over 22 yrs of me playing adnd, i can only remember 5 instances of backstbabbing in the parties i was a part of.. MOST were from outside sources magically compelling it.. only 2 were pcs being jerks.
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ZzaphodD
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PostPosted: Tue May 10, 2011 6:39 pm    Post subject: Reply with quote

garhkal wrote:
Bren wrote:
Ah yes, the good old backstabbing days of D&D. Twisted Evil My how time flies.


In over 22 yrs of me playing adnd, i can only remember 5 instances of backstbabbing in the parties i was a part of.. MOST were from outside sources magically compelling it.. only 2 were pcs being jerks.


So, you consider Random a jerk then? This is what you in your usually rude manner are implying as I see it.
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garhkal
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PostPosted: Wed May 11, 2011 7:25 pm    Post subject: Reply with quote

No.. just i find it interesting other groups DO play that way.
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Bren
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PostPosted: Wed May 11, 2011 9:46 pm    Post subject: Reply with quote

I just see it as a play style choice. Similar to the choice of strongly objective rules (e.g. garhkal) vs. somewhat subjective rules (e.g. me).
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ZzaphodD
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PostPosted: Thu May 12, 2011 5:34 pm    Post subject: Reply with quote

We dont practice party-socialism in our games... Laughing

Sure there are some goody two-shoes characters but they are rather unusual. Most players play fringe characters in SW and rather complex 'a dirty shade of grey' characters in fantasy games. WFRP is our 'current' fantasy game of choice, and in that game there are only different shades of grey.. Laughing

To be honest, if one bothers to read the description about the AD&D game above, it was kind of a special situation. The idea to return in disguise to take revenge on the party for leaving him in Hellgate keep was too good to pass up on. Razz
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garhkal
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PostPosted: Thu May 12, 2011 5:47 pm    Post subject: Reply with quote

Sorry... im color blind Wink
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Bren
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PostPosted: Fri May 13, 2011 11:26 am    Post subject: Reply with quote

ZzaphodD wrote:
We dont practice party-socialism in our games... Laughing
Yes that has been clear from various discussions and comments from both you and Random.

In my early gaming days we were much more party anti-social. My first D&D character was an elf that ended up evil (Helm of Alignment change). I kept all his magic items and info in a black spiral ring notebook and was very careful not to let the other players see inside the Black Notebook (as in came to be called). Eventually two of the players decided they wanted to take out my PC (killed or charm/hold person) just so they could see what was inside the book.

Over time my play style and that of the folks I game with became more social. There are still secrets and a moderate amount of working at cross purposes, but now we play that more like a TV series where characters tend to be continuing and even the bad guy PC may intrigue against or threaten but doesn't really kill off the other PCs. It can be a fine line to work against the overall party interest without totally derailing the scenario. But I have some very clever players who are good at their roles. It also helps that many of us have played together in many systems for many years, allowing us to build up trust that we generally will not totally kill off or hose the other characters. Also we are used to players passing notes to the GM so it is easy to fit in a bit of scheming into our regular play without triggering too much suspicion. Wink

I remember back when we played Star Trek, on one of several aliens take over the crew type scenarios, the GM got nervous bacause the player who was taken over (by some pod-people like mechanism) was doing such a good job of thwarting the other players and advancing the pod aliens take over plans that that GM was afraid we were heading for a TPK. But of course in the last five minutes of the episode the heroes were able to save the day (since the player did intentionally leave a few loop holes in his plot that the other players were able to capitalize on).

I do really like one of the shades of gray SW characters my wife plays. She has a smuggler. Alamé Montoya, who is kind of a female Han Solo wanna be. The character looks like Joan Jett from the 1980s, her big rival is Platt O'Keefe (who she hates for some unspecified reason). But unlike Han Solo, Alamé is a smuggler with a heart of lead. She is totally mercenary and never intentionally does a good deed without some chance of profit or self-interest and whenever possible she always insists on getting payment up front. She even insisted on a per head compensation (agreed to in advance) before she would help rescue a group of refugees. In fact, she has acually done quite a bit of good, but only accidently or as a collateral result of her own schemes to make a big score.
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Random Numbers
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PostPosted: Fri May 13, 2011 9:55 pm    Post subject: Reply with quote

Bren wrote:
ZzaphodD wrote:
We dont practice party-socialism in our games... Laughing
Yes that has been clear from various discussions and comments from both you and Random.

