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Lightsaber Form vs Form
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ZzaphodD
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PostPosted: Sun Apr 11, 2010 9:53 pm    Post subject: Lightsaber Form vs Form Reply with quote

Anyone knows if there are any rules for how different lightsaber forms interact.

Having read about the different forms they apparently vary in effectiveness against each other. Im redoing lightsaber combat in general (a redo of the duelling blades system) and want to incorporate styles into this.

So far I have found rules for the Lightsaber Styles, however theres no style vs style rules there.
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Ankhanu
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PostPosted: Mon Apr 12, 2010 12:53 pm    Post subject: Reply with quote

It's just covered in the bonuses that the forms apply to your attacks/defense. I'm not really seeing where additional rules would be required.
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ZzaphodD
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PostPosted: Mon Apr 12, 2010 3:31 pm    Post subject: Reply with quote

Ankhanu wrote:
It's just covered in the bonuses that the forms apply to your attacks/defense. I'm not really seeing where additional rules would be required.


But that is a general bonus/penalty to attack and/or defence(which ofter are way OTT btw), it has nothing to do with what form you are fighting against. Reading the 'fluff' it says that some forms are developed as an 'answer' to existing forms, which means that theres some kind of interaction.
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Raven Redstar
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PostPosted: Mon Apr 12, 2010 3:52 pm    Post subject: Reply with quote

Well, one can consider the special moves offered by the forms as ways to counteract just the standard bonuses, some attacks give penalties to defense or so forth to sort of have people trying to come up and set their opponent up. I was hoping to try to establish this with more in depth dueling rules. Making it so the attack specialist tries one of his flare moves to get through soresu's defenses, blah blah, so on so forth. Haven't had much of a chance to play test it, since I've actually been trying to come up with a campaign for it to coincide with.
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ZzaphodD
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PostPosted: Mon Apr 12, 2010 4:02 pm    Post subject: Reply with quote

Raven Redstar wrote:
Well, one can consider the special moves offered by the forms as ways to counteract just the standard bonuses, some attacks give penalties to defense or so forth to sort of have people trying to come up and set their opponent up. I was hoping to try to establish this with more in depth dueling rules. Making it so the attack specialist tries one of his flare moves to get through soresu's defenses, blah blah, so on so forth. Haven't had much of a chance to play test it, since I've actually been trying to come up with a campaign for it to coincide with.


That sounds about what Im after. The trick is of course to come up with a rule that is both fun and easy to use.
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Ankhanu
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PostPosted: Tue Apr 13, 2010 8:08 am    Post subject: Reply with quote

ZzaphodD wrote:
Ankhanu wrote:
It's just covered in the bonuses that the forms apply to your attacks/defense. I'm not really seeing where additional rules would be required.


But that is a general bonus/penalty to attack and/or defence(which ofter are way OTT btw), it has nothing to do with what form you are fighting against. Reading the 'fluff' it says that some forms are developed as an 'answer' to existing forms, which means that theres some kind of interaction.


I guess it depends on what lightsaber form rules you look at; some of the ones I've seen specifically give bonuses/penalties to lightsaber dueling. I've seen rules for Makashi, for example, that provides a +xD to Lightsaber specifically against other lightsabers.
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ZzaphodD
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PostPosted: Tue Apr 13, 2010 1:09 pm    Post subject: Reply with quote

Ankhanu wrote:
ZzaphodD wrote:
Ankhanu wrote:
It's just covered in the bonuses that the forms apply to your attacks/defense. I'm not really seeing where additional rules would be required.


But that is a general bonus/penalty to attack and/or defence(which ofter are way OTT btw), it has nothing to do with what form you are fighting against. Reading the 'fluff' it says that some forms are developed as an 'answer' to existing forms, which means that theres some kind of interaction.


I guess it depends on what lightsaber form rules you look at; some of the ones I've seen specifically give bonuses/penalties to lightsaber dueling. I've seen rules for Makashi, for example, that provides a +xD to Lightsaber specifically against other lightsabers.


