The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Project Black Swans
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Project Black Swans Goto page 1, 2  Next
View previous topic :: View next topic  
Author Message
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Thu Mar 03, 2011 8:20 pm    Post subject: Project Black Swans Reply with quote

Some other threads awoke some good old memories, so I dug up some old notes among my SW RPG papers.
Perhaps this thread belongs in the Adventure section, but since it mainly revolves around a specific craft I chose to place it here.

I got this idea many years ago and used in a campaign of many adventures, as the main "mission". The Alliance had put together a squadron of highly modified X-wings, dubbed the Black Swans. I know people in this galaxy probably don't have a clue what a swan is, but it sounds cool enough for me Wink

As always when adventures concern "super ships", we are off course talking about some kind of stealth craft. The adventure parts are very free for the GM to make up. I can't remember much of the Black Swan adventures. Just that the players searched for a long time before they found them. The base plot is that the players are working as special ops for the Alliance, and gets this extremely secret mission; the Black Swans have, off course, been stolen by a powerful criminal organization. This organization is probably intending to sell them to the Empire. The Alliance can't let that happen, since these X-wings are packed with military secrets. The mission is: Find them, bring as many back as possible (if any) and destroy the rest.

These X-wings have been stripped from all unnecessary electronics to minimize the energy emissions. To reduce some weight and electronics, the shields have been removed and the wings are fixed in x-mode. The sensors have been re tuned to work on less common frequencies, making them less effective but also less visible. All cables have been fitted with a thick layer of shielding material. The laser cannons have been replaced by a weaker model, that looks bigger because of the heavy layers of shielding material. The engines are fitted with a powerful cooling system and a sophisticated device known as Ion Trail Disperser. Many metal components have been replaced by super tough plastics, ceramics and light weight metal, for making the craft less visible, but also to compensate for the engines loss of power. In the end the engineers managed to actually make the hull a bit stronger than the original. Finally the fighters where painted with a signal deflecting material known as "Black Chrome", which also gave them their nick name. The black chrome actually makes them difficult to see in dark surroundings, even for the bare eye.

Stats:
Craft: Incom T-65S X-wing
Type: Stealth fighter
Scale: Starfighter
Length: 12.9 meters
Skill: Starfighter piloting: X-wing
Crew: 1
Crew skill: Unknown
shields 3D, Astrogation 3D
Cargo capacity: 100 kg
Consumables: 1 week
Cost: Too much
Hyperdrive multiplier: x1
Nav Computer: Uses astromech droid programmed with 10 jumps
Maneuverability: 2D+2
Space: 8
Atmosphere: 365; 1050 kmh
Hull: 4D+1
Shields: -

Sensors:
Passive: 15/0D
Scan: 40/1D
Search: 60/1D+2
Focus: 2/2D+1

Weapons:
4 lasercannons (Fire linked)
Fire arc: Front
Skill: Starship gunnery
Fire control: 1D (analog system)
Space range: 1-3/10/20
Atmosphere range: 100-300/1/2 km
Damage: 5D

Dual protontorpedoe launcher
Fire arc: Front
Skill: Starship gunnery
Fire control: 1D+1 (analog system)
Space range: 1/3/7
Atmosphere range: 30-100/300/700 km
Damage: 9D

Scram jet:
Adds +3 to speed for three rounds, but also adds 2D to enemies sensor rolls and fire control. Can only be used once, and must then be replaced.

Stealth systems:
Shielding materials and Black Chrome
Adds 2D+2 to difficulty for sensors to detect ship, on ranges greater than 50 units.

"Silent sensors"
Adds 1D to difficulty for sensors to detect ship, on ranges greater than 25 units.

Ion Trail Dispersers
Adds 2D to difficulty for sensors to detect ship, on ranges greater than 10 units, but reduces speed by 3 and maneuver by 1D when turned on.
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Thu Mar 03, 2011 8:32 pm    Post subject: Reply with quote

Interesting. It is powerful but not overly so due some of your balancing mechanics.

I like some of what you've done.... some of that just might show up in some of my stuff..... Very Happy
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 03, 2011 9:49 pm    Post subject: Reply with quote

Looks right for Ships and Equipment to me.

