The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Alternate Space Combat Rules
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules -> Alternate Space Combat Rules Goto page Previous  1, 2, 3 ... 14, 15, 16
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16178
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Mar 10, 2011 4:18 pm    Post subject: Reply with quote

atgxtg wrote:
The whole thing is a log function, so the conversion was really easy, and could be done with a small table.


If that works for you, more power to you. Personally, I think I'll stick with a modified version of the 2R&E rules.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Fri Mar 11, 2011 11:51 am    Post subject: Reply with quote

atgxtg wrote:
The whole thing is a log function, so the conversion was really easy, and could be done with a small table.
If we gotta have more tables, better one log table than a bunch of different tables.
Back to top
View user's profile Send private message
atgxtg
Rear Admiral
Rear Admiral


Joined: 22 Mar 2009
Posts: 2460

PostPosted: Fri Mar 18, 2011 12:57 pm    Post subject: Reply with quote

Bren wrote:
we gotta have more tables, better one log table than a bunch of different tables.


That is the thing, you don't need the table to play. Only to write the ships up. So we actually get to dump a table (the 2R&E scaling table) in play.

THe way it works is that each ship/vehicle gets a "Scale Number" that works pretty much the same way the scaling rules work in 2R&E. But, instead of getting a die code for all ships of a particular scale, each craft has its own number. Most work out fairly close to the 2R&E scale.

When two vehicles clash, the difference in scale is used as a modfier. For example, if an X-Wing was Scale +20, and a Airspeeder Scale +5 then there would be a +15 point scale factor used.

If a X-Wing was fighting a ISD and the ISD was Scale +40, then there would be a 20 point factor.


The nice bit is that there is no table, the Scale Number is listed with the vehicles stats, so you don't have to look things up during play.

The other nice bit is that we can addresses any problem vehicles, like AT-ATs, tanks, and theSkipray blast boat, by altering the Scale Factor of that particular vehicle type, rather than altering the entire scaling rules for every vehicle of a particular scale.

For example, we could give the AT-AT a higher Scale Factor than an X-Wing, yet still have AT-STs have a lower Scale Factor than an X-Wing.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> House Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3 ... 14, 15, 16
Page 16 of 16

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0