I think Makashi is the exception, as its so fencing-ish.
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Ankhanu
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PostPosted: Tue Apr 13, 2010 4:15 pm    Post subject: Reply with quote

... and the one that is specifically designed for lightsaber on lightsaber combat; the others are either generalized or else designed to deal with blaster fire. Hence, they shouldn't really have any bearing on lightsaber dueling beyond their general bonuses/penalties.

IMO, of course.
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atgxtg
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PostPosted: Thu May 06, 2010 10:49 pm    Post subject: Reply with quote

I've been working on something along these lines for a dueling system.

Roughly what I have in mind if for the charactersa to make oppsed rolls and the winner getting to pick a maneuver or advantage based on the difference.

Each form would have a few special maneuvers that are a bit better than the standard manevers under certain situations.
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CRMcNeill
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PostPosted: Tue May 18, 2010 12:01 pm    Post subject: Reply with quote

Has anyone covered how the lightsaber forms interact with the Dueling Blades optional rule system? That rule streamlines saber-dueling so much that it would seem to render most of the special moves obsolete.
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hazardchris
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PostPosted: Tue May 18, 2010 12:39 pm    Post subject: Reply with quote

I would use one or the other, personally. They were obviously never intended to be used together and would require some serious modifications to even begin to make them work.

My players and I just tested out a slightly modified version of the Lightsaber Forms rules that worked very well for us.
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ZzaphodD
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PostPosted: Tue May 18, 2010 5:00 pm    Post subject: Reply with quote

crmcneill wrote:
Has anyone covered how the lightsaber forms interact with the Dueling Blades optional rule system? That rule streamlines saber-dueling so much that it would seem to render most of the special moves obsolete.


Im trying to. I have a modified version of the Duelling Blades rules in the works(think theres a thread about it somewhere but cant find it). I will add Style specific maneuvers on top of that. The only problem is finding time to do it.
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CRMcNeill
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PostPosted: Mon Jan 10, 2011 2:08 am    Post subject: Reply with quote

ZzaphodD wrote:
Im trying to. I have a modified version of the Duelling Blades rules in the works(think theres a thread about it somewhere but cant find it). I will add Style specific maneuvers on top of that. The only problem is finding time to do it.


How is this project progressing? I'm interested in seeing the final result. Also, I have a question. How would you combine the dueling blade system with the full reaction option in the rulebook?
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ZzaphodD
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PostPosted: Mon Jan 10, 2011 6:30 am    Post subject: Reply with quote

crmcneill wrote:
ZzaphodD wrote:
Im trying to. I have a modified version of the Duelling Blades rules in the works(think theres a thread about it somewhere but cant find it). I will add Style specific maneuvers on top of that. The only problem is finding time to do it.


How is this project progressing? I'm interested in seeing the final result. Also, I have a question. How would you combine the dueling blade system with the full reaction option in the rulebook?


The project has been progressing in my head, but not much in formalized rules. That is however not uncommon when I do things.

Full reaction? Do you mean 'full parry' and the like?
My idea is that you can choose different 'stances' (not done but think the scale of stances: full offense-offensive-normal-defensive-full defence).

Edit: To clarify. I have modified the Duelling Blades rules so that each combatant has an offensive and one defensive skill roll each round. These are then modified by stances, specific actions (from the lightsaber forms rules) and circumstance.
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Azai
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PostPosted: Mon Jan 10, 2011 9:26 pm    Post subject: Reply with quote

I have viewed lots of versions of lightsaber forms in D6, and I have put together all the forms in personal 'house' forms, with heavy edits.

An example of in-house rules is that their are different 'ranks' of each form.'Padawan' 'Knight' and 'Master' levels. Not that the IC rank of Padawan or Master has to be achieved, but just the general levels that offer more bonuses, with each have a range of D that the level is within..

Essentially all the styles do work off each other, take Shii-Cho for example, it gives bonus against deflecting and blocking blaster fire. But when dueling one person it takes away dice. So Makashi would be good to use against this style as it grants bonuses to dueling, while it has negatives toward blaster fire or against more then one opponent.

In my 'house' version as one goes up to knight or Master levels, the negatives lessen and the bonuses increase. It is also heavily edited by myself, because of wookiepedia research and other sources, but at the core when I started... Lots of the forms already worked against each other because some of them offered bonuses when doing a certain thing and then have negatives when doing a certain thing.
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