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Something for those dark and lonely knights.
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ZzaphodD
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PostPosted: Sun Mar 13, 2011 5:51 pm    Post subject: Reply with quote

crmcneill wrote:
Maybe I'm missing something, but wouldn't it be easier to just figure these extra dice like bonus Character Points that have to be used in the round they are earned, but the more you try to use, the more likely you are to pick up a DSP in the process?


We dont use character points that way, but it works in a similar way. Think tapping into the DS to gain those CPs and youre on the right path.
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CRMcNeill
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PostPosted: Sun Mar 13, 2011 6:02 pm    Post subject: Reply with quote

ZzaphodD wrote:
We dont use character points that way, but it works in a similar way. Think tapping into the DS to gain those CPs and youre on the right path.


I'm just thinking of it from a perspective that the rule would be a lot simpler and easier to understand if it was applied as a new facet to an existing RAW, and since CP's have an effect similar or equal to that 1D bonus this rule gives, it might be easier to word it as such.
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ZzaphodD
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PostPosted: Sun Mar 13, 2011 6:05 pm    Post subject: Reply with quote

crmcneill wrote:
ZzaphodD wrote:
We dont use character points that way, but it works in a similar way. Think tapping into the DS to gain those CPs and youre on the right path.


I'm just thinking of it from a perspective that the rule would be a lot simpler and easier to understand if it was applied as a new facet to an existing RAW, and since CP's have an effect similar or equal to that 1D bonus this rule gives, it might be easier to word it as such.


Yeah, it might. But as we dont use CPs as extra dice the reference would be lost. It would just confuse why you could use Dark Character Points (or whatever you would call them) and not regular ones that way.
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CRMcNeill
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PostPosted: Sun Mar 13, 2011 6:21 pm    Post subject: Reply with quote

ZzaphodD wrote:
I'm just thinking of it from a perspective that the rule would be a lot simpler and easier to understand if it was applied as a new facet to an existing RAW, and since CP's have an effect similar or equal to that 1D bonus this rule gives, it might be easier to word it as such.


Yeah, it might. But as we dont use CPs as extra dice the reference would be lost. It would just confuse why you could use Dark Character Points (or whatever you would call them) and not regular ones that way.[/quote]

I was thinking more as a general rule, for those who use CPs to gain extra dice, as per the RAW. If you don't use CPs like that, then it wouldn't work for you.
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PostPosted: Sun Mar 13, 2011 6:22 pm    Post subject: Reply with quote

IMO, the points do need to have a name, though. Shadow Points. Risk Points. Something that sticks in the mind and reminds you of their purpose.
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PostPosted: Mon Mar 14, 2011 5:18 am    Post subject: Reply with quote

crmcneill wrote:
IMO, the points do need to have a name, though. Shadow Points. Risk Points. Something that sticks in the mind and reminds you of their purpose.


I don't know... I don't see it as channeling the dark side on purpose. It's more of fueling the force with your emotions. It could be fear, passion, hate or whatever gets you going in the right (wrong?) situation. But since we all know these feelings lead to the dark side, that's why you get you Dark Side Pip.

EMO dice maybe?
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garhkal
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PostPosted: Mon Mar 14, 2011 6:36 am    Post subject: Reply with quote

And how many pips does it take to get a DSP?
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PostPosted: Mon Mar 14, 2011 6:42 am    Post subject: Reply with quote

garhkal wrote:
And how many pips does it take to get a DSP?


3 as far as I understand.
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ZzaphodD
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PostPosted: Mon Mar 14, 2011 2:30 pm    Post subject: Reply with quote

garhkal wrote:
And how many pips does it take to get a DSP?


Think normal pips. Three pips to a die.
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garhkal
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PostPosted: Wed Mar 16, 2011 6:02 am    Post subject: Reply with quote

Interesting. Do those DSP pips matter for anything?
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PostPosted: Wed Mar 16, 2011 3:15 pm    Post subject: Reply with quote

garhkal wrote:
Interesting. Do those DSP pips matter for anything?


Yes, three Dark Side Pips give you a dsp!
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garhkal
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PostPosted: Wed Mar 16, 2011 3:56 pm    Post subject: Reply with quote

So until you get 3, nothing happens with the other 2.
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PostPosted: Wed Mar 16, 2011 4:07 pm    Post subject: Reply with quote

garhkal wrote:
So until you get 3, nothing happens with the other 2.


They won't go away unless you atone I guess.
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ZzaphodD
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PostPosted: Wed Mar 16, 2011 6:45 pm    Post subject: Reply with quote

garhkal wrote:
So until you get 3, nothing happens with the other 2.


If you use my Will of the Dark Side rules, a DSP pip is also an extra pip to resist with your Control/Willpower when the Dark Side tries to dictate your actions.
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Esoomian
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PostPosted: Wed Mar 16, 2011 9:00 pm    Post subject: Reply with quote

Does the Light Side of the Force also have a will and attempt to dictate player/NPC actions?
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