Speaking of good old memories, this is based on a long lost stat write up by Urban Lundquist (aka Wing Commander Luna) on the AOL SW-RPG mailing list. His website had some awesome stat write ups for some very useful vessels, including something very much like this little gem (which I am pretty much just writing from memory).

Darkwing-Class Strategic Reconnaissance Starship

Craft: Modified Baudo-class Star Yacht
Affiliation: Alliance
Era: Rebellion
Type: High-Speed Stealth Reconnaissance Vessel
Scale: Starfighter
Length: 32 meters
Skill: Space Transports: Darkwing
Crew: 3 (1 Pilot, 1 Systems Operator, 1 Sensor Operator)
Crew Skill:
Space Transports 4D
Starship Shields 4D
Sensors 5D
Communication 5D
Cargo Capacity: 1 metric ton
Consumables: 1 week
Cost: 1,200,000 credits (4,X. Not Available For Sale)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 16
Atmosphere: 664; 1,920 kmh
Hull: 2D
Shields: 1D
Sensors:
Passive: 100/3D
Scan: 250/4D
Search: 400/5D
Focus: 20/7D
Weapons:
Minelayer
Fire Arc: Rear
Skill: Starship Gunnery
Fire Control: As per weapon. See below.
Range: N/A
Ammo: 6
Capsule:
This weapons is almost never used as a true minelayer. Its true purpose is to dispense ordnance that is designed to facilitate the Darkwing's escape from hazardous situations. It normally carries a mix of two different weapons; Static Bombs (which immediately reduce the effectiveness of all sensors in the area by 8D, with the penalty decreasing by 1D per round) and Trac-Charges (which detonate into a shower of tractor beam reflective particles, reducing the strength of a Tractor Beam locked onto the Darkwing by 8D, with the penalty decreasing by 1D per round). It can also be used to deploy smart decoy drones.
Self-Destruct System
Damage: 9D
Range: Full damage to the Darkwing, 1/2 damage to anything in the same Space Unit, or within 100 meters.
Stealth Systems:
Arakyd Nightshadow Anti-Sensor Treatment
Effect: +2D to Sensors and Fire Control Difficulty
Fabritech Vanish 3 Military Sensor Masking System
Effect: +3D to Sensors and Fire Control Difficulty
Note: This system functions similar to shields, in that the available dice may be redistributed between fire arcs. In normal mode, the sensor mask provides 3D protection in all directions, but the ship's Systems Operator may use Starship Shields to move energy from one arc to another.
Intelstar Passive Jamming System
Effect:
+2D to Sensors and Fire Control Difficulty if distance is greater than 50 units
+1D if distance is less than 50 but greater than 25
FreiTek Ion Drive Baffling System
Effect:+2D to Sensors and Fire Control Difficulty, but cuts Space to 8 while in use.
FreiTek Fire Control Jamming System
Effect:-2D from enemy Fire Control, but reduces combined Stealth bonus by -4D when used.


Capsule:
Developed concurrently with the Alliance's R-Wing Stealth Strike Starfighter, the Darkwing Strategic Reconnaissance Starship is the fastest starship in existence. Able to outrun even the fastest imperial TIEs with ease, the Darkwing is designed to make extremely high velocity runs through well defended star systems, or to loiter with near invisibility for long-term surveillance. Even their existence is highly classified by Alliance Command, and only half a dozen are existence. In spite of the highly dangerous nature of their assigned missions, not one has been lost to enemy action, despite some close calls.

The Darkwing is based on the Baudo-Class Staryacht. Alliance Starfighter development procurred a handful of these high-speed craft and stripped the interiors, installing massively upgraded sensors and an array of stealth equipment (which is the ship's sole defense, as the modifications stripped the Baudo's stock laser cannon). In addition to upgraded engines, the ship is also fitted with a hydrogen ion ram-thruster that boosts the ship to incredible sublight velocities. All of the yacht's luxury facilities have been stripped away, leaving a cockpit and a cramped cabin space for the crew. The entire remainder of the ship's volume is filled with massive engines, fuel cells, and electronics for the sensors and stealth equipment. A final, and more ominous feature is the inclusion of a self-destruct array. A series of explosive packages are scattered throught the ship's hull, and are tied into a single detonator in the cockpit. The primary detonator is electronic, but there is a manual backup in case the electronic detonator is disabled by ion cannon fire or combat damage.

