The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Mech Fighter - d6 VF-1 Valkyrie
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Mech Fighter - d6 VF-1 Valkyrie Goto page 1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Mon Oct 08, 2007 11:34 am    Post subject: Mech Fighter - d6 VF-1 Valkyrie Reply with quote

Here are the stats I cobbled together for a Star Wars version of the VF-1 Valkyrie mech, based on the stats presented in teh Robotech Roleplaying game. I did this up a while ago, and I think I reduced some of the ranges on the weapons to be more in line with other weapons in the SW universe.

Craft: Me-002-P Mech fighter
Type: Mech fighter prototype
Scale: Starfighter
Length: 10m / 7m / 13m
Skill: Mech Operation
Crew: 1-2
Passengers: -
Cargo Capacity: 10kg
Consumables: 1 Week
Hyperdrive multiplier: x1
Hyperdrive backup: x10
Nav Computer: Yes
Maneuverability: 1d+2 / 2D / 3D
Space: 10 / 6 / 2
Atmosphere: 4300kmh (1800) / 1078kmh (350) / 96.5kmh (32 - Run)
Hull: 4D
Shields: 1D (Fighter and Guardian modes only)
Sensors:
.: Passive: 25 / 1D
.: Scan: 40 / 2D
.: Search: 60 / 3D
.: Focus: 4 / 3D+2
Weapons:
.: Weapon Name: High Powered Lasers (2)
--- Scale: Starfighter
--- Fire Arc: Front (Fighter Mode Only)
--- Crew: 1
--- Skill: Starship Gunnery
--- Fire Control: 2D+2
--- Space Range:
--- Atmosphere Range:
--- Damage: 4D
.: Weapon Name: Quad Laser Cannon
--- Scale: Starfighter
--- Fire Arc: Turret
--- Crew: 1
--- Skill: Starship Gunnery
--- Fire Control: 2D
--- Space Range:
--- Atmosphere Range:
--- Damage: 4D
.: Weapon Name: Pod Laser
--- Scale: Starfighter
--- Fire Arc: Front, Left, Right (Guardian and Battloid modes only)
--- Crew: 1
--- Skill: Mech Combat
--- Fire Control: 3D+2
--- Space Range:
--- Atmosphere Range:
--- Damage: 5D
.: Weapon Name: Mech Brawl
--- Scale: Starfighter
--- Fire Arc: Front, Left, Right (Guardian and Battloid modes only)
--- Crew: 1
--- Skill: Mech Combat
--- Fire Control: 1D
--- Space Range: -
--- Atmosphere Range: -
--- Damage: 3D

EDIT - er, looks like I never did finalize the ranges Razz
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
PsiberDragon
Commander
Commander


Joined: 31 Jul 2006
Posts: 260

PostPosted: Mon Oct 08, 2007 2:29 pm    Post subject: Reply with quote

Dude...

First off: This is awesome!

Second... you have WAAAAAY too much time on your hands... Very Happy
_________________
"Love like you will die tomorrow. Hate like you will live forever." - Unknown
Back to top
View user's profile Send private message Yahoo Messenger
Melorn
Cadet
Cadet


Joined: 18 Sep 2007
Posts: 17

PostPosted: Mon Oct 08, 2007 5:58 pm    Post subject: Reply with quote

Nice

I know this isn't robotech/macross, but did you ponder having the hyperdrive on the back pods?(way too much macross plus viewing)

*imagines an R2 unit sticking out the front screaming*

Actually last night I was pouring over http://unsd.macrossroleplay.org/ and http://www.kent.net/robotech/mecha/index.shtml.
_________________
"well it's either hoth or peanut butter" -me
Back to top
View user's profile Send private message
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Mon Oct 08, 2007 6:19 pm    Post subject: Reply with quote

Looks like I gave it a hyperdrive built in... but it would make sense to have the hyperdrive as part of the Super Valkyrie armour/booster set up, rather than the basic model.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Melorn
Cadet
Cadet


Joined: 18 Sep 2007
Posts: 17

PostPosted: Mon Oct 08, 2007 8:10 pm    Post subject: Reply with quote

eh, in star wars, Hyperspace units aren't that big, so it shouldnt be a giant thing out of MP.

I'm just being nitpicky today, sorry.
_________________
"well it's either hoth or peanut butter" -me
Back to top
View user's profile Send private message
Xynar
Commander
Commander


Joined: 10 Aug 2003
Posts: 282
Location: Northwest Indiana

PostPosted: Tue Oct 09, 2007 10:06 am    Post subject: Reply with quote

I would add Strength and Dexterity scores so you can use the craft in a "Mecha mode" and grab things, brawl, and the like.
_________________
Xynar
The Great Adventurer
Back to top
View user's profile Send private message Send e-mail
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Oct 09, 2007 4:25 pm    Post subject: Reply with quote

They'd fall under Mech Operation; a Mechanical skill. Damage on the brawl is 3D Starfighter Scale.

Mech Operation, I believe, I set off as an Advanced Skill; I'll write it up later when I find my notes.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Oct 09, 2007 4:40 pm    Post subject: Reply with quote

This vehicle reminds me of this
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Oct 09, 2007 7:56 pm    Post subject: Reply with quote

probably was the basis for it actually.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Oct 09, 2007 8:07 pm    Post subject: Reply with quote

I don't doubt it. Transforming mechs have been part of Sci-fi for as long as I can remember.

Looks like a pretty interesting vehicle although I'd be tempted to leave the hyperdrives off alltogether and have them have them need to be carried from system to system
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Oct 09, 2007 8:24 pm    Post subject: Reply with quote

I like the idea of the modular hyperdrive, like with the Jedi Starfighter, or Cloakshaped Fighter. It would be plausible to have the hyperdrive as part of the booster and armour of the super valkyrie, I think. It should probably be removed from the normal model.

This is the basis for the stats (VF-1S Valkyrie variable fighter)


This is the armoured Super Valkyie; the hyperdrive could be in those big boosters:

_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Melorn
Cadet
Cadet


Joined: 18 Sep 2007
Posts: 17

PostPosted: Tue Oct 09, 2007 9:16 pm    Post subject: Reply with quote

*Hugs his armless, gunless, partial armor Transformers Jetfire*
_________________
"well it's either hoth or peanut butter" -me
Back to top
View user's profile Send private message
PsiberDragon
Commander
Commander


Joined: 31 Jul 2006
Posts: 260

PostPosted: Tue Oct 09, 2007 9:24 pm    Post subject: Reply with quote

Actually, Robotech precedes Transformers by somewhere between 5 & 10 years, if I recall correctly.
_________________
"Love like you will die tomorrow. Hate like you will live forever." - Unknown
Back to top
View user's profile Send private message Yahoo Messenger
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Oct 09, 2007 9:54 pm    Post subject: Reply with quote

That seems fairly likely I recall seeing robotech videos in the video stores as far back as I can remember long before Transformers videos were available.

But of course with my location I'm probably a year or so behind the rest of the world in terms of niche pop culture
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Oct 09, 2007 9:55 pm    Post subject: Reply with quote

Melorn wrote:
*Hugs his armless, gunless, partial armor Transformers Jetfire*


Mine's missing the armour and gun Sad I've been trying to get a set cheaply on ebay, to no avail.
I even have one of the ones that also has the Robotech symbol on the wing Razz Kinda neat having the Jetfire decals, then the UE logo on the wing.
_________________
Hotaru no Hishou; a messageboard about games, friends and nothing at all.

Donate to Ankhanu Press
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0