In my early gaming days we were much more party anti-social. My first D&D character was an elf that ended up evil (Helm of Alignment change). I kept all his magic items and info in a black spiral ring notebook and was very careful not to let the other players see inside the Black Notebook (as in came to be called). Eventually two of the players decided they wanted to take out my PC (killed or charm/hold person) just so they could see what was inside the book.


I can't recall a PC killing another PC on purpose in our games. The only time I remember someone really trying was when I played the infamous necromancer. And that was just because the "Greedy Priest" left him to die after he used enough power to mutate himself, just cause he was trying to save the party. There are lots of scheming and paranoia in our games, but rarely something that is hurting the party directly. Even when my air-for-brains Jedi turned to the dark side, she was allowed to toss her "useless minions" over a wall to save their sorry asses before she was captured by the Sith. Playing bad is all about attitude and laughs in our games I suspect.
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Bren
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PostPosted: Sat May 14, 2011 12:53 am    Post subject: Reply with quote

Random Numbers wrote:
I can't recall a PC killing another PC on purpose in our games...
Ah. Then your group is actually more party-social than we used to be. We did have some actual PC vs. PC killing, though it was pretty rare. As it turned out, for my evil elf the players thought better of their plan and didn't kill or capture my character. Though it was about then that I started playing that character in one-on-one adventures. Coincidence? Question Maybe not. Wink Ah the advantages of being relatively high level, multiclassed, with the original (strong version) charm person spell, and create undead.

But most of the time, our anti-social behavior was more along the lines of scheming, appropriating extra shares of treasure or magic items, and generally acting neutral-evil-selfish in behavior. It kept the clever folks on their toes.

In a different campaign, even the NPCs that were associates of the party participated. I recall an illusionist NPC that was always trying to pick up any sparkly stuff or magic when no one was looking. The GM ran him as very creative with his spell use, so he was an asset, but you always had to remember that he was always on his own side, not yours. I guess he wasn't any more trouble than the NPC paladin. The illusionist only tried to get "extra" shares of the loot and magic, the paladin nearly engineered a TPK by charging the evil villain that way overmatched our party. I really enjoyed that GMs play style. If you understood the NPCs motivation things generally worked fine, but you never could forget that their motivation was their own or you could get in real trouble.
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ZzaphodD
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PostPosted: Sat May 14, 2011 4:05 am    Post subject: Reply with quote

Random Numbers wrote:
Bren wrote:
ZzaphodD wrote:
We dont practice party-socialism in our games... Laughing
Yes that has been clear from various discussions and comments from both you and Random.

In my early gaming days we were much more party anti-social. My first D&D character was an elf that ended up evil (Helm of Alignment change). I kept all his magic items and info in a black spiral ring notebook and was very careful not to let the other players see inside the Black Notebook (as in came to be called). Eventually two of the players decided they wanted to take out my PC (killed or charm/hold person) just so they could see what was inside the book.


I can't recall a PC killing another PC on purpose in our games. The only time I remember someone really trying was when I played the infamous necromancer. And that was just because the "Greedy Priest" left him to die after he used enough power to mutate himself, just cause he was trying to save the party. There are lots of scheming and paranoia in our games, but rarely something that is hurting the party directly. Even when my air-for-brains Jedi turned to the dark side, she was allowed to toss her "useless minions" over a wall to save their sorry asses before she was captured by the Sith. Playing bad is all about attitude and laughs in our games I suspect.