All Darkwings are part of the 1st. Strategic Reconnaissance Squadron, attached directly to Alliance Starfighter command. Darkwings are never deployed at the request of Starfighter Command or the various Sector Commands; all of their mission orders ultimately originate with Alliance Intelligence or Fleet Intel. Darkwings are always deployed alone, with a modified YT-1300 Light Freighter providing in-flight replenishment, as well as providing transportation for the Darkwing's ground crew.

Like the R-Wing, Darkwing crewmembers are highly disciplined. Their mission and the secrecy of the craft itself are paramount. Darkwing crews are under strict orders to ignore assistance requests from other Alliance units in favor of their mission, and have been even known to ignore SOS signals from ejected Alliance pilots because their orders did not permit them to break radio silence. This level of dedication is very important, because the crews have standing orders to avoid capture of themselves or their vessel at all costs, up to and including commiting suicide by detonating the Darkwing's self-destruct system. So far, no Darkwing has faced emminent capture, but no one doubts the dedication of their crews should it become necessary.

Due to the design's success, a combat variant has been suggested, pulling the sensor packages and replacing them with an array of warhead launchers. The proposed D-Wing Class Stealth Starbomber has a working prototype, but it is doubtful that it will enter mass production, due to high costs.

Author's Note: In homage to the amazing SR-71 Blackbird, still the fastest (unclassified) aircraft on record. The idea for the Static Bomb was pulled from Timothy Zahn's non-SW SciFi Conqueror series, and the Trac-Reflective particle idea was pulled from The Last Command, where it was mentioned that the Alliance had used it several times to great success.

I pretty much wrote this up on the fly and tried to keep it balanced, but some of the tech is so over-the-top that the only way to keep it balanced was to make it extremely expensive and so rare that its practically unique.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14034
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Mar 04, 2011 1:27 am    Post subject: Reply with quote

Interesting... How many exist?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Fri Mar 04, 2011 5:18 am    Post subject: Reply with quote

Urban Lundquist?
Sounds like a Swede. Where is he from?
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Fri Mar 04, 2011 7:16 am    Post subject: Reply with quote

Anakin wrote:
Urban Lundquist?
Sounds like a Swede. Where is he from?
I think he probably was Swedish, but I can't recall where he was from. I remember reading a number of his postings about 12 years ago or so.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Mar 04, 2011 4:33 pm    Post subject: Reply with quote

Bren wrote:
Anakin wrote:
Urban Lundquist?
Sounds like a Swede. Where is he from?
I think he probably was Swedish, but I can't recall where he was from. I remember reading a number of his postings about 12 years ago or so.


I never asked, but his site is defunct and all of his old e-mail addresses are non-op. Maybe he'll pop up again some day. I do know that the arguments haven't changed much from back then.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Fri Mar 04, 2011 4:38 pm    Post subject: Reply with quote

crmcneill wrote:
Bren wrote:
Anakin wrote:
Urban Lundquist?
Sounds like a Swede. Where is he from?
I think he probably was Swedish, but I can't recall where he was from. I remember reading a number of his postings about 12 years ago or so.


I never asked, but his site is defunct and all of his old e-mail addresses are non-op. Maybe he'll pop up again some day. I do know that the arguments haven't changed much from back then.


Ok. Since I seldom learn names I thought that it might be someone I am acquainted with. After all, the world of nerds is quite small Wink
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
dhawk
Lieutenant Commander
Lieutenant Commander


Joined: 27 Sep 2009
Posts: 191

PostPosted: Sat Mar 05, 2011 6:29 am    Post subject: Reply with quote

Just to give an example, here's a set of stats I provided Treefrog for the Legacy of the Force sourcebook. He already had them made, but may have incorporated a few ideas from this set:

