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Melee Damage Caps - a possibly new take
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garhkal
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PostPosted: Tue Nov 09, 2010 7:48 pm    Post subject: Reply with quote

Quote:
I just don7t accept that a Wookiee with a vibroaxe could inflict more damage that a burst from an E-Web.

BTW, this is another case where the damage has escalated over the years.


Just look at the Essomian...
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Esoomian
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PostPosted: Tue Nov 09, 2010 8:19 pm    Post subject: Reply with quote

I like the Esoomian as as much as the next guy but the only real stats for it was that one NPC Tantor. There is no background for the race or even a baseline to tell us if 7D in strenght is considered possible/average or if Tantor was taking steroids all his life.

I'm not sure if there were ever 'official' stats for them.

However i do beleave 'power creep' has become a real factor in the later releases.
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jmanski
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PostPosted: Thu Nov 11, 2010 8:05 pm    Post subject: Reply with quote

I can accept that an axe can do more damage than a repeater. What would you use to fell a tree, an axe or a repeating blaster?

And I have a very humorous picture in my mind of a wookie beating a speeder bike with an axe. Laughing
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Esoomian
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PostPosted: Thu Nov 11, 2010 8:17 pm    Post subject: Reply with quote

jmanski wrote:
What would you use to fell a tree, an axe or a repeating blaster?


You may be able to use either. Smile
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garhkal
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PostPosted: Fri Nov 12, 2010 6:26 am    Post subject: Reply with quote

Looking at the rules at the mo, the wookie can rip the speeder apart on his own.
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Rerun941
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PostPosted: Fri Nov 12, 2010 10:23 am    Post subject: Reply with quote

garhkal wrote:
Looking at the rules at the mo, the wookie can rip the speeder apart on his own.


I think this is more the fault of the scale system than the Body/Str Codes.

a 2D difference is simply not enough leeway to provide for Light, Medium and Heavy Speeders.

One of the reasons that Starfighter vs. Capital scale works so well is because there is a 6D gap between the two scales. You can have light interceptors, heavy bombers, heavy transports... a whole range of ships at Starfighter scale that will never come close to being able to damage Capital scale.

But a 4D Str human is the "equivalent" of a 2D Body Speeder for damage soaking purposes. A 4D Body Speeder is the "equivalent" to a 2D Body Walker, etc.

I would suggest adjusting the Scales:
Character 0D
Speeder 4D
Walker 8D
Starfighter 12D
Capital 18D
Death Star 32D

This would allow some additional wiggle room between scales to allow for things like Repulsorlift tanks, light and heavy walkers, etc.
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Bren
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PostPosted: Fri Nov 12, 2010 1:12 pm    Post subject: Reply with quote

Esoomian wrote:
jmanski wrote:
What would you use to fell a tree, an axe or a repeating blaster?


You may be able to use either. Smile

Loved that link Esoomian. The gattling cut the tree down in 45 seconds. I think a Wookiee lumberjack could beat that time. Laughing
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atgxtg
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PostPosted: Thu Nov 18, 2010 2:20 pm    Post subject: Reply with quote

Lancil wrote:
OK, weapons all weapons are designed to kill. It dose not matter if you are weak and chop into someone with an ax, or strong and cleave someone in half with it, or if you cut them in half with an e-web. The result is the same. They are dead. Yes if a Jawa hits you with a battle ax it will only chop into you and may not kill you, but if a 6d STR. Wookie hits you solid with an ax he is probably going to cut you in half. You can argue semantics all day but at the end of the day dead is dead, it does not matter much how you got that way.


It does not matter much to the victim, but it does matter as far as combatants in general are concerned. That's not sematics. It is actually quite important if you happen to find yousaelf in a fight. Otherwise we'd still be using sticks and stones.

THe whole idea of giving weapons damage ratings is to prvide a means to comapre thier effects including realtive leathiality.
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Rimmer
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PostPosted: Sat Nov 27, 2010 3:33 am    Post subject: Reply with quote

Using the OP example, a Wookie would roll 9D (6D + 3d) and keep the 6 highest results ?
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Lostboy
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PostPosted: Sat Nov 27, 2010 1:46 pm    Post subject: Reply with quote

Realistically a walker would be able to hold heavier armour than a starfigher in the same way a modern tanks armour out classes the armour of a present day fighter aircraft.

So maybe the Scale should be
Character 0D
Speeder 2D
Starfighter 4D
Walker 6D
Capital 12D
Death Star 24D
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jmanski
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PostPosted: Sat Nov 27, 2010 5:26 pm    Post subject: Reply with quote

Interesting.... very intersting....
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ZzaphodD
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PostPosted: Sat Nov 27, 2010 8:35 pm    Post subject: Reply with quote

Lostboy wrote:
Realistically a walker would be able to hold heavier armour than a starfigher in the same way a modern tanks armour out classes the armour of a present day fighter aircraft.


An interesting idea, but please dont mention 'realism' here, or compare walkers and spacecraft to tanks and aircraft. Theres nothing supporting that the relationship is anything similar.

Again, upgrading walkers scale-wise is in itself not a bad idea at all.
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jmanski
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PostPosted: Sat Nov 27, 2010 8:52 pm    Post subject: Reply with quote

I defer to your reasoning, Zzap, on the grounds that realism doesn't translate well into role-playing games.
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ZzaphodD
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PostPosted: Sat Nov 27, 2010 9:07 pm    Post subject: Reply with quote

jmanski wrote:
I defer to your reasoning, Zzap, on the grounds that realism doesn't translate well into role-playing games.


At least not when trying to figure out how much armour an imaginary starfighter with an imaginary propulsion system can handle. Laughing
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jmanski
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PostPosted: Sun Nov 28, 2010 12:40 am    Post subject: Reply with quote

Indeed!

Arrow And don't forget the damage from the imaginary weapon....
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