While this hold true in most cases I also remember a certain 'Killer Hasse' Master of the Hunt skewering one of your characters (surprise, surprise, another necromancer) with an arrow in WFRP. Cant speak for the 'killing intent' of the player though... Laughing

But yes, 'playing against each other' in our games are generally done IC while the players laugh at the situation... Most of the time its embezzling the party cash pool though...a long standing tradition.. Laughing
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PostPosted: Sat May 14, 2011 4:25 am    Post subject: Reply with quote

ZzaphodD wrote:
Random Numbers wrote:
Bren wrote:
ZzaphodD wrote:
We dont practice party-socialism in our games... Laughing
Yes that has been clear from various discussions and comments from both you and Random.

In my early gaming days we were much more party anti-social. My first D&D character was an elf that ended up evil (Helm of Alignment change). I kept all his magic items and info in a black spiral ring notebook and was very careful not to let the other players see inside the Black Notebook (as in came to be called). Eventually two of the players decided they wanted to take out my PC (killed or charm/hold person) just so they could see what was inside the book.


I can't recall a PC killing another PC on purpose in our games. The only time I remember someone really trying was when I played the infamous necromancer. And that was just because the "Greedy Priest" left him to die after he used enough power to mutate himself, just cause he was trying to save the party. There are lots of scheming and paranoia in our games, but rarely something that is hurting the party directly. Even when my air-for-brains Jedi turned to the dark side, she was allowed to toss her "useless minions" over a wall to save their sorry asses before she was captured by the Sith. Playing bad is all about attitude and laughs in our games I suspect.


While this hold true in most cases I also remember a certain 'Killer Hasse' Master of the Hunt skewering one of your characters (surprise, surprise, another necromancer) with an arrow in WFRP. Cant speak for the 'killing intent' of the player though... Laughing

But yes, 'playing against each other' in our games are generally done IC while the players laugh at the situation... Most of the time its embezzling the party cash pool though...a long standing tradition.. Laughing


No, Killer Hasse shot a scholar that I was introducing to the party. The GM described rustling bushes and a character who stepped out in front of the party. That was a totally innocent character and Killer Hasse was just his ordinary "I SHOOOOT!". He did that to anything that moved.
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ZzaphodD
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PostPosted: Sat May 14, 2011 8:42 am    Post subject: Reply with quote

Random Numbers wrote:
ZzaphodD wrote:
Random Numbers wrote:
Bren wrote:
ZzaphodD wrote:
We dont practice party-socialism in our games... Laughing
Yes that has been clear from various discussions and comments from both you and Random.

In my early gaming days we were much more party anti-social. My first D&D character was an elf that ended up evil (Helm of Alignment change). I kept all his magic items and info in a black spiral ring notebook and was very careful not to let the other players see inside the Black Notebook (as in came to be called). Eventually two of the players decided they wanted to take out my PC (killed or charm/hold person) just so they could see what was inside the book.


I can't recall a PC killing another PC on purpose in our games. The only time I remember someone really trying was when I played the infamous necromancer. And that was just because the "Greedy Priest" left him to die after he used enough power to mutate himself, just cause he was trying to save the party. There are lots of scheming and paranoia in our games, but rarely something that is hurting the party directly. Even when my air-for-brains Jedi turned to the dark side, she was allowed to toss her "useless minions" over a wall to save their sorry asses before she was captured by the Sith. Playing bad is all about attitude and laughs in our games I suspect.


While this hold true in most cases I also remember a certain 'Killer Hasse' Master of the Hunt skewering one of your characters (surprise, surprise, another necromancer) with an arrow in WFRP. Cant speak for the 'killing intent' of the player though... Laughing

But yes, 'playing against each other' in our games are generally done IC while the players laugh at the situation... Most of the time its embezzling the party cash pool though...a long standing tradition.. Laughing


No, Killer Hasse shot a scholar that I was introducing to the party. The GM described rustling bushes and a character who stepped out in front of the party. That was a totally innocent character and Killer Hasse was just his ordinary "I SHOOOOT!". He did that to anything that moved.


While I cant really speak for what type of 'Scholar' she was, I remember the situation now... Well then, stupid scholar for sneaking up on paranoid chaos hunters, all with severe mental disorders from too many encounters with weird things with tentacles.....
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