Incom StealthX Starfighter

Craft: Incom StealthX
Type: Reconnaissance and escort starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: All appropriate skills at 6D
Passengers: None
Cargo Capacity: 35 kilograms
Consumables: 3 days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Maneuverability: 4D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 4D+2
Shields: 1D (back-up generators replaced with Sensor Negators)
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
2 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/3/7 for heavy proton torpedoes, 1/2/3 for Glop Bombs, 1/2/3 for bunker-buster bombs
Atmosphere Range: 100/300/700 m for heavy proton torpedoes, 50-100 for Glop Bombs, 50-100/200/300 for bunker buster bombs
Damage: 10D for heavy proton torpedoes, (14D if loaded with "shadow bombs"), *Special for Glop Bombs, 12D for bunker-buster bombs
*Special: Glop Bomb damage: releases quick-hardening foam upon detonation; encases the target within 50-100 m radius, Strength of 10D to resist, starfighter scale.

Other Equipment:
Sensor Negators: Replacing the stronger shield generators of the venerable XJ3, the StealthX fills this space with sensor negators for increased stealth capabilities. When activated, the sensor negators add 2D to an enemy sensor operator’s difficulty to detect and identify the StealthX. It should be noted that this component is built into the craft, and cannot be equipped on other starfighters.

Gravitic Modulator: This piece of equipment (which replaces one of the original XJ3 frame’s proton torpedo launchers) is designed as countermeasure to mass sensors such as crystal field grav-traps by sending a reduced mass signature (or inflating it) of the overall weight of the StealthX in space. This requires the pilot to make a successful Sensors roll vs. the opponent’s sensors roll + the difficulty modifier based on starship scaling.

Mass Signature Alteration Difficulty Starship Scale:
Very Easy Starfighter to Walker
Easy Starfighter to Space Transports (<30 m long)
Moderate Starfighter to Space Transports (>30 m long)
Difficult Starfighter to Capital (<300 m long)
Very Difficult Starfighter to Capital (>300 m long)
Heroic Starfighter to Capital (>600 m long)

Success means that the enemy pilot or sensor operator is reading the StealthX at that starship scale, beginning at maximum sensor range. Should the StealthX move closer to the enemy’s sensors by one range category (ex. Maximum to long-range, or long-range to medium-range), the pilot of the StealthX must re-roll at one increased difficulty level. The Gravitic Modulator has no effect on Focus sensors, and the StealthX’s size will be readily apparent should an enemy be in range and attempt to use them to detect it.

Fusial Engine Modification: The StealthX’s Incom 4J4 fusial thrust engines have been retooled to burn a special isotope of tibanna gas, designated TibannaX. The added benefit of this type of fuel is that upon a millisecond after fusion, the efflux turns dark, further reducing the already diminished sensor signature of the fighter. This benefit adds a -2 penalty to an enemy’s Sensors roll to detect the StealthX. This benefit is immediately revoked should the StealthX cease using TibannaX. Additionally, due to its rarity and expense to produce, only the Galactic Alliance (and the New Jedi Order subsequently) have authorization and access to TibannaX.

Reduced Visual Signature: The StealthX’s frame is composed of a matte-black fiberplast material with a star-flecked designed imbedded in it. The additional use of photon absorbers and thermal dissipation renders the StealthX nearly invisible to the naked eye when against a starfield. This adds a -2D penalty to an enemy’s Starship Gunnery roll when attempting to target a StealthX. This effect is negated should the fighter suffer moderate or heavy damage to its hull.

Credits: Stats altered from the T-65XJ X-Wing, Power of the Jedi sourcebook, page 59 (converted using D6-D20 conversion rules). D20 rules are copyrighted by Wizards of the Coast Inc.. Star Wars is copyrighted by Lucasfilm Ltd.
Back to top
View user's profile Send private message
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Sat Mar 05, 2011 6:52 pm    Post subject: Reply with quote

dhawk wrote:
Just to give an example, here's a set of stats I provided Treefrog for the Legacy of the Force sourcebook. He already had them made, but may have incorporated a few ideas from this set:

Incom StealthX Starfighter

Craft: Incom StealthX
Type: Reconnaissance and escort starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter Piloting: X-Wing
Crew: 1
Crew Skill: All appropriate skills at 6D
Passengers: None
Cargo Capacity: 35 kilograms
Consumables: 3 days
Cost: Not available for sale
Hyperdrive Multiplier: x1
Nav Computer: Astromech droid programmed with 10 jumps
Maneuverability: 4D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 4D+2
Shields: 1D (back-up generators replaced with Sensor Negators)
Sensors:
Passive: 30/0D
Scan: 60/1D
Search: 90/2D
Focus: 4/4D
Weapons:
4 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 7D
2 Proton Torpedo Launchers (4 heavy torpedoes each)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 4D
Space Range: 1/3/7 for heavy proton torpedoes, 1/2/3 for Glop Bombs, 1/2/3 for bunker-buster bombs
Atmosphere Range: 100/300/700 m for heavy proton torpedoes, 50-100 for Glop Bombs, 50-100/200/300 for bunker buster bombs
Damage: 10D for heavy proton torpedoes, (14D if loaded with "shadow bombs"), *Special for Glop Bombs, 12D for bunker-buster bombs
*Special: Glop Bomb damage: releases quick-hardening foam upon detonation; encases the target within 50-100 m radius, Strength of 10D to resist, starfighter scale.

Other Equipment:
Sensor Negators: Replacing the stronger shield generators of the venerable XJ3, the StealthX fills this space with sensor negators for increased stealth capabilities. When activated, the sensor negators add 2D to an enemy sensor operator’s difficulty to detect and identify the StealthX. It should be noted that this component is built into the craft, and cannot be equipped on other starfighters.

Gravitic Modulator: This piece of equipment (which replaces one of the original XJ3 frame’s proton torpedo launchers) is designed as countermeasure to mass sensors such as crystal field grav-traps by sending a reduced mass signature (or inflating it) of the overall weight of the StealthX in space. This requires the pilot to make a successful Sensors roll vs. the opponent’s sensors roll + the difficulty modifier based on starship scaling.

Mass Signature Alteration Difficulty Starship Scale:
Very Easy Starfighter to Walker
Easy Starfighter to Space Transports (<30 m long)
Moderate Starfighter to Space Transports (>30 m long)
Difficult Starfighter to Capital (<300 m long)
Very Difficult Starfighter to Capital (>300 m long)
Heroic Starfighter to Capital (>600 m long)

Success means that the enemy pilot or sensor operator is reading the StealthX at that starship scale, beginning at maximum sensor range. Should the StealthX move closer to the enemy’s sensors by one range category (ex. Maximum to long-range, or long-range to medium-range), the pilot of the StealthX must re-roll at one increased difficulty level. The Gravitic Modulator has no effect on Focus sensors, and the StealthX’s size will be readily apparent should an enemy be in range and attempt to use them to detect it.

Fusial Engine Modification: The StealthX’s Incom 4J4 fusial thrust engines have been retooled to burn a special isotope of tibanna gas, designated TibannaX. The added benefit of this type of fuel is that upon a millisecond after fusion, the efflux turns dark, further reducing the already diminished sensor signature of the fighter. This benefit adds a -2 penalty to an enemy’s Sensors roll to detect the StealthX. This benefit is immediately revoked should the StealthX cease using TibannaX. Additionally, due to its rarity and expense to produce, only the Galactic Alliance (and the New Jedi Order subsequently) have authorization and access to TibannaX.

Reduced Visual Signature: The StealthX’s frame is composed of a matte-black fiberplast material with a star-flecked designed imbedded in it. The additional use of photon absorbers and thermal dissipation renders the StealthX nearly invisible to the naked eye when against a starfield. This adds a -2D penalty to an enemy’s Starship Gunnery roll when attempting to target a StealthX. This effect is negated should the fighter suffer moderate or heavy damage to its hull.

Credits: Stats altered from the T-65XJ X-Wing, Power of the Jedi sourcebook, page 59 (converted using D6-D20 conversion rules). D20 rules are copyrighted by Wizards of the Coast Inc.. Star Wars is copyrighted by Lucasfilm Ltd.


