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Suitable ship for the Starbug?
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ZzaphodD
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PostPosted: Fri Jul 23, 2010 6:17 pm    Post subject: Suitable ship for the Starbug? Reply with quote

Im going to use a spaceship looking like Starbug from Red Dwarf.

Sure, its a 'joke' ship, but it would fit right in our campaign. My thinking is that its a failed attempt by some Ship building company to try to corner a market for insectoid species.

Anyone know of any suitable ship (existing) stats to use?
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garhkal
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PostPosted: Sat Jul 24, 2010 5:26 am    Post subject: Reply with quote

The closest i can think of
Craft: Corellian Engineering Corp. XS-800 Light Freighter
Affiliation: General
Era: Rebellion
Source: Stock Ships (pages 21-23)
Type: Light freighter
Scale: Starfighter
Length: 30.2 meters
Skill: Space transports: XS-800
Crew: 1 to 2 (can coordinate)
Passengers: 8
Cargo Capacity: 115 metric tons
Consumables: 2 months
Cost: 37,500 (new)
Hyperdrive Multiplier: x3
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4D
Weapons:
Double Laser Cannon (fire linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D

It is a little larger than what i remember that ship being, but it will do.
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Lostboy
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PostPosted: Sat Jul 24, 2010 6:06 am    Post subject: Reply with quote

Sure why not, most light freighters are very similar except for the story fluff, appearance and some minor difference in stats.
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ZzaphodD
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PostPosted: Sat Jul 24, 2010 8:14 am    Post subject: Reply with quote

I know there was a long table of 'quirks' for used ships floating around. I seem to have lost mine. Anyone knows what Im talking about?

Anyone can think of quirks associated with a ship marketed towards insecoids (from a non-insectoid point of view). Im thinking strange rungs in the gunwell (from being made for insect claws), weird staterooms, etc.

Edit: Any suggestion about an obscure ship producing company (preferrably bust around 0 ABY).
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Gamer
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PostPosted: Sat Jul 24, 2010 9:10 am    Post subject: Reply with quote

Weirdest quirk I can think of is instruments designed for an insects compound eyes.
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jmanski
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Joined: 06 Mar 2005
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Location: Kansas

PostPosted: Sat Jul 24, 2010 1:46 pm    Post subject: Reply with quote

The Autochef settings should be interesting.....
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ZzaphodD
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PostPosted: Sat Jul 24, 2010 3:56 pm    Post subject: Reply with quote

And the flight controls might also be a bit weird looking..

What more..

-Weird atmosphere (default setting) kicks in when the ship is pushed to the max.
-Everything is designed from the point of view of a creature 'walking' in the ceiling (in claw holds).
-Well, developing the autochef idea, the hygiene department might also make the characters wonder (thinking about the two seashells in Demolition Man).
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ZzaphodD
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PostPosted: Sat Jul 24, 2010 5:04 pm    Post subject: Reply with quote

Sleeping facilities are hexagonal vertical holes in the floor about 2m deep. Easy to fit 10 'beings' in a small space.
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ZzaphodD
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PostPosted: Sat Jul 24, 2010 5:37 pm    Post subject: Reply with quote

Im thinking Gallofree Yards might be the designer of this ship. Given their continous financial problem, this was a 'cheap' way of cornering the market of light freighters for insectoids. The original run could be custom fitted for 10 different insectoid species when ordering the ship.
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