Interesting, but i think it is a bit OP. I prefer it when cool stuff has a drawback Wink
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 05, 2011 7:46 pm    Post subject: Reply with quote

dhawk wrote:

2 Proton Torpedo Launchers (4 heavy torpedoes each)


Not that I'm not a big fan of SW starfighters being able to diversify their ordnance payload, but in the interests of accuracy, perhaps it would be more accurate to say that they are Warhead Launchers instead

Quote:
Sensor Negators: Replacing the stronger shield generators of the venerable XJ3, the StealthX fills this space with sensor negators for increased stealth capabilities. When activated, the sensor negators add 2D to an enemy sensor operator’s difficulty to detect and identify the StealthX. It should be noted that this component is built into the craft, and cannot be equipped on other starfighters.


This is along the lines of what I was thinking of when I wrote up the passive jamming system for the R-Wing fighter. Essentially, this is active stealth technology, and not too far off from what we are capable of right now.

Quote:
Gravitic Modulator:


I think you should also include some sort of D penalty for use against gravity-based sensor systems, like dovin basals or CGT arrays.

Quote:
Fusial Engine Modification:


Another important factor might be the diffusion of the drive exhaust itself. Visual drive signature is one thing, but the main way that stealthed ships are tracked (according to various sources) is by tracking the ion "heat" trail left by their exhaust. TibannaX could be used similarly to the Baffled Drive system in Pirates and Privateers.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Mar 05, 2011 8:36 pm    Post subject: Re: Project Black Swans Reply with quote

Anakin wrote:
These X-wings have been stripped from all unnecessary electronics to minimize the energy emissions. To reduce some weight and electronics, the shields have been removed and the wings are fixed in x-mode.


My understanding was that the wings needed to be closed for landing purposes. I also had a theory a while back that having the S-Foils open either increased the difficulty of hyperspace jumps, or dropped the multiplier from x1 to x2 (because the hyperspace field is increased in size due to the extended foils).

Quote:
The sensors have been re tuned to work on less common frequencies, making them less effective but also less visible.


A better upgrade might be to make the sensors frequency agile, so that they automatically change frequencies and make the sensor emissions harder to detect. Simply changing the sensors to a lesser used frequency would only give you a temporary fix.

This article might give you some ideas:

http://en.wikipedia.org/wiki/Low_Probability_of_Intercept_Radar


Quote:
All cables have been fitted with a thick layer of shielding material. The laser cannons have been replaced by a weaker model, that looks bigger because of the heavy layers of shielding material. The engines are fitted with a powerful cooling system and a sophisticated device known as Ion Trail Disperser. Many metal components have been replaced by super tough plastics, ceramics and light weight metal, for making the craft less visible, but also to compensate for the engines loss of power. In the end the engineers managed to actually make the hull a bit stronger than the original.


I like the detail you've included here for stealth hardware, especially emissions dampening.

Quote:
Finally the fighters where painted with a signal deflecting material known as "Black Chrome", which also gave them their nick name. The black chrome actually makes them difficult to see in dark surroundings, even for the bare eye.


I'd be interested in seeing some stats on Black Chrome, insofar as price and availability. The Sensor Baffling coating in Pirates & Privateers seems much more effective, so Black Chrome might potentially be something more common or more commercially available.


Quote:
Weapons:

What did you mean here when you said they had Analog Fire Control?

Quote:
Scram jet:

I included something like this on the Darkwing, where it had an hydrogen ion ram-thruster, similar to a modern scramjet. I didn't go into detail, but my theory was that the engine used an inversion of the ship's navigation fields to draw in hydrogen particles for use as thrust. Because of the low concentration of hydrogen particles in space, the ship would have to be moving at high speed for the ram-thruster to be effective, and the faster the ship was moving, the more hydrogen was drawn into be used as thrust.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Mon Mar 07, 2011 5:16 pm    Post subject: Re: Project Black Swans Reply with quote

crmcneill wrote:
My understanding was that the wings needed to be closed for landing purposes. I also had a theory a while back that having the S-Foils open either increased the difficulty of hyperspace jumps, or dropped the multiplier from x1 to x2 (because the hyperspace field is increased in size due to the extended foils).

Quote:
The sensors have been re tuned to work on less common frequencies, making them less effective but also less visible.


A better upgrade might be to make the sensors frequency agile, so that they automatically change frequencies and make the sensor emissions harder to detect. Simply changing the sensors to a lesser used frequency would only give you a temporary fix.

This article might give you some ideas:

http://en.wikipedia.org/wiki/Low_Probability_of_Intercept_Radar

I'd be interested in seeing some stats on Black Chrome, insofar as price and availability. The Sensor Baffling coating in Pirates & Privateers seems much more effective, so Black Chrome might potentially be something more common or more commercially available.


Quote:
Weapons:

What did you mean here when you said they had Analog Fire Control?



The hyperspace thing sounds reasonable, but in this case I suppose the techs would install stronger hyperdrives to compensate, in order to keep the crafts long range, and thus the multiplier would be the same.
Yes, the landing has increased difficulty Smile

The sensors: Yes, that works fine with the Black Swan project.

There are stats for the Outrider in the Shadows of the Empire source book, and it gives info on the game effect of the black chrome, but not the price. I have made up prices for it though. I haven't read the Pirates & Privateers, but yes I suppose the Black chrome is more available. I have info enough though to promise that it is still bloody illegal Twisted Evil

Analog fire control: A camera films all that is in front of the x-wing, and a computer (okay, half analog) with motion sensor analyzes the film and mark everything moving in it, and the markings show up on a heads up display. In this way, no signals leave the x-wing. Since everything moving, including asteroids and friendly ships, the fire control is not very accurate.
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 07, 2011 5:36 pm    Post subject: Re: Project Black Swans Reply with quote

Anakin wrote:
The hyperspace thing sounds reasonable, but in this case I suppose the techs would install stronger hyperdrives to compensate, in order to keep the crafts long range, and thus the multiplier would be the same.
Yes, the landing has increased difficulty Smile


If you're leaving the S-Foils fixed open for aesthetic purposes, I understand, but IMO, it would be easier to simply have the S-Foils function as normal, and leave the ships with stock hyperdrives.

Quote:
There are stats for the Outrider in the Shadows of the Empire source book, and it gives info on the game effect of the black chrome, but not the price. I have made up prices for it though. I haven't read the Pirates & Privateers, but yes I suppose the Black chrome is more available. I have info enough though to promise that it is still bloody illegal Twisted Evil


It's far from the first piece of tech that we the players would have to extrapolate how much it would cost and how hard it would be to find. If I were to make something up off the top of my head, I would keep the availability at 4X, but have the cost be around 1/2 the price of full sensor baffling, and possibly have it be something that can be mistaken for aesthetic coloring on close inspection, rather than an obvious stealth modification like sensor baffling.

Quote:
Analog fire control: A camera films all that is in front of the x-wing, and a computer (okay, half analog) with motion sensor analyzes the film and mark everything moving in it, and the markings show up on a heads up display. In this way, no signals leave the x-wing. Since everything moving, including asteroids and friendly ships, the fire control is not very accurate.


Might be simpler to just call it Passive Fire Control, as the main distinction seems to be that the ship is not using its active sensors for Fire Control.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Anakin
Lieutenant Commander
Lieutenant Commander


Joined: 27 Feb 2011
Posts: 129
Location: Sweden

PostPosted: Mon Mar 07, 2011 6:12 pm    Post subject: Re: Project Black Swans Reply with quote

crmcneill wrote:

If you're leaving the S-Foils fixed open for aesthetic purposes, I understand, but IMO, it would be easier to simply have the S-Foils function as normal, and leave the ships with stock hyperdrives.

It's far from the first piece of tech that we the players would have to extrapolate how much it would cost and how hard it would be to find. If I were to make something up off the top of my head, I would keep the availability at 4X, but have the cost be around 1/2 the price of full sensor baffling, and possibly have it be something that can be mistaken for aesthetic coloring on close inspection, rather than an obvious stealth modification like sensor baffling.

Might be simpler to just call it Passive Fire Control, as the main distinction seems to be that the ship is not using its active sensors for Fire Control.


The open wings are for the cannons increased area of effect. The enlarged engines also takes up lots of space and part of that space is taken from the area between the foils.

What are the price setting for sensor bafflers? What would it cost to equip an x-wing with it?

Passive Fire Control. Yes, why not Smile
_________________
If you fall seven times, get up